rubygoo 0.0.3
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- data/History.txt +10 -0
- data/Manifest.txt +37 -0
- data/README.txt +81 -0
- data/Rakefile +35 -0
- data/TODO +10 -0
- data/docs/.DS_Store +0 -0
- data/docs/Picture 1.png +0 -0
- data/docs/ui/.DS_Store +0 -0
- data/docs/ui/UI.hpp +425 -0
- data/docs/ui/abutton.png +0 -0
- data/docs/ui/background.png +0 -0
- data/docs/ui/button.png +0 -0
- data/docs/ui/moveable.png +0 -0
- data/docs/ui/textbutton.png +0 -0
- data/lib/code_statistics.rb +107 -0
- data/lib/platform.rb +15 -0
- data/lib/rubygoo.rb +19 -0
- data/lib/rubygoo/adapters/adapter_factory.rb +14 -0
- data/lib/rubygoo/adapters/gosu_app_adapter.rb +50 -0
- data/lib/rubygoo/adapters/gosu_render_adapter.rb +53 -0
- data/lib/rubygoo/adapters/rubygame_app_adapter.rb +37 -0
- data/lib/rubygoo/adapters/rubygame_render_adapter.rb +51 -0
- data/lib/rubygoo/app.rb +80 -0
- data/lib/rubygoo/button.rb +53 -0
- data/lib/rubygoo/check_box.rb +74 -0
- data/lib/rubygoo/container.rb +130 -0
- data/lib/rubygoo/css_colors.rb +151 -0
- data/lib/rubygoo/dialog.rb +40 -0
- data/lib/rubygoo/goo_color.rb +8 -0
- data/lib/rubygoo/goo_event.rb +11 -0
- data/lib/rubygoo/label.rb +42 -0
- data/lib/rubygoo/text_field.rb +301 -0
- data/lib/rubygoo/widget.rb +144 -0
- data/samples/gosu_app.rb +102 -0
- data/samples/rubygame_app.rb +102 -0
- data/themes/default/Vera.ttf +0 -0
- data/themes/default/config.yml +20 -0
- metadata +121 -0
data/History.txt
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data/Manifest.txt
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History.txt
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Manifest.txt
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README.txt
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Rakefile
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TODO
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docs/.DS_Store
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docs/Picture 1.png
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docs/ui/.DS_Store
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docs/ui/UI.hpp
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docs/ui/abutton.png
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docs/ui/background.png
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docs/ui/button.png
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docs/ui/moveable.png
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docs/ui/textbutton.png
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lib/code_statistics.rb
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lib/platform.rb
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lib/rubygoo.rb
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lib/rubygoo/adapters/adapter_factory.rb
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lib/rubygoo/adapters/gosu_app_adapter.rb
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lib/rubygoo/adapters/gosu_render_adapter.rb
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lib/rubygoo/adapters/rubygame_app_adapter.rb
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lib/rubygoo/adapters/rubygame_render_adapter.rb
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lib/rubygoo/app.rb
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lib/rubygoo/button.rb
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lib/rubygoo/check_box.rb
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lib/rubygoo/container.rb
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lib/rubygoo/css_colors.rb
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lib/rubygoo/dialog.rb
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lib/rubygoo/goo_color.rb
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lib/rubygoo/goo_event.rb
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lib/rubygoo/label.rb
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lib/rubygoo/text_field.rb
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lib/rubygoo/widget.rb
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samples/gosu_app.rb
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samples/rubygame_app.rb
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themes/default/Vera.ttf
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37
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themes/default/config.yml
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data/README.txt
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= rubygoo
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http://rubygoo.googlecode.com
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== DESCRIPTION:
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Rubygoo is a theme-able gui framework for use with rubygame and soon gosu. It has a strong focus on nice syntax and ease of use.
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== FEATURES:
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* theme-able gui widgets
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* named css colors
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* works with rubygame, gosu support on its way
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* containers, labels, buttons, checkboxes
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* tabbing focus of widgets
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* modal dialogs
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== SYNOPSIS:
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def build_gui(renderer)
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app = App.new :renderer => renderer
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label = Label.new "click the button to set the time", :x=>20, :y=>30
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button = Button.new "Click Me!", :x=>70, :y=>80, :x_pad=>20, :y_pad=>20
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button.on :pressed do |*opts|
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label.set_text(Time.now.to_s)
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end
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check = CheckBox.new :x=>370, :y=>70, :w=>20, :h=>20
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check.on :checked do
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label.set_text("CHECKED [#{check.checked?}]")
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end
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text_field = TextField.new "initial text", :x => 70, :y => 170
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text_field.on_key K_RETURN, K_KP_ENTER do |evt|
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puts "BOO-YAH"
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end
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# implicit tab ordering based on order of addition, can
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# specify if you want on widget creation
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# can add many or one at a time
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app.add text_field, label, button
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app.add check
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end
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screen = Screen.new [600,480]
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factory = AdapterFactory.new
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render_adapter = factory.renderer_for :rubygame, screen
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app = create_gui(render_adapter)
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app_adapter = factory.app_for :rubygame, app
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# <standard rubygame setup stuff here>
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# rubygame loop do ..
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# each event in our queue do ..
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# pass on our events to the GUI
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app_adapter.on_event event
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end
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app_adapter.update clock.tick
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app_adapter.draw render_adapter
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end
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== REQUIREMENTS:
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* publisher gem
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* constructor gem
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* rubygame gem (for now)
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== INSTALL:
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* sudo gem install rubygoo
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== LICENSE:
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GPLv2
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data/Rakefile
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# -*- ruby -*-
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require 'rubygems'
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require 'hoe'
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require './lib/rubygoo.rb'
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Hoe.new('rubygoo', Rubygoo::VERSION) do |p|
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p.developer('Shawn Anderson', 'shawn42@gmail.com')
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p.author = "Shawn Anderson"
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p.description = "GUI library for use with Gosu or Rubygame"
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p.email = 'boss@topfunky.com'
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p.summary = "Beautiful graphs for one or multiple datasets."
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p.url = "http://rubygoo.googlecode.com"
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p.changes = p.paragraphs_of('History.txt', 0..2).join("\n\n")
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p.remote_rdoc_dir = '' # Release to root
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p.extra_deps = ['constructor','publisher']
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end
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# run rubygame_app
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task :run do
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# this is for convenience on os x
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sh "rsdl samples/rubygame_app.rb"
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end
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STATS_DIRECTORIES = [
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%w(Source lib/)
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].collect { |name, dir| [ name, "#{dir}" ] }.select { |name, dir| File.directory?(dir) }
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desc "Report code statistics (KLOCs, etc) from the application"
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task :stats do
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require 'code_statistics'
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CodeStatistics.new(*STATS_DIRECTORIES).to_s
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end
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# vim: syntax=Ruby
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data/TODO
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TODO
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- should rubygoo take control of the screen & events?
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- just provide callbacks?
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- make clicking on a component focus it
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- add more listener types (when mouse_enter, mouse_leave, mouse_click, focus, key_pressed...)
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- image icons for buttons
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- abstract the events that rubygoo takes and the renderer to allow for gosu-ness
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- rework color scheme to not suck
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- double-check the tab focus stuff on modal dialogs
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data/docs/.DS_Store
ADDED
Binary file
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data/docs/Picture 1.png
ADDED
Binary file
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data/docs/ui/.DS_Store
ADDED
Binary file
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data/docs/ui/UI.hpp
ADDED
@@ -0,0 +1,425 @@
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#ifndef UI_HPP
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#define UI_HPP
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#include <boost/function.hpp>
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#include <Gosu/Input.hpp>
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#include <Gosu/Font.hpp>
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#include <Gosu/TextInput.hpp>
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#include <boost/bind.hpp>
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#include <Gosu/Utility.hpp>
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#include <Gosu/Graphics.hpp>
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#include <Gosu/Directories.hpp>
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// Comment out these lines if you're using the same thing anyway.
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typedef boost::shared_ptr<Gosu::Image> Image; // Ich brauch einen tollen Namen D:
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typedef std::vector<Image> Animation;
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enum ZOrder {
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zBackground,
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zSomething,
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zOMG, // sorry about this.
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zUI,
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zUIButton,
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zCursor;
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};
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// if you don't, you may want to uncomment these.
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/*
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void loadImage(std::wstring filename, Image &loadTo, Gosu::Graphics& graphics, bool hardBorder) {
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loadTo.reset(new Gosu::Image(graphics, Gosu::sharedResourcePrefix() + L"media/" + filename, hardBorder));
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}
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void loadAnimation(std::wstring filename, Animation &loadTo, Gosu::Graphics& graphics, int width, int height, bool hardBorder) {
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Gosu::imagesFromTiledBitmap(graphics, Gosu::sharedResourcePrefix() + L"media/" + filename, width, height, hardBorder, loadTo);
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}
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*/
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// Change this.
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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/*
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For the best usage you define a "Mother-Widget". Example code:
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class GameWindow : public Gosu::Window {
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protected:
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Widget widgets, *background, *acontainer, *txtbtn;
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public:
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GameWindow()
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: Gosu::Window(WINDOW_WIDTH, WINDOW_HEIGHT, false, 20) {
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background = new Widget(L"background.png", graphics(), 0, 0, zBackground);
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widgets->add(background);
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Button* btn1 = new Button(L"button.png", graphics(), 20, 20, zUIButton);
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background->add(btn1);
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btn1->onLeftClick = boost::bind(&GameWindow::explode, this);
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AdvButton* btn2 = new AdvButton(L"abutton.png", graphics(), 50, 50, 40, 40, zUIButton);
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widgets->add(btn2);
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acontainer = new Moveable(L"moveable.png", graphics(), 200, 200, zUI, 120, 40);
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txtbtn = new AdvTextButton(L"textbutton.png", graphics(), 205, 250, 132, 22, Gosu::defaultFontName(), L"Hello World", true);
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txtbtn->onLeftClick = boost::bind(&GameWindow::noWorld, this);
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acontainer->addWidget(txtbtn);
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}
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void buttonDown(Gosu::Button btn) {
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if (btn == Gosu::kbF7) {
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if (background->isVisible()) background->hide(),
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else background->show();
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} else if (btn == Gosu::kbF8) {
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if (acointainer->isVisible()) acontainer->hide();
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else acointainer->show();
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} else if (btn == Gosu::kbF9) {
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// force txtbtn to show >:[
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txtbtn->show(true);
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}
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widgets.buttonDown(btn, input());
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}
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void buttonUp(Gosu::Button btn) {
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widgets.buttonUp(btn, input());
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}
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void update() {
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widgets.update(input());
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}
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void draw() {
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widgets.draw(input());
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}
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void explode() {
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exit(-42);
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}
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void noWorld() {
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txtbtn->setText(L":((");
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background->deactivate();
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}
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};
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int main(int argc, char* argv[]) {
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GameWindow window;
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window.show();
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}
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*/
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class Widget;
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typedef std::vector<Widget*> Widgets;
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enum AdvTxtBtnKeep {
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tbkNone = -1,
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tbkNormal = 0,
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tbkHover = 1,
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tbkPressed = 2,
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tbkDisabled = 3
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};
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/**
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* Mutter aller Grafikelemente! Kann abgeleitet werden und funktioniert rekursiv bis ~ewig!
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* X/Y/Z: Selbsterkl�rend
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* Widgets sind eigentlich nicht zum bewegen geeignet.
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* Sie k�nnen zwar verschoben werden (setX, setY: nur dieses; move(ox,oy): rekursiv).
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* widgets k�nnen sich X und Y wiederholen (festlegbar).
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* Sie sind deaktivierbar und versteckbar. Ersters hat keine Funktion in Widget.
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*/
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class Widget {
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protected:
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Widgets widgets, addQueue;
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Image image;
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int x, y;
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ZOrder z;
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bool active, visible, noAutoShow, locked;
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WidgetType type;
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public:
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Widget(int x = 0, int y = 0, ZOrder z = zBackground, bool noAutoShow = false) {
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this->x = x;
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this->y = y;
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this->z = z;
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active = visible = true;
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locked = false;
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this->noAutoShow = noAutoShow;
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type = wtWidget;
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138
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}
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139
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140
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Widget(Image& image, int x, int y, ZOrder z, bool noAutoShow = false) {
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141
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this->image = image;
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142
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this->x = x;
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this->y = y;
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this->z = z;
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active = visible = true;
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type = wtWidget;
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147
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this->noAutoShow = noAutoShow;
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148
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}
|
149
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|
150
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Widget(std::wstring name, Gosu::Graphics& graphics, int x, int y, ZOrder z, bool noAutoShow = false) {
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151
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loadImage(name, image, graphics);
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152
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this->x = x;
|
153
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this->y = y;
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154
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this->z = z;
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155
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active = visible = true;
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156
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type = wtWidget;
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157
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this->noAutoShow = noAutoShow;
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158
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+
}
|
159
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// Gosu related
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160
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virtual void draw(Gosu::Input& input);
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161
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virtual void update(Gosu::Input& input);
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162
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virtual void buttonUp(Gosu::Button& btn, Gosu::Input& input); // Redirect call
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163
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virtual void buttonDown(Gosu::Button& btn, Gosu::Input& input); // Redirect call
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164
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virtual void move(int vx, int vy); // bewegt um vx/vy; alle untergeordneten auch.
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165
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int getX() { return x; }
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166
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int getY() { return y; }
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167
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ZOrder getZ() { return z; }
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168
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virtual Image getImage() { return image; }
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169
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void setX(int x) { this->x = x; }
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170
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+
void setY(int y) { this->y = y; }
|
171
|
+
void setZ(ZOrder z) { this->z = z; }
|
172
|
+
WidgetType getType() { return type; }
|
173
|
+
void addWidget(Widget* widget); // unterwidget hinzuf�gen
|
174
|
+
void remWidget(Widget* widget); // unterwidget l�schen
|
175
|
+
// (De-)aktivieren
|
176
|
+
void activate();
|
177
|
+
void deactivate();
|
178
|
+
bool isActive() { return active; }
|
179
|
+
// verstecken/anzeigen
|
180
|
+
void hide();
|
181
|
+
void show(bool force = false); // force: erzwinge anzeigen. hat nur mit noAutoShow effekt.
|
182
|
+
bool isVisible() { return visible; }
|
183
|
+
virtual ~Widget();
|
184
|
+
};
|
185
|
+
|
186
|
+
/**
|
187
|
+
* Movable. Sie (und alles untergeordnete) verschiebt sich. Lustige Sache.
|
188
|
+
*
|
189
|
+
*/
|
190
|
+
class Moveable : public Widget {
|
191
|
+
int omx, omy, wdt, hgt, twdt, thgt;
|
192
|
+
bool moving;
|
193
|
+
public:
|
194
|
+
static std::vector<Moveable*> moveables;
|
195
|
+
boost::function<void(Moveable*)> onTitleLeftClick, onTitleRightClick;
|
196
|
+
Moveable(Image& image, int x, int y, ZOrder z, int titleWidth, int titleHeight)
|
197
|
+
: Widget(image, x, y, z) {
|
198
|
+
moving = false;
|
199
|
+
omx = omy = 0;
|
200
|
+
wdt = image->width();
|
201
|
+
hgt = image->height();
|
202
|
+
twdt = titleWidth;
|
203
|
+
thgt = titleHeight;
|
204
|
+
type = wtMoveable;
|
205
|
+
Moveable::moveables.push_back(this);
|
206
|
+
}
|
207
|
+
|
208
|
+
Moveable(std::wstring name, Gosu::Graphics& graphics, int x, int y, ZOrder z, int titleWidth, int titleHeight)
|
209
|
+
:Widget(name, graphics, x, y, z) {
|
210
|
+
moving = false;
|
211
|
+
omx = omy = 0;
|
212
|
+
wdt = image->width();
|
213
|
+
hgt = image->height();
|
214
|
+
twdt = titleWidth;
|
215
|
+
thgt = titleHeight;
|
216
|
+
type = wtMoveable;
|
217
|
+
Moveable::moveables.push_back(this);
|
218
|
+
}
|
219
|
+
|
220
|
+
void update(Gosu::Input& input);
|
221
|
+
void buttonDown(Gosu::Button& btn, Gosu::Input& input);
|
222
|
+
void buttonUp(Gosu::Button& btn, Gosu::Input& input);
|
223
|
+
void move(int vx, int vy);
|
224
|
+
};
|
225
|
+
|
226
|
+
/**
|
227
|
+
* Primitiver Button der nur f�r Mausklicks zust�ndig ist.
|
228
|
+
* 2 calls: onLeftClick, onRightClick. Param jeweils Button* btn
|
229
|
+
*/
|
230
|
+
class Button : public Widget {
|
231
|
+
protected:
|
232
|
+
int width, height;
|
233
|
+
bool focus;
|
234
|
+
Button* next;
|
235
|
+
public:
|
236
|
+
static Button* btnFocus;
|
237
|
+
boost::function<void (Button*)> onRightClick, onLeftClick;
|
238
|
+
|
239
|
+
Button(int x = 0, int y = 0, ZOrder z = zBackground, bool noAutoShow = false)
|
240
|
+
: Widget(x, y, z, noAutoShow) {
|
241
|
+
width = height = 0;
|
242
|
+
focus = false;
|
243
|
+
next = NULL;
|
244
|
+
type = wtButton;
|
245
|
+
}
|
246
|
+
|
247
|
+
Button(Image& image, int x, int y, ZOrder z, bool noAutoShow = false)
|
248
|
+
: Widget(image, x, y, z, noAutoShow) {
|
249
|
+
width = image->width();
|
250
|
+
height = image->height();
|
251
|
+
focus = false;
|
252
|
+
next = NULL;
|
253
|
+
type = wtButton;
|
254
|
+
}
|
255
|
+
|
256
|
+
Button(std::wstring name, Gosu::Graphics& graphics, int x, int y, ZOrder z, bool noAutoShow = false)
|
257
|
+
: Widget(name, graphics, x, y, z, noAutoShow) {
|
258
|
+
loadImage(name, image, graphics);
|
259
|
+
width = image->width();
|
260
|
+
height = image->height();
|
261
|
+
focus = false;
|
262
|
+
next = NULL;
|
263
|
+
type = wtButton;
|
264
|
+
}
|
265
|
+
|
266
|
+
virtual void update(Gosu::Input& input);
|
267
|
+
virtual void buttonUp(Gosu::Button& btn, Gosu::Input& input);
|
268
|
+
static void buttonUpAll(Gosu::Button& btn, Gosu::Input& input);
|
269
|
+
virtual void setFocus(bool woot) { focus = woot; }
|
270
|
+
virtual void setNextFocus(Button* toFocus) { next = toFocus; }
|
271
|
+
virtual void onFocus(Button* from, Gosu::Input& input);
|
272
|
+
virtual void onDefocus(Button* from, Gosu::Input& input);
|
273
|
+
};
|
274
|
+
|
275
|
+
/**
|
276
|
+
* Textbutton: Dynamischer erzeugte Buttons
|
277
|
+
*/
|
278
|
+
|
279
|
+
class TextButton : public Button {
|
280
|
+
protected:
|
281
|
+
Gosu::Font* font;
|
282
|
+
std::wstring text;
|
283
|
+
public:
|
284
|
+
TextButton(Image& image, int x, int y, ZOrder z, Gosu::Graphics& graphics, std::wstring fontName, std::wstring text, bool noAutoShow = false)
|
285
|
+
: Button(image, x, y, z, noAutoShow) {
|
286
|
+
font = new Gosu::Font(graphics, fontName, image->height()-5);
|
287
|
+
this->text = text;
|
288
|
+
}
|
289
|
+
|
290
|
+
TextButton(Image& image, int x, int y, ZOrder z, Gosu::Font* font, std::wstring text, bool noAutoShow = false)
|
291
|
+
: Button(image, x, y, z, noAutoShow) {
|
292
|
+
this->font = font;
|
293
|
+
this->text = text;
|
294
|
+
}
|
295
|
+
|
296
|
+
TextButton(std::wstring name, Gosu::Graphics& graphics, int x, int y, ZOrder z, std::wstring fontName, std::wstring text, bool noAutoShow = false)
|
297
|
+
: Button(name, graphics, x, y, z, noAutoShow) {
|
298
|
+
font = new Gosu::Font(graphics, fontName, image->height()-5);
|
299
|
+
this->text = text;
|
300
|
+
}
|
301
|
+
|
302
|
+
TextButton(std::wstring name, Gosu::Graphics& graphics, int x, int y, ZOrder z, Gosu::Font* font, std::wstring text, bool noAutoShow = false)
|
303
|
+
: Button(name, graphics, x, y, z, noAutoShow) {
|
304
|
+
this->font = font;
|
305
|
+
this->text = text;
|
306
|
+
}
|
307
|
+
|
308
|
+
TextButton(int x, int y, ZOrder z, Gosu::Graphics& graphics, std::wstring fontname, std::wstring text, int height, bool noAutoShow = false)
|
309
|
+
: Button(x, y, z, noAutoShow) {
|
310
|
+
font = new Gosu::Font(graphics, fontname, height-5);
|
311
|
+
this->text = text;
|
312
|
+
}
|
313
|
+
|
314
|
+
TextButton(int x, int y, ZOrder z, Gosu::Font* font, std::wstring text, bool noAutoShow = false)
|
315
|
+
: Button(x, y, z, noAutoShow) {
|
316
|
+
this->font = font;
|
317
|
+
this->text = text;
|
318
|
+
}
|
319
|
+
|
320
|
+
std::wstring getText() { return text; }
|
321
|
+
Gosu::Font* getFont() { return font; }
|
322
|
+
void setText(std::wstring newText) { text = newText; }
|
323
|
+
|
324
|
+
void draw(Gosu::Input& input);
|
325
|
+
};
|
326
|
+
|
327
|
+
/**
|
328
|
+
* Input Klasse. Abgeleitet von Button f�r width/height Zeug + FOKUS!
|
329
|
+
*/
|
330
|
+
|
331
|
+
class Input : public Button {
|
332
|
+
protected:
|
333
|
+
Gosu::TextInput textInput;
|
334
|
+
Gosu::Font font;
|
335
|
+
public:
|
336
|
+
Input(Image& image, int x, int y, ZOrder z, Gosu::Graphics& graphics, std::wstring fontName)
|
337
|
+
: Button(image, x, y, z), font(graphics, fontName, image->height()-5) {
|
338
|
+
type = wtInput;
|
339
|
+
}
|
340
|
+
|
341
|
+
Input(std::wstring name, Gosu::Graphics& graphics, int x, int y, ZOrder z, std::wstring fontName)
|
342
|
+
: Button(name, graphics, x, y, z), font(graphics, fontName, image->height()-5) {
|
343
|
+
type = wtInput;
|
344
|
+
}
|
345
|
+
void buttonUp(Gosu::Button& btn, Gosu::Input& input);
|
346
|
+
virtual void draw(Gosu::Input& input);
|
347
|
+
std::string text() { return Gosu::narrow(textInput.text()); }
|
348
|
+
void reset() { textInput.setText(L""); }
|
349
|
+
void onFocus(Button* from, Gosu::Input& input);
|
350
|
+
void onDefocus(Button* from, Gosu::Input& input);
|
351
|
+
protected:
|
352
|
+
void ThereCanBeOnlyOne(Gosu::Input& input);
|
353
|
+
};
|
354
|
+
/**
|
355
|
+
* AdvButtons sind 4-tile-ige Buttons.
|
356
|
+
* die Reihenfolge dabei ist:
|
357
|
+
* - Normal
|
358
|
+
* - onHover
|
359
|
+
* - onClick
|
360
|
+
* - disabled
|
361
|
+
* Sie sind/sollten nicht weiter vererbt werden weil draw() das nicht weitergibt.
|
362
|
+
* wozu auch. mit 2 advbuttons arbeiten ist h�sslich.
|
363
|
+
*/
|
364
|
+
class AdvButton : public Button {
|
365
|
+
Animation* animation;
|
366
|
+
public:
|
367
|
+
AdvButton(Animation* animation, int x, int y, ZOrder z, bool noAutoShow = false)
|
368
|
+
: Button(x, y, z, noAutoShow) {
|
369
|
+
this->animation = animation;
|
370
|
+
width = animation->at(0)->width();
|
371
|
+
height = animation->at(0)->height();
|
372
|
+
assert(animation->size() == 4);
|
373
|
+
type = wtAdvButton;
|
374
|
+
}
|
375
|
+
|
376
|
+
AdvButton(std::wstring name, Gosu::Graphics& graphics, int x, int y, int width, int height, ZOrder z, bool noAutoShow = false)
|
377
|
+
: Button(x, y, z, noAutoShow) {
|
378
|
+
animation = new Animation();
|
379
|
+
loadAnimation(name, *animation, graphics, width, height);
|
380
|
+
assert(animation->size() == 4);
|
381
|
+
this->width = width;
|
382
|
+
this->height = height;
|
383
|
+
type = wtAdvButton;
|
384
|
+
}
|
385
|
+
virtual void draw(Gosu::Input& input);
|
386
|
+
Image getImage() { return animation->at(0); }
|
387
|
+
Animation* getAnimation() { return animation; }
|
388
|
+
};
|
389
|
+
|
390
|
+
/**
|
391
|
+
* AdvButton + TextButton
|
392
|
+
*
|
393
|
+
*/
|
394
|
+
|
395
|
+
class AdvTextButton : public TextButton {
|
396
|
+
protected:
|
397
|
+
Animation* animation;
|
398
|
+
AdvTxtBtnKeep keepState;
|
399
|
+
public:
|
400
|
+
AdvTextButton(std::wstring name, Gosu::Graphics& graphics, int x, int y, ZOrder z, int width, int height, std::wstring fontname, std::wstring text, bool noAutoShow = false)
|
401
|
+
:TextButton(x, y, z, graphics, fontname, text, height, noAutoShow)
|
402
|
+
{
|
403
|
+
animation = new Animation();
|
404
|
+
loadAnimation(name, *animation, graphics, width, height);
|
405
|
+
keepState = tbkNone;
|
406
|
+
this->width = width;
|
407
|
+
this->height = height;
|
408
|
+
}
|
409
|
+
|
410
|
+
AdvTextButton(Animation* animation, int x, int y, ZOrder z, Gosu::Font* font, std::wstring text, bool noAutoShow = false)
|
411
|
+
:TextButton(x, y, z, font, text, noAutoShow) {
|
412
|
+
this->animation = animation;
|
413
|
+
keepState = tbkNone;
|
414
|
+
this->width = animation->at(0)->width();
|
415
|
+
this->height = animation->at(0)->height();
|
416
|
+
}
|
417
|
+
|
418
|
+
Image getImage() { return animation->at(0); }
|
419
|
+
void draw(Gosu::Input& input);
|
420
|
+
Animation* getAnimation() { return animation; }
|
421
|
+
AdvTxtBtnKeep getKeepState() { return keepState; }
|
422
|
+
void setKeepState(AdvTxtBtnKeep keep) { keepState = keep; }
|
423
|
+
};
|
424
|
+
#endif
|
425
|
+
|