rubygoal-core 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +18 -0
- data/README.md +85 -0
- data/bin/rubygoal +15 -0
- data/lib/rubygoal.rb +1 -0
- data/lib/rubygoal/ball.rb +60 -0
- data/lib/rubygoal/coach.rb +81 -0
- data/lib/rubygoal/coach_definition.rb +54 -0
- data/lib/rubygoal/coach_loader.rb +55 -0
- data/lib/rubygoal/coaches/coach_definition_away.rb +72 -0
- data/lib/rubygoal/coaches/coach_definition_home.rb +76 -0
- data/lib/rubygoal/configuration.rb +49 -0
- data/lib/rubygoal/coordinate.rb +33 -0
- data/lib/rubygoal/field.rb +134 -0
- data/lib/rubygoal/formation.rb +73 -0
- data/lib/rubygoal/formation/formation_dsl.rb +67 -0
- data/lib/rubygoal/game.rb +162 -0
- data/lib/rubygoal/goal.rb +26 -0
- data/lib/rubygoal/match_data.rb +130 -0
- data/lib/rubygoal/moveable.rb +67 -0
- data/lib/rubygoal/player.rb +87 -0
- data/lib/rubygoal/players/average.rb +16 -0
- data/lib/rubygoal/players/captain.rb +15 -0
- data/lib/rubygoal/players/fast.rb +16 -0
- data/lib/rubygoal/players/goalkeeper.rb +26 -0
- data/lib/rubygoal/players/player_movement.rb +98 -0
- data/lib/rubygoal/recorder.rb +56 -0
- data/lib/rubygoal/simulator.rb +33 -0
- data/lib/rubygoal/team.rb +198 -0
- data/lib/rubygoal/teams/away.rb +15 -0
- data/lib/rubygoal/teams/home.rb +15 -0
- data/lib/rubygoal/util.rb +36 -0
- data/lib/rubygoal/version.rb +3 -0
- data/test/ball_test.rb +56 -0
- data/test/coach_test.rb +49 -0
- data/test/field_test.rb +103 -0
- data/test/fixtures/four_fast_players_coach_definition.rb +27 -0
- data/test/fixtures/less_players_coach_definition.rb +25 -0
- data/test/fixtures/mirror_strategy_coach_definition.rb +42 -0
- data/test/fixtures/more_players_coach_definition.rb +27 -0
- data/test/fixtures/test_away_coach_definition.rb +34 -0
- data/test/fixtures/test_home_coach_definition.rb +34 -0
- data/test/fixtures/two_captains_coach_definition.rb +27 -0
- data/test/fixtures/valid_coach_definition.rb +26 -0
- data/test/formation_test.rb +81 -0
- data/test/game_test.rb +84 -0
- data/test/match_data_test.rb +149 -0
- data/test/player_test.rb +125 -0
- data/test/players/goalkeeper_test.rb +49 -0
- data/test/players/player_movement_test.rb +76 -0
- data/test/recorder_test.rb +118 -0
- data/test/team_test.rb +97 -0
- data/test/test_helper.rb +21 -0
- metadata +158 -0
@@ -0,0 +1,26 @@
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require 'rubygoal/configuration'
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module Rubygoal
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class Goal
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def initialize
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@celebration_time = 0
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end
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def celebrating?
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celebration_time > 0
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end
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def start_celebration
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self.celebration_time = 3
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end
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def update(elapsed_time)
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start_celebration unless celebrating?
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self.celebration_time -= elapsed_time
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end
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protected
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attr_accessor :celebration_time
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end
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end
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module Rubygoal
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class MatchData
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class Factory
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extend Forwardable
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def_delegators :game, :ball_position, :score_home, :score_away, :time,
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:home_players_positions, :away_players_positions
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def initialize(game, side)
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@game = game
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@side = side
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end
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def create
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MatchData.new(
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my_score,
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other_score,
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ball_match_position,
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my_positions,
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other_positions,
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time
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)
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end
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private
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attr_reader :game, :side
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def remove_goalkeeper_position(positions)
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positions.tap do |ps|
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ps.delete(:goalkeeper)
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end
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end
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def home_players_positions
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remove_goalkeeper_position(game.home_players_positions)
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end
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def away_players_positions
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remove_goalkeeper_position(game.away_players_positions)
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end
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def other_side
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side == :home ? :away : :home
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end
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def my_score
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send("score_#{side}")
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end
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def other_score
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send("score_#{other_side}")
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end
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def my_positions
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send("#{side}_players_positions")
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end
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def other_positions
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send("#{other_side}_players_positions")
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end
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def ball_field_position
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Field.field_position(ball_position, side)
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end
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def ball_match_position
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Field.position_to_percentages(ball_field_position)
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end
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end
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class Team
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attr_reader :score, :result, :positions
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def initialize(score, result, positions = nil)
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@score = score
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@result = result
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@positions = positions
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convert_positions_to_percentages
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end
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def draw?
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result == :draw
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end
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def winning?
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result == :win
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end
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def losing?
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result == :lose
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end
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private
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def convert_positions_to_percentages
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@positions = positions.each_with_object({}) do |(name, pos), hash|
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hash[name] = Field.position_to_percentages(pos)
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end
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end
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end
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attr_reader :me, :other, :time, :ball
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def initialize(my_score, other_score, ball_position, my_positions, other_positions, time)
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@me = MatchData::Team.new(
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my_score,
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result(my_score, other_score),
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my_positions
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)
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@other = MatchData::Team.new(
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other_score,
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result(other_score, my_score),
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other_positions
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)
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@time = time
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@ball = ball_position
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end
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def result(my_score, other_score)
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if my_score > other_score
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:win
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elsif my_score < other_score
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:lose
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else
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:draw
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end
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end
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end
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end
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require 'rubygoal/util'
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require 'rubygoal/coordinate'
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module Rubygoal
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module Moveable
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MIN_DISTANCE = 10
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attr_accessor :position, :velocity, :rotation
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def initialize
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@position = Position.new(0, 0)
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@velocity = Velocity.new(0, 0)
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@speed = 0
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@destination = nil
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@rotation = 0
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end
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def moving?
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velocity.nonzero?
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end
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def distance(position)
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Util.distance(self.position.x, self.position.y, position.x, position.y)
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end
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def move_to(destination)
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self.destination = destination
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self.rotation = Util.angle(position.x, position.y, destination.x, destination.y)
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velocity.x = Util.offset_x(rotation, speed)
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velocity.y = Util.offset_y(rotation, speed)
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end
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def update(elapsed_time)
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return unless moving?
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if destination && distance(destination) < MIN_DISTANCE
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stop
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reset_rotation
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else
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self.position = position_after_update(elapsed_time)
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end
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end
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def stop
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self.destination = nil
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self.velocity = Velocity.new(0, 0)
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end
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def position_after_update(elapsed_time)
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custom_frame_rate = 1 / 60.0
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coef = elapsed_time / custom_frame_rate
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movement = velocity.mult(coef)
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position.add(movement)
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end
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private
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attr_reader :speed
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attr_accessor :destination
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def reset_rotation
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self.rotation = 0
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end
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end
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end
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require 'rubygoal/coordinate'
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require 'rubygoal/moveable'
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require 'rubygoal/configuration'
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require 'rubygoal/util'
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require 'rubygoal/players/player_movement'
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module Rubygoal
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class Player
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STRAIGHT_ANGLE = 180
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include Moveable
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attr_reader :side, :type
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attr_accessor :coach_defined_position
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def initialize(game, side)
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super()
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@time_to_kick_again = 0
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@side = side
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@player_movement = PlayerMovement.new(game, self)
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end
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def can_kick?(ball)
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!waiting_to_kick_again? && control_ball?(ball)
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end
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def kick(ball, target)
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direction = random_direction(target)
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strength = random_strength
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ball.move(direction, strength)
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reset_waiting_to_kick!
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end
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def move_to_coach_position
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move_to(coach_defined_position)
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end
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def update(elapsed_time)
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update_waiting_to_kick(elapsed_time)
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player_movement.update(elapsed_time) if moving?
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super
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end
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protected
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attr_accessor :time_to_kick_again, :player_movement
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private
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attr_reader :error
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def waiting_to_kick_again?
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time_to_kick_again > 0
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end
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def reset_waiting_to_kick!
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self.time_to_kick_again = Rubygoal.configuration.kick_again_delay
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end
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def update_waiting_to_kick(time_elapsed)
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self.time_to_kick_again -= time_elapsed if waiting_to_kick_again?
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end
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def control_ball?(ball)
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distance(ball.position) < Rubygoal.configuration.distance_control_ball
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end
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def random_strength
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error_range = (1 - error)..(1 + error)
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error_coef = Random.rand(error_range)
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Rubygoal.configuration.kick_strength * error_coef
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end
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def random_direction(target)
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direction = Util.angle(position.x, position.y, target.x, target.y)
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max_angle_error = STRAIGHT_ANGLE * error
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angle_error_range = -max_angle_error..max_angle_error
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direction += Random.rand(angle_error_range)
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end
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end
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end
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require 'rubygoal/player'
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module Rubygoal
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class AveragePlayer < Player
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def initialize(*args)
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super
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config = Rubygoal.configuration
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error_range = config.average_lower_error..config.average_upper_error
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@error = Random.rand(error_range)
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@speed = config.average_speed
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@type = :average
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end
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end
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end
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require 'rubygoal/player'
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module Rubygoal
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class CaptainPlayer < Player
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def initialize(*args)
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super
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config = Rubygoal.configuration
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@error = config.captain_error
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@speed = config.captain_speed
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@type = :captain
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end
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end
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end
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require 'rubygoal/player'
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module Rubygoal
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class FastPlayer < Player
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def initialize(*args)
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super
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config = Rubygoal.configuration
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error_range = config.fast_lower_error..config.fast_upper_error
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@error = Random.rand(error_range)
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@speed = config.fast_speed
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@type = :fast
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end
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end
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end
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require 'rubygoal/players/average'
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require 'rubygoal/field'
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require 'rubygoal/util'
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module Rubygoal
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class GoalKeeperPlayer < AveragePlayer
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def move_to_cover_goal(ball)
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move_without_rotation_to(position_to_cover_goal(ball))
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end
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private
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def position_to_cover_goal(ball)
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Util.y_intercept_with_line(
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coach_defined_position.x,
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Field.goal_position(side),
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ball.position
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)
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end
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def move_without_rotation_to(pos)
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move_to(pos)
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reset_rotation
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end
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end
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+
end
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@@ -0,0 +1,98 @@
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1
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+
require 'rubygoal/player'
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2
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+
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3
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+
module Rubygoal
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4
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+
class PlayerMovement
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5
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+
PLAYERS_MIN_DISTANCE = 50
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6
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+
CLOSE_TO_DESTINATION = 60
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7
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+
PLAYERS_CLOSE_DISTANCE = 70
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8
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+
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9
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+
extend Forwardable
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10
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+
def_delegators :player, :position, :velocity, :destination
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11
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+
|
12
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+
def initialize(game, player)
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13
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+
@game = game
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14
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+
@player = player
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15
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+
end
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16
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+
|
17
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+
def update(elapsed_time)
|
18
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+
self.elapsed_time = elapsed_time
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19
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+
|
20
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+
if blocking_player
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21
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+
if close_to_destination? || any_moving_and_very_close_player?
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22
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+
player.stop
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23
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+
elsif blocking_player_very_close?
|
24
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+
adapt_velocity_when_very_close
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25
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+
elsif blocking_player_close?
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26
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+
adapt_velocity_when_close
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27
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+
end
|
28
|
+
end
|
29
|
+
end
|
30
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+
|
31
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+
private
|
32
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+
|
33
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+
attr_reader :game, :player
|
34
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+
attr_accessor :elapsed_time
|
35
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+
|
36
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+
def game_players_except_me
|
37
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+
game.players - [player]
|
38
|
+
end
|
39
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+
|
40
|
+
def game_players_closer_to_destination
|
41
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+
game_players_except_me.select do |p|
|
42
|
+
destination.distance(position_after_update) >
|
43
|
+
destination.distance(p.position)
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
def blocking_player
|
48
|
+
game_players_closer_to_destination.min_by do |p|
|
49
|
+
position_after_update.distance(p.position)
|
50
|
+
end
|
51
|
+
end
|
52
|
+
|
53
|
+
def close_to_destination?
|
54
|
+
position_after_update.distance(destination) < CLOSE_TO_DESTINATION
|
55
|
+
end
|
56
|
+
|
57
|
+
def blocking_player_very_close?
|
58
|
+
blocking_player.distance(position) < PLAYERS_MIN_DISTANCE
|
59
|
+
end
|
60
|
+
|
61
|
+
def blocking_player_close?
|
62
|
+
blocking_player.distance(position) < PLAYERS_CLOSE_DISTANCE
|
63
|
+
end
|
64
|
+
|
65
|
+
def any_moving_and_very_close_player?
|
66
|
+
game_players_closer_to_destination.any? do |p|
|
67
|
+
p.moving? && p.distance(position_after_update) < PLAYERS_MIN_DISTANCE
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
def adapt_velocity_when_very_close
|
72
|
+
vel_angle = Util.angle(0, 0, velocity.x, velocity.y) - 45
|
73
|
+
vel_magnitude = Util.distance(0, 0, velocity.x, velocity.y)
|
74
|
+
|
75
|
+
player.velocity = Velocity.new(
|
76
|
+
Util.offset_x(vel_angle, vel_magnitude),
|
77
|
+
Util.offset_y(vel_angle, vel_magnitude),
|
78
|
+
)
|
79
|
+
end
|
80
|
+
|
81
|
+
def adapt_velocity_when_close
|
82
|
+
distance_to_run =
|
83
|
+
blocking_player.distance(position_after_update) - PLAYERS_MIN_DISTANCE
|
84
|
+
|
85
|
+
close_range_distance = (PLAYERS_CLOSE_DISTANCE - PLAYERS_MIN_DISTANCE).to_f
|
86
|
+
|
87
|
+
# We want to decelerate when close, but we do not want to
|
88
|
+
# have velocity = 0, so we add 0.5 to still be in movement
|
89
|
+
deceleration_coef = (distance_to_run * 0.5) / close_range_distance + 0.5
|
90
|
+
|
91
|
+
player.velocity = velocity.mult(deceleration_coef)
|
92
|
+
end
|
93
|
+
|
94
|
+
def position_after_update
|
95
|
+
player.position_after_update(elapsed_time)
|
96
|
+
end
|
97
|
+
end
|
98
|
+
end
|