sdl2-bindings 0.1.3 → 0.1.4

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Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/ChangeLog +140 -134
  3. data/LICENSE.txt +0 -0
  4. data/README.md +93 -86
  5. data/lib/sdl2.rb +131 -131
  6. data/lib/sdl2_audio.rb +265 -261
  7. data/lib/sdl2_blendmode.rb +72 -72
  8. data/lib/sdl2_clipboard.rb +56 -56
  9. data/lib/sdl2_cpuinfo.rb +137 -129
  10. data/lib/sdl2_error.rb +71 -71
  11. data/lib/sdl2_events.rb +575 -564
  12. data/lib/sdl2_filesystem.rb +52 -52
  13. data/lib/sdl2_framerate.rb +74 -74
  14. data/lib/sdl2_gamecontroller.rb +345 -329
  15. data/lib/sdl2_gesture.rb +61 -61
  16. data/lib/sdl2_gfxPrimitives.rb +283 -283
  17. data/lib/sdl2_guid.rb +58 -0
  18. data/lib/sdl2_haptic.rb +301 -301
  19. data/lib/sdl2_hidapi.rb +139 -139
  20. data/lib/sdl2_hints.rb +240 -221
  21. data/lib/sdl2_image.rb +296 -296
  22. data/lib/sdl2_imageFilter.rb +164 -164
  23. data/lib/sdl2_joystick.rb +332 -294
  24. data/lib/sdl2_keyboard.rb +129 -125
  25. data/lib/sdl2_keycode.rb +311 -307
  26. data/lib/sdl2_log.rb +131 -131
  27. data/lib/sdl2_main.rb +74 -74
  28. data/lib/sdl2_messagebox.rb +102 -102
  29. data/lib/sdl2_misc.rb +48 -48
  30. data/lib/sdl2_mixer.rb +464 -464
  31. data/lib/sdl2_mouse.rb +136 -136
  32. data/lib/sdl2_pixels.rb +240 -240
  33. data/lib/sdl2_platform.rb +48 -48
  34. data/lib/sdl2_power.rb +54 -54
  35. data/lib/sdl2_rect.rb +145 -145
  36. data/lib/sdl2_render.rb +408 -408
  37. data/lib/sdl2_rotozoom.rb +76 -76
  38. data/lib/sdl2_rwops.rb +242 -242
  39. data/lib/sdl2_scancode.rb +293 -289
  40. data/lib/sdl2_sensor.rb +115 -115
  41. data/lib/sdl2_shape.rb +83 -83
  42. data/lib/sdl2_sound.rb +154 -154
  43. data/lib/sdl2_stdinc.rb +564 -548
  44. data/lib/sdl2_surface.rb +229 -229
  45. data/lib/sdl2_syswm.rb +160 -160
  46. data/lib/sdl2_timer.rb +74 -74
  47. data/lib/sdl2_touch.rb +86 -86
  48. data/lib/sdl2_ttf.rb +414 -414
  49. data/lib/sdl2_version.rb +67 -67
  50. data/lib/sdl2_video.rb +549 -540
  51. data/lib/sdl2_vulkan.rb +72 -72
  52. metadata +4 -3
data/lib/sdl2_keyboard.rb CHANGED
@@ -1,125 +1,129 @@
1
- # Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
2
- #
3
- # * https://github.com/vaiorabbit/sdl2-bindings
4
- #
5
- # [NOTICE] This is an automatically generated file.
6
-
7
- require 'ffi'
8
-
9
- module SDL
10
- extend FFI::Library
11
- # Define/Macro
12
-
13
-
14
- # Enum
15
-
16
-
17
- # Typedef
18
-
19
-
20
- # Struct
21
-
22
- class Keysym < FFI::Struct
23
- layout(
24
- :scancode, :int,
25
- :sym, :int,
26
- :mod, :ushort,
27
- :unused, :uint,
28
- )
29
- end
30
-
31
-
32
- # Function
33
-
34
- def self.setup_keyboard_symbols(output_error = false)
35
- symbols = [
36
- :SDL_GetKeyboardFocus,
37
- :SDL_GetKeyboardState,
38
- :SDL_GetModState,
39
- :SDL_SetModState,
40
- :SDL_GetKeyFromScancode,
41
- :SDL_GetScancodeFromKey,
42
- :SDL_GetScancodeName,
43
- :SDL_GetScancodeFromName,
44
- :SDL_GetKeyName,
45
- :SDL_GetKeyFromName,
46
- :SDL_StartTextInput,
47
- :SDL_IsTextInputActive,
48
- :SDL_StopTextInput,
49
- :SDL_ClearComposition,
50
- :SDL_IsTextInputShown,
51
- :SDL_SetTextInputRect,
52
- :SDL_HasScreenKeyboardSupport,
53
- :SDL_IsScreenKeyboardShown,
54
- ]
55
- apis = {
56
- :SDL_GetKeyboardFocus => :GetKeyboardFocus,
57
- :SDL_GetKeyboardState => :GetKeyboardState,
58
- :SDL_GetModState => :GetModState,
59
- :SDL_SetModState => :SetModState,
60
- :SDL_GetKeyFromScancode => :GetKeyFromScancode,
61
- :SDL_GetScancodeFromKey => :GetScancodeFromKey,
62
- :SDL_GetScancodeName => :GetScancodeName,
63
- :SDL_GetScancodeFromName => :GetScancodeFromName,
64
- :SDL_GetKeyName => :GetKeyName,
65
- :SDL_GetKeyFromName => :GetKeyFromName,
66
- :SDL_StartTextInput => :StartTextInput,
67
- :SDL_IsTextInputActive => :IsTextInputActive,
68
- :SDL_StopTextInput => :StopTextInput,
69
- :SDL_ClearComposition => :ClearComposition,
70
- :SDL_IsTextInputShown => :IsTextInputShown,
71
- :SDL_SetTextInputRect => :SetTextInputRect,
72
- :SDL_HasScreenKeyboardSupport => :HasScreenKeyboardSupport,
73
- :SDL_IsScreenKeyboardShown => :IsScreenKeyboardShown,
74
- }
75
- args = {
76
- :SDL_GetKeyboardFocus => [],
77
- :SDL_GetKeyboardState => [:pointer],
78
- :SDL_GetModState => [],
79
- :SDL_SetModState => [:int],
80
- :SDL_GetKeyFromScancode => [:int],
81
- :SDL_GetScancodeFromKey => [:int],
82
- :SDL_GetScancodeName => [:int],
83
- :SDL_GetScancodeFromName => [:pointer],
84
- :SDL_GetKeyName => [:int],
85
- :SDL_GetKeyFromName => [:pointer],
86
- :SDL_StartTextInput => [],
87
- :SDL_IsTextInputActive => [],
88
- :SDL_StopTextInput => [],
89
- :SDL_ClearComposition => [],
90
- :SDL_IsTextInputShown => [],
91
- :SDL_SetTextInputRect => [:pointer],
92
- :SDL_HasScreenKeyboardSupport => [],
93
- :SDL_IsScreenKeyboardShown => [:pointer],
94
- }
95
- retvals = {
96
- :SDL_GetKeyboardFocus => :pointer,
97
- :SDL_GetKeyboardState => :pointer,
98
- :SDL_GetModState => :int,
99
- :SDL_SetModState => :void,
100
- :SDL_GetKeyFromScancode => :int,
101
- :SDL_GetScancodeFromKey => :int,
102
- :SDL_GetScancodeName => :pointer,
103
- :SDL_GetScancodeFromName => :int,
104
- :SDL_GetKeyName => :pointer,
105
- :SDL_GetKeyFromName => :int,
106
- :SDL_StartTextInput => :void,
107
- :SDL_IsTextInputActive => :int,
108
- :SDL_StopTextInput => :void,
109
- :SDL_ClearComposition => :void,
110
- :SDL_IsTextInputShown => :int,
111
- :SDL_SetTextInputRect => :void,
112
- :SDL_HasScreenKeyboardSupport => :int,
113
- :SDL_IsScreenKeyboardShown => :int,
114
- }
115
- symbols.each do |sym|
116
- begin
117
- attach_function apis[sym], sym, args[sym], retvals[sym]
118
- rescue FFI::NotFoundError => error
119
- $stderr.puts("[Warning] Failed to import #{sym} (#{error}).") if output_error
120
- end
121
- end
122
- end
123
-
124
- end
125
-
1
+ # Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
2
+ #
3
+ # * https://github.com/vaiorabbit/sdl2-bindings
4
+ #
5
+ # [NOTICE] This is an automatically generated file.
6
+
7
+ require 'ffi'
8
+
9
+ module SDL
10
+ extend FFI::Library
11
+ # Define/Macro
12
+
13
+
14
+ # Enum
15
+
16
+
17
+ # Typedef
18
+
19
+
20
+ # Struct
21
+
22
+ class Keysym < FFI::Struct
23
+ layout(
24
+ :scancode, :int,
25
+ :sym, :int,
26
+ :mod, :ushort,
27
+ :unused, :uint,
28
+ )
29
+ end
30
+
31
+
32
+ # Function
33
+
34
+ def self.setup_keyboard_symbols(output_error = false)
35
+ symbols = [
36
+ :SDL_GetKeyboardFocus,
37
+ :SDL_GetKeyboardState,
38
+ :SDL_ResetKeyboard,
39
+ :SDL_GetModState,
40
+ :SDL_SetModState,
41
+ :SDL_GetKeyFromScancode,
42
+ :SDL_GetScancodeFromKey,
43
+ :SDL_GetScancodeName,
44
+ :SDL_GetScancodeFromName,
45
+ :SDL_GetKeyName,
46
+ :SDL_GetKeyFromName,
47
+ :SDL_StartTextInput,
48
+ :SDL_IsTextInputActive,
49
+ :SDL_StopTextInput,
50
+ :SDL_ClearComposition,
51
+ :SDL_IsTextInputShown,
52
+ :SDL_SetTextInputRect,
53
+ :SDL_HasScreenKeyboardSupport,
54
+ :SDL_IsScreenKeyboardShown,
55
+ ]
56
+ apis = {
57
+ :SDL_GetKeyboardFocus => :GetKeyboardFocus,
58
+ :SDL_GetKeyboardState => :GetKeyboardState,
59
+ :SDL_ResetKeyboard => :ResetKeyboard,
60
+ :SDL_GetModState => :GetModState,
61
+ :SDL_SetModState => :SetModState,
62
+ :SDL_GetKeyFromScancode => :GetKeyFromScancode,
63
+ :SDL_GetScancodeFromKey => :GetScancodeFromKey,
64
+ :SDL_GetScancodeName => :GetScancodeName,
65
+ :SDL_GetScancodeFromName => :GetScancodeFromName,
66
+ :SDL_GetKeyName => :GetKeyName,
67
+ :SDL_GetKeyFromName => :GetKeyFromName,
68
+ :SDL_StartTextInput => :StartTextInput,
69
+ :SDL_IsTextInputActive => :IsTextInputActive,
70
+ :SDL_StopTextInput => :StopTextInput,
71
+ :SDL_ClearComposition => :ClearComposition,
72
+ :SDL_IsTextInputShown => :IsTextInputShown,
73
+ :SDL_SetTextInputRect => :SetTextInputRect,
74
+ :SDL_HasScreenKeyboardSupport => :HasScreenKeyboardSupport,
75
+ :SDL_IsScreenKeyboardShown => :IsScreenKeyboardShown,
76
+ }
77
+ args = {
78
+ :SDL_GetKeyboardFocus => [],
79
+ :SDL_GetKeyboardState => [:pointer],
80
+ :SDL_ResetKeyboard => [],
81
+ :SDL_GetModState => [],
82
+ :SDL_SetModState => [:int],
83
+ :SDL_GetKeyFromScancode => [:int],
84
+ :SDL_GetScancodeFromKey => [:int],
85
+ :SDL_GetScancodeName => [:int],
86
+ :SDL_GetScancodeFromName => [:pointer],
87
+ :SDL_GetKeyName => [:int],
88
+ :SDL_GetKeyFromName => [:pointer],
89
+ :SDL_StartTextInput => [],
90
+ :SDL_IsTextInputActive => [],
91
+ :SDL_StopTextInput => [],
92
+ :SDL_ClearComposition => [],
93
+ :SDL_IsTextInputShown => [],
94
+ :SDL_SetTextInputRect => [:pointer],
95
+ :SDL_HasScreenKeyboardSupport => [],
96
+ :SDL_IsScreenKeyboardShown => [:pointer],
97
+ }
98
+ retvals = {
99
+ :SDL_GetKeyboardFocus => :pointer,
100
+ :SDL_GetKeyboardState => :pointer,
101
+ :SDL_ResetKeyboard => :void,
102
+ :SDL_GetModState => :int,
103
+ :SDL_SetModState => :void,
104
+ :SDL_GetKeyFromScancode => :int,
105
+ :SDL_GetScancodeFromKey => :int,
106
+ :SDL_GetScancodeName => :pointer,
107
+ :SDL_GetScancodeFromName => :int,
108
+ :SDL_GetKeyName => :pointer,
109
+ :SDL_GetKeyFromName => :int,
110
+ :SDL_StartTextInput => :void,
111
+ :SDL_IsTextInputActive => :int,
112
+ :SDL_StopTextInput => :void,
113
+ :SDL_ClearComposition => :void,
114
+ :SDL_IsTextInputShown => :int,
115
+ :SDL_SetTextInputRect => :void,
116
+ :SDL_HasScreenKeyboardSupport => :int,
117
+ :SDL_IsScreenKeyboardShown => :int,
118
+ }
119
+ symbols.each do |sym|
120
+ begin
121
+ attach_function apis[sym], sym, args[sym], retvals[sym]
122
+ rescue FFI::NotFoundError => error
123
+ $stderr.puts("[Warning] Failed to import #{sym} (#{error}).") if output_error
124
+ end
125
+ end
126
+ end
127
+
128
+ end
129
+