sashite-pin 3.3.0 → 4.0.0

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data/README.md CHANGED
@@ -1,17 +1,15 @@
1
- # Sashite::Pin
1
+ # pin.rb
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2
 
3
3
  [![Version](https://img.shields.io/github/v/tag/sashite/pin.rb?label=Version&logo=github)](https://github.com/sashite/pin.rb/tags)
4
4
  [![Yard documentation](https://img.shields.io/badge/Yard-documentation-blue.svg?logo=github)](https://rubydoc.info/github/sashite/pin.rb/main)
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- ![Ruby](https://github.com/sashite/pin.rb/actions/workflows/main.yml/badge.svg?branch=main)
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- [![License](https://img.shields.io/github/license/sashite/pin.rb?label=License&logo=github)](https://github.com/sashite/pin.rb/raw/main/LICENSE.md)
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+ [![CI](https://github.com/sashite/pin.rb/actions/workflows/ruby.yml/badge.svg?branch=main)](https://github.com/sashite/pin.rb/actions)
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+ [![License](https://img.shields.io/github/license/sashite/pin.rb)](https://github.com/sashite/pin.rb/blob/main/LICENSE)
7
7
 
8
8
  > **PIN** (Piece Identifier Notation) implementation for Ruby.
9
9
 
10
- ## What is PIN?
10
+ ## Overview
11
11
 
12
- PIN (Piece Identifier Notation) provides an ASCII-based format for representing pieces in abstract strategy board games. PIN translates piece attributes from the [Game Protocol](https://sashite.dev/game-protocol/) into a compact, portable notation system.
13
-
14
- This gem implements the [PIN Specification v1.0.0](https://sashite.dev/specs/pin/1.0.0/).
12
+ This library implements the [PIN Specification v1.0.0](https://sashite.dev/specs/pin/1.0.0/).
15
13
 
16
14
  ## Installation
17
15
 
@@ -28,213 +26,256 @@ gem install sashite-pin
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26
 
29
27
  ## Usage
30
28
 
29
+ ### Parsing (String → Identifier)
30
+
31
+ Convert a PIN string into an `Identifier` object.
32
+
31
33
  ```ruby
32
34
  require "sashite/pin"
33
35
 
34
- # Parse PIN strings
36
+ # Standard parsing (raises on error)
35
37
  pin = Sashite::Pin.parse("K")
36
- pin.type # => :K
37
- pin.side # => :first
38
- pin.state # => :normal
39
- pin.terminal # => false
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+ pin.type # => :K
39
+ pin.side # => :first
40
+ pin.state # => :normal
41
+ pin.terminal? # => false
42
+
43
+ # With state modifier
44
+ pin = Sashite::Pin.parse("+R")
45
+ pin.state # => :enhanced
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+
47
+ # With terminal marker
48
+ pin = Sashite::Pin.parse("K^")
49
+ pin.terminal? # => true
50
+
51
+ # Combined
52
+ pin = Sashite::Pin.parse("+K^")
53
+ pin.state # => :enhanced
54
+ pin.terminal? # => true
55
+
56
+ # Invalid input raises ArgumentError
57
+ Sashite::Pin.parse("invalid") # => raises ArgumentError
58
+ ```
59
+
60
+ ### Formatting (Identifier → String)
61
+
62
+ Convert an `Identifier` back to a PIN string.
40
63
 
64
+ ```ruby
65
+ # From Identifier object
66
+ pin = Sashite::Pin::Identifier.new(:K, :first)
41
67
  pin.to_s # => "K"
42
68
 
43
- # Parse with different attributes
44
- king = Sashite::Pin.parse("K^") # Terminal king
45
- rook = Sashite::Pin.parse("+R") # Enhanced rook
46
- pawn = Sashite::Pin.parse("-p") # Diminished second player pawn
69
+ # With attributes
70
+ pin = Sashite::Pin::Identifier.new(:R, :second, :enhanced)
71
+ pin.to_s # => "+r"
72
+
73
+ pin = Sashite::Pin::Identifier.new(:K, :first, :normal, terminal: true)
74
+ pin.to_s # => "K^"
75
+ ```
47
76
 
48
- # Create identifiers directly
49
- pin = Sashite::Pin.new(:K, :first)
50
- pin = Sashite::Pin.new(:R, :second, :enhanced)
51
- pin = Sashite::Pin.new(:K, :first, :normal, terminal: true)
77
+ ### Validation
52
78
 
53
- # Validation
79
+ ```ruby
80
+ # Boolean check
54
81
  Sashite::Pin.valid?("K") # => true
55
82
  Sashite::Pin.valid?("+R") # => true
56
83
  Sashite::Pin.valid?("K^") # => true
57
84
  Sashite::Pin.valid?("invalid") # => false
85
+ ```
86
+
87
+ ### Accessing Identifier Data
58
88
 
59
- # State transformations (return new instances)
60
- enhanced = pin.enhance
61
- enhanced.to_s # => "+K"
89
+ ```ruby
90
+ pin = Sashite::Pin.parse("+K^")
91
+
92
+ # Get attributes
93
+ pin.type # => :K
94
+ pin.side # => :first
95
+ pin.state # => :enhanced
96
+ pin.terminal? # => true
97
+
98
+ # Get string components
99
+ pin.letter # => "K"
100
+ pin.prefix # => "+"
101
+ pin.suffix # => "^"
102
+ ```
103
+
104
+ ### Transformations
105
+
106
+ All transformations return new immutable instances.
62
107
 
63
- diminished = pin.diminish
64
- diminished.to_s # => "-K"
108
+ ```ruby
109
+ pin = Sashite::Pin.parse("K")
65
110
 
66
- normalized = enhanced.normalize
67
- normalized.to_s # => "K"
111
+ # State transformations
112
+ pin.enhance.to_s # => "+K"
113
+ pin.diminish.to_s # => "-K"
114
+ pin.normalize.to_s # => "K"
68
115
 
69
116
  # Side transformation
70
- flipped = pin.flip
71
- flipped.to_s # => "k"
117
+ pin.flip.to_s # => "k"
72
118
 
73
119
  # Terminal transformations
74
- terminal = pin.mark_terminal
75
- terminal.to_s # => "K^"
120
+ pin.mark_terminal.to_s # => "K^"
121
+ pin.unmark_terminal.to_s # => "K"
122
+
123
+ # Attribute changes
124
+ pin.with_type(:Q).to_s # => "Q"
125
+ pin.with_side(:second).to_s # => "k"
126
+ pin.with_state(:enhanced).to_s # => "+K"
127
+ pin.with_terminal(true).to_s # => "K^"
128
+ ```
76
129
 
77
- non_terminal = terminal.unmark_terminal
78
- non_terminal.to_s # => "K"
130
+ ### Queries
79
131
 
80
- # Type transformation
81
- queen = pin.with_type(:Q)
82
- queen.to_s # => "Q"
132
+ ```ruby
133
+ pin = Sashite::Pin.parse("+K^")
83
134
 
84
135
  # State queries
85
- pin.normal? # => true
86
- enhanced.enhanced? # => true
87
- diminished.diminished? # => true
136
+ pin.normal? # => false
137
+ pin.enhanced? # => true
138
+ pin.diminished? # => false
88
139
 
89
140
  # Side queries
90
141
  pin.first_player? # => true
91
- flipped.second_player? # => true
142
+ pin.second_player? # => false
92
143
 
93
- # Terminal queries
94
- terminal.terminal? # => true
144
+ # Terminal query
145
+ pin.terminal? # => true
95
146
 
96
- # Comparison
97
- king1 = Sashite::Pin.parse("K")
98
- king2 = Sashite::Pin.parse("k")
99
-
100
- king1.same_type?(king2) # => true
101
- king1.same_side?(king2) # => false
147
+ # Comparison queries
148
+ other = Sashite::Pin.parse("k")
149
+ pin.same_type?(other) # => true
150
+ pin.same_side?(other) # => false
151
+ pin.same_state?(other) # => false
152
+ pin.same_terminal?(other) # => false
102
153
  ```
103
154
 
104
- ## Format Specification
155
+ ## API Reference
105
156
 
106
- ### Structure
157
+ ### Types
107
158
 
159
+ ```ruby
160
+ # Identifier represents a parsed PIN with all attributes.
161
+ class Sashite::Pin::Identifier
162
+ # Creates an Identifier from attributes.
163
+ # Raises ArgumentError if attributes are invalid.
164
+ #
165
+ # @param type [Symbol] Piece type (:A to :Z)
166
+ # @param side [Symbol] Player side (:first or :second)
167
+ # @param state [Symbol] Piece state (:normal, :enhanced, or :diminished)
168
+ # @param terminal [Boolean] Terminal status
169
+ # @return [Identifier]
170
+ def initialize(type, side, state = :normal, terminal: false)
171
+
172
+ # Returns the piece type (always uppercase symbol).
173
+ #
174
+ # @return [Symbol]
175
+ def type
176
+
177
+ # Returns the player side.
178
+ #
179
+ # @return [Symbol] :first or :second
180
+ def side
181
+
182
+ # Returns the piece state.
183
+ #
184
+ # @return [Symbol] :normal, :enhanced, or :diminished
185
+ def state
186
+
187
+ # Returns the terminal status.
188
+ #
189
+ # @return [Boolean]
190
+ def terminal?
191
+
192
+ # Returns the PIN string representation.
193
+ #
194
+ # @return [String]
195
+ def to_s
196
+ end
108
197
  ```
109
- [<state-modifier>]<letter>[<terminal-marker>]
110
- ```
111
-
112
- ### Components
113
-
114
- | Component | Values | Description |
115
- |-----------|--------|-------------|
116
- | Letter | `A-Z`, `a-z` | Piece type and side |
117
- | State Modifier | `+`, `-`, (none) | Enhanced, diminished, or normal |
118
- | Terminal Marker | `^`, (none) | Terminal piece or not |
119
-
120
- ### Side Convention
121
-
122
- - **Uppercase** (`A-Z`): First player
123
- - **Lowercase** (`a-z`): Second player
124
-
125
- ### Examples
126
-
127
- | PIN | Side | State | Terminal | Description |
128
- |-----|------|-------|----------|-------------|
129
- | `K` | First | Normal | No | Standard king |
130
- | `K^` | First | Normal | Yes | Terminal king |
131
- | `+R` | First | Enhanced | No | Promoted rook |
132
- | `-p` | Second | Diminished | No | Weakened pawn |
133
- | `+K^` | First | Enhanced | Yes | Enhanced terminal king |
134
-
135
- ## API Reference
136
198
 
137
- ### Parsing and Validation
199
+ ### Constants
138
200
 
139
201
  ```ruby
140
- Sashite::Pin.parse(pin_string) # => Sashite::Pin | raises ArgumentError
141
- Sashite::Pin.valid?(pin_string) # => boolean
202
+ Sashite::Pin::Constants::VALID_TYPES # => [:A, :B, ..., :Z]
203
+ Sashite::Pin::Constants::VALID_SIDES # => [:first, :second]
204
+ Sashite::Pin::Constants::VALID_STATES # => [:normal, :enhanced, :diminished]
205
+ Sashite::Pin::Constants::MAX_STRING_LENGTH # => 3
142
206
  ```
143
207
 
144
- ### Creation
208
+ ### Parsing
145
209
 
146
210
  ```ruby
147
- Sashite::Pin.new(type, side)
148
- Sashite::Pin.new(type, side, state)
149
- Sashite::Pin.new(type, side, state, terminal: boolean)
211
+ # Parses a PIN string into an Identifier.
212
+ # Raises ArgumentError if the string is not valid.
213
+ #
214
+ # @param string [String] PIN string
215
+ # @return [Identifier]
216
+ # @raise [ArgumentError] if invalid
217
+ def Sashite::Pin.parse(string)
150
218
  ```
151
219
 
152
- ### Conversion
220
+ ### Validation
153
221
 
154
222
  ```ruby
155
- pin.to_s # => String
156
- pin.letter # => String (case determined by side)
157
- pin.prefix # => String ("+" | "-" | "")
158
- pin.suffix # => String ("^" | "")
223
+ # Reports whether string is a valid PIN.
224
+ #
225
+ # @param string [String] PIN string
226
+ # @return [Boolean]
227
+ def Sashite::Pin.valid?(string)
159
228
  ```
160
229
 
161
230
  ### Transformations
162
231
 
163
- All transformations return new `Sashite::Pin` instances:
164
-
165
232
  ```ruby
166
- # State
167
- pin.enhance # => Sashite::Pin with :enhanced state
168
- pin.diminish # => Sashite::Pin with :diminished state
169
- pin.normalize # => Sashite::Pin with :normal state
233
+ # State transformations (return new Identifier)
234
+ def enhance # => Identifier with :enhanced state
235
+ def diminish # => Identifier with :diminished state
236
+ def normalize # => Identifier with :normal state
170
237
 
171
- # Side
172
- pin.flip # => Sashite::Pin with opposite side
238
+ # Side transformation
239
+ def flip # => Identifier with opposite side
173
240
 
174
- # Terminal
175
- pin.mark_terminal # => Sashite::Pin with terminal: true
176
- pin.unmark_terminal # => Sashite::Pin with terminal: false
241
+ # Terminal transformations
242
+ def mark_terminal # => Identifier with terminal: true
243
+ def unmark_terminal # => Identifier with terminal: false
177
244
 
178
245
  # Attribute changes
179
- pin.with_type(new_type) # => Sashite::Pin with different type
180
- pin.with_side(new_side) # => Sashite::Pin with different side
181
- pin.with_state(new_state) # => Sashite::Pin with different state
182
- pin.with_terminal(boolean) # => Sashite::Pin with specified terminal status
183
- ```
184
-
185
- ### Queries
186
-
187
- ```ruby
188
- # State
189
- pin.normal?
190
- pin.enhanced?
191
- pin.diminished?
192
-
193
- # Side
194
- pin.first_player?
195
- pin.second_player?
196
-
197
- # Terminal
198
- pin.terminal?
199
-
200
- # Comparison
201
- pin.same_type?(other)
202
- pin.same_side?(other)
203
- pin.same_state?(other)
204
- pin.same_terminal?(other)
246
+ def with_type(new_type) # => Identifier with different type
247
+ def with_side(new_side) # => Identifier with different side
248
+ def with_state(new_state) # => Identifier with different state
249
+ def with_terminal(new_terminal) # => Identifier with specified terminal status
205
250
  ```
206
251
 
207
- ## Data Structure
252
+ ### Errors
208
253
 
209
- ```ruby
210
- Sashite::Pin
211
- #type => :A..:Z # Piece type (always uppercase symbol)
212
- #side => :first | :second # Player side
213
- #state => :normal | :enhanced | :diminished
214
- #terminal => true | false
215
- ```
254
+ All parsing and validation errors raise `ArgumentError` with descriptive messages:
216
255
 
217
- ## Protocol Mapping
256
+ | Message | Cause |
257
+ |---------|-------|
258
+ | `"empty input"` | String length is 0 |
259
+ | `"input exceeds 3 characters"` | String too long |
260
+ | `"must contain exactly one letter"` | Missing or multiple letters |
261
+ | `"invalid state modifier"` | Invalid prefix character |
262
+ | `"invalid terminal marker"` | Invalid suffix character |
218
263
 
219
- Following the [Game Protocol](https://sashite.dev/game-protocol/):
264
+ ## Design Principles
220
265
 
221
- | Protocol Attribute | PIN Encoding |
222
- |-------------------|--------------|
223
- | Piece Name | ASCII letter choice |
224
- | Piece Side | Letter case |
225
- | Piece State | Optional prefix (`+`/`-`) |
226
- | Terminal Status | Optional suffix (`^`) |
266
+ - **Bounded values**: Explicit validation of types, sides, states
267
+ - **Object-oriented**: `Identifier` class enables methods and encapsulation
268
+ - **Ruby idioms**: `valid?` predicate, `to_s` conversion, `ArgumentError` for invalid input
269
+ - **Immutable identifiers**: Frozen instances prevent mutation
270
+ - **Transformation methods**: Return new instances for state changes
271
+ - **No dependencies**: Pure Ruby standard library only
227
272
 
228
273
  ## Related Specifications
229
274
 
230
275
  - [Game Protocol](https://sashite.dev/game-protocol/) — Conceptual foundation
231
- - [PNN](https://sashite.dev/specs/pnn/) — Piece Name Notation
232
276
  - [PIN Specification](https://sashite.dev/specs/pin/1.0.0/) — Official specification
277
+ - [PIN Examples](https://sashite.dev/specs/pin/1.0.0/examples/) — Usage examples
233
278
 
234
279
  ## License
235
280
 
236
- Available as open source under the [MIT License](https://opensource.org/licenses/MIT).
237
-
238
- ## About
239
-
240
- Maintained by [Sashité](https://sashite.com/) — promoting chess variants and sharing the beauty of board game cultures.
281
+ Available as open source under the [Apache License 2.0](https://opensource.org/licenses/Apache-2.0).
@@ -0,0 +1,35 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Sashite
4
+ module Pin
5
+ # Constants for PIN (Piece Identifier Notation).
6
+ #
7
+ # This module defines the valid values for PIN attributes.
8
+ module Constants
9
+ # Valid piece types (uppercase symbols A-Z).
10
+ VALID_TYPES = %i[A B C D E F G H I J K L M N O P Q R S T U V W X Y Z].freeze
11
+
12
+ # Valid player sides.
13
+ VALID_SIDES = %i[first second].freeze
14
+
15
+ # Valid piece states.
16
+ VALID_STATES = %i[normal enhanced diminished].freeze
17
+
18
+ # Maximum length of a valid PIN string.
19
+ # Corresponds to "+K^" (state modifier + letter + terminal marker).
20
+ MAX_STRING_LENGTH = 3
21
+
22
+ # State modifier for enhanced state.
23
+ ENHANCED_PREFIX = "+"
24
+
25
+ # State modifier for diminished state.
26
+ DIMINISHED_PREFIX = "-"
27
+
28
+ # Empty string (no modifier).
29
+ EMPTY_STRING = ""
30
+
31
+ # Terminal marker suffix.
32
+ TERMINAL_SUFFIX = "^"
33
+ end
34
+ end
35
+ end