sdl2-bindings 0.0.0.pre

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+ ---
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+ 2019-08-31 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Refactoring + Cleanup
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+ * Some tests are usable again
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+
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+ 2019-08-28 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Exception-safety
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+
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+ 2019-08-27 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * lib/sdl2_mixer.rb: Added (experimental)
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+
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+ 2019-08-24 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Added SDL 2.0.10 features.
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+ * Added generator. Binding codes are generated semi-automatically.
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+ * Now depends on Ruby/FFI. Note that some codes in 'test' directory are still not usable.
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+
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+ 2016-04-03 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * lib/sdl2_gfx.rb, test/test_gfx.rb: Added.
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+
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+ 2016-04-02 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Added SDL 2.0.4 features.
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+ * lib/version.rb: Added SDL_MAJOR_VERSION, etc.
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+
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+ 2015-09-29 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * lib/sdl2_ttf.rb: Added.
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+
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+ 2015-09-28 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * lib/sdl2_image.rb: Added.
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+ * lib/sdl2_mixer.rb: Added.
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+
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+ 2015-09-22 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * lib/pixels.rb, lib/gamecontroller.rb, lib/joystick.rb: Added.
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+ * lib/rwops.rb, lib/syswm.rb, lib/surface.rb, lib/render.rb: Added.
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+ * lib/cpuinfo.rb, lib/gesture.rb, lib/touch.rb, lib/audio.rb: Added.
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+
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+ 2015-09-21 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * lib/events.rb, lib/timer.rb, lib/video.rb: Added.
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+ * lib/keyboard.rb, lib/keycode.rb, lib/scancode.rb: Added.
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+ * lib/error.rb: Added.
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+ * lib/blendmode.rb, lib/clipboard.rb, lib/filesystem.rb, lib/version.rb: Added.
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+ * lib/platform.rb, lib/rect.rb, lib/mouse.rb: Added.
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+ * lib/messagebox.rb, lib/pixels.rb: Added.
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+
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+ 2015-09-19 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Project started.
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+ sdl2-bindings : Yet another SDL2 wrapper for Ruby
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+ Copyright (c) 2015-2019 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+
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+ 3. This notice may not be removed or altered from any source
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+ distribution.
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+ <!-- -*- mode:markdown; coding:utf-8; -*- -->
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+
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+ # sdl2-bindings : Yet another SDL2 wrapper for Ruby #
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+
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+ [Notice] Experimental project.
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+
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+ * Created : 2015-09-19
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+ * Last modified : 2019-08-31
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+
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+ ## Features ##
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+
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+ * Generated semi-automatically
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+ * Based on Ruby/FFI
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+ * No need to build C extension library
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+
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+
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+ ## Limitations ##
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+
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+ * Some APIs provided by pre-processor cannot be imported.
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+
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+ ## Tested Environment ##
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+
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+ * [2015-09-19] SDL 2.0.3 (Installed via Homebrew)
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+ * Mac OS X 10.10.5, ruby 2.2.3p173 (2015-08-18 revision 51636) [x86_64-darwin14]
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+ * [2016-04-03] SDL 2.0.4 (Installed via Homebrew)
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+ * Mac OS X 10.11.4, ruby 2.3.0p0 (2015-12-25 revision 53290) [x86_64-darwin15]
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+ * sdl2_gfx : 1.0.1
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+ * sdl2_image : 2.0.1
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+ * sdl2_mixer : 2.0.1
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+ * sdl2_ttf : 2.0.13
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+ * [2019-08-31] SDL 2.0.10 (Installed via Homebrew)
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+
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+ ## License ##
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+
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+ The zlib/libpng License ( http://opensource.org/licenses/Zlib ).
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+
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+ sdl2-bindings : Yet another SDL2 wrapper for Ruby
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+ Copyright (c) 2015-2019 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+ # Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
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+ #
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+ # * https://github.com/vaiorabbit/sdl2-bindings
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+
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+ require 'ffi'
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+ require_relative 'sdl2_main.rb'
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+ require_relative 'sdl2_audio.rb'
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+ require_relative 'sdl2_blendmode.rb'
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+ require_relative 'sdl2_clipboard.rb'
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+ require_relative 'sdl2_cpuinfo.rb'
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+ require_relative 'sdl2_error.rb'
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+ require_relative 'sdl2_events.rb'
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+ require_relative 'sdl2_filesystem.rb'
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+ require_relative 'sdl2_gamecontroller.rb'
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+ require_relative 'sdl2_gesture.rb'
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+ require_relative 'sdl2_haptic.rb'
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+ require_relative 'sdl2_hints.rb'
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+ require_relative 'sdl2_joystick.rb'
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+ require_relative 'sdl2_keyboard.rb'
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+ require_relative 'sdl2_keycode.rb'
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+ require_relative 'sdl2_log.rb'
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+ require_relative 'sdl2_messagebox.rb'
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+ require_relative 'sdl2_mouse.rb'
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+ require_relative 'sdl2_pixels.rb'
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+ require_relative 'sdl2_platform.rb'
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+ require_relative 'sdl2_power.rb'
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+ require_relative 'sdl2_rect.rb'
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+ require_relative 'sdl2_render.rb'
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+ require_relative 'sdl2_rwops.rb'
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+ require_relative 'sdl2_scancode.rb'
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+ require_relative 'sdl2_shape.rb'
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+ require_relative 'sdl2_surface.rb'
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+ require_relative 'sdl2_timer.rb'
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+ require_relative 'sdl2_touch.rb'
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+ require_relative 'sdl2_version.rb'
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+ require_relative 'sdl2_video.rb'
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+ require_relative 'sdl2_vulkan.rb'
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+
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+ require_relative 'sdl2_framerate.rb'
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+ require_relative 'sdl2_gfxPrimitives.rb'
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+ require_relative 'sdl2_image.rb'
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+ require_relative 'sdl2_rotozoom.rb'
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+ require_relative 'sdl2_imageFilter.rb'
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+ require_relative 'sdl2_ttf.rb'
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+ require_relative 'sdl2_mixer.rb'
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+
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+ module SDL2
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+ extend FFI::Library
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+
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+ @@sdl2_import_done = false
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+ def self.load_lib(libpath, image_libpath: nil, ttf_libpath: nil, mixer_libpath: nil, gfx_libpath: nil)
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+
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+ unless @@sdl2_import_done
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+ # Ref.: Using Multiple and Alternate Libraries
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+ # https://github.com/ffi/ffi/wiki/Using-Multiple-and-Alternate-Libraries
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+ begin
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+ lib_paths = [libpath, image_libpath, ttf_libpath, mixer_libpath, gfx_libpath].compact
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+
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+ ffi_lib_flags :now, :global
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+ ffi_lib *lib_paths
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+ setup_symbols()
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+
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+ if image_libpath != nil
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+ setup_image_symbols()
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+ end
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+
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+ if ttf_libpath != nil
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+ setup_ttf_symbols()
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+ end
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+
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+ if mixer_libpath != nil
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+ setup_mixer_symbols()
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+ end
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+
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+ if gfx_libpath != nil
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+ setup_gfx_framerate_symbols()
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+ setup_gfx_primitives_symbols()
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+ setup_gfx_imagefilter_symbols()
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+ setup_gfx_rotozoom_symbols()
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+ end
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+ rescue => error
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+ puts error
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+ end
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+ end
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+
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+ end
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+
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+ def self.setup_symbols()
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+ setup_main_symbols()
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+ setup_audio_symbols()
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+ setup_blendmode_symbols()
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+ setup_clipboard_symbols()
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+ setup_cpuinfo_symbols()
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+ setup_error_symbols()
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+ setup_events_symbols()
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+ setup_filesystem_symbols()
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+ setup_gamecontroller_symbols()
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+ setup_gesture_symbols()
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+ setup_haptic_symbols()
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+ setup_hints_symbols()
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+ setup_joystick_symbols()
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+ setup_keyboard_symbols()
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+ setup_keycode_symbols()
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+ setup_log_symbols()
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+ setup_messagebox_symbols()
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+ setup_mouse_symbols()
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+ setup_pixels_symbols()
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+ setup_platform_symbols()
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+ setup_power_symbols()
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+ setup_rect_symbols()
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+ setup_render_symbols()
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+ setup_rwops_symbols()
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+ setup_scancode_symbols()
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+ setup_shape_symbols()
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+ setup_surface_symbols()
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+ setup_timer_symbols()
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+ setup_touch_symbols()
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+ setup_version_symbols()
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+ setup_video_symbols()
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+ setup_vulkan_symbols()
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+ end
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+
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+ end
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+
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+
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+ if __FILE__ == $0
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+ # SDL2.load_lib('libSDL2.dylib')
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+ # p SDL2.SDL_Init(SDL2::SDL_INIT_EVERYTHING)
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+ SDL2.load_lib('libSDL2.dylib',
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+ gfx_libpath: '/usr/local/lib/libSDL2_gfx.dylib'
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+ )
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+ #SDL2.SDL_SetMainReady()
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+ success = SDL2.SDL_Init(SDL2::SDL_INIT_EVERYTHING)
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+ exit if success < 0
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+
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+ WINDOW_W = 320
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+ WINDOW_H = 240
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+ window = SDL2.SDL_CreateWindow("1st SDL Window via sdl2-bindings", 0, 0, WINDOW_W, WINDOW_H, 0)
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+
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+ fpsdelay = 100;
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+
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+ count = 0
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+ event = SDL2::SDL_Event.new
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+ done = false
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+ while not done
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+ while SDL2.SDL_PollEvent(event) != 0
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+ # 'type' and 'timestamp' are common members for all SDL Event structs.
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+ event_type = event[:common][:type]
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+ event_timestamp = event[:common][:timestamp]
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+ puts "Event : type=0x#{event_type.to_s(16)}, timestamp=#{event_timestamp}"
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+
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+ case event_type
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+ when SDL2::SDL_KEYDOWN
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+ if event[:key][:keysym][:sym] == SDL2::SDLK_SPACE
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+ puts "\tSPACE key pressed."
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+ end
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+ end
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+ end
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+
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+ count += 1
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+ done = true if count >= 100
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+ SDL2.SDL_Delay(fpsdelay)
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+ end
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+
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+ SDL2.SDL_Quit()
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+ end
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+ # Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
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+ #
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+ # * https://github.com/vaiorabbit/sdl2-bindings
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+ #
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+ # [NOTICE] This is an automatically generated file.
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+
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+ require 'ffi'
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+
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+ module SDL2
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+ extend FFI::Library
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+ # Define/Macro
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+
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+ SDL_AUDIO_MASK_BITSIZE = ( 0xFF )
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+ SDL_AUDIO_MASK_DATATYPE = ( 1 << 8 )
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+ SDL_AUDIO_MASK_ENDIAN = ( 1 << 12 )
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+ SDL_AUDIO_MASK_SIGNED = ( 1 << 15 )
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+ SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001
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+ SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000002
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+ SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000004
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+ SDL_AUDIO_ALLOW_SAMPLES_CHANGE = 0x00000008
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+ SDL_AUDIO_ALLOW_ANY_CHANGE = ( SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_FORMAT_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE )
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+ SDL_AUDIOCVT_MAX_FILTERS = 9
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+ SDL_MIX_MAXVOLUME = 128
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+
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+ # Enum
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+
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+ SDL_AUDIO_STOPPED = 0
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+ SDL_AUDIO_PLAYING = 1
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+ SDL_AUDIO_PAUSED = 2
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+
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+ # Typedef
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+
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+ typedef :ushort, :SDL_AudioFormat
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+ callback :SDL_AudioCallback, [:pointer, :pointer, :int], :void
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+ callback :SDL_AudioFilter, [:pointer, :ushort], :void
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+ typedef :uint, :SDL_AudioDeviceID
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+ typedef :int, :SDL_AudioStatus
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+
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+ # Struct
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+
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+ class SDL_AudioSpec < FFI::Struct
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+ layout(
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+ :freq, :int,
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+ :format, :ushort,
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+ :channels, :uchar,
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+ :silence, :uchar,
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+ :samples, :ushort,
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+ :padding, :ushort,
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+ :size, :uint,
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+ :callback, :pointer,
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+ :userdata, :pointer,
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+ )
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+ end
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+
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+ class SDL_AudioCVT < FFI::Struct
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+ layout(
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+ :needed, :int,
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+ :src_format, :ushort,
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+ :dst_format, :ushort,
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+ :rate_incr, :double,
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+ :buf, :pointer,
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+ :len, :int,
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+ :len_cvt, :int,
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+ :len_mult, :int,
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+ :len_ratio, :double,
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+ :filters, [:pointer, 10],
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+ :filter_index, :int,
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+ )
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+ end
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+
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+
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+ # Function
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+
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+ def self.setup_audio_symbols()
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+ symbols = [
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+ :SDL_GetNumAudioDrivers,
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+ :SDL_GetAudioDriver,
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+ :SDL_AudioInit,
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+ :SDL_AudioQuit,
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+ :SDL_GetCurrentAudioDriver,
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+ :SDL_OpenAudio,
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+ :SDL_GetNumAudioDevices,
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+ :SDL_GetAudioDeviceName,
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+ :SDL_OpenAudioDevice,
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+ :SDL_GetAudioStatus,
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+ :SDL_GetAudioDeviceStatus,
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+ :SDL_PauseAudio,
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+ :SDL_PauseAudioDevice,
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+ :SDL_LoadWAV_RW,
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+ :SDL_FreeWAV,
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+ :SDL_BuildAudioCVT,
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+ :SDL_ConvertAudio,
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+ :SDL_NewAudioStream,
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+ :SDL_AudioStreamPut,
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+ :SDL_AudioStreamGet,
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+ :SDL_AudioStreamAvailable,
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+ :SDL_AudioStreamFlush,
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+ :SDL_AudioStreamClear,
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+ :SDL_FreeAudioStream,
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+ :SDL_MixAudio,
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+ :SDL_MixAudioFormat,
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+ :SDL_QueueAudio,
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+ :SDL_DequeueAudio,
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+ :SDL_GetQueuedAudioSize,
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+ :SDL_ClearQueuedAudio,
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+ :SDL_LockAudio,
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+ :SDL_LockAudioDevice,
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+ :SDL_UnlockAudio,
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+ :SDL_UnlockAudioDevice,
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+ :SDL_CloseAudio,
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+ :SDL_CloseAudioDevice,
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+ ]
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+ args = {
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+ :SDL_GetNumAudioDrivers => [],
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+ :SDL_GetAudioDriver => [:int],
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+ :SDL_AudioInit => [:pointer],
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+ :SDL_AudioQuit => [],
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+ :SDL_GetCurrentAudioDriver => [],
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+ :SDL_OpenAudio => [:pointer, :pointer],
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+ :SDL_GetNumAudioDevices => [:int],
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+ :SDL_GetAudioDeviceName => [:int, :int],
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+ :SDL_OpenAudioDevice => [:pointer, :int, :pointer, :pointer, :int],
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+ :SDL_GetAudioStatus => [],
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+ :SDL_GetAudioDeviceStatus => [:uint],
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+ :SDL_PauseAudio => [:int],
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+ :SDL_PauseAudioDevice => [:uint, :int],
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+ :SDL_LoadWAV_RW => [:pointer, :int, :pointer, :pointer, :pointer],
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+ :SDL_FreeWAV => [:pointer],
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+ :SDL_BuildAudioCVT => [:pointer, :ushort, :uchar, :int, :ushort, :uchar, :int],
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+ :SDL_ConvertAudio => [:pointer],
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+ :SDL_NewAudioStream => [:ushort, :uchar, :int, :ushort, :uchar, :int],
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+ :SDL_AudioStreamPut => [:pointer, :pointer, :int],
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+ :SDL_AudioStreamGet => [:pointer, :pointer, :int],
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+ :SDL_AudioStreamAvailable => [:pointer],
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+ :SDL_AudioStreamFlush => [:pointer],
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+ :SDL_AudioStreamClear => [:pointer],
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+ :SDL_FreeAudioStream => [:pointer],
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+ :SDL_MixAudio => [:pointer, :pointer, :uint, :int],
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+ :SDL_MixAudioFormat => [:pointer, :pointer, :ushort, :uint, :int],
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+ :SDL_QueueAudio => [:uint, :pointer, :uint],
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+ :SDL_DequeueAudio => [:uint, :pointer, :uint],
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+ :SDL_GetQueuedAudioSize => [:uint],
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+ :SDL_ClearQueuedAudio => [:uint],
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+ :SDL_LockAudio => [],
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+ :SDL_LockAudioDevice => [:uint],
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+ :SDL_UnlockAudio => [],
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+ :SDL_UnlockAudioDevice => [:uint],
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+ :SDL_CloseAudio => [],
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+ :SDL_CloseAudioDevice => [:uint],
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+ }
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+ retvals = {
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+ :SDL_GetNumAudioDrivers => :int,
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+ :SDL_GetAudioDriver => :pointer,
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+ :SDL_AudioInit => :int,
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+ :SDL_AudioQuit => :void,
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+ :SDL_GetCurrentAudioDriver => :pointer,
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+ :SDL_OpenAudio => :int,
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+ :SDL_GetNumAudioDevices => :int,
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+ :SDL_GetAudioDeviceName => :pointer,
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+ :SDL_OpenAudioDevice => :uint,
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+ :SDL_GetAudioStatus => :int,
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+ :SDL_GetAudioDeviceStatus => :int,
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+ :SDL_PauseAudio => :void,
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+ :SDL_PauseAudioDevice => :void,
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+ :SDL_LoadWAV_RW => :pointer,
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+ :SDL_FreeWAV => :void,
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+ :SDL_BuildAudioCVT => :int,
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+ :SDL_ConvertAudio => :int,
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+ :SDL_NewAudioStream => :pointer,
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+ :SDL_AudioStreamPut => :int,
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+ :SDL_AudioStreamGet => :int,
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+ :SDL_AudioStreamAvailable => :int,
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+ :SDL_AudioStreamFlush => :int,
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+ :SDL_AudioStreamClear => :void,
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+ :SDL_FreeAudioStream => :void,
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+ :SDL_MixAudio => :void,
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+ :SDL_MixAudioFormat => :void,
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+ :SDL_QueueAudio => :int,
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+ :SDL_DequeueAudio => :uint,
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+ :SDL_GetQueuedAudioSize => :uint,
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+ :SDL_ClearQueuedAudio => :void,
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+ :SDL_LockAudio => :void,
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+ :SDL_LockAudioDevice => :void,
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+ :SDL_UnlockAudio => :void,
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+ :SDL_UnlockAudioDevice => :void,
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+ :SDL_CloseAudio => :void,
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+ :SDL_CloseAudioDevice => :void,
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+ }
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+ symbols.each do |sym|
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+ begin
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+ attach_function sym, args[sym], retvals[sym]
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+ rescue FFI::NotFoundError => error
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+ $stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
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+ end
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+ end
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+ end
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+
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+ end
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+
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+ # TODO : def SDL_LoadWAV
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+