scottkit 1.3.0 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog.md +9 -0
- data/VERSION +1 -1
- data/bin/md5ruby +10 -0
- data/bin/scottkit +2 -1
- data/data/nosferatu/nosferatu.regression +60 -44
- data/data/nosferatu/nosferatu.sck +29 -6
- data/data/nosferatu/nosferatu.script +104 -3
- data/data/nosferatu/nosferatu.sol +23 -0
- data/data/test/Makefile +4 -9
- data/data/test/adams/Makefile +1 -1
- data/data/test/adams/adv01.transcript +2 -2
- data/data/test/adams/adv01.transcript.md5 +1 -1
- data/data/test/adams/adv02.transcript +2 -2
- data/data/test/adams/adv02.transcript.md5 +1 -1
- data/data/test/adams/adv04.transcript +2 -2
- data/data/test/adams/adv04.transcript.md5 +1 -1
- data/data/test/crystal.transcript +2 -2
- data/data/test/t7.transcript +2 -2
- data/lib/scottkit/compile.rb +1 -1
- data/lib/scottkit/play.rb +7 -3
- metadata +3 -1
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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data.tar.gz: 2eefd8bcac336e7b36381047aab7bf958cfa341c
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metadata.gz:
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data.tar.gz: 5b70bf92bcbe3ec32c32b08efb60ed67fb6dfa9db6373f25a2414e85c0a91ddec52516eb8595a90dc8486aea32908612c60aade279f6772b015c78bb337a032b
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data/ChangeLog.md
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# Revision history for Ruby gem ScottKit
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## 1.4.0 (Tue Oct 17 00:52:09 BST 2017)
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* Fix v1.3.0 bug: hasty implementation of lint meant compilation would fail if no lint option was provided. Now works correctly again.
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* Play mode no longer crashes on an empty line of input
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* Add support for opcode 84 `print_noun` (without newline).
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* Remove ScottKit version number from startup message in play mode, as it messes up regression tests. It's in the usage message now.
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* New file, `bin/md5ruby`: needed for regenerating regresssion expectations, since the `md5` program on MacOS produces different results from Ruby's MD5 digest when given non-ASCII input. Use this for regenerating `data/test/adams/*.md5`
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* The reimplementation of _Nosferatu_ is now complete in that it is possible to play the game through to a successful completion. However, it's not ready for release, as many incorrect actions still need to be handled gracefully.
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## 1.3.0 (Mon Oct 16 20:27:43 BST 2017)
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* Support `--lint` (`-L`) command-line option. Fixes issue 1.
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data/VERSION
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1.
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1.4.0
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data/bin/md5ruby
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#!/usr/local/bin/ruby -w
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# It seems we need this because the md5 program on MacOS produces
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# different results from Ruby's MD5 digest when given non-ASCII input.
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require 'digest/md5'
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file = File.open(ARGV[0], "rb")
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contents = file.read
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puts Digest::MD5.hexdigest(contents)
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data/bin/scottkit
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@@ -34,7 +34,8 @@ options = {}
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sleep_at_end = false
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opts = OptionParser.new do |x|
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x.banner = "Usage: #$0 [options] [<data-file>]
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x.banner = "Usage: #$0 [options] [<data-file>]
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(ScottKit version 1.4.0)"
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x.on("-c", "--compile", "Compile <data-file> instead of loading") {
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mode = :compile
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}
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"AUT" "ANY"
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"WAL" "NOR"
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"DRI" "ATL"
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"CHO" "MAG"
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"LIG" "WHI"
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"
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"
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"
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"" "HOL"
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"SAY" "SAR"
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"HEL" "BOD"
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"EXA" "DUS"
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"LOO" "THI"
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"*L" "HOL"
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"" "TUN"
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"" "LAM"
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"" "OVY"
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"" "CRO"
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"" "KEY"
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"" "KIP"
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" Translation to ScottKit starting Saturday 14 October 2017"
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"This is a demo for the `ScottKit` adventure system --"
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"See https://github.com/MikeTaylor/scottkit/"
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"Your task
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"Your task: kill the evil count Nosferatu and return home with his bloodstone."
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"I'll need a spade."
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"Nosferatu rises from his altar, and bites my neck!"
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"Huh? What rope?"
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"Huh?"
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"I'm too heavy:
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I fall!"
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"
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"Time passes..."
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"A bus arrives!"
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"The witch drinks the water, rejuvenates, drops something, and disappears!"
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"He takes them
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"
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"He takes them, the bus starts, and I'm home"
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"with Nosferatu's Bloodstone."
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"* Congratulations *"
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"You win!"
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"without Nosferatu's Bloodstone."
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"I break through to an underground chamber!"
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"OK"
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"Huh? What axe?"
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"The lid's too heavy!"
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"It turns to dust!"
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"It slips through my fingers"
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"Nosferatu vanishes in a cloud of smoke!"
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"You'll have to figure it out for yourself."
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"It looks like a pretty average"
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"Wheee!"
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""
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""
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""
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""
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""
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""
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"cont"
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""
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""
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""
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"We only really want to look if it was previously dark. Can do this with flags."
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""
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"cont"
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""
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""
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""
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""
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# 2: THROW AXE has been issued: awaiting AT THING
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# 3: TIE ROPE has been issued: awaiting TO THING
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# 4: Whisky has been drunk
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# 5: On the bus-journey home
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ident 18401
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version 1
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print "This is a demo for the `ScottKit` adventure system --"
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print "See https://github.com/MikeTaylor/scottkit/"
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println
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print "Your task
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print "Your task: kill the evil count Nosferatu and return home with his bloodstone."
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action DIG when !present spade
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print "I'll need a spade."
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goto cave
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action WAIT when !here bus
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print "Time passes..."
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pause
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print "A bus arrives!"
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drop bus
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print "The bus arrives."
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action GO BUS when here bus
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goto bus
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look
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action GIVE COINS when here conductor
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print "He takes them
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print "He takes them, the bus starts, and I'm home"
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set_flag 5
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occur when flag 5 and carried bloodstone
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print "with Nosferatu's Bloodstone."
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print "* Congratulations *"
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print "You win!"
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game_over
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occur when flag 5 and !carried bloodstone
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print "without Nosferatu's Bloodstone."
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game_over
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action DIG when at field
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action GO PIT when here pit
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goto bottom
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action CLIMB LADDER when here ladder
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action CLIMB LADDER when here ladder and at bottom
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goto forest
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drop ladder
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action CLIMB LADDER when here ladder and at inpit
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goto forest
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drop ladder
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action JUMP when at bythicket
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goto chasm
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look
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comment "We only really want to look if it was previously dark. Can do this with flags."
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action SAY OVYEZ when here count
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print "OK."
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println_noun
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println
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print "Nosferatu vanishes in a cloud of smoke!"
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look
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action HELP:
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print "You'll have to figure it out for yourself."
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ScottKit, a Scott Adams game toolkit in Ruby.
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Distributed under the GNU
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(C) 2010-2017 Mike Taylor <mike@miketaylor.org.uk>
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Distributed under the GNU GPL version 2 license,
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I'm in a tall, satin-lined wooden box.
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Obvious exits: East.
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I can also see: sharp Axe, safety Match, entrance to cave
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Tell me what to do ? go entrance (Just "n" in the original, where a new exit opens)
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Tell me what to do ?
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Tell me what to do ? say ovyez
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OK.
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ovyez
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Nosferatu vanishes in a cloud of smoke!
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I'm in a cavern where the count sleeps.
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Obvious exits: South.
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I can also see: the count Nosferatu, stone Altar, giant *BLOODSTONE*
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Tell me what to do ? get bloodstone
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O.K.
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Tell me what to do ? s
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I'm in a subterranean cavern.
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Obvious exits: South.
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I can also see: sharp Axe, safety Match, entrance to cave
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Tell me what to do ? s
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I'm at the bottom of a deep hole.
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I can also see: tall Ladder, secret Tunnel
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I'm at the bottom of a deep hole.
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I can also see: tall Ladder, secret Tunnel
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Tell me what to do ? climb ladder
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Tell me what to do ? get ladder
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O.K.
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Tell me what to do ? w
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I'm at the bottom of a disused cesspit.
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I can also see: golden Coins
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|
+
|
487
|
+
Tell me what to do ? drop ladder
|
488
|
+
O.K.
|
489
|
+
Tell me what to do ? drop lamp
|
490
|
+
O.K.
|
491
|
+
Tell me what to do ? get coins
|
492
|
+
O.K.
|
493
|
+
Tell me what to do ? climb ladder
|
494
|
+
Tell me what to do ? n
|
495
|
+
|
496
|
+
I'm in a sunny field.
|
497
|
+
Obvious exits: North, South, East, West.
|
498
|
+
I can also see: garden Spade, Pit in the ground
|
499
|
+
|
500
|
+
Tell me what to do ? e
|
501
|
+
|
502
|
+
I'm on a track. To my North is a bridge over a pond.
|
503
|
+
Obvious exits: North, East, West.
|
504
|
+
|
505
|
+
Tell me what to do ? e
|
506
|
+
|
507
|
+
I'm in a damp swamp.
|
508
|
+
Obvious exits: North, West.
|
509
|
+
|
510
|
+
Tell me what to do ? n
|
511
|
+
|
512
|
+
I'm by a fishpond ...
|
513
|
+
Obvious exits: South, East.
|
514
|
+
I can also see: maneating Shark!
|
515
|
+
|
516
|
+
Tell me what to do ? e
|
517
|
+
|
518
|
+
I'm in a rather dark yard.
|
519
|
+
Obvious exits: North, East, West.
|
520
|
+
|
521
|
+
Tell me what to do ? e
|
522
|
+
|
523
|
+
I'm in the washroom.
|
524
|
+
Obvious exits: South, East.
|
525
|
+
I can also see: brass Key, wide open Door
|
526
|
+
|
527
|
+
Tell me what to do ? e
|
528
|
+
|
529
|
+
I'm in the mortuary.
|
530
|
+
Obvious exits: North, West.
|
531
|
+
I can also see: 7-pound Mallet
|
532
|
+
|
533
|
+
Tell me what to do ? n
|
534
|
+
|
535
|
+
I'm in a desolate windswept graveyard.
|
536
|
+
Obvious exits: North, South.
|
537
|
+
I can also see: newely dug open Grave, tombstone engraved: BEWARE THE WITCH
|
538
|
+
|
539
|
+
Tell me what to do ? n
|
540
|
+
|
541
|
+
I'm by a bus-stop.
|
542
|
+
Obvious exits: South.
|
543
|
+
|
544
|
+
Tell me what to do ? wait
|
545
|
+
Time passes...
|
546
|
+
A bus arrives!
|
547
|
+
Tell me what to do ? go bus
|
548
|
+
Tell me what to do ? give coins
|
549
|
+
He takes them, the bus starts, and I'm home
|
550
|
+
with Nosferatu's Bloodstone.
|
551
|
+
* Congratulations *
|
552
|
+
You win!
|
553
|
+
The game is now over.
|
@@ -102,3 +102,26 @@ drop match
|
|
102
102
|
throw axe
|
103
103
|
at stalactite
|
104
104
|
go entrance (Just "n" in the original, where a new exit opens)
|
105
|
+
say ovyez
|
106
|
+
get bloodstone
|
107
|
+
s
|
108
|
+
s
|
109
|
+
climb ladder
|
110
|
+
get ladder
|
111
|
+
w
|
112
|
+
drop ladder
|
113
|
+
drop lamp
|
114
|
+
get coins
|
115
|
+
climb ladder
|
116
|
+
n
|
117
|
+
e
|
118
|
+
e
|
119
|
+
n
|
120
|
+
e
|
121
|
+
e
|
122
|
+
e
|
123
|
+
n
|
124
|
+
n
|
125
|
+
wait
|
126
|
+
go bus
|
127
|
+
give coins
|
data/data/test/Makefile
CHANGED
@@ -6,13 +6,8 @@ RUN = ruby -I ../../lib ../../bin/scottkit
|
|
6
6
|
**default**:
|
7
7
|
@echo "Use 'make rebuild' if you are SURE that the software is correct"
|
8
8
|
|
9
|
-
rebuild:
|
10
|
-
|
11
|
-
|
12
|
-
$(RUN) -d ../adams/adv01.dat > adv01.decompile
|
13
|
-
|
14
|
-
rebuild-play:
|
15
|
-
### Rebuild crystal, etc.
|
16
|
-
|
17
|
-
.PHONY: rebuild rebuild-decompile rebuild-play
|
9
|
+
rebuild:
|
10
|
+
$(RUN) -e -s 12368 -W -f crystal.solution crystal.sao > crystal.transcript
|
11
|
+
$(RUN) -e -s 12368 -W -f t7.solution t7.sao > t7.transcript
|
18
12
|
|
13
|
+
.PHONY: rebuild
|
data/data/test/adams/Makefile
CHANGED
@@ -9,5 +9,5 @@ RUN = ruby -I ../../../lib ../../../bin/scottkit
|
|
9
9
|
rebuild:
|
10
10
|
for i in 01 02 04; do \
|
11
11
|
$(RUN) -e -s 12368 -W ../../adams/adv$$i.dat < adv$$i.solution > adv$$i.transcript; \
|
12
|
-
|
12
|
+
ruby ../../../bin/md5ruby adv$$i.transcript > adv$$i.transcript.md5; \
|
13
13
|
done
|
@@ -1,6 +1,6 @@
|
|
1
1
|
ScottKit, a Scott Adams game toolkit in Ruby.
|
2
|
-
|
3
|
-
Distributed under the GNU
|
2
|
+
(C) 2010-2017 Mike Taylor <mike@miketaylor.org.uk>
|
3
|
+
Distributed under the GNU GPL version 2 license,
|
4
4
|
Setting random seed 12368
|
5
5
|
|
6
6
|
I'm in a forest
|
@@ -1 +1 @@
|
|
1
|
-
|
1
|
+
5da0e1d1edd6e3528e3fdec3d2ac5fb5
|
@@ -1,6 +1,6 @@
|
|
1
1
|
ScottKit, a Scott Adams game toolkit in Ruby.
|
2
|
-
|
3
|
-
Distributed under the GNU
|
2
|
+
(C) 2010-2017 Mike Taylor <mike@miketaylor.org.uk>
|
3
|
+
Distributed under the GNU GPL version 2 license,
|
4
4
|
Setting random seed 12368
|
5
5
|
|
6
6
|
I'm in a Flat in london
|
@@ -1 +1 @@
|
|
1
|
-
|
1
|
+
d2518916f6fee28cf82a5f17f0cde49e
|
@@ -1,6 +1,6 @@
|
|
1
1
|
ScottKit, a Scott Adams game toolkit in Ruby.
|
2
|
-
|
3
|
-
Distributed under the GNU
|
2
|
+
(C) 2010-2017 Mike Taylor <mike@miketaylor.org.uk>
|
3
|
+
Distributed under the GNU GPL version 2 license,
|
4
4
|
Setting random seed 12368
|
5
5
|
|
6
6
|
I'm in a chapel
|
@@ -1 +1 @@
|
|
1
|
-
|
1
|
+
981b24607d46cdaea4b696d43439319f
|
@@ -1,6 +1,6 @@
|
|
1
1
|
ScottKit, a Scott Adams game toolkit in Ruby.
|
2
|
-
|
3
|
-
Distributed under the GNU
|
2
|
+
(C) 2010-2017 Mike Taylor <mike@miketaylor.org.uk>
|
3
|
+
Distributed under the GNU GPL version 2 license,
|
4
4
|
Setting random seed 12368
|
5
5
|
|
6
6
|
I'm in a small wooden hut.
|
data/data/test/t7.transcript
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
ScottKit, a Scott Adams game toolkit in Ruby.
|
2
|
-
|
3
|
-
Distributed under the GNU
|
2
|
+
(C) 2010-2017 Mike Taylor <mike@miketaylor.org.uk>
|
3
|
+
Distributed under the GNU GPL version 2 license,
|
4
4
|
Setting random seed 12368
|
5
5
|
|
6
6
|
I'm in a cave mouth
|
data/lib/scottkit/compile.rb
CHANGED
data/lib/scottkit/play.rb
CHANGED
@@ -15,8 +15,8 @@ module ScottKit
|
|
15
15
|
@lampleft = defined?(@lamptime) ? @lamptime : 0
|
16
16
|
|
17
17
|
puts "ScottKit, a Scott Adams game toolkit in Ruby."
|
18
|
-
puts "
|
19
|
-
puts "Distributed under the GNU
|
18
|
+
puts "(C) 2010-2017 Mike Taylor <mike@miketaylor.org.uk>"
|
19
|
+
puts "Distributed under the GNU GPL version 2 license,"
|
20
20
|
|
21
21
|
if file = options[:restore_file]
|
22
22
|
restore(file)
|
@@ -44,6 +44,10 @@ module ScottKit
|
|
44
44
|
break
|
45
45
|
end
|
46
46
|
words = line.chomp.split
|
47
|
+
if words.length == 0
|
48
|
+
puts "I don't understand your command."
|
49
|
+
next
|
50
|
+
end
|
47
51
|
execute_command(words[0], words[1])
|
48
52
|
if items.size > ITEM_LAMP &&
|
49
53
|
items[ITEM_LAMP].loc != ROOM_NOWHERE && @lampleft > 0
|
@@ -429,7 +433,7 @@ module ScottKit
|
|
429
433
|
@game.counters[which], @game.counter
|
430
434
|
when 82 then @game.counter += args.shift
|
431
435
|
when 83 then @game.counter -= args.shift
|
432
|
-
|
436
|
+
when 84 then print @game.noun
|
433
437
|
when 85 then puts @game.noun
|
434
438
|
when 86 then puts
|
435
439
|
when 87 then which = args.shift
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: scottkit
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.4.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Mike Taylor
|
@@ -14,6 +14,7 @@ description: ScottKit is a toolkit for compiling, decompiling and playing advent
|
|
14
14
|
games in the Scott Adams format.
|
15
15
|
email: mike@miketaylor.org.uk
|
16
16
|
executables:
|
17
|
+
- md5ruby
|
17
18
|
- scottkit
|
18
19
|
extensions: []
|
19
20
|
extra_rdoc_files:
|
@@ -26,6 +27,7 @@ files:
|
|
26
27
|
- README.md
|
27
28
|
- Rakefile
|
28
29
|
- VERSION
|
30
|
+
- bin/md5ruby
|
29
31
|
- bin/scottkit
|
30
32
|
- data/.gitignore
|
31
33
|
- data/adams/.gitignore
|