rubyhop 1.1.0 → 1.2.0
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- checksums.yaml +4 -4
- data/Manifest.txt +1 -0
- data/lib/rubyguy.png +0 -0
- data/lib/rubyhop.rb +179 -27
- metadata +2 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 957ec92efc1036be06cb60d23aedad68cf0ad1da
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4
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data.tar.gz: f7aac31a776fa91c8451d67322acf0f86f09bd2c
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 903d1ebedb4f768e933a46c1e01ccf7b88c5aa14ed53717e5eb781ac02dd320f323dfdc805fc9ebe2a1fa7646427bb472d86d9056c16a767853f2fb6d33f77e8
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7
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data.tar.gz: fd21aa49f77ccba3f7397692a5200f314f9978ab7d5216030696133cc66936c87e0797610e51b6a5fdc093c48ada750d4007083635f1404af31bd0267f482c0f
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data/Manifest.txt
CHANGED
data/lib/rubyguy.png
ADDED
Binary file
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data/lib/rubyhop.rb
CHANGED
@@ -6,22 +6,20 @@ end
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class Player
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attr_accessor :x, :y, :alive
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9
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def initialize
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@
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11
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@
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9
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def initialize level
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10
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@level = level
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11
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@window = @level.window
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# position
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-
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@y = window.height/2
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-
@velocity = 0.0
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start!
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@gravity = -0.25
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@hop = 7.5
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# sounds
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@sound = Gosu::Sample.new @window, get_my_file("hop.mp3")
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@gameover = Gosu::Sample.new @window, get_my_file("gameover.mp3")
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# images
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-
@rise = Gosu::Image.new window, get_my_file("rubyguy-rise.png")
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-
@fall = Gosu::Image.new window, get_my_file("rubyguy-fall.png")
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@dead = Gosu::Image.new window, get_my_file("rubyguy-dead.png")
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@rise = Gosu::Image.new @window, get_my_file("rubyguy-rise.png")
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@fall = Gosu::Image.new @window, get_my_file("rubyguy-fall.png")
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@dead = Gosu::Image.new @window, get_my_file("rubyguy-dead.png")
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end
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def hop
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if @alive
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@@ -29,6 +27,12 @@ class Player
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@velocity += @hop
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end
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end
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def start!
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@x = @window.width/2
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@y = @window.height/2
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@velocity = 0.0
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@alive = true
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end
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def die!
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if @alive
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# Set velocity to one last hop
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@@ -41,11 +45,11 @@ class Player
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@velocity += @gravity
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@y -= @velocity
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if @alive && (@y < 32 || @y > @window.height - 32)
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-
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die!
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end
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-
if @y >
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if @y > 1000
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# kick out to loading screen to try again?
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-
@
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@level.fail!
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end
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end
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def draw
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@@ -66,11 +70,11 @@ end
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class Hoop
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attr_accessor :x, :y, :active
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def initialize
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-
@
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-
@
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def initialize level
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@level = level
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@window = @level.window
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@hoop = Gosu::Image.new @window, get_my_file("hoop.png")
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# center of screen
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-
@movement = 2
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@x = @y = 0
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@active = true
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end
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@@ -83,26 +87,53 @@ class Hoop
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false
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end
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def update
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@
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@x -= @movement
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@x -= @level.movement
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end
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def draw
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@hoop.draw @x - 66, @y - 98, 1000 - @x
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end
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end
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-
class
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-
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def initialize
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-
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-
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@music = Gosu::Song.new
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class HopLevel
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attr_accessor :window, :movement, :score
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def initialize window
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@window = window
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@window.caption = "Ruby Hop"
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@music = Gosu::Song.new @window, get_my_file("music.mp3")
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@music.play true
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-
@background = Gosu::Image.new
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@background = Gosu::Image.new @window, get_my_file("background.png")
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@player = Player.new self
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@hoops = 6.times.map { Hoop.new self }
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init_hoops!
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@font = Gosu::Font.new @window, Gosu::default_font_name, 20
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@movement = 2
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# Add callback holders
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@fail_callbacks = []
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@quit_callbacks = []
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end
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def on_fail &block
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@fail_callbacks << block
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end
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def on_quit &block
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@quit_callbacks << block
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end
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def start!
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@score = 0
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@movement = 2
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@player.start!
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init_hoops!
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end
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def fail!
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@fail_callbacks.each { |c| c.call }
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end
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def quit!
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@quit_callbacks.each { |c| c.call }
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end
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def init_hoops!
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@@ -127,11 +158,12 @@ class RubyhopGame < Gosu::Window
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end
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def button_down id
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-
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quit! if id == Gosu::KbEscape
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@player.hop if id == Gosu::KbSpace
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end
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def update
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@movement += 0.003
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@player.update
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@hoops.each do |hoop|
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hoop.update
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@@ -141,7 +173,6 @@ class RubyhopGame < Gosu::Window
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if hoop.active && @player.alive && hoop.x < @player.x
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@score += 1
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hoop.active = false
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-
self.caption = "Ruby Hop: #{@score}"
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end
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end
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end
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@@ -150,5 +181,126 @@ class RubyhopGame < Gosu::Window
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@background.draw 0, 0, 0
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@player.draw
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@hoops.each &:draw
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@font.draw "Score: #{@score}", 700, 10, 1, 1.0, 1.0, Gosu::Color::RED
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end
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end
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class FailLevel
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attr_accessor :window
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def initialize window
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@window = window
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@background = Gosu::Image.new @window, get_my_file("background.png")
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@rubyguy = Gosu::Image.new @window, get_my_file("rubyguy.png")
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create_image!
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# Add callback holders
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@continue_callbacks = []
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@quit_callbacks = []
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end
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def create_image!
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@msg = Gosu::Image.from_text @window,
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"You scored #{@window.score}.\n" +
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"Your high score is #{@window.high_score}.\n" +
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"Press SPACE if you dare to continue...\n" +
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"Or ESCAPE if it is just too much for you.",
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Gosu::default_font_name, 24
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@msg_x = @window.width/2 - @msg.width/2
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@msg_y = @window.height * 2 / 3
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end
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def on_continue &block
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@continue_callbacks << block
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end
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def on_quit &block
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@quit_callbacks << block
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end
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def continue!
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@continue_callbacks.each { |c| c.call }
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end
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def quit!
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@quit_callbacks.each { |c| c.call }
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end
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def start!
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create_image!
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end
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def update
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quit! if @window.button_down? Gosu::KbEscape
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continue! if ( @window.button_down?(Gosu::KbSpace) ||
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@window.button_down?(Gosu::KbReturn) ||
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@window.button_down?(Gosu::KbEnter) )
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end
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def draw
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@background.draw 0, 0, 0
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c = Math.cos(@window.time*4)
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@rubyguy.draw_rot(((@window.width)/2), ((@window.height)/2 - 80), 1, 0,
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0.5, 0.5, 1.0+c*0.1, 1.0+c*0.1)
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s = Math.sin @window.time
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@msg.draw_rot( ((@window.width)/2 + (100*(s)).to_i),
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((@window.height)/2 + 160 + s*s*s.abs*50),
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1, s*5, 0.5, 0.5,
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1.0+(0.1*s*s*s.abs), 1.0+(0.1*s*s*s.abs),
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Gosu::Color::RED )
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end
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end
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class RubyhopGame < Gosu::Window
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VERSION = "1.2.0"
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attr_reader :time, :sounds, :score, :high_score
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def initialize width=800, height=600, fullscreen=false
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super
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self.caption = 'Ruby Hop'
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# Scores
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@score = @high_score = 0
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# Levels
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@hop = HopLevel.new self
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@fail = FailLevel.new self
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@hop.on_fail { fail! }
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@hop.on_quit { close }
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@fail.on_continue { play! }
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@fail.on_quit { close }
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play!
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end
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def play!
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@level = @hop
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@level.start!
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end
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def fail!
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284
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@score = @hop.score
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@high_score = @score if @score > @high_score
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@level = @fail
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@level.start!
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end
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def button_down id
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@level.button_down id if @level.respond_to? :button_down
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end
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def button_up id
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@level.button_up id if @level.respond_to? :button_up
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end
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def update
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@time = Time.now.to_f
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@level.update
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end
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def draw
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@level.draw
|
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end
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end
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metadata
CHANGED
@@ -1,7 +1,7 @@
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1
1
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--- !ruby/object:Gem::Specification
|
2
2
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name: rubyhop
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3
3
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version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
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4
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+
version: 1.2.0
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5
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platform: ruby
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6
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authors:
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7
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- Mike Moore
|
@@ -68,6 +68,7 @@ files:
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68
68
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- lib/rubyguy-dead.png
|
69
69
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- lib/rubyguy-fall.png
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70
70
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- lib/rubyguy-rise.png
|
71
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+
- lib/rubyguy.png
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71
72
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- lib/rubyhop.rb
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- test/test_rubyhop.rb
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73
74
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homepage: http://blowmage.com/rubyhop
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