sdl3 0.1.0

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Files changed (86) hide show
  1. checksums.yaml +7 -0
  2. data/CHANGELOG.md +7 -0
  3. data/LICENSE +21 -0
  4. data/README.md +188 -0
  5. data/Rakefile +12 -0
  6. data/examples/01_hello_window.rb +24 -0
  7. data/examples/02_basic_rendering.rb +45 -0
  8. data/examples/03_keyboard_input.rb +52 -0
  9. data/examples/04_mouse_input.rb +56 -0
  10. data/examples/05_simple_game.rb +107 -0
  11. data/lib/sdl3/high_level/audio_device.rb +202 -0
  12. data/lib/sdl3/high_level/camera.rb +118 -0
  13. data/lib/sdl3/high_level/clipboard.rb +59 -0
  14. data/lib/sdl3/high_level/event.rb +240 -0
  15. data/lib/sdl3/high_level/gamepad.rb +190 -0
  16. data/lib/sdl3/high_level/gpu.rb +194 -0
  17. data/lib/sdl3/high_level/haptic.rb +213 -0
  18. data/lib/sdl3/high_level/joystick.rb +165 -0
  19. data/lib/sdl3/high_level/renderer.rb +163 -0
  20. data/lib/sdl3/high_level/sensor.rb +105 -0
  21. data/lib/sdl3/high_level/surface.rb +143 -0
  22. data/lib/sdl3/high_level/texture.rb +111 -0
  23. data/lib/sdl3/high_level/timer.rb +88 -0
  24. data/lib/sdl3/high_level/window.rb +151 -0
  25. data/lib/sdl3/library_loader.rb +63 -0
  26. data/lib/sdl3/raw/assert.rb +32 -0
  27. data/lib/sdl3/raw/asyncio.rb +36 -0
  28. data/lib/sdl3/raw/atomic.rb +35 -0
  29. data/lib/sdl3/raw/audio.rb +88 -0
  30. data/lib/sdl3/raw/base.rb +12 -0
  31. data/lib/sdl3/raw/bits.rb +17 -0
  32. data/lib/sdl3/raw/blendmode.rb +36 -0
  33. data/lib/sdl3/raw/camera.rb +38 -0
  34. data/lib/sdl3/raw/clipboard.rb +20 -0
  35. data/lib/sdl3/raw/cpuinfo.rb +24 -0
  36. data/lib/sdl3/raw/dialog.rb +33 -0
  37. data/lib/sdl3/raw/endian.rb +8 -0
  38. data/lib/sdl3/raw/error.rb +10 -0
  39. data/lib/sdl3/raw/events.rb +558 -0
  40. data/lib/sdl3/raw/filesystem.rb +47 -0
  41. data/lib/sdl3/raw/gamepad.rb +135 -0
  42. data/lib/sdl3/raw/gpu.rb +716 -0
  43. data/lib/sdl3/raw/guid.rb +12 -0
  44. data/lib/sdl3/raw/haptic.rb +167 -0
  45. data/lib/sdl3/raw/hidapi.rb +57 -0
  46. data/lib/sdl3/raw/hints.rb +20 -0
  47. data/lib/sdl3/raw/init.rb +27 -0
  48. data/lib/sdl3/raw/iostream.rb +83 -0
  49. data/lib/sdl3/raw/joystick.rb +81 -0
  50. data/lib/sdl3/raw/keyboard.rb +30 -0
  51. data/lib/sdl3/raw/keycode.rb +132 -0
  52. data/lib/sdl3/raw/loadso.rb +9 -0
  53. data/lib/sdl3/raw/locale.rb +12 -0
  54. data/lib/sdl3/raw/log.rb +56 -0
  55. data/lib/sdl3/raw/messagebox.rb +50 -0
  56. data/lib/sdl3/raw/metal.rb +9 -0
  57. data/lib/sdl3/raw/misc.rb +7 -0
  58. data/lib/sdl3/raw/mouse.rb +65 -0
  59. data/lib/sdl3/raw/mutex.rb +34 -0
  60. data/lib/sdl3/raw/pen.rb +32 -0
  61. data/lib/sdl3/raw/pixels.rb +180 -0
  62. data/lib/sdl3/raw/platform.rb +7 -0
  63. data/lib/sdl3/raw/power.rb +14 -0
  64. data/lib/sdl3/raw/process.rb +15 -0
  65. data/lib/sdl3/raw/properties.rb +39 -0
  66. data/lib/sdl3/raw/rect.rb +41 -0
  67. data/lib/sdl3/raw/render.rb +107 -0
  68. data/lib/sdl3/raw/scancode.rb +112 -0
  69. data/lib/sdl3/raw/sensor.rb +31 -0
  70. data/lib/sdl3/raw/stdinc.rb +169 -0
  71. data/lib/sdl3/raw/storage.rb +50 -0
  72. data/lib/sdl3/raw/surface.rb +83 -0
  73. data/lib/sdl3/raw/system.rb +68 -0
  74. data/lib/sdl3/raw/thread.rb +33 -0
  75. data/lib/sdl3/raw/time.rb +36 -0
  76. data/lib/sdl3/raw/timer.rb +19 -0
  77. data/lib/sdl3/raw/touch.rb +22 -0
  78. data/lib/sdl3/raw/tray.rb +40 -0
  79. data/lib/sdl3/raw/types.rb +21 -0
  80. data/lib/sdl3/raw/version.rb +8 -0
  81. data/lib/sdl3/raw/video.rb +146 -0
  82. data/lib/sdl3/raw/vulkan.rb +13 -0
  83. data/lib/sdl3/version.rb +5 -0
  84. data/lib/sdl3.rb +126 -0
  85. data/sdl3.gemspec +30 -0
  86. metadata +141 -0
checksums.yaml ADDED
@@ -0,0 +1,7 @@
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+ ---
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+ SHA256:
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+ metadata.gz: 37621cbf33f558e5e6186e54b27d6e0e73cf6bc4ebb90ed74cc98ba8f2436960
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+ data.tar.gz: a336c2744b580b22deab6235f135c71560a3122a333f85ba76d325a83f89fc62
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+ SHA512:
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+ metadata.gz: 433ba48b7ee208d06d47784bb9a4d43faa9915755fa34c33b407f253b1c57b9cbc0f05f25125b22817e7038090e7b5dc1de7f04df91d622d9cce77c524ce535f
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+ data.tar.gz: fed5b92c22a1465276b9e139da79bd7d32efe99e02298e1fc4ff154ffb1bee6488236eee7f5b800f77ca2d91f5e36af5dfcff91b6073981135e6f7095fcb4348
data/CHANGELOG.md ADDED
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+ # Changelog
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+
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+ ## Unreleased
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+
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+ ## 0.1.0 - 2026-01-05
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+
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+ - Initial release.
data/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Yudai Takada
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README.md ADDED
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+ # SDL3 Ruby
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+
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+ Ruby FFI bindings for [SDL3](https://www.libsdl.org/) (Simple DirectMedia Layer 3).
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+
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+ ## Features
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+
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+ - Complete FFI bindings for SDL3
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+ - Two-layer API design:
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+ - Low-level API (`SDL3::Raw`) - Direct 1:1 mapping to SDL3 C functions
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+ - High-level API (`SDL3`) - Idiomatic Ruby wrappers with automatic resource management
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+ - No native compilation required (pure FFI)
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+ - Cross-platform support (Linux, macOS, Windows)
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+ - Compatible with CRuby, JRuby, and TruffleRuby
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+
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+ ## Requirements
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+
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+ - Ruby >= 3.1.0
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+ - SDL3 library installed on your system
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+
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+ ### Installing SDL3
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+
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+ macOS (Homebrew):
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+
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+ ```bash
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+ brew install sdl3
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+ ```
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+
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+ Ubuntu/Debian:
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+
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+ ```bash
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+ # SDL3 may need to be built from source or installed from a PPA
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+ # Check https://github.com/libsdl-org/SDL for instructions
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+ ```
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+
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+ Windows:
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+
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+ Download SDL3 from https://github.com/libsdl-org/SDL/releases and add to your PATH.
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'sdl3'
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+ ```
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+
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+ And then execute:
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+
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+ ```bash
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+ bundle install
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+ ```
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+
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+ Or install it yourself as:
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+
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+ ```bash
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+ gem install sdl3
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+ ```
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+
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+ ## Usage
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+
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+ ### High-Level API
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+
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+ The high-level API provides idiomatic Ruby wrappers with automatic resource management:
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+
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+ ```ruby
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+ require 'sdl3'
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+
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+ SDL3.init(SDL3::INIT_VIDEO)
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+
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+ SDL3::Window.open("Hello SDL3!", 800, 600) do |window|
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+ SDL3::Renderer.create(window) do |renderer|
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+ running = true
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+
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+ while running
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+ SDL3::Event.each do |event|
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+ running = false if event.quit?
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+ end
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+
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+ renderer.draw_color = [30, 30, 30, 255]
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+ renderer.clear
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+
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+ renderer.draw_color = [255, 100, 100, 255]
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+ renderer.fill_rect(100, 100, 50, 50)
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+
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+ renderer.present
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+
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+ SDL3::Raw.SDL_Delay(16)
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+ end
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+ end
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+ end
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+
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+ SDL3.quit
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+ ```
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+
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+ ### Low-Level API
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+
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+ For direct access to SDL3 functions, use the `SDL3::Raw` module:
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+
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+ ```ruby
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+ require 'sdl3'
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+
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+ SDL3::Raw.SDL_Init(SDL3::Raw::SDL_INIT_VIDEO)
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+
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+ window = SDL3::Raw.SDL_CreateWindow("Low-level Example", 800, 600, 0)
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+ renderer = SDL3::Raw.SDL_CreateRenderer(window, nil)
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+
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+ # ... your code ...
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+
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+ SDL3::Raw.SDL_DestroyRenderer(renderer)
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+ SDL3::Raw.SDL_DestroyWindow(window)
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+ SDL3::Raw.SDL_Quit
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+ ```
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+
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+ ### Keyboard and Mouse Input
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+
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+ ```ruby
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+ SDL3::Event.each do |event|
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+ case
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+ when event.quit?
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+ running = false
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+ when event.key_down?
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+ puts "Key pressed: #{event.key_scancode}"
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+ when event.mouse_button_down?
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+ puts "Mouse clicked at: #{event.mouse_x}, #{event.mouse_y}"
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+ end
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+ end
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+ ```
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+
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+ ### Gamepad Input
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+
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+ ```ruby
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+ SDL3.init(SDL3::INIT_VIDEO | SDL3::INIT_GAMEPAD)
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+
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+ if SDL3::Gamepad.available?
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+ gamepad_list = SDL3::Gamepad.list
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+
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+ SDL3::Gamepad.open(gamepad_list.first) do |gamepad|
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+ puts "Gamepad: #{gamepad.name}"
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+
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+ left_x = gamepad.axis(:SDL_GAMEPAD_AXIS_LEFTX)
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+ a_button = gamepad.button?(:SDL_GAMEPAD_BUTTON_SOUTH)
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+
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+ gamepad.rumble(0xFFFF, 0xFFFF, 500)
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+ end
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+ end
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+ ```
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+
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+ ## API Coverage
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+
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+ This gem provides bindings for all SDL3 subsystems:
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+
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+ - Video - Window, display, and OpenGL/Vulkan/Metal context management
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+ - Render - 2D hardware-accelerated rendering
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+ - Audio - Audio playback and recording
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+ - Input - Keyboard, mouse, joystick, gamepad, touch, pen, and sensor
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+ - Events - Event handling
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+ - Haptic - Force feedback
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+ - GPU - Low-level GPU/3D rendering
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+ - Timer - Timer and performance counter
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+ - Filesystem - File and directory operations
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+ - Clipboard - Clipboard access
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+ - Camera - Camera capture
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+ - HID - Human Interface Device access
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+
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+ ## Development
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+
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+ After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests.
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+
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+ ```bash
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+ git clone https://github.com/ydah/sdl3-ruby.git
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+ cd sdl3-ruby
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+ bundle install
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+ rake test
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+ ```
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/ydah/sdl3-ruby.
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+
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+ ## License
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+
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+ The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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+
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+ ## See Also
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+
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+ - [SDL3 Documentation](https://wiki.libsdl.org/SDL3/)
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+ - [SDL3 API Reference](https://wiki.libsdl.org/SDL3/APIByCategory)
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+ - [Ruby FFI](https://github.com/ffi/ffi)
data/Rakefile ADDED
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+ # frozen_string_literal: true
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+
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+ require "bundler/gem_tasks"
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+ require "rake/testtask"
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+
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+ Rake::TestTask.new(:test) do |t|
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+ t.libs << "test"
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+ t.libs << "lib"
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+ t.test_files = FileList["test/**/test_*.rb"]
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+ end
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+
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+ task default: :test
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/sdl3"
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+
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+ SDL3.init(SDL3::INIT_VIDEO)
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+
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+ SDL3::Window.open("Hello SDL3!", 800, 600) do |window|
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+ running = true
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+
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+ while running
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+ SDL3::Event.each do |event|
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+ running = false if event.quit?
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+ end
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+
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+ surface = window.surface
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+ surface.fill_rect(nil, 0xFF6B8E23)
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+ window.update_surface
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+
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+ SDL3::Raw.SDL_Delay(16)
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+ end
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+ end
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+
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+ SDL3.quit
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/sdl3"
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+
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+ SDL3.init(SDL3::INIT_VIDEO)
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+
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+ SDL3::Window.open("Basic Rendering", 800, 600) do |window|
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+ SDL3::Renderer.create(window) do |renderer|
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+ running = true
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+ x = 100
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+ y = 100
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+ dx = 2
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+ dy = 2
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+
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+ while running
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+ SDL3::Event.each do |event|
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+ running = false if event.quit?
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+ end
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+
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+ renderer.draw_color = [30, 30, 30, 255]
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+ renderer.clear
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+
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+ renderer.draw_color = [255, 100, 100, 255]
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+ renderer.fill_rect(x, y, 50, 50)
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+
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+ renderer.draw_color = [100, 255, 100, 255]
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+ renderer.draw_rect(200, 200, 100, 100)
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+
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+ renderer.draw_color = [100, 100, 255, 255]
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+ renderer.draw_line(400, 100, 600, 300)
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+
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+ x += dx
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+ y += dy
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+ dx = -dx if x <= 0 || x >= 750
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+ dy = -dy if y <= 0 || y >= 550
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+
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+ renderer.present
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+
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+ SDL3::Raw.SDL_Delay(16)
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+ end
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+ end
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+ end
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+
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+ SDL3.quit
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/sdl3"
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+
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+ SDL3.init(SDL3::INIT_VIDEO)
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+
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+ SDL3::Window.open("Keyboard Input", 800, 600) do |window|
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+ SDL3::Renderer.create(window) do |renderer|
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+ running = true
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+ x = 375.0
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+ y = 275.0
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+ speed = 5.0
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+
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+ while running
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+ SDL3::Event.each do |event|
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+ case event.type
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+ when SDL3::Raw::SDL_EVENT_QUIT
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+ running = false
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+ when SDL3::Raw::SDL_EVENT_KEY_DOWN
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+ case event.scancode
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+ when SDL3::Raw::SDL_SCANCODE_ESCAPE
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+ running = false
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+ when SDL3::Raw::SDL_SCANCODE_UP, SDL3::Raw::SDL_SCANCODE_W
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+ y -= speed
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+ when SDL3::Raw::SDL_SCANCODE_DOWN, SDL3::Raw::SDL_SCANCODE_S
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+ y += speed
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+ when SDL3::Raw::SDL_SCANCODE_LEFT, SDL3::Raw::SDL_SCANCODE_A
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+ x -= speed
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+ when SDL3::Raw::SDL_SCANCODE_RIGHT, SDL3::Raw::SDL_SCANCODE_D
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+ x += speed
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+ end
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+ end
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+ end
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+
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+ x = [[x, 0].max, 750].min
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+ y = [[y, 0].max, 550].min
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+
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+ renderer.draw_color = [20, 20, 40, 255]
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+ renderer.clear
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+
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+ renderer.draw_color = [0, 200, 255, 255]
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+ renderer.fill_rect(x, y, 50, 50)
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+
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+ renderer.present
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+
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+ SDL3::Raw.SDL_Delay(16)
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+ end
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+ end
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+ end
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+
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+ SDL3.quit
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/sdl3"
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+
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+ SDL3.init(SDL3::INIT_VIDEO)
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+
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+ SDL3::Window.open("Mouse Input", 800, 600) do |window|
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+ SDL3::Renderer.create(window) do |renderer|
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+ running = true
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+ circles = []
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+
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+ while running
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+ SDL3::Event.each do |event|
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+ case event.type
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+ when SDL3::Raw::SDL_EVENT_QUIT
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+ running = false
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+ when SDL3::Raw::SDL_EVENT_KEY_DOWN
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+ running = false if event.scancode == SDL3::Raw::SDL_SCANCODE_ESCAPE
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+ circles.clear if event.scancode == SDL3::Raw::SDL_SCANCODE_C
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+ when SDL3::Raw::SDL_EVENT_MOUSE_BUTTON_DOWN
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+ circles << {
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+ x: event.x,
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+ y: event.y,
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+ r: rand(128..255),
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+ g: rand(128..255),
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+ b: rand(128..255)
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+ }
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+ end
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+ end
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+
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+ renderer.draw_color = [10, 10, 20, 255]
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+ renderer.clear
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+
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+ circles.each do |circle|
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+ renderer.draw_color = [circle[:r], circle[:g], circle[:b], 255]
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+ renderer.fill_rect(circle[:x] - 10, circle[:y] - 10, 20, 20)
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+ end
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+
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+ mouse_x_ptr = FFI::MemoryPointer.new(:float)
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+ mouse_y_ptr = FFI::MemoryPointer.new(:float)
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+ SDL3::Raw.SDL_GetMouseState(mouse_x_ptr, mouse_y_ptr)
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+ mouse_x = mouse_x_ptr.read_float
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+ mouse_y = mouse_y_ptr.read_float
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+
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+ renderer.draw_color = [255, 255, 255, 255]
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+ renderer.draw_rect(mouse_x - 5, mouse_y - 5, 10, 10)
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+
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+ renderer.present
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+
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+ SDL3::Raw.SDL_Delay(16)
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+ end
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+ end
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+ end
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+
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+ SDL3.quit
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ require_relative "../lib/sdl3"
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+
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+ class Player
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+ attr_accessor :x, :y, :vx, :vy, :width, :height
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+
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+ def initialize(x, y)
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+ @x = x
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+ @y = y
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+ @vx = 0
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+ @vy = 0
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+ @width = 40
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+ @height = 40
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+ @speed = 300
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+ @gravity = 800
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+ @jump_force = -400
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+ @on_ground = false
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+ end
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+
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+ def update(dt, keys)
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+ @vx = 0
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+ @vx = -@speed if keys[:left]
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+ @vx = @speed if keys[:right]
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+
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+ @vy += @gravity * dt
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+
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+ if keys[:jump] && @on_ground
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+ @vy = @jump_force
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+ @on_ground = false
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+ end
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+
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+ @x += @vx * dt
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+ @y += @vy * dt
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+
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+ @x = [[@x, 0].max, 800 - @width].min
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+
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+ if @y >= 560 - @height
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+ @y = 560 - @height
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+ @vy = 0
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+ @on_ground = true
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+ end
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+ end
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+
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+ def draw(renderer)
47
+ renderer.draw_color = [100, 200, 255, 255]
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+ renderer.fill_rect(@x, @y, @width, @height)
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+ end
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+ end
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+
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+ SDL3.init(SDL3::INIT_VIDEO)
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+
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+ SDL3::Window.open("Simple Game", 800, 600) do |window|
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+ SDL3::Renderer.create(window) do |renderer|
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+ running = true
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+ player = Player.new(380, 400)
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+ keys = { left: false, right: false, jump: false }
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+ last_time = SDL3::Raw.SDL_GetTicks / 1000.0
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+
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+ while running
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+ current_time = SDL3::Raw.SDL_GetTicks / 1000.0
63
+ dt = current_time - last_time
64
+ last_time = current_time
65
+
66
+ SDL3::Event.each do |event|
67
+ case event.type
68
+ when SDL3::Raw::SDL_EVENT_QUIT
69
+ running = false
70
+ when SDL3::Raw::SDL_EVENT_KEY_DOWN
71
+ running = false if event.scancode == SDL3::Raw::SDL_SCANCODE_ESCAPE
72
+ keys[:left] = true if event.scancode == SDL3::Raw::SDL_SCANCODE_LEFT ||
73
+ event.scancode == SDL3::Raw::SDL_SCANCODE_A
74
+ keys[:right] = true if event.scancode == SDL3::Raw::SDL_SCANCODE_RIGHT ||
75
+ event.scancode == SDL3::Raw::SDL_SCANCODE_D
76
+ keys[:jump] = true if event.scancode == SDL3::Raw::SDL_SCANCODE_SPACE ||
77
+ event.scancode == SDL3::Raw::SDL_SCANCODE_UP ||
78
+ event.scancode == SDL3::Raw::SDL_SCANCODE_W
79
+ when SDL3::Raw::SDL_EVENT_KEY_UP
80
+ keys[:left] = false if event.scancode == SDL3::Raw::SDL_SCANCODE_LEFT ||
81
+ event.scancode == SDL3::Raw::SDL_SCANCODE_A
82
+ keys[:right] = false if event.scancode == SDL3::Raw::SDL_SCANCODE_RIGHT ||
83
+ event.scancode == SDL3::Raw::SDL_SCANCODE_D
84
+ keys[:jump] = false if event.scancode == SDL3::Raw::SDL_SCANCODE_SPACE ||
85
+ event.scancode == SDL3::Raw::SDL_SCANCODE_UP ||
86
+ event.scancode == SDL3::Raw::SDL_SCANCODE_W
87
+ end
88
+ end
89
+
90
+ player.update(dt, keys)
91
+
92
+ renderer.draw_color = [30, 30, 50, 255]
93
+ renderer.clear
94
+
95
+ renderer.draw_color = [80, 80, 80, 255]
96
+ renderer.fill_rect(0, 560, 800, 40)
97
+
98
+ player.draw(renderer)
99
+
100
+ renderer.present
101
+
102
+ SDL3::Raw.SDL_Delay(1)
103
+ end
104
+ end
105
+ end
106
+
107
+ SDL3.quit