sc2ranks 0.1.2 → 0.1.3

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Files changed (4) hide show
  1. data/README.rdoc +35 -18
  2. data/VERSION +1 -1
  3. data/sc2ranks.gemspec +1 -1
  4. metadata +3 -3
@@ -22,23 +22,23 @@ of the Sc2ranks object with a battle.net profile url:
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  This will return an object with the following methods
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- * name:: Character name
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- * bnet_id:: Battle.net ID
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- * region:: Battle.net region
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- * id:: Sc2ranks id
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- * updated_at:: When the sc2ranks data was last updated
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- * achievement_points:: Current achievement point total
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- * character_code:: Character Code (sc2ranks won't have access to these anymore)
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- * portrait:: Portrait object with portrait data
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- * teams:: An array of Team objects with team data
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+ +name+:: Character name
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+ +bnet_id+:: Battle.net ID
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+ +region+:: Battle.net region
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+ +id+:: Sc2ranks id
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+ +updated_at+:: When the sc2ranks data was last updated
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+ +achievement_points+:: Current achievement point total
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+ +character_code+:: Character Code (sc2ranks won't have access to these anymore)
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+ +portrait+:: Portrait object with portrait data
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+ +teams+:: An array of Team objects with team data
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  == Portrait Data
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  The portrait object contains the following fields
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- * icon_id:: Which icon graphic to use
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- * column:: Which column in the graphic to use
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- * row:: Which row in the graphic to use
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+ +icon_id+:: Which icon graphic to use
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+ +column+:: Which column in the graphic to use
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+ +row+:: Which row in the graphic to use
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  Please see http://sc2ranks.com/api for more information on using this data.
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@@ -47,24 +47,41 @@ Please see http://sc2ranks.com/api for more information on using this data.
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  To get to a certain team quick you can use the team method on your Character
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  object
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- character.team(bracket, is_random)
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+ team = character.team(bracket, is_random)
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  Bracket can be 1 through 4. The is_random parameter defaults to false so you
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  don't need to use it. Team data does not include team members yet.
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- If you call this with 1 you get the 1v1 team immediately (or nil if it doesn't exist)
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+ If you call this with 1 you get the 1v1 team immediately (or nil if it doesn't
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+ exist.)
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  If you call it with any other parameters you get an array of teams (or [] if
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- there are none)
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+ there are none.)
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  # Get 1v1 team
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- character.team(1)
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+ team = character.team(1)
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  # Get 2v2 random team
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- character.team(2, true)
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+ team = character.team(2, true)
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  # Get 4v4 teams
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- character.team(4)
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+ team = character.team(4)
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+
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+ Once you get the team you can use the following methods to reach the data.
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+
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+ +bracket+:: The number of the bracket (1, 2, 3 or 4)
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+ +is_random+:: Whether this is a random team (true or false)
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+ +fav_race+:: Race most played for this team (zerg, terran or protoss)
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+ +updated_at+:: Time that sc2ranks.com last updated this team's data
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+ +league+:: League that this team is currently in (bronze, silver, gold, platinum or diamond)
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+ +division+:: Division that this team is in
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+ +division_rank+:: Current rank in that division
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+ +world_rank+:: Current world rank
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+ +region_rank+:: Current region rank
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+ +wins+:: Number of wins
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+ +losses+:: Number of losses
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+ +points+:: Current ladder point total
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+ +ratio+:: Ratio of wins to loses
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  == Copyright
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data/VERSION CHANGED
@@ -1 +1 @@
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- 0.1.2
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+ 0.1.3
@@ -5,7 +5,7 @@
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  Gem::Specification.new do |s|
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  s.name = %q{sc2ranks}
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- s.version = "0.1.2"
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+ s.version = "0.1.3"
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  s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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  s.authors = ["Christopher Giroir"]
metadata CHANGED
@@ -1,13 +1,13 @@
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  --- !ruby/object:Gem::Specification
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  name: sc2ranks
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  version: !ruby/object:Gem::Version
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- hash: 31
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+ hash: 29
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  prerelease: false
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  segments:
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  - 0
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  - 1
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- - 2
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- version: 0.1.2
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+ - 3
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+ version: 0.1.3
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  platform: ruby
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  authors:
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  - Christopher Giroir