sams_tic_tac_toe 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +12 -0
- data/.rspec +2 -0
- data/.rubocop.yml +18 -0
- data/.travis.yml +5 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +13 -0
- data/Rakefile +6 -0
- data/bin/play_tic_tac_toe +60 -0
- data/lib/tic_tac_toe/errors/invalid_selection.rb +5 -0
- data/lib/tic_tac_toe/model/board.rb +71 -0
- data/lib/tic_tac_toe/model/board_setup.rb +30 -0
- data/lib/tic_tac_toe/model/game_state.rb +114 -0
- data/lib/tic_tac_toe/model/game_tree.rb +72 -0
- data/lib/tic_tac_toe/model/move.rb +20 -0
- data/lib/tic_tac_toe/model/move_strategy.rb +86 -0
- data/lib/tic_tac_toe/model/piece.rb +15 -0
- data/lib/tic_tac_toe/model/team.rb +29 -0
- data/lib/tic_tac_toe/model/team_collection.rb +25 -0
- data/lib/tic_tac_toe/model/teams_setup.rb +37 -0
- data/lib/tic_tac_toe/model/tile.rb +17 -0
- data/lib/tic_tac_toe/model/tile_collection.rb +165 -0
- data/lib/tic_tac_toe/presenter/board.rb +51 -0
- data/lib/tic_tac_toe/presenter/select_team.rb +21 -0
- data/lib/tic_tac_toe/utils/terminal.rb +19 -0
- data/lib/tic_tac_toe/version.rb +3 -0
- data/lib/tic_tac_toe/view/abstract/base.rb +11 -0
- data/lib/tic_tac_toe/view/board.rb +49 -0
- data/lib/tic_tac_toe/view/game_result.rb +19 -0
- data/lib/tic_tac_toe/view/select_move.rb +39 -0
- data/lib/tic_tac_toe/view/select_team.rb +39 -0
- data/lib/tic_tac_toe.rb +7 -0
- data/tic_tac_toe.gemspec +37 -0
- metadata +163 -0
checksums.yaml
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data/.gitignore
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data/.rspec
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data/.rubocop.yml
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data/.travis.yml
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data/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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In the interest of fostering an open and welcoming environment, we as
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contributors and maintainers pledge to making participation in our project and
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our community a harassment-free experience for everyone, regardless of age, body
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size, disability, ethnicity, gender identity and expression, level of experience,
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nationality, personal appearance, race, religion, or sexual identity and
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orientation.
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## Our Standards
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Examples of behavior that contributes to creating a positive environment
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include:
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* Using welcoming and inclusive language
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* Being respectful of differing viewpoints and experiences
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* Gracefully accepting constructive criticism
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* Focusing on what is best for the community
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* Showing empathy towards other community members
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Examples of unacceptable behavior by participants include:
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* The use of sexualized language or imagery and unwelcome sexual attention or
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advances
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* Trolling, insulting/derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or electronic
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address, without explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Our Responsibilities
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Project maintainers are responsible for clarifying the standards of acceptable
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behavior and are expected to take appropriate and fair corrective action in
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response to any instances of unacceptable behavior.
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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## Scope
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This Code of Conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community. Examples of
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representing a project or community include using an official project e-mail
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address, posting via an official social media account, or acting as an appointed
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representative at an online or offline event. Representation of a project may be
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further defined and clarified by project maintainers.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting the project team at eckmeier41@gmail.com. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. The project team is
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obligated to maintain confidentiality with regard to the reporter of an incident.
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Further details of specific enforcement policies may be posted separately.
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Project maintainers who do not follow or enforce the Code of Conduct in good
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faith may face temporary or permanent repercussions as determined by other
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members of the project's leadership.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
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available at [http://contributor-covenant.org/version/1/4][version]
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[homepage]: http://contributor-covenant.org
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[version]: http://contributor-covenant.org/version/1/4/
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2018 Sam Eckmeier
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# TicTacToe
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## Description
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Welcome to a game of command-line, tic-tac-toe! It's important to note that the computer is extremely
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difficult to beat. If you do, then you might be a computer. Have fun!
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## Installation
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There are two ways to play this game:
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- Download this code here, through github, execute `bundle install` from the root dir, and finally run `bin/play_tic_tac_toe`
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- Run `gem install sams_tic_tac_toe` and execute `play_tic_tac_toe`
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If you decide to download this as a gem, make sure that you have RubyGems installed by running `gem --version` in your terminal.
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If it isn't installed, refer to https://github.com/rubygems/rubygems.
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data/Rakefile
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#!/usr/bin/env ruby
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require 'bundler/setup'
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require 'irb'
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require File.expand_path("#{File.dirname(__FILE__)}/../lib/tic_tac_toe.rb")
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begin
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board_setup = Model::BoardSetup.new(
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dimensions: 3,
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board_klass: Model::Board,
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tile_collection_klass: Model::TileCollection,
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team_collection_klass: Model::TeamCollection,
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game_state: Model::GameState,
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tile_klass: Model::Tile
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)
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teams_setup = Model::TeamsSetup.new(
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team_klass: Model::Team,
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piece_klass: Model::Piece,
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move_klass: Model::Move,
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move_strategy_klass: Model::MoveStrategy
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)
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select_team_presenter = Presenter::SelectTeam.new(board_setup, teams_setup)
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select_team_view = View::SelectTeam.new(select_team_presenter, Utils::Terminal)
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begin
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select_team_view.render
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rescue InvalidSelection => e
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puts e.message
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puts 'Please Try Again :)'
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retry
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end
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board = board_setup.create_board
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board_presenter = Presenter::Board.new(board, Model::GameTree)
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board_view = View::Board.new(board_presenter, Terminal::Table)
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game_result_view = View::GameResult.new(board_presenter)
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select_move_view = View::SelectMove.new(board_presenter, Utils::Terminal)
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while board_presenter.continue?
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Utils::Terminal.clear_screen
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board_view.render
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begin
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select_move_view.render
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rescue InvalidSelection => e
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puts e.message
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puts 'Please Try Again :)'
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retry
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end
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end
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Utils::Terminal.clear_screen
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board_view.render
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game_result_view.render
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rescue StandardError
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puts 'Seems that something went wrong :( Sorry about that'
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end
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module Model
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class Board
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attr_reader :tile_collection
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def initialize(args)
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@tile_collection = args[:tile_collection]
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@team_collection = args[:team_collection]
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@game_state = args[:game_state]
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end
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def dimensions
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@tile_collection.dimensions
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end
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def set_piece(row, col, piece)
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tile = @tile_collection.find_tile(row, col)
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tile.piece = piece
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tile
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end
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def tile_available?(row, col)
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tile = @tile_collection.find_tile(row, col)
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tile.piece.nil?
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end
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def available_moves
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current_team.available_moves(self)
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end
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def available_tiles
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@tile_collection.available_tiles
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end
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def complete?
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available_tiles.count.zero? || !winner.nil?
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end
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def current_team
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@team_collection.current
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end
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def cycle_teams
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@team_collection.next
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end
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def winner
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@game_state.winner(self)
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end
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def rating(team)
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rating = @game_state.rating(self, team)
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if rating.negative?
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rating -= available_tiles.count
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elsif rating.positive?
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rating += available_tiles.count
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end
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rating
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end
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def clone
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self.class.new(tile_collection: @tile_collection.clone,
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team_collection: @team_collection.clone,
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game_state: @game_state.clone)
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end
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end
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end
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module Model
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class BoardSetup
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attr_accessor :teams
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def initialize(args)
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@board_klass = args[:board_klass]
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@tile_collection_klass = args[:tile_collection_klass]
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@team_collection_klass = args[:team_collection_klass]
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@game_state = args[:game_state]
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@tile_klass = args[:tile_klass]
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@dimensions = args[:dimensions]
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@teams = []
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end
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def create_board
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tiles = create_tiles
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@board_klass.new(tile_collection: @tile_collection_klass.new(tiles, @dimensions),
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team_collection: @team_collection_klass.new(@teams),
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game_state: @game_state.new)
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end
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private
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def create_tiles
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cnt = @dimensions**2
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(1..cnt).map { |_i| @tile_klass.new }
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end
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end
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end
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module Model
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class GameState
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def winner(board)
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tile_collection = board.tile_collection
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rows(tile_collection) || cols(tile_collection) || diags(tile_collection)
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end
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def rating(board, team)
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winner = winner(board)
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return 0 unless winner
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winner.name == team.name ? 1 : -1
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end
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private
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def current_team?(current_team, team)
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(team && current_team) && team.name == current_team.name
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end
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def team(row_i, col_i, tile_collection)
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tile = tile_collection.find_tile(row_i, col_i)
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tile.team
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end
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def rows(tile_collection)
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dims = tile_collection.dimensions
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(1..dims).each do |row_i|
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current_team = team(row_i, 1, tile_collection)
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(2..dims).each do |col_i|
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team = team(row_i, col_i, tile_collection)
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unless current_team?(current_team, team)
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current_team = nil
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break
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end
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end
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return current_team if current_team
|
45
|
+
end
|
46
|
+
|
47
|
+
nil
|
48
|
+
end
|
49
|
+
|
50
|
+
def cols(tile_collection)
|
51
|
+
dims = tile_collection.dimensions
|
52
|
+
|
53
|
+
(1..dims).each do |col_i|
|
54
|
+
current_team = team(1, col_i, tile_collection)
|
55
|
+
|
56
|
+
(2..dims).each do |row_i|
|
57
|
+
team = team(row_i, col_i, tile_collection)
|
58
|
+
|
59
|
+
unless current_team?(current_team, team)
|
60
|
+
current_team = nil
|
61
|
+
break
|
62
|
+
end
|
63
|
+
end
|
64
|
+
|
65
|
+
return current_team if current_team
|
66
|
+
end
|
67
|
+
|
68
|
+
nil
|
69
|
+
end
|
70
|
+
|
71
|
+
def left_diag(tile_collection)
|
72
|
+
current_team = team(1, 1, tile_collection)
|
73
|
+
dims = tile_collection.dimensions
|
74
|
+
|
75
|
+
(2..dims).each do |i|
|
76
|
+
team = team(i, i, tile_collection)
|
77
|
+
|
78
|
+
unless current_team?(current_team, team)
|
79
|
+
current_team = nil
|
80
|
+
break
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
current_team
|
85
|
+
end
|
86
|
+
|
87
|
+
def right_diag(tile_collection)
|
88
|
+
dims = tile_collection.dimensions
|
89
|
+
col_i = dims
|
90
|
+
current_team = team(1, col_i, tile_collection)
|
91
|
+
|
92
|
+
(2..dims).each do |row_i|
|
93
|
+
col_i -= 1
|
94
|
+
|
95
|
+
team = team(row_i, col_i, tile_collection)
|
96
|
+
|
97
|
+
unless current_team?(current_team, team)
|
98
|
+
current_team = nil
|
99
|
+
break
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
103
|
+
current_team
|
104
|
+
end
|
105
|
+
|
106
|
+
def diags(tile_collection)
|
107
|
+
team = left_diag(tile_collection)
|
108
|
+
|
109
|
+
return team if team
|
110
|
+
|
111
|
+
right_diag(tile_collection)
|
112
|
+
end
|
113
|
+
end
|
114
|
+
end
|
@@ -0,0 +1,72 @@
|
|
1
|
+
# GameTree is an n-ary tree and produces its children dynamically.
|
2
|
+
|
3
|
+
module Model
|
4
|
+
class GameTree
|
5
|
+
attr_reader :previous_move, :board
|
6
|
+
|
7
|
+
def initialize(board, previous_move = nil)
|
8
|
+
@board = board
|
9
|
+
@previous_move = previous_move
|
10
|
+
@equivalent = {}
|
11
|
+
end
|
12
|
+
|
13
|
+
class << self
|
14
|
+
def generate_game_tree(board, previous_move = nil)
|
15
|
+
new(board, previous_move)
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
def current_team
|
20
|
+
@board.current_team
|
21
|
+
end
|
22
|
+
|
23
|
+
def complete?
|
24
|
+
@board.complete? || next_game_trees.count.zero?
|
25
|
+
end
|
26
|
+
|
27
|
+
def rating(team)
|
28
|
+
@board.rating(team)
|
29
|
+
end
|
30
|
+
|
31
|
+
# Produces children based on the number of unique tile collection orientations.
|
32
|
+
# For more info, check out Model::TileCollection.
|
33
|
+
def next_game_trees
|
34
|
+
return @next_game_trees unless @next_game_trees.nil?
|
35
|
+
|
36
|
+
moves = @board.available_moves
|
37
|
+
|
38
|
+
@next_game_trees = moves.each_with_object([]) { |move, game_trees| add_game_trees(game_trees, move) }
|
39
|
+
|
40
|
+
@next_game_trees
|
41
|
+
end
|
42
|
+
|
43
|
+
private
|
44
|
+
|
45
|
+
def add_game_trees(game_trees, move)
|
46
|
+
tile = move.tile
|
47
|
+
board = @board.clone
|
48
|
+
|
49
|
+
board.set_piece(tile.row, tile.col, move.piece)
|
50
|
+
|
51
|
+
tile_collection = board.tile_collection
|
52
|
+
|
53
|
+
unless equivalent?(tile_collection.id)
|
54
|
+
add_equivalents(tile_collection)
|
55
|
+
|
56
|
+
board.cycle_teams
|
57
|
+
|
58
|
+
game_trees << self.class.generate_game_tree(board, move)
|
59
|
+
end
|
60
|
+
|
61
|
+
game_trees
|
62
|
+
end
|
63
|
+
|
64
|
+
def equivalent?(tile_collection_id)
|
65
|
+
@equivalent[tile_collection_id]
|
66
|
+
end
|
67
|
+
|
68
|
+
def add_equivalents(tile_collection)
|
69
|
+
tile_collection.equivalents.each { |tc| @equivalent[tc.id] = true }
|
70
|
+
end
|
71
|
+
end
|
72
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
module Model
|
2
|
+
class Move
|
3
|
+
attr_reader :tile, :piece
|
4
|
+
|
5
|
+
def initialize(tile, piece)
|
6
|
+
@tile = tile
|
7
|
+
@piece = piece
|
8
|
+
end
|
9
|
+
|
10
|
+
class << self
|
11
|
+
def generate_moves(piece, board)
|
12
|
+
board.available_tiles.map { |tile| generate_move(tile, piece) }
|
13
|
+
end
|
14
|
+
|
15
|
+
def generate_move(tile, piece)
|
16
|
+
new(tile, piece)
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,86 @@
|
|
1
|
+
# This class uses the MinMax algorithm with alpha/beta pruning
|
2
|
+
# This algorithim reflects the process of a player selecting moves
|
3
|
+
# That maximize their chances of winning, while another player
|
4
|
+
# Selects moves to minimize the other player's chances of winning.
|
5
|
+
# MinMax traverses a GameTree in a DFS manner and at each level promotes
|
6
|
+
# The highest or lowest GameTree leaf rating, relative to adjacent GameTrees,
|
7
|
+
# Depending on whether MinMax is executing in a maximizing or minimizing context.
|
8
|
+
# Alpha/beta pruning optimizes this algorithm by preventing redundant branch traversals.
|
9
|
+
# Once beta is <= to alpha at any level, MinMax will stop traversing adjacent GameTrees
|
10
|
+
# And promote the most optimial GameTree at that level.
|
11
|
+
# Since GameTree#next_game_trees is implemented optimally by filtering out equivalent GameTrees, it
|
12
|
+
# Improves the performance of MinMax.
|
13
|
+
# An additional optimization would be to sort GameTrees by their ratings in ascending order.
|
14
|
+
# This would allow MinMax to establish the final beta GameTree rating much quicker, and prune more branches
|
15
|
+
# Due to the ascending ordering of the GameTrees.
|
16
|
+
# MinMax's worst case runtime is O(n!)
|
17
|
+
# For more details: https://www.geeksforgeeks.org/minimax-algorithm-in-game-theory-set-4-alpha-beta-pruning/
|
18
|
+
|
19
|
+
module Model
|
20
|
+
class MoveStrategy
|
21
|
+
EvaluatedBoard = Struct.new(:game_tree, :rating)
|
22
|
+
|
23
|
+
def select_move(game_tree)
|
24
|
+
@team = game_tree.current_team
|
25
|
+
evaluated_game_tree = min_max(game_tree, 9, true, -Float::INFINITY, Float::INFINITY)
|
26
|
+
|
27
|
+
evaluated_game_tree.game_tree.previous_move
|
28
|
+
end
|
29
|
+
|
30
|
+
private
|
31
|
+
|
32
|
+
def min_max(game_tree, cut_off, maximizing, alpha, beta)
|
33
|
+
return evaluated_game_tree(game_tree) if cut_off.zero? || game_tree.complete?
|
34
|
+
|
35
|
+
cut_off -= 1
|
36
|
+
|
37
|
+
if maximizing
|
38
|
+
max(game_tree.next_game_trees, cut_off, alpha, beta)
|
39
|
+
else
|
40
|
+
min(game_tree.next_game_trees, cut_off, alpha, beta)
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|
44
|
+
def max(game_trees, cut_off, alpha, beta)
|
45
|
+
curr_eval_game_tree = nil
|
46
|
+
|
47
|
+
game_trees.each do |game_tree|
|
48
|
+
eval_game_tree = min_max(game_tree, cut_off, false, alpha, beta)
|
49
|
+
|
50
|
+
eval_game_tree.game_tree = game_tree
|
51
|
+
|
52
|
+
alpha = eval_game_tree.rating if eval_game_tree.rating > alpha
|
53
|
+
|
54
|
+
curr_eval_game_tree = eval_game_tree if
|
55
|
+
curr_eval_game_tree.nil? || eval_game_tree.rating > curr_eval_game_tree.rating
|
56
|
+
|
57
|
+
break if beta <= alpha
|
58
|
+
end
|
59
|
+
|
60
|
+
curr_eval_game_tree
|
61
|
+
end
|
62
|
+
|
63
|
+
def min(game_trees, cut_off, alpha, beta)
|
64
|
+
curr_eval_game_tree = nil
|
65
|
+
|
66
|
+
game_trees.each do |game_tree|
|
67
|
+
eval_game_tree = min_max(game_tree, cut_off, true, alpha, beta)
|
68
|
+
|
69
|
+
eval_game_tree.game_tree = game_tree
|
70
|
+
|
71
|
+
beta = eval_game_tree.rating if eval_game_tree.rating < beta
|
72
|
+
|
73
|
+
curr_eval_game_tree = eval_game_tree if
|
74
|
+
curr_eval_game_tree.nil? || eval_game_tree.rating < curr_eval_game_tree.rating
|
75
|
+
|
76
|
+
break if beta <= alpha
|
77
|
+
end
|
78
|
+
|
79
|
+
curr_eval_game_tree
|
80
|
+
end
|
81
|
+
|
82
|
+
def evaluated_game_tree(game_tree)
|
83
|
+
EvaluatedBoard.new(game_tree, game_tree.rating(@team))
|
84
|
+
end
|
85
|
+
end
|
86
|
+
end
|
@@ -0,0 +1,29 @@
|
|
1
|
+
module Model
|
2
|
+
class Team
|
3
|
+
attr_reader :name, :move_strategy, :pieces
|
4
|
+
|
5
|
+
def initialize(args)
|
6
|
+
raise ArgumentError, 'empty pieces array' if args[:pieces].empty?
|
7
|
+
|
8
|
+
@name = args[:name]
|
9
|
+
@move_strategy = args[:move_strategy]
|
10
|
+
@pieces = args[:pieces]
|
11
|
+
|
12
|
+
@pieces.each { |p| p.team = self }
|
13
|
+
end
|
14
|
+
|
15
|
+
def selected_piece
|
16
|
+
@pieces[0]
|
17
|
+
end
|
18
|
+
|
19
|
+
def computer?
|
20
|
+
!@move_strategy.nil?
|
21
|
+
end
|
22
|
+
|
23
|
+
def available_moves(board)
|
24
|
+
@pieces.each_with_object([]) do |piece, moves|
|
25
|
+
moves.concat(piece.moves(board))
|
26
|
+
end
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|