sakuro-nethack_utils 0.0.1
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- data/README.rdoc +26 -0
- data/Rakefile +42 -0
- data/bin/nh-fri13th +15 -0
- data/bin/nh-pom +17 -0
- data/bin/nh-rumor +4 -0
- data/data/jrumors.fal +392 -0
- data/data/jrumors.tru +359 -0
- data/data/locale/ja/LC_MESSAGES/nethack_utils.mo +0 -0
- data/data/rumors.fal +392 -0
- data/data/rumors.tru +359 -0
- data/lib/core_ext/date/nethack.rb +8 -0
- data/lib/core_ext/time/nethack.rb +7 -0
- data/lib/nethack_utils.rb +11 -0
- data/lib/nethack_utils/friday_thirteenth.rb +8 -0
- data/lib/nethack_utils/phase_of_moon.rb +24 -0
- data/lib/nethack_utils/rumor.rb +23 -0
- data/lib/nethack_utils/version.rb +8 -0
- data/nethack_utils.gemspec +34 -0
- data/po/ja/nethack_utils.po +36 -0
- data/po/nethack_utils.pot +37 -0
- metadata +83 -0
data/data/jrumors.tru
ADDED
@@ -0,0 +1,359 @@
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1
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テレパシー能力があるなら目隠しが役に立つ.
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2
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7本のろうそくを差した燭台は魔法の光で道を示す.
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3
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+
水晶の鎧が錆びることはない.
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4
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+
刀はワームを真二つにすることもある.
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5
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+
魔法の嘔吐ポンプがグルメには役立つこともあるだろう.
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6
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+
ニンフは鎖の外し方を知っている.
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7
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+
盲目の薬は見えないものを見えるようにする.
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8
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僧侶は簡単に神に願いを聞いてもらうことができる.
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9
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たとえ処女の尼僧でも,ユニコーンは気にとめない.
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10
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部屋に看護婦がいるのなら,争いの指輪は悪しき品となる.
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11
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小剣は長剣ほど良くはない.
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12
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+
サキュバスはニンフよりも更にすごいことをする.
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13
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+
古の冒険者の亡霊を除霊する杖がある.
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14
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酸のブロッブは素手で攻撃すべきだ.
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15
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ニンフとの情事はしばしば高くつく.
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16
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+
ニンフが恐いって?飾りの指輪を身につけろ.
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17
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大切な物を盗まれたくないって?もっとがらくたを持ってな!
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18
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月の満ち欠けには気をつけろ!
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19
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重要なメッセージを刻む前にはいつも床を掃除しろ.
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20
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+
イェンダーの魔除けを作り出すことは困難だ.たとえ願いの杖をもってしても.
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21
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エルフのクロークは魔法から身を守ってくれる.
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22
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+
アンバーハルクは混乱させる視線を持っている.
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23
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クロムが我が証人であるかぎり,私は二度と飢えることはない!
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24
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怪物について尋ねることは,非常に有益なことだろう.
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25
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ロングワームは背後から攻撃しろ -- 非常に安全だ!
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26
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何もないところのウナギを攻撃するのは致命的な間違いだ!
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27
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怪我に包帯を巻くと姿が見えてしまう.
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28
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弓で怪物を殴るのはそれほど良い考えではない.
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29
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注意しろ!魔法使いが待ち伏せているぞ!
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30
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看護婦には親切に.武器をはずして服を脱ぎなさい.
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31
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消化されるのは非常に遅いプロセスだ.
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32
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白紙の巻物はもっと面白い読み物になる.
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33
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目が見えない?さまよう目を捕まえな!
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34
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本屋は決して巻物を読まない.ただ運び去るだけだ.
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35
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化学のイロハ: 水を酸に混ぜるべからず.
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36
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簡明な征服.制御,混乱,懇願,非難
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37
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エネルギーを大切に,灯りを消しましょう.
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38
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墓をほりおこすのはいい考えとは言えないことがある…
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39
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ディリジウムの結晶は本当に珍しい.
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40
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犬は乾し肉の匂いに引き寄せられる.
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41
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犬は迷信深い.決して呪われた品を踏もうとしない.
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42
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幽霊の飼い犬は怒っているのではない.単に空腹なのだ.
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43
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忘れるな!大きな犬は小さい犬よりずっと殺しにくい.
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44
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店主にちょっかいを出すのはやめろ.さもなくばギルドがお前を付け狙う.
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45
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ドラゴンは決して子供を鞭打たない.どうせ感じないのだから.
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46
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にんじんを食べなさい.目にいい.
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47
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凍った球体を食べるのは,イエティを食べるようなものだ.
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48
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殺人蜂を食べるのは,サソリを食べるようなものだ.
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49
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天狗を食べるのは,ニンフを食べるようなものだ.
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50
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レイスを食べるのは価値のある経験だ!
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51
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未払いのレプラコーンを食べると得になることもある.
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52
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このあたりではエルベレスは絶大な人気がある.
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53
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エルフの死体は睡魔と両立しない.時には神々さえも.
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54
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エルフのクロークは錆びない.
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55
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邪悪なプレイヤーにさえ守護天使がいる.
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56
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魔法をかけた歯で戦ってみたかい?
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57
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混乱している時に巻物を読んでみたか?
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58
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トロルを大きな箱に入れてみたか?
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59
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薬に何かを浸す人がいるのはどうしてか不思議に思ったことはないか?
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60
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高価なカメラは突き刺すようなフラッシュライトを持っている.
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61
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階段が多ければ行き先も多い.
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62
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火の文字は怪物を思い止まらせるかもしれない.
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63
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快適に過ごすためには『Elbereth』と刻め.
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64
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宝石は無造作に投げ捨てるにはあまりにも貴重だ.
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65
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腹が減った?指輪をするのをやめるんだな!
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66
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暑すぎる? イェンダーの魔除けを外して出口から離れろ!
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67
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神は聖職者には多くを期待している.
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68
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神は半神を軽蔑している.
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69
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質問? rec.games.roguelike.nethackにどうぞ.
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70
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墓を掘りおこすと,時として金持ちになれる.
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71
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モンタグの野郎は鞄に巻物を入れている.
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72
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薬瓶は注意して扱うように -- 幽霊が中にいるかもしれない.
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73
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聖水にはたくさんの使い途がある.
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74
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馬は乗り手を信頼する.たとえそれほど信頼するに値しない乗り手でも.
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75
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飢餓は犬にとって混乱させるような経験だ!
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76
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かつて急いで食べすぎて窒息死したハッカーを知っている.
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77
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曲がりくねった小さな通路の迷路の匂いがする.
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78
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願いの杖を願わねばよかっのたにと願う.(願望的思考.)
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79
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巨人とキャッチボールをするとはお勧めできんな.
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80
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見張っているぞ -- イェンダーの魔法使い
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81
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アイスボックスは食料を新鮮に保つ.
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82
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罰せられているなら,その罰は強力無比な武器となる.
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83
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大魔法使いを殺したのなら,半神への道が開かれる.
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84
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穴を掘る杖が欲しければ,ミノタウロスにお願いすることだ.
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85
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攻撃を命中させたいのなら,短剣を使いなさい.
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86
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店で盗みを働きたいなら,犬を訓練することだ.
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87
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道に迷ったのなら,次から店で地図を買うようにすることだ.
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88
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店の中では,買いものをする前に値札を見た方がいい.
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89
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店の中で杖を使うのは行儀の悪いことだ.
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90
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真夜中に墓場を訪れるのは危険だ.
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91
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笛を吹いて犬を呼ぶのは良い考えであるとは限らない.
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92
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大魔法使いはいくらかの助けを雇ったと噂されている.
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93
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"status"を"statue"にするのはeではなくcである.
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94
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ユニコーンにルビーを差し出すのは良い考えだろう.
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95
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あなたの犬が石になるのは異様に悲しい.
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96
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dの世界を食べるのはdである.
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97
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鎧は錆びないようにしておけ.
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98
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武器を酸に近付けるな.
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99
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自分と同じ属性のユニコーンを殺すと運が悪くなる.
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100
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皮には防水性がある.牛が傘をさしているのを見たことがあるかい?
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101
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レプラコーンはこの迷宮で最も腕のいいスリだ.
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102
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トカゲの死体はコカトリスから守ってくれる.
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103
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金を失うのはささいな損失,名誉を失うのは大きな損失,勇気を失うのは何もかも終わり.
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104
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大抵の怪物は泳げない.
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105
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音楽には頑固な跳ね橋に作用する魔力がある.
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106
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音楽には残忍な獣をなだめる魔力がある.
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107
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決して番兵を攻撃するな.
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108
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ロングワームには決して乗るな.
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109
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呪いの言葉を刻むのに決して最上の武器を使ってはいけない.
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110
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重い荷物を抱えて戦うのは容易ではない.
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111
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看護婦は裸の人間に触るように慣れている.害は加えない.
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112
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ニンフは鎖かたびら以上のものでも奪い去ることができる.
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113
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そのうち仔犬は大きな犬になり,あなたはそれを誇りにすることだろう.
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114
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雌の怪物だけが卵を生むことができる.
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115
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缶詰を開けるのは難しい.特に素手の時は.
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116
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オークと殺人蜂は生活様式を同じにしている.
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117
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オークは暗い部屋では子をなすことはできない.
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118
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不器量なニンフは害がない.
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119
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AD&Dをプレイするのは役に立つかもしれない.
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120
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ガントレットをプレイするのはある状況では啓発的だ.
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121
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ビリヤードをプレイするのは店の中で役に立つ.
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122
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店主を変化させるとより安全になるかもしれない.
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123
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あなたの犬を変化させると多分より安全だ.
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124
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薬は普通は混ざらない.だが時々...
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125
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しーっ! 鏡のしわざだ!
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126
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瞬間移動の指輪を身に付けよ.猛攻撃から運び去ってくれる.
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127
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光線はブーメランではない.もちろん.だがしかし...
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128
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洞窟に入る前に説明書を読め -- さもなくば殺されるであろう.
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129
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ハーバートを読むことは,あるケースで啓発的だ.
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130
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トールキンを読むことは助けになるだろう.
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131
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酔っぱらって巻物を読むことは,混乱した結果をもたらすだろう.
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132
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ドラゴンに騎乗するのは天にものぼる経験になるだろう.
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133
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錆の怪物は水を好む.だがしかし,奴等が嫌う薬もある.
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134
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鞄は中身を華氏452まで守ることができる.
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135
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巻物の文字が薄れた? 熱のせいじゃなく,濡れたせいだ.
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136
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店主はクレジットカードもうけつける.ただし,現金で支払うかぎり.
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137
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店主は1マイル向こうの観光客でもアロハシャツによって見分けることができる.
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138
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店主は一卵性双生児を見分けることができない.
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139
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店主は字を読めない.店の中に刻むことに意味はあるか?
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140
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店主は信じられないほど忍耐強い.
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141
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店主は観光客には値段をふっかけることもある.
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142
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店主は復讐より金に価値をおく.
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143
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飼いならすことができる怪物もいる.ドラゴンをならしたハッカーに会ったこともある.
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144
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かつて誰かが言ったことには,<を登ったものは>を降りてくるかもしれない.
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145
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誰かが落し穴にトゲを仕掛けていたぞ!
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146
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時に怪物はあなたを攻撃しないで互いに戦うこともある.
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147
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ほうれん草,にんじん,ゼリー -- 看護婦に相応しい食事!
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148
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腐った肉は毒よりも体に悪い!
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149
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遠視は単なるコツだ.一度やり方を知れば,簡単なこと.
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150
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レプラコーン信用金庫は魔法の記念倉庫の一部門ではない.
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151
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イェンダーの魔法使いにとって,死はちょっとした経験でしかない.
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152
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最高の装備は,もちろん最も高くつく.
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153
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神はやっかいな聖職者を評価しない.
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154
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ペットの犬を殺すと神は怒る.
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155
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魔法のマーカは剣より強し.
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156
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月はこのゲームに影響する唯一の天体ではない.
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157
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オークはエルフリストという名の幅広の剣を振りまわした.あなたは死んだ...
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158
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何も起こらない杖の秘密.もう一度試してみろ!
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159
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鏡には常に神秘的な何かがあった.
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160
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迷宮の奥深くにはマスターマインドがある.
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161
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動物園には莫大な宝が隠されている.
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162
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目に見えるよりも更なる魔法がこの洞窟にある.
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163
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大きな犬を褒めても害はない.
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164
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ミミックを食べるのに似たことはない.
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165
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昔,ランスを持って馬に乗るのが大好きなランスロットという騎士がいた.
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166
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ゼラチンキューブはあなたを麻痺させることができるらしい.
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167
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ジョウビレックスは穴堀りの杖を恐れているらしい.
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168
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メデューサはあなたを台座に置きたがっているそうだ.
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169
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ヴラドは生きているらしい!! ... 迷宮の中で.
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170
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しばしば『Elbereth』について書かれているらしい.
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171
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軽量化の鞄にはなんでも入れられるわけではないそうだ.
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172
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祝福されたクアシトの肉の缶詰は素早い食事になるそうだ.
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173
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猫は罠を避けるそうだ.
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174
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洞窟グモは,時おり洞窟グモの卵を食べるそうだ.
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175
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賢い魔法使いの持つ能力値.18/** 24 18 24 24 24
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176
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にんにくは正しく扱えば良いお守りになるそうだ.
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177
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呪われた瞬間移動の巻物はあなたを危機に陥れるかもしれない.
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178
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ダイヤモンドはもう一つの種類の幸せの石らしい.
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179
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犬は物を取ってくるように訓練することができるそうだ.
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180
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ゼラチンキューブは健康的な朝食をつくるそうだ.
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181
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巨人はちゃんと食べることで強くなるそうだ.試してみな!
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182
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グリッドバグはすれ違う時には攻撃しないらしい.
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183
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レンバスはとても軽い食事らしい.
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184
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重しには奇妙な引力があるが,悪運ではないらしい.
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185
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どんな名前で呼ぼうとも,鍵開け器具は鍵開け器具だそうだ.
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186
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幸運な魔除けは毒の矢から守ってくれるらしい.
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187
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鏡はさまよう目を動けなくするが,あなたはそれを見ることができるらしい.
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188
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中立の人間は,ジャイアントスレイヤーを手に入れるだろう.
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189
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変化の罠は魔法の罠なので,魔法防御があれば防げるらしい.
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190
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回復の薬は病気の薬を打ち消すらしい.
|
191
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怪物を探す薬は,しばしば双方向に働くそうだ.
|
192
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流し台は床より高い場所から見るとまた違って見えるらしい.
|
193
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召喚された悪魔はゲームを好転させるかもしれない.
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194
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レイスの肉の缶詰は珍しい晩餐の体験だそうだ.
|
195
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+
ユニコーンは幸運をもたらすかもしれない.
|
196
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無力化の杖は変化の杖のようなものらしい.
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197
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施錠の杖は扉以外のものも閉めることができるらしい.
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198
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変化の杖はゲームを変えることができるらしい.
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199
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魔法使いは二度目以降はより強力にさえなっているらしい.
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200
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ゾーンはあなたを追跡する時に障害物のことは気付きもしないらしい.
|
201
|
+
クレジットカードの乱用は遅かれ早かれ衝撃を与えるだろう.
|
202
|
+
魔除けは大抵のものと同じように,命を奪うことも救うこともあるらしい.
|
203
|
+
祭壇は祝福を識別することができるらしい.
|
204
|
+
ウーズは靴をかじり,岩もぐらは靴を食べるそうだ.
|
205
|
+
缶詰の爆発で死んだ不幸なハッカーがいるそうだ.
|
206
|
+
骨董屋は常に貴重な宝石に興味をもっているらしい.
|
207
|
+
傷を包帯で巻くことは存在を知らしめることになるらしい.
|
208
|
+
酔っぱらいの薬は薄めることはできるが,効かなくすることはできない.
|
209
|
+
注意して聞けば,隠し扉の音が聞けるそうだ.
|
210
|
+
にんじんとにんじんジュースは視力を良くするらしい.
|
211
|
+
洞窟グモは高価な健康食とはみなされていないそうだ.
|
212
|
+
半神は手に入れたこの世の持ちものを手放さねばならない.
|
213
|
+
風のジンを起こすことは,高くつく間違いかもしれない.
|
214
|
+
ドラゴンの鱗は魔法をかける価値があるらしい.
|
215
|
+
泉にコインを投げ入れても,願いをかなえてはくれないだろう.
|
216
|
+
ドワーフは秩序正しく自分の仕事に専念しているそうだ.
|
217
|
+
こうもりの死体を食べると,しばらくこうもりのようになるらしい.
|
218
|
+
クラムを食べると活発に動くらしい.
|
219
|
+
青色ゼリーを食べると寒気が襲ってくるらしい.
|
220
|
+
迷宮からの脱出は,終りの始まりに過ぎないらしい.
|
221
|
+
思いもよらないすきま風を感じることは,一種の突破口になるだろう.
|
222
|
+
呪われた灰色の石を発見することは常に不運なことだそうだ.
|
223
|
+
レベルが上がることは,視力を増すことのできる経験だそうだ.
|
224
|
+
小さなヘビの肉が美味なることは稀だが,それでもなお健康的だそうだ.
|
225
|
+
器用さの小手には隠された魔法のタッチがあるらしい.
|
226
|
+
天国へ行くのは迷宮から抜け出すもう一つの方法に過ぎない.
|
227
|
+
金色ナーガはあなたがそうである限り,法を守る住人だそうだ.
|
228
|
+
グレムリンは今よりも涼しさを感じさせてくれるかもしれない.
|
229
|
+
グリッドバグはデカルト座標に厳密である.
|
230
|
+
ニンフを食べるとしばしばハッカーは飛んだり跳ねたりするように感じるそうだ.
|
231
|
+
変化制御の能力を持っていれば,ショックを受けることもないだろう.
|
232
|
+
食料を平らげるのが難しいなら,あとひとかじりで死に至ることがあるそうだ.
|
233
|
+
眼鏡をかけていないのなら,どうしてにんじんを嫌がるのか?
|
234
|
+
足元のゆるんだ板に気付いたら,その上に乗らない方がいいそうだ.
|
235
|
+
底からスタートしたのなら,行くべき唯一の場所は上だそうだ.
|
236
|
+
天国に瞬間移動したならば,既に死んでいると思われるそうだ.
|
237
|
+
店ではツケも請求されるそうだ.
|
238
|
+
軽い時には石を通り抜ける方法を考え付くかもしれない.
|
239
|
+
迷宮で鏡を壊すと7年にわたって不幸にみまわれるそうだ.
|
240
|
+
普通迷宮ではいかなる運も持ち合わせていないそうだ.
|
241
|
+
祝福された幸せの石はあなたの神の機嫌を良くするそうだ.
|
242
|
+
大魔法使いを殺す方が,大人しくさせるより簡単だそうだ.
|
243
|
+
警備員に会うためには,たった1ゴールド盗むだけでいいそうだ.
|
244
|
+
うまく薬を混ぜ合わせると,爆発が起こるらしい.
|
245
|
+
メデューサをちらりと見られても偶然の幸運とは言えないそうだ.
|
246
|
+
店主を殺すと運が悪くなるらしい.
|
247
|
+
怪物は怪物を怯えさせる巻物を踏めないらしい.
|
248
|
+
大抵の怪物はフルートの演奏には極めてうんざりしているそうだ.
|
249
|
+
ミイラの死体は保存状態が悪いらしい.
|
250
|
+
願いの杖はもちろん厳重にガードされているそうだ.
|
251
|
+
岩の下のがらくたには誰も見向きもしないらしい.
|
252
|
+
ユニコーンの角が錆びるなんてことはないらしい.
|
253
|
+
探検家が永久に生きられるかどうか誰も知らないそうだ.君は?
|
254
|
+
とある薬の中には風のジンが入っているという事実は決して変わらないそうだ.
|
255
|
+
とある薬の中には幽霊が入っているという事実は決して変わらないそうだ.
|
256
|
+
ニンフはいつもロックンロールにひっかかるそうだ.試してみな!
|
257
|
+
一旦オログハイを缶詰にすれば,再び顔を出すことはないだろう.
|
258
|
+
昔々,ザンは決して靴を引っ掻こうとはしなかったそうだ.
|
259
|
+
経験を積んだ魔法使いのみが天狗をごまかすことができるらしい.
|
260
|
+
混沌に属する者のみが店主を殺しても大丈夫だそうだ.
|
261
|
+
メスの怪物のみが卵を生むことができるそうだ.
|
262
|
+
角笛を本当に下手に演奏すると,本当にいいことがあるらしい.
|
263
|
+
輝く薬をこすっても,魔法のランプにはならないそうだ.
|
264
|
+
メスはアサメではないが故になまくらになる.
|
265
|
+
店主はつるはしが嫌いらしい.
|
266
|
+
店主はペットを店に入れても気にしないらしい.
|
267
|
+
店主はあなたが店にこっそり入っても普段は気にしないらしい.
|
268
|
+
店主はしばしば財布の中に多額の金を持っているらしい.
|
269
|
+
店主はあなたが忘れたことでも覚えていることがあるらしい.
|
270
|
+
流し台と鎧が相容れることはない.すぐにクロークを脱ぐのだ!
|
271
|
+
流し台に流れているもの: 熱いの,冷たいの,風味いろいろ.
|
272
|
+
ヘビ使いは魅力的なのではなく,単に音楽の才能があるだけなのだそうだ.
|
273
|
+
兵士は常に備え,そして大抵は身を守っているらしい.
|
274
|
+
幸か不幸か,あなたの背負い袋で孵る卵があるそうだ.
|
275
|
+
火蟻はあなたを熱い食事にしてしまうそうだ.
|
276
|
+
ホルンには熱い音楽を奏でるものもあり,またあるものは言葉にできないほど冷たいそうだ.
|
277
|
+
ヒューマノイドには完全に人間なのもいるそうだ.
|
278
|
+
店主の中には宝石を家宝と考えている者がいるらしい.
|
279
|
+
宝石を鑑定できる店主もいるが,それを告げようとはしないそうだ.
|
280
|
+
石の中には,他の石よりもずっとずっと重い物があるらしい.
|
281
|
+
イエティには熱い空気で満たされているものがいるらしい.
|
282
|
+
警備の固いところには,何か特別な物があるそうだ.
|
283
|
+
韋駄天の靴は水の上を歩けるほどには速くしてくれないそうだ.
|
284
|
+
瞬間移動の罠は悪魔の所業らしい.
|
285
|
+
天狗は指輪を装備しないらしい.あなたはするべきか?
|
286
|
+
天狗はそれが得意なのにもかかわらず決して金を盗まないらしい.
|
287
|
+
一度盗まれた物は,再び盗まれるらしい.ニンフに頼んでみろ.
|
288
|
+
デルファイの賢者はトカゲの死体が混乱させるようなものではないことを知っているらしい.
|
289
|
+
エルベルスの御手はあなたの祈りを妨げるそうだ.
|
290
|
+
レプラコーンの王はクロイソスとおなじくらい金持ちだそうだ.
|
291
|
+
イェンダーの魔法使いは精神分裂症で自殺的らしい.
|
292
|
+
経験を積んだキャラクタは,祭壇を改宗させる方法を知っているらしい.
|
293
|
+
神々はご機嫌麗しい時あなたの足元に物を落すそうだ.
|
294
|
+
透明なナズグルという考えにはある指輪がむすびついている.
|
295
|
+
湖の貴夫人は,今はどこかの泉にいるらしい.
|
296
|
+
田舎の店主は失礼な旅行者にいやな顔をするそうだ.
|
297
|
+
吸血鬼の塔への唯一の扉は,その最下層にあるそうだ.
|
298
|
+
良いジンとは感謝しているジンだけだそうだ.
|
299
|
+
虐殺について重要なのは,それが両方向に働くということだそうだ.
|
300
|
+
ユニコーンの角の法則とは,壊れていないものは直さないということだそうだ.
|
301
|
+
霧の曇からの眺めは本当によく動く.
|
302
|
+
店の壁は特別堅い物質で出来ているそうだ.
|
303
|
+
浮遊の靴を失うには少なくとも15通りの方法があるそうだ.
|
304
|
+
ガラス玉を投げることは,石を投げるのと同じことらしい.
|
305
|
+
岩に侵入することは,おそらく価値のないことだろう
|
306
|
+
ユニコーンは貴重な宝石を好むそうだ.
|
307
|
+
祭壇で祈るとそこにある水が時々聖水になるらしい.
|
308
|
+
排水口に落ちたものがまた上ってくることがあるそうだ.
|
309
|
+
ファイアブランドという名の長剣を装備すると,涼しく感じるらしい.
|
310
|
+
フロストブランドという名の長剣を装備すると,熱くなるらしい.
|
311
|
+
さまよう目は自分の顔を拭けないらしい.
|
312
|
+
さまよう目があれば暗闇でも見えるそうだ.
|
313
|
+
ユニコーンにルビーをくわえさせることができれば幸運になるらしい.
|
314
|
+
あなたはあなたが食べたものになるらしい.
|
315
|
+
運が良ければ祭壇で銘のある武器を見出すことができるだろう.
|
316
|
+
コカトリスの卵を触っても平気らしい.それで?
|
317
|
+
反射の魔除けを壊すことはできないらしい.
|
318
|
+
常に望んだものが得られるわけではないらしい.
|
319
|
+
最終試練に向けて,常に準備を怠ってはいけない.
|
320
|
+
鍵のかかった店へ入るにはドワーフに頼むべきらしい.
|
321
|
+
天の啓示のために祈るがいい.
|
322
|
+
信心深くお金を寄付すべきだそうだ.
|
323
|
+
ヤモリを食べて健康になるなど絶対に有り得ないそうだ.
|
324
|
+
死人がえしの杖を自分に振りかざすのは愚かなことだと言われている.
|
325
|
+
魔法使いの城にはブービートラップが仕掛けられているらしい.
|
326
|
+
自分の犬を殺すと神は立腹なさるらしい.
|
327
|
+
祈り過ぎると神は立腹なさるらしい.
|
328
|
+
迷宮の奥深くの城には強力な魔法の道具が隠されているらしい.
|
329
|
+
コカトリスの死体を装備する者の前には岩だらけの道ができるらしい.
|
330
|
+
野性の犬に食料を与えてやれば,飼い慣らせるかもしれない.
|
331
|
+
満腹の時にはどの食料もまずい.
|
332
|
+
トロルはゴムのようだと言われている.彼らは打たれても立ち直り続ける.
|
333
|
+
幽霊には引きつけて回り込む戦法を取ってみよ.
|
334
|
+
濡れた巻物に魔法のマーカを使ってみなさい.
|
335
|
+
不正をふたつ重ねても正義にはならないが,三つの残りものならそうなる.
|
336
|
+
ワルキューレは北からやってきたのに相応しい能力を持っている.
|
337
|
+
吸血鬼はにんにくを嫌っている.
|
338
|
+
倉庫の番兵は彼らの主人を決して邪魔しない.
|
339
|
+
菜食主義者は苔や海藻が好きだ.
|
340
|
+
お客様には店主を虐殺なさらぬようお願い申し上げます.
|
341
|
+
注意しろ!魔法使いが戻ってくるぞ.
|
342
|
+
ドラゴンには水の罠は効かない.
|
343
|
+
コカトリスは空腹になると何を食べるのだろう?
|
344
|
+
ガラス人間はエプロンを必要としない.
|
345
|
+
何故これが「魔法の」マーカと呼ばれるか分かるかい?
|
346
|
+
どうして傭兵と呼ぶのだと思う?
|
347
|
+
正気の人間ならだれでも『Elbereth』を刻むのはなぜだろう?
|
348
|
+
あまりに多くの望みは極めて少ない実りしかもたらさぬ.
|
349
|
+
兵隊蟻を買収することはできない.
|
350
|
+
裏口から店を出ることはできない.そんなものはないのだ!
|
351
|
+
純度の高いアルコールの入った薬ビンを見つけるかもしれない.
|
352
|
+
祝福された薬瓶に浸してみるのもいいかもしれない.
|
353
|
+
悪魔の貴族を買収することもできるかもしれぬ.
|
354
|
+
お前が透明なら店主をだますことも可能だろう.
|
355
|
+
量子力学者についての知識をつけておくべきだ.
|
356
|
+
真夜中に死体安置所に行くつもりか???
|
357
|
+
犬は何を食べたら良いか知っている.よく見てみたまえ.
|
358
|
+
自らに杖を振りかざし,何が起こるか確かめよ...
|
359
|
+
死人がえしの杖を振りかざせば,お前の犬は生き返るかもしれない.
|
Binary file
|
data/data/rumors.fal
ADDED
@@ -0,0 +1,392 @@
|
|
1
|
+
"So when I die, the first thing I will see in heaven is a score list?"
|
2
|
+
1st Law of Hacking: leaving is much more difficult than entering.
|
3
|
+
2nd Law of Hacking: first in, first out.
|
4
|
+
3rd Law of Hacking: the last blow counts most.
|
5
|
+
4th Law of Hacking: you will find the exit at the entrance.
|
6
|
+
A chameleon imitating a mail daemon often delivers scrolls of fire.
|
7
|
+
A cockatrice corpse is guaranteed to be untainted!
|
8
|
+
A dead cockatrice is just a dead lizard.
|
9
|
+
A dragon is just a snake that ate a scroll of fire.
|
10
|
+
A fading corridor enlightens your insight.
|
11
|
+
A glowing potion is too hot to drink.
|
12
|
+
A good amulet may protect you against guards.
|
13
|
+
A lizard corpse is a good thing to turn undead.
|
14
|
+
A long worm can be defined recursively. So how should you attack it?
|
15
|
+
A monstrous mind is a toy forever.
|
16
|
+
A nymph will be very pleased if you call her by her real name: Lorelei.
|
17
|
+
A ring of dungeon master control is a great find.
|
18
|
+
A ring of extra ring finger is useless if not enchanted.
|
19
|
+
A rope may form a trail in a maze.
|
20
|
+
A staff may recharge if you drop it for awhile.
|
21
|
+
A visit to the Zoo is very educational; you meet interesting animals.
|
22
|
+
A wand of deaf is a more dangerous weapon than a wand of sheep.
|
23
|
+
A wand of vibration might bring the whole cave crashing about your ears.
|
24
|
+
A winner never quits. A quitter never wins.
|
25
|
+
A wish? Okay, make me a fortune cookie!
|
26
|
+
Afraid of mimics? Try to wear a ring of true seeing.
|
27
|
+
All monsters are created evil, but some are more evil than others.
|
28
|
+
Always attack a floating eye from behind!
|
29
|
+
An elven cloak is always the height of fashion.
|
30
|
+
Any small object that is accidentally dropped will hide under a larger object.
|
31
|
+
Archeologists find more bones piles.
|
32
|
+
Austin Powers says: My Mojo is back! Yeah, baby!
|
33
|
+
Balrogs do not appear above level 20.
|
34
|
+
Banana peels work especially well against Keystone Kops.
|
35
|
+
Be careful when eating bananas. Monsters might slip on the peels.
|
36
|
+
Better leave the dungeon; otherwise you might get hurt badly.
|
37
|
+
Beware of the potion of nitroglycerin -- it's not for the weak of heart.
|
38
|
+
Beware: there's always a chance that your wand explodes as you try to zap it!
|
39
|
+
Beyond the 23rd level lies a happy retirement in a room of your own.
|
40
|
+
Changing your suit without dropping your sword? You must be kidding!
|
41
|
+
Close the door! You're letting the heat out!
|
42
|
+
Cockatrices might turn themselves to stone faced with a mirror.
|
43
|
+
Consumption of home-made food is strictly forbidden in this dungeon.
|
44
|
+
Dark room? Your chance to develop your photographs!
|
45
|
+
Dark rooms are not *completely* dark: just wait and let your eyes adjust...
|
46
|
+
David London sez, "Hey guys, *WIELD* a lizard corpse against a cockatrice!"
|
47
|
+
Death is just life's way of telling you you've been fired.
|
48
|
+
Demi-gods don't need any help from the gods.
|
49
|
+
Demons *HATE* Priests and Priestesses.
|
50
|
+
Didn't you forget to pay?
|
51
|
+
Didn't your mother tell you not to eat food off the floor?
|
52
|
+
Direct a direct hit on your direct opponent, directing in the right direction.
|
53
|
+
Do you want to make more money? Sure, we all do! Join the Fort Ludios guard!
|
54
|
+
Does your boss know what you're doing right now?
|
55
|
+
Don't bother wishing for things. You'll probably find one on the next level.
|
56
|
+
Don't eat too much: you might start hiccoughing!
|
57
|
+
Don't play NetHack at your work; your boss might hit you!
|
58
|
+
Don't tell a soul you found a secret door, otherwise it isn't a secret anymore.
|
59
|
+
Drinking potions of booze may land you in jail if you are under 21.
|
60
|
+
Drop your vanity and get rid of your jewels! Pickpockets about!
|
61
|
+
Eat 10 cloves of garlic and keep all humans at a two-square distance.
|
62
|
+
Eels hide under mud. Use a unicorn to clear the water and make them visible.
|
63
|
+
Elf has extra speed.
|
64
|
+
Engrave your wishes with a wand of wishing.
|
65
|
+
Eventually you will come to admire the swift elegance of a retreating nymph.
|
66
|
+
Ever heard hissing outside? I *knew* you hadn't!
|
67
|
+
Ever lifted a dragon corpse?
|
68
|
+
Ever seen a leocrotta dancing the tengu?
|
69
|
+
Ever seen your weapon glow plaid?
|
70
|
+
Ever tamed a shopkeeper?
|
71
|
+
Ever tried digging through a Vault Guard?
|
72
|
+
Ever tried enchanting a rope?
|
73
|
+
Floating eyes can't stand Hawaiian shirts.
|
74
|
+
For any remedy there is a misery.
|
75
|
+
Giant bats turn into giant vampires.
|
76
|
+
Good day for overcoming obstacles. Try a steeplechase.
|
77
|
+
Half Moon tonight. (At least it's better than no Moon at all.)
|
78
|
+
Help! I'm being held prisoner in a fortune cookie factory!
|
79
|
+
Housecats have nine lives, kittens only one.
|
80
|
+
How long can you tread water?
|
81
|
+
Hungry? There is an abundance of food on the next level.
|
82
|
+
I guess you've never hit a mail daemon with the Amulet of Yendor...
|
83
|
+
If you are the shopkeeper, you can take things for free.
|
84
|
+
If you ask really nicely, the Wizard will give you the Amulet.
|
85
|
+
If you can't learn to do it well, learn to enjoy doing it badly.
|
86
|
+
If you thought the Wizard was bad, just wait till you meet the Warlord!
|
87
|
+
If you turn blind, don't expect your dog to be turned into a seeing-eye dog.
|
88
|
+
If you want to feel great, you must eat something real big.
|
89
|
+
If you want to float, you'd better eat a floating eye.
|
90
|
+
If your ghost kills a player, it increases your score.
|
91
|
+
Increase mindpower: Tame your own ghost!
|
92
|
+
It furthers one to see the great man.
|
93
|
+
It's easy to overlook a monster in a wood.
|
94
|
+
Just below any trap door there may be another one. Just keep falling!
|
95
|
+
Katanas are very sharp; watch you don't cut yourself.
|
96
|
+
Keep a clear mind: quaff clear potions.
|
97
|
+
Kicking the terminal doesn't hurt the monsters.
|
98
|
+
Killer bees keep appearing till you kill their queen.
|
99
|
+
Killer bunnies can be tamed with carrots only.
|
100
|
+
Latest news? Put `rec.games.roguelike.nethack' in your .newsrc!
|
101
|
+
Learn how to spell. Play NetHack!
|
102
|
+
Leprechauns hide their gold in a secret room.
|
103
|
+
Let your fingers do the walking on the yulkjhnb keys.
|
104
|
+
Let's face it: this time you're not going to win.
|
105
|
+
Let's have a party, drink a lot of booze.
|
106
|
+
Liquor sellers do not drink; they hate to see you twice.
|
107
|
+
Lunar eclipse tonight. May as well quit now!
|
108
|
+
Meeting your own ghost decreases your luck considerably!
|
109
|
+
Money to invest? Take it to the local branch of the Magic Memory Vault!
|
110
|
+
Monsters come from nowhere to hit you everywhere.
|
111
|
+
Monsters sleep because you are boring, not because they ever get tired.
|
112
|
+
Most monsters prefer minced meat. That's why they are hitting you!
|
113
|
+
Most of the bugs in NetHack are on the floor.
|
114
|
+
Much ado Nothing Happens.
|
115
|
+
Multi-player NetHack is a myth.
|
116
|
+
NetHack is addictive. Too late, you're already hooked.
|
117
|
+
Never ask a shopkeeper for a price list.
|
118
|
+
Never burn a tree, unless you like getting whacked with a +5 shovel.
|
119
|
+
Never eat with glowing hands!
|
120
|
+
Never mind the monsters hitting you: they just replace the charwomen.
|
121
|
+
Never play leapfrog with a unicorn.
|
122
|
+
Never step on a cursed engraving.
|
123
|
+
Never swim with a camera: there's nothing to take pictures of.
|
124
|
+
Never teach your pet rust monster to fetch.
|
125
|
+
Never trust a random generator in magic fields.
|
126
|
+
Never use a wand of death.
|
127
|
+
No level contains two shops. The maze is no level. So...
|
128
|
+
No part of this fortune may be reproduced, stored in a retrieval system, ...
|
129
|
+
Not all rumors are as misleading as this one.
|
130
|
+
Nymphs and nurses like beautiful rings.
|
131
|
+
Nymphs are blondes. Are you a gentleman?
|
132
|
+
Offering a unicorn a worthless piece of glass might prove to be fatal!
|
133
|
+
Old hackers never die: young ones do.
|
134
|
+
One has to leave shops before closing time.
|
135
|
+
One homunculus a day keeps the doctor away.
|
136
|
+
One level further down somebody is getting killed, right now.
|
137
|
+
Only a wizard can use a magic whistle.
|
138
|
+
Only adventurers of evil alignment think of killing their dog.
|
139
|
+
Only chaotic evils kill sleeping monsters.
|
140
|
+
Only real trappers escape traps.
|
141
|
+
Only real wizards can write scrolls.
|
142
|
+
Operation OVERKILL has started now.
|
143
|
+
Ouch. I hate when that happens.
|
144
|
+
PLEASE ignore previous rumor.
|
145
|
+
Polymorph into an ettin; meet your opponents face to face to face.
|
146
|
+
Praying will frighten demons.
|
147
|
+
Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
|
148
|
+
Running is good for your legs.
|
149
|
+
Screw up your courage! You've screwed up everything else.
|
150
|
+
Seepage? Leaky pipes? Rising damp? Summon the plumber!
|
151
|
+
Segmentation fault (core dumped).
|
152
|
+
Shopkeepers are insured by Croesus himself!
|
153
|
+
Shopkeepers sometimes die from old age.
|
154
|
+
Some mazes (especially small ones) have no solutions, says man 6 maze.
|
155
|
+
Some questions the Sphynx asks just *don't* have any answers.
|
156
|
+
Sometimes "mu" is the answer.
|
157
|
+
Sorry, no fortune this time. Better luck next cookie!
|
158
|
+
Spare your scrolls of make-edible until it's really necessary!
|
159
|
+
Stormbringer doesn't steal souls. People steal souls.
|
160
|
+
Suddenly, the dungeon will collapse...
|
161
|
+
Taming a mail daemon may cause a system security violation.
|
162
|
+
The crowd was so tough, the Stooges won't play the Dungeon anymore, nyuk nyuk.
|
163
|
+
The leprechauns hide their treasure in a small hidden room.
|
164
|
+
The longer the wand the better.
|
165
|
+
The magic word is "XYZZY".
|
166
|
+
The meek shall inherit your bones files.
|
167
|
+
The mines are dark and deep, and I have levels to go before I sleep.
|
168
|
+
The use of dynamite is dangerous.
|
169
|
+
There are no worms in the UNIX version.
|
170
|
+
There is a trap on this level!
|
171
|
+
They say that Demogorgon, Asmodeus, Orcus, Yeenoghu & Juiblex is no law firm.
|
172
|
+
They say that Geryon has an evil twin, beware!
|
173
|
+
They say that Medusa would make a terrible pet.
|
174
|
+
They say that NetHack bugs are Seldon planned.
|
175
|
+
They say that NetHack comes in 256 flavors.
|
176
|
+
They say that NetHack is just a computer game.
|
177
|
+
They say that NetHack is more than just a computer game.
|
178
|
+
They say that NetHack is never what it used to be.
|
179
|
+
They say that a baby dragon is too small to hurt or help you.
|
180
|
+
They say that a black pudding is simply a brown pudding gone bad.
|
181
|
+
They say that a black sheep has 3 bags full of wool.
|
182
|
+
They say that a blank scroll is like a blank check.
|
183
|
+
They say that a cat named Morris has nine lives.
|
184
|
+
They say that a desperate shopper might pay any price in a shop.
|
185
|
+
They say that a diamond dog is everybody's best friend.
|
186
|
+
They say that a dwarf lord can carry a pick-axe because his armor is light.
|
187
|
+
They say that a floating eye can defeat Medusa.
|
188
|
+
They say that a fortune only has 1 line and you can't read between it.
|
189
|
+
They say that a fortune only has 1 line, but you can read between it.
|
190
|
+
They say that a fountain looks nothing like a regularly erupting geyser.
|
191
|
+
They say that a gold doubloon is worth more than its weight in gold.
|
192
|
+
They say that a grid bug won't pay a shopkeeper for zapping you in a shop.
|
193
|
+
They say that a gypsy could tell your fortune for a price.
|
194
|
+
They say that a hacker named Alice once level teleported by using a mirror.
|
195
|
+
They say that a hacker named David once slew a giant with a sling and a rock.
|
196
|
+
They say that a hacker named Dorothy once rode a fog cloud to Oz.
|
197
|
+
They say that a hacker named Mary once lost a white sheep in the mazes.
|
198
|
+
They say that a helm of brilliance is not to be taken lightly.
|
199
|
+
They say that a hot dog and a hell hound are the same thing.
|
200
|
+
They say that a lamp named Aladdin's Lamp contains a djinni with 3 wishes.
|
201
|
+
They say that a large dog named Lassie will lead you to the amulet.
|
202
|
+
They say that a long sword is not a light sword.
|
203
|
+
They say that a manes won't mince words with you.
|
204
|
+
They say that a mind is a terrible thing to waste.
|
205
|
+
They say that a plain nymph will only wear a wire ring in one ear.
|
206
|
+
They say that a plumed hat could be a previously used crested helmet.
|
207
|
+
They say that a potion of oil is difficult to grasp.
|
208
|
+
They say that a potion of yogurt is a cancelled potion of sickness.
|
209
|
+
They say that a purple worm is not a baby purple dragon.
|
210
|
+
They say that a quivering blob tastes different than a gelatinous cube.
|
211
|
+
They say that a runed broadsword named Stormbringer attracts vortices.
|
212
|
+
They say that a scroll of summoning has other names.
|
213
|
+
They say that a shaman can bestow blessings but usually doesn't.
|
214
|
+
They say that a shaman will bless you for an eye of newt and wing of bat.
|
215
|
+
They say that a shimmering gold shield is not a polished silver shield.
|
216
|
+
They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
|
217
|
+
They say that a spotted dragon is the ultimate shape changer.
|
218
|
+
They say that a stethoscope is no good if you can only hear your heartbeat.
|
219
|
+
They say that a succubus named Suzy will sometimes warn you of danger.
|
220
|
+
They say that a wand of cancellation is not like a wand of polymorph.
|
221
|
+
They say that a wood golem named Pinocchio would be easy to control.
|
222
|
+
They say that after killing a dragon it's time for a change of scenery.
|
223
|
+
They say that an amulet of strangulation is worse than ring around the collar.
|
224
|
+
They say that an attic is the best place to hide your toys.
|
225
|
+
They say that an axe named Cleaver once belonged to a hacker named Beaver.
|
226
|
+
They say that an eye of newt and a wing of bat are double the trouble.
|
227
|
+
They say that an incubus named Izzy sometimes makes women feel sensitive.
|
228
|
+
They say that an opulent throne room is rarely a place to wish you'd be in.
|
229
|
+
They say that an unlucky hacker once had a nose bleed at an altar and died.
|
230
|
+
They say that and they say this but they never say never, never!
|
231
|
+
They say that any quantum mechanic knows that speed kills.
|
232
|
+
They say that applying a unicorn horn means you've missed the point.
|
233
|
+
They say that blue stones are radioactive, beware.
|
234
|
+
They say that building a dungeon is a team effort.
|
235
|
+
They say that chaotic characters never get a kick out of altars.
|
236
|
+
They say that collapsing a dungeon often creates a panic.
|
237
|
+
They say that counting your eggs before they hatch shows that you care.
|
238
|
+
They say that dipping a bag of tricks in a fountain won't make it an icebox.
|
239
|
+
They say that dipping an eel and brown mold in hot water makes bouillabaisse.
|
240
|
+
They say that donating a doubloon is extremely pious charity.
|
241
|
+
They say that dungeoneers prefer dark chocolate.
|
242
|
+
They say that eating royal jelly attracts grizzly owlbears.
|
243
|
+
They say that eggs, pancakes and juice are just a mundane breakfast.
|
244
|
+
They say that everyone knows why Medusa stands alone in the dark.
|
245
|
+
They say that everyone wanted rec.games.hack to undergo a name change.
|
246
|
+
They say that finding a winning strategy is a deliberate move on your part.
|
247
|
+
They say that finding worthless glass is worth something.
|
248
|
+
They say that fortune cookies are food for thought.
|
249
|
+
They say that gold is only wasted on a pet dragon.
|
250
|
+
They say that good things come to those that wait.
|
251
|
+
They say that greased objects will slip out of monsters' hands.
|
252
|
+
They say that if you can't spell then you'll wish you had a spellbook.
|
253
|
+
They say that if you live by the sword, you'll die by the sword.
|
254
|
+
They say that if you play like a monster you'll have a better game.
|
255
|
+
They say that if you sleep with a demon you might awake with a headache.
|
256
|
+
They say that if you step on a crack you could break your mother's back.
|
257
|
+
They say that if you're invisible you can still be heard!
|
258
|
+
They say that if you're lucky you can feel the runes on a scroll.
|
259
|
+
They say that in the big picture gold is only small change.
|
260
|
+
They say that in the dungeon it's not what you know that really matters.
|
261
|
+
They say that in the dungeon moon rocks are really dilithium crystals.
|
262
|
+
They say that in the dungeon the boorish customer is never right.
|
263
|
+
They say that in the dungeon you don't need a watch to tell time.
|
264
|
+
They say that in the dungeon you need something old, new, burrowed and blue.
|
265
|
+
They say that in the dungeon you should always count your blessings.
|
266
|
+
They say that iron golem plate mail isn't worth wishing for.
|
267
|
+
They say that it takes four quarterstaffs to make one staff.
|
268
|
+
They say that it's not over till the fat ladies sing.
|
269
|
+
They say that it's not over till the fat lady shouts `Off with its head'.
|
270
|
+
They say that kicking a heavy statue is really a dumb move.
|
271
|
+
They say that kicking a valuable gem doesn't seem to make sense.
|
272
|
+
They say that leprechauns know Latin and you should too.
|
273
|
+
They say that minotaurs get lost outside of the mazes.
|
274
|
+
They say that most trolls are born again.
|
275
|
+
They say that naming your cat Garfield will make you more attractive.
|
276
|
+
They say that no one knows everything about everything in the dungeon.
|
277
|
+
They say that no one plays NetHack just for the fun of it.
|
278
|
+
They say that no one really subscribes to rec.games.roguelike.nethack.
|
279
|
+
They say that no one will admit to starting a rumor.
|
280
|
+
They say that nurses sometimes carry scalpels and never use them.
|
281
|
+
They say that once you've met one wizard you've met them all.
|
282
|
+
They say that one troll is worth 10,000 newts.
|
283
|
+
They say that only David can find the zoo!
|
284
|
+
They say that only angels play their harps for their pets.
|
285
|
+
They say that only big spenders carry gold.
|
286
|
+
They say that orc shamans are healthy, wealthy and wise.
|
287
|
+
They say that playing NetHack is like walking into a death trap.
|
288
|
+
They say that problem breathing is best treated by a proper diet.
|
289
|
+
They say that quaffing many potions of levitation can give you a headache.
|
290
|
+
They say that queen bees get that way by eating royal jelly.
|
291
|
+
They say that reading a scare monster scroll is the same as saying Elbereth.
|
292
|
+
They say that real hackers always are controlled.
|
293
|
+
They say that real hackers never sleep.
|
294
|
+
They say that shopkeepers are insured by Croesus himself!
|
295
|
+
They say that shopkeepers never carry more than 20 gold pieces, at night.
|
296
|
+
They say that shopkeepers never sell blessed potions of invisibility.
|
297
|
+
They say that soldiers wear kid gloves and silly helmets.
|
298
|
+
They say that some Kops are on the take.
|
299
|
+
They say that some guards' palms can be greased.
|
300
|
+
They say that some monsters may kiss your boots to stop your drum playing.
|
301
|
+
They say that sometimes you can be the hit of the party when playing a horn.
|
302
|
+
They say that the NetHack gods generally welcome your sacrifices.
|
303
|
+
They say that the Three Rings are named Vilya, Nenya and Narya.
|
304
|
+
They say that the Wizard of Yendor has a death wish.
|
305
|
+
They say that the `hair of the dog' is sometimes an effective remedy.
|
306
|
+
They say that the best time to save your game is now before it's too late.
|
307
|
+
They say that the biggest obstacle in NetHack is your mind.
|
308
|
+
They say that the gods are angry when they hit you with objects.
|
309
|
+
They say that the priesthood are specially favored by the gods.
|
310
|
+
They say that the way to make a unicorn happy is to give it what it wants.
|
311
|
+
They say that there are no black or white stones, only gray.
|
312
|
+
They say that there are no skeletons hence there are no skeleton keys.
|
313
|
+
They say that there is a clever rogue in every hacker just dying to escape.
|
314
|
+
They say that there is no such thing as free advice.
|
315
|
+
They say that there is only one way to win at NetHack.
|
316
|
+
They say that there once was a fearsome chaotic samurai named Luk No.
|
317
|
+
They say that there was a time when cursed holy water wasn't water.
|
318
|
+
They say that there's no point in crying over a gray ooze.
|
319
|
+
They say that there's only hope left after you've opened Pandora's box.
|
320
|
+
They say that trap doors should always be marked `Caution: Trap Door'.
|
321
|
+
They say that using an amulet of change isn't a difficult operation.
|
322
|
+
They say that water walking boots are better if you are fast like Hermes.
|
323
|
+
They say that when you wear a circular amulet you might resemble a troll.
|
324
|
+
They say that when you're hungry you can get a pizza in 30 moves or it's free.
|
325
|
+
They say that when your god is angry you should try another one.
|
326
|
+
They say that wielding a unicorn horn takes strength.
|
327
|
+
They say that with speed boots you never worry about hit and run accidents.
|
328
|
+
They say that you can defeat a killer bee with a unicorn horn.
|
329
|
+
They say that you can only cross the River Styx in Charon's boat.
|
330
|
+
They say that you can only kill a lich once and then you'd better be careful.
|
331
|
+
They say that you can only wish for things you've already had.
|
332
|
+
They say that you can train a cat by talking gently to it.
|
333
|
+
They say that you can train a dog by talking firmly to it.
|
334
|
+
They say that you can trust your gold with the king.
|
335
|
+
They say that you can't wipe your greasy bare hands on a blank scroll.
|
336
|
+
They say that you cannot trust scrolls of rumor.
|
337
|
+
They say that you could fall head over heels for an energy vortex.
|
338
|
+
They say that you need a key in order to open locked doors.
|
339
|
+
They say that you need a mirror to notice a mimic in an antique shop.
|
340
|
+
They say that you really can use a pick-axe unless you really can't.
|
341
|
+
They say that you should always store your tools in the cellar.
|
342
|
+
They say that you should be careful while climbing the ladder to success.
|
343
|
+
They say that you should call your armor `rustproof'.
|
344
|
+
They say that you should name your dog Spuds to have a cool pet.
|
345
|
+
They say that you should name your weapon after your first monster kill.
|
346
|
+
They say that you should never introduce a rope golem to a succubus.
|
347
|
+
They say that you should never sleep near invisible ring wraiths.
|
348
|
+
They say that you should never try to leave the dungeon with a bag of gems.
|
349
|
+
They say that you should remove your armor before sitting on a throne.
|
350
|
+
This fortune cookie is copy protected.
|
351
|
+
This fortune cookie is the property of Fortune Cookies, Inc.
|
352
|
+
This release contains 10% recycled material.
|
353
|
+
Time stands still as the succubus changes her calendar to January 1, 2000.
|
354
|
+
Tired? Try a scroll of charging on yourself.
|
355
|
+
To achieve the next higher rating, you need 3 more points.
|
356
|
+
To reach heaven, escape the dungeon while wearing a ring of levitation.
|
357
|
+
Tourists wear shirts loud enough to wake the dead.
|
358
|
+
Try calling your katana Moulinette.
|
359
|
+
Ulch! That meat was painted!
|
360
|
+
Unfortunately, this message was left intentionally blank.
|
361
|
+
Using a morning star in the evening has no effect.
|
362
|
+
Waltz, dumb nymph, for quick jigs vex.
|
363
|
+
Want a hint? Zap a wand of make invisible on your weapon!
|
364
|
+
Want to ascend in a hurry? Apply at Gizmonic Institute.
|
365
|
+
Wanted: shopkeepers. Send a scroll of mail to Mage of Yendor/Level 35/Dungeon.
|
366
|
+
Warning: fortune reading can be hazardous to your health.
|
367
|
+
We have new ways of detecting treachery...
|
368
|
+
Wet towels make great weapons!
|
369
|
+
What a pity, you cannot read it!
|
370
|
+
Whatever can go wrong, will go wrong.
|
371
|
+
When a piercer drops in on you, you will be tempted to hit the ceiling!
|
372
|
+
When in a maze follow the right wall and you will never get lost.
|
373
|
+
When you have a key, you don't have to wait for the guard.
|
374
|
+
Why are you wasting time reading fortunes?
|
375
|
+
Wish for a master key and open the Magic Memory Vault!
|
376
|
+
Wizard expects every monster to do its duty.
|
377
|
+
Wow! You could've had a potion of fruit juice!
|
378
|
+
Yet Another Silly Message (YASM).
|
379
|
+
You are destined to be misled by a fortune.
|
380
|
+
You can get a genuine Amulet of Yendor by doing the following: --More--
|
381
|
+
You can make holy water by boiling the hell out of it.
|
382
|
+
You can protect yourself from black dragons by doing the following: --More--
|
383
|
+
You can't get by the snake.
|
384
|
+
You choke on the fortune cookie. --More--
|
385
|
+
You feel like someone is pulling your leg.
|
386
|
+
You have to outwit the Sphynx or pay her.
|
387
|
+
You hear the fortune cookie's hissing!
|
388
|
+
You may get rich selling letters, but beware of being blackmailed!
|
389
|
+
You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
|
390
|
+
You swallowed the fortune!
|
391
|
+
You want to regain strength? Two levels ahead is a guesthouse!
|
392
|
+
You will encounter a tall, dark, and gruesome creature...
|