rubysdl 2.1.0 → 2.1.1
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- data/MANIFEST +2 -4
- data/NEWS.en +13 -0
- data/NEWS.ja +13 -0
- data/README.en +5 -12
- data/README.ja +4 -11
- data/doc-en/collision.rsd +26 -0
- data/doc-en/event.rsd +1 -1
- data/doc-en/mpeg.rsd +2 -2
- data/doc-en/opengl.rsd +1 -1
- data/doc-en/video.rsd +7 -7
- data/doc/collision.rsd +24 -0
- data/doc/event.rsd +1 -1
- data/doc/mpeg.rsd +2 -2
- data/doc/video.rsd +45 -11
- data/extconf.rb +6 -1
- data/lib/rubysdl_compatible_ver1.rb +5 -3
- data/lib/sdl.rb +2 -2
- data/rubysdl_event.c +2 -2
- data/rubysdl_main.c +1 -1
- data/rubysdl_mixer.c +3 -0
- data/rubysdl_ref.en.html +2191 -1982
- data/rubysdl_ref.en.rd +273 -24
- data/rubysdl_ref.html +2300 -2007
- data/rubysdl_ref.rd +380 -23
- data/rubysdl_smpeg.c +1 -1
- data/sample/testgl.rb +96 -93
- data/sample/testgl_old.rb +166 -0
- metadata +10 -10
- data/rubysdl_const_list.txt +0 -280
- data/rubysdl_doc_old.en.rd +0 -2181
- data/rubysdl_doc_old.rd +0 -2402
data/rubysdl_smpeg.c
CHANGED
data/sample/testgl.rb
CHANGED
@@ -1,5 +1,8 @@
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+
# a sample with ruby-opengl and Ruby/SDL
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require 'sdl'
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-
require '
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require 'gl'
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include Gl
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6
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# initialize SDL and opengl
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SDL.init SDL::INIT_VIDEO
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@@ -10,18 +13,18 @@ SDL::GL.set_attr SDL::GL_DEPTH_SIZE,16
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SDL::GL.set_attr SDL::GL_DOUBLEBUFFER,1
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SDL::Screen.open 640,400,16,SDL::OPENGL
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-
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-
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-
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glViewport( 0, 0, 640, 400 );
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity( );
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-
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity( );
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-
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glEnable(GL_DEPTH_TEST);
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-
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glDepthFunc(GL_LESS);
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-
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glShadeModel(GL_SMOOTH);
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shadedCube=true
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@@ -55,110 +58,110 @@ loop do
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end
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end
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-
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-
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+
glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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-
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glBegin(GL_QUADS)
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if shadedCube then
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-
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-
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glColor(color[0]);
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glVertex(cube[0]);
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glColor(color[1]);
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glVertex(cube[1]);
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glColor(color[2]);
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glVertex(cube[2]);
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glColor(color[3]);
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glVertex(cube[3]);
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-
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-
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glColor(color[3]);
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glVertex(cube[3]);
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glColor(color[4]);
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glVertex(cube[4]);
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glColor(color[7]);
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glVertex(cube[7]);
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glColor(color[2]);
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glVertex(cube[2]);
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-
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glColor(color[0]);
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glVertex(cube[0]);
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glColor(color[5]);
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glVertex(cube[5]);
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glColor(color[6]);
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glVertex(cube[6]);
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glColor(color[1]);
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glVertex(cube[1]);
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-
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glColor(color[5]);
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glVertex(cube[5]);
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glColor(color[4]);
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glVertex(cube[4]);
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glColor(color[7]);
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glVertex(cube[7]);
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glColor(color[6]);
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glVertex(cube[6]);
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-
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glColor(color[5]);
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glVertex(cube[5]);
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glColor(color[0]);
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glVertex(cube[0]);
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glColor(color[3]);
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glVertex(cube[3]);
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glColor(color[4]);
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glVertex(cube[4]);
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-
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-
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glColor(color[6]);
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glVertex(cube[6]);
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glColor(color[1]);
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glVertex(cube[1]);
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glColor(color[2]);
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glVertex(cube[2]);
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glColor(color[7]);
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glVertex(cube[7]);
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else
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-
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-
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glColor(1.0, 0.0, 0.0);
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glVertex(cube[0]);
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glVertex(cube[1]);
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glVertex(cube[2]);
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glVertex(cube[3]);
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128
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-
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-
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128
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-
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-
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-
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glColor(0.0, 1.0, 0.0);
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glVertex(cube[3]);
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glVertex(cube[4]);
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glVertex(cube[7]);
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glVertex(cube[2]);
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-
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glColor(0.0, 0.0, 1.0);
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glVertex(cube[0]);
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glVertex(cube[5]);
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glVertex(cube[6]);
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glVertex(cube[1]);
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glColor(0.0, 1.0, 1.0);
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glVertex(cube[5]);
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glVertex(cube[4]);
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glVertex(cube[7]);
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glVertex(cube[6]);
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-
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-
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-
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glColor(1.0, 1.0, 0.0);
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glVertex(cube[5]);
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glVertex(cube[0]);
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glVertex(cube[3]);
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glVertex(cube[4]);
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150
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-
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-
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-
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-
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-
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glColor(1.0, 0.0, 1.0);
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glVertex(cube[6]);
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glVertex(cube[1]);
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glVertex(cube[2]);
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glVertex(cube[7]);
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end
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-
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glEnd()
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162
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-
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glMatrixMode(GL_MODELVIEW);
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glRotate(5.0, 1.0, 1.0, 1.0);
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165
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166
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SDL::GL.swap_buffers
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167
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@@ -0,0 +1,166 @@
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1
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# a sample for old OpenGL Interface for Ruby
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2
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require 'sdl'
|
3
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require 'opengl'
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4
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|
5
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# initialize SDL and opengl
|
6
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+
SDL.init SDL::INIT_VIDEO
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7
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+
SDL::GL.set_attr SDL::GL_RED_SIZE,5
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8
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+
SDL::GL.set_attr SDL::GL_GREEN_SIZE,5
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9
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+
SDL::GL.set_attr SDL::GL_BLUE_SIZE,5
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10
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+
SDL::GL.set_attr SDL::GL_DEPTH_SIZE,16
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11
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+
SDL::GL.set_attr SDL::GL_DOUBLEBUFFER,1
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12
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SDL::Screen.open 640,400,16,SDL::OPENGL
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+
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GL::Viewport( 0, 0, 640, 400 );
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GL::MatrixMode( GL::PROJECTION );
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GL::LoadIdentity( );
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GL::MatrixMode( GL::MODELVIEW );
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GL::LoadIdentity( );
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GL::Enable(GL::DEPTH_TEST);
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GL::DepthFunc(GL::LESS);
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GL::ShadeModel(GL::SMOOTH);
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shadedCube=true
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color =
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[[ 1.0, 1.0, 0.0],
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[ 1.0, 0.0, 0.0],
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[ 0.0, 0.0, 0.0],
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[ 0.0, 1.0, 0.0],
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[ 0.0, 1.0, 1.0],
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[ 1.0, 1.0, 1.0],
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[ 1.0, 0.0, 1.0],
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[ 0.0, 0.0, 1.0]]
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cube =
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[[ 0.5, 0.5, -0.5],
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[ 0.5, -0.5, -0.5],
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[-0.5, -0.5, -0.5],
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[-0.5, 0.5, -0.5],
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[-0.5, 0.5, 0.5],
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45
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[ 0.5, 0.5, 0.5],
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[ 0.5, -0.5, 0.5],
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[-0.5, -0.5, 0.5]]
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48
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loop do
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while event = SDL::Event2.poll
|
53
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case event
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when SDL::Event2::Quit, SDL::Event2::KeyDown
|
55
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exit
|
56
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+
end
|
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end
|
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+
|
59
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GL.ClearColor(0.0, 0.0, 0.0, 1.0);
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+
GL.Clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
|
61
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+
|
62
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+
|
63
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+
GL::Begin(GL::QUADS)
|
64
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+
|
65
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+
if shadedCube then
|
66
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+
GL::Color(color[0]);
|
67
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+
GL::Vertex(cube[0]);
|
68
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+
GL::Color(color[1]);
|
69
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+
GL::Vertex(cube[1]);
|
70
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+
GL::Color(color[2]);
|
71
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+
GL::Vertex(cube[2]);
|
72
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+
GL::Color(color[3]);
|
73
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+
GL::Vertex(cube[3]);
|
74
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+
|
75
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+
GL::Color(color[3]);
|
76
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+
GL::Vertex(cube[3]);
|
77
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+
GL::Color(color[4]);
|
78
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+
GL::Vertex(cube[4]);
|
79
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+
GL::Color(color[7]);
|
80
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+
GL::Vertex(cube[7]);
|
81
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+
GL::Color(color[2]);
|
82
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+
GL::Vertex(cube[2]);
|
83
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+
|
84
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+
GL::Color(color[0]);
|
85
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+
GL::Vertex(cube[0]);
|
86
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+
GL::Color(color[5]);
|
87
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+
GL::Vertex(cube[5]);
|
88
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+
GL::Color(color[6]);
|
89
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+
GL::Vertex(cube[6]);
|
90
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+
GL::Color(color[1]);
|
91
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+
GL::Vertex(cube[1]);
|
92
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+
|
93
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+
GL::Color(color[5]);
|
94
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+
GL::Vertex(cube[5]);
|
95
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+
GL::Color(color[4]);
|
96
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+
GL::Vertex(cube[4]);
|
97
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+
GL::Color(color[7]);
|
98
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+
GL::Vertex(cube[7]);
|
99
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+
GL::Color(color[6]);
|
100
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+
GL::Vertex(cube[6]);
|
101
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+
|
102
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+
GL::Color(color[5]);
|
103
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+
GL::Vertex(cube[5]);
|
104
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+
GL::Color(color[0]);
|
105
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+
GL::Vertex(cube[0]);
|
106
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+
GL::Color(color[3]);
|
107
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+
GL::Vertex(cube[3]);
|
108
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+
GL::Color(color[4]);
|
109
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+
GL::Vertex(cube[4]);
|
110
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+
|
111
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+
GL::Color(color[6]);
|
112
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+
GL::Vertex(cube[6]);
|
113
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+
GL::Color(color[1]);
|
114
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+
GL::Vertex(cube[1]);
|
115
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+
GL::Color(color[2]);
|
116
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+
GL::Vertex(cube[2]);
|
117
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+
GL::Color(color[7]);
|
118
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+
GL::Vertex(cube[7]);
|
119
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+
|
120
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+
else
|
121
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+
GL::Color(1.0, 0.0, 0.0);
|
122
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+
GL::Vertex(cube[0]);
|
123
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+
GL::Vertex(cube[1]);
|
124
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+
GL::Vertex(cube[2]);
|
125
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+
GL::Vertex(cube[3]);
|
126
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+
|
127
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+
GL::Color(0.0, 1.0, 0.0);
|
128
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+
GL::Vertex(cube[3]);
|
129
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+
GL::Vertex(cube[4]);
|
130
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+
GL::Vertex(cube[7]);
|
131
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+
GL::Vertex(cube[2]);
|
132
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+
|
133
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+
GL::Color(0.0, 0.0, 1.0);
|
134
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+
GL::Vertex(cube[0]);
|
135
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+
GL::Vertex(cube[5]);
|
136
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+
GL::Vertex(cube[6]);
|
137
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+
GL::Vertex(cube[1]);
|
138
|
+
|
139
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+
GL::Color(0.0, 1.0, 1.0);
|
140
|
+
GL::Vertex(cube[5]);
|
141
|
+
GL::Vertex(cube[4]);
|
142
|
+
GL::Vertex(cube[7]);
|
143
|
+
GL::Vertex(cube[6]);
|
144
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+
|
145
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+
GL::Color(1.0, 1.0, 0.0);
|
146
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+
GL::Vertex(cube[5]);
|
147
|
+
GL::Vertex(cube[0]);
|
148
|
+
GL::Vertex(cube[3]);
|
149
|
+
GL::Vertex(cube[4]);
|
150
|
+
|
151
|
+
GL::Color(1.0, 0.0, 1.0);
|
152
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+
GL::Vertex(cube[6]);
|
153
|
+
GL::Vertex(cube[1]);
|
154
|
+
GL::Vertex(cube[2]);
|
155
|
+
GL::Vertex(cube[7]);
|
156
|
+
|
157
|
+
end
|
158
|
+
|
159
|
+
GL::End()
|
160
|
+
|
161
|
+
GL::MatrixMode(GL::MODELVIEW);
|
162
|
+
GL::Rotate(5.0, 1.0, 1.0, 1.0);
|
163
|
+
|
164
|
+
SDL::GL.swap_buffers
|
165
|
+
|
166
|
+
end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: rubysdl
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.1.
|
4
|
+
version: 2.1.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Ohbayashi Ippei
|
@@ -9,11 +9,11 @@ autorequire:
|
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
11
|
|
12
|
-
date: 2009-03
|
12
|
+
date: 2009-12-03 00:00:00 +09:00
|
13
13
|
default_executable:
|
14
14
|
dependencies: []
|
15
15
|
|
16
|
-
description:
|
16
|
+
description: " Ruby/SDL is an extension library to use SDL(Simple DirectMedia\n Layer). This library enables you to control audio, keyboard,\n mouse, joystick, 3D hardware via OpenGL, and 2D video \n framebuffer. Ruby/SDL is used by games and visual demos.\n"
|
17
17
|
email: ohai@kmc.gr.jp
|
18
18
|
executables: []
|
19
19
|
|
@@ -34,13 +34,10 @@ files:
|
|
34
34
|
- lib/sdl.rb
|
35
35
|
- lib/rubysdl_compatible_ver1.rb
|
36
36
|
- rubysdl.h
|
37
|
-
- rubysdl_const_list.txt
|
38
|
-
- rubysdl_doc_old.rd
|
39
37
|
- rubysdl_ref.rd
|
40
38
|
- rubysdl_ref.html
|
41
39
|
- rubysdl_ref.en.rd
|
42
40
|
- rubysdl_ref.en.html
|
43
|
-
- rubysdl_doc_old.en.rd
|
44
41
|
- rubysdl_event.c
|
45
42
|
- rubysdl_event_key.c
|
46
43
|
- rubysdl_main.c
|
@@ -71,6 +68,7 @@ files:
|
|
71
68
|
- sample/cdrom.rb
|
72
69
|
- sample/playmod.rb
|
73
70
|
- sample/testgl.rb
|
71
|
+
- sample/testgl_old.rb
|
74
72
|
- sample/icon.bmp
|
75
73
|
- sample/cursor.rb
|
76
74
|
- sample/event2.rb
|
@@ -123,8 +121,10 @@ files:
|
|
123
121
|
- doc-en/time.rsd
|
124
122
|
- doc-en/video.rsd
|
125
123
|
- doc-en/wm.rsd
|
126
|
-
has_rdoc:
|
124
|
+
has_rdoc: true
|
127
125
|
homepage: http://www.kmc.gr.jp/~ohai/
|
126
|
+
licenses: []
|
127
|
+
|
128
128
|
post_install_message:
|
129
129
|
rdoc_options: []
|
130
130
|
|
@@ -144,10 +144,10 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
144
144
|
version:
|
145
145
|
requirements: []
|
146
146
|
|
147
|
-
rubyforge_project:
|
148
|
-
rubygems_version: 1.
|
147
|
+
rubyforge_project: rubysdl
|
148
|
+
rubygems_version: 1.3.4
|
149
149
|
signing_key:
|
150
|
-
specification_version:
|
150
|
+
specification_version: 3
|
151
151
|
summary: The simple ruby extension library to use SDL
|
152
152
|
test_files: []
|
153
153
|
|