salamander 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/bin/salamander +3 -2
- data/lib/salamander.rb +2 -1
- data/lib/salamander/actor.rb +14 -14
- data/lib/salamander/canvas.rb +38 -0
- data/lib/salamander/constants.rb +0 -6
- data/lib/salamander/drawing.rb +1 -1
- data/lib/salamander/drawing/circle.rb +30 -0
- data/lib/salamander/drawing/line.rb +2 -2
- data/lib/salamander/drawing/point.rb +2 -2
- data/lib/salamander/support/radians.rb +4 -4
- data/lib/salamander/version.rb +1 -1
- metadata +4 -2
data/bin/salamander
CHANGED
@@ -7,8 +7,9 @@ class Sketch < Salamander::Actor
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include Salamander::Drawing
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end
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-
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-
Sketch.draw(
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10
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+
canvas = Salamander.setup(512, 512)
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+
Sketch.draw(canvas, ARGV[0])
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+
canvas.redraw
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while true
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event = SDL.WaitEvent
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data/lib/salamander.rb
CHANGED
@@ -3,6 +3,7 @@ require 'ruby-sdl-ffi/gfx'
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module Salamander
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require 'salamander/constants'
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require 'salamander/actor'
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+
require 'salamander/canvas'
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require 'salamander/drawing'
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# Initialize SDL and create a window
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@@ -14,6 +15,6 @@ module Salamander
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info = SDL.GetVideoInfo
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flags = (info.hw_available) ? SDL::HWSURFACE : SDL::SWSURFACE
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-
SDL.SetVideoMode(width, height, info.vfmt.BitsPerPixel, flags)
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+
Canvas.new(SDL.SetVideoMode(width, height, info.vfmt.BitsPerPixel, flags))
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end
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end
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data/lib/salamander/actor.rb
CHANGED
@@ -3,20 +3,19 @@ module Salamander
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# Executes code within the context of an Actor.
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#
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# If given a filename, reads the contents and evaluates it.
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-
def self.draw (
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-
actor = new(
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def self.draw (canvas, filename=nil, &blk)
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actor = new(canvas)
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if filename
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actor.instance_eval(File.open(filename).read, filename)
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else
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actor.instance_eval(&blk)
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end
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-
SDL.UpdateRect(screen, 0, 0, screen.w, screen.h)
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end
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-
def initialize (
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@
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def initialize (canvas)
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@canvas = canvas
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-
move_to(
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move_to(canvas.width/2, canvas.height/2)
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face :north
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color "#FFFFFF"
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end
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@@ -34,6 +33,7 @@ module Salamander
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else
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theta = angle
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end
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+
theta = theta / 180.0 * Math::PI
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x = distance * Math.cos(theta) + @x
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y = distance * Math.sin(theta) + @y
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move_to(x, y)
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@@ -45,25 +45,25 @@ module Salamander
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end
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-
# The current angle, in
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+
# The current angle, in degrees.
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def angle
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@angle
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end
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# Turn towards a new direction.
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#
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-
# 'theta' may be :right, :left, :around, or a number of
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# 'theta' may be :right, :left, :around, or a number of degrees. Positive amounts of degrees turn right, while negative amounts go to the left.
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def turn (theta)
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theta = DIRECTIONS[theta] if theta.is_a? Symbol
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face(theta + angle)
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end
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-
# Face a specific direction
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# Face a specific direction.
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#
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-
# 'theta' may be :north, :northeast, :east, etc. or a number of
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# 'theta' may be :north, :northeast, :east, etc. or a number of degrees. 0 degrees points east, and increasing amounts go clockwise.
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def face (theta)
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theta = COMPASS[theta] if theta.is_a? Symbol
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-
@angle = theta %
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@angle = theta % 360
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end
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# Gets or sets the current drawing color in numeric RGBA format.
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@@ -86,9 +86,9 @@ module Salamander
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end
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-
# The
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def
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@
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# The drawing canvas being used
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def canvas
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@canvas
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end
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end
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end
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@@ -0,0 +1,38 @@
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module Salamander
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class Canvas
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attr_reader :surface
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def initialize (surface)
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@surface = surface
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end
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def redraw
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SDL.UpdateRect(surface, 0, 0, width, height)
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end
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def point (x, y, color)
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SDL::Gfx.pixelColor(surface, x.round, y.round, color)
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end
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def line (x1, y1, x2, y2, color)
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SDL::Gfx.lineColor(surface, x1.round, y1.round, x2.round, y2.round, color)
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end
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def arc (x, y, radius, left, right, color)
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SDL::Gfx.arcColor(surface, x.round, y.round, radius.round, left.round, right.round, color)
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end
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def circle (x, y, radius, color)
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SDL::Gfx.circleColor(surface, x.round, y.round, radius.round, color)
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end
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def width
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surface.w
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end
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def height
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surface.h
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end
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end
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end
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data/lib/salamander/constants.rb
CHANGED
@@ -4,9 +4,6 @@ module Salamander
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:left => -90,
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:around => 180,
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}
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-
DIRECTIONS.each_pair do |k, v|
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DIRECTIONS[k] = v / 180.0 * Math::PI
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end
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COMPASS = {
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:east => 0,
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@@ -18,9 +15,6 @@ module Salamander
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:south => 90,
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:southeast => 45,
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}
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COMPASS.each_pair do |k, v|
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COMPASS[k] = v / 180.0 * Math::PI
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-
end
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COLORS = {
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:red => "#FF0000",
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data/lib/salamander/drawing.rb
CHANGED
@@ -0,0 +1,30 @@
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module Salamander::Drawing
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module Circle
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def arc(rotation, radius)
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direction = (rotation > 0.degrees) ? :right : :left
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# Enter the center of the arc's circle
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turn direction # Turn towards the center point
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move radius # Move to the center point
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turn :around # Face the first endpoint of the arc
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# Draw the arc
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x, y = position
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if rotation > 0.degrees
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canvas.arc(x, y, radius, angle, angle+rotation, color)
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else
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canvas.arc(x, y, radius, angle+rotation, angle, color)
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end
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# Move to the opposite side of the arc
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turn rotation.degrees
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move radius
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turn direction
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end
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def circle(radius)
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x, y = position
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canvas.circle(x, y, radius, color)
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end
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end
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end
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@@ -4,7 +4,7 @@ module Salamander::Drawing
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def line_to (x2, y2)
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x1, y1 = position
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move_to(x2, y2)
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-
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canvas.line(x1, y1, x2, y2, color)
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end
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# Draws a line 'distance' pixels long from the current position in the current drawing color.
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@@ -12,7 +12,7 @@ module Salamander::Drawing
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x1, y1 = position
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move distance, direction
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x2, y2 = position
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-
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canvas.line(x1, y1, x2, y2, color)
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end
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end
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end
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@@ -1,11 +1,11 @@
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class Numeric
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#
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# Converts from radians to degrees.
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def radians
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self
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self * 180.0 / Math::PI
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end
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#
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# Does nothing - input is assumed to be degrees already
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def degrees
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-
self
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self
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end
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end
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data/lib/salamander/version.rb
CHANGED
metadata
CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
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segments:
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- 0
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- 1
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-
-
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version: 0.1.
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- 3
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version: 0.1.3
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platform: ruby
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authors:
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- Jonathan Castello
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@@ -56,9 +56,11 @@ extra_rdoc_files: []
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files:
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- lib/salamander.rb
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- lib/salamander/canvas.rb
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- lib/salamander/support/radians.rb
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- lib/salamander/constants.rb
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- lib/salamander/actor.rb
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- lib/salamander/drawing/circle.rb
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- lib/salamander/drawing/point.rb
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- lib/salamander/drawing/line.rb
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- lib/salamander/drawing/shapes.rb
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