sdl2-bindings 0.0.1 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +28 -0
- data/LICENSE.txt +1 -1
- data/README.md +5 -2
- data/lib/sdl2.rb +4 -0
- data/lib/sdl2_audio.rb +23 -5
- data/lib/sdl2_blendmode.rb +1 -0
- data/lib/sdl2_cpuinfo.rb +6 -0
- data/lib/sdl2_error.rb +3 -0
- data/lib/sdl2_events.rb +37 -6
- data/lib/sdl2_gamecontroller.rb +67 -1
- data/lib/sdl2_haptic.rb +17 -16
- data/lib/sdl2_hints.rb +108 -2
- data/lib/sdl2_joystick.rb +41 -4
- data/lib/sdl2_keycode.rb +5 -0
- data/lib/sdl2_log.rb +2 -1
- data/lib/sdl2_main.rb +0 -2
- data/lib/sdl2_messagebox.rb +2 -0
- data/lib/sdl2_mixer.rb +15 -2
- data/lib/sdl2_pixels.rb +12 -0
- data/lib/sdl2_render.rb +13 -0
- data/lib/sdl2_stdinc.rb +393 -0
- data/lib/sdl2_surface.rb +4 -1
- data/lib/sdl2_syswm.rb +154 -0
- data/lib/sdl2_timer.rb +1 -1
- data/lib/sdl2_ttf.rb +12 -0
- data/lib/sdl2_version.rb +1 -1
- data/lib/sdl2_video.rb +4 -1
- metadata +8 -6
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz: 1b0a21d7edb08c3faf2cb9fb6863376fefa15086ccd2dfcaa75ed83a6fc3dc1e
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data.tar.gz: 9ebe4273355e338e24deff7b35850a15dcb47c30e1ee11c2b7ca48dbacea21509f946c9b3beda3309560a5bcf3de05c3e4f1964fa6bc41526008ba62767298c5
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data/ChangeLog
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2021-02-21 vaiorabbit <http://twitter.com/vaiorabbit>
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* Added defines from Audio, Mixer and TTF
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2020-12-27 vaiorabbit <http://twitter.com/vaiorabbit>
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* Added SDL 2.0.14 features.
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* third_party/sdl2_build_dll.sh: Added to build x64 DLL for Windows
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* test/util.rb: Added
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2020-12-20 vaiorabbit <http://twitter.com/vaiorabbit>
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* third_party/sdl2_build_dylib.sh: Added to build x86_64|arm64 Universal Binary
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2020-06-08 vaiorabbit <http://twitter.com/vaiorabbit>
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* lib/sdl2_syswm.rb: Added
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* lib/sdl2_hints.rb: Added hint string symboles
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2020-03-22 vaiorabbit <http://twitter.com/vaiorabbit>
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* Added SDL 2.0.12 features.
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* Generate callback types correctly.
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2019-10-27 vaiorabbit <http://twitter.com/vaiorabbit>
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* lib/sdl2_stdinc.rb: Added.
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2019-08-31 vaiorabbit <http://twitter.com/vaiorabbit>
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* Refactoring + Cleanup
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data/LICENSE.txt
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sdl2-bindings : Yet another SDL2 wrapper for Ruby
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Copyright (c) 2015-
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Copyright (c) 2015-2021 vaiorabbit <http://twitter.com/vaiorabbit>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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data/README.md
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[Notice] Experimental project.
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* Created : 2015-09-19
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* Last modified :
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* Last modified : 2021-02-21
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## Features ##
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@@ -29,13 +29,16 @@
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* sdl2_mixer : 2.0.1
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* sdl2_ttf : 2.0.13
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* [2019-08-31] SDL 2.0.10 (Installed via Homebrew)
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* [2020-03-22] SDL 2.0.12 (Installed via Homebrew)
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* [2020-12-27] SDL 2.0.14 (Installed via Homebrew)
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* macOS Big Sur (11.0.1), ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [arm64-darwin20]
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## License ##
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The zlib/libpng License ( http://opensource.org/licenses/Zlib ).
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sdl2-bindings : Yet another SDL2 wrapper for Ruby
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Copyright (c) 2015-
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Copyright (c) 2015-2021 vaiorabbit <http://twitter.com/vaiorabbit>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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data/lib/sdl2.rb
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@@ -29,7 +29,9 @@ require_relative 'sdl2_render.rb'
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require_relative 'sdl2_rwops.rb'
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require_relative 'sdl2_scancode.rb'
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require_relative 'sdl2_shape.rb'
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require_relative 'sdl2_stdinc.rb'
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require_relative 'sdl2_surface.rb'
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require_relative 'sdl2_syswm.rb'
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require_relative 'sdl2_timer.rb'
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require_relative 'sdl2_touch.rb'
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require_relative 'sdl2_version.rb'
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setup_scancode_symbols()
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setup_shape_symbols()
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setup_surface_symbols()
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setup_syswm_symbols()
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setup_stdinc_symbols()
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setup_timer_symbols()
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setup_touch_symbols()
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setup_version_symbols()
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data/lib/sdl2_audio.rb
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extend FFI::Library
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# Define/Macro
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SDL_AUDIO_MASK_BITSIZE =
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SDL_AUDIO_MASK_DATATYPE = (
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SDL_AUDIO_MASK_ENDIAN = (
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SDL_AUDIO_MASK_SIGNED = (
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SDL_AUDIO_MASK_BITSIZE = 0xFF
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SDL_AUDIO_MASK_DATATYPE = (1 << 8)
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SDL_AUDIO_MASK_ENDIAN = (1 << 12)
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SDL_AUDIO_MASK_SIGNED = (1 << 15)
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AUDIO_U8 = 0x0008
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AUDIO_S8 = 0x8008
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AUDIO_U16LSB = 0x0010
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AUDIO_S16LSB = 0x8010
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AUDIO_U16MSB = 0x1010
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AUDIO_S16MSB = 0x9010
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AUDIO_U16 = AUDIO_U16LSB
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AUDIO_S16 = AUDIO_S16LSB
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AUDIO_S32LSB = 0x8020
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AUDIO_S32MSB = 0x9020
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AUDIO_S32 = AUDIO_S32LSB
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AUDIO_F32LSB = 0x8120
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AUDIO_F32MSB = 0x9120
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AUDIO_F32 = AUDIO_F32LSB
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AUDIO_U16SYS = AUDIO_U16LSB
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AUDIO_S16SYS = AUDIO_S16LSB
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AUDIO_S32SYS = AUDIO_S32LSB
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AUDIO_F32SYS = AUDIO_F32LSB
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SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001
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SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000002
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SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000004
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SDL_AUDIO_ALLOW_SAMPLES_CHANGE = 0x00000008
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SDL_AUDIO_ALLOW_ANY_CHANGE = (
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SDL_AUDIO_ALLOW_ANY_CHANGE = (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_FORMAT_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
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SDL_AUDIOCVT_MAX_FILTERS = 9
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SDL_MIX_MAXVOLUME = 128
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data/lib/sdl2_blendmode.rb
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data/lib/sdl2_cpuinfo.rb
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:SDL_HasAVX,
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:SDL_HasAVX2,
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:SDL_HasAVX512F,
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:SDL_HasARMSIMD,
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:SDL_HasNEON,
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:SDL_GetSystemRAM,
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:SDL_SIMDGetAlignment,
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:SDL_SIMDAlloc,
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:SDL_SIMDRealloc,
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:SDL_SIMDFree,
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]
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args = {
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:SDL_HasAVX => [],
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:SDL_HasAVX2 => [],
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:SDL_HasAVX512F => [],
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:SDL_HasARMSIMD => [],
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:SDL_HasNEON => [],
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:SDL_GetSystemRAM => [],
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:SDL_SIMDGetAlignment => [],
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:SDL_SIMDAlloc => [:ulong],
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:SDL_SIMDRealloc => [:pointer, :ulong],
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:SDL_SIMDFree => [:pointer],
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}
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retvals = {
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:SDL_HasAVX => :int,
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:SDL_HasAVX2 => :int,
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:SDL_HasAVX512F => :int,
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:SDL_HasARMSIMD => :int,
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:SDL_HasNEON => :int,
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:SDL_GetSystemRAM => :int,
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:SDL_SIMDGetAlignment => :size_t,
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:SDL_SIMDAlloc => :pointer,
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:SDL_SIMDRealloc => :pointer,
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:SDL_SIMDFree => :void,
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}
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symbols.each do |sym|
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data/lib/sdl2_error.rb
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symbols = [
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:SDL_SetError,
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:SDL_GetError,
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:SDL_GetErrorMsg,
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:SDL_ClearError,
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:SDL_Error,
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]
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args = {
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:SDL_SetError => [:pointer],
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:SDL_GetError => [],
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:SDL_GetErrorMsg => [:pointer, :int],
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:SDL_ClearError => [],
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:SDL_Error => [:int],
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}
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retvals = {
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:SDL_SetError => :int,
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:SDL_GetError => :pointer,
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:SDL_GetErrorMsg => :pointer,
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:SDL_ClearError => :void,
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:SDL_Error => :int,
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}
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data/lib/sdl2_events.rb
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SDL_RELEASED = 0
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SDL_PRESSED = 1
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SDL_TEXTEDITINGEVENT_TEXT_SIZE =
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SDL_TEXTINPUTEVENT_TEXT_SIZE =
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SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32
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SDL_TEXTINPUTEVENT_TEXT_SIZE = 32
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SDL_QUERY = -1
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SDL_IGNORE = 0
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SDL_DISABLE = 0
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SDL_APP_DIDENTERBACKGROUND = 260
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SDL_APP_WILLENTERFOREGROUND = 261
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SDL_APP_DIDENTERFOREGROUND = 262
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SDL_LOCALECHANGED = 263
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SDL_DISPLAYEVENT = 336
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SDL_WINDOWEVENT = 512
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SDL_SYSWMEVENT = 513
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SDL_CONTROLLERDEVICEADDED = 1619
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SDL_CONTROLLERDEVICEREMOVED = 1620
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SDL_CONTROLLERDEVICEREMAPPED = 1621
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SDL_CONTROLLERTOUCHPADDOWN = 1622
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SDL_CONTROLLERTOUCHPADMOTION = 1623
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SDL_CONTROLLERTOUCHPADUP = 1624
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SDL_CONTROLLERSENSORUPDATE = 1625
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SDL_FINGERDOWN = 1792
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SDL_FINGERUP = 1793
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SDL_FINGERMOTION = 1794
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)
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end
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class SDL_ControllerTouchpadEvent < FFI::Struct
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layout(
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:type, :uint,
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:timestamp, :uint,
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:which, :int,
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:touchpad, :int,
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:finger, :int,
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:x, :float,
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:y, :float,
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:pressure, :float,
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)
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end
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class SDL_ControllerSensorEvent < FFI::Struct
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layout(
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:type, :uint,
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:timestamp, :uint,
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:which, :int,
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:sensor, :int,
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:data, [:float, 3],
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)
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end
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class SDL_AudioDeviceEvent < FFI::Struct
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layout(
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:type, :uint,
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:dx, :float,
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:dy, :float,
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:pressure, :float,
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:windowID, :uint,
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)
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end
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:caxis, SDL_ControllerAxisEvent,
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:cbutton, SDL_ControllerButtonEvent,
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:cdevice, SDL_ControllerDeviceEvent,
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:ctouchpad, SDL_ControllerTouchpadEvent,
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:csensor, SDL_ControllerSensorEvent,
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:adevice, SDL_AudioDeviceEvent,
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:sensor, SDL_SensorEvent,
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:quit, SDL_QuitEvent,
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:SDL_WaitEvent => [:pointer],
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:SDL_WaitEventTimeout => [:pointer, :int],
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:SDL_PushEvent => [:pointer],
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:SDL_SetEventFilter => [:
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:SDL_SetEventFilter => [:SDL_EventFilter, :pointer],
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:SDL_GetEventFilter => [:pointer, :pointer],
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:SDL_AddEventWatch => [:
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:SDL_DelEventWatch => [:
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:SDL_FilterEvents => [:
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:SDL_AddEventWatch => [:SDL_EventFilter, :pointer],
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:SDL_DelEventWatch => [:SDL_EventFilter, :pointer],
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:SDL_FilterEvents => [:SDL_EventFilter, :pointer],
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:SDL_EventState => [:uint, :int],
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:SDL_RegisterEvents => [:int],
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}
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data/lib/sdl2_gamecontroller.rb
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# Enum
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SDL_CONTROLLER_TYPE_UNKNOWN = 0
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SDL_CONTROLLER_TYPE_XBOX360 = 1
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SDL_CONTROLLER_TYPE_XBOXONE = 2
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SDL_CONTROLLER_TYPE_PS3 = 3
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SDL_CONTROLLER_TYPE_PS4 = 4
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
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SDL_CONTROLLER_TYPE_VIRTUAL = 6
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SDL_CONTROLLER_TYPE_PS5 = 7
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SDL_CONTROLLER_BINDTYPE_NONE = 0
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SDL_CONTROLLER_BINDTYPE_BUTTON = 1
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SDL_CONTROLLER_BINDTYPE_AXIS = 2
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SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
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SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
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SDL_CONTROLLER_BUTTON_MISC1 = 15
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SDL_CONTROLLER_BUTTON_PADDLE1 = 16
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SDL_CONTROLLER_BUTTON_PADDLE2 = 17
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SDL_CONTROLLER_BUTTON_PADDLE3 = 18
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SDL_CONTROLLER_BUTTON_PADDLE4 = 19
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SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
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SDL_CONTROLLER_BUTTON_MAX = 21
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# Typedef
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@@ -69,6 +83,7 @@ module SDL2
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)
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end
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typedef :int, :SDL_GameControllerType
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typedef :int, :SDL_GameControllerBindType
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typedef :int, :SDL_GameControllerAxis
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typedef :int, :SDL_GameControllerButton
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@@ -88,14 +103,19 @@ module SDL2
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:SDL_GameControllerMapping,
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:SDL_IsGameController,
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:SDL_GameControllerNameForIndex,
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:SDL_GameControllerTypeForIndex,
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:SDL_GameControllerMappingForDeviceIndex,
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:SDL_GameControllerOpen,
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:SDL_GameControllerFromInstanceID,
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:SDL_GameControllerFromPlayerIndex,
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:SDL_GameControllerName,
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:SDL_GameControllerGetType,
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:SDL_GameControllerGetPlayerIndex,
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:SDL_GameControllerSetPlayerIndex,
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:SDL_GameControllerGetVendor,
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:SDL_GameControllerGetProduct,
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:SDL_GameControllerGetProductVersion,
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:SDL_GameControllerGetSerial,
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:SDL_GameControllerGetAttached,
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:SDL_GameControllerGetJoystick,
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:SDL_GameControllerEventState,
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:SDL_GameControllerGetAxisFromString,
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:SDL_GameControllerGetStringForAxis,
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:SDL_GameControllerGetBindForAxis,
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:SDL_GameControllerHasAxis,
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:SDL_GameControllerGetAxis,
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:SDL_GameControllerGetButtonFromString,
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:SDL_GameControllerGetStringForButton,
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:SDL_GameControllerGetBindForButton,
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:SDL_GameControllerHasButton,
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:SDL_GameControllerGetButton,
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:SDL_GameControllerGetNumTouchpads,
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:SDL_GameControllerGetNumTouchpadFingers,
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:SDL_GameControllerGetTouchpadFinger,
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:SDL_GameControllerHasSensor,
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:SDL_GameControllerSetSensorEnabled,
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:SDL_GameControllerIsSensorEnabled,
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:SDL_GameControllerGetSensorData,
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:SDL_GameControllerRumble,
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:SDL_GameControllerRumbleTriggers,
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:SDL_GameControllerHasLED,
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:SDL_GameControllerSetLED,
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:SDL_GameControllerClose,
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]
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args = {
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@@ -120,14 +152,19 @@ module SDL2
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:SDL_GameControllerMapping => [:pointer],
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:SDL_IsGameController => [:int],
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:SDL_GameControllerNameForIndex => [:int],
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+
:SDL_GameControllerTypeForIndex => [:int],
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:SDL_GameControllerMappingForDeviceIndex => [:int],
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:SDL_GameControllerOpen => [:int],
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:SDL_GameControllerFromInstanceID => [:int],
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+
:SDL_GameControllerFromPlayerIndex => [:int],
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:SDL_GameControllerName => [:pointer],
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+
:SDL_GameControllerGetType => [:pointer],
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:SDL_GameControllerGetPlayerIndex => [:pointer],
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+
:SDL_GameControllerSetPlayerIndex => [:pointer, :int],
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:SDL_GameControllerGetVendor => [:pointer],
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:SDL_GameControllerGetProduct => [:pointer],
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:SDL_GameControllerGetProductVersion => [:pointer],
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+
:SDL_GameControllerGetSerial => [:pointer],
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:SDL_GameControllerGetAttached => [:pointer],
|
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|
:SDL_GameControllerGetJoystick => [:pointer],
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:SDL_GameControllerEventState => [:int],
|
@@ -135,12 +172,24 @@ module SDL2
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135
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:SDL_GameControllerGetAxisFromString => [:pointer],
|
136
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:SDL_GameControllerGetStringForAxis => [:int],
|
137
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|
:SDL_GameControllerGetBindForAxis => [:pointer, :int],
|
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|
+
:SDL_GameControllerHasAxis => [:pointer, :int],
|
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|
:SDL_GameControllerGetAxis => [:pointer, :int],
|
139
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|
:SDL_GameControllerGetButtonFromString => [:pointer],
|
140
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:SDL_GameControllerGetStringForButton => [:int],
|
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|
:SDL_GameControllerGetBindForButton => [:pointer, :int],
|
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+
:SDL_GameControllerHasButton => [:pointer, :int],
|
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|
:SDL_GameControllerGetButton => [:pointer, :int],
|
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|
+
:SDL_GameControllerGetNumTouchpads => [:pointer],
|
183
|
+
:SDL_GameControllerGetNumTouchpadFingers => [:pointer, :int],
|
184
|
+
:SDL_GameControllerGetTouchpadFinger => [:pointer, :int, :int, :pointer, :pointer, :pointer, :pointer],
|
185
|
+
:SDL_GameControllerHasSensor => [:pointer, :int],
|
186
|
+
:SDL_GameControllerSetSensorEnabled => [:pointer, :int, :int],
|
187
|
+
:SDL_GameControllerIsSensorEnabled => [:pointer, :int],
|
188
|
+
:SDL_GameControllerGetSensorData => [:pointer, :int, :pointer, :int],
|
143
189
|
:SDL_GameControllerRumble => [:pointer, :ushort, :ushort, :uint],
|
190
|
+
:SDL_GameControllerRumbleTriggers => [:pointer, :ushort, :ushort, :uint],
|
191
|
+
:SDL_GameControllerHasLED => [:pointer],
|
192
|
+
:SDL_GameControllerSetLED => [:pointer, :uchar, :uchar, :uchar],
|
144
193
|
:SDL_GameControllerClose => [:pointer],
|
145
194
|
}
|
146
195
|
retvals = {
|
@@ -152,14 +201,19 @@ module SDL2
|
|
152
201
|
:SDL_GameControllerMapping => :pointer,
|
153
202
|
:SDL_IsGameController => :int,
|
154
203
|
:SDL_GameControllerNameForIndex => :pointer,
|
204
|
+
:SDL_GameControllerTypeForIndex => :int,
|
155
205
|
:SDL_GameControllerMappingForDeviceIndex => :pointer,
|
156
206
|
:SDL_GameControllerOpen => :pointer,
|
157
207
|
:SDL_GameControllerFromInstanceID => :pointer,
|
208
|
+
:SDL_GameControllerFromPlayerIndex => :pointer,
|
158
209
|
:SDL_GameControllerName => :pointer,
|
210
|
+
:SDL_GameControllerGetType => :int,
|
159
211
|
:SDL_GameControllerGetPlayerIndex => :int,
|
212
|
+
:SDL_GameControllerSetPlayerIndex => :void,
|
160
213
|
:SDL_GameControllerGetVendor => :ushort,
|
161
214
|
:SDL_GameControllerGetProduct => :ushort,
|
162
215
|
:SDL_GameControllerGetProductVersion => :ushort,
|
216
|
+
:SDL_GameControllerGetSerial => :pointer,
|
163
217
|
:SDL_GameControllerGetAttached => :int,
|
164
218
|
:SDL_GameControllerGetJoystick => :pointer,
|
165
219
|
:SDL_GameControllerEventState => :int,
|
@@ -167,12 +221,24 @@ module SDL2
|
|
167
221
|
:SDL_GameControllerGetAxisFromString => :int,
|
168
222
|
:SDL_GameControllerGetStringForAxis => :pointer,
|
169
223
|
:SDL_GameControllerGetBindForAxis => SDL_GameControllerButtonBind,
|
224
|
+
:SDL_GameControllerHasAxis => :int,
|
170
225
|
:SDL_GameControllerGetAxis => :short,
|
171
226
|
:SDL_GameControllerGetButtonFromString => :int,
|
172
227
|
:SDL_GameControllerGetStringForButton => :pointer,
|
173
228
|
:SDL_GameControllerGetBindForButton => SDL_GameControllerButtonBind,
|
229
|
+
:SDL_GameControllerHasButton => :int,
|
174
230
|
:SDL_GameControllerGetButton => :uchar,
|
231
|
+
:SDL_GameControllerGetNumTouchpads => :int,
|
232
|
+
:SDL_GameControllerGetNumTouchpadFingers => :int,
|
233
|
+
:SDL_GameControllerGetTouchpadFinger => :int,
|
234
|
+
:SDL_GameControllerHasSensor => :int,
|
235
|
+
:SDL_GameControllerSetSensorEnabled => :int,
|
236
|
+
:SDL_GameControllerIsSensorEnabled => :int,
|
237
|
+
:SDL_GameControllerGetSensorData => :int,
|
175
238
|
:SDL_GameControllerRumble => :int,
|
239
|
+
:SDL_GameControllerRumbleTriggers => :int,
|
240
|
+
:SDL_GameControllerHasLED => :int,
|
241
|
+
:SDL_GameControllerSetLED => :int,
|
176
242
|
:SDL_GameControllerClose => :void,
|
177
243
|
}
|
178
244
|
symbols.each do |sym|
|