rubywarrior 0.1.2 → 0.2.0
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- checksums.yaml +7 -0
- data/{CHANGELOG.rdoc → CHANGELOG.md} +21 -3
- data/Gemfile +10 -0
- data/Gemfile.lock +55 -0
- data/LICENSE +4 -4
- data/{README.rdoc → README.md} +115 -93
- data/Rakefile +4 -9
- data/bin/rubywarrior +1 -1
- data/features/step_definitions/common_steps.rb +2 -2
- data/features/step_definitions/interaction_steps.rb +7 -7
- data/features/support/env.rb +1 -1
- data/lib/ruby_warrior/game.rb +5 -3
- data/lib/ruby_warrior/level.rb +5 -1
- data/lib/ruby_warrior/player_generator.rb +3 -3
- data/lib/ruby_warrior/profile.rb +1 -1
- data/lib/ruby_warrior/tower.rb +1 -1
- data/rubywarrior.gemspec +16 -0
- data/spec/ruby_warrior/abilities/attack_spec.rb +10 -10
- data/spec/ruby_warrior/abilities/base_spec.rb +19 -19
- data/spec/ruby_warrior/abilities/bind_spec.rb +5 -5
- data/spec/ruby_warrior/abilities/direction_of_spec.rb +3 -3
- data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +3 -3
- data/spec/ruby_warrior/abilities/distance_of_spec.rb +3 -3
- data/spec/ruby_warrior/abilities/explode_spec.rb +7 -7
- data/spec/ruby_warrior/abilities/feel_spec.rb +1 -1
- data/spec/ruby_warrior/abilities/form_spec.rb +14 -14
- data/spec/ruby_warrior/abilities/health_spec.rb +3 -3
- data/spec/ruby_warrior/abilities/listen_spec.rb +3 -3
- data/spec/ruby_warrior/abilities/look_spec.rb +3 -3
- data/spec/ruby_warrior/abilities/pivot_spec.rb +1 -1
- data/spec/ruby_warrior/abilities/rescue_spec.rb +8 -8
- data/spec/ruby_warrior/abilities/rest_spec.rb +7 -7
- data/spec/ruby_warrior/abilities/shoot_spec.rb +4 -4
- data/spec/ruby_warrior/abilities/throw_spec.rb +10 -10
- data/spec/ruby_warrior/abilities/walk_spec.rb +5 -5
- data/spec/ruby_warrior/core_additions_spec.rb +2 -2
- data/spec/ruby_warrior/floor_spec.rb +27 -27
- data/spec/ruby_warrior/game_spec.rb +36 -36
- data/spec/ruby_warrior/level_loader_spec.rb +19 -19
- data/spec/ruby_warrior/level_spec.rb +57 -57
- data/spec/ruby_warrior/player_generator_spec.rb +3 -3
- data/spec/ruby_warrior/position_spec.rb +43 -43
- data/spec/ruby_warrior/profile_spec.rb +59 -59
- data/spec/ruby_warrior/space_spec.rb +71 -71
- data/spec/ruby_warrior/tower_spec.rb +5 -5
- data/spec/ruby_warrior/turn_spec.rb +13 -13
- data/spec/ruby_warrior/ui_spec.rb +32 -32
- data/spec/ruby_warrior/units/archer_spec.rb +9 -9
- data/spec/ruby_warrior/units/base_spec.rb +42 -42
- data/spec/ruby_warrior/units/captive_spec.rb +9 -9
- data/spec/ruby_warrior/units/golem_spec.rb +9 -9
- data/spec/ruby_warrior/units/sludge_spec.rb +11 -11
- data/spec/ruby_warrior/units/thick_sludge_spec.rb +7 -7
- data/spec/ruby_warrior/units/warrior_spec.rb +23 -23
- data/spec/ruby_warrior/units/wizard_spec.rb +9 -9
- data/spec/spec_helper.rb +3 -2
- data/towers/beginner/level_002.rb +1 -1
- data/towers/beginner/level_003.rb +1 -1
- data/towers/beginner/level_005.rb +2 -2
- data/towers/beginner/level_006.rb +2 -2
- data/towers/intermediate/level_002.rb +1 -1
- data/towers/intermediate/level_003.rb +2 -2
- metadata +47 -67
checksums.yaml
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---
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SHA256:
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metadata.gz: 0da1053639652ef190b19b22a47786adf5a31ed90e4f6575c177b71756cd66ab
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data.tar.gz: 2f8ca01cc724b1e18fce98f2e8e16ad79978bbf05a7156937970ada0ddebeb03
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SHA512:
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metadata.gz: 2f554896bf063ac3fd423c22387aca81599df1fd580644e2dbdec1f15668dc0a53890ffcd803fa6172ca09450b23247de04112d889ffed1651c2f03e131c6fb7
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data.tar.gz: 983eae03da65cd4e1ba8c918fe147164b4a3b48dce0b5855695798548d570929a5d3037c1468642349bc612d252c4f5c6cd6e05a913629801422b66951cca41e
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0.
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## 0.2.0 (March 26, 2024)
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* Support Ruby 3.3 (thanks fpsvogel)
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* Improve message when using --skip option (thanks dcki)
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## 0.1.3 (April 28, 2012)
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* Making specs pass with latest RSpec.
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* Lowering ace score for Beginner Level 6.
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* Store relative tower paths in Profile so files can be moved.
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* Other minor bug fixes (see commit history for details)
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## 0.1.2 (September 23, 2010)
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* Adding intermediate level 9 with distance_of ability
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* Mention direction when ability is performed
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0.1.1 (Jan 3, 2010)
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## 0.1.1 (Jan 3, 2010)
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* Speeding up play speed a little
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* Keep track of last level played in profile and go back to normal mode when level is added
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0.1.0 (Jan 2, 2010)
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## 0.1.0 (Jan 2, 2010)
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* initial release
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data/Gemfile
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data/Gemfile.lock
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GEM
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remote: https://rubygems.org/
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specs:
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base64 (0.2.0)
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builder (3.2.4)
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cucumber (2.99.0)
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builder (>= 2.1.2)
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cucumber-core (~> 1.5.0)
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cucumber-wire (~> 0.0.1)
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diff-lcs (>= 1.1.3)
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gherkin (~> 4.0)
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multi_json (>= 1.7.5, < 2.0)
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multi_test (>= 0.1.2)
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cucumber-core (1.5.0)
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gherkin (~> 4.0)
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cucumber-wire (0.0.1)
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diff-lcs (1.5.1)
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gherkin (4.1.3)
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mocha (2.1.0)
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ruby2_keywords (>= 0.0.5)
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multi_json (1.15.0)
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multi_test (1.1.0)
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prettier_print (1.2.1)
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rake (13.1.0)
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rspec (3.13.0)
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rspec-core (~> 3.13.0)
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rspec-expectations (~> 3.13.0)
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rspec-mocks (~> 3.13.0)
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rspec-core (3.13.0)
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rspec-support (~> 3.13.0)
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rspec-expectations (3.13.0)
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diff-lcs (>= 1.2.0, < 2.0)
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rspec-support (~> 3.13.0)
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rspec-mocks (3.13.0)
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diff-lcs (>= 1.2.0, < 2.0)
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rspec-support (~> 3.13.0)
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rspec-support (3.13.1)
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ruby2_keywords (0.0.5)
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syntax_tree (6.2.0)
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prettier_print (>= 1.2.0)
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PLATFORMS
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arm64-darwin-23
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ruby
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DEPENDENCIES
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base64
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cucumber
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mocha
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rake
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rspec (~> 3.13.0)
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syntax_tree
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BUNDLED WITH
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2.5.3
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data/LICENSE
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Copyright (c)
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Copyright (c) 2024 Ryan Bates
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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data/{README.rdoc → README.md}
RENAMED
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# Ruby Warrior
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This is a game designed to teach the Ruby language
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This is a game designed to teach the Ruby language in a fun and interactive way.
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You play as a warrior climbing a tall tower to reach the precious Ruby at the top level. On each floor you need to write a Ruby script to instruct the warrior to battle enemies, rescue captives, and reach the stairs. You have some idea of what each floor contains, but you never know for certain what will happen. You must give the Warrior enough artificial intelligence up-front to find his own way.
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> Note: The player directory structure changed on July 18, 2009. If you have an old profile using the `level-00*` structure then move the contents of the last level into the parent directory.
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## Getting Started
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First install the gem.
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```sh
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gem install rubywarrior
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```
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> As of version 0.2.0, this gem has been updated to work with Ruby 3.3. If you have difficulty running it in an older version of Ruby, try using an older version of the gem.
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Then run the `rubywarrior` command to setup your profile. This will create a rubywarrior directory in your current location where you will find a player.rb file in your profile's directory containing this:
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```rb
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class Player
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def play_turn(warrior)
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# your code goes here
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end
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end
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```
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Your objective is to fill this
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Your objective is to fill this `play_turn` method with commands to instruct the warrior what to do. With each level your abilities will grow along with the difficulty. See the README in your profile's directory for details on what abilities your warrior has available on the current level.
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Here is a simple example which will instruct the warrior to attack if he feels an enemy, otherwise he will walk forward.
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```rb
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class Player
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def play_turn(warrior)
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if warrior.feel.enemy?
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warrior.attack!
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else
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warrior.walk!
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end
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end
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end
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```
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Once you are done editing player.rb
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Once you are done editing `player.rb`, save the file and run the `rubywarrior` command again to start playing the level. The play happens through a series of turns. On each one, your `play_turn` method is called along with any enemy's.
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You cannot change your code in the middle of a level. You must take into account everything that may happen on that level and give your warrior the proper instructions from the start.
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Losing all of your health will cause you to fail the level. You are not punished by this, you simply need to go back to your player.rb
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Losing all of your health will cause you to fail the level. You are not punished by this, you simply need to go back to your `player.rb`, improve your code, and try again.
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Once you pass a level (by reaching the stairs), the profile README will be updated for the next level. Alter the player.rb file and run rubywarrior again to play the next level.
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Once you pass a level (by reaching the stairs), the profile README will be updated for the next level. Alter the `player.rb` file and run `rubywarrior` again to play the next level.
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## Scoring
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Your objective is to not only reach the stairs, but to get the highest score you can. There are many ways you can earn points on a level.
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Don't be too concerned about scoring perfectly in the beginning. After you reach the top of the tower you will be able to re-run the tower and fine-tune your warrior to get the highest score. See the Epic Mode below for details.
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## Perspective
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Even though this is a text-based game, think of it as two-dimensional where you are viewing from overhead. Each level is always rectangular in shape and is made up of a number of squares. Only one unit can be on a given square at a time, and your objective is to find the square with the stairs. Here is an example level map and key.
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> = Stairs
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@ = Warrior (20 HP)
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s = Sludge (12 HP)
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S = Thick Sludge (24 HP)
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C = Captive (1 HP)
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```
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----
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|C s>|
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|C @ |
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----
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> = Stairs
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@ = Warrior (20 HP)
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s = Sludge (12 HP)
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S = Thick Sludge (24 HP)
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C = Captive (1 HP)
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```
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## Commanding the Warrior
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When you first start, your warrior will only have a few abilities, but with each level your abilities will grow. A warrior has two kinds of abilities: actions and senses.
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An action is something that effects the game in some way. You can easily tell an action because it ends in an exclamation mark. Only one action can be performed per turn, so choose wisely. Here are some examples of actions.
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```
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warrior.walk!
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Move in given direction (forward by default).
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warrior.attack!
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Attack the unit in given direction (forward by default).
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warrior.rest!
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Gain 10% of max health back, but do nothing more.
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warrior.bind!
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Bind unit in given direction to keep him from moving (forward by default).
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warrior.rescue!
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Rescue a captive from his chains (earning 20 points) in given direction (forward by default).
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```
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A sense is something which gathers information about the floor. You can perform senses as often as you want per turn to gather information about your surroundings and to aid you in choosing the proper action. Senses do NOT end in an exclamation mark.
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```
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warrior.feel
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Returns a Space for the given direction (forward by default).
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warrior.health
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Returns an integer representing your health.
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warrior.distance
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Returns the number of spaces the stairs are away.
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warrior.listen
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Returns an array of all spaces which have units in them.
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```
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Since what you sense will change each turn, you should record what information you gather for use on the next turn. For example, you can determine if you are being attacked if your health has gone down since the last turn.
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## Spaces
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Whenever you sense an area, often one or multiple spaces (in an array) will be returned. A space is an object representing a square in the level. You can call methods on a space to gather information about what is there. Here are the various methods you can call on a space.
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-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
136
|
+
```
|
137
|
+
space.empty?
|
138
|
+
If true, this means that nothing (except maybe stairs) is at this location and you can walk here.
|
139
|
+
|
140
|
+
space.stairs?
|
141
|
+
Determine if stairs are at that location
|
142
|
+
|
143
|
+
space.enemy?
|
144
|
+
Determine if an enemy unit is at this location.
|
145
|
+
|
146
|
+
space.captive?
|
147
|
+
Determine if a captive is at this location.
|
148
|
+
|
149
|
+
space.wall?
|
150
|
+
Returns true if this is the edge of the level. You can't walk here.
|
151
|
+
|
152
|
+
space.ticking?
|
153
|
+
Returns true if this space contains a bomb which will explode in time.
|
154
|
+
|
155
|
+
space.golem?
|
156
|
+
Returns true if a golem is occupying this space.
|
157
|
+
```
|
158
|
+
|
159
|
+
You will often call these methods directly after a sense. For example, the `feel` sense returns one space. You can call `captive?` on this to determine if a captive is in front of you.
|
160
|
+
|
161
|
+
```
|
162
|
+
warrior.feel.captive?
|
163
|
+
```
|
164
|
+
|
165
|
+
|
166
|
+
## Golem
|
149
167
|
|
150
168
|
Along your journey you may discover the ability to create a golem. This is a separate unit which you also control. The turn handling is done through a block. Here is an example.
|
151
169
|
|
152
|
-
|
153
|
-
|
154
|
-
|
170
|
+
```rb
|
171
|
+
warrior.form! do |golem|
|
172
|
+
golem.attack! if golem.feel.enemy?
|
173
|
+
end
|
174
|
+
```
|
155
175
|
|
156
176
|
Complex logic can be placed in this block just like in the player turn method. You may want to move the logic into its own class or create multiple classes for different types of golems. You can create multiple golems in a level, but each one will take half of the warrior's health.
|
157
177
|
|
158
178
|
|
159
|
-
|
160
|
-
|
179
|
+
## Epic Mode
|
180
|
+
|
161
181
|
Once you reach the top of the tower, you will enter epic mode. When running rubywarrior again it will run your current player.rb through all levels in the tower without stopping.
|
162
182
|
|
163
183
|
Your warrior will most likely not succeed the first time around, so use the -l option on levels you are having difficulty or want to fine-tune the scoring.
|
164
184
|
|
165
|
-
|
185
|
+
```sh
|
186
|
+
rubywarrior -l 3
|
187
|
+
```
|
166
188
|
|
167
189
|
Once your warrior reaches the top again you will receive an average grade, along with a grade for each level. The grades from best to worst are S, A, B, C, D and F. Try to get S on each level for the ultimate score.
|
168
190
|
|
169
|
-
Note: I'm in the process of fine-tuning the grading system. If you find the
|
191
|
+
Note: I'm in the process of fine-tuning the grading system. If you find the `S` grade to be too easy or too difficult to achieve on a given level, please add an issue for this on GitHub.
|
170
192
|
|
171
193
|
|
172
|
-
|
194
|
+
## Tips
|
173
195
|
|
174
|
-
If you ever get stuck on a level, review the README documentation and be sure you're trying each ability out. If you can't keep your health up, be sure to
|
196
|
+
If you ever get stuck on a level, review the README documentation and be sure you're trying each ability out. If you can't keep your health up, be sure to `rest` when no enemy is around (while keeping an eye on your health). Also, try to use far-ranged weapons whenever possible (such as the bow).
|
175
197
|
|
176
|
-
Remember, you're working in Ruby here. Don't simply fill up the
|
198
|
+
Remember, you're working in Ruby here. Don't simply fill up the `play_turn` method with a lot of code. Organize it with methods and classes. The player directory is set up as a load path so you can include other ruby files from your player.rb file.
|
177
199
|
|
178
200
|
Senses are cheap, so use them liberally. Store the sensed information to help you better determine what actions to take in the future.
|
179
201
|
|
180
|
-
Running
|
202
|
+
Running `rubywarrior` while you are in your profile directory will auto-select that profile so you don't have to each time.
|
181
203
|
|
182
204
|
If you're aiming for points, remember to sweep the area. Even if you're close to the stairs, don't go in until you've gotten everything (if you have the health). Use far-ranged senses (such as look and listen) to determine if there are any enemies left.
|
183
205
|
|
184
|
-
Make sure to try the different options you can pass to the rubywarrior command. Run
|
206
|
+
Make sure to try the different options you can pass to the rubywarrior command. Run `rubywarrior --help` to see them all.
|
data/Rakefile
CHANGED
@@ -1,17 +1,12 @@
|
|
1
1
|
require 'rake'
|
2
|
-
require '
|
2
|
+
require 'rspec'
|
3
|
+
require 'rspec/core/rake_task'
|
3
4
|
require 'cucumber'
|
4
|
-
|
5
5
|
require 'cucumber/rake/task'
|
6
|
-
require 'spec/rake/spectask'
|
7
|
-
|
8
|
-
|
9
|
-
spec_files = Rake::FileList["spec/**/*_spec.rb"]
|
10
6
|
|
11
7
|
desc "Run specs"
|
12
|
-
|
13
|
-
t.
|
14
|
-
t.spec_opts = ["-c"]
|
8
|
+
RSpec::Core::RakeTask.new(:spec) do |t|
|
9
|
+
t.pattern = "spec/**/*_spec.rb"
|
15
10
|
end
|
16
11
|
|
17
12
|
Cucumber::Rake::Task.new(:features) do |t|
|
data/bin/rubywarrior
CHANGED
@@ -11,9 +11,9 @@ When /^I copy fixture "([^\"]*)" to "([^\"]*)"$/ do |from, to|
|
|
11
11
|
end
|
12
12
|
|
13
13
|
Then /^I should find file at "([^\"]*)"$/ do |path|
|
14
|
-
File.exist?(path).
|
14
|
+
expect(File.exist?(path)).to eq(true)
|
15
15
|
end
|
16
16
|
|
17
17
|
Then /^I should find no file at "([^\"]*)"$/ do |path|
|
18
|
-
File.exist?(path).
|
18
|
+
expect(File.exist?(path)).to eq(false)
|
19
19
|
end
|
@@ -1,9 +1,9 @@
|
|
1
1
|
Given /^a profile named "([^\"]*)" on "([^\"]*)"$/ do |name, tower|
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
2
|
+
step 'I run rubywarrior'
|
3
|
+
step 'I answer "y" to "create one?"'
|
4
|
+
step 'I choose "' + tower + '" for "tower"'
|
5
|
+
step 'I answer "' + name + '" to "name"'
|
6
|
+
step 'I should see "generated"'
|
7
7
|
end
|
8
8
|
|
9
9
|
Given /^no profile at "([^\"]*)"$/ do |path|
|
@@ -57,9 +57,9 @@ When /^I wait until it says "([^\"]*)"$/ do |phrase|
|
|
57
57
|
end
|
58
58
|
|
59
59
|
Then /^I should see "([^\"]*)"$/ do |phrase|
|
60
|
-
@io.gets_until_include(phrase).
|
60
|
+
expect(@io.gets_until_include(phrase)).to include(phrase)
|
61
61
|
end
|
62
62
|
|
63
63
|
Then /^I should not see "([^\"]*)" before "([^\"]*)"$/ do |first_phrase, second_phrase|
|
64
|
-
@io.gets_until_include(second_phrase).
|
64
|
+
expect(@io.gets_until_include(second_phrase)).to_not include(first_phrase)
|
65
65
|
end
|
data/features/support/env.rb
CHANGED
data/lib/ruby_warrior/game.rb
CHANGED
@@ -94,7 +94,9 @@ module RubyWarrior
|
|
94
94
|
end
|
95
95
|
|
96
96
|
def request_next_level
|
97
|
-
if
|
97
|
+
if Config.skip_input?
|
98
|
+
UI.puts "Staying on current level. Remove --skip option to continue on to the next level."
|
99
|
+
elsif (next_level.exists? ? UI.ask("Would you like to continue on to the next level?") : UI.ask("Would you like to continue on to epic mode?"))
|
98
100
|
if next_level.exists?
|
99
101
|
prepare_next_level
|
100
102
|
UI.puts "See the updated README in the rubywarrior/#{profile.directory_name} directory."
|
@@ -103,7 +105,7 @@ module RubyWarrior
|
|
103
105
|
UI.puts "Run rubywarrior again to play epic mode."
|
104
106
|
end
|
105
107
|
else
|
106
|
-
UI.puts "Staying on current level.
|
108
|
+
UI.puts "Staying on current level."
|
107
109
|
end
|
108
110
|
end
|
109
111
|
|
@@ -156,7 +158,7 @@ module RubyWarrior
|
|
156
158
|
end
|
157
159
|
|
158
160
|
def tower_paths
|
159
|
-
Dir[File.expand_path(
|
161
|
+
Dir[File.expand_path('../../../towers/*', __FILE__)]
|
160
162
|
end
|
161
163
|
|
162
164
|
|
data/lib/ruby_warrior/level.rb
CHANGED
@@ -24,7 +24,11 @@ module RubyWarrior
|
|
24
24
|
end
|
25
25
|
|
26
26
|
def load_path
|
27
|
-
|
27
|
+
File.join(
|
28
|
+
File.expand_path('../../../towers/', __FILE__),
|
29
|
+
File.basename(@profile.tower_path) + "/level_" +
|
30
|
+
@number.to_s.rjust(3, '0') + ".rb"
|
31
|
+
)
|
28
32
|
end
|
29
33
|
|
30
34
|
def load_level
|
@@ -19,7 +19,7 @@ module RubyWarrior
|
|
19
19
|
# TODO refactor and test this method
|
20
20
|
def generate
|
21
21
|
if level.number == 1
|
22
|
-
FileUtils.mkdir_p(level.player_path)
|
22
|
+
FileUtils.mkdir_p(level.player_path) unless File.exist? level.player_path
|
23
23
|
FileUtils.cp(templates_path + '/player.rb', level.player_path)
|
24
24
|
end
|
25
25
|
|
@@ -29,13 +29,13 @@ module RubyWarrior
|
|
29
29
|
end
|
30
30
|
|
31
31
|
def templates_path
|
32
|
-
File.expand_path(
|
32
|
+
File.expand_path("../../../templates", __FILE__)
|
33
33
|
end
|
34
34
|
|
35
35
|
private
|
36
36
|
|
37
37
|
def read_template(path)
|
38
|
-
ERB.new(File.read(path),
|
38
|
+
ERB.new(File.read(path), trim_mode: '-').result(binding)
|
39
39
|
end
|
40
40
|
end
|
41
41
|
end
|
data/lib/ruby_warrior/profile.rb
CHANGED
data/lib/ruby_warrior/tower.rb
CHANGED
data/rubywarrior.gemspec
ADDED
@@ -0,0 +1,16 @@
|
|
1
|
+
Gem::Specification.new do |s|
|
2
|
+
s.name = "rubywarrior"
|
3
|
+
s.version = "0.2.0"
|
4
|
+
s.author = "Ryan Bates"
|
5
|
+
s.email = "ryan@railscasts.com"
|
6
|
+
s.homepage = "https://github.com/ryanb/ruby-warrior"
|
7
|
+
s.summary = "Game written in Ruby for learning Ruby."
|
8
|
+
s.description = "You play as a warrior climbing a tall tower. On each floor you need to write a Ruby script to instruct the warrior to battle enemies, rescue captives, and reach the stairs."
|
9
|
+
s.license = "MIT"
|
10
|
+
|
11
|
+
s.files = Dir["{lib,spec,features,towers,templates,bin}/**/*", "[A-Z]*", "init.rb"]
|
12
|
+
s.require_path = "lib"
|
13
|
+
s.executables = ["rubywarrior"]
|
14
|
+
|
15
|
+
s.required_rubygems_version = ">= 1.3.4"
|
16
|
+
end
|