rubylabs 0.9.0 → 0.9.1
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- data/README.rdoc +15 -6
- data/Rakefile +3 -0
- data/VERSION +1 -1
- data/lib/bitlab.rb +593 -328
- data/lib/demos.rb +20 -9
- data/lib/elizalab.rb +660 -507
- data/lib/hashlab.rb +289 -192
- data/lib/introlab.rb +33 -38
- data/lib/iterationlab.rb +117 -61
- data/lib/marslab.rb +608 -475
- data/lib/randomlab.rb +227 -121
- data/lib/recursionlab.rb +197 -140
- data/lib/rubylabs.rb +936 -390
- data/lib/sievelab.rb +32 -24
- data/lib/spherelab.rb +308 -220
- data/lib/tsplab.rb +634 -312
- data/test/bit_test.rb +4 -4
- data/test/tsp_test.rb +18 -0
- metadata +2 -2
data/lib/bitlab.rb
CHANGED
@@ -1,23 +1,60 @@
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+
module RubyLabs
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=begin rdoc
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== BitLab
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-
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-
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The BitLab module has definitions of classes and methods used in the projects for Chapter 7
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+
of <em>Explorations in Computing</em>. The module has methods used to experiment
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+
with binary codes, including fixed-width codes and Huffman codes. Methods create
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messages by encoding strings, decode messages back to the original text, and run experiments
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that introduce errors into messages and test for errors with simple parity checks.
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+
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+
The file bitlab.rb also adds a method to the PriorityQueue class, which is defined in
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the top level RubyLabs module. The methods that insert and remove items have a "hook" that can be called called when
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+
when the queue is being displayed on the canvas.
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The +update+ method defined here will move nodes of a Huffman tree around on the screen when
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they are removed from or added to the queue.
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=end
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module RubyLabs
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-
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module BitLab
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QueueView = Struct.new(:queue, :options)
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NodeView = Struct.new(:circle, :text, :ftext, :lseg, :rseg)
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NodeCoords = Struct.new(:x, :y, :leftedge, :leftdepth, :rightedge, :rightdepth)
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-
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-
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-
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-
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# def test_setup
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# vf = read_frequencies(:hvfreq)
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# pq = init_queue(vf)
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# view_queue(pq)
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# return pq
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# end
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+
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# Options for drawing trees on the canvas:
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+
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@@unit = 24 # pixels per "tree unit"
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+
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@@queueViewOptions = {
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:width => 42 * @@unit,
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:height => 15 * @@unit,
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:qy => 50,
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:qx => 50,
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}
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+
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# Data directory for BitLab:
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+
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@@bitsDirectory = File.join(File.dirname(__FILE__), '..', 'data', 'huffman')
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+
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# Make a unique binary code for each item in array +a+, returning a Hash that
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# associates each item with a unique Code object. The codes are fixed-size
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# binary codes, with a number of bits that depends on the number of items in +a+.
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#
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# Example -- make a 2-bit encoding for each of the 4 objects in this array:
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#
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# >> nt_code = make_codes( ["a", "t", "c", "g"] )
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# => {"a"=>00, "c"=>10, "g"=>11, "t"=>01}
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# >> nt_code["c"]
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# => 10
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def make_codes(a)
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n = log2(a.length).ceil
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@@ -28,20 +65,37 @@ module BitLab
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return res
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end
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67
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-
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-
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-
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output, either
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-
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-
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# Print the codes in +a+, which should be an associative array made by +make_codes+ or
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# +assign_codes+, the method that creates binary codes for a Huffman tree.
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+
# An option specifies how to order the
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# output, either <tt>:by_code</tt> (the default) or <tt>:by_name</tt>.
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#
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# Example:
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# >> nt_code
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# => {"a"=>00, "c"=>10, "g"=>11, "t"=>01}
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+
#
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# >> print_codes(nt_code)
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# 00 a
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# 01 t
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# 10 c
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# 11 g
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# => true
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#
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# >> print_codes(nt_code, :by_name)
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# a 00
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# c 10
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# g 11
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# t 01
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# => true
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+
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91
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def print_codes(a, mode = :by_code)
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if mode == :by_code
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93
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a.sort { |x,y| x[1] <=> y[1] }.each do |sym, code|
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printf "%s %s\n", code, sym
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95
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end
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96
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elsif mode == :by_name
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-
width = a.keys.map{ |x| x.length }.max
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-
a.keys.sort.each do |x|
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+
width = a.keys.map{ |x| x.to_s.length }.max
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a.keys.sort { |x,y| x.to_s <=> y.to_s }.each do |x|
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45
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printf "%-#{width}s %s\n", x, a[x]
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end
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else
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@@ -50,15 +104,21 @@ module BitLab
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return true
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end
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-
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-
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# Make a Message object for the characters in string +s+. The second
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# parameter determines the code to use. It can be <tt>:ascii</tt>, <tt>:parity</tt>, a hash
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# object that has code mappings for letters, or a Huffman tree. If a hash
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# or tree is passed, the message type is set to <tt>:packed</tt>, otherwise it's <tt>:unpacked</tt>.
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# The encoding type is saved so it can be used later in decoding.
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#
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# Example:
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# >> encode("atg", :ascii)
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# => 01100001 01110100 01100111
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#
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# >> nt_code
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# => {"a"=>00, "c"=>10, "g"=>11, "t"=>01}
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# >> encode("atg", nt_code)
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# => 000111
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+
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def encode(s, type, opt = nil)
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123
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if (type.class == Hash || type.class == Node)
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code = (type.class == Node) ? assign_codes(type) : type
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@@ -76,33 +136,41 @@ module BitLab
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printf("%s: %s\n", ch.chr, code) if opt == :trace
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end
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end
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-
msg.encoding = type
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return msg
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end
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-
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Note:
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-
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# Decode a sequence of bits (represented by Message object +m+) using the
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# specified decoding scheme.
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+
#
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+
# Note: if the decoding scheme is not the same as the one used to create
|
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# the message the results are unpredictable.
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+
#
|
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# See also Message#decode, which generates a string using the coding scheme
|
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# specified when the message was created. Message#decode always gives the
|
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# right result -- the point of this stand-alone decode method
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# is to show what happens if the decoding scheme does not match the
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# encoding scheme.
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#
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# Example:
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+
# >> msg = encode("aloha", :ascii)
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+
# => 01100001 01101100 01101111 01101000 01100001
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# >> decode(msg, :ascii)
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# => "aloha"
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+
# >> decode(msg, :parity)
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# => "?67??"
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+
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def decode(m, scheme)
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raise "not a message" unless m.class == Message
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res = ""
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-
if
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-
res = huffman_decode(m,
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-
elsif
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if scheme.class == Node
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res = huffman_decode(m, scheme)
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elsif scheme.class == Hash
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raise "packed decode not implemented"
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-
elsif
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elsif scheme == :ascii
|
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m.array.each do |x|
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res << x.value.chr
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end
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-
elsif
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+
elsif scheme == :parity
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m.array.each do |x|
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if x.even_parity?
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res << (x.value >> 1).chr
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@@ -113,16 +181,23 @@ module BitLab
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end
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end
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else
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raise "unknown
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raise "unknown scheme: #{scheme}"
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end
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return res
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end
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-
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# Simulate noisy transmission of a message represented by a Message object +m+.
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# Returns a copy of +m+ after making +n+ calls to the +flip+ method (which changes
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# a random bit in the message).
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#
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# Example:
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# >> msg = encode("hola", :ascii)
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+
# => 01101000 01101111 01101100 01100001
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# >> recvd = garbled(msg, 3)
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# => 01001000 01000111 01101100 01100001
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# >> decode(recvd, :ascii)
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# => "HGla"
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+
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def garbled(m, n)
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res = m.copy
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n.times do
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@@ -132,16 +207,20 @@ module BitLab
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return res
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end
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-
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-
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-
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-
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# Read letters and frequencies from file +fn+, save them in a hash indexed by letter name.
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# The hash can be passed to build_tree, the method that creates a Huffman tree from
|
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# a set of letter frequencies. If +fn+ is a symbol it should be the name of one of the
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# letter frequency files included with RubyLabs; if it's a string is should be the name
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# of a file in the current working directory.
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+
#
|
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+
# Example:
|
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+
# >> read_frequencies( :hvfreq )
|
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+
# => {"A"=>0.45, "O"=>0.18, "E"=>0.12, "I"=>0.15, "U"=>0.1}
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140
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def read_frequencies(fn)
|
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a = Hash.new
|
143
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-
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-
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if fn.class == Symbol
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fn = File.join(@@bitsDirectory, fn.to_s + ".txt")
|
145
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end
|
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File.open(fn).each do |line|
|
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line.chomp!
|
@@ -154,11 +233,18 @@ module BitLab
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return a
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end
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-
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-
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-
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# :
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+
# Build a Huffane tree using frequencies in hash +f+ (typically created
|
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+
# by calling read_frequencies). The return value is a Node object that
|
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+
# represents the root of the tree.
|
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+
#
|
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+
# Example:
|
241
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+
# >> f = read_frequencies( :hvfreq )
|
242
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+
# => {"A"=>0.45, "O"=>0.18, "E"=>0.12, "I"=>0.15, "U"=>0.1}
|
243
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+
# >> build_tree(f)
|
244
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+
# => ( 1.000 ( A: 0.450 ) ( ... ) )
|
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+
#
|
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+
#--
|
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+
# :begin :build_tree
|
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def build_tree(f)
|
163
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pq = init_queue(f)
|
164
250
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@@ -170,18 +256,45 @@ module BitLab
|
|
170
256
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257
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return pq[0]
|
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258
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end
|
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-
# :end :build_tree
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-
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-
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-
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-
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# :end :build_tree
|
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+
|
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+
# Helper method for build_tree: initialize a priority queue with Node
|
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+
# objects for each letter in hash +a+, returning the queue as the result
|
263
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+
# of the call.
|
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+
#
|
265
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+
# Example:
|
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+
# >> f
|
267
|
+
# => {"A"=>0.45, "O"=>0.18, "E"=>0.12, "I"=>0.15, "U"=>0.1}
|
268
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+
# >> init_queue(f)
|
269
|
+
# => [( U: 0.100 ), ( E: 0.120 ), ( I: 0.150 ), ( O: 0.180 ), ( A: 0.450 )]
|
270
|
+
#--
|
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+
# :begin :init_queue
|
272
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+
def init_queue(a)
|
273
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+
q = PriorityQueue.new
|
274
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+
a.each do |x,f|
|
275
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+
q << Node.new(x,f)
|
276
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+
end
|
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+
return q
|
278
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+
end
|
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+
# :end :init_queue
|
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+
|
281
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+
# Traverse a Huffman tree to make a Code object for each
|
282
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+
# leaf node, returning the codes in a Hash object. When users call this
|
283
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+
# method, they should pass only one argument (+tree+). On recursive calls
|
284
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+
# the other two arguments will be the set of codes defined so far and the
|
285
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+
# binary prefix for the path to the current node.
|
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+
#
|
287
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+
# Users normally pass a tree to +encode+, which will call this method to make the code.
|
288
|
+
# The same tree should also be passed to +decode+ to decode the message.
|
289
|
+
#
|
290
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+
# Example:
|
291
|
+
# >> t = build_tree(f)
|
292
|
+
# => ( 1.000 ( A: 0.450 ) ( ... ) )
|
293
|
+
# >> assign_codes(t)
|
294
|
+
# => {"A"=>0, "O"=>111, "E"=>101, "I"=>110, "U"=>100}
|
295
|
+
#
|
296
|
+
#--
|
297
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+
# :begin :assign_codes
|
185
298
|
def assign_codes(tree, code = {}, prefix = Code.new(0,0))
|
186
299
|
if tree.char != nil
|
187
300
|
code[tree.char] = prefix
|
@@ -191,33 +304,15 @@ module BitLab
|
|
191
304
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end
|
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|
return code
|
193
306
|
end
|
194
|
-
# :end :assign_codes
|
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-
|
196
|
-
=begin rdoc
|
197
|
-
Huffman tree helper procedure: initialize a priority queue with Node
|
198
|
-
objects for each letter in Hash +a+.
|
199
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-
=end
|
200
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-
|
201
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-
# :begin :init_queue
|
202
|
-
def init_queue(a)
|
203
|
-
q = PriorityQueue.new
|
204
|
-
a.each do |x,f|
|
205
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-
q << Node.new(x,f)
|
206
|
-
end
|
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-
return q
|
208
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-
end
|
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-
# :end :init_queue
|
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+
# :end :assign_codes
|
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308
|
|
211
|
-
|
212
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-
|
213
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-
Not intended to be called by students; they will use the top level +decode+ method
|
214
|
-
or the +decode+ method defined in the Message class.
|
215
|
-
=end
|
309
|
+
# Helper method used by decode and Message#decode: decode the binary codes in message +m+,
|
310
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+
# using +tree+ as a guide.
|
216
311
|
|
217
312
|
def huffman_decode(m, tree)
|
218
313
|
res = ""
|
219
314
|
path = tree
|
220
|
-
m.
|
315
|
+
m.each_bit do |bit|
|
221
316
|
if path.leaf?
|
222
317
|
res << path.char
|
223
318
|
path = tree
|
@@ -228,10 +323,17 @@ module BitLab
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return res
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end
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# The data directory BitLabs has a file named "testcodes.txt" that contains a set
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# of binary encodings of Hawaiian words. Call this method to read the encodings and return
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# and an array of Message objects, one for each encoding. Users can try decoding the messages
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# by hand before verifying their answer by passing them to decode. The messages are ordered
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# from shortest to longest.
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#
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# Example (assuming +t+ is the Huffman tree for the full Hawaiian alphabet):
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# >> msgs = read_codes
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# => [011010, ... 000101101100001100001011011000011011100110001011011100110001011010110011011010011110]
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# >> decode(msgs[-1], t)
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# => "HUMUHUMUNUKUNUKUAPUA'A"
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def read_codes
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codes = Array.new
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return codes
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end
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# The data directory for BitLabs has a file named "testwords.txt" with a few Hawaiian words.
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# Call this method to read the file and return a list of strings for experiments with encoding
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# Hawaiian words with a Huffman code.
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def read_words
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fn = File.join(@@bitsDirectory, "testwords.txt")
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words = File.open(fn).readlines
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return words.map { |x| x.chomp }
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end
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=begin rdoc
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Initialize the canvas with a drawing of a priority queue.
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=end
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# Initialize the RubyLabs Canvas and draw a picture of priority queue +pq+.
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# Future calls to the queue's <tt><<</tt> and <tt>shift</tt> methods will update the drawing.
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def view_queue(pq, userOptions = {} )
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options = @@queueViewOptions.merge(userOptions)
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Canvas.init(options[:width], options[:height], "BitLab")
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@@drawing = QueueView.new(pq, options)
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options[:nodefill] = "lightgray"
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options[:freqfont] = Canvas::Font.new('freqfont', :family => 'Helvetica', :size => 10)
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pq.on_canvas = true
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x = options[:qx]
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pq.each_with_index do |node, i|
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draw_node(node, x, options[:qy])
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x += 3 * @@unit
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end
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return
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return true
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end
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def move_tree(tree, dx, dy) # :nodoc:
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tree.coords.x += dx
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tree.coords.y += dy
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Canvas.move(tree.drawing.circle, dx, dy)
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Canvas.move(tree.drawing.text, dx, dy)
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Canvas.move(tree.drawing.ftext, dx, dy) if tree.drawing.ftext
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if tree.left
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Canvas.move(tree.drawing.lseg, dx, dy)
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move_tree(tree.left, dx, dy)
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end
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if tree.right
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Canvas.move(tree.drawing.rseg, dx, dy)
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move_tree(tree.right, dx, dy)
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end
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end
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def draw_root(node, left, right) # :nodoc:
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opts = @@drawing.options
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x = (left.coords.x + right.coords.x) / 2
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y = left.coords.y - 2 * @@unit
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draw_node(node, x, y)
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node.drawing.lseg = Canvas::Line.new(x, y, left.coords.x, left.coords.y)
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node.drawing.rseg = Canvas::Line.new(x, y, right.coords.x, right.coords.y)
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node.drawing.lseg.lower
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node.drawing.rseg.lower
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# [left, right].each do |desc|
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# desc.drawing.ftext.delete
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# desc.drawing.ftext = nil
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# end
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end
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def draw_node(node, x, y) # :nodoc:
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return nil unless @@drawing
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opts = @@drawing.options
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d = @@unit
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circ = Canvas::Circle.new( x, y, d / 2, :fill => opts[:nodefill] )
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text = Canvas::Text.new( node.char, x, y, :anchor => :center )
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ftext = Canvas::Text.new( node.freq.to_s, x, y-d, {:font => opts[:freqfont].name, :anchor => :center} )
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node.drawing = NodeView.new(circ, text, ftext, nil, nil)
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node.coords = NodeCoords.new(x, y, x, 0, x, 0)
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end
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=begin rdoc
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== Node
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A Node object represents a node of a Huffman tree. All nodes have an
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attribute named +freq+, the frequency used to
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determine the node's place in a priority queue as the tree is built.
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The +char+ attribute is +nil+ for interior nodes, or the character stored at
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a leaf node.
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Descendants of a node can be found by calling the +left+ or +right+ accessor methods
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(which return +nil+ for leaf nodes). The remaining attributes (+drawing+, +coords+, etc)
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are used by methods that display a tree on the RubyLabs Canvas.
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+
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Use +new+ to create a new leaf node. Call the class method +combine+ (an alternative
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constructor) to make a new interior node from two existing nodes. If the tree is
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being displayed on the Canvas, a call to +combine+ will
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make a graphic for the new interior node directly above its two descandants.
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=end
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class Node
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attr_accessor :freq, :char, :left, :right, :drawing, :coords, :lfchain, :rfchain, :depth
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# Create a new leaf node for +char+ with frequency +freq+.
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+
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def initialize(char,freq)
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@char = char
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@freq = freq
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@left = @right = nil
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@drawing = @coords = nil
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@lfchain = @rfchain = self
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@depth = 0
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end
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# Create a new interior node with descendants +leftdesc+ and +rightdesc+. If the
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# tree is being displayed, draw the new node above and between its two descendants.
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#--
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# todo -- need to follow chains to end when updating shallower tree
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def Node.combine(leftdesc, rightdesc)
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return node
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end
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# Compare this node and node +x+ according to their frequency values
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# so they can be ordered in a priority queue.
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def <(x)
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x.class == Node && @freq < x.freq
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end
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# Return +true+ if this node is a leaf (i.e. it has no descendants).
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def leaf?
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return @char != nil
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end
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+
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# Return a String with a concise representation of this node, including its
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# character and frequency if it's a leaf, or it's frequency and two descendants
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# if it's an interior node.
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def inspect
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if leaf?
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sprintf "( %s: %.3f )", @char, @freq
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else
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sprintf "( %.3f %s %s )", @freq, @left.to_s, @right.to_s
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end
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end
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alias to_s inspect
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end # Node
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=begin rdoc
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Code objects are variable-length binary numbers representing individual letters or members
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of a set. The main reason to create a Code object is so to have the value of the integer
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displayed in binary or hex. To make it easier for advanced students to understand the
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Huffman tree "assign_codes" method this class defines a method that attaches a bit to the
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end of a code and returns a new Code object.
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Students will not create Code objects directly -- instead they are created by methods in
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other classes, e.g. the +code+ method added to Fixnum or the top level encode method.
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There are two methods for attaching bits: << appends a bit to a code (used by the method
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that makes a parity-encoded message) and +, which returns a copy of a code with the bit
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added (used by the recursive method that assigns Huffman codes).
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<< can also be used to extend a code by appending a second code.
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== Code
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+
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Code objects are variable-length binary numbers representing integers, letters, or members
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of a set.
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+
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In the projects described in the text readers do not create Code objects directly --
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instead Codes are created by methods in
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other classes, e.g. the +code+ method added to the Fixnum class or the top level +encode+ method
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defined in the BitLab module.
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See also HexCode, a derived class that has the same operations and attributes but displays
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values with hexadecimal (base 16) digits.
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#--
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Way cool -- this class used to have a maxcodesize (set to 60) to make sure codes fit within
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a single 64-bit word. But a typo during one experiment created an 80-bit code. Turns out
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indexing etc work just fine on Bignums:
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+
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>> c1 = s[1].code(80)
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=> 00000000000000000000000000000000000000000000000000000000000000000000000001101000
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>> c1.flip(0)
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=> 10000000000000000000000000000000000000000000000000000000000000000000000001101000
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=end
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class Code
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attr_accessor :value, :length
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attr_accessor :value, :length
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# Create a new code for the number +x+. An optional argument specifies the number
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# of bits in the code, in which case the code will be padded with leading 0s (if the
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# value is small enough to fit in that number of bits) or truncated (if the number
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# is too big to fit in that number of bits).
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#
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# Examples:
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# >> Code.new(26)
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# => 11010
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# >> Code.new(26, 8)
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# => 00011010
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# >> Code.new(26,4)
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# => 1010
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+
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def initialize(x, length = log2(x+1).ceil)
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+
@value = x % (1 << length)
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@length = length
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@base = base
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@has_parity_bit = false
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end
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-
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+
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+
# Create a new code by copying this code and extending it by one bit. The extra bit is appended
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+
# on the right. The argument on the right side of the <tt>+</tt> operator should be an integer;
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# the bit appended to the code is the least significant bit of this number.
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#
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# Examples:
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# >> x = Code.new(4)
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# => 100
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# >> x + 0
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# => 1000
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# >> x + 1
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# => 1001
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+
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def +(bit)
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raise "operation not defined for hex codes" unless @base == :binary
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val = (@value << 1) | bit[0]
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return Code.new(val, @length+1)
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end
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+
# Extend this code by attaching bits in +x+ to the end of this code. The argument
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# +x+ can either be an integer, in which case one bit, corresponding to the least significant
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# bit of +x+, is added to the end of the this code, or another Code object, in which case
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# all the bits in +x+ are added to the end of the this code.
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+
#
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# Examples:
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# >> x = Code.new(4)
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# => 100
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# >> y = Code.new(5)
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# => 101
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# >> x << 1
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# => 1001
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# >> x << y
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# => 1001101
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+
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def <<(x)
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raise "operation not defined for hex codes" unless @base == :binary
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if x.class == Code
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val = x.value # val known to fit in x.length bits
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n = x.length
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@length += n
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return self
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end
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-
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+
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# Return one or more bits from this code.
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# If the argument passed to this method is an integer, the method returns a single integer,
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# either 0 or 1.
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# If the argument is a Range, the method returns a new Code object with the specified bits
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# from this code.
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#
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# Note: The index operator for Fixnums orders bits from right to left, consistent with standard
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# usage but the opposite of Strings and Arrays. In this module bits are ordered from
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# left to right to be consistent with Strings and Arrays.
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#
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# Example:
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# >> x = Code.new(117)
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# => 1110101
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# >> x[1]
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# => 1
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# >> x[1..3]
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# => 110
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+
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def [](i)
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if i.class == Range
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res = 0
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return @value[@length-i-1]
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end
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end
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-
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+
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# Return the bit value that would give this code an even parity, i.e. if this code
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# already has an even number of 1s return 0, if it has an odd number of 1s return 1.
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#
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# Example:
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# >> x = Code.new(17)
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# => 10001
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# >> x.parity_bit
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# => 0
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# >> x << 1
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# => 100011
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# >> x.parity_bit
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# => 1
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+
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def parity_bit
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bit = 0
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for i in 0...@length
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return bit
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end
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# Extend this code by adding a new bit, chosen so that this code will now have even parity.
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#
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# Example:
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# >> x = Code.new(17)
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# => 10001
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# >> x.add_parity_bit
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# => 100010
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+
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666
|
def add_parity_bit
|
434
667
|
@has_parity_bit = true
|
435
668
|
return self << parity_bit
|
436
669
|
end
|
437
670
|
|
671
|
+
# Return +true+ or +false+, depending on whether this code has an even or odd number of 1 bits.
|
672
|
+
|
438
673
|
def even_parity?
|
439
674
|
return parity_bit() == 0
|
440
675
|
end
|
676
|
+
|
677
|
+
# Invert bit +i+ of this code object, where bit 0 is the leftmost bit
|
678
|
+
# (see the note about bit order in the documentation for the [] operator
|
679
|
+
# for Code objects).
|
680
|
+
#
|
681
|
+
# Example:
|
682
|
+
# >> x = Code.new(17)
|
683
|
+
# => 10001
|
684
|
+
# >> x.flip(3)
|
685
|
+
# => 10011
|
441
686
|
|
442
687
|
def flip(i)
|
443
688
|
raise "bit index out of range" unless i < @length
|
444
689
|
@value ^= (1 << (@length - i - 1))
|
445
690
|
return self
|
446
691
|
end
|
692
|
+
|
693
|
+
# Return a one-letter string containing the character encoded by this Code object,
|
694
|
+
# which must have fewer than 8 bits.
|
695
|
+
# Ignores the parity bit if it has been attached.
|
447
696
|
|
448
697
|
def chr
|
698
|
+
raise "code must have fewer than 8 bits" unless @value < 256
|
449
699
|
if @has_parity_bit
|
450
700
|
if even_parity?
|
451
701
|
return (@value >> 1).chr
|
@@ -457,43 +707,94 @@ module BitLab
|
|
457
707
|
end
|
458
708
|
end
|
459
709
|
|
710
|
+
# Compare the numeric values of this object and Code object +x+.
|
711
|
+
|
460
712
|
def <=>(x)
|
461
|
-
return @value <=> x.value
|
713
|
+
return x.class == Code && @value <=> x.value
|
462
714
|
end
|
715
|
+
|
716
|
+
# Return a string with the binary digits of the value represented by this Code object.
|
463
717
|
|
464
718
|
def inspect
|
465
|
-
|
466
|
-
|
467
|
-
|
719
|
+
if @length == 0
|
720
|
+
return ""
|
721
|
+
else
|
468
722
|
return sprintf "%0#{@length}b", @value
|
469
|
-
when :hex
|
470
|
-
return sprintf "%0#{@length/4}X", @value
|
471
723
|
end
|
472
724
|
end
|
473
725
|
|
474
726
|
alias to_s inspect
|
475
727
|
|
476
728
|
end # Code
|
477
|
-
|
729
|
+
|
478
730
|
=begin rdoc
|
479
|
-
|
480
|
-
|
481
|
-
|
482
|
-
|
483
|
-
|
484
|
-
|
485
|
-
|
486
|
-
|
731
|
+
|
732
|
+
== HexCode
|
733
|
+
|
734
|
+
HexCodes are Code objects that are printed in hexadecimal. All of the attributes
|
735
|
+
and methods of the Code class are applicable to HexCodes -- the only differences
|
736
|
+
are in <tt>to_s</tt>, which generates the string of digits used to print a number,
|
737
|
+
and in the method that compares objects (Codes can only be compared to other Codes,
|
738
|
+
HexCodes to other HexCodes).
|
739
|
+
|
487
740
|
=end
|
741
|
+
|
742
|
+
class HexCode < Code
|
743
|
+
|
744
|
+
# Create a new HexCode object for the number +x+. The optional second
|
745
|
+
# argument specifies the number of bits to use in the encoding.
|
746
|
+
|
747
|
+
def initialize(x, length = log2(x+1).ceil)
|
748
|
+
super
|
749
|
+
end
|
750
|
+
|
751
|
+
# Compare the numeric values of this object and HexCode object +x+.
|
752
|
+
|
753
|
+
def <=>(x)
|
754
|
+
return x.class == HexCode && @value <=> x.value
|
755
|
+
end
|
756
|
+
|
757
|
+
# Return a string with the hexadecimal digits of the value represented by this Code object.
|
488
758
|
|
489
|
-
|
759
|
+
def inspect
|
760
|
+
if @length == 0
|
761
|
+
return ""
|
762
|
+
else
|
763
|
+
return sprintf "%0#{@length/4}X", @value
|
764
|
+
end
|
765
|
+
end
|
766
|
+
|
767
|
+
alias to_s inspect
|
768
|
+
|
769
|
+
end
|
770
|
+
|
771
|
+
=begin rdoc
|
772
|
+
|
773
|
+
== Message
|
774
|
+
|
775
|
+
Message objects are arrays of Code objects.
|
776
|
+
There are two types of messages: packed and unpacked.
|
777
|
+
If the message is unpacked, each code is stored in its own array element.
|
778
|
+
This is the standard form for messages created with the
|
779
|
+
<tt>:ascii</tt> or <tt>:parity</tt> encodings.
|
780
|
+
If the message is packed,
|
781
|
+
codes are repackaged into 8-bit bytes, and individual codes may cross
|
782
|
+
array item boundaries. This form is used by the method that uses a
|
783
|
+
Huffman code to encode a string.
|
784
|
+
#--
|
785
|
+
TODO: allow for the possibility that a code word being added to a packed code can be longer than 8 bits
|
786
|
+
|
787
|
+
=end
|
490
788
|
|
491
789
|
class Message
|
492
790
|
|
493
|
-
attr_accessor :packed, :array
|
791
|
+
attr_accessor :packed, :array
|
494
792
|
|
495
793
|
@@packsize = 8 # number of bits to pack into single code
|
496
794
|
|
795
|
+
# Create a new Message of the specified type (<tt>:packed</tt> or <tt>:unpacked</tt>).
|
796
|
+
# The message is initially empty; new characters are added by with the <tt><<</tt> operator.
|
797
|
+
|
497
798
|
def initialize(type)
|
498
799
|
raise "Message: unknown type" unless [:packed, :unpacked].include? type
|
499
800
|
if type == :packed
|
@@ -505,14 +806,29 @@ module BitLab
|
|
505
806
|
end
|
506
807
|
end
|
507
808
|
|
809
|
+
# Create a new Message object that is a copy of this message.
|
810
|
+
|
508
811
|
def copy
|
509
|
-
dup = self.clone # copies @packed
|
812
|
+
dup = self.clone # copies @packed
|
510
813
|
dup.array = Array.new
|
511
814
|
@array.each { |x| dup.array << x.clone } # deep copy of @array
|
512
815
|
return dup
|
513
816
|
end
|
514
817
|
|
515
|
-
|
818
|
+
# Iterate over each bit in a message, without regard for code boundaries.
|
819
|
+
#
|
820
|
+
# Example:
|
821
|
+
# >> m
|
822
|
+
# => 10011
|
823
|
+
# >> m.each_bit { |b| puts b }
|
824
|
+
# 1
|
825
|
+
# 0
|
826
|
+
# 0
|
827
|
+
# 1
|
828
|
+
# 1
|
829
|
+
# => 10011
|
830
|
+
|
831
|
+
def each_bit
|
516
832
|
@array.each do |byte|
|
517
833
|
for i in 0...byte.length
|
518
834
|
yield(byte[i])
|
@@ -520,6 +836,16 @@ module BitLab
|
|
520
836
|
end
|
521
837
|
return self
|
522
838
|
end
|
839
|
+
|
840
|
+
# Append the bits in Code object +x+ to the end of this message.
|
841
|
+
#
|
842
|
+
# Example:
|
843
|
+
# >> m = Message.new(:packed)
|
844
|
+
# =>
|
845
|
+
# >> m << Code.new(4)
|
846
|
+
# => 100
|
847
|
+
# >> m << Code.new(3)
|
848
|
+
# => 10011
|
523
849
|
|
524
850
|
def <<(x)
|
525
851
|
raise "Message#<<: not a code" unless x.class == Code
|
@@ -538,32 +864,34 @@ module BitLab
|
|
538
864
|
return self
|
539
865
|
end
|
540
866
|
|
541
|
-
|
542
|
-
|
543
|
-
|
544
|
-
|
545
|
-
|
546
|
-
|
547
|
-
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
|
552
|
-
|
553
|
-
end
|
867
|
+
# Deprecated -- use standalone BitLab#decode instead
|
868
|
+
|
869
|
+
# def decode :nodoc:
|
870
|
+
# res = ""
|
871
|
+
# if @encoding.class == Symbol
|
872
|
+
# @array.each do |code|
|
873
|
+
# res << code.chr
|
874
|
+
# end
|
875
|
+
# elsif @encoding.class == Node
|
876
|
+
# res = huffman_decode(self, @encoding)
|
877
|
+
# else
|
878
|
+
# res = unpack
|
879
|
+
# end
|
880
|
+
# return res
|
881
|
+
# end
|
554
882
|
|
555
|
-
def unpack
|
556
|
-
|
557
|
-
end
|
883
|
+
# def unpack
|
884
|
+
# "unpack: not implemented"
|
885
|
+
# end
|
558
886
|
|
887
|
+
# Return the length (in bits) of this message.
|
888
|
+
|
559
889
|
def length
|
560
890
|
@array.inject(0) { |sum, code| sum += code.length }
|
561
891
|
end
|
562
892
|
|
563
|
-
|
564
|
-
|
565
|
-
end
|
566
|
-
|
893
|
+
# Create a string of binary digits representing the Codes in this message.
|
894
|
+
|
567
895
|
def inspect
|
568
896
|
if @packed
|
569
897
|
return @array.join("")
|
@@ -575,106 +903,21 @@ module BitLab
|
|
575
903
|
alias to_s inspect
|
576
904
|
|
577
905
|
end # Message
|
578
|
-
|
579
|
-
def move_tree(tree, dx, dy)
|
580
|
-
tree.coords.x += dx
|
581
|
-
tree.coords.y += dy
|
582
|
-
Canvas.move(tree.drawing.circle, dx, dy)
|
583
|
-
Canvas.move(tree.drawing.text, dx, dy)
|
584
|
-
Canvas.move(tree.drawing.ftext, dx, dy) if tree.drawing.ftext
|
585
|
-
if tree.left
|
586
|
-
Canvas.move(tree.drawing.lseg, dx, dy)
|
587
|
-
move_tree(tree.left, dx, dy)
|
588
|
-
end
|
589
|
-
if tree.right
|
590
|
-
Canvas.move(tree.drawing.rseg, dx, dy)
|
591
|
-
move_tree(tree.right, dx, dy)
|
592
|
-
end
|
593
|
-
end
|
594
|
-
|
595
|
-
def draw_root(node, left, right)
|
596
|
-
opts = @@drawing.options
|
597
|
-
x = (left.coords.x + right.coords.x) / 2
|
598
|
-
y = left.coords.y - 2 * @@unit
|
599
|
-
draw_node(node, x, y)
|
600
|
-
node.drawing.lseg = Canvas::Line.new(x, y, left.coords.x, left.coords.y)
|
601
|
-
node.drawing.rseg = Canvas::Line.new(x, y, right.coords.x, right.coords.y)
|
602
|
-
node.drawing.lseg.lower
|
603
|
-
node.drawing.rseg.lower
|
604
|
-
# [left, right].each do |desc|
|
605
|
-
# desc.drawing.ftext.delete
|
606
|
-
# desc.drawing.ftext = nil
|
607
|
-
# end
|
608
|
-
end
|
609
|
-
|
610
|
-
def draw_node(node, x, y)
|
611
|
-
return nil unless @@drawing
|
612
|
-
opts = @@drawing.options
|
613
|
-
d = @@unit
|
614
|
-
circ = Canvas::Circle.new( x, y, d / 2, :fill => opts[:nodefill] )
|
615
|
-
text = Canvas::Text.new( node.char, x, y, :anchor => :center )
|
616
|
-
ftext = Canvas::Text.new( node.freq.to_s, x, y-d, {:font => opts[:freqfont].name, :anchor => :center} )
|
617
|
-
node.drawing = NodeView.new(circ, text, ftext, nil, nil)
|
618
|
-
node.coords = NodeCoords.new(x, y, x, 0, x, 0)
|
619
|
-
end
|
620
|
-
|
621
|
-
=begin rdoc
|
622
|
-
Initialize the canvas with a drawing of a priority queue.
|
623
|
-
=end
|
624
|
-
|
625
|
-
def view_queue(pq, userOptions = {} )
|
626
|
-
options = @@queueViewOptions.merge(userOptions)
|
627
|
-
Canvas.init(options[:width], options[:height], "BitLab")
|
628
|
-
@@drawing = QueueView.new(pq, options)
|
629
|
-
options[:nodefill] = "lightgray"
|
630
|
-
options[:freqfont] = Canvas::Font.new('freqfont', :family => 'Helvetica', :size => 10)
|
631
|
-
pq.on_canvas = true
|
632
|
-
x = options[:qx]
|
633
|
-
pq.each_with_index do |node, i|
|
634
|
-
draw_node(node, x, options[:qy])
|
635
|
-
x += 3 * @@unit
|
636
|
-
end
|
637
|
-
return true
|
638
|
-
end
|
639
|
-
|
640
|
-
# def test_setup
|
641
|
-
# vf = read_frequencies(:hvfreq)
|
642
|
-
# pq = init_queue(vf)
|
643
|
-
# view_queue(pq)
|
644
|
-
# return pq
|
645
|
-
# end
|
646
|
-
|
647
|
-
@@unit = 24 # pixels per "tree unit"
|
648
|
-
|
649
|
-
@@queueViewOptions = {
|
650
|
-
:width => 42 * @@unit,
|
651
|
-
:height => 15 * @@unit,
|
652
|
-
:qy => 50,
|
653
|
-
:qx => 50,
|
654
|
-
}
|
655
|
-
|
656
|
-
@@bitsDirectory = File.join(File.dirname(__FILE__), '..', 'data', 'huffman')
|
657
906
|
|
658
907
|
end # BitLab
|
659
908
|
|
660
|
-
end # RubyLabs
|
661
|
-
|
662
|
-
=begin rdoc
|
663
|
-
Add an update method to the PriorityQueue so nodes are moved around on the screen when
|
664
|
-
they are removed from or added to the queue (if the queue is on the canvas).
|
665
|
-
Note: the << and shift methods call this method when @on_canvas is true....
|
666
|
-
=end
|
667
|
-
|
668
|
-
=begin
|
669
|
-
TODO make time to sleep a parameter
|
670
|
-
todo add comments, rdoc
|
671
|
-
todo distance in units (down, up, spacing) should also be params
|
672
|
-
todo clean up def of Node -- coords not being used, combine with graphics
|
673
|
-
=end
|
674
909
|
class PriorityQueue
|
675
910
|
|
676
911
|
attr_accessor :on_canvas
|
677
912
|
|
913
|
+
# Update the drawing of the priority queue after operation +op+ has been performed
|
914
|
+
# on +node+. Operation is either <tt>:shift</tt> or <tt><<</tt>, and +node+ is a
|
915
|
+
# reference to the Node object being removed or inserted into the queue.
|
916
|
+
#
|
917
|
+
# Calls helper methods <tt>left_edge</tt>, <tt>right_edge</tt>, and <tt>tree_sep</tt>
|
918
|
+
# to figure out how to place subtrees to use the minimum amount of horizontal space
|
919
|
+
# (see bitlab.rb).
|
920
|
+
|
678
921
|
def update(op, node)
|
679
922
|
if op == :shift
|
680
923
|
move_tree(node, 0, 4 * @@unit) # move subtree rooted at node down 4 units
|
@@ -702,7 +945,7 @@ class PriorityQueue
|
|
702
945
|
end
|
703
946
|
end
|
704
947
|
|
705
|
-
def left_edge(tree)
|
948
|
+
def left_edge(tree) # :nodoc:
|
706
949
|
x = tree.coords.x
|
707
950
|
while tree.lfchain != tree
|
708
951
|
tree = tree.lfchain
|
@@ -711,7 +954,7 @@ class PriorityQueue
|
|
711
954
|
return x
|
712
955
|
end
|
713
956
|
|
714
|
-
def right_edge(tree)
|
957
|
+
def right_edge(tree) # :nodoc:
|
715
958
|
x = tree.coords.x
|
716
959
|
while tree.rfchain != tree
|
717
960
|
tree = tree.rfchain
|
@@ -720,7 +963,7 @@ class PriorityQueue
|
|
720
963
|
return x
|
721
964
|
end
|
722
965
|
|
723
|
-
def tree_sep(left, right)
|
966
|
+
def tree_sep(left, right) # :nodoc:
|
724
967
|
res = right.coords.x - left.coords.x
|
725
968
|
while (left.rfchain != left && right.lfchain != right)
|
726
969
|
left = left.rfchain
|
@@ -742,19 +985,39 @@ class PriorityQueue
|
|
742
985
|
|
743
986
|
end
|
744
987
|
|
988
|
+
end # RubyLabs
|
989
|
+
|
745
990
|
class Fixnum
|
746
991
|
|
747
992
|
=begin rdoc
|
748
|
-
|
749
|
-
|
750
|
-
|
751
|
-
|
752
|
-
|
753
|
-
|
754
|
-
x.code(:hex) hex, size = log2 bits
|
755
|
-
x.code(:hex,n) hex, size = 4*n bits
|
993
|
+
|
994
|
+
== Fixnum
|
995
|
+
|
996
|
+
Add a method to +Fixnum+ to make a +Code+ object showing the binary or
|
997
|
+
hexadecimal representation of a number. Intended mainly to show codes for
|
998
|
+
characters in +String+ objects.
|
756
999
|
=end
|
757
|
-
|
1000
|
+
|
1001
|
+
# Create a Code object showing the binary or hexadecimal representation of
|
1002
|
+
# this number. The two arguments, both optional, define the type of
|
1003
|
+
# representation and the number of digits:
|
1004
|
+
# x.code make a binary code for x, using as many bits as necessary
|
1005
|
+
# x.code(n) make a binary code for x, using n bits
|
1006
|
+
# x.code(:hex) make a hex code for x, using as many digits as necessary
|
1007
|
+
# x.code(:hex,n) make a hex code for x, using n digits (i.e. 4*n bits)
|
1008
|
+
#
|
1009
|
+
# Example:
|
1010
|
+
# >> x = 26
|
1011
|
+
# => 26
|
1012
|
+
# >> x.code
|
1013
|
+
# => 11010
|
1014
|
+
# >> x.code(8)
|
1015
|
+
# => 00011010
|
1016
|
+
# >> x.code(:hex)
|
1017
|
+
# => 1A
|
1018
|
+
# >> x.code(:hex, 3)
|
1019
|
+
# => 01A
|
1020
|
+
|
758
1021
|
def code(*args)
|
759
1022
|
if args.first == :hex
|
760
1023
|
base = args.shift
|
@@ -769,11 +1032,13 @@ class Fixnum
|
|
769
1032
|
else
|
770
1033
|
raise "code: can't understand #{args}"
|
771
1034
|
end
|
772
|
-
|
773
|
-
|
1035
|
+
if base == :hex
|
1036
|
+
return HexCode.new(self, 4*digits)
|
1037
|
+
else
|
1038
|
+
return Code.new(self, digits)
|
1039
|
+
end
|
1040
|
+
# bits = (base == :hex) ? digits * 4 : digits
|
1041
|
+
# return Code.new(self, bits, base)
|
774
1042
|
end
|
775
1043
|
|
776
1044
|
end
|
777
|
-
|
778
|
-
|
779
|
-
|