sdl3 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CHANGELOG.md +7 -0
- data/LICENSE +21 -0
- data/README.md +188 -0
- data/Rakefile +12 -0
- data/examples/01_hello_window.rb +24 -0
- data/examples/02_basic_rendering.rb +45 -0
- data/examples/03_keyboard_input.rb +52 -0
- data/examples/04_mouse_input.rb +56 -0
- data/examples/05_simple_game.rb +107 -0
- data/lib/sdl3/high_level/audio_device.rb +202 -0
- data/lib/sdl3/high_level/camera.rb +118 -0
- data/lib/sdl3/high_level/clipboard.rb +59 -0
- data/lib/sdl3/high_level/event.rb +240 -0
- data/lib/sdl3/high_level/gamepad.rb +190 -0
- data/lib/sdl3/high_level/gpu.rb +194 -0
- data/lib/sdl3/high_level/haptic.rb +213 -0
- data/lib/sdl3/high_level/joystick.rb +165 -0
- data/lib/sdl3/high_level/renderer.rb +163 -0
- data/lib/sdl3/high_level/sensor.rb +105 -0
- data/lib/sdl3/high_level/surface.rb +143 -0
- data/lib/sdl3/high_level/texture.rb +111 -0
- data/lib/sdl3/high_level/timer.rb +88 -0
- data/lib/sdl3/high_level/window.rb +151 -0
- data/lib/sdl3/library_loader.rb +63 -0
- data/lib/sdl3/raw/assert.rb +32 -0
- data/lib/sdl3/raw/asyncio.rb +36 -0
- data/lib/sdl3/raw/atomic.rb +40 -0
- data/lib/sdl3/raw/audio.rb +95 -0
- data/lib/sdl3/raw/base.rb +12 -0
- data/lib/sdl3/raw/bits.rb +17 -0
- data/lib/sdl3/raw/blendmode.rb +36 -0
- data/lib/sdl3/raw/camera.rb +38 -0
- data/lib/sdl3/raw/clipboard.rb +20 -0
- data/lib/sdl3/raw/cpuinfo.rb +29 -0
- data/lib/sdl3/raw/dialog.rb +33 -0
- data/lib/sdl3/raw/endian.rb +8 -0
- data/lib/sdl3/raw/error.rb +15 -0
- data/lib/sdl3/raw/events.rb +563 -0
- data/lib/sdl3/raw/filesystem.rb +47 -0
- data/lib/sdl3/raw/gamepad.rb +135 -0
- data/lib/sdl3/raw/gpu.rb +734 -0
- data/lib/sdl3/raw/guid.rb +12 -0
- data/lib/sdl3/raw/haptic.rb +167 -0
- data/lib/sdl3/raw/hidapi.rb +57 -0
- data/lib/sdl3/raw/hints.rb +20 -0
- data/lib/sdl3/raw/init.rb +27 -0
- data/lib/sdl3/raw/iostream.rb +88 -0
- data/lib/sdl3/raw/joystick.rb +101 -0
- data/lib/sdl3/raw/keyboard.rb +30 -0
- data/lib/sdl3/raw/keycode.rb +132 -0
- data/lib/sdl3/raw/loadso.rb +9 -0
- data/lib/sdl3/raw/locale.rb +12 -0
- data/lib/sdl3/raw/log.rb +61 -0
- data/lib/sdl3/raw/main.rb +23 -0
- data/lib/sdl3/raw/messagebox.rb +50 -0
- data/lib/sdl3/raw/metal.rb +9 -0
- data/lib/sdl3/raw/misc.rb +7 -0
- data/lib/sdl3/raw/mouse.rb +82 -0
- data/lib/sdl3/raw/mutex.rb +48 -0
- data/lib/sdl3/raw/openxr.rb +21 -0
- data/lib/sdl3/raw/pen.rb +38 -0
- data/lib/sdl3/raw/pixels.rb +180 -0
- data/lib/sdl3/raw/platform.rb +7 -0
- data/lib/sdl3/raw/power.rb +14 -0
- data/lib/sdl3/raw/process.rb +15 -0
- data/lib/sdl3/raw/properties.rb +39 -0
- data/lib/sdl3/raw/rect.rb +41 -0
- data/lib/sdl3/raw/render.rb +153 -0
- data/lib/sdl3/raw/scancode.rb +112 -0
- data/lib/sdl3/raw/sensor.rb +31 -0
- data/lib/sdl3/raw/stdinc.rb +209 -0
- data/lib/sdl3/raw/storage.rb +50 -0
- data/lib/sdl3/raw/surface.rb +106 -0
- data/lib/sdl3/raw/system.rb +77 -0
- data/lib/sdl3/raw/thread.rb +40 -0
- data/lib/sdl3/raw/time.rb +36 -0
- data/lib/sdl3/raw/timer.rb +19 -0
- data/lib/sdl3/raw/touch.rb +22 -0
- data/lib/sdl3/raw/tray.rb +42 -0
- data/lib/sdl3/raw/types.rb +21 -0
- data/lib/sdl3/raw/version.rb +8 -0
- data/lib/sdl3/raw/video.rb +208 -0
- data/lib/sdl3/raw/vulkan.rb +13 -0
- data/lib/sdl3/version.rb +5 -0
- data/lib/sdl3.rb +128 -0
- data/sdl3.gemspec +30 -0
- metadata +143 -0
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# frozen_string_literal: true
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module SDL3
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module Raw
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SDL_GamepadType = enum :SDL_GAMEPAD_TYPE_UNKNOWN, 0,
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:SDL_GAMEPAD_TYPE_STANDARD, 1,
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:SDL_GAMEPAD_TYPE_XBOX360, 2,
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:SDL_GAMEPAD_TYPE_XBOXONE, 3,
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:SDL_GAMEPAD_TYPE_PS3, 4,
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:SDL_GAMEPAD_TYPE_PS4, 5,
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:SDL_GAMEPAD_TYPE_PS5, 6,
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:SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO, 7,
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:SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, 8,
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:SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, 9,
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:SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, 10,
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:SDL_GAMEPAD_TYPE_COUNT, 11
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SDL_GamepadButton = enum :SDL_GAMEPAD_BUTTON_INVALID, -1,
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:SDL_GAMEPAD_BUTTON_SOUTH, 0,
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:SDL_GAMEPAD_BUTTON_EAST, 1,
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:SDL_GAMEPAD_BUTTON_WEST, 2,
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:SDL_GAMEPAD_BUTTON_NORTH, 3,
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:SDL_GAMEPAD_BUTTON_BACK, 4,
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:SDL_GAMEPAD_BUTTON_GUIDE, 5,
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:SDL_GAMEPAD_BUTTON_START, 6,
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:SDL_GAMEPAD_BUTTON_LEFT_STICK, 7,
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:SDL_GAMEPAD_BUTTON_RIGHT_STICK, 8,
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:SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, 9,
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:SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, 10,
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:SDL_GAMEPAD_BUTTON_DPAD_UP, 11,
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:SDL_GAMEPAD_BUTTON_DPAD_DOWN, 12,
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:SDL_GAMEPAD_BUTTON_DPAD_LEFT, 13,
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:SDL_GAMEPAD_BUTTON_DPAD_RIGHT, 14,
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:SDL_GAMEPAD_BUTTON_MISC1, 15,
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:SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, 16,
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:SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, 17,
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:SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, 18,
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:SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, 19,
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:SDL_GAMEPAD_BUTTON_TOUCHPAD, 20,
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:SDL_GAMEPAD_BUTTON_MISC2, 21,
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:SDL_GAMEPAD_BUTTON_MISC3, 22,
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:SDL_GAMEPAD_BUTTON_MISC4, 23,
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:SDL_GAMEPAD_BUTTON_MISC5, 24,
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:SDL_GAMEPAD_BUTTON_MISC6, 25,
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:SDL_GAMEPAD_BUTTON_COUNT, 26
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SDL_GamepadAxis = enum :SDL_GAMEPAD_AXIS_INVALID, -1,
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:SDL_GAMEPAD_AXIS_LEFTX, 0,
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:SDL_GAMEPAD_AXIS_LEFTY, 1,
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:SDL_GAMEPAD_AXIS_RIGHTX, 2,
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:SDL_GAMEPAD_AXIS_RIGHTY, 3,
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:SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 4,
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:SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 5,
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:SDL_GAMEPAD_AXIS_COUNT, 6
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SDL_GamepadBindingType = enum :SDL_GAMEPAD_BINDTYPE_NONE, 0,
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:SDL_GAMEPAD_BINDTYPE_BUTTON, 1,
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:SDL_GAMEPAD_BINDTYPE_AXIS, 2,
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:SDL_GAMEPAD_BINDTYPE_HAT, 3
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attach_function :SDL_AddGamepadMapping, [:string], :int
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attach_function :SDL_AddGamepadMappingsFromIO, %i[pointer bool], :int
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attach_function :SDL_AddGamepadMappingsFromFile, [:string], :int
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attach_function :SDL_ReloadGamepadMappings, [], :bool
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attach_function :SDL_GetGamepadMappings, [:pointer], :pointer
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attach_function :SDL_GetGamepadMappingForGUID, [SDL_GUID.by_value], :string
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attach_function :SDL_GetGamepadMapping, [:pointer], :string
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attach_function :SDL_SetGamepadMapping, %i[SDL_JoystickID string], :bool
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attach_function :SDL_HasGamepad, [], :bool
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attach_function :SDL_GetGamepads, [:pointer], :pointer
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attach_function :SDL_IsGamepad, [:SDL_JoystickID], :bool
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attach_function :SDL_GetGamepadNameForID, [:SDL_JoystickID], :string
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attach_function :SDL_GetGamepadPathForID, [:SDL_JoystickID], :string
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attach_function :SDL_GetGamepadPlayerIndexForID, [:SDL_JoystickID], :int
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attach_function :SDL_GetGamepadGUIDForID, [:SDL_JoystickID], SDL_GUID.by_value
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attach_function :SDL_GetGamepadVendorForID, [:SDL_JoystickID], :uint16
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attach_function :SDL_GetGamepadProductForID, [:SDL_JoystickID], :uint16
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attach_function :SDL_GetGamepadProductVersionForID, [:SDL_JoystickID], :uint16
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attach_function :SDL_GetGamepadTypeForID, [:SDL_JoystickID], SDL_GamepadType
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attach_function :SDL_GetRealGamepadTypeForID, [:SDL_JoystickID], SDL_GamepadType
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attach_function :SDL_GetGamepadMappingForID, [:SDL_JoystickID], :string
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attach_function :SDL_OpenGamepad, [:SDL_JoystickID], :pointer
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attach_function :SDL_GetGamepadFromID, [:SDL_JoystickID], :pointer
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attach_function :SDL_GetGamepadFromPlayerIndex, [:int], :pointer
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attach_function :SDL_GetGamepadProperties, [:pointer], :SDL_PropertiesID
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attach_function :SDL_GetGamepadID, [:pointer], :SDL_JoystickID
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attach_function :SDL_GetGamepadName, [:pointer], :string
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attach_function :SDL_GetGamepadPath, [:pointer], :string
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attach_function :SDL_GetGamepadType, [:pointer], SDL_GamepadType
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attach_function :SDL_GetRealGamepadType, [:pointer], SDL_GamepadType
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attach_function :SDL_GetGamepadPlayerIndex, [:pointer], :int
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attach_function :SDL_SetGamepadPlayerIndex, %i[pointer int], :bool
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attach_function :SDL_GetGamepadVendor, [:pointer], :uint16
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attach_function :SDL_GetGamepadProduct, [:pointer], :uint16
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attach_function :SDL_GetGamepadProductVersion, [:pointer], :uint16
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attach_function :SDL_GetGamepadFirmwareVersion, [:pointer], :uint16
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attach_function :SDL_GetGamepadSerial, [:pointer], :string
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attach_function :SDL_GetGamepadSteamHandle, [:pointer], :uint64
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attach_function :SDL_GetGamepadConnectionState, [:pointer], SDL_JoystickConnectionState
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attach_function :SDL_GetGamepadPowerInfo, %i[pointer pointer], :int32
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attach_function :SDL_GamepadConnected, [:pointer], :bool
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attach_function :SDL_GetGamepadJoystick, [:pointer], :pointer
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attach_function :SDL_SetGamepadEventsEnabled, [:bool], :void
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attach_function :SDL_GamepadEventsEnabled, [], :bool
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attach_function :SDL_GetGamepadBindings, %i[pointer pointer], :pointer
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attach_function :SDL_UpdateGamepads, [], :void
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attach_function :SDL_GetGamepadTypeFromString, [:string], SDL_GamepadType
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attach_function :SDL_GetGamepadStringForType, [SDL_GamepadType], :string
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attach_function :SDL_GetGamepadAxisFromString, [:string], SDL_GamepadAxis
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attach_function :SDL_GetGamepadStringForAxis, [SDL_GamepadAxis], :string
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attach_function :SDL_GamepadHasAxis, [:pointer, SDL_GamepadAxis], :bool
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attach_function :SDL_GetGamepadAxis, [:pointer, SDL_GamepadAxis], :int16
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attach_function :SDL_GetGamepadButtonFromString, [:string], SDL_GamepadButton
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attach_function :SDL_GetGamepadStringForButton, [SDL_GamepadButton], :string
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attach_function :SDL_GamepadHasButton, [:pointer, SDL_GamepadButton], :bool
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attach_function :SDL_GetGamepadButton, [:pointer, SDL_GamepadButton], :bool
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attach_function :SDL_GetGamepadButtonLabelForType, [SDL_GamepadType, SDL_GamepadButton], :int32
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attach_function :SDL_GetGamepadButtonLabel, [:pointer, SDL_GamepadButton], :int32
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attach_function :SDL_GetNumGamepadTouchpads, [:pointer], :int
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attach_function :SDL_GetNumGamepadTouchpadFingers, %i[pointer int], :int
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attach_function :SDL_GetGamepadTouchpadFinger, %i[pointer int int pointer pointer pointer pointer], :bool
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attach_function :SDL_GamepadHasSensor, %i[pointer int], :bool
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attach_function :SDL_SetGamepadSensorEnabled, %i[pointer int bool], :bool
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attach_function :SDL_GamepadSensorEnabled, %i[pointer int], :bool
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attach_function :SDL_GetGamepadSensorDataRate, %i[pointer int], :float
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attach_function :SDL_GetGamepadSensorData, %i[pointer int pointer int], :bool
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attach_function :SDL_RumbleGamepad, %i[pointer uint16 uint16 uint32], :bool
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attach_function :SDL_RumbleGamepadTriggers, %i[pointer uint16 uint16 uint32], :bool
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attach_function :SDL_SetGamepadLED, %i[pointer uint8 uint8 uint8], :bool
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attach_function :SDL_SendGamepadEffect, %i[pointer pointer int], :bool
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attach_function :SDL_CloseGamepad, [:pointer], :void
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attach_function :SDL_GetGamepadAppleSFSymbolsNameForButton, [:pointer, SDL_GamepadButton], :string
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attach_function :SDL_GetGamepadAppleSFSymbolsNameForAxis, [:pointer, SDL_GamepadAxis], :string
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end
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end
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