sdl2-bindings 0.0.3 → 0.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/ChangeLog CHANGED
@@ -1,6 +1,31 @@
1
+ 2021-08-12 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Added SDL 2.0.14 features (SDL_misc).
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+ * Added SDL 2.0.16 features (SDL_sensor).
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+
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+ 2021-02-21 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Added defines from Audio, Mixer and TTF
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+
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+ 2020-12-27 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Added SDL 2.0.14 features.
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+ * third_party/sdl2_build_dll.sh: Added to build x64 DLL for Windows
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+ * test/util.rb: Added
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+
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+ 2020-12-20 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * third_party/sdl2_build_dylib.sh: Added to build x86_64|arm64 Universal Binary
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+
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+ 2020-06-08 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * lib/sdl2_syswm.rb: Added
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+ * lib/sdl2_hints.rb: Added hint string symboles
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+
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  2020-03-22 vaiorabbit <http://twitter.com/vaiorabbit>
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26
 
3
27
  * Added SDL 2.0.12 features.
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+ * Generate callback types correctly.
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  2019-10-27 vaiorabbit <http://twitter.com/vaiorabbit>
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data/LICENSE.txt CHANGED
@@ -1,5 +1,5 @@
1
1
  sdl2-bindings : Yet another SDL2 wrapper for Ruby
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- Copyright (c) 2015-2020 vaiorabbit <http://twitter.com/vaiorabbit>
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+ Copyright (c) 2015-2021 vaiorabbit <http://twitter.com/vaiorabbit>
3
3
 
4
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  This software is provided 'as-is', without any express or implied
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  warranty. In no event will the authors be held liable for any damages
data/README.md CHANGED
@@ -5,7 +5,7 @@
5
5
  [Notice] Experimental project.
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6
 
7
7
  * Created : 2015-09-19
8
- * Last modified : 2020-03-22
8
+ * Last modified : 2021-08-12
9
9
 
10
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  ## Features ##
11
11
 
@@ -30,13 +30,17 @@
30
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  * sdl2_ttf : 2.0.13
31
31
  * [2019-08-31] SDL 2.0.10 (Installed via Homebrew)
32
32
  * [2020-03-22] SDL 2.0.12 (Installed via Homebrew)
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+ * [2020-12-27] SDL 2.0.14 (Installed via Homebrew)
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+ * macOS Big Sur (11.0.1), ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [arm64-darwin20]
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+ * [2021-08-12] SDL 2.0.16 (Installed via Homebrew)
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+ * macOS Big Sur (11.5), ruby 3.0.1p64 (2021-04-05 revision 0fb782ee38) [arm64-darwin20]
33
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34
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  ## License ##
35
39
 
36
40
  The zlib/libpng License ( http://opensource.org/licenses/Zlib ).
37
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38
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  sdl2-bindings : Yet another SDL2 wrapper for Ruby
39
- Copyright (c) 2015-2020 vaiorabbit <http://twitter.com/vaiorabbit>
43
+ Copyright (c) 2015-2021 vaiorabbit <http://twitter.com/vaiorabbit>
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  This software is provided 'as-is', without any express or implied
42
46
  warranty. In no event will the authors be held liable for any damages
data/lib/sdl2.rb CHANGED
@@ -20,6 +20,7 @@ require_relative 'sdl2_keyboard.rb'
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  require_relative 'sdl2_keycode.rb'
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21
  require_relative 'sdl2_log.rb'
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22
  require_relative 'sdl2_messagebox.rb'
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+ require_relative 'sdl2_misc.rb'
23
24
  require_relative 'sdl2_mouse.rb'
24
25
  require_relative 'sdl2_pixels.rb'
25
26
  require_relative 'sdl2_platform.rb'
@@ -28,9 +29,11 @@ require_relative 'sdl2_rect.rb'
28
29
  require_relative 'sdl2_render.rb'
29
30
  require_relative 'sdl2_rwops.rb'
30
31
  require_relative 'sdl2_scancode.rb'
32
+ require_relative 'sdl2_sensor.rb'
31
33
  require_relative 'sdl2_shape.rb'
32
34
  require_relative 'sdl2_stdinc.rb'
33
35
  require_relative 'sdl2_surface.rb'
36
+ require_relative 'sdl2_syswm.rb'
34
37
  require_relative 'sdl2_timer.rb'
35
38
  require_relative 'sdl2_touch.rb'
36
39
  require_relative 'sdl2_version.rb'
@@ -104,6 +107,7 @@ module SDL2
104
107
  setup_keycode_symbols()
105
108
  setup_log_symbols()
106
109
  setup_messagebox_symbols()
110
+ setup_misc_symbols()
107
111
  setup_mouse_symbols()
108
112
  setup_pixels_symbols()
109
113
  setup_platform_symbols()
@@ -112,8 +116,10 @@ module SDL2
112
116
  setup_render_symbols()
113
117
  setup_rwops_symbols()
114
118
  setup_scancode_symbols()
119
+ setup_sensor_symbols()
115
120
  setup_shape_symbols()
116
121
  setup_surface_symbols()
122
+ setup_syswm_symbols()
117
123
  setup_stdinc_symbols()
118
124
  setup_timer_symbols()
119
125
  setup_touch_symbols()
@@ -126,12 +132,10 @@ end
126
132
 
127
133
 
128
134
  if __FILE__ == $0
129
- # SDL2.load_lib('libSDL2.dylib')
130
- # p SDL2.SDL_Init(SDL2::SDL_INIT_EVERYTHING)
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135
  SDL2.load_lib('libSDL2.dylib',
132
136
  gfx_libpath: '/usr/local/lib/libSDL2_gfx.dylib'
133
137
  )
134
- #SDL2.SDL_SetMainReady()
138
+
135
139
  success = SDL2.SDL_Init(SDL2::SDL_INIT_EVERYTHING)
136
140
  exit if success < 0
137
141
 
data/lib/sdl2_audio.rb CHANGED
@@ -14,10 +14,29 @@ module SDL2
14
14
  SDL_AUDIO_MASK_DATATYPE = (1 << 8)
15
15
  SDL_AUDIO_MASK_ENDIAN = (1 << 12)
16
16
  SDL_AUDIO_MASK_SIGNED = (1 << 15)
17
+ AUDIO_U8 = 0x0008
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+ AUDIO_S8 = 0x8008
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+ AUDIO_U16LSB = 0x0010
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+ AUDIO_S16LSB = 0x8010
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+ AUDIO_U16MSB = 0x1010
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+ AUDIO_S16MSB = 0x9010
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+ AUDIO_U16 = AUDIO_U16LSB
24
+ AUDIO_S16 = AUDIO_S16LSB
25
+ AUDIO_S32LSB = 0x8020
26
+ AUDIO_S32MSB = 0x9020
27
+ AUDIO_S32 = AUDIO_S32LSB
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+ AUDIO_F32LSB = 0x8120
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+ AUDIO_F32MSB = 0x9120
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+ AUDIO_F32 = AUDIO_F32LSB
31
+ AUDIO_U16SYS = AUDIO_U16LSB
32
+ AUDIO_S16SYS = AUDIO_S16LSB
33
+ AUDIO_S32SYS = AUDIO_S32LSB
34
+ AUDIO_F32SYS = AUDIO_F32LSB
17
35
  SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001
18
36
  SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000002
19
37
  SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000004
20
38
  SDL_AUDIO_ALLOW_SAMPLES_CHANGE = 0x00000008
39
+ SDL_AUDIO_ALLOW_ANY_CHANGE = (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_FORMAT_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
21
40
  SDL_AUDIOCVT_MAX_FILTERS = 9
22
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  SDL_MIX_MAXVOLUME = 128
23
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@@ -80,6 +99,7 @@ module SDL2
80
99
  :SDL_OpenAudio,
81
100
  :SDL_GetNumAudioDevices,
82
101
  :SDL_GetAudioDeviceName,
102
+ :SDL_GetAudioDeviceSpec,
83
103
  :SDL_OpenAudioDevice,
84
104
  :SDL_GetAudioStatus,
85
105
  :SDL_GetAudioDeviceStatus,
@@ -118,6 +138,7 @@ module SDL2
118
138
  :SDL_OpenAudio => [:pointer, :pointer],
119
139
  :SDL_GetNumAudioDevices => [:int],
120
140
  :SDL_GetAudioDeviceName => [:int, :int],
141
+ :SDL_GetAudioDeviceSpec => [:int, :int, :pointer],
121
142
  :SDL_OpenAudioDevice => [:pointer, :int, :pointer, :pointer, :int],
122
143
  :SDL_GetAudioStatus => [],
123
144
  :SDL_GetAudioDeviceStatus => [:uint],
@@ -156,6 +177,7 @@ module SDL2
156
177
  :SDL_OpenAudio => :int,
157
178
  :SDL_GetNumAudioDevices => :int,
158
179
  :SDL_GetAudioDeviceName => :pointer,
180
+ :SDL_GetAudioDeviceSpec => :int,
159
181
  :SDL_OpenAudioDevice => :uint,
160
182
  :SDL_GetAudioStatus => :int,
161
183
  :SDL_GetAudioDeviceStatus => :int,
data/lib/sdl2_cpuinfo.rb CHANGED
@@ -44,6 +44,7 @@ module SDL2
44
44
  :SDL_GetSystemRAM,
45
45
  :SDL_SIMDGetAlignment,
46
46
  :SDL_SIMDAlloc,
47
+ :SDL_SIMDRealloc,
47
48
  :SDL_SIMDFree,
48
49
  ]
49
50
  args = {
@@ -66,6 +67,7 @@ module SDL2
66
67
  :SDL_GetSystemRAM => [],
67
68
  :SDL_SIMDGetAlignment => [],
68
69
  :SDL_SIMDAlloc => [:ulong],
70
+ :SDL_SIMDRealloc => [:pointer, :ulong],
69
71
  :SDL_SIMDFree => [:pointer],
70
72
  }
71
73
  retvals = {
@@ -88,6 +90,7 @@ module SDL2
88
90
  :SDL_GetSystemRAM => :int,
89
91
  :SDL_SIMDGetAlignment => :size_t,
90
92
  :SDL_SIMDAlloc => :pointer,
93
+ :SDL_SIMDRealloc => :pointer,
91
94
  :SDL_SIMDFree => :void,
92
95
  }
93
96
  symbols.each do |sym|
data/lib/sdl2_error.rb CHANGED
@@ -33,18 +33,21 @@ module SDL2
33
33
  symbols = [
34
34
  :SDL_SetError,
35
35
  :SDL_GetError,
36
+ :SDL_GetErrorMsg,
36
37
  :SDL_ClearError,
37
38
  :SDL_Error,
38
39
  ]
39
40
  args = {
40
41
  :SDL_SetError => [:pointer],
41
42
  :SDL_GetError => [],
43
+ :SDL_GetErrorMsg => [:pointer, :int],
42
44
  :SDL_ClearError => [],
43
45
  :SDL_Error => [:int],
44
46
  }
45
47
  retvals = {
46
48
  :SDL_SetError => :int,
47
49
  :SDL_GetError => :pointer,
50
+ :SDL_GetErrorMsg => :pointer,
48
51
  :SDL_ClearError => :void,
49
52
  :SDL_Error => :int,
50
53
  }
data/lib/sdl2_events.rb CHANGED
@@ -14,7 +14,7 @@ module SDL2
14
14
  SDL_RELEASED = 0
15
15
  SDL_PRESSED = 1
16
16
  SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32
17
- SDL_TEXTINPUTEVENT_TEXT_SIZE = 2
17
+ SDL_TEXTINPUTEVENT_TEXT_SIZE = 32
18
18
  SDL_QUERY = -1
19
19
  SDL_IGNORE = 0
20
20
  SDL_DISABLE = 0
@@ -30,6 +30,7 @@ module SDL2
30
30
  SDL_APP_DIDENTERBACKGROUND = 260
31
31
  SDL_APP_WILLENTERFOREGROUND = 261
32
32
  SDL_APP_DIDENTERFOREGROUND = 262
33
+ SDL_LOCALECHANGED = 263
33
34
  SDL_DISPLAYEVENT = 336
34
35
  SDL_WINDOWEVENT = 512
35
36
  SDL_SYSWMEVENT = 513
@@ -55,6 +56,10 @@ module SDL2
55
56
  SDL_CONTROLLERDEVICEADDED = 1619
56
57
  SDL_CONTROLLERDEVICEREMOVED = 1620
57
58
  SDL_CONTROLLERDEVICEREMAPPED = 1621
59
+ SDL_CONTROLLERTOUCHPADDOWN = 1622
60
+ SDL_CONTROLLERTOUCHPADMOTION = 1623
61
+ SDL_CONTROLLERTOUCHPADUP = 1624
62
+ SDL_CONTROLLERSENSORUPDATE = 1625
58
63
  SDL_FINGERDOWN = 1792
59
64
  SDL_FINGERUP = 1793
60
65
  SDL_FINGERMOTION = 1794
@@ -288,6 +293,29 @@ module SDL2
288
293
  )
289
294
  end
290
295
 
296
+ class SDL_ControllerTouchpadEvent < FFI::Struct
297
+ layout(
298
+ :type, :uint,
299
+ :timestamp, :uint,
300
+ :which, :int,
301
+ :touchpad, :int,
302
+ :finger, :int,
303
+ :x, :float,
304
+ :y, :float,
305
+ :pressure, :float,
306
+ )
307
+ end
308
+
309
+ class SDL_ControllerSensorEvent < FFI::Struct
310
+ layout(
311
+ :type, :uint,
312
+ :timestamp, :uint,
313
+ :which, :int,
314
+ :sensor, :int,
315
+ :data, [:float, 3],
316
+ )
317
+ end
318
+
291
319
  class SDL_AudioDeviceEvent < FFI::Struct
292
320
  layout(
293
321
  :type, :uint,
@@ -413,6 +441,8 @@ module SDL2
413
441
  :caxis, SDL_ControllerAxisEvent,
414
442
  :cbutton, SDL_ControllerButtonEvent,
415
443
  :cdevice, SDL_ControllerDeviceEvent,
444
+ :ctouchpad, SDL_ControllerTouchpadEvent,
445
+ :csensor, SDL_ControllerSensorEvent,
416
446
  :adevice, SDL_AudioDeviceEvent,
417
447
  :sensor, SDL_SensorEvent,
418
448
  :quit, SDL_QuitEvent,
@@ -460,11 +490,11 @@ module SDL2
460
490
  :SDL_WaitEvent => [:pointer],
461
491
  :SDL_WaitEventTimeout => [:pointer, :int],
462
492
  :SDL_PushEvent => [:pointer],
463
- :SDL_SetEventFilter => [:pointer, :pointer],
493
+ :SDL_SetEventFilter => [:SDL_EventFilter, :pointer],
464
494
  :SDL_GetEventFilter => [:pointer, :pointer],
465
- :SDL_AddEventWatch => [:pointer, :pointer],
466
- :SDL_DelEventWatch => [:pointer, :pointer],
467
- :SDL_FilterEvents => [:pointer, :pointer],
495
+ :SDL_AddEventWatch => [:SDL_EventFilter, :pointer],
496
+ :SDL_DelEventWatch => [:SDL_EventFilter, :pointer],
497
+ :SDL_FilterEvents => [:SDL_EventFilter, :pointer],
468
498
  :SDL_EventState => [:uint, :int],
469
499
  :SDL_RegisterEvents => [:int],
470
500
  }
@@ -20,6 +20,10 @@ module SDL2
20
20
  SDL_CONTROLLER_TYPE_PS3 = 3
21
21
  SDL_CONTROLLER_TYPE_PS4 = 4
22
22
  SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
23
+ SDL_CONTROLLER_TYPE_VIRTUAL = 6
24
+ SDL_CONTROLLER_TYPE_PS5 = 7
25
+ SDL_CONTROLLER_TYPE_AMAZON_LUNA = 8
26
+ SDL_CONTROLLER_TYPE_GOOGLE_STADIA = 9
23
27
  SDL_CONTROLLER_BINDTYPE_NONE = 0
24
28
  SDL_CONTROLLER_BINDTYPE_BUTTON = 1
25
29
  SDL_CONTROLLER_BINDTYPE_AXIS = 2
@@ -48,7 +52,13 @@ module SDL2
48
52
  SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
49
53
  SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
50
54
  SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
51
- SDL_CONTROLLER_BUTTON_MAX = 15
55
+ SDL_CONTROLLER_BUTTON_MISC1 = 15
56
+ SDL_CONTROLLER_BUTTON_PADDLE1 = 16
57
+ SDL_CONTROLLER_BUTTON_PADDLE2 = 17
58
+ SDL_CONTROLLER_BUTTON_PADDLE3 = 18
59
+ SDL_CONTROLLER_BUTTON_PADDLE4 = 19
60
+ SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
61
+ SDL_CONTROLLER_BUTTON_MAX = 21
52
62
 
53
63
  # Typedef
54
64
 
@@ -107,6 +117,7 @@ module SDL2
107
117
  :SDL_GameControllerGetVendor,
108
118
  :SDL_GameControllerGetProduct,
109
119
  :SDL_GameControllerGetProductVersion,
120
+ :SDL_GameControllerGetSerial,
110
121
  :SDL_GameControllerGetAttached,
111
122
  :SDL_GameControllerGetJoystick,
112
123
  :SDL_GameControllerEventState,
@@ -114,12 +125,26 @@ module SDL2
114
125
  :SDL_GameControllerGetAxisFromString,
115
126
  :SDL_GameControllerGetStringForAxis,
116
127
  :SDL_GameControllerGetBindForAxis,
128
+ :SDL_GameControllerHasAxis,
117
129
  :SDL_GameControllerGetAxis,
118
130
  :SDL_GameControllerGetButtonFromString,
119
131
  :SDL_GameControllerGetStringForButton,
120
132
  :SDL_GameControllerGetBindForButton,
133
+ :SDL_GameControllerHasButton,
121
134
  :SDL_GameControllerGetButton,
135
+ :SDL_GameControllerGetNumTouchpads,
136
+ :SDL_GameControllerGetNumTouchpadFingers,
137
+ :SDL_GameControllerGetTouchpadFinger,
138
+ :SDL_GameControllerHasSensor,
139
+ :SDL_GameControllerSetSensorEnabled,
140
+ :SDL_GameControllerIsSensorEnabled,
141
+ :SDL_GameControllerGetSensorDataRate,
142
+ :SDL_GameControllerGetSensorData,
122
143
  :SDL_GameControllerRumble,
144
+ :SDL_GameControllerRumbleTriggers,
145
+ :SDL_GameControllerHasLED,
146
+ :SDL_GameControllerSetLED,
147
+ :SDL_GameControllerSendEffect,
123
148
  :SDL_GameControllerClose,
124
149
  ]
125
150
  args = {
@@ -143,6 +168,7 @@ module SDL2
143
168
  :SDL_GameControllerGetVendor => [:pointer],
144
169
  :SDL_GameControllerGetProduct => [:pointer],
145
170
  :SDL_GameControllerGetProductVersion => [:pointer],
171
+ :SDL_GameControllerGetSerial => [:pointer],
146
172
  :SDL_GameControllerGetAttached => [:pointer],
147
173
  :SDL_GameControllerGetJoystick => [:pointer],
148
174
  :SDL_GameControllerEventState => [:int],
@@ -150,12 +176,26 @@ module SDL2
150
176
  :SDL_GameControllerGetAxisFromString => [:pointer],
151
177
  :SDL_GameControllerGetStringForAxis => [:int],
152
178
  :SDL_GameControllerGetBindForAxis => [:pointer, :int],
179
+ :SDL_GameControllerHasAxis => [:pointer, :int],
153
180
  :SDL_GameControllerGetAxis => [:pointer, :int],
154
181
  :SDL_GameControllerGetButtonFromString => [:pointer],
155
182
  :SDL_GameControllerGetStringForButton => [:int],
156
183
  :SDL_GameControllerGetBindForButton => [:pointer, :int],
184
+ :SDL_GameControllerHasButton => [:pointer, :int],
157
185
  :SDL_GameControllerGetButton => [:pointer, :int],
186
+ :SDL_GameControllerGetNumTouchpads => [:pointer],
187
+ :SDL_GameControllerGetNumTouchpadFingers => [:pointer, :int],
188
+ :SDL_GameControllerGetTouchpadFinger => [:pointer, :int, :int, :pointer, :pointer, :pointer, :pointer],
189
+ :SDL_GameControllerHasSensor => [:pointer, :int],
190
+ :SDL_GameControllerSetSensorEnabled => [:pointer, :int, :int],
191
+ :SDL_GameControllerIsSensorEnabled => [:pointer, :int],
192
+ :SDL_GameControllerGetSensorDataRate => [:pointer, :int],
193
+ :SDL_GameControllerGetSensorData => [:pointer, :int, :pointer, :int],
158
194
  :SDL_GameControllerRumble => [:pointer, :ushort, :ushort, :uint],
195
+ :SDL_GameControllerRumbleTriggers => [:pointer, :ushort, :ushort, :uint],
196
+ :SDL_GameControllerHasLED => [:pointer],
197
+ :SDL_GameControllerSetLED => [:pointer, :uchar, :uchar, :uchar],
198
+ :SDL_GameControllerSendEffect => [:pointer, :pointer, :int],
159
199
  :SDL_GameControllerClose => [:pointer],
160
200
  }
161
201
  retvals = {
@@ -179,6 +219,7 @@ module SDL2
179
219
  :SDL_GameControllerGetVendor => :ushort,
180
220
  :SDL_GameControllerGetProduct => :ushort,
181
221
  :SDL_GameControllerGetProductVersion => :ushort,
222
+ :SDL_GameControllerGetSerial => :pointer,
182
223
  :SDL_GameControllerGetAttached => :int,
183
224
  :SDL_GameControllerGetJoystick => :pointer,
184
225
  :SDL_GameControllerEventState => :int,
@@ -186,12 +227,26 @@ module SDL2
186
227
  :SDL_GameControllerGetAxisFromString => :int,
187
228
  :SDL_GameControllerGetStringForAxis => :pointer,
188
229
  :SDL_GameControllerGetBindForAxis => SDL_GameControllerButtonBind,
230
+ :SDL_GameControllerHasAxis => :int,
189
231
  :SDL_GameControllerGetAxis => :short,
190
232
  :SDL_GameControllerGetButtonFromString => :int,
191
233
  :SDL_GameControllerGetStringForButton => :pointer,
192
234
  :SDL_GameControllerGetBindForButton => SDL_GameControllerButtonBind,
235
+ :SDL_GameControllerHasButton => :int,
193
236
  :SDL_GameControllerGetButton => :uchar,
237
+ :SDL_GameControllerGetNumTouchpads => :int,
238
+ :SDL_GameControllerGetNumTouchpadFingers => :int,
239
+ :SDL_GameControllerGetTouchpadFinger => :int,
240
+ :SDL_GameControllerHasSensor => :int,
241
+ :SDL_GameControllerSetSensorEnabled => :int,
242
+ :SDL_GameControllerIsSensorEnabled => :int,
243
+ :SDL_GameControllerGetSensorDataRate => :float,
244
+ :SDL_GameControllerGetSensorData => :int,
194
245
  :SDL_GameControllerRumble => :int,
246
+ :SDL_GameControllerRumbleTriggers => :int,
247
+ :SDL_GameControllerHasLED => :int,
248
+ :SDL_GameControllerSetLED => :int,
249
+ :SDL_GameControllerSendEffect => :int,
195
250
  :SDL_GameControllerClose => :void,
196
251
  }
197
252
  symbols.each do |sym|
data/lib/sdl2_haptic.rb CHANGED
@@ -29,6 +29,7 @@ module SDL2
29
29
  SDL_HAPTIC_POLAR = 0
30
30
  SDL_HAPTIC_CARTESIAN = 1
31
31
  SDL_HAPTIC_SPHERICAL = 2
32
+ SDL_HAPTIC_STEERING_AXIS = 3
32
33
  SDL_HAPTIC_INFINITY = 4294967295
33
34
 
34
35
  # Enum