sc-docs 0.0.1

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  1. data/.gitignore +4 -0
  2. data/.gitmodules +3 -0
  3. data/Gemfile +5 -0
  4. data/Gemfile.lock +48 -0
  5. data/LICENSE +21 -0
  6. data/README.md +59 -0
  7. data/bin/sc-docs +5 -0
  8. data/lib/sc_docs.rb +3 -0
  9. data/lib/sc_docs/cli.rb +54 -0
  10. data/lib/sc_docs/docs/Buildfile +8 -0
  11. data/lib/sc_docs/docs/README +8 -0
  12. data/lib/sc_docs/docs/apps/docs/Buildfile +15 -0
  13. data/lib/sc_docs/docs/apps/docs/controllers/classes.js +27 -0
  14. data/lib/sc_docs/docs/apps/docs/controllers/search_controller.js +62 -0
  15. data/lib/sc_docs/docs/apps/docs/controllers/selected_class.js +143 -0
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  17. data/lib/sc_docs/docs/apps/docs/main.js +41 -0
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  26. data/lib/sc_docs/docs/apps/docs/resources/main_page.js +91 -0
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  31. data/lib/sc_docs/docs/apps/docs/theme.js +29 -0
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  36. data/lib/sc_docs/generator.rb +145 -0
  37. data/lib/sc_docs/server.rb +21 -0
  38. data/lib/sc_docs/templates/docs.sproutcore.com/allclasses.tmpl +31 -0
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  67. data/lib/sc_docs/version.rb +4 -0
  68. data/sc_docs.gemspec +27 -0
  69. data/vendor/jsdoc/README.txt +109 -0
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  162. metadata +240 -0
@@ -0,0 +1,477 @@
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+ /**
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+ * @fileoverview This file is to be used for testing the JSDoc parser
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+ * It is not intended to be an example of good JavaScript OO-programming,
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+ * nor is it intended to fulfill any specific purpose apart from
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+ * demonstrating the functionality of the
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+ * <a href='http://sourceforge.net/projects/jsdoc'>JSDoc</a> parser
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+ *
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+ * @author Gabriel Reid gab_reid@users.sourceforge.net
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+ * @version 0.1
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+ */
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+
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+
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+ /**
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+ * Construct a new Shape object.
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+ * @class This is the basic Shape class.
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+ * It can be considered an abstract class, even though no such thing
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+ * really existing in JavaScript
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+ * @constructor
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+ * @throws MemoryException if there is no more memory
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+ * @throws GeneralShapeException rarely (if ever)
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+ * @return {Shape|Coordinate} A new shape.
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+ */
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+ function Shape(){
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+
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+ /**
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+ * This is an example of a function that is not given as a property
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+ * of a prototype, but instead it is assigned within a constructor.
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+ * For inner functions like this to be picked up by the parser, the
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+ * function that acts as a constructor <b>must</b> be denoted with
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+ * the <b>&#64;constructor</b> tag in its comment.
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+ * @type String
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+ */
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+ this.getClassName = function(){
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+ return "Shape";
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+ }
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+
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+ /**
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+ * This is an inner method, just used here as an example
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+ * @since version 0.5
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+ * @author Sue Smart
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+ */
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+ function addReference(){
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+ // Do nothing...
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+ }
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+
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+ }
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+
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+ /**
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+ * Create a new Hexagon instance.
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+ * @extends Shape
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+ * @class Hexagon is a class that is a <i>logical</i> sublcass of
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+ * {@link Shape} (thanks to the <code>&#64;extends</code> tag), but in
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+ * reality it is completely unrelated to Shape.
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+ * @param {int} sideLength The length of one side for the new Hexagon
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+ * @example
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+ * var h = new Hexagon(2);
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+ * @example
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+ * if (hasHex) {
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+ * hex = new Hexagon(5);
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+ * color = hex.getColor();
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+ * }
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+ */
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+ function Hexagon(sideLength) {
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+ }
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+
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+
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+ /**
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+ * This is an unattached (static) function that adds two integers together.
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+ * @param {int} One The first number to add
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+ * @param {int} Two The second number to add
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+ * @author Gabriel Reid
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+ * @deprecated So you shouldn't use it anymore! Use {@link Shape#getClassName} instead.
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+ */
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+ function Add(One, Two){
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+ return One + Two;
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+ }
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+
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+
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+ /**
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+ * The color of this shape
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+ * @type Color
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+ */
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+ Shape.prototype.color = null;
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+
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+ /**
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+ * The border of this shape.
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+ * @field
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+ * @type int
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+ */
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+ Shape.prototype.border = function(){return border;};
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+
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+ /*
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+ * These are all the instance method implementations for Shape
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+ */
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+
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+ /**
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+ * Get the coordinates of this shape. It is assumed that we're always talking
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+ * about shapes in a 2D location here.
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+ * @requires The {@link Shape} class
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+ * @returns A Coordinate object representing the location of this Shape
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+ * @type Coordinate[]
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+ */
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+ Shape.prototype.getCoords = function(){
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+ return this.coords;
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+ }
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+
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+ /**
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+ * Get the color of this shape.
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+ * @see #setColor
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+ * @see The <a href="http://example.com">Color</a> library.
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+ * @link Shape
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+ * @type Color
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+ */
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+ Shape.prototype.getColor = function(){
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+ return this.color;
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+ }
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+
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+ /**
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+ * Set the coordinates for this Shape
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+ * @param {Coordinate} coordinates The coordinates to set for this Shape
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+ */
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+ Shape.prototype.setCoords = function(coordinates){
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+ this.coords = coordinates;
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+ }
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+
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+ /**
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+ * Set the color for this Shape
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+ * @param {Color} color The color to set for this Shape
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+ * @param other There is no other param, but it can still be documented if
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+ * optional parameters are used
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+ * @throws NonExistantColorException (no, not really!)
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+ * @see #getColor
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+ */
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+ Shape.prototype.setColor = function(color){
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+ this.color = color;
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+ }
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+
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+ /**
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+ * Clone this shape
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+ * @returns A copy of this shape
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+ * @type Shape
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+ * @author Gabriel Reid
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+ */
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+ Shape.prototype.clone = function(){
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+ return new Shape();
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+ }
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+
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+ /**
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+ * Create a new Rectangle instance.
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+ * @class A basic rectangle class, inherits from Shape.
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+ * This class could be considered a concrete implementation class
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+ * @constructor
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+ * @param {int} width The optional width for this Rectangle
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+ * @param {int} height Thie optional height for this Rectangle
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+ * @author Gabriel Reid
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+ * @see Shape is the base class for this
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+ * @augments Shape
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+ * @hilited
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+ */
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+ function Rectangle(width, // This is the width
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+ height // This is the height
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+ ){
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+ if (width){
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+ this.width = width;
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+ if (height){
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+ this.height = height;
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+ }
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+ }
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+ }
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+
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+
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+ /* Inherit from Shape */
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+ Rectangle.prototype = new Shape();
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+
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+ /**
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+ * Value to represent the width of the Rectangle.
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+ * <br>Text in <b>bold</b> and <i>italic</i> and a
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+ * link to <a href="http://sf.net">SourceForge</a>
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+ * @private
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+ * @type int
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+ */
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+ Rectangle.prototype.width = 0;
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+
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+ /**
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+ * Value to represent the height of the Rectangle
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+ * @private
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+ * @type int
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+ */
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+ Rectangle.prototype.height = 0;
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+
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+ /**
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+ * Get the type of this object.
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+ * @type String
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+ */
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+ Rectangle.prototype.getClassName= function(){
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+ return "Rectangle";
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+ }
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+
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+ /**
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+ * Get the value of the width for the Rectangle
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+ * @type int
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+ * @see Rectangle#setWidth
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+ */
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+ Rectangle.prototype.getWidth = function(){
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+ return this.width;
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+ }
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+
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+ /**
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+ * Get the value of the height for the Rectangle.
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+ * Another getter is the {@link Shape#getColor} method in the
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+ * {@link Shape} base class.
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+ * @return The height of this Rectangle
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+ * @type int
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+ * @see Rectangle#setHeight
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+ */
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+ Rectangle.prototype.getHeight = function(){
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+ return this.height;
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+ }
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+
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+ /**
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+ * Set the width value for this Rectangle.
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+ * @param {int} width The width value to be set
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+ * @see #setWidth
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+ */
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+ Rectangle.prototype.setWidth = function(width){
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+ this.width = width;
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+ }
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+
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+ /**
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+ * Set the height value for this Rectangle.
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+ * @param {int} height The height value to be set
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+ * @see #getHeight
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+ */
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+ Rectangle.prototype.setHeight = function(height){
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+ this.height = height;
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+ }
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+
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+ /**
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+ * Get the value for the total area of this Rectangle
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+ * @return total area of this Rectangle
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+ * @type int
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+ */
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+ Rectangle.prototype.getArea = function(){
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+ return width * height;
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+ }
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+
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+
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+ /**
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+ * Create a new Square instance.
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+ * @class A Square is a subclass of {@link Rectangle}
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+ * @param {int} width The optional width for this Rectangle
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+ * @param {int} height The optional height for this Rectangle
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+ * @augments Rectangle
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+ */
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+ function Square(width, height){
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+ if (width){
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+ this.width = width;
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+ if (height){
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+ this.height = height;
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+ }
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+ }
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+
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+ }
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+
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+ /* Square is a subclass of Rectangle */
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+ Square.prototype = new Rectangle();
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+
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+ /**
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+ * Set the width value for this Shape.
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+ * @param {int} width The width value to be set
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+ * @see #getWidth
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+ */
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+ Square.prototype.setWidth = function(width){
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+ this.width = this.height = width;
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+ }
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+
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+ /**
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+ * Set the height value for this Shape
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+ * Sets the {@link Rectangle#height} attribute in the Rectangle.
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+ * @param {int} height The height value to be set
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+ */
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+ Square.prototype.setHeight = function(height){
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+ this.height = this.width = height;
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+ }
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+
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+
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+ /**
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+ * Create a new Circle instance based on a radius.
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+ * @class Circle class is another subclass of Shape
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+ * @extends Shape
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+ * @param {int} radius The optional radius of this {@link Circle }
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+ * @mixin Square.prototype.setWidth as this.setDiameter
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+ */
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+ function Circle(radius){
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+ if (radius) {
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+ /** The radius of the this Circle. */
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+ this.radius = radius;
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+ }
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+ }
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+
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+ /* Circle inherits from {@link Shape} */
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+ Circle.prototype = new Shape();
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+
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+ /**
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+ * The radius value for this Circle
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+ * @private
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+ * @type int
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+ */
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+ Circle.prototype.radius = 0;
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+
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+ /**
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+ * A very simple class (static) field that is also a constant
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+ * @final
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+ * @type float
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+ */
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+ Circle.PI = 3.14;
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+
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+ /**
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+ * Get the radius value for this Circle
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+ * @type int
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+ * @see #setRadius
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+ */
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+ Circle.prototype.getRadius = function(){
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+ return this.radius;
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+ }
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+
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+ /**
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+ * Set the radius value for this Circle
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+ * @param {int} radius The {@link Circle#radius} value to set
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+ * @see #getRadius
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+ */
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+ Circle.prototype.setRadius = function(radius){
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+ this.radius = radius;
334
+ }
335
+
336
+ /**
337
+ * An example of a class (static) method that acts as a factory for Circle
338
+ * objects. Given a radius value, this method creates a new Circle.
339
+ * @param {int} radius The radius value to use for the new Circle.
340
+ * @type Circle
341
+ */
342
+ Circle.createCircle = function(radius){
343
+ return new Circle(radius);
344
+ }
345
+
346
+
347
+ /**
348
+ * Create a new Coordinate instance based on x and y grid data.
349
+ * @class Coordinate is a class that can encapsulate location information.
350
+ * @param {int} [x=0] The optional x portion of the Coordinate
351
+ * @param {int} [y=0] The optinal y portion of the Coordinate
352
+ */
353
+ function Coordinate(x, y){
354
+ if (x){
355
+ this.x = x;
356
+ if (y){
357
+ this.y = y;
358
+ }
359
+ }
360
+ }
361
+
362
+ /**
363
+ * The x portion of the Coordinate
364
+ * @type int
365
+ * @see #getX
366
+ * @see #setX
367
+ */
368
+ Coordinate.prototype.x = 0;
369
+
370
+ /**
371
+ * The y portion of the Coordinate
372
+ * @type int
373
+ * @see #getY
374
+ * @see #setY
375
+ */
376
+ Coordinate.prototype.y = 0;
377
+
378
+ /**
379
+ * Gets the x portion of the Coordinate.
380
+ * @type int
381
+ * @see #setX
382
+ */
383
+ Coordinate.prototype.getX = function(){
384
+ return this.x;
385
+ }
386
+
387
+ /**
388
+ * Get the y portion of the Coordinate.
389
+ * @type int
390
+ * @see #setY
391
+ */
392
+ Coordinate.prototype.getY = function(){
393
+ return this.y;
394
+ }
395
+
396
+ /**
397
+ * Sets the x portion of the Coordinate.
398
+ * @param {int} x The x value to set
399
+ * @see #getX
400
+ */
401
+ Coordinate.prototype.setX = function(x){
402
+ this.x = x;
403
+ }
404
+
405
+ /**
406
+ * Sets the y portion of the Coordinate.
407
+ * @param {int} y The y value to set
408
+ * @see #getY
409
+ */
410
+ Coordinate.prototype.setY = function(y){
411
+ this.y = y;
412
+ }
413
+
414
+ /**
415
+ * @class This class exists to demonstrate the assignment of a class prototype
416
+ * as an anonymous block.
417
+ */
418
+ function ShapeFactory(){
419
+ }
420
+
421
+ ShapeFactory.prototype = {
422
+ /**
423
+ * Creates a new {@link Shape} instance.
424
+ * @return A new {@link Shape}
425
+ * @type Shape
426
+ */
427
+ createShape: function(){
428
+ return new Shape();
429
+ }
430
+ }
431
+
432
+ /**
433
+ * An example of a singleton class
434
+ * @param ... Arguments represent {@link coordinate}s in the shape.
435
+ * @constructor
436
+ */
437
+ MySingletonShapeFactory = function(){
438
+
439
+ /**
440
+ * Get the next {@link Shape}
441
+ * @type Shape
442
+ * @return A new {@link Shape}
443
+ */
444
+ this.getShape = function(){
445
+ return null;
446
+ }
447
+
448
+ }
449
+
450
+
451
+ /**
452
+ * Create a new Foo instance.
453
+ * @class This is the Foo class. It exists to demonstrate 'nested' classes.
454
+ * @constructor
455
+ * @see Foo.Bar
456
+ */
457
+ function Foo(){}
458
+
459
+ /**
460
+ * Creates a new instance of Bar.
461
+ * @class This class exists to demonstrate 'nested' classes.
462
+ * @constructor
463
+ * @see Foo.Bar
464
+ */
465
+ function Bar(){}
466
+
467
+ /**
468
+ * Nested class
469
+ * @constructor
470
+ */
471
+ Foo.Bar = function(){
472
+ /** The x. */ this.x = 2;
473
+ }
474
+
475
+ Foo.Bar.prototype = new Bar();
476
+ /** The y. */
477
+ Foo.Bar.prototype.y = '3';