rubysdl 2.1.0 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/MANIFEST +2 -4
- data/NEWS.en +13 -0
- data/NEWS.ja +13 -0
- data/README.en +5 -12
- data/README.ja +4 -11
- data/doc-en/collision.rsd +26 -0
- data/doc-en/event.rsd +1 -1
- data/doc-en/mpeg.rsd +2 -2
- data/doc-en/opengl.rsd +1 -1
- data/doc-en/video.rsd +7 -7
- data/doc/collision.rsd +24 -0
- data/doc/event.rsd +1 -1
- data/doc/mpeg.rsd +2 -2
- data/doc/video.rsd +45 -11
- data/extconf.rb +6 -1
- data/lib/rubysdl_compatible_ver1.rb +5 -3
- data/lib/sdl.rb +2 -2
- data/rubysdl_event.c +2 -2
- data/rubysdl_main.c +1 -1
- data/rubysdl_mixer.c +3 -0
- data/rubysdl_ref.en.html +2191 -1982
- data/rubysdl_ref.en.rd +273 -24
- data/rubysdl_ref.html +2300 -2007
- data/rubysdl_ref.rd +380 -23
- data/rubysdl_smpeg.c +1 -1
- data/sample/testgl.rb +96 -93
- data/sample/testgl_old.rb +166 -0
- metadata +10 -10
- data/rubysdl_const_list.txt +0 -280
- data/rubysdl_doc_old.en.rd +0 -2181
- data/rubysdl_doc_old.rd +0 -2402
    
        data/rubysdl_smpeg.c
    CHANGED
    
    
    
        data/sample/testgl.rb
    CHANGED
    
    | @@ -1,5 +1,8 @@ | |
| 1 | 
            +
            # a sample with ruby-opengl and Ruby/SDL
         | 
| 1 2 | 
             
            require 'sdl'
         | 
| 2 | 
            -
            require ' | 
| 3 | 
            +
            require 'gl'
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            include Gl
         | 
| 3 6 |  | 
| 4 7 | 
             
            # initialize SDL and opengl
         | 
| 5 8 | 
             
            SDL.init SDL::INIT_VIDEO
         | 
| @@ -10,18 +13,18 @@ SDL::GL.set_attr SDL::GL_DEPTH_SIZE,16 | |
| 10 13 | 
             
            SDL::GL.set_attr SDL::GL_DOUBLEBUFFER,1
         | 
| 11 14 | 
             
            SDL::Screen.open 640,400,16,SDL::OPENGL
         | 
| 12 15 |  | 
| 13 | 
            -
             | 
| 14 | 
            -
             | 
| 15 | 
            -
             | 
| 16 | 
            +
            glViewport( 0, 0, 640, 400 );
         | 
| 17 | 
            +
            glMatrixMode( GL_PROJECTION );
         | 
| 18 | 
            +
            glLoadIdentity( );
         | 
| 16 19 |  | 
| 17 | 
            -
             | 
| 18 | 
            -
             | 
| 20 | 
            +
            glMatrixMode( GL_MODELVIEW );
         | 
| 21 | 
            +
            glLoadIdentity( );
         | 
| 19 22 |  | 
| 20 | 
            -
             | 
| 23 | 
            +
            glEnable(GL_DEPTH_TEST);
         | 
| 21 24 |  | 
| 22 | 
            -
             | 
| 25 | 
            +
            glDepthFunc(GL_LESS);
         | 
| 23 26 |  | 
| 24 | 
            -
             | 
| 27 | 
            +
            glShadeModel(GL_SMOOTH);
         | 
| 25 28 |  | 
| 26 29 | 
             
            shadedCube=true
         | 
| 27 30 |  | 
| @@ -55,110 +58,110 @@ loop do | |
| 55 58 | 
             
                end
         | 
| 56 59 | 
             
              end
         | 
| 57 60 |  | 
| 58 | 
            -
               | 
| 59 | 
            -
               | 
| 61 | 
            +
              glClearColor(0.0, 0.0, 0.0, 1.0);
         | 
| 62 | 
            +
              glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
         | 
| 60 63 |  | 
| 61 64 |  | 
| 62 | 
            -
               | 
| 65 | 
            +
              glBegin(GL_QUADS) 
         | 
| 63 66 |  | 
| 64 67 | 
             
              if shadedCube then
         | 
| 65 | 
            -
                 | 
| 66 | 
            -
                 | 
| 67 | 
            -
                 | 
| 68 | 
            -
                 | 
| 69 | 
            -
                 | 
| 70 | 
            -
                 | 
| 71 | 
            -
                 | 
| 72 | 
            -
                 | 
| 68 | 
            +
                glColor(color[0]);
         | 
| 69 | 
            +
                glVertex(cube[0]);
         | 
| 70 | 
            +
                glColor(color[1]);
         | 
| 71 | 
            +
                glVertex(cube[1]);
         | 
| 72 | 
            +
                glColor(color[2]);
         | 
| 73 | 
            +
                glVertex(cube[2]);
         | 
| 74 | 
            +
                glColor(color[3]);
         | 
| 75 | 
            +
                glVertex(cube[3]);
         | 
| 73 76 |  | 
| 74 | 
            -
                 | 
| 75 | 
            -
                 | 
| 76 | 
            -
                 | 
| 77 | 
            -
                 | 
| 78 | 
            -
                 | 
| 79 | 
            -
                 | 
| 80 | 
            -
                 | 
| 81 | 
            -
                 | 
| 77 | 
            +
                glColor(color[3]);
         | 
| 78 | 
            +
                glVertex(cube[3]);
         | 
| 79 | 
            +
                glColor(color[4]);
         | 
| 80 | 
            +
                glVertex(cube[4]);
         | 
| 81 | 
            +
                glColor(color[7]);
         | 
| 82 | 
            +
                glVertex(cube[7]);
         | 
| 83 | 
            +
                glColor(color[2]);
         | 
| 84 | 
            +
                glVertex(cube[2]);
         | 
| 82 85 |  | 
| 83 | 
            -
                 | 
| 84 | 
            -
                 | 
| 85 | 
            -
                 | 
| 86 | 
            -
                 | 
| 87 | 
            -
                 | 
| 88 | 
            -
                 | 
| 89 | 
            -
                 | 
| 90 | 
            -
                 | 
| 86 | 
            +
                glColor(color[0]);
         | 
| 87 | 
            +
                glVertex(cube[0]);
         | 
| 88 | 
            +
                glColor(color[5]);
         | 
| 89 | 
            +
                glVertex(cube[5]);
         | 
| 90 | 
            +
                glColor(color[6]);
         | 
| 91 | 
            +
                glVertex(cube[6]);
         | 
| 92 | 
            +
                glColor(color[1]);
         | 
| 93 | 
            +
                glVertex(cube[1]);
         | 
| 91 94 |  | 
| 92 | 
            -
                 | 
| 93 | 
            -
                 | 
| 94 | 
            -
                 | 
| 95 | 
            -
                 | 
| 96 | 
            -
                 | 
| 97 | 
            -
                 | 
| 98 | 
            -
                 | 
| 99 | 
            -
                 | 
| 95 | 
            +
                glColor(color[5]);
         | 
| 96 | 
            +
                glVertex(cube[5]);
         | 
| 97 | 
            +
                glColor(color[4]);
         | 
| 98 | 
            +
                glVertex(cube[4]);
         | 
| 99 | 
            +
                glColor(color[7]);
         | 
| 100 | 
            +
                glVertex(cube[7]);
         | 
| 101 | 
            +
                glColor(color[6]);
         | 
| 102 | 
            +
                glVertex(cube[6]);
         | 
| 100 103 |  | 
| 101 | 
            -
                 | 
| 102 | 
            -
                 | 
| 103 | 
            -
                 | 
| 104 | 
            -
                 | 
| 105 | 
            -
                 | 
| 106 | 
            -
                 | 
| 107 | 
            -
                 | 
| 108 | 
            -
                 | 
| 104 | 
            +
                glColor(color[5]);
         | 
| 105 | 
            +
                glVertex(cube[5]);
         | 
| 106 | 
            +
                glColor(color[0]);
         | 
| 107 | 
            +
                glVertex(cube[0]);
         | 
| 108 | 
            +
                glColor(color[3]);
         | 
| 109 | 
            +
                glVertex(cube[3]);
         | 
| 110 | 
            +
                glColor(color[4]);
         | 
| 111 | 
            +
                glVertex(cube[4]);
         | 
| 109 112 |  | 
| 110 | 
            -
                 | 
| 111 | 
            -
                 | 
| 112 | 
            -
                 | 
| 113 | 
            -
                 | 
| 114 | 
            -
                 | 
| 115 | 
            -
                 | 
| 116 | 
            -
                 | 
| 117 | 
            -
                 | 
| 113 | 
            +
                glColor(color[6]);
         | 
| 114 | 
            +
                glVertex(cube[6]);
         | 
| 115 | 
            +
                glColor(color[1]);
         | 
| 116 | 
            +
                glVertex(cube[1]);
         | 
| 117 | 
            +
                glColor(color[2]);
         | 
| 118 | 
            +
                glVertex(cube[2]);
         | 
| 119 | 
            +
                glColor(color[7]);
         | 
| 120 | 
            +
                glVertex(cube[7]);
         | 
| 118 121 |  | 
| 119 122 | 
             
              else
         | 
| 120 | 
            -
                 | 
| 121 | 
            -
                 | 
| 122 | 
            -
                 | 
| 123 | 
            -
                 | 
| 124 | 
            -
                 | 
| 123 | 
            +
                glColor(1.0, 0.0, 0.0);
         | 
| 124 | 
            +
                glVertex(cube[0]);
         | 
| 125 | 
            +
                glVertex(cube[1]);
         | 
| 126 | 
            +
                glVertex(cube[2]);
         | 
| 127 | 
            +
                glVertex(cube[3]);
         | 
| 125 128 |  | 
| 126 | 
            -
                 | 
| 127 | 
            -
                 | 
| 128 | 
            -
                 | 
| 129 | 
            -
                 | 
| 130 | 
            -
                 | 
| 129 | 
            +
                glColor(0.0, 1.0, 0.0);
         | 
| 130 | 
            +
                glVertex(cube[3]);
         | 
| 131 | 
            +
                glVertex(cube[4]);
         | 
| 132 | 
            +
                glVertex(cube[7]);
         | 
| 133 | 
            +
                glVertex(cube[2]);
         | 
| 131 134 |  | 
| 132 | 
            -
                 | 
| 133 | 
            -
                 | 
| 134 | 
            -
                 | 
| 135 | 
            -
                 | 
| 136 | 
            -
                 | 
| 135 | 
            +
                glColor(0.0, 0.0, 1.0);
         | 
| 136 | 
            +
                glVertex(cube[0]);
         | 
| 137 | 
            +
                glVertex(cube[5]);
         | 
| 138 | 
            +
                glVertex(cube[6]);
         | 
| 139 | 
            +
                glVertex(cube[1]);
         | 
| 137 140 |  | 
| 138 | 
            -
                 | 
| 139 | 
            -
                 | 
| 140 | 
            -
                 | 
| 141 | 
            -
                 | 
| 142 | 
            -
                 | 
| 141 | 
            +
                glColor(0.0, 1.0, 1.0);
         | 
| 142 | 
            +
                glVertex(cube[5]);
         | 
| 143 | 
            +
                glVertex(cube[4]);
         | 
| 144 | 
            +
                glVertex(cube[7]);
         | 
| 145 | 
            +
                glVertex(cube[6]);
         | 
| 143 146 |  | 
| 144 | 
            -
                 | 
| 145 | 
            -
                 | 
| 146 | 
            -
                 | 
| 147 | 
            -
                 | 
| 148 | 
            -
                 | 
| 147 | 
            +
                glColor(1.0, 1.0, 0.0);
         | 
| 148 | 
            +
                glVertex(cube[5]);
         | 
| 149 | 
            +
                glVertex(cube[0]);
         | 
| 150 | 
            +
                glVertex(cube[3]);
         | 
| 151 | 
            +
                glVertex(cube[4]);
         | 
| 149 152 |  | 
| 150 | 
            -
                 | 
| 151 | 
            -
                 | 
| 152 | 
            -
                 | 
| 153 | 
            -
                 | 
| 154 | 
            -
                 | 
| 153 | 
            +
                glColor(1.0, 0.0, 1.0);
         | 
| 154 | 
            +
                glVertex(cube[6]);
         | 
| 155 | 
            +
                glVertex(cube[1]);
         | 
| 156 | 
            +
                glVertex(cube[2]);
         | 
| 157 | 
            +
                glVertex(cube[7]);
         | 
| 155 158 |  | 
| 156 159 | 
             
              end
         | 
| 157 160 |  | 
| 158 | 
            -
               | 
| 161 | 
            +
              glEnd()
         | 
| 159 162 |  | 
| 160 | 
            -
               | 
| 161 | 
            -
               | 
| 163 | 
            +
              glMatrixMode(GL_MODELVIEW);
         | 
| 164 | 
            +
              glRotate(5.0, 1.0, 1.0, 1.0);
         | 
| 162 165 |  | 
| 163 166 | 
             
              SDL::GL.swap_buffers
         | 
| 164 167 |  | 
| @@ -0,0 +1,166 @@ | |
| 1 | 
            +
            # a sample for old OpenGL Interface for Ruby
         | 
| 2 | 
            +
            require 'sdl'
         | 
| 3 | 
            +
            require 'opengl'
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            # initialize SDL and opengl
         | 
| 6 | 
            +
            SDL.init SDL::INIT_VIDEO
         | 
| 7 | 
            +
            SDL::GL.set_attr SDL::GL_RED_SIZE,5
         | 
| 8 | 
            +
            SDL::GL.set_attr SDL::GL_GREEN_SIZE,5
         | 
| 9 | 
            +
            SDL::GL.set_attr SDL::GL_BLUE_SIZE,5
         | 
| 10 | 
            +
            SDL::GL.set_attr SDL::GL_DEPTH_SIZE,16
         | 
| 11 | 
            +
            SDL::GL.set_attr SDL::GL_DOUBLEBUFFER,1
         | 
| 12 | 
            +
            SDL::Screen.open 640,400,16,SDL::OPENGL
         | 
| 13 | 
            +
             | 
| 14 | 
            +
            GL::Viewport( 0, 0, 640, 400 );
         | 
| 15 | 
            +
            GL::MatrixMode( GL::PROJECTION );
         | 
| 16 | 
            +
            GL::LoadIdentity( );
         | 
| 17 | 
            +
             | 
| 18 | 
            +
            GL::MatrixMode( GL::MODELVIEW );
         | 
| 19 | 
            +
            GL::LoadIdentity( );
         | 
| 20 | 
            +
             | 
| 21 | 
            +
            GL::Enable(GL::DEPTH_TEST);
         | 
| 22 | 
            +
             | 
| 23 | 
            +
            GL::DepthFunc(GL::LESS);
         | 
| 24 | 
            +
             | 
| 25 | 
            +
            GL::ShadeModel(GL::SMOOTH);
         | 
| 26 | 
            +
             | 
| 27 | 
            +
            shadedCube=true
         | 
| 28 | 
            +
             | 
| 29 | 
            +
            color =
         | 
| 30 | 
            +
              [[ 1.0,  1.0,  0.0], 
         | 
| 31 | 
            +
              [ 1.0,  0.0,  0.0],
         | 
| 32 | 
            +
              [ 0.0,  0.0,  0.0],
         | 
| 33 | 
            +
              [ 0.0,  1.0,  0.0],
         | 
| 34 | 
            +
              [ 0.0,  1.0,  1.0],
         | 
| 35 | 
            +
              [ 1.0,  1.0,  1.0],
         | 
| 36 | 
            +
              [ 1.0,  0.0,  1.0],
         | 
| 37 | 
            +
              [ 0.0,  0.0,  1.0]]
         | 
| 38 | 
            +
             | 
| 39 | 
            +
            cube =
         | 
| 40 | 
            +
              [[ 0.5,  0.5, -0.5], 
         | 
| 41 | 
            +
              [ 0.5, -0.5, -0.5],
         | 
| 42 | 
            +
              [-0.5, -0.5, -0.5],
         | 
| 43 | 
            +
              [-0.5,  0.5, -0.5],
         | 
| 44 | 
            +
              [-0.5,  0.5,  0.5],
         | 
| 45 | 
            +
              [ 0.5,  0.5,  0.5],
         | 
| 46 | 
            +
              [ 0.5, -0.5,  0.5],
         | 
| 47 | 
            +
              [-0.5, -0.5,  0.5]]
         | 
| 48 | 
            +
             | 
| 49 | 
            +
             | 
| 50 | 
            +
            loop do
         | 
| 51 | 
            +
             | 
| 52 | 
            +
              while event = SDL::Event2.poll
         | 
| 53 | 
            +
                case event
         | 
| 54 | 
            +
                when SDL::Event2::Quit, SDL::Event2::KeyDown
         | 
| 55 | 
            +
                  exit
         | 
| 56 | 
            +
                end
         | 
| 57 | 
            +
              end
         | 
| 58 | 
            +
             | 
| 59 | 
            +
              GL.ClearColor(0.0, 0.0, 0.0, 1.0);
         | 
| 60 | 
            +
              GL.Clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
         | 
| 61 | 
            +
             | 
| 62 | 
            +
             | 
| 63 | 
            +
              GL::Begin(GL::QUADS) 
         | 
| 64 | 
            +
             | 
| 65 | 
            +
              if shadedCube then
         | 
| 66 | 
            +
                GL::Color(color[0]);
         | 
| 67 | 
            +
                GL::Vertex(cube[0]);
         | 
| 68 | 
            +
                GL::Color(color[1]);
         | 
| 69 | 
            +
                GL::Vertex(cube[1]);
         | 
| 70 | 
            +
                GL::Color(color[2]);
         | 
| 71 | 
            +
                GL::Vertex(cube[2]);
         | 
| 72 | 
            +
                GL::Color(color[3]);
         | 
| 73 | 
            +
                GL::Vertex(cube[3]);
         | 
| 74 | 
            +
                
         | 
| 75 | 
            +
                GL::Color(color[3]);
         | 
| 76 | 
            +
                GL::Vertex(cube[3]);
         | 
| 77 | 
            +
                GL::Color(color[4]);
         | 
| 78 | 
            +
                GL::Vertex(cube[4]);
         | 
| 79 | 
            +
                GL::Color(color[7]);
         | 
| 80 | 
            +
                GL::Vertex(cube[7]);
         | 
| 81 | 
            +
                GL::Color(color[2]);
         | 
| 82 | 
            +
                GL::Vertex(cube[2]);
         | 
| 83 | 
            +
                
         | 
| 84 | 
            +
                GL::Color(color[0]);
         | 
| 85 | 
            +
                GL::Vertex(cube[0]);
         | 
| 86 | 
            +
                GL::Color(color[5]);
         | 
| 87 | 
            +
                GL::Vertex(cube[5]);
         | 
| 88 | 
            +
                GL::Color(color[6]);
         | 
| 89 | 
            +
                GL::Vertex(cube[6]);
         | 
| 90 | 
            +
                GL::Color(color[1]);
         | 
| 91 | 
            +
                GL::Vertex(cube[1]);
         | 
| 92 | 
            +
                
         | 
| 93 | 
            +
                GL::Color(color[5]);
         | 
| 94 | 
            +
                GL::Vertex(cube[5]);
         | 
| 95 | 
            +
                GL::Color(color[4]);
         | 
| 96 | 
            +
                GL::Vertex(cube[4]);
         | 
| 97 | 
            +
                GL::Color(color[7]);
         | 
| 98 | 
            +
                GL::Vertex(cube[7]);
         | 
| 99 | 
            +
                GL::Color(color[6]);
         | 
| 100 | 
            +
                GL::Vertex(cube[6]);
         | 
| 101 | 
            +
                
         | 
| 102 | 
            +
                GL::Color(color[5]);
         | 
| 103 | 
            +
                GL::Vertex(cube[5]);
         | 
| 104 | 
            +
                GL::Color(color[0]);
         | 
| 105 | 
            +
                GL::Vertex(cube[0]);
         | 
| 106 | 
            +
                GL::Color(color[3]);
         | 
| 107 | 
            +
                GL::Vertex(cube[3]);
         | 
| 108 | 
            +
                GL::Color(color[4]);
         | 
| 109 | 
            +
                GL::Vertex(cube[4]);
         | 
| 110 | 
            +
                
         | 
| 111 | 
            +
                GL::Color(color[6]);
         | 
| 112 | 
            +
                GL::Vertex(cube[6]);
         | 
| 113 | 
            +
                GL::Color(color[1]);
         | 
| 114 | 
            +
                GL::Vertex(cube[1]);
         | 
| 115 | 
            +
                GL::Color(color[2]);
         | 
| 116 | 
            +
                GL::Vertex(cube[2]);
         | 
| 117 | 
            +
                GL::Color(color[7]);
         | 
| 118 | 
            +
                GL::Vertex(cube[7]);
         | 
| 119 | 
            +
                
         | 
| 120 | 
            +
              else
         | 
| 121 | 
            +
                GL::Color(1.0, 0.0, 0.0);
         | 
| 122 | 
            +
                GL::Vertex(cube[0]);
         | 
| 123 | 
            +
                GL::Vertex(cube[1]);
         | 
| 124 | 
            +
                GL::Vertex(cube[2]);
         | 
| 125 | 
            +
                GL::Vertex(cube[3]);
         | 
| 126 | 
            +
                
         | 
| 127 | 
            +
                GL::Color(0.0, 1.0, 0.0);
         | 
| 128 | 
            +
                GL::Vertex(cube[3]);
         | 
| 129 | 
            +
                GL::Vertex(cube[4]);
         | 
| 130 | 
            +
                GL::Vertex(cube[7]);
         | 
| 131 | 
            +
                GL::Vertex(cube[2]);
         | 
| 132 | 
            +
                
         | 
| 133 | 
            +
                GL::Color(0.0, 0.0, 1.0);
         | 
| 134 | 
            +
                GL::Vertex(cube[0]);
         | 
| 135 | 
            +
                GL::Vertex(cube[5]);
         | 
| 136 | 
            +
                GL::Vertex(cube[6]);
         | 
| 137 | 
            +
                GL::Vertex(cube[1]);
         | 
| 138 | 
            +
                
         | 
| 139 | 
            +
                GL::Color(0.0, 1.0, 1.0);
         | 
| 140 | 
            +
                GL::Vertex(cube[5]);
         | 
| 141 | 
            +
                GL::Vertex(cube[4]);
         | 
| 142 | 
            +
                GL::Vertex(cube[7]);
         | 
| 143 | 
            +
                GL::Vertex(cube[6]);
         | 
| 144 | 
            +
                
         | 
| 145 | 
            +
                GL::Color(1.0, 1.0, 0.0);
         | 
| 146 | 
            +
                GL::Vertex(cube[5]);
         | 
| 147 | 
            +
                GL::Vertex(cube[0]);
         | 
| 148 | 
            +
                GL::Vertex(cube[3]);
         | 
| 149 | 
            +
                GL::Vertex(cube[4]);
         | 
| 150 | 
            +
                
         | 
| 151 | 
            +
                GL::Color(1.0, 0.0, 1.0);
         | 
| 152 | 
            +
                GL::Vertex(cube[6]);
         | 
| 153 | 
            +
                GL::Vertex(cube[1]);
         | 
| 154 | 
            +
                GL::Vertex(cube[2]);
         | 
| 155 | 
            +
                GL::Vertex(cube[7]);
         | 
| 156 | 
            +
                
         | 
| 157 | 
            +
              end
         | 
| 158 | 
            +
             | 
| 159 | 
            +
              GL::End()
         | 
| 160 | 
            +
              
         | 
| 161 | 
            +
              GL::MatrixMode(GL::MODELVIEW);
         | 
| 162 | 
            +
              GL::Rotate(5.0, 1.0, 1.0, 1.0);
         | 
| 163 | 
            +
              
         | 
| 164 | 
            +
              SDL::GL.swap_buffers
         | 
| 165 | 
            +
             | 
| 166 | 
            +
            end
         | 
    
        metadata
    CHANGED
    
    | @@ -1,7 +1,7 @@ | |
| 1 1 | 
             
            --- !ruby/object:Gem::Specification 
         | 
| 2 2 | 
             
            name: rubysdl
         | 
| 3 3 | 
             
            version: !ruby/object:Gem::Version 
         | 
| 4 | 
            -
              version: 2.1. | 
| 4 | 
            +
              version: 2.1.1
         | 
| 5 5 | 
             
            platform: ruby
         | 
| 6 6 | 
             
            authors: 
         | 
| 7 7 | 
             
            - Ohbayashi Ippei
         | 
| @@ -9,11 +9,11 @@ autorequire: | |
| 9 9 | 
             
            bindir: bin
         | 
| 10 10 | 
             
            cert_chain: []
         | 
| 11 11 |  | 
| 12 | 
            -
            date: 2009-03 | 
| 12 | 
            +
            date: 2009-12-03 00:00:00 +09:00
         | 
| 13 13 | 
             
            default_executable: 
         | 
| 14 14 | 
             
            dependencies: []
         | 
| 15 15 |  | 
| 16 | 
            -
            description: 
         | 
| 16 | 
            +
            description: "    Ruby/SDL is an extension library to use SDL(Simple DirectMedia\n    Layer). This library enables you to control audio, keyboard,\n    mouse, joystick, 3D hardware via OpenGL, and 2D video \n    framebuffer. Ruby/SDL is used by games and visual demos.\n"
         | 
| 17 17 | 
             
            email: ohai@kmc.gr.jp
         | 
| 18 18 | 
             
            executables: []
         | 
| 19 19 |  | 
| @@ -34,13 +34,10 @@ files: | |
| 34 34 | 
             
            - lib/sdl.rb
         | 
| 35 35 | 
             
            - lib/rubysdl_compatible_ver1.rb
         | 
| 36 36 | 
             
            - rubysdl.h
         | 
| 37 | 
            -
            - rubysdl_const_list.txt
         | 
| 38 | 
            -
            - rubysdl_doc_old.rd
         | 
| 39 37 | 
             
            - rubysdl_ref.rd
         | 
| 40 38 | 
             
            - rubysdl_ref.html
         | 
| 41 39 | 
             
            - rubysdl_ref.en.rd
         | 
| 42 40 | 
             
            - rubysdl_ref.en.html
         | 
| 43 | 
            -
            - rubysdl_doc_old.en.rd
         | 
| 44 41 | 
             
            - rubysdl_event.c
         | 
| 45 42 | 
             
            - rubysdl_event_key.c
         | 
| 46 43 | 
             
            - rubysdl_main.c
         | 
| @@ -71,6 +68,7 @@ files: | |
| 71 68 | 
             
            - sample/cdrom.rb
         | 
| 72 69 | 
             
            - sample/playmod.rb
         | 
| 73 70 | 
             
            - sample/testgl.rb
         | 
| 71 | 
            +
            - sample/testgl_old.rb
         | 
| 74 72 | 
             
            - sample/icon.bmp
         | 
| 75 73 | 
             
            - sample/cursor.rb
         | 
| 76 74 | 
             
            - sample/event2.rb
         | 
| @@ -123,8 +121,10 @@ files: | |
| 123 121 | 
             
            - doc-en/time.rsd
         | 
| 124 122 | 
             
            - doc-en/video.rsd
         | 
| 125 123 | 
             
            - doc-en/wm.rsd
         | 
| 126 | 
            -
            has_rdoc:  | 
| 124 | 
            +
            has_rdoc: true
         | 
| 127 125 | 
             
            homepage: http://www.kmc.gr.jp/~ohai/
         | 
| 126 | 
            +
            licenses: []
         | 
| 127 | 
            +
             | 
| 128 128 | 
             
            post_install_message: 
         | 
| 129 129 | 
             
            rdoc_options: []
         | 
| 130 130 |  | 
| @@ -144,10 +144,10 @@ required_rubygems_version: !ruby/object:Gem::Requirement | |
| 144 144 | 
             
              version: 
         | 
| 145 145 | 
             
            requirements: []
         | 
| 146 146 |  | 
| 147 | 
            -
            rubyforge_project: 
         | 
| 148 | 
            -
            rubygems_version: 1. | 
| 147 | 
            +
            rubyforge_project: rubysdl
         | 
| 148 | 
            +
            rubygems_version: 1.3.4
         | 
| 149 149 | 
             
            signing_key: 
         | 
| 150 | 
            -
            specification_version:  | 
| 150 | 
            +
            specification_version: 3
         | 
| 151 151 | 
             
            summary: The simple ruby extension library to use SDL
         | 
| 152 152 | 
             
            test_files: []
         | 
| 153 153 |  |