sdl3 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CHANGELOG.md +7 -0
- data/LICENSE +21 -0
- data/README.md +188 -0
- data/Rakefile +12 -0
- data/examples/01_hello_window.rb +24 -0
- data/examples/02_basic_rendering.rb +45 -0
- data/examples/03_keyboard_input.rb +52 -0
- data/examples/04_mouse_input.rb +56 -0
- data/examples/05_simple_game.rb +107 -0
- data/lib/sdl3/high_level/audio_device.rb +202 -0
- data/lib/sdl3/high_level/camera.rb +118 -0
- data/lib/sdl3/high_level/clipboard.rb +59 -0
- data/lib/sdl3/high_level/event.rb +240 -0
- data/lib/sdl3/high_level/gamepad.rb +190 -0
- data/lib/sdl3/high_level/gpu.rb +194 -0
- data/lib/sdl3/high_level/haptic.rb +213 -0
- data/lib/sdl3/high_level/joystick.rb +165 -0
- data/lib/sdl3/high_level/renderer.rb +163 -0
- data/lib/sdl3/high_level/sensor.rb +105 -0
- data/lib/sdl3/high_level/surface.rb +143 -0
- data/lib/sdl3/high_level/texture.rb +111 -0
- data/lib/sdl3/high_level/timer.rb +88 -0
- data/lib/sdl3/high_level/window.rb +151 -0
- data/lib/sdl3/library_loader.rb +63 -0
- data/lib/sdl3/raw/assert.rb +32 -0
- data/lib/sdl3/raw/asyncio.rb +36 -0
- data/lib/sdl3/raw/atomic.rb +35 -0
- data/lib/sdl3/raw/audio.rb +88 -0
- data/lib/sdl3/raw/base.rb +12 -0
- data/lib/sdl3/raw/bits.rb +17 -0
- data/lib/sdl3/raw/blendmode.rb +36 -0
- data/lib/sdl3/raw/camera.rb +38 -0
- data/lib/sdl3/raw/clipboard.rb +20 -0
- data/lib/sdl3/raw/cpuinfo.rb +24 -0
- data/lib/sdl3/raw/dialog.rb +33 -0
- data/lib/sdl3/raw/endian.rb +8 -0
- data/lib/sdl3/raw/error.rb +10 -0
- data/lib/sdl3/raw/events.rb +558 -0
- data/lib/sdl3/raw/filesystem.rb +47 -0
- data/lib/sdl3/raw/gamepad.rb +135 -0
- data/lib/sdl3/raw/gpu.rb +716 -0
- data/lib/sdl3/raw/guid.rb +12 -0
- data/lib/sdl3/raw/haptic.rb +167 -0
- data/lib/sdl3/raw/hidapi.rb +57 -0
- data/lib/sdl3/raw/hints.rb +20 -0
- data/lib/sdl3/raw/init.rb +27 -0
- data/lib/sdl3/raw/iostream.rb +83 -0
- data/lib/sdl3/raw/joystick.rb +81 -0
- data/lib/sdl3/raw/keyboard.rb +30 -0
- data/lib/sdl3/raw/keycode.rb +132 -0
- data/lib/sdl3/raw/loadso.rb +9 -0
- data/lib/sdl3/raw/locale.rb +12 -0
- data/lib/sdl3/raw/log.rb +56 -0
- data/lib/sdl3/raw/messagebox.rb +50 -0
- data/lib/sdl3/raw/metal.rb +9 -0
- data/lib/sdl3/raw/misc.rb +7 -0
- data/lib/sdl3/raw/mouse.rb +65 -0
- data/lib/sdl3/raw/mutex.rb +34 -0
- data/lib/sdl3/raw/pen.rb +32 -0
- data/lib/sdl3/raw/pixels.rb +180 -0
- data/lib/sdl3/raw/platform.rb +7 -0
- data/lib/sdl3/raw/power.rb +14 -0
- data/lib/sdl3/raw/process.rb +15 -0
- data/lib/sdl3/raw/properties.rb +39 -0
- data/lib/sdl3/raw/rect.rb +41 -0
- data/lib/sdl3/raw/render.rb +107 -0
- data/lib/sdl3/raw/scancode.rb +112 -0
- data/lib/sdl3/raw/sensor.rb +31 -0
- data/lib/sdl3/raw/stdinc.rb +169 -0
- data/lib/sdl3/raw/storage.rb +50 -0
- data/lib/sdl3/raw/surface.rb +83 -0
- data/lib/sdl3/raw/system.rb +68 -0
- data/lib/sdl3/raw/thread.rb +33 -0
- data/lib/sdl3/raw/time.rb +36 -0
- data/lib/sdl3/raw/timer.rb +19 -0
- data/lib/sdl3/raw/touch.rb +22 -0
- data/lib/sdl3/raw/tray.rb +40 -0
- data/lib/sdl3/raw/types.rb +21 -0
- data/lib/sdl3/raw/version.rb +8 -0
- data/lib/sdl3/raw/video.rb +146 -0
- data/lib/sdl3/raw/vulkan.rb +13 -0
- data/lib/sdl3/version.rb +5 -0
- data/lib/sdl3.rb +126 -0
- data/sdl3.gemspec +30 -0
- metadata +141 -0
checksums.yaml
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SHA256:
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metadata.gz: 37621cbf33f558e5e6186e54b27d6e0e73cf6bc4ebb90ed74cc98ba8f2436960
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data.tar.gz: a336c2744b580b22deab6235f135c71560a3122a333f85ba76d325a83f89fc62
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metadata.gz: 433ba48b7ee208d06d47784bb9a4d43faa9915755fa34c33b407f253b1c57b9cbc0f05f25125b22817e7038090e7b5dc1de7f04df91d622d9cce77c524ce535f
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data.tar.gz: fed5b92c22a1465276b9e139da79bd7d32efe99e02298e1fc4ff154ffb1bee6488236eee7f5b800f77ca2d91f5e36af5dfcff91b6073981135e6f7095fcb4348
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data/CHANGELOG.md
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data/LICENSE
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MIT License
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Copyright (c) 2026 Yudai Takada
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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# SDL3 Ruby
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Ruby FFI bindings for [SDL3](https://www.libsdl.org/) (Simple DirectMedia Layer 3).
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## Features
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- Complete FFI bindings for SDL3
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- Two-layer API design:
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- Low-level API (`SDL3::Raw`) - Direct 1:1 mapping to SDL3 C functions
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- High-level API (`SDL3`) - Idiomatic Ruby wrappers with automatic resource management
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- No native compilation required (pure FFI)
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- Cross-platform support (Linux, macOS, Windows)
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- Compatible with CRuby, JRuby, and TruffleRuby
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## Requirements
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- Ruby >= 3.1.0
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- SDL3 library installed on your system
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### Installing SDL3
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macOS (Homebrew):
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```bash
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brew install sdl3
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```
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Ubuntu/Debian:
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```bash
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# SDL3 may need to be built from source or installed from a PPA
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# Check https://github.com/libsdl-org/SDL for instructions
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```
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Windows:
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Download SDL3 from https://github.com/libsdl-org/SDL/releases and add to your PATH.
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'sdl3'
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```
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And then execute:
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```bash
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bundle install
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```
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Or install it yourself as:
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```bash
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gem install sdl3
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```
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## Usage
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### High-Level API
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The high-level API provides idiomatic Ruby wrappers with automatic resource management:
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```ruby
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require 'sdl3'
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SDL3.init(SDL3::INIT_VIDEO)
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SDL3::Window.open("Hello SDL3!", 800, 600) do |window|
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SDL3::Renderer.create(window) do |renderer|
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running = true
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while running
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SDL3::Event.each do |event|
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running = false if event.quit?
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end
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renderer.draw_color = [30, 30, 30, 255]
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renderer.clear
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renderer.draw_color = [255, 100, 100, 255]
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renderer.fill_rect(100, 100, 50, 50)
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renderer.present
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SDL3::Raw.SDL_Delay(16)
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end
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end
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end
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SDL3.quit
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```
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### Low-Level API
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For direct access to SDL3 functions, use the `SDL3::Raw` module:
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```ruby
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require 'sdl3'
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SDL3::Raw.SDL_Init(SDL3::Raw::SDL_INIT_VIDEO)
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window = SDL3::Raw.SDL_CreateWindow("Low-level Example", 800, 600, 0)
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renderer = SDL3::Raw.SDL_CreateRenderer(window, nil)
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# ... your code ...
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SDL3::Raw.SDL_DestroyRenderer(renderer)
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SDL3::Raw.SDL_DestroyWindow(window)
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SDL3::Raw.SDL_Quit
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```
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### Keyboard and Mouse Input
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```ruby
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SDL3::Event.each do |event|
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case
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when event.quit?
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running = false
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when event.key_down?
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puts "Key pressed: #{event.key_scancode}"
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when event.mouse_button_down?
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puts "Mouse clicked at: #{event.mouse_x}, #{event.mouse_y}"
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end
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end
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```
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### Gamepad Input
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```ruby
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SDL3.init(SDL3::INIT_VIDEO | SDL3::INIT_GAMEPAD)
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if SDL3::Gamepad.available?
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gamepad_list = SDL3::Gamepad.list
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SDL3::Gamepad.open(gamepad_list.first) do |gamepad|
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puts "Gamepad: #{gamepad.name}"
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left_x = gamepad.axis(:SDL_GAMEPAD_AXIS_LEFTX)
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a_button = gamepad.button?(:SDL_GAMEPAD_BUTTON_SOUTH)
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gamepad.rumble(0xFFFF, 0xFFFF, 500)
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end
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end
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```
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## API Coverage
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This gem provides bindings for all SDL3 subsystems:
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- Video - Window, display, and OpenGL/Vulkan/Metal context management
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- Render - 2D hardware-accelerated rendering
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- Audio - Audio playback and recording
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- Input - Keyboard, mouse, joystick, gamepad, touch, pen, and sensor
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- Events - Event handling
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- Haptic - Force feedback
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- GPU - Low-level GPU/3D rendering
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- Timer - Timer and performance counter
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- Filesystem - File and directory operations
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- Clipboard - Clipboard access
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- Camera - Camera capture
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- HID - Human Interface Device access
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests.
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```bash
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git clone https://github.com/ydah/sdl3-ruby.git
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cd sdl3-ruby
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bundle install
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rake test
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```
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/ydah/sdl3-ruby.
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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## See Also
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- [SDL3 Documentation](https://wiki.libsdl.org/SDL3/)
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- [SDL3 API Reference](https://wiki.libsdl.org/SDL3/APIByCategory)
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- [Ruby FFI](https://github.com/ffi/ffi)
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data/Rakefile
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#!/usr/bin/env ruby
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# frozen_string_literal: true
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require_relative "../lib/sdl3"
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SDL3.init(SDL3::INIT_VIDEO)
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SDL3::Window.open("Hello SDL3!", 800, 600) do |window|
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running = true
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while running
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SDL3::Event.each do |event|
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running = false if event.quit?
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end
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surface = window.surface
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surface.fill_rect(nil, 0xFF6B8E23)
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window.update_surface
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SDL3::Raw.SDL_Delay(16)
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end
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end
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SDL3.quit
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#!/usr/bin/env ruby
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# frozen_string_literal: true
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require_relative "../lib/sdl3"
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SDL3.init(SDL3::INIT_VIDEO)
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SDL3::Window.open("Basic Rendering", 800, 600) do |window|
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SDL3::Renderer.create(window) do |renderer|
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running = true
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x = 100
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y = 100
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dx = 2
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dy = 2
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while running
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SDL3::Event.each do |event|
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running = false if event.quit?
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end
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renderer.draw_color = [30, 30, 30, 255]
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renderer.clear
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renderer.draw_color = [255, 100, 100, 255]
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renderer.fill_rect(x, y, 50, 50)
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renderer.draw_color = [100, 255, 100, 255]
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renderer.draw_rect(200, 200, 100, 100)
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|
30
|
+
renderer.draw_color = [100, 100, 255, 255]
|
|
31
|
+
renderer.draw_line(400, 100, 600, 300)
|
|
32
|
+
|
|
33
|
+
x += dx
|
|
34
|
+
y += dy
|
|
35
|
+
dx = -dx if x <= 0 || x >= 750
|
|
36
|
+
dy = -dy if y <= 0 || y >= 550
|
|
37
|
+
|
|
38
|
+
renderer.present
|
|
39
|
+
|
|
40
|
+
SDL3::Raw.SDL_Delay(16)
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
SDL3.quit
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
#!/usr/bin/env ruby
|
|
2
|
+
# frozen_string_literal: true
|
|
3
|
+
|
|
4
|
+
require_relative "../lib/sdl3"
|
|
5
|
+
|
|
6
|
+
SDL3.init(SDL3::INIT_VIDEO)
|
|
7
|
+
|
|
8
|
+
SDL3::Window.open("Keyboard Input", 800, 600) do |window|
|
|
9
|
+
SDL3::Renderer.create(window) do |renderer|
|
|
10
|
+
running = true
|
|
11
|
+
x = 375.0
|
|
12
|
+
y = 275.0
|
|
13
|
+
speed = 5.0
|
|
14
|
+
|
|
15
|
+
while running
|
|
16
|
+
SDL3::Event.each do |event|
|
|
17
|
+
case event.type
|
|
18
|
+
when SDL3::Raw::SDL_EVENT_QUIT
|
|
19
|
+
running = false
|
|
20
|
+
when SDL3::Raw::SDL_EVENT_KEY_DOWN
|
|
21
|
+
case event.scancode
|
|
22
|
+
when SDL3::Raw::SDL_SCANCODE_ESCAPE
|
|
23
|
+
running = false
|
|
24
|
+
when SDL3::Raw::SDL_SCANCODE_UP, SDL3::Raw::SDL_SCANCODE_W
|
|
25
|
+
y -= speed
|
|
26
|
+
when SDL3::Raw::SDL_SCANCODE_DOWN, SDL3::Raw::SDL_SCANCODE_S
|
|
27
|
+
y += speed
|
|
28
|
+
when SDL3::Raw::SDL_SCANCODE_LEFT, SDL3::Raw::SDL_SCANCODE_A
|
|
29
|
+
x -= speed
|
|
30
|
+
when SDL3::Raw::SDL_SCANCODE_RIGHT, SDL3::Raw::SDL_SCANCODE_D
|
|
31
|
+
x += speed
|
|
32
|
+
end
|
|
33
|
+
end
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
x = [[x, 0].max, 750].min
|
|
37
|
+
y = [[y, 0].max, 550].min
|
|
38
|
+
|
|
39
|
+
renderer.draw_color = [20, 20, 40, 255]
|
|
40
|
+
renderer.clear
|
|
41
|
+
|
|
42
|
+
renderer.draw_color = [0, 200, 255, 255]
|
|
43
|
+
renderer.fill_rect(x, y, 50, 50)
|
|
44
|
+
|
|
45
|
+
renderer.present
|
|
46
|
+
|
|
47
|
+
SDL3::Raw.SDL_Delay(16)
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
SDL3.quit
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
#!/usr/bin/env ruby
|
|
2
|
+
# frozen_string_literal: true
|
|
3
|
+
|
|
4
|
+
require_relative "../lib/sdl3"
|
|
5
|
+
|
|
6
|
+
SDL3.init(SDL3::INIT_VIDEO)
|
|
7
|
+
|
|
8
|
+
SDL3::Window.open("Mouse Input", 800, 600) do |window|
|
|
9
|
+
SDL3::Renderer.create(window) do |renderer|
|
|
10
|
+
running = true
|
|
11
|
+
circles = []
|
|
12
|
+
|
|
13
|
+
while running
|
|
14
|
+
SDL3::Event.each do |event|
|
|
15
|
+
case event.type
|
|
16
|
+
when SDL3::Raw::SDL_EVENT_QUIT
|
|
17
|
+
running = false
|
|
18
|
+
when SDL3::Raw::SDL_EVENT_KEY_DOWN
|
|
19
|
+
running = false if event.scancode == SDL3::Raw::SDL_SCANCODE_ESCAPE
|
|
20
|
+
circles.clear if event.scancode == SDL3::Raw::SDL_SCANCODE_C
|
|
21
|
+
when SDL3::Raw::SDL_EVENT_MOUSE_BUTTON_DOWN
|
|
22
|
+
circles << {
|
|
23
|
+
x: event.x,
|
|
24
|
+
y: event.y,
|
|
25
|
+
r: rand(128..255),
|
|
26
|
+
g: rand(128..255),
|
|
27
|
+
b: rand(128..255)
|
|
28
|
+
}
|
|
29
|
+
end
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
renderer.draw_color = [10, 10, 20, 255]
|
|
33
|
+
renderer.clear
|
|
34
|
+
|
|
35
|
+
circles.each do |circle|
|
|
36
|
+
renderer.draw_color = [circle[:r], circle[:g], circle[:b], 255]
|
|
37
|
+
renderer.fill_rect(circle[:x] - 10, circle[:y] - 10, 20, 20)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
mouse_x_ptr = FFI::MemoryPointer.new(:float)
|
|
41
|
+
mouse_y_ptr = FFI::MemoryPointer.new(:float)
|
|
42
|
+
SDL3::Raw.SDL_GetMouseState(mouse_x_ptr, mouse_y_ptr)
|
|
43
|
+
mouse_x = mouse_x_ptr.read_float
|
|
44
|
+
mouse_y = mouse_y_ptr.read_float
|
|
45
|
+
|
|
46
|
+
renderer.draw_color = [255, 255, 255, 255]
|
|
47
|
+
renderer.draw_rect(mouse_x - 5, mouse_y - 5, 10, 10)
|
|
48
|
+
|
|
49
|
+
renderer.present
|
|
50
|
+
|
|
51
|
+
SDL3::Raw.SDL_Delay(16)
|
|
52
|
+
end
|
|
53
|
+
end
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
SDL3.quit
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
#!/usr/bin/env ruby
|
|
2
|
+
# frozen_string_literal: true
|
|
3
|
+
|
|
4
|
+
require_relative "../lib/sdl3"
|
|
5
|
+
|
|
6
|
+
class Player
|
|
7
|
+
attr_accessor :x, :y, :vx, :vy, :width, :height
|
|
8
|
+
|
|
9
|
+
def initialize(x, y)
|
|
10
|
+
@x = x
|
|
11
|
+
@y = y
|
|
12
|
+
@vx = 0
|
|
13
|
+
@vy = 0
|
|
14
|
+
@width = 40
|
|
15
|
+
@height = 40
|
|
16
|
+
@speed = 300
|
|
17
|
+
@gravity = 800
|
|
18
|
+
@jump_force = -400
|
|
19
|
+
@on_ground = false
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
def update(dt, keys)
|
|
23
|
+
@vx = 0
|
|
24
|
+
@vx = -@speed if keys[:left]
|
|
25
|
+
@vx = @speed if keys[:right]
|
|
26
|
+
|
|
27
|
+
@vy += @gravity * dt
|
|
28
|
+
|
|
29
|
+
if keys[:jump] && @on_ground
|
|
30
|
+
@vy = @jump_force
|
|
31
|
+
@on_ground = false
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
@x += @vx * dt
|
|
35
|
+
@y += @vy * dt
|
|
36
|
+
|
|
37
|
+
@x = [[@x, 0].max, 800 - @width].min
|
|
38
|
+
|
|
39
|
+
if @y >= 560 - @height
|
|
40
|
+
@y = 560 - @height
|
|
41
|
+
@vy = 0
|
|
42
|
+
@on_ground = true
|
|
43
|
+
end
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def draw(renderer)
|
|
47
|
+
renderer.draw_color = [100, 200, 255, 255]
|
|
48
|
+
renderer.fill_rect(@x, @y, @width, @height)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
SDL3.init(SDL3::INIT_VIDEO)
|
|
53
|
+
|
|
54
|
+
SDL3::Window.open("Simple Game", 800, 600) do |window|
|
|
55
|
+
SDL3::Renderer.create(window) do |renderer|
|
|
56
|
+
running = true
|
|
57
|
+
player = Player.new(380, 400)
|
|
58
|
+
keys = { left: false, right: false, jump: false }
|
|
59
|
+
last_time = SDL3::Raw.SDL_GetTicks / 1000.0
|
|
60
|
+
|
|
61
|
+
while running
|
|
62
|
+
current_time = SDL3::Raw.SDL_GetTicks / 1000.0
|
|
63
|
+
dt = current_time - last_time
|
|
64
|
+
last_time = current_time
|
|
65
|
+
|
|
66
|
+
SDL3::Event.each do |event|
|
|
67
|
+
case event.type
|
|
68
|
+
when SDL3::Raw::SDL_EVENT_QUIT
|
|
69
|
+
running = false
|
|
70
|
+
when SDL3::Raw::SDL_EVENT_KEY_DOWN
|
|
71
|
+
running = false if event.scancode == SDL3::Raw::SDL_SCANCODE_ESCAPE
|
|
72
|
+
keys[:left] = true if event.scancode == SDL3::Raw::SDL_SCANCODE_LEFT ||
|
|
73
|
+
event.scancode == SDL3::Raw::SDL_SCANCODE_A
|
|
74
|
+
keys[:right] = true if event.scancode == SDL3::Raw::SDL_SCANCODE_RIGHT ||
|
|
75
|
+
event.scancode == SDL3::Raw::SDL_SCANCODE_D
|
|
76
|
+
keys[:jump] = true if event.scancode == SDL3::Raw::SDL_SCANCODE_SPACE ||
|
|
77
|
+
event.scancode == SDL3::Raw::SDL_SCANCODE_UP ||
|
|
78
|
+
event.scancode == SDL3::Raw::SDL_SCANCODE_W
|
|
79
|
+
when SDL3::Raw::SDL_EVENT_KEY_UP
|
|
80
|
+
keys[:left] = false if event.scancode == SDL3::Raw::SDL_SCANCODE_LEFT ||
|
|
81
|
+
event.scancode == SDL3::Raw::SDL_SCANCODE_A
|
|
82
|
+
keys[:right] = false if event.scancode == SDL3::Raw::SDL_SCANCODE_RIGHT ||
|
|
83
|
+
event.scancode == SDL3::Raw::SDL_SCANCODE_D
|
|
84
|
+
keys[:jump] = false if event.scancode == SDL3::Raw::SDL_SCANCODE_SPACE ||
|
|
85
|
+
event.scancode == SDL3::Raw::SDL_SCANCODE_UP ||
|
|
86
|
+
event.scancode == SDL3::Raw::SDL_SCANCODE_W
|
|
87
|
+
end
|
|
88
|
+
end
|
|
89
|
+
|
|
90
|
+
player.update(dt, keys)
|
|
91
|
+
|
|
92
|
+
renderer.draw_color = [30, 30, 50, 255]
|
|
93
|
+
renderer.clear
|
|
94
|
+
|
|
95
|
+
renderer.draw_color = [80, 80, 80, 255]
|
|
96
|
+
renderer.fill_rect(0, 560, 800, 40)
|
|
97
|
+
|
|
98
|
+
player.draw(renderer)
|
|
99
|
+
|
|
100
|
+
renderer.present
|
|
101
|
+
|
|
102
|
+
SDL3::Raw.SDL_Delay(1)
|
|
103
|
+
end
|
|
104
|
+
end
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
SDL3.quit
|