rubysketch-solitaire 0.1.0
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- checksums.yaml +7 -0
- data/.bundle/config +2 -0
- data/.github/workflows/release-gem.yml +62 -0
- data/.github/workflows/test.yml +23 -0
- data/.github/workflows/utils.rb +56 -0
- data/.gitignore +11 -0
- data/Gemfile +5 -0
- data/Gemfile.lock +284 -0
- data/LICENSE +21 -0
- data/Podfile +31 -0
- data/Podfile.lock +59 -0
- data/README.md +21 -0
- data/Rakefile +100 -0
- data/RubySolitaire/Assets.xcassets/AccentColor.colorset/Contents.json +11 -0
- data/RubySolitaire/Assets.xcassets/AppIcon.appiconset/Contents.json +98 -0
- data/RubySolitaire/Assets.xcassets/Contents.json +6 -0
- data/RubySolitaire/BridgingHeader.h +10 -0
- data/RubySolitaire/GameView.swift +47 -0
- data/RubySolitaire/Preview Content/Preview Assets.xcassets/Contents.json +6 -0
- data/RubySolitaire/RubySolitaireApp.swift +10 -0
- data/RubySolitaireTests/RubySolitaireTests.swift +28 -0
- data/RubySolitaireUITests/RubySolitaireUITests.swift +35 -0
- data/RubySolitaireUITests/RubySolitaireUITestsLaunchTests.swift +25 -0
- data/VERSION +1 -0
- data/data/button.mp3 +0 -0
- data/data/card.png +0 -0
- data/data/deal1.mp3 +0 -0
- data/data/deal2.mp3 +0 -0
- data/data/deal3.mp3 +0 -0
- data/data/flip.mp3 +0 -0
- data/data/noop.mp3 +0 -0
- data/lib/rubysketch/solitaire/background.rb +34 -0
- data/lib/rubysketch/solitaire/card.rb +256 -0
- data/lib/rubysketch/solitaire/common/animation.rb +116 -0
- data/lib/rubysketch/solitaire/common/button.rb +67 -0
- data/lib/rubysketch/solitaire/common/dialog.rb +103 -0
- data/lib/rubysketch/solitaire/common/history.rb +94 -0
- data/lib/rubysketch/solitaire/common/particle.rb +71 -0
- data/lib/rubysketch/solitaire/common/scene.rb +128 -0
- data/lib/rubysketch/solitaire/common/score.rb +37 -0
- data/lib/rubysketch/solitaire/common/settings.rb +31 -0
- data/lib/rubysketch/solitaire/common/shake.rb +48 -0
- data/lib/rubysketch/solitaire/common/sound.rb +6 -0
- data/lib/rubysketch/solitaire/common/timer.rb +35 -0
- data/lib/rubysketch/solitaire/common/transitions.rb +149 -0
- data/lib/rubysketch/solitaire/common/utils.rb +89 -0
- data/lib/rubysketch/solitaire/extension.rb +25 -0
- data/lib/rubysketch/solitaire/klondike.rb +676 -0
- data/lib/rubysketch/solitaire/places.rb +177 -0
- data/lib/rubysketch/solitaire/start.rb +19 -0
- data/lib/rubysketch/solitaire.rb +80 -0
- data/main.rb +1 -0
- data/project.yml +91 -0
- data/solitaire.gemspec +28 -0
- metadata +137 -0
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# -*- coding: utf-8 -*-
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using RubySketch
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class Klondike < Scene
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def initialize(hash = nil)
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super()
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hash ? load(hash) : ready
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end
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def sprites()
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super + [*cards, *places].map(&:sprite) + interfaces
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end
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def draw()
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sprite *places.map(&:sprite)
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sprite *cards.sort {|a, b| a.z <=> b.z}.map(&:sprite)
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sprite *interfaces
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super
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end
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def resized(w, h)
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super
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updateLayout w, h
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end
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def canDrop?(card)
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case card.place
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when *columns then card.opened?
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else card.last?
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end
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end
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def cardClicked(card)
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if card.closed? && card.place == deck
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deckClicked
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elsif card.opened? && place = findPlaceToGo(card)
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moveCard card, place, 0.3
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elsif card.opened?
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shake card, vector: createVector(5, 0)
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noopSound.play gain: 0.5
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end
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end
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def deckClicked()
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deck.empty? ? refillDeck : drawNexts
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end
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def nextsClicked()
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drawNexts if nexts.empty?
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end
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def cardDropped(x, y, card, prevPlace)
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if place = getPlaceAccepts(x, y, card)
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moveCard card, place, 0.2
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elsif prevPlace
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history.disable do
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prevPos, prevTime = card.pos.xy, now
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moveCard card, prevPlace, 0.15, add: false, ease: :quadIn do |t, finished|
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pos, time = card.pos.xy, now
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vel = (pos - prevPos) / (time - prevTime)
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prevPos, prevTime = pos, time
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backToPlace card, vel if finished
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end
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end
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end
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end
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def save()
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settings['state'] = {
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version: 1,
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drawCount: nexts.drawCount,
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history: history.to_h {|o| o.id if o.respond_to? :id},
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score: score.to_h,
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elapsedTime: elapsedTime,
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moveCount: @moveCount,
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places: places.map {|place| [place.name, place.cards.map(&:id)]}.to_h,
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openeds: cards.select {|card| card.opened?}.map(&:id)
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}
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end
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def load(hash)
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raise 'Unknown state version' unless hash['version'] == 1
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all = places + cards
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findAll = -> id { all.find {|obj| obj .id == id} or raise "No object '#{id}'"}
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findCard = -> id {cards.find {|card| card.id == id} or raise "No card '#{id}'"}
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nexts.drawCount = hash['drawCount']
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self.history = History.load hash['history'] do |id|
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(id.respond_to?('=~') && id =~ /^id:/) ? findAll[id] : nil
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end
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self.score.load hash['score']
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@elapsedTime = hash['elapsedTime']
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@moveCount = hash['moveCount']
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places.each do |place|
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place.clear
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ids = hash['places'][place.name.to_s] or raise "No place '#{place.name}'"
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place.add *ids.map {|id| findCard[id]}
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end
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hash['openeds'].each do |id|
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findCard[id].open
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end
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raise "Failed to restore state" unless
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places.reduce([]) {|a, place| a + place.cards}.size == 52
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resume
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end
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def inspect()
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"#<Klondike:#{object_id}>"
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end
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private
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def history()
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self.history = History.new unless @history
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@history
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end
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def history=(history)
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@history = history.tap do |h|
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h.updated {save}
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end
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end
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def elapsedTime()
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@elapsedTime ||= 0
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if @prevTime
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now_ = now
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@elapsedTime += now_ - @prevTime
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@prevTime = now_
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end
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@elapsedTime
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end
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def score()
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@score ||= Score.new **{
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openCard: 5,
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moveToColumn: 5,
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moveToMark: 10,
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backToColumn: -15,
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refillDeckOnDraw3: -20,
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refillDeckOnDraw1: -100
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}
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end
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def bestTime()
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settings['bestTime'] || 24 * 60 * 60 - 1
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end
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def bestScore()
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settings['bestScore'] || 0
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end
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def updateBests()
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newTime = elapsedTime < bestTime
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newScore = score.value > bestScore
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settings['bestTime'] = elapsedTime if newTime
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settings['bestScore'] = score.value if newScore
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return newTime, newScore
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end
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def cards()
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@cards ||= Card::MARKS.product((1..13).to_a)
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.map {|m, n| Card.new self, m, n}
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.each {|card| card.sprite.mouseClicked {cardClicked card}}
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end
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def places()
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@places ||= [deck, nexts, *marks, *columns]
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end
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def deck()
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@deck ||= CardPlace.new(:deck).tap do |deck|
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deck.sprite.mouseClicked {deckClicked}
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end
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end
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def nexts()
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@nexts ||= NextsPlace.new(:nexts).tap do |nexts|
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nexts.sprite.mouseClicked {nextsClicked}
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end
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end
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def marks()
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@marks ||= Card::MARKS.size.times.map {|i| MarkPlace.new "mark_#{i + 1}"}
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end
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def columns()
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@culumns ||= 7.times.map.with_index {|i| ColumnPlace.new "column_#{i + 1}"}
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end
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def dealSound()
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@dealSounds ||= %w[deal1 deal2 deal3]
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.map {|s| dataPath "#{s}.mp3"}
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.map {|path| loadSound path}
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@dealSounds.sample
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end
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def flipSound()
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@flipSound ||= loadSound dataPath 'flip.mp3'
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end
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def noopSound()
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noopSound ||= loadSound dataPath 'noop.mp3'
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end
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def interfaces()
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[undoButton, redoButton, menuButton, finishButton, status, debugButton]
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end
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def undoButton()
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@undoButton ||= Button.new(
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'◀', rgb: [120, 140, 160], fontSize: 28, round: [20, 4, 4, 20]
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).tap do |b|
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b.update {b.enable history.canUndo?}
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b.clicked {history.undo {|action| undo action}}
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end
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end
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def redoButton()
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@redoButton ||= Button.new(
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'▶', rgb: [160, 140, 120], fontSize: 28, round: [4, 20, 20, 4]
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).tap do |b|
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b.update {b.enable history.canRedo?}
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b.clicked {history.redo {|action| self.redo action}}
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end
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end
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def menuButton()
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@menuButton ||= Button.new(
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'≡', rgb: [140, 160, 120], fontSize: 36
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).tap do |b|
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b.clicked {showMenuDialog}
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end
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end
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def status()
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@status ||= Sprite.new.tap do |sp|
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sp.draw do
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push do
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fill 0, 20
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rect 0, 0, sp.w, sp.h, 10
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fill 255
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mx, my, x, w = 8, 4, 0, sp.w / 3
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{
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Time: timeToText(elapsedTime),
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Score: score.value,
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Move: @moveCount || 0
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}.each do |label, value|
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textSize 12
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textAlign LEFT, TOP
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text label, x + mx, my, w - mx, sp.h - my * 2
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textSize 20
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textAlign LEFT, BOTTOM
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text value, x + mx, my, w - mx, sp.h - my * 2
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x += w
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end
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end
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end
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end
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end
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def finishButton()
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@finishButton ||= Button.new(
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'FINISH!', rgb: [100, 200, 150], fontSize: 28, width: 5
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).tap do |b|
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b.hide
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b.clicked {finish!}
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end
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end
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def debugButton()
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@debugButton ||= Button.new(:DEBUG, width: 3).tap do |b|
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b.hide
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b.clicked {}
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end
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end
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def showReadyDialog()
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add Dialog.new(alpha: 50).tap {|d|
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d.addButton 'EASY', width: 5 do
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start 1
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d.close
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end
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d.addButton 'HARD', width: 5 do
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start 3
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d.close
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end
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}
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end
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def showMenuDialog()
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pause
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add Dialog.new.tap {|d|
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d.addButton 'RESUME', width: 5 do
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d.close
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resume
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end
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d.addButton 'NEW GAME', width: 5 do
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startNewGame
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end
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d.addSpace 50
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d.addLabel "Best Time: #{timeToText bestTime}"
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d.addLabel "Best Score: #{bestScore}"
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}
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end
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def showCompletedDialog(newBestTime = false, newBestScore = false)
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pause
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add Dialog.new.tap {|d|
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d.addLabel 'Congratulations!', fontSize: 44
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d.addLabel(
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"Time: #{timeToText elapsedTime} #{newBestTime ? '(NEW!)' : ''}",
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fontSize: 28)
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d.addLabel(
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"Score: #{score.value} #{newBestScore ? '(NEW!)' : ''}",
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fontSize: 28)
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d.addSpace 50
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d.addButton 'NEW GAME', width: 5 do
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startNewGame
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end
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}
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end
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def updateLayout(w, h)
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card = cards.first
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cw, ch = card.then {|c| [c.w, c.h]}
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mx, my = Card.margin, cw * 0.2 # margin x, y
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y = my
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undoButton.pos = [mx, y]
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redoButton.pos = [undoButton.x + undoButton.w + 2, y]
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menuButton.pos = [width - (menuButton.w + mx), y]
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status.pos = [redoButton.right + mx, y]
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status.right = menuButton.left - mx
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status.height = menuButton.h
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y = undoButton.y + undoButton.h + my
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deck.pos = [w - (deck.w + mx), y]
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|
+
nexts.pos = [deck.x - (nexts.w + mx), deck.y]
|
353
|
+
marks.each.with_index do |mark, index|
|
354
|
+
mark.pos = [mx + (mark.w + mx) * index, deck.y]
|
355
|
+
end
|
356
|
+
|
357
|
+
y = deck.y + deck.h + my
|
358
|
+
|
359
|
+
columns.each.with_index do |column, index|
|
360
|
+
s = columns.size
|
361
|
+
m = (w - cw * s) / (s + 1) # margin
|
362
|
+
column.pos = [m + (cw + m) * index, y]
|
363
|
+
end
|
364
|
+
|
365
|
+
debugButton.pos = [mx, height - (debugButton.h + my)]
|
366
|
+
end
|
367
|
+
|
368
|
+
def ready()
|
369
|
+
elements = showReadyDialog.elements
|
370
|
+
elements.each &:hide
|
371
|
+
|
372
|
+
history.disable
|
373
|
+
deck.add *cards.shuffle
|
374
|
+
startTimer 0.5 do
|
375
|
+
placeToColumns do
|
376
|
+
history.enable
|
377
|
+
elements.each &:show
|
378
|
+
end
|
379
|
+
end
|
380
|
+
end
|
381
|
+
|
382
|
+
def start(drawCount = 1)
|
383
|
+
nexts.drawCount = drawCount
|
384
|
+
|
385
|
+
history.disable
|
386
|
+
lasts = columns.map(&:last).compact
|
387
|
+
lasts.each.with_index do |card, n|
|
388
|
+
startTimer 0.02 * n do
|
389
|
+
openCard card, gain: 0.2
|
390
|
+
if lasts.all? {|card| card.opened?}
|
391
|
+
drawNexts
|
392
|
+
history.enable
|
393
|
+
resume
|
394
|
+
end
|
395
|
+
end
|
396
|
+
end
|
397
|
+
end
|
398
|
+
|
399
|
+
def placeToColumns(&block)
|
400
|
+
firstDistribution.then do |positions|
|
401
|
+
positions.each.with_index do |(col, row), index|
|
402
|
+
startTimer index / 25.0 do
|
403
|
+
flipSound.play gain: 0.1
|
404
|
+
moveCard deck.last, columns[col], 0.5, hover: false do |t, finished|
|
405
|
+
block&.call if finished && [col, row] == positions.last
|
406
|
+
end
|
407
|
+
end
|
408
|
+
end
|
409
|
+
end
|
410
|
+
end
|
411
|
+
|
412
|
+
def firstDistribution()
|
413
|
+
n = columns.size
|
414
|
+
(0...n).map { |row| (row...n).map { |col| [col, row] } }.flatten(1)
|
415
|
+
end
|
416
|
+
|
417
|
+
def openCard(card, gain: 0.5)
|
418
|
+
return if card.opened?
|
419
|
+
history.group do
|
420
|
+
card.open 0.3
|
421
|
+
history.push [:open, card]
|
422
|
+
addScore :openCard if columns.include?(card.place)
|
423
|
+
end
|
424
|
+
flipSound.play gain: gain
|
425
|
+
end
|
426
|
+
|
427
|
+
def closeCard(card)
|
428
|
+
return if card.closed?
|
429
|
+
card.close 0.3
|
430
|
+
history.push [:close, card]
|
431
|
+
end
|
432
|
+
|
433
|
+
def moveCard(
|
434
|
+
card, toPlace, seconds = 0,
|
435
|
+
from: card.place, add: true, count: true, hover: true,
|
436
|
+
**kwargs, &block)
|
437
|
+
|
438
|
+
pos = toPlace.posFor card
|
439
|
+
card.hover base: pos.z if hover
|
440
|
+
toPlace.add card, updatePos: false if add
|
441
|
+
move card, pos, seconds, **kwargs do |t, finished|
|
442
|
+
block.call t, finished if block
|
443
|
+
cardMoved from if finished
|
444
|
+
end
|
445
|
+
|
446
|
+
dealSound.play
|
447
|
+
|
448
|
+
@moveCount ||= 0
|
449
|
+
@moveCount += 1 if count && history.enabled?
|
450
|
+
|
451
|
+
history.group do
|
452
|
+
history.push [:move, card, from, toPlace]
|
453
|
+
history.push [:moveCount, @moveCount]
|
454
|
+
|
455
|
+
fromNexts = from == nexts
|
456
|
+
fromColumn = columns.include? from
|
457
|
+
toColumn = columns.include? toPlace
|
458
|
+
fromMark = marks.include? from
|
459
|
+
toMark = marks.include? toPlace
|
460
|
+
addScore :moveToColumn if fromNexts && toColumn
|
461
|
+
addScore :backToColumn if fromMark && toColumn
|
462
|
+
addScore :moveToMark if !fromMark && toMark
|
463
|
+
|
464
|
+
openCard from.last if fromColumn && from.last&.closed?
|
465
|
+
end
|
466
|
+
end
|
467
|
+
|
468
|
+
def cardMoved(from)
|
469
|
+
openCard from.last if columns.include?(from) && from.last&.closed?
|
470
|
+
showFinishButton if finishButton.hidden? && canFinish?
|
471
|
+
completed if completed?
|
472
|
+
end
|
473
|
+
|
474
|
+
def canFinish?()
|
475
|
+
deck.empty? && nexts.empty? &&
|
476
|
+
columns.any? {|col| !col.empty?} &&
|
477
|
+
columns.all? {|col| col.each_cons(2).all? {|a, b| a.number > b.number}}
|
478
|
+
end
|
479
|
+
|
480
|
+
def completed?()
|
481
|
+
deck.empty? && nexts.empty? && columns.all?(&:empty?)
|
482
|
+
end
|
483
|
+
|
484
|
+
def drawNexts()
|
485
|
+
return if deck.empty?
|
486
|
+
history.group do
|
487
|
+
cards = nexts.drawCount.times.map {deck.pop}.compact
|
488
|
+
nexts.add *cards, updatePos: false
|
489
|
+
cards.each.with_index do |card, index|
|
490
|
+
openCard card
|
491
|
+
moveCard card, nexts, 0.3, from: deck, add: false, count: index == 0
|
492
|
+
end
|
493
|
+
end
|
494
|
+
end
|
495
|
+
|
496
|
+
def refillDeck()
|
497
|
+
history.group do
|
498
|
+
nexts.cards.reverse.each.with_index do |card, index|
|
499
|
+
closeCard card
|
500
|
+
moveCard card, deck, 0.3, count: index == 0
|
501
|
+
end
|
502
|
+
incrementRefillCount
|
503
|
+
end
|
504
|
+
#startTimer(0.4) {drawNexts}
|
505
|
+
end
|
506
|
+
|
507
|
+
def incrementRefillCount()
|
508
|
+
@refillCount ||= 0
|
509
|
+
@refillCount += 1
|
510
|
+
case nexts.drawCount
|
511
|
+
when 1 then addScore :refillDeckOnDraw1
|
512
|
+
when 3 then addScore :refillDeckOnDraw3 if @refillCount >= 3
|
513
|
+
end
|
514
|
+
end
|
515
|
+
|
516
|
+
def getPlaceAccepts(x, y, card)
|
517
|
+
(columns + marks).find {|place| place.accept? x, y, card}
|
518
|
+
end
|
519
|
+
|
520
|
+
def findPlaceToGo(card)
|
521
|
+
return nil if marks.include?(card.place)
|
522
|
+
marks.find {|place| place.accept? *place.center.to_a(2), card} ||
|
523
|
+
columns.shuffle.find {|place| place.accept? *place.center.to_a(2), card}
|
524
|
+
end
|
525
|
+
|
526
|
+
def showFinishButton()
|
527
|
+
finishButton.tap do |b|
|
528
|
+
m = Card.margin
|
529
|
+
b.x = marks.last.then {|mark| mark.x + mark.w} + m * 2
|
530
|
+
b.y = -deck.h
|
531
|
+
b.w = width - b.x - m
|
532
|
+
b.h = deck.h
|
533
|
+
end
|
534
|
+
pos = finishButton.pos.dup
|
535
|
+
pos.y = deck.y
|
536
|
+
move finishButton.show, pos, 1, ease: :bounceOut
|
537
|
+
end
|
538
|
+
|
539
|
+
def finish!(cards = columns.map(&:cards).flatten.sort)
|
540
|
+
card = cards.shift or return
|
541
|
+
place = marks.find {|mark| mark.accept? mark.x, mark.y, card} or return
|
542
|
+
moveCard card, place, 0.3
|
543
|
+
startTimer(0.05) {finish! cards}
|
544
|
+
end
|
545
|
+
|
546
|
+
def completed()
|
547
|
+
return if @completed
|
548
|
+
@completed = true
|
549
|
+
|
550
|
+
history.disable
|
551
|
+
showCompletedDialog *updateBests
|
552
|
+
|
553
|
+
gravity 0, 1000
|
554
|
+
ground = createSprite(0, height + cards.first.height + 5, width, 10).tap do |sp|
|
555
|
+
sp.dynamic = false
|
556
|
+
end
|
557
|
+
|
558
|
+
cards.group_by(&:number).values
|
559
|
+
.reverse
|
560
|
+
.map(&:shuffle)
|
561
|
+
.flatten
|
562
|
+
.each.with_index do |card, index|
|
563
|
+
|
564
|
+
startTimer 0.1 * index do
|
565
|
+
card.place&.pop
|
566
|
+
card.sprite.tap do |sp|
|
567
|
+
sp.fixAngle
|
568
|
+
sp.contact? {|o| o == ground}
|
569
|
+
bounce = 0
|
570
|
+
sp.contact {|_, action|
|
571
|
+
next unless action == :begin
|
572
|
+
bounce += 1
|
573
|
+
if bounce > 3
|
574
|
+
sp.dynamic = false
|
575
|
+
sp.hide
|
576
|
+
else
|
577
|
+
vec = Vector.fromAngle(rand -135..-45) * rand(75..100)
|
578
|
+
emitDust sp.center, vec, size: 10..20
|
579
|
+
end
|
580
|
+
}
|
581
|
+
sp.dynamic = true
|
582
|
+
sp.restitution = 0.5
|
583
|
+
sp.vx = rand -20..100
|
584
|
+
sp.vy = -300
|
585
|
+
end
|
586
|
+
end
|
587
|
+
end
|
588
|
+
end
|
589
|
+
|
590
|
+
def backToPlace(card, vel)
|
591
|
+
vec = vel.dup.normalize * sqrt(vel.mag) / 10 * sqrt(card.count)
|
592
|
+
return if vec.mag < 3
|
593
|
+
shakeScreen vector: vec
|
594
|
+
emitDustOnEdges card, size: sqrt(vec.mag).then {|m| m..(m * 5)}
|
595
|
+
end
|
596
|
+
|
597
|
+
def emitDustOnEdges(card, amount = 10, speed: 10, **kwargs)
|
598
|
+
amount.times {
|
599
|
+
pos = createVector *randomEdge(card)
|
600
|
+
vec = (pos - card.center).normalize * speed
|
601
|
+
emitDust pos, vec, **kwargs
|
602
|
+
}
|
603
|
+
end
|
604
|
+
|
605
|
+
def emitDust(pos, vec, sec = 0.5, size: 2.0..10.0)
|
606
|
+
size_ = rand size
|
607
|
+
par = emitParticle pos.x, pos.y, size_, size_, sec
|
608
|
+
animateValue(sec, from: pos, to: pos + vec) {|p| par.pos = p}
|
609
|
+
animateValue(sec, from: 255, to: 0) {|a| par.alpha = a}
|
610
|
+
end
|
611
|
+
|
612
|
+
def randomEdge(card)
|
613
|
+
if rand < card.w / (card.w + card.h)
|
614
|
+
[
|
615
|
+
card.x + rand(card.w),
|
616
|
+
card.y + (rand < 0.5 ? 0 : card.h)
|
617
|
+
]
|
618
|
+
else
|
619
|
+
[
|
620
|
+
card.x + (rand < 0.5 ? 0 : card.w),
|
621
|
+
card.y + rand(card.h)
|
622
|
+
]
|
623
|
+
end
|
624
|
+
end
|
625
|
+
|
626
|
+
def timeToText(time)
|
627
|
+
Time.at(time).strftime('%M:%S')
|
628
|
+
end
|
629
|
+
|
630
|
+
def pause()
|
631
|
+
@prevTime = nil
|
632
|
+
stopTimer :save
|
633
|
+
end
|
634
|
+
|
635
|
+
def resume()
|
636
|
+
@prevTime = now
|
637
|
+
startInterval :save, 1, now: true do
|
638
|
+
save
|
639
|
+
end
|
640
|
+
end
|
641
|
+
|
642
|
+
def addScore(name)
|
643
|
+
old = score.value
|
644
|
+
score.add name if history.enabled?
|
645
|
+
history.push [:score, score.value, old] if score.value != old
|
646
|
+
end
|
647
|
+
|
648
|
+
def undo(action)
|
649
|
+
history.disable do
|
650
|
+
case action
|
651
|
+
in [:open, card] then closeCard card
|
652
|
+
in [:close, card] then openCard card
|
653
|
+
in [:move, card, from, to] then moveCard card, from, 0.2, from: to
|
654
|
+
in [:score, value, old] then score.value = old
|
655
|
+
in [:moveCount, value] then @moveCount = value - 1
|
656
|
+
end
|
657
|
+
end
|
658
|
+
end
|
659
|
+
|
660
|
+
def redo(action)
|
661
|
+
history.disable do
|
662
|
+
case action
|
663
|
+
in [:open, card] then openCard card
|
664
|
+
in [:close, card] then closeCard card
|
665
|
+
in [:move, card, from, to] then moveCard card, to, 0.2, from: from
|
666
|
+
in [:score, value, old] then score.value = value
|
667
|
+
in [:moveCount, value] then @moveCount = value
|
668
|
+
end
|
669
|
+
end
|
670
|
+
end
|
671
|
+
|
672
|
+
def startNewGame()
|
673
|
+
transition self.class.new, [Fade, Curtain, Pixelate].sample
|
674
|
+
end
|
675
|
+
|
676
|
+
end# Klondike
|