rubywarrior 0.1.3 → 0.2.0
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- checksums.yaml +7 -0
- data/{CHANGELOG.rdoc → CHANGELOG.md} +11 -4
- data/Gemfile +4 -2
- data/Gemfile.lock +44 -25
- data/LICENSE +4 -4
- data/{README.rdoc → README.md} +115 -93
- data/bin/rubywarrior +1 -1
- data/features/step_definitions/common_steps.rb +2 -2
- data/features/step_definitions/interaction_steps.rb +2 -2
- data/lib/ruby_warrior/game.rb +4 -2
- data/lib/ruby_warrior/player_generator.rb +2 -2
- data/rubywarrior.gemspec +16 -0
- data/spec/ruby_warrior/abilities/attack_spec.rb +9 -9
- data/spec/ruby_warrior/abilities/base_spec.rb +18 -18
- data/spec/ruby_warrior/abilities/bind_spec.rb +4 -4
- data/spec/ruby_warrior/abilities/direction_of_spec.rb +2 -2
- data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +2 -2
- data/spec/ruby_warrior/abilities/distance_of_spec.rb +2 -2
- data/spec/ruby_warrior/abilities/explode_spec.rb +6 -6
- data/spec/ruby_warrior/abilities/form_spec.rb +13 -13
- data/spec/ruby_warrior/abilities/health_spec.rb +2 -2
- data/spec/ruby_warrior/abilities/listen_spec.rb +2 -2
- data/spec/ruby_warrior/abilities/look_spec.rb +2 -2
- data/spec/ruby_warrior/abilities/rescue_spec.rb +7 -7
- data/spec/ruby_warrior/abilities/rest_spec.rb +6 -6
- data/spec/ruby_warrior/abilities/shoot_spec.rb +3 -3
- data/spec/ruby_warrior/abilities/throw_spec.rb +9 -9
- data/spec/ruby_warrior/abilities/walk_spec.rb +4 -4
- data/spec/ruby_warrior/core_additions_spec.rb +1 -1
- data/spec/ruby_warrior/floor_spec.rb +26 -26
- data/spec/ruby_warrior/game_spec.rb +34 -34
- data/spec/ruby_warrior/level_loader_spec.rb +18 -18
- data/spec/ruby_warrior/level_spec.rb +56 -56
- data/spec/ruby_warrior/player_generator_spec.rb +2 -2
- data/spec/ruby_warrior/position_spec.rb +42 -42
- data/spec/ruby_warrior/profile_spec.rb +57 -57
- data/spec/ruby_warrior/space_spec.rb +70 -70
- data/spec/ruby_warrior/tower_spec.rb +4 -4
- data/spec/ruby_warrior/turn_spec.rb +12 -12
- data/spec/ruby_warrior/ui_spec.rb +31 -31
- data/spec/ruby_warrior/units/archer_spec.rb +8 -8
- data/spec/ruby_warrior/units/base_spec.rb +41 -41
- data/spec/ruby_warrior/units/captive_spec.rb +8 -8
- data/spec/ruby_warrior/units/golem_spec.rb +8 -8
- data/spec/ruby_warrior/units/sludge_spec.rb +10 -10
- data/spec/ruby_warrior/units/thick_sludge_spec.rb +6 -6
- data/spec/ruby_warrior/units/warrior_spec.rb +22 -22
- data/spec/ruby_warrior/units/wizard_spec.rb +8 -8
- data/spec/spec_helper.rb +1 -0
- metadata +32 -33
@@ -4,20 +4,20 @@ describe RubyWarrior::Units::Archer do
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before(:each) do
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@archer = RubyWarrior::Units::Archer.new
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end
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-
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7
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+
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it "should have look and shoot abilities" do
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@archer.abilities.keys.to_set.
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expect(@archer.abilities.keys.to_set).to eq([:shoot!, :look].to_set)
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end
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-
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+
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it "should have shoot power of 3" do
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@archer.shoot_power.
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expect(@archer.shoot_power).to eq(3)
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end
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-
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+
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it "should have 7 max health" do
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@archer.max_health.
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expect(@archer.max_health).to eq(7)
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end
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-
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+
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it "should appear as a on map" do
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@archer.character.
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expect(@archer.character).to eq("a")
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end
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end
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@@ -4,67 +4,67 @@ describe RubyWarrior::Units::Base do
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before(:each) do
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@unit = RubyWarrior::Units::Base.new
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end
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-
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+
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it "should have an attack power which defaults to zero" do
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@unit.attack_power.
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expect(@unit.attack_power).to be_zero
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end
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-
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+
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it "should consider itself dead when no position" do
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@unit.position.
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@unit.
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expect(@unit.position).to be_nil
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expect(@unit).to_not be_alive
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end
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-
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+
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it "should consider itself alive with position" do
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@unit.position = stub
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@unit.
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expect(@unit).to be_alive
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end
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-
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+
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it "should default max health to 10" do
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@unit.max_health.
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expect(@unit.max_health).to be_zero
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end
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-
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+
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it "should do nothing when earning points" do
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expect { @unit.earn_points(10) }.to_not raise_error
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end
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-
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+
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it "should default health to max health" do
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@unit.stubs(:max_health).returns(10)
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@unit.health.
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expect(@unit.health).to eq(10)
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end
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-
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+
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it "should subtract health when taking damage" do
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@unit.stubs(:max_health).returns(10)
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@unit.take_damage(3)
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@unit.health.
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expect(@unit.health).to eq(7)
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end
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-
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+
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it "should do nothing when taking damage if health isn't set" do
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-
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expect { @unit.take_damage(3) }.to_not raise_error
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end
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-
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+
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it "should set position to nil when running out of health" do
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@unit.position = stub
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@unit.stubs(:max_health).returns(10)
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@unit.take_damage(10)
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@unit.position.
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expect(@unit.position).to be_nil
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end
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-
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+
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it "should print out line with name when speaking" do
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RubyWarrior::UI.expects(:puts_with_delay).with("Base foo")
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@unit.say "foo"
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end
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-
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+
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it "should return name in to_s" do
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@unit.name.
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@unit.to_s.
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expect(@unit.name).to eq('Base')
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expect(@unit.to_s).to eq('Base')
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end
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-
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+
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it "should prepare turn by calling play_turn with next turn object" do
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@unit.stubs(:next_turn).returns('next_turn')
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@unit.expects(:play_turn).with('next_turn')
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@unit.prepare_turn
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end
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-
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+
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it "should perform action when calling perform on turn" do
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@unit.position = stub
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RubyWarrior::Abilities::Walk.any_instance.expects(:perform).with(:backward)
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@@ -74,7 +74,7 @@ describe RubyWarrior::Units::Base do
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@unit.prepare_turn
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@unit.perform_turn
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end
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-
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+
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it "should not perform action when dead (no position)" do
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@unit.position = nil
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RubyWarrior::Abilities::Walk.any_instance.stubs(:perform).raises("action should not be called")
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@@ -84,42 +84,42 @@ describe RubyWarrior::Units::Base do
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@unit.prepare_turn
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@unit.perform_turn
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end
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-
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+
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it "should not raise an exception when calling perform_turn when there's no action" do
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@unit.prepare_turn
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-
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+
expect { @unit.perform_turn }.to_not raise_error
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end
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-
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+
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it "should pass abilities to new turn when calling next_turn" do
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-
RubyWarrior::Turn.expects(:new).with(:walk! => nil, :attack! => nil, :feel => nil).returns('turn')
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+
RubyWarrior::Turn.expects(:new).with({:walk! => nil, :attack! => nil, :feel => nil}).returns('turn')
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@unit.stubs(:abilities).returns(:walk! => nil, :attack! => nil, :feel => nil)
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@unit.next_turn.
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+
expect(@unit.next_turn).to eq('turn')
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end
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-
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+
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it "should add ability" do
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RubyWarrior::Abilities::Walk.expects(:new).with(@unit).returns('walk')
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@unit.add_abilities(:walk!)
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-
@unit.abilities.
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+
expect(@unit.abilities).to eq({ :walk! => 'walk' })
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end
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-
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+
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it "should appear as question mark on map" do
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@unit.character.
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+
expect(@unit.character).to eq("?")
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end
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-
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+
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it "should be released from bonds when taking damage" do
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@unit.stubs(:max_health).returns(10)
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@unit.bind
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@unit.
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+
expect(@unit).to be_bound
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@unit.take_damage(2)
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@unit.
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expect(@unit).to_not be_bound
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end
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-
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+
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it "should be released from bonds when calling release" do
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@unit.bind
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@unit.unbind
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@unit.
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+
expect(@unit).to_not be_bound
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end
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-
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+
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it "should not perform action when bound" do
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@unit.position = stub
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@unit.bind
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@@ -4,20 +4,20 @@ describe RubyWarrior::Units::Captive do
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before(:each) do
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@captive = RubyWarrior::Units::Captive.new
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end
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-
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7
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+
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8
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it "should have 1 max health" do
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@captive.max_health.
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expect(@captive.max_health).to eq(1)
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10
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end
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-
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11
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+
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it "should appear as C on map" do
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@captive.character.
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expect(@captive.character).to eq("C")
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end
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-
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+
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it "should be bound by default" do
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@captive.
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expect(@captive).to be_bound
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end
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-
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+
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it "should not have explode ability by default (this should be added when needed)" do
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@captive.abilities.
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expect(@captive.abilities).to_not include(:explode!)
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end
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end
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@@ -4,25 +4,25 @@ describe RubyWarrior::Units::Golem do
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4
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before(:each) do
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@golem = RubyWarrior::Units::Golem.new
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end
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-
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+
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it "should execute turn proc when playing turn" do
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proc = Object.new
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proc.expects(:call).with(:turn)
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@golem.turn = proc
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@golem.play_turn(:turn)
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end
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-
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+
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it "should set max health and update current health" do
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@golem.max_health = 10
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@golem.max_health.
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@golem.health.
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expect(@golem.max_health).to eq(10)
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expect(@golem.health).to eq(10)
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end
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-
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+
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it "should have attack power of 3" do
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@golem.attack_power.
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expect(@golem.attack_power).to eq(3)
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end
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-
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+
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it "should appear as G on map" do
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@golem.character.
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expect(@golem.character).to eq("G")
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end
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end
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@@ -4,24 +4,24 @@ describe RubyWarrior::Units::Sludge do
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before(:each) do
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@sludge = RubyWarrior::Units::Sludge.new
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end
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-
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7
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+
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it "should have attack action" do
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@sludge.abilities.keys.
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9
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expect(@sludge.abilities.keys).to include(:attack!)
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end
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-
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+
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it "should have feel sense" do
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@sludge.abilities.keys.
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expect(@sludge.abilities.keys).to include(:feel)
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end
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-
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+
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it "should have attack power of 3" do
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@sludge.attack_power.
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expect(@sludge.attack_power).to eq(3)
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end
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-
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+
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it "should have 12 max health" do
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@sludge.max_health.
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expect(@sludge.max_health).to eq(12)
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end
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-
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+
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it "should appear as s on map" do
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@sludge.character.
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expect(@sludge.character).to eq("s")
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end
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end
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@@ -4,16 +4,16 @@ describe RubyWarrior::Units::ThickSludge do
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4
4
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before(:each) do
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5
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@sludge = RubyWarrior::Units::ThickSludge.new
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6
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end
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7
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-
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7
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+
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8
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it "should have 24 max health" do
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9
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@sludge.max_health.
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9
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+
expect(@sludge.max_health).to eq(24)
|
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10
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end
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-
|
11
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+
|
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12
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it "should appear as S on map" do
|
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@sludge.character.
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expect(@sludge.character).to eq("S")
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end
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-
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+
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it "should have the name of 'Thick Sludge'" do
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-
@sludge.name.
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+
expect(@sludge.name).to eq("Thick Sludge")
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end
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end
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@@ -9,57 +9,57 @@ describe RubyWarrior::Units::Warrior do
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9
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before(:each) do
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@warrior = RubyWarrior::Units::Warrior.new
|
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end
|
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-
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12
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+
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it "should default name to warrior" do
|
14
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-
@warrior.name.
|
14
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+
expect(@warrior.name).to eq("Warrior")
|
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@warrior.name = ''
|
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-
@warrior.name.
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+
expect(@warrior.name).to eq("Warrior")
|
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end
|
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-
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+
|
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it "should be able to set name" do
|
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@warrior.name = "Joe"
|
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-
@warrior.name.
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-
@warrior.to_s.
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21
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+
expect(@warrior.name).to eq("Joe")
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+
expect(@warrior.to_s).to eq("Joe")
|
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end
|
24
|
-
|
24
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+
|
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25
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it "should have 20 max health" do
|
26
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-
@warrior.max_health.
|
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+
expect(@warrior.max_health).to eq(20)
|
27
27
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end
|
28
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-
|
28
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+
|
29
29
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it "should have 0 score at beginning and be able to earn points" do
|
30
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-
@warrior.score.
|
30
|
+
expect(@warrior.score).to be_zero
|
31
31
|
@warrior.earn_points(5)
|
32
|
-
@warrior.score.
|
32
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+
expect(@warrior.score).to eq(5)
|
33
33
|
end
|
34
|
-
|
34
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+
|
35
35
|
it "should call player.play_turn and pass turn to player" do
|
36
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|
player = stub
|
37
37
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player.expects(:play_turn).with('turn')
|
38
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@warrior.stubs(:player).returns(player)
|
39
39
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@warrior.play_turn('turn')
|
40
40
|
end
|
41
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-
|
41
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+
|
42
42
|
it "should call Player.new the first time loading player, and return same object next time" do
|
43
43
|
Player.expects(:new).returns('player').times(1)
|
44
44
|
2.times do
|
45
|
-
@warrior.player.
|
45
|
+
expect(@warrior.player).to eq('player')
|
46
46
|
end
|
47
47
|
end
|
48
|
-
|
48
|
+
|
49
49
|
it "should have an attack power of 5" do
|
50
|
-
@warrior.attack_power.
|
50
|
+
expect(@warrior.attack_power).to eq(5)
|
51
51
|
end
|
52
|
-
|
52
|
+
|
53
53
|
it "should have an shoot power of 3" do
|
54
|
-
@warrior.shoot_power.
|
54
|
+
expect(@warrior.shoot_power).to eq(3)
|
55
55
|
end
|
56
|
-
|
56
|
+
|
57
57
|
it "should appear as @ on map" do
|
58
|
-
@warrior.character.
|
58
|
+
expect(@warrior.character).to eq("@")
|
59
59
|
end
|
60
|
-
|
60
|
+
|
61
61
|
it "should be able to add golem abilities which are used on base golem" do
|
62
62
|
@warrior.add_golem_abilities :walk!
|
63
|
-
@warrior.base_golem.abilities.keys.
|
63
|
+
expect(@warrior.base_golem.abilities.keys).to eq([:walk!])
|
64
64
|
end
|
65
65
|
end
|
@@ -4,20 +4,20 @@ describe RubyWarrior::Units::Wizard do
|
|
4
4
|
before(:each) do
|
5
5
|
@wizard = RubyWarrior::Units::Wizard.new
|
6
6
|
end
|
7
|
-
|
7
|
+
|
8
8
|
it "should have look and shoot abilities" do
|
9
|
-
@wizard.abilities.keys.to_set.
|
9
|
+
expect(@wizard.abilities.keys.to_set).to eq([:shoot!, :look].to_set)
|
10
10
|
end
|
11
|
-
|
11
|
+
|
12
12
|
it "should have shoot power of 11" do
|
13
|
-
@wizard.shoot_power.
|
13
|
+
expect(@wizard.shoot_power).to eq(11)
|
14
14
|
end
|
15
|
-
|
15
|
+
|
16
16
|
it "should have 3 max health" do
|
17
|
-
@wizard.max_health.
|
17
|
+
expect(@wizard.max_health).to eq(3)
|
18
18
|
end
|
19
|
-
|
19
|
+
|
20
20
|
it "should appear as w on map" do
|
21
|
-
@wizard.character.
|
21
|
+
expect(@wizard.character).to eq("w")
|
22
22
|
end
|
23
23
|
end
|
data/spec/spec_helper.rb
CHANGED
metadata
CHANGED
@@ -1,15 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: rubywarrior
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
5
|
-
prerelease:
|
4
|
+
version: 0.2.0
|
6
5
|
platform: ruby
|
7
6
|
authors:
|
8
7
|
- Ryan Bates
|
9
|
-
autorequire:
|
8
|
+
autorequire:
|
10
9
|
bindir: bin
|
11
10
|
cert_chain: []
|
12
|
-
date:
|
11
|
+
date: 2024-03-26 00:00:00.000000000 Z
|
13
12
|
dependencies: []
|
14
13
|
description: You play as a warrior climbing a tall tower. On each floor you need to
|
15
14
|
write a Ruby script to instruct the warrior to battle enemies, rescue captives,
|
@@ -20,6 +19,22 @@ executables:
|
|
20
19
|
extensions: []
|
21
20
|
extra_rdoc_files: []
|
22
21
|
files:
|
22
|
+
- CHANGELOG.md
|
23
|
+
- Gemfile
|
24
|
+
- Gemfile.lock
|
25
|
+
- LICENSE
|
26
|
+
- README.md
|
27
|
+
- Rakefile
|
28
|
+
- bin/rubywarrior
|
29
|
+
- features/command_options.feature
|
30
|
+
- features/levels.feature
|
31
|
+
- features/profiles.feature
|
32
|
+
- features/step_definitions/common_steps.rb
|
33
|
+
- features/step_definitions/interaction_steps.rb
|
34
|
+
- features/support/env.rb
|
35
|
+
- features/support/mockio.rb
|
36
|
+
- features/towers.feature
|
37
|
+
- lib/ruby_warrior.rb
|
23
38
|
- lib/ruby_warrior/abilities/attack.rb
|
24
39
|
- lib/ruby_warrior/abilities/base.rb
|
25
40
|
- lib/ruby_warrior/abilities/bind.rb
|
@@ -60,7 +75,7 @@ files:
|
|
60
75
|
- lib/ruby_warrior/units/thick_sludge.rb
|
61
76
|
- lib/ruby_warrior/units/warrior.rb
|
62
77
|
- lib/ruby_warrior/units/wizard.rb
|
63
|
-
-
|
78
|
+
- rubywarrior.gemspec
|
64
79
|
- spec/fixtures/short-tower/level_001.rb
|
65
80
|
- spec/fixtures/short-tower/level_002.rb
|
66
81
|
- spec/fixtures/walking_player.rb
|
@@ -103,14 +118,8 @@ files:
|
|
103
118
|
- spec/ruby_warrior/units/warrior_spec.rb
|
104
119
|
- spec/ruby_warrior/units/wizard_spec.rb
|
105
120
|
- spec/spec_helper.rb
|
106
|
-
-
|
107
|
-
-
|
108
|
-
- features/profiles.feature
|
109
|
-
- features/step_definitions/common_steps.rb
|
110
|
-
- features/step_definitions/interaction_steps.rb
|
111
|
-
- features/support/env.rb
|
112
|
-
- features/support/mockio.rb
|
113
|
-
- features/towers.feature
|
121
|
+
- templates/README.erb
|
122
|
+
- templates/player.rb
|
114
123
|
- towers/beginner/level_001.rb
|
115
124
|
- towers/beginner/level_002.rb
|
116
125
|
- towers/beginner/level_003.rb
|
@@ -129,37 +138,27 @@ files:
|
|
129
138
|
- towers/intermediate/level_007.rb
|
130
139
|
- towers/intermediate/level_008.rb
|
131
140
|
- towers/intermediate/level_009.rb
|
132
|
-
- templates/player.rb
|
133
|
-
- templates/README.erb
|
134
|
-
- bin/rubywarrior
|
135
|
-
- CHANGELOG.rdoc
|
136
|
-
- Gemfile
|
137
|
-
- Gemfile.lock
|
138
|
-
- LICENSE
|
139
|
-
- Rakefile
|
140
|
-
- README.rdoc
|
141
141
|
homepage: https://github.com/ryanb/ruby-warrior
|
142
|
-
licenses:
|
143
|
-
|
142
|
+
licenses:
|
143
|
+
- MIT
|
144
|
+
metadata: {}
|
145
|
+
post_install_message:
|
144
146
|
rdoc_options: []
|
145
147
|
require_paths:
|
146
148
|
- lib
|
147
149
|
required_ruby_version: !ruby/object:Gem::Requirement
|
148
|
-
none: false
|
149
150
|
requirements:
|
150
|
-
- -
|
151
|
+
- - ">="
|
151
152
|
- !ruby/object:Gem::Version
|
152
153
|
version: '0'
|
153
154
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
154
|
-
none: false
|
155
155
|
requirements:
|
156
|
-
- -
|
156
|
+
- - ">="
|
157
157
|
- !ruby/object:Gem::Version
|
158
158
|
version: 1.3.4
|
159
159
|
requirements: []
|
160
|
-
|
161
|
-
|
162
|
-
|
163
|
-
|
164
|
-
summary: Game written in Ruby for learning Ruby and artificial intelligence.
|
160
|
+
rubygems_version: 3.5.3
|
161
|
+
signing_key:
|
162
|
+
specification_version: 4
|
163
|
+
summary: Game written in Ruby for learning Ruby.
|
165
164
|
test_files: []
|