sdl2-bindings 0.0.3 → 0.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +25 -0
- data/LICENSE.txt +1 -1
- data/README.md +6 -2
- data/lib/sdl2.rb +7 -3
- data/lib/sdl2_audio.rb +22 -0
- data/lib/sdl2_cpuinfo.rb +3 -0
- data/lib/sdl2_error.rb +3 -0
- data/lib/sdl2_events.rb +35 -5
- data/lib/sdl2_gamecontroller.rb +56 -1
- data/lib/sdl2_haptic.rb +1 -0
- data/lib/sdl2_hints.rb +123 -2
- data/lib/sdl2_joystick.rb +34 -0
- data/lib/sdl2_keycode.rb +4 -0
- data/lib/sdl2_log.rb +1 -1
- data/lib/sdl2_misc.rb +45 -0
- data/lib/sdl2_mixer.rb +12 -2
- data/lib/sdl2_pixels.rb +6 -0
- data/lib/sdl2_render.rb +3 -0
- data/lib/sdl2_sensor.rb +96 -0
- data/lib/sdl2_stdinc.rb +60 -1
- data/lib/sdl2_surface.rb +7 -1
- data/lib/sdl2_syswm.rb +155 -0
- data/lib/sdl2_timer.rb +1 -1
- data/lib/sdl2_ttf.rb +12 -0
- data/lib/sdl2_version.rb +1 -1
- data/lib/sdl2_video.rb +30 -2
- metadata +9 -6
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1a7696c9c474d021291dc6b99dd2320cecdb9731ad3d2988a18b7290234d6edf
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data.tar.gz: aec02f42298c782d35a7e9ca72a5ac4d160b065ac044077fdd414916fb742f62
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SHA512:
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metadata.gz:
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metadata.gz: 5260b13b50746a68fc01c8a0d84348dd7c659b1d6f42b69a4e0a730259dc7eb262fec1df113d4a5d2c732479125821f658e29fa6e738fe9052af059d1b329eba
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data.tar.gz: 2244659492a5427f6d744ff58b257bb3dc4f11eaa33a829cd6166065b0f4a85f45ffd808a0d6133de74259dbd7b5d14839563648fe349fead4a3471fef0b5693
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data/ChangeLog
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2021-08-12 vaiorabbit <http://twitter.com/vaiorabbit>
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* Added SDL 2.0.14 features (SDL_misc).
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* Added SDL 2.0.16 features (SDL_sensor).
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2021-02-21 vaiorabbit <http://twitter.com/vaiorabbit>
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* Added defines from Audio, Mixer and TTF
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2020-12-27 vaiorabbit <http://twitter.com/vaiorabbit>
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* Added SDL 2.0.14 features.
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* third_party/sdl2_build_dll.sh: Added to build x64 DLL for Windows
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* test/util.rb: Added
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2020-12-20 vaiorabbit <http://twitter.com/vaiorabbit>
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* third_party/sdl2_build_dylib.sh: Added to build x86_64|arm64 Universal Binary
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2020-06-08 vaiorabbit <http://twitter.com/vaiorabbit>
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* lib/sdl2_syswm.rb: Added
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* lib/sdl2_hints.rb: Added hint string symboles
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2020-03-22 vaiorabbit <http://twitter.com/vaiorabbit>
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* Added SDL 2.0.12 features.
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* Generate callback types correctly.
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2019-10-27 vaiorabbit <http://twitter.com/vaiorabbit>
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data/LICENSE.txt
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sdl2-bindings : Yet another SDL2 wrapper for Ruby
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Copyright (c) 2015-
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Copyright (c) 2015-2021 vaiorabbit <http://twitter.com/vaiorabbit>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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data/README.md
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[Notice] Experimental project.
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* Created : 2015-09-19
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* Last modified :
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* Last modified : 2021-08-12
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## Features ##
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* sdl2_ttf : 2.0.13
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* [2019-08-31] SDL 2.0.10 (Installed via Homebrew)
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* [2020-03-22] SDL 2.0.12 (Installed via Homebrew)
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* [2020-12-27] SDL 2.0.14 (Installed via Homebrew)
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* macOS Big Sur (11.0.1), ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [arm64-darwin20]
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* [2021-08-12] SDL 2.0.16 (Installed via Homebrew)
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* macOS Big Sur (11.5), ruby 3.0.1p64 (2021-04-05 revision 0fb782ee38) [arm64-darwin20]
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## License ##
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The zlib/libpng License ( http://opensource.org/licenses/Zlib ).
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sdl2-bindings : Yet another SDL2 wrapper for Ruby
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Copyright (c) 2015-
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Copyright (c) 2015-2021 vaiorabbit <http://twitter.com/vaiorabbit>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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data/lib/sdl2.rb
CHANGED
@@ -20,6 +20,7 @@ require_relative 'sdl2_keyboard.rb'
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require_relative 'sdl2_keycode.rb'
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require_relative 'sdl2_log.rb'
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require_relative 'sdl2_messagebox.rb'
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require_relative 'sdl2_misc.rb'
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require_relative 'sdl2_mouse.rb'
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require_relative 'sdl2_pixels.rb'
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require_relative 'sdl2_platform.rb'
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require_relative 'sdl2_render.rb'
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require_relative 'sdl2_rwops.rb'
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require_relative 'sdl2_scancode.rb'
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require_relative 'sdl2_sensor.rb'
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require_relative 'sdl2_shape.rb'
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require_relative 'sdl2_stdinc.rb'
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require_relative 'sdl2_surface.rb'
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require_relative 'sdl2_syswm.rb'
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require_relative 'sdl2_timer.rb'
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require_relative 'sdl2_touch.rb'
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require_relative 'sdl2_version.rb'
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@@ -104,6 +107,7 @@ module SDL2
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setup_keycode_symbols()
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setup_log_symbols()
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setup_messagebox_symbols()
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setup_misc_symbols()
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setup_mouse_symbols()
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setup_pixels_symbols()
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setup_platform_symbols()
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setup_render_symbols()
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setup_rwops_symbols()
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setup_scancode_symbols()
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setup_sensor_symbols()
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setup_shape_symbols()
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setup_surface_symbols()
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setup_syswm_symbols()
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setup_stdinc_symbols()
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setup_timer_symbols()
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setup_touch_symbols()
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@@ -126,12 +132,10 @@ end
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if __FILE__ == $0
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# SDL2.load_lib('libSDL2.dylib')
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# p SDL2.SDL_Init(SDL2::SDL_INIT_EVERYTHING)
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SDL2.load_lib('libSDL2.dylib',
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gfx_libpath: '/usr/local/lib/libSDL2_gfx.dylib'
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)
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success = SDL2.SDL_Init(SDL2::SDL_INIT_EVERYTHING)
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exit if success < 0
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data/lib/sdl2_audio.rb
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SDL_AUDIO_MASK_DATATYPE = (1 << 8)
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SDL_AUDIO_MASK_ENDIAN = (1 << 12)
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SDL_AUDIO_MASK_SIGNED = (1 << 15)
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AUDIO_U8 = 0x0008
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AUDIO_S8 = 0x8008
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AUDIO_U16LSB = 0x0010
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AUDIO_S16LSB = 0x8010
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AUDIO_U16MSB = 0x1010
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AUDIO_S16MSB = 0x9010
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AUDIO_U16 = AUDIO_U16LSB
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AUDIO_S16 = AUDIO_S16LSB
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AUDIO_S32LSB = 0x8020
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AUDIO_S32MSB = 0x9020
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AUDIO_S32 = AUDIO_S32LSB
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AUDIO_F32LSB = 0x8120
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AUDIO_F32MSB = 0x9120
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AUDIO_F32 = AUDIO_F32LSB
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AUDIO_U16SYS = AUDIO_U16LSB
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AUDIO_S16SYS = AUDIO_S16LSB
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AUDIO_S32SYS = AUDIO_S32LSB
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AUDIO_F32SYS = AUDIO_F32LSB
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SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001
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SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000002
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SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000004
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SDL_AUDIO_ALLOW_SAMPLES_CHANGE = 0x00000008
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SDL_AUDIO_ALLOW_ANY_CHANGE = (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_FORMAT_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
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SDL_AUDIOCVT_MAX_FILTERS = 9
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SDL_MIX_MAXVOLUME = 128
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:SDL_OpenAudio,
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:SDL_GetNumAudioDevices,
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:SDL_GetAudioDeviceName,
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:SDL_GetAudioDeviceSpec,
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:SDL_OpenAudioDevice,
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:SDL_GetAudioStatus,
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:SDL_GetAudioDeviceStatus,
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:SDL_OpenAudio => [:pointer, :pointer],
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:SDL_GetNumAudioDevices => [:int],
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:SDL_GetAudioDeviceName => [:int, :int],
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:SDL_GetAudioDeviceSpec => [:int, :int, :pointer],
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:SDL_OpenAudioDevice => [:pointer, :int, :pointer, :pointer, :int],
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:SDL_GetAudioStatus => [],
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:SDL_GetAudioDeviceStatus => [:uint],
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:SDL_OpenAudio => :int,
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:SDL_GetNumAudioDevices => :int,
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:SDL_GetAudioDeviceName => :pointer,
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:SDL_GetAudioDeviceSpec => :int,
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:SDL_OpenAudioDevice => :uint,
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:SDL_GetAudioStatus => :int,
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:SDL_GetAudioDeviceStatus => :int,
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data/lib/sdl2_cpuinfo.rb
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:SDL_GetSystemRAM,
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:SDL_SIMDGetAlignment,
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:SDL_SIMDAlloc,
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:SDL_SIMDRealloc,
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:SDL_SIMDFree,
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]
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args = {
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:SDL_GetSystemRAM => [],
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:SDL_SIMDGetAlignment => [],
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:SDL_SIMDAlloc => [:ulong],
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:SDL_SIMDRealloc => [:pointer, :ulong],
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:SDL_SIMDFree => [:pointer],
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}
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retvals = {
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:SDL_GetSystemRAM => :int,
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:SDL_SIMDGetAlignment => :size_t,
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:SDL_SIMDAlloc => :pointer,
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:SDL_SIMDRealloc => :pointer,
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:SDL_SIMDFree => :void,
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}
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symbols.each do |sym|
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data/lib/sdl2_error.rb
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symbols = [
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:SDL_SetError,
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:SDL_GetError,
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:SDL_GetErrorMsg,
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:SDL_ClearError,
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:SDL_Error,
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]
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args = {
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:SDL_SetError => [:pointer],
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:SDL_GetError => [],
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:SDL_GetErrorMsg => [:pointer, :int],
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:SDL_ClearError => [],
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:SDL_Error => [:int],
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}
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retvals = {
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:SDL_SetError => :int,
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:SDL_GetError => :pointer,
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:SDL_GetErrorMsg => :pointer,
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:SDL_ClearError => :void,
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:SDL_Error => :int,
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}
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data/lib/sdl2_events.rb
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SDL_RELEASED = 0
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SDL_PRESSED = 1
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SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32
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SDL_TEXTINPUTEVENT_TEXT_SIZE =
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SDL_TEXTINPUTEVENT_TEXT_SIZE = 32
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SDL_QUERY = -1
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SDL_IGNORE = 0
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SDL_DISABLE = 0
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SDL_APP_DIDENTERBACKGROUND = 260
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SDL_APP_WILLENTERFOREGROUND = 261
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SDL_APP_DIDENTERFOREGROUND = 262
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SDL_LOCALECHANGED = 263
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SDL_DISPLAYEVENT = 336
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SDL_WINDOWEVENT = 512
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SDL_SYSWMEVENT = 513
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SDL_CONTROLLERDEVICEADDED = 1619
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SDL_CONTROLLERDEVICEREMOVED = 1620
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SDL_CONTROLLERDEVICEREMAPPED = 1621
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SDL_CONTROLLERTOUCHPADDOWN = 1622
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SDL_CONTROLLERTOUCHPADMOTION = 1623
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SDL_CONTROLLERTOUCHPADUP = 1624
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SDL_CONTROLLERSENSORUPDATE = 1625
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SDL_FINGERDOWN = 1792
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SDL_FINGERUP = 1793
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SDL_FINGERMOTION = 1794
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)
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end
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class SDL_ControllerTouchpadEvent < FFI::Struct
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layout(
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:type, :uint,
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:timestamp, :uint,
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:which, :int,
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:touchpad, :int,
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:finger, :int,
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:x, :float,
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:y, :float,
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:pressure, :float,
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)
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end
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class SDL_ControllerSensorEvent < FFI::Struct
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layout(
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:type, :uint,
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:timestamp, :uint,
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:which, :int,
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:sensor, :int,
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:data, [:float, 3],
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)
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end
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class SDL_AudioDeviceEvent < FFI::Struct
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layout(
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:type, :uint,
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:caxis, SDL_ControllerAxisEvent,
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:cbutton, SDL_ControllerButtonEvent,
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:cdevice, SDL_ControllerDeviceEvent,
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:ctouchpad, SDL_ControllerTouchpadEvent,
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:csensor, SDL_ControllerSensorEvent,
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:adevice, SDL_AudioDeviceEvent,
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:sensor, SDL_SensorEvent,
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:quit, SDL_QuitEvent,
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:SDL_WaitEvent => [:pointer],
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:SDL_WaitEventTimeout => [:pointer, :int],
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:SDL_PushEvent => [:pointer],
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:SDL_SetEventFilter => [:
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:SDL_SetEventFilter => [:SDL_EventFilter, :pointer],
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:SDL_GetEventFilter => [:pointer, :pointer],
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:SDL_AddEventWatch => [:
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:SDL_DelEventWatch => [:
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:SDL_FilterEvents => [:
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:SDL_AddEventWatch => [:SDL_EventFilter, :pointer],
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:SDL_DelEventWatch => [:SDL_EventFilter, :pointer],
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:SDL_FilterEvents => [:SDL_EventFilter, :pointer],
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:SDL_EventState => [:uint, :int],
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:SDL_RegisterEvents => [:int],
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}
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data/lib/sdl2_gamecontroller.rb
CHANGED
@@ -20,6 +20,10 @@ module SDL2
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20
20
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SDL_CONTROLLER_TYPE_PS3 = 3
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21
21
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SDL_CONTROLLER_TYPE_PS4 = 4
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22
22
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
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23
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+
SDL_CONTROLLER_TYPE_VIRTUAL = 6
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24
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+
SDL_CONTROLLER_TYPE_PS5 = 7
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25
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+
SDL_CONTROLLER_TYPE_AMAZON_LUNA = 8
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26
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+
SDL_CONTROLLER_TYPE_GOOGLE_STADIA = 9
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23
27
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SDL_CONTROLLER_BINDTYPE_NONE = 0
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24
28
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SDL_CONTROLLER_BINDTYPE_BUTTON = 1
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25
29
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SDL_CONTROLLER_BINDTYPE_AXIS = 2
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@@ -48,7 +52,13 @@ module SDL2
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48
52
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SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
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49
53
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SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
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50
54
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
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51
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-
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55
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+
SDL_CONTROLLER_BUTTON_MISC1 = 15
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56
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+
SDL_CONTROLLER_BUTTON_PADDLE1 = 16
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57
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+
SDL_CONTROLLER_BUTTON_PADDLE2 = 17
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58
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+
SDL_CONTROLLER_BUTTON_PADDLE3 = 18
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59
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+
SDL_CONTROLLER_BUTTON_PADDLE4 = 19
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60
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+
SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
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61
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+
SDL_CONTROLLER_BUTTON_MAX = 21
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52
62
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53
63
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# Typedef
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54
64
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@@ -107,6 +117,7 @@ module SDL2
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107
117
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:SDL_GameControllerGetVendor,
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108
118
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:SDL_GameControllerGetProduct,
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109
119
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:SDL_GameControllerGetProductVersion,
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120
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+
:SDL_GameControllerGetSerial,
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110
121
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:SDL_GameControllerGetAttached,
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111
122
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:SDL_GameControllerGetJoystick,
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112
123
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:SDL_GameControllerEventState,
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@@ -114,12 +125,26 @@ module SDL2
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114
125
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:SDL_GameControllerGetAxisFromString,
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115
126
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:SDL_GameControllerGetStringForAxis,
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116
127
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:SDL_GameControllerGetBindForAxis,
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128
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+
:SDL_GameControllerHasAxis,
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117
129
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:SDL_GameControllerGetAxis,
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118
130
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:SDL_GameControllerGetButtonFromString,
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119
131
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:SDL_GameControllerGetStringForButton,
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120
132
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:SDL_GameControllerGetBindForButton,
|
133
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+
:SDL_GameControllerHasButton,
|
121
134
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:SDL_GameControllerGetButton,
|
135
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+
:SDL_GameControllerGetNumTouchpads,
|
136
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+
:SDL_GameControllerGetNumTouchpadFingers,
|
137
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+
:SDL_GameControllerGetTouchpadFinger,
|
138
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+
:SDL_GameControllerHasSensor,
|
139
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+
:SDL_GameControllerSetSensorEnabled,
|
140
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+
:SDL_GameControllerIsSensorEnabled,
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141
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+
:SDL_GameControllerGetSensorDataRate,
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142
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+
:SDL_GameControllerGetSensorData,
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122
143
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:SDL_GameControllerRumble,
|
144
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+
:SDL_GameControllerRumbleTriggers,
|
145
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+
:SDL_GameControllerHasLED,
|
146
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+
:SDL_GameControllerSetLED,
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147
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+
:SDL_GameControllerSendEffect,
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123
148
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:SDL_GameControllerClose,
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124
149
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]
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125
150
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args = {
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@@ -143,6 +168,7 @@ module SDL2
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143
168
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:SDL_GameControllerGetVendor => [:pointer],
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144
169
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:SDL_GameControllerGetProduct => [:pointer],
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145
170
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:SDL_GameControllerGetProductVersion => [:pointer],
|
171
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+
:SDL_GameControllerGetSerial => [:pointer],
|
146
172
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:SDL_GameControllerGetAttached => [:pointer],
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147
173
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:SDL_GameControllerGetJoystick => [:pointer],
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148
174
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:SDL_GameControllerEventState => [:int],
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@@ -150,12 +176,26 @@ module SDL2
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150
176
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:SDL_GameControllerGetAxisFromString => [:pointer],
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151
177
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:SDL_GameControllerGetStringForAxis => [:int],
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152
178
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:SDL_GameControllerGetBindForAxis => [:pointer, :int],
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179
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+
:SDL_GameControllerHasAxis => [:pointer, :int],
|
153
180
|
:SDL_GameControllerGetAxis => [:pointer, :int],
|
154
181
|
:SDL_GameControllerGetButtonFromString => [:pointer],
|
155
182
|
:SDL_GameControllerGetStringForButton => [:int],
|
156
183
|
:SDL_GameControllerGetBindForButton => [:pointer, :int],
|
184
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+
:SDL_GameControllerHasButton => [:pointer, :int],
|
157
185
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:SDL_GameControllerGetButton => [:pointer, :int],
|
186
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+
:SDL_GameControllerGetNumTouchpads => [:pointer],
|
187
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+
:SDL_GameControllerGetNumTouchpadFingers => [:pointer, :int],
|
188
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+
:SDL_GameControllerGetTouchpadFinger => [:pointer, :int, :int, :pointer, :pointer, :pointer, :pointer],
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189
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+
:SDL_GameControllerHasSensor => [:pointer, :int],
|
190
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+
:SDL_GameControllerSetSensorEnabled => [:pointer, :int, :int],
|
191
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+
:SDL_GameControllerIsSensorEnabled => [:pointer, :int],
|
192
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+
:SDL_GameControllerGetSensorDataRate => [:pointer, :int],
|
193
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+
:SDL_GameControllerGetSensorData => [:pointer, :int, :pointer, :int],
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158
194
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:SDL_GameControllerRumble => [:pointer, :ushort, :ushort, :uint],
|
195
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+
:SDL_GameControllerRumbleTriggers => [:pointer, :ushort, :ushort, :uint],
|
196
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+
:SDL_GameControllerHasLED => [:pointer],
|
197
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+
:SDL_GameControllerSetLED => [:pointer, :uchar, :uchar, :uchar],
|
198
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+
:SDL_GameControllerSendEffect => [:pointer, :pointer, :int],
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159
199
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:SDL_GameControllerClose => [:pointer],
|
160
200
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}
|
161
201
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retvals = {
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@@ -179,6 +219,7 @@ module SDL2
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179
219
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:SDL_GameControllerGetVendor => :ushort,
|
180
220
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:SDL_GameControllerGetProduct => :ushort,
|
181
221
|
:SDL_GameControllerGetProductVersion => :ushort,
|
222
|
+
:SDL_GameControllerGetSerial => :pointer,
|
182
223
|
:SDL_GameControllerGetAttached => :int,
|
183
224
|
:SDL_GameControllerGetJoystick => :pointer,
|
184
225
|
:SDL_GameControllerEventState => :int,
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@@ -186,12 +227,26 @@ module SDL2
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|
186
227
|
:SDL_GameControllerGetAxisFromString => :int,
|
187
228
|
:SDL_GameControllerGetStringForAxis => :pointer,
|
188
229
|
:SDL_GameControllerGetBindForAxis => SDL_GameControllerButtonBind,
|
230
|
+
:SDL_GameControllerHasAxis => :int,
|
189
231
|
:SDL_GameControllerGetAxis => :short,
|
190
232
|
:SDL_GameControllerGetButtonFromString => :int,
|
191
233
|
:SDL_GameControllerGetStringForButton => :pointer,
|
192
234
|
:SDL_GameControllerGetBindForButton => SDL_GameControllerButtonBind,
|
235
|
+
:SDL_GameControllerHasButton => :int,
|
193
236
|
:SDL_GameControllerGetButton => :uchar,
|
237
|
+
:SDL_GameControllerGetNumTouchpads => :int,
|
238
|
+
:SDL_GameControllerGetNumTouchpadFingers => :int,
|
239
|
+
:SDL_GameControllerGetTouchpadFinger => :int,
|
240
|
+
:SDL_GameControllerHasSensor => :int,
|
241
|
+
:SDL_GameControllerSetSensorEnabled => :int,
|
242
|
+
:SDL_GameControllerIsSensorEnabled => :int,
|
243
|
+
:SDL_GameControllerGetSensorDataRate => :float,
|
244
|
+
:SDL_GameControllerGetSensorData => :int,
|
194
245
|
:SDL_GameControllerRumble => :int,
|
246
|
+
:SDL_GameControllerRumbleTriggers => :int,
|
247
|
+
:SDL_GameControllerHasLED => :int,
|
248
|
+
:SDL_GameControllerSetLED => :int,
|
249
|
+
:SDL_GameControllerSendEffect => :int,
|
195
250
|
:SDL_GameControllerClose => :void,
|
196
251
|
}
|
197
252
|
symbols.each do |sym|
|