rubygl 0.1.0

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+ require '../lib/rubygl'
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+
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+ # Default Setup (Window + OpenGL Context), OpenGL Calls Are Valid After This Is Created
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+ config = RubyGL::DefaultSetup.new({:width => 400, :height => 400})
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+ puts RubyGL::Native::glGetString(RubyGL::Native::GL_VERSION)
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+
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+ # Generate Vertices For A Diamond And Push Them To GPU Memory
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+ diamond_vertices = RubyGL::ComplexShape.gen_diamond(0.6, 0.6, 14)
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+ diamond_buff = RubyGL::VertexArray.new(diamond_vertices)
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+
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+ # Set Up Our Perspective Matrix And Pre-Programmed Shader
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+ persp_mat = RubyGL::Mat4.perspective(90, 500.0 / 500.0, -0.001, -500)
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+ shader = RubyGL::ShaderGenerator.faceted_shader()
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+ shader.use_program()
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+
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+ # Get The Locations Of Our Input "Attribute" Variables To The Shader
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+ position_loc = shader.attrib_location("position")
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+
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+ # Associate Our position Variable With Our Diamond GPU Buffer (3 Components Per Vertex)
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+ diamond_buff.vertex_attrib_ptr(position_loc, 3)
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+
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+ # Powerful Shorthand For Specifying An OpenGL Uniform Function, Uniform Variable
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+ # Name, Input Data, And Any Extra Parameters Required By The Given Function Symbol
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+ shader.send_uniform(:glUniformMatrix4fv, "perspective", persp_mat.to_a, 1, RubyGL::Native::GL_FALSE)
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+ shader.send_uniform(:glUniform3fv, "light", [-1.0, 0.0, -0.6], 1)
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+ shader.send_uniform(:glUniform4fv, "color", [1.0, 0.0, 0.0, 0.2], 1)
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+
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+ # Standard Depth Test So That Z-Buffer Testing Is Used
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+ RubyGL::Native.glEnable(RubyGL::Native::GL_DEPTH_TEST)
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+
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+ # Track The Frame Rate And Get A Counter For Rotation
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+ frames, counter = 0, 0
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+ time = Time.now.strftime("%s").to_i
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+
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+ # Main Program Loop
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+ loop {
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+ RubyGL::Native.glClearColor(1.0, 1.0, 1.0, 1.0)
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+ RubyGL::Native.glClear(RubyGL::Native::GL_COLOR_BUFFER_BIT | RubyGL::Native::GL_DEPTH_BUFFER_BIT)
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+
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+ # Matrix Operations Are Always Applied In Reverse Order They Were Multiplied
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+ t1 = RubyGL::Mat4.translation(0.0, -0.25, -0.30) # 4: Translate
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+ r1 = RubyGL::Mat4.rotation(0.0, 1.0, 0.0, counter)
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+ r2 = RubyGL::Mat4.rotation(0.0, 0.0, 1.0, 45)
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+ r3 = RubyGL::Mat4.rotation(0.0, 1.0, 0.0, -counter)
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+ t1 *= r1 # 3: Spin Around New Y Axis
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+ t1 *= r2 # 2: Tilt (45 Degrees)
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+ t1 *= r3 # 1: Spin Around Initial Y Axis
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+ shader.send_uniform(:glUniformMatrix4fv, "modelview", t1.to_a, 1, RubyGL::Native::GL_FALSE)
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+
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+ frames += 1
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+ counter += 0.8
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+
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+ # Draw Our Diamond (3 Components Per Vertex)
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+ diamond_buff.draw(3)
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+
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+ # Calculate Frame Rate
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+ if (((Time.now.strftime("%s").to_i - time) * 1000.0).to_i > 1) then
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+ puts frames
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+ frames = 0
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+ time = Time.now.strftime("%s").to_i
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+ end
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+
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+ # Updates Screen And Executes Input Callbacks
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+ config.end_frame()
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+ }
@@ -0,0 +1,128 @@
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+ require '../lib/rubygl'
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+
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+ # Default Setup (Window + OpenGL Context), OpenGL Calls Are Valid After This Is Created
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+ config = RubyGL::DefaultSetup.new({:width => 400, :height => 400})
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+ puts RubyGL::Native::glGetString(RubyGL::Native::GL_VERSION)
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+
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+ # Create A Custom Faceted Shader
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+ shader = RubyGL::Shader.new('''
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+ #version 130
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+ uniform mat4 perspective;
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+ uniform mat4 modelview;
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+ in vec3 position;
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+ in vec3 offset;
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+ out vec3 vPosition;
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+
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+ void main() {
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+ vec4 hPosition = modelview * vec4(offset + position, 1);
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+ vPosition = hPosition.xyz;
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+
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+ gl_Position = perspective * hPosition;
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+ }
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+ ''','''
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+ #version 130
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+ in vec3 vPosition;
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+ uniform vec4 color;
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+ uniform vec3 light;
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+ out vec4 fColor;
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+
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+ void main() {
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+ vec3 dx = dFdy(vPosition);
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+ vec3 dy = dFdx(vPosition);
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+ vec3 triangle_norm = normalize(cross(dx, dy));
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+ float factor = clamp(dot(triangle_norm, light), 0, 1);
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+
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+ fColor = vec4(color.xyz * factor, color.w);
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+ }
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+ ''')
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+ shader.use_program()
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+
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+ # Generate A Sphere With Radius 0.2 And 0 Extra Rings (Double Tetrahedron)
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+ sphere = RubyGL::ComplexShape.gen_sphere(0.2, 0)
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+
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+ # Generate Positions For Multiple Copies Of Our Shape
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+ pos = []
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+ for x in 1..60
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+ for y in 1..60
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+ for z in 1..60
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+ pos.push([x * 2, y * 2, -z * 2])
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+ end
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+ end
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+ end
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+ pos.flatten!
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+ puts pos.size / 3
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+ # Allocate Vertex Attribute Arrays
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+ vertices = RubyGL::VertexArray.new(sphere)
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+ positions = RubyGL::VertexArray.new(pos)
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+
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+ persp_mat = RubyGL::Mat4.perspective(90, 500.0 / 500.0, -0.001, -500)
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+
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+ # Associate in Values With Our Attribute Arrays
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+ vertices.vertex_attrib_ptr(shader.attrib_location("position"), 3)
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+ positions.vertex_attrib_ptr(shader.attrib_location("offset"), 3)
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+
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+ # Increment Our Position Vector Once Every Instance
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+ positions.vertex_attrib_div(shader.attrib_location("offset"), 1)
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+
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+ # Send Uniforms To Their Respective Shaders
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+ shader.send_uniform(:glUniformMatrix4fv, "perspective", persp_mat.to_a, 1, RubyGL::Native::GL_FALSE)
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+ shader.send_uniform(:glUniform3fv, "light", [-1.0, -1.0, -1.0], 1)
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+ shader.send_uniform(:glUniform4fv, "color", [1.0, 0.0, 0.0, 1.0], 1)
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+
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+ # Standard Depth Test So That Z-Buffer Testing Is Used
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+ RubyGL::Native.glEnable(RubyGL::Native::GL_DEPTH_TEST)
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+
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+ # Used To Reduce Graininess Between Clustered Fragments On The Screen
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+ RubyGL::Native.glEnable(RubyGL::Native::GL_BLEND)
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+ RubyGL::Native.glBlendFunc(RubyGL::Native::GL_ONE, RubyGL::Native::GL_SRC_COLOR)
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+
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+ # Track The Frame Rate And Get A Counter For Rotation
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+ frames, counter = 0, 0
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+ time = Time.now.strftime("%s").to_i
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+
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+ # Center Our Grid Of Shapes
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+ t1 = RubyGL::Mat4.translation(-61, -60, -40)
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+ focused, angle = false, 150
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+
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+ # Main Program Loop
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+ loop {
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+ RubyGL::Native.glClearColor(1.0, 1.0, 1.0, 1.0)
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+ RubyGL::Native.glClear(RubyGL::Native::GL_COLOR_BUFFER_BIT | RubyGL::Native::GL_DEPTH_BUFFER_BIT)
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+
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+ # Cube Is Rotated Into Place And Zoomed In To In A Spiral
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+ r1 = nil
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+ if !focused then
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+ r1 = RubyGL::Mat4.rotation(0.0, 1.0, 0.0, angle)
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+ angle -= 0.7
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+
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+ if angle <= 0 then
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+ focused = true
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+ end
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+
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+ r1 *= t1
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+ else
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+ r1 = RubyGL::Mat4.rotation(0.0, 0.0, 1.0, counter)
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+
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+ r1 *= t1
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+
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+ t1[3][2] += 0.3
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+ counter += 0.3
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+ end
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+
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+ shader.send_uniform(:glUniformMatrix4fv, "modelview", r1.to_a, 1, RubyGL::Native::GL_FALSE)
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+
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+ frames += 1
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+
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+ # Draw Shapes (3 Components Per Vertex & (pos.size / 3) Number Of Instances)
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+ vertices.draw_instanced(3, pos.size / 3)
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+
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+ # Calculate Frame Rate
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+ if (((Time.now.strftime("%s").to_i - time) * 1000.0).to_i > 1) then
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+ puts frames
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+ frames = 0
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+ time = Time.now.strftime("%s").to_i
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+ end
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+
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+ # Updates Screen And Executes Input Callbacks
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+ config.end_frame()
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+ }
@@ -0,0 +1,72 @@
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+ require '../lib/rubygl'
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+
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+ # Default Setup (Window + OpenGL Context), OpenGL Calls Are Valid After This Is Created
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+ config = RubyGL::DefaultSetup.new({:width => 400, :height => 400})
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+ puts RubyGL::Native::glGetString(RubyGL::Native::GL_VERSION)
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+
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+ # Generate Indices, Vertices, And Vertex Normals For A Diamond
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+ (vertices, indices) = RubyGL::Util.gen_index_arrays(RubyGL::ComplexShape.gen_diamond(0.6, 0.6, 50), 3)
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+ normals = RubyGL::Util.gen_vertex_normals(indices, vertices)
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+
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+ # Push All Of Our Data To The GPU
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+ index_buff = RubyGL::IndexArray.new(indices)
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+ vertex_buff = RubyGL::VertexArray.new(vertices)
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+ normal_buff = RubyGL::VertexArray.new(normals)
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+
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+ # Set Up Our Perspective Matrix And Pre-Programmed Shader
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+ persp_mat = RubyGL::Mat4.perspective(90, 500.0 / 500.0, -0.001, -500)
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+ shader = RubyGL::ShaderGenerator.phong_shader()
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+ shader.use_program()
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+
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+ # Get The Locations Of Our Input "Attribute" Variables To The Shader
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+ position_loc = shader.attrib_location("position")
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+ normal_loc = shader.attrib_location("normal")
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+
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+ # Associate Our position Variable With Our Diamond GPU Buffer (3 Components Per Vertex)
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+ vertex_buff.vertex_attrib_ptr(position_loc, 3)
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+ normal_buff.vertex_attrib_ptr(normal_loc, 3)
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+
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+ # Powerful Shorthand For Specifying An OpenGL Uniform Function, Uniform Variable
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+ # Name, Input Data, And Any Extra Parameters Required By The Given Function Symbol
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+ shader.send_uniform(:glUniformMatrix4fv, "perspective", persp_mat.to_a, 1, RubyGL::Native::GL_FALSE)
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+ shader.send_uniform(:glUniform3fv, "light", [-1.0, -1.0, -5.0], 1)
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+ shader.send_uniform(:glUniform4fv, "color", [1.0, 0.0, 0.0, 1.0], 1)
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+
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+ # Standard Depth Test So That Z-Buffer Testing Is Used
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+ RubyGL::Native.glEnable(RubyGL::Native::GL_DEPTH_TEST)
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+
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+ # Track The Frame Rate And Get A Counter For Rotation
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+ frames, counter = 0, 0
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+ time = Time.now.strftime("%s").to_i
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+
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+ # Main Program Loop
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+ loop {
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+ RubyGL::Native.glClearColor(1.0, 1.0, 1.0, 1.0)
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+ RubyGL::Native.glClear(RubyGL::Native::GL_COLOR_BUFFER_BIT | RubyGL::Native::GL_DEPTH_BUFFER_BIT)
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+
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+ # Matrix Operations Are Always Applied In Reverse Order They Were Multiplied
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+ t1 = RubyGL::Mat4.translation(0.0, -0.25, -0.30) # 4: Translate
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+ r1 = RubyGL::Mat4.rotation(0.0, 1.0, 0.0, counter)
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+ r2 = RubyGL::Mat4.rotation(0.0, 0.0, 1.0, 45)
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+ r3 = RubyGL::Mat4.rotation(0.0, 1.0, 0.0, -counter)
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+ t1 *= r1 # 3: Spin Around New Y Axis
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+ t1 *= r2 # 2: Tilt (45 Degrees)
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+ t1 *= r3 # 1: Spin Around Initial Y Axis
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+ shader.send_uniform(:glUniformMatrix4fv, "modelview", t1.to_a, 1, RubyGL::Native::GL_FALSE)
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+
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+ frames += 1
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+ counter += 0.8
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+
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+ # Draw Our Diamond (3 Components Per Vertex)
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+ index_buff.draw(3)
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+
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+ # Calculate Frame Rate
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+ if (((Time.now.strftime("%s").to_i - time) * 1000.0).to_i > 1) then
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+ puts frames
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+ frames = 0
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+ time = Time.now.strftime("%s").to_i
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+ end
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+
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+ # Updates Screen And Executes Input Callbacks
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+ config.end_frame()
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+ }
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+ require 'ffi'
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+
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+ module RubyGL::Native
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+ enum :attr, [:red_size, 0,
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+ :green_size,
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+ :blue_size,
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+ :alpha_size,
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+ :buffer_size,
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+ :doublebuffer,
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+ :depth_size,
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+ :stencil_size,
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+ :accum_red_size,
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+ :accum_green_size,
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+ :accum_blue_size,
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+ :accum_alpha_size,
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+ :stereo,
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+ :multisamplebuffers,
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+ :multisamplesamples,
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+ :accelerated_visual,
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+ :retained_backing,
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+ :context_major_version,
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+ :context_minor_version,
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+ :context_egl,
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+ :context_flags,
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+ :context_profile_mask,
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+ :share_with_current_context,
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+ :framebuffer_srgb_capable ]
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+
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+ attach_function :loadLibrary, [:pointer], :int
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+ attach_function :unloadLibrary, [], :void
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+ attach_function :createContext, [:pointer], :pointer
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+ attach_function :deleteContext, [:pointer], :void
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+ attach_function :setAttribute, [:attr, :int], :int
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+ attach_function :makeCurrent, [:pointer, :pointer], :int
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+ attach_function :setSwapInterval, [:int], :int
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+ attach_function :swapWindow, [:pointer], :void
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+
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+ # SDL_GLcontextFlag
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+ attach_variable :CONTEXT_DEBUG_FLAG, :int
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+ attach_variable :CONTEXT_FORWARD_COMPATIBLE_FLAG, :int
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+ attach_variable :CONTEXT_ROBUST_ACCESS_FLAG, :int
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+ attach_variable :CONTEXT_RESET_ISOLATION_FLAG, :int
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+
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+ # SDL_GLprofile
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+ attach_variable :CONTEXT_PROFILE_CORE, :int
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+ attach_variable :CONTEXT_PROFILE_COMPATIBILITY, :int
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+ attach_variable :CONTEXT_PROFILE_ES, :int
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+ end
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+ #ifndef GLCONTEXT_H
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+ #define GLCONTEXT_H
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+
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+ #include "SDL.h"
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+
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+ int loadLibrary(const char* path);
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+
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+ void unloadLibrary(void);
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+
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+ SDL_GLContext createContext(SDL_Window* window);
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+
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+ void deleteContext(SDL_GLContext context);
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+
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+ int setAttribute(SDL_GLattr attr, int value);
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+
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+ int makeCurrent(SDL_Window* window, SDL_GLContext context);
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+
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+ int setSwapInterval(int interval);
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+
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+ void swapWindow(SDL_Window* window);
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+
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+ const SDL_GLattr RED_SIZE, GREEN_SIZE, BLUE_SIZE, ALPHA_SIZE, BUFFER_SIZE,
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+ DOUBLEBUFFER, DEPTH_SIZE, STENCIL_SIZE, ACCUM_RED_SIZE,
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+ ACCUM_GREEN_SIZE, ACCUM_BLUE_SIZE, ACCUM_ALPHA_SIZE, STEREO,
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+ MULTISAMPLEBUFFERS, MULTISAMPLESAMPLES, ACCELERATED_VISUAL,
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+ CONTEXT_MAJOR_VERSION, CONTEXT_MINOR_VERSION, CONTEXT_FLAGS,
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+ CONTEXT_PROFILE_MASK, SHARE_WITH_CURRENT_CONTEXT,
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+ FRAMEBUFFER_SRGB_CAPABLE;
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+
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+ const SDL_GLcontextFlag CONTEXT_DEBUG_FLAG, CONTEXT_FORWARD_COMPATIBLE_FLAG,
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+ CONTEXT_ROBUST_ACCESS_FLAG,
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+ CONTEXT_RESET_ISOLATION_FLAG;
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+
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+ const SDL_GLprofile CONTEXT_PROFILE_CORE, CONTEXT_PROFILE_COMPATIBILITY,
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+ CONTEXT_PROFILE_ES;
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+
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+ #endif // GLCONTEXT_H
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+ #ifndef INPUT_H
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+ #define INPUT_H
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+
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+ #include "SDL.h"
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+
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+ int initInput();
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+
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+ void quitInput();
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+
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+ void addEventWatch(SDL_EventFilter filter, void* userdata);
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+
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+ void deleteEventWatch(SDL_EventFilter filter, void* userdata);
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+
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+ void pumpEvents(void);
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+
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+ #endif // INPUT_H
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+ #ifndef WINDOW_H
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+ #define WINDOW_H
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+
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+ #include "SDL.h"
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+
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+ int initWindow();
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+
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+ void quitWindow();
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+
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+ SDL_Window* createWindow(const char* title, int x, int y, int w, int h,
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+ Uint32 flags);
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+
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+ void destroyWindow(SDL_Window* window);
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+
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+ void hideWindow(SDL_Window* window);
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+
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+ void showWindow(SDL_Window* window);
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+
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+ int setWindowBrightness(SDL_Window* window, float brightness);
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+
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+ int showSimpleMessageBox(Uint32 flags, const char* title, const char* message,
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+ SDL_Window* window);
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+
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+ const SDL_WindowFlags FULLSCREEN, OPENGL, SHOWN, HIDDEN, BORDERLESS, RESIZABLE,
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+ MINIMIZED, MAXIMIZED, INPUT_GRABBED, INPUT_FOCUS,
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+ MOUSE_FOCUS, FULLSCREEN_DESKTOP , FOREIGN, ALLOW_HIGHDPI;
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+
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+ #endif // WINDOW_H
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+ require 'ffi'
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+
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+ module RubyGL::Native
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+ class EventType < FFI::Union
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+
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+ end
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+
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+ attach_function :initInput, [], :int
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+ attach_function :quitInput, [], :void
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+ attach_function :addEventWatch, [:pointer, :pointer], :void
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+ attach_function :deleteEventWatch, [:pointer, :pointer], :void
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+ attach_function :pumpEvents, [], :void
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+ end
@@ -0,0 +1,2032 @@
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+ require 'ffi'
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+
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+ module RubyGL::Native
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+ attach_function :glActiveShaderProgram, [:uint, :uint], :void
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+ attach_function :glActiveTexture, [:uint], :void
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+ attach_function :glAttachShader, [:uint, :uint], :void
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+ attach_function :glBeginConditionalRender, [:uint, :uint], :void
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+ attach_function :glBeginQuery, [:uint, :uint], :void
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+ attach_function :glBeginQueryIndexed, [:uint, :uint, :uint], :void
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+ attach_function :glBeginTransformFeedback, [:uint], :void
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+ attach_function :glBindAttribLocation, [:uint, :uint, :string], :void
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+ attach_function :glBindBuffer, [:uint, :uint], :void
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+ attach_function :glBindBufferBase, [:uint, :uint, :uint], :void
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+ attach_function :glBindBufferRange, [:uint, :uint, :uint, :int, :int], :void
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+ attach_function :glBindBuffersBase, [:uint, :uint, :int, :pointer], :void
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+ attach_function :glBindBuffersRange, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
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+ attach_function :glBindFragDataLocation, [:uint, :uint, :string], :void
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+ attach_function :glBindFragDataLocationIndexed, [:uint, :uint, :uint, :string], :void
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+ attach_function :glBindFramebuffer, [:uint, :uint], :void
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+ attach_function :glBindImageTexture, [:uint, :uint, :int, :uchar, :int, :uint, :uint], :void
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+ attach_function :glBindImageTextures, [:uint, :int, :pointer], :void
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+ attach_function :glBindProgramPipeline, [:uint], :void
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+ attach_function :glBindRenderbuffer, [:uint, :uint], :void
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+ attach_function :glBindSampler, [:uint, :uint], :void
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+ attach_function :glBindSamplers, [:uint, :int, :pointer], :void
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+ attach_function :glBindTexture, [:uint, :uint], :void
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+ attach_function :glBindTextureUnit, [:uint, :uint], :void
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+ attach_function :glBindTextures, [:uint, :int, :pointer], :void
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+ attach_function :glBindTransformFeedback, [:uint, :uint], :void
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+ attach_function :glBindVertexArray, [:uint], :void
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+ attach_function :glBindVertexBuffer, [:uint, :uint, :int, :int], :void
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+ attach_function :glBindVertexBuffers, [:uint, :int, :pointer, :pointer, :pointer], :void
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+ attach_function :glBlendColor, [:float, :float, :float, :float], :void
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+ attach_function :glBlendEquation, [:uint], :void
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+ attach_function :glBlendEquationSeparate, [:uint, :uint], :void
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+ attach_function :glBlendEquationSeparatei, [:uint, :uint, :uint], :void
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+ attach_function :glBlendEquationi, [:uint, :uint], :void
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+ attach_function :glBlendFunc, [:uint, :uint], :void
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+ attach_function :glBlendFuncSeparate, [:uint, :uint, :uint, :uint], :void
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+ attach_function :glBlendFuncSeparatei, [:uint, :uint, :uint, :uint, :uint], :void
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+ attach_function :glBlendFunci, [:uint, :uint, :uint], :void
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+ attach_function :glBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
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+ attach_function :glBlitNamedFramebuffer, [:uint, :uint, :int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
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+ attach_function :glBufferData, [:uint, :int, :pointer, :uint], :void
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+ attach_function :glBufferStorage, [:uint, :int, :pointer, :uint], :void
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+ attach_function :glBufferSubData, [:uint, :int, :int, :pointer], :void
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+ attach_function :glCheckFramebufferStatus, [:uint], :uint
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+ attach_function :glCheckNamedFramebufferStatus, [:uint, :uint], :uint
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+ attach_function :glClampColor, [:uint, :uint], :void
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+ attach_function :glClear, [:uint], :void
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+ attach_function :glClearBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
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+ attach_function :glClearBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
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+ attach_function :glClearBufferfi, [:uint, :int, :float, :int], :void
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+ attach_function :glClearBufferfv, [:uint, :int, :pointer], :void
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+ attach_function :glClearBufferiv, [:uint, :int, :pointer], :void
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+ attach_function :glClearBufferuiv, [:uint, :int, :pointer], :void
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+ attach_function :glClearColor, [:float, :float, :float, :float], :void
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+ attach_function :glClearDepth, [:double], :void
59
+ attach_function :glClearDepthf, [:float], :void
60
+ attach_function :glClearNamedBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
61
+ attach_function :glClearNamedBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
62
+ attach_function :glClearNamedFramebufferfi, [:uint, :uint, :float, :int], :void
63
+ attach_function :glClearNamedFramebufferfv, [:uint, :uint, :int, :pointer], :void
64
+ attach_function :glClearNamedFramebufferiv, [:uint, :uint, :int, :pointer], :void
65
+ attach_function :glClearNamedFramebufferuiv, [:uint, :uint, :int, :pointer], :void
66
+ attach_function :glClearStencil, [:int], :void
67
+ attach_function :glClearTexImage, [:uint, :int, :uint, :uint, :pointer], :void
68
+ attach_function :glClearTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
69
+ attach_function :glClientWaitSync, [:pointer, :uint, :uint64], :uint
70
+ attach_function :glClipControl, [:uint, :uint], :void
71
+ attach_function :glColorMask, [:uchar, :uchar, :uchar, :uchar], :void
72
+ attach_function :glColorMaski, [:uint, :uchar, :uchar, :uchar, :uchar], :void
73
+ attach_function :glColorP3ui, [:uint, :uint], :void
74
+ attach_function :glColorP3uiv, [:uint, :pointer], :void
75
+ attach_function :glColorP4ui, [:uint, :uint], :void
76
+ attach_function :glColorP4uiv, [:uint, :pointer], :void
77
+ attach_function :glCompileShader, [:uint], :void
78
+ attach_function :glCompressedTexImage1D, [:uint, :int, :uint, :int, :int, :int, :pointer], :void
79
+ attach_function :glCompressedTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :pointer], :void
80
+ attach_function :glCompressedTexImage3D, [:uint, :int, :uint, :int, :int, :int, :int, :int, :pointer], :void
81
+ attach_function :glCompressedTexSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
82
+ attach_function :glCompressedTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
83
+ attach_function :glCompressedTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
84
+ attach_function :glCompressedTextureSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
85
+ attach_function :glCompressedTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
86
+ attach_function :glCompressedTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
87
+ attach_function :glCopyBufferSubData, [:uint, :uint, :int, :int, :int], :void
88
+ attach_function :glCopyImageSubData, [:uint, :uint, :int, :int, :int, :int, :uint, :uint, :int, :int, :int, :int, :int, :int, :int], :void
89
+ attach_function :glCopyNamedBufferSubData, [:uint, :uint, :int, :int, :int], :void
90
+ attach_function :glCopyTexImage1D, [:uint, :int, :uint, :int, :int, :int, :int], :void
91
+ attach_function :glCopyTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :int], :void
92
+ attach_function :glCopyTexSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
93
+ attach_function :glCopyTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
94
+ attach_function :glCopyTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
95
+ attach_function :glCopyTextureSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
96
+ attach_function :glCopyTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
97
+ attach_function :glCopyTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
98
+ attach_function :glCreateBuffers, [:int, :pointer], :void
99
+ attach_function :glCreateFramebuffers, [:int, :pointer], :void
100
+ attach_function :glCreateProgram, [], :uint
101
+ attach_function :glCreateProgramPipelines, [:int, :pointer], :void
102
+ attach_function :glCreateQueries, [:uint, :int, :pointer], :void
103
+ attach_function :glCreateRenderbuffers, [:int, :pointer], :void
104
+ attach_function :glCreateSamplers, [:int, :pointer], :void
105
+ attach_function :glCreateShader, [:uint], :uint
106
+ attach_function :glCreateShaderProgramv, [:uint, :int, :pointer], :uint
107
+ attach_function :glCreateTextures, [:uint, :int, :pointer], :void
108
+ attach_function :glCreateTransformFeedbacks, [:int, :pointer], :void
109
+ attach_function :glCreateVertexArrays, [:int, :pointer], :void
110
+ attach_function :glCullFace, [:uint], :void
111
+ attach_function :glDebugMessageCallback, [:pointer, :pointer], :void
112
+ attach_function :glDebugMessageControl, [:uint, :uint, :uint, :int, :pointer, :uchar], :void
113
+ attach_function :glDebugMessageInsert, [:uint, :uint, :uint, :uint, :int, :string], :void
114
+ attach_function :glDeleteBuffers, [:int, :pointer], :void
115
+ attach_function :glDeleteFramebuffers, [:int, :pointer], :void
116
+ attach_function :glDeleteProgram, [:uint], :void
117
+ attach_function :glDeleteProgramPipelines, [:int, :pointer], :void
118
+ attach_function :glDeleteQueries, [:int, :pointer], :void
119
+ attach_function :glDeleteRenderbuffers, [:int, :pointer], :void
120
+ attach_function :glDeleteSamplers, [:int, :pointer], :void
121
+ attach_function :glDeleteShader, [:uint], :void
122
+ attach_function :glDeleteSync, [:pointer], :void
123
+ attach_function :glDeleteTextures, [:int, :pointer], :void
124
+ attach_function :glDeleteTransformFeedbacks, [:int, :pointer], :void
125
+ attach_function :glDeleteVertexArrays, [:int, :pointer], :void
126
+ attach_function :glDepthFunc, [:uint], :void
127
+ attach_function :glDepthMask, [:uchar], :void
128
+ attach_function :glDepthRange, [:double, :double], :void
129
+ attach_function :glDepthRangeArrayv, [:uint, :int, :pointer], :void
130
+ attach_function :glDepthRangeIndexed, [:uint, :double, :double], :void
131
+ attach_function :glDepthRangef, [:float, :float], :void
132
+ attach_function :glDetachShader, [:uint, :uint], :void
133
+ attach_function :glDisable, [:uint], :void
134
+ attach_function :glDisableVertexArrayAttrib, [:uint, :uint], :void
135
+ attach_function :glDisableVertexAttribArray, [:uint], :void
136
+ attach_function :glDisablei, [:uint, :uint], :void
137
+ attach_function :glDispatchCompute, [:uint, :uint, :uint], :void
138
+ attach_function :glDispatchComputeIndirect, [:int], :void
139
+ attach_function :glDrawArrays, [:uint, :int, :int], :void
140
+ attach_function :glDrawArraysIndirect, [:uint, :pointer], :void
141
+ attach_function :glDrawArraysInstanced, [:uint, :int, :int, :int], :void
142
+ attach_function :glDrawArraysInstancedBaseInstance, [:uint, :int, :int, :int, :uint], :void
143
+ attach_function :glDrawBuffer, [:uint], :void
144
+ attach_function :glDrawBuffers, [:int, :pointer], :void
145
+ attach_function :glDrawElements, [:uint, :int, :uint, :pointer], :void
146
+ attach_function :glDrawElementsBaseVertex, [:uint, :int, :uint, :pointer, :int], :void
147
+ attach_function :glDrawElementsIndirect, [:uint, :uint, :pointer], :void
148
+ attach_function :glDrawElementsInstanced, [:uint, :int, :uint, :pointer, :int], :void
149
+ attach_function :glDrawElementsInstancedBaseInstance, [:uint, :int, :uint, :pointer, :int, :uint], :void
150
+ attach_function :glDrawElementsInstancedBaseVertex, [:uint, :int, :uint, :pointer, :int, :int], :void
151
+ attach_function :glDrawElementsInstancedBaseVertexBaseInstance, [:uint, :int, :uint, :pointer, :int, :int, :uint], :void
152
+ attach_function :glDrawRangeElements, [:uint, :uint, :uint, :int, :uint, :pointer], :void
153
+ attach_function :glDrawRangeElementsBaseVertex, [:uint, :uint, :uint, :int, :uint, :pointer, :int], :void
154
+ attach_function :glDrawTransformFeedback, [:uint, :uint], :void
155
+ attach_function :glDrawTransformFeedbackInstanced, [:uint, :uint, :int], :void
156
+ attach_function :glDrawTransformFeedbackStream, [:uint, :uint, :uint], :void
157
+ attach_function :glDrawTransformFeedbackStreamInstanced, [:uint, :uint, :uint, :int], :void
158
+ attach_function :glEnable, [:uint], :void
159
+ attach_function :glEnableVertexArrayAttrib, [:uint, :uint], :void
160
+ attach_function :glEnableVertexAttribArray, [:uint], :void
161
+ attach_function :glEnablei, [:uint, :uint], :void
162
+ attach_function :glEndConditionalRender, [], :void
163
+ attach_function :glEndQuery, [:uint], :void
164
+ attach_function :glEndQueryIndexed, [:uint, :uint], :void
165
+ attach_function :glEndTransformFeedback, [], :void
166
+ attach_function :glFenceSync, [:uint, :uint], :pointer
167
+ attach_function :glFinish, [], :void
168
+ attach_function :glFlush, [], :void
169
+ attach_function :glFlushMappedBufferRange, [:uint, :int, :int], :void
170
+ attach_function :glFlushMappedNamedBufferRange, [:uint, :int, :int], :void
171
+ attach_function :glFramebufferParameteri, [:uint, :uint, :int], :void
172
+ attach_function :glFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
173
+ attach_function :glFramebufferTexture, [:uint, :uint, :uint, :int], :void
174
+ attach_function :glFramebufferTexture1D, [:uint, :uint, :uint, :uint, :int], :void
175
+ attach_function :glFramebufferTexture2D, [:uint, :uint, :uint, :uint, :int], :void
176
+ attach_function :glFramebufferTexture3D, [:uint, :uint, :uint, :uint, :int, :int], :void
177
+ attach_function :glFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
178
+ attach_function :glFrontFace, [:uint], :void
179
+ attach_function :glGenBuffers, [:int, :pointer], :void
180
+ attach_function :glGenFramebuffers, [:int, :pointer], :void
181
+ attach_function :glGenProgramPipelines, [:int, :pointer], :void
182
+ attach_function :glGenQueries, [:int, :pointer], :void
183
+ attach_function :glGenRenderbuffers, [:int, :pointer], :void
184
+ attach_function :glGenSamplers, [:int, :pointer], :void
185
+ attach_function :glGenTextures, [:int, :pointer], :void
186
+ attach_function :glGenTransformFeedbacks, [:int, :pointer], :void
187
+ attach_function :glGenVertexArrays, [:int, :pointer], :void
188
+ attach_function :glGenerateMipmap, [:uint], :void
189
+ attach_function :glGenerateTextureMipmap, [:uint], :void
190
+ attach_function :glGetActiveAtomicCounterBufferiv, [:uint, :uint, :uint, :pointer], :void
191
+ attach_function :glGetActiveAttrib, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
192
+ attach_function :glGetActiveSubroutineName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
193
+ attach_function :glGetActiveSubroutineUniformName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
194
+ attach_function :glGetActiveSubroutineUniformiv, [:uint, :uint, :uint, :uint, :pointer], :void
195
+ attach_function :glGetActiveUniform, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
196
+ attach_function :glGetActiveUniformBlockName, [:uint, :uint, :int, :pointer, :pointer], :void
197
+ attach_function :glGetActiveUniformBlockiv, [:uint, :uint, :uint, :pointer], :void
198
+ attach_function :glGetActiveUniformName, [:uint, :uint, :int, :pointer, :pointer], :void
199
+ attach_function :glGetActiveUniformsiv, [:uint, :int, :pointer, :uint, :pointer], :void
200
+ attach_function :glGetAttachedShaders, [:uint, :int, :pointer, :pointer], :void
201
+ attach_function :glGetAttribLocation, [:uint, :string], :int
202
+ attach_function :glGetBooleani_v, [:uint, :uint, :pointer], :void
203
+ attach_function :glGetBooleanv, [:uint, :pointer], :void
204
+ attach_function :glGetBufferParameteri64v, [:uint, :uint, :pointer], :void
205
+ attach_function :glGetBufferParameteriv, [:uint, :uint, :pointer], :void
206
+ attach_function :glGetBufferPointerv, [:uint, :uint, :pointer], :void
207
+ attach_function :glGetBufferSubData, [:uint, :int, :int, :pointer], :void
208
+ attach_function :glGetCompressedTexImage, [:uint, :int, :pointer], :void
209
+ attach_function :glGetCompressedTextureImage, [:uint, :int, :int, :pointer], :void
210
+ attach_function :glGetCompressedTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :int, :pointer], :void
211
+ attach_function :glGetDebugMessageLog, [:uint, :int, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer], :uint
212
+ attach_function :glGetDoublei_v, [:uint, :uint, :pointer], :void
213
+ attach_function :glGetDoublev, [:uint, :pointer], :void
214
+ attach_function :glGetError, [], :uint
215
+ attach_function :glGetFloati_v, [:uint, :uint, :pointer], :void
216
+ attach_function :glGetFloatv, [:uint, :pointer], :void
217
+ attach_function :glGetFragDataIndex, [:uint, :string], :int
218
+ attach_function :glGetFragDataLocation, [:uint, :string], :int
219
+ attach_function :glGetFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
220
+ attach_function :glGetFramebufferParameteriv, [:uint, :uint, :pointer], :void
221
+ attach_function :glGetGraphicsResetStatus, [], :uint
222
+ attach_function :glGetInteger64i_v, [:uint, :uint, :pointer], :void
223
+ attach_function :glGetInteger64v, [:uint, :pointer], :void
224
+ attach_function :glGetIntegeri_v, [:uint, :uint, :pointer], :void
225
+ attach_function :glGetIntegerv, [:uint, :pointer], :void
226
+ attach_function :glGetInternalformati64v, [:uint, :uint, :uint, :int, :pointer], :void
227
+ attach_function :glGetInternalformativ, [:uint, :uint, :uint, :int, :pointer], :void
228
+ attach_function :glGetMultisamplefv, [:uint, :uint, :pointer], :void
229
+ attach_function :glGetNamedBufferParameteri64v, [:uint, :uint, :pointer], :void
230
+ attach_function :glGetNamedBufferParameteriv, [:uint, :uint, :pointer], :void
231
+ attach_function :glGetNamedBufferPointerv, [:uint, :uint, :pointer], :void
232
+ attach_function :glGetNamedBufferSubData, [:uint, :int, :int, :pointer], :void
233
+ attach_function :glGetNamedFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
234
+ attach_function :glGetNamedFramebufferParameteriv, [:uint, :uint, :pointer], :void
235
+ attach_function :glGetNamedRenderbufferParameteriv, [:uint, :uint, :pointer], :void
236
+ attach_function :glGetObjectLabel, [:uint, :uint, :int, :pointer, :pointer], :void
237
+ attach_function :glGetObjectPtrLabel, [:pointer, :int, :pointer, :pointer], :void
238
+ attach_function :glGetPointerv, [:uint, :pointer], :void
239
+ attach_function :glGetProgramBinary, [:uint, :int, :pointer, :pointer, :pointer], :void
240
+ attach_function :glGetProgramInfoLog, [:uint, :int, :pointer, :pointer], :void
241
+ attach_function :glGetProgramInterfaceiv, [:uint, :uint, :uint, :pointer], :void
242
+ attach_function :glGetProgramPipelineInfoLog, [:uint, :int, :pointer, :pointer], :void
243
+ attach_function :glGetProgramPipelineiv, [:uint, :uint, :pointer], :void
244
+ attach_function :glGetProgramResourceIndex, [:uint, :uint, :string], :uint
245
+ attach_function :glGetProgramResourceLocation, [:uint, :uint, :string], :int
246
+ attach_function :glGetProgramResourceLocationIndex, [:uint, :uint, :string], :int
247
+ attach_function :glGetProgramResourceName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
248
+ attach_function :glGetProgramResourceiv, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
249
+ attach_function :glGetProgramStageiv, [:uint, :uint, :uint, :pointer], :void
250
+ attach_function :glGetProgramiv, [:uint, :uint, :pointer], :void
251
+ attach_function :glGetQueryBufferObjecti64v, [:uint, :uint, :uint, :int], :void
252
+ attach_function :glGetQueryBufferObjectiv, [:uint, :uint, :uint, :int], :void
253
+ attach_function :glGetQueryBufferObjectui64v, [:uint, :uint, :uint, :int], :void
254
+ attach_function :glGetQueryBufferObjectuiv, [:uint, :uint, :uint, :int], :void
255
+ attach_function :glGetQueryIndexediv, [:uint, :uint, :uint, :pointer], :void
256
+ attach_function :glGetQueryObjecti64v, [:uint, :uint, :pointer], :void
257
+ attach_function :glGetQueryObjectiv, [:uint, :uint, :pointer], :void
258
+ attach_function :glGetQueryObjectui64v, [:uint, :uint, :pointer], :void
259
+ attach_function :glGetQueryObjectuiv, [:uint, :uint, :pointer], :void
260
+ attach_function :glGetQueryiv, [:uint, :uint, :pointer], :void
261
+ attach_function :glGetRenderbufferParameteriv, [:uint, :uint, :pointer], :void
262
+ attach_function :glGetSamplerParameterIiv, [:uint, :uint, :pointer], :void
263
+ attach_function :glGetSamplerParameterIuiv, [:uint, :uint, :pointer], :void
264
+ attach_function :glGetSamplerParameterfv, [:uint, :uint, :pointer], :void
265
+ attach_function :glGetSamplerParameteriv, [:uint, :uint, :pointer], :void
266
+ attach_function :glGetShaderInfoLog, [:uint, :int, :pointer, :pointer], :void
267
+ attach_function :glGetShaderPrecisionFormat, [:uint, :uint, :pointer, :pointer], :void
268
+ attach_function :glGetShaderSource, [:uint, :int, :pointer, :pointer], :void
269
+ attach_function :glGetShaderiv, [:uint, :uint, :pointer], :void
270
+ attach_function :glGetString, [:uint], :string
271
+ attach_function :glGetStringi, [:uint, :uint], :string
272
+ attach_function :glGetSubroutineIndex, [:uint, :uint, :string], :uint
273
+ attach_function :glGetSubroutineUniformLocation, [:uint, :uint, :string], :int
274
+ attach_function :glGetSynciv, [:pointer, :uint, :int, :pointer, :pointer], :void
275
+ attach_function :glGetTexImage, [:uint, :int, :uint, :uint, :pointer], :void
276
+ attach_function :glGetTexLevelParameterfv, [:uint, :int, :uint, :pointer], :void
277
+ attach_function :glGetTexLevelParameteriv, [:uint, :int, :uint, :pointer], :void
278
+ attach_function :glGetTexParameterIiv, [:uint, :uint, :pointer], :void
279
+ attach_function :glGetTexParameterIuiv, [:uint, :uint, :pointer], :void
280
+ attach_function :glGetTexParameterfv, [:uint, :uint, :pointer], :void
281
+ attach_function :glGetTexParameteriv, [:uint, :uint, :pointer], :void
282
+ attach_function :glGetTextureImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
283
+ attach_function :glGetTextureLevelParameterfv, [:uint, :int, :uint, :pointer], :void
284
+ attach_function :glGetTextureLevelParameteriv, [:uint, :int, :uint, :pointer], :void
285
+ attach_function :glGetTextureParameterIiv, [:uint, :uint, :pointer], :void
286
+ attach_function :glGetTextureParameterIuiv, [:uint, :uint, :pointer], :void
287
+ attach_function :glGetTextureParameterfv, [:uint, :uint, :pointer], :void
288
+ attach_function :glGetTextureParameteriv, [:uint, :uint, :pointer], :void
289
+ attach_function :glGetTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
290
+ attach_function :glGetTransformFeedbackVarying, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
291
+ attach_function :glGetTransformFeedbacki64_v, [:uint, :uint, :uint, :pointer], :void
292
+ attach_function :glGetTransformFeedbacki_v, [:uint, :uint, :uint, :pointer], :void
293
+ attach_function :glGetTransformFeedbackiv, [:uint, :uint, :pointer], :void
294
+ attach_function :glGetUniformBlockIndex, [:uint, :string], :uint
295
+ attach_function :glGetUniformIndices, [:uint, :int, :pointer, :pointer], :void
296
+ attach_function :glGetUniformLocation, [:uint, :string], :int
297
+ attach_function :glGetUniformSubroutineuiv, [:uint, :int, :pointer], :void
298
+ attach_function :glGetUniformdv, [:uint, :int, :pointer], :void
299
+ attach_function :glGetUniformfv, [:uint, :int, :pointer], :void
300
+ attach_function :glGetUniformiv, [:uint, :int, :pointer], :void
301
+ attach_function :glGetUniformuiv, [:uint, :int, :pointer], :void
302
+ attach_function :glGetVertexArrayIndexed64iv, [:uint, :uint, :uint, :pointer], :void
303
+ attach_function :glGetVertexArrayIndexediv, [:uint, :uint, :uint, :pointer], :void
304
+ attach_function :glGetVertexArrayiv, [:uint, :uint, :pointer], :void
305
+ attach_function :glGetVertexAttribIiv, [:uint, :uint, :pointer], :void
306
+ attach_function :glGetVertexAttribIuiv, [:uint, :uint, :pointer], :void
307
+ attach_function :glGetVertexAttribLdv, [:uint, :uint, :pointer], :void
308
+ attach_function :glGetVertexAttribPointerv, [:uint, :uint, :pointer], :void
309
+ attach_function :glGetVertexAttribdv, [:uint, :uint, :pointer], :void
310
+ attach_function :glGetVertexAttribfv, [:uint, :uint, :pointer], :void
311
+ attach_function :glGetVertexAttribiv, [:uint, :uint, :pointer], :void
312
+ attach_function :glGetnColorTable, [:uint, :uint, :uint, :int, :pointer], :void
313
+ attach_function :glGetnCompressedTexImage, [:uint, :int, :int, :pointer], :void
314
+ attach_function :glGetnConvolutionFilter, [:uint, :uint, :uint, :int, :pointer], :void
315
+ attach_function :glGetnHistogram, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
316
+ attach_function :glGetnMapdv, [:uint, :uint, :int, :pointer], :void
317
+ attach_function :glGetnMapfv, [:uint, :uint, :int, :pointer], :void
318
+ attach_function :glGetnMapiv, [:uint, :uint, :int, :pointer], :void
319
+ attach_function :glGetnMinmax, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
320
+ attach_function :glGetnPixelMapfv, [:uint, :int, :pointer], :void
321
+ attach_function :glGetnPixelMapuiv, [:uint, :int, :pointer], :void
322
+ attach_function :glGetnPixelMapusv, [:uint, :int, :pointer], :void
323
+ attach_function :glGetnPolygonStipple, [:int, :pointer], :void
324
+ attach_function :glGetnSeparableFilter, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
325
+ attach_function :glGetnTexImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
326
+ attach_function :glGetnUniformdv, [:uint, :int, :int, :pointer], :void
327
+ attach_function :glGetnUniformfv, [:uint, :int, :int, :pointer], :void
328
+ attach_function :glGetnUniformiv, [:uint, :int, :int, :pointer], :void
329
+ attach_function :glGetnUniformuiv, [:uint, :int, :int, :pointer], :void
330
+ attach_function :glHint, [:uint, :uint], :void
331
+ attach_function :glInvalidateBufferData, [:uint], :void
332
+ attach_function :glInvalidateBufferSubData, [:uint, :int, :int], :void
333
+ attach_function :glInvalidateFramebuffer, [:uint, :int, :pointer], :void
334
+ attach_function :glInvalidateNamedFramebufferData, [:uint, :int, :pointer], :void
335
+ attach_function :glInvalidateNamedFramebufferSubData, [:uint, :int, :pointer, :int, :int, :int, :int], :void
336
+ attach_function :glInvalidateSubFramebuffer, [:uint, :int, :pointer, :int, :int, :int, :int], :void
337
+ attach_function :glInvalidateTexImage, [:uint, :int], :void
338
+ attach_function :glInvalidateTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
339
+ attach_function :glIsBuffer, [:uint], :uchar
340
+ attach_function :glIsEnabled, [:uint], :uchar
341
+ attach_function :glIsEnabledi, [:uint, :uint], :uchar
342
+ attach_function :glIsFramebuffer, [:uint], :uchar
343
+ attach_function :glIsProgram, [:uint], :uchar
344
+ attach_function :glIsProgramPipeline, [:uint], :uchar
345
+ attach_function :glIsQuery, [:uint], :uchar
346
+ attach_function :glIsRenderbuffer, [:uint], :uchar
347
+ attach_function :glIsSampler, [:uint], :uchar
348
+ attach_function :glIsShader, [:uint], :uchar
349
+ attach_function :glIsSync, [:pointer], :uchar
350
+ attach_function :glIsTexture, [:uint], :uchar
351
+ attach_function :glIsTransformFeedback, [:uint], :uchar
352
+ attach_function :glIsVertexArray, [:uint], :uchar
353
+ attach_function :glLineWidth, [:float], :void
354
+ attach_function :glLinkProgram, [:uint], :void
355
+ attach_function :glLogicOp, [:uint], :void
356
+ attach_function :glMapBuffer, [:uint, :uint], :pointer
357
+ attach_function :glMapBufferRange, [:uint, :int, :int, :uint], :pointer
358
+ attach_function :glMapNamedBuffer, [:uint, :uint], :pointer
359
+ attach_function :glMapNamedBufferRange, [:uint, :int, :int, :uint], :pointer
360
+ attach_function :glMemoryBarrier, [:uint], :void
361
+ attach_function :glMemoryBarrierByRegion, [:uint], :void
362
+ attach_function :glMinSampleShading, [:float], :void
363
+ attach_function :glMultiDrawArrays, [:uint, :pointer, :pointer, :int], :void
364
+ attach_function :glMultiDrawArraysIndirect, [:uint, :pointer, :int, :int], :void
365
+ attach_function :glMultiDrawElements, [:uint, :pointer, :uint, :pointer, :int], :void
366
+ attach_function :glMultiDrawElementsBaseVertex, [:uint, :pointer, :uint, :pointer, :int, :pointer], :void
367
+ attach_function :glMultiDrawElementsIndirect, [:uint, :uint, :pointer, :int, :int], :void
368
+ attach_function :glMultiTexCoordP1ui, [:uint, :uint, :uint], :void
369
+ attach_function :glMultiTexCoordP1uiv, [:uint, :uint, :pointer], :void
370
+ attach_function :glMultiTexCoordP2ui, [:uint, :uint, :uint], :void
371
+ attach_function :glMultiTexCoordP2uiv, [:uint, :uint, :pointer], :void
372
+ attach_function :glMultiTexCoordP3ui, [:uint, :uint, :uint], :void
373
+ attach_function :glMultiTexCoordP3uiv, [:uint, :uint, :pointer], :void
374
+ attach_function :glMultiTexCoordP4ui, [:uint, :uint, :uint], :void
375
+ attach_function :glMultiTexCoordP4uiv, [:uint, :uint, :pointer], :void
376
+ attach_function :glNamedBufferData, [:uint, :int, :pointer, :uint], :void
377
+ attach_function :glNamedBufferStorage, [:uint, :int, :pointer, :uint], :void
378
+ attach_function :glNamedBufferSubData, [:uint, :int, :int, :pointer], :void
379
+ attach_function :glNamedFramebufferDrawBuffer, [:uint, :uint], :void
380
+ attach_function :glNamedFramebufferDrawBuffers, [:uint, :int, :pointer], :void
381
+ attach_function :glNamedFramebufferParameteri, [:uint, :uint, :int], :void
382
+ attach_function :glNamedFramebufferReadBuffer, [:uint, :uint], :void
383
+ attach_function :glNamedFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
384
+ attach_function :glNamedFramebufferTexture, [:uint, :uint, :uint, :int], :void
385
+ attach_function :glNamedFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
386
+ attach_function :glNamedRenderbufferStorage, [:uint, :uint, :int, :int], :void
387
+ attach_function :glNamedRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
388
+ attach_function :glNormalP3ui, [:uint, :uint], :void
389
+ attach_function :glNormalP3uiv, [:uint, :pointer], :void
390
+ attach_function :glObjectLabel, [:uint, :uint, :int, :string], :void
391
+ attach_function :glObjectPtrLabel, [:pointer, :int, :string], :void
392
+ attach_function :glPatchParameterfv, [:uint, :pointer], :void
393
+ attach_function :glPatchParameteri, [:uint, :int], :void
394
+ attach_function :glPauseTransformFeedback, [], :void
395
+ attach_function :glPixelStoref, [:uint, :float], :void
396
+ attach_function :glPixelStorei, [:uint, :int], :void
397
+ attach_function :glPointParameterf, [:uint, :float], :void
398
+ attach_function :glPointParameterfv, [:uint, :pointer], :void
399
+ attach_function :glPointParameteri, [:uint, :int], :void
400
+ attach_function :glPointParameteriv, [:uint, :pointer], :void
401
+ attach_function :glPointSize, [:float], :void
402
+ attach_function :glPolygonMode, [:uint, :uint], :void
403
+ attach_function :glPolygonOffset, [:float, :float], :void
404
+ attach_function :glPopDebugGroup, [], :void
405
+ attach_function :glPrimitiveRestartIndex, [:uint], :void
406
+ attach_function :glProgramBinary, [:uint, :uint, :pointer, :int], :void
407
+ attach_function :glProgramParameteri, [:uint, :uint, :int], :void
408
+ attach_function :glProgramUniform1d, [:uint, :int, :double], :void
409
+ attach_function :glProgramUniform1dv, [:uint, :int, :int, :pointer], :void
410
+ attach_function :glProgramUniform1f, [:uint, :int, :float], :void
411
+ attach_function :glProgramUniform1fv, [:uint, :int, :int, :pointer], :void
412
+ attach_function :glProgramUniform1i, [:uint, :int, :int], :void
413
+ attach_function :glProgramUniform1iv, [:uint, :int, :int, :pointer], :void
414
+ attach_function :glProgramUniform1ui, [:uint, :int, :uint], :void
415
+ attach_function :glProgramUniform1uiv, [:uint, :int, :int, :pointer], :void
416
+ attach_function :glProgramUniform2d, [:uint, :int, :double, :double], :void
417
+ attach_function :glProgramUniform2dv, [:uint, :int, :int, :pointer], :void
418
+ attach_function :glProgramUniform2f, [:uint, :int, :float, :float], :void
419
+ attach_function :glProgramUniform2fv, [:uint, :int, :int, :pointer], :void
420
+ attach_function :glProgramUniform2i, [:uint, :int, :int, :int], :void
421
+ attach_function :glProgramUniform2iv, [:uint, :int, :int, :pointer], :void
422
+ attach_function :glProgramUniform2ui, [:uint, :int, :uint, :uint], :void
423
+ attach_function :glProgramUniform2uiv, [:uint, :int, :int, :pointer], :void
424
+ attach_function :glProgramUniform3d, [:uint, :int, :double, :double, :double], :void
425
+ attach_function :glProgramUniform3dv, [:uint, :int, :int, :pointer], :void
426
+ attach_function :glProgramUniform3f, [:uint, :int, :float, :float, :float], :void
427
+ attach_function :glProgramUniform3fv, [:uint, :int, :int, :pointer], :void
428
+ attach_function :glProgramUniform3i, [:uint, :int, :int, :int, :int], :void
429
+ attach_function :glProgramUniform3iv, [:uint, :int, :int, :pointer], :void
430
+ attach_function :glProgramUniform3ui, [:uint, :int, :uint, :uint, :uint], :void
431
+ attach_function :glProgramUniform3uiv, [:uint, :int, :int, :pointer], :void
432
+ attach_function :glProgramUniform4d, [:uint, :int, :double, :double, :double, :double], :void
433
+ attach_function :glProgramUniform4dv, [:uint, :int, :int, :pointer], :void
434
+ attach_function :glProgramUniform4f, [:uint, :int, :float, :float, :float, :float], :void
435
+ attach_function :glProgramUniform4fv, [:uint, :int, :int, :pointer], :void
436
+ attach_function :glProgramUniform4i, [:uint, :int, :int, :int, :int, :int], :void
437
+ attach_function :glProgramUniform4iv, [:uint, :int, :int, :pointer], :void
438
+ attach_function :glProgramUniform4ui, [:uint, :int, :uint, :uint, :uint, :uint], :void
439
+ attach_function :glProgramUniform4uiv, [:uint, :int, :int, :pointer], :void
440
+ attach_function :glProgramUniformMatrix2dv, [:uint, :int, :int, :uchar, :pointer], :void
441
+ attach_function :glProgramUniformMatrix2fv, [:uint, :int, :int, :uchar, :pointer], :void
442
+ attach_function :glProgramUniformMatrix2x3dv, [:uint, :int, :int, :uchar, :pointer], :void
443
+ attach_function :glProgramUniformMatrix2x3fv, [:uint, :int, :int, :uchar, :pointer], :void
444
+ attach_function :glProgramUniformMatrix2x4dv, [:uint, :int, :int, :uchar, :pointer], :void
445
+ attach_function :glProgramUniformMatrix2x4fv, [:uint, :int, :int, :uchar, :pointer], :void
446
+ attach_function :glProgramUniformMatrix3dv, [:uint, :int, :int, :uchar, :pointer], :void
447
+ attach_function :glProgramUniformMatrix3fv, [:uint, :int, :int, :uchar, :pointer], :void
448
+ attach_function :glProgramUniformMatrix3x2dv, [:uint, :int, :int, :uchar, :pointer], :void
449
+ attach_function :glProgramUniformMatrix3x2fv, [:uint, :int, :int, :uchar, :pointer], :void
450
+ attach_function :glProgramUniformMatrix3x4dv, [:uint, :int, :int, :uchar, :pointer], :void
451
+ attach_function :glProgramUniformMatrix3x4fv, [:uint, :int, :int, :uchar, :pointer], :void
452
+ attach_function :glProgramUniformMatrix4dv, [:uint, :int, :int, :uchar, :pointer], :void
453
+ attach_function :glProgramUniformMatrix4fv, [:uint, :int, :int, :uchar, :pointer], :void
454
+ attach_function :glProgramUniformMatrix4x2dv, [:uint, :int, :int, :uchar, :pointer], :void
455
+ attach_function :glProgramUniformMatrix4x2fv, [:uint, :int, :int, :uchar, :pointer], :void
456
+ attach_function :glProgramUniformMatrix4x3dv, [:uint, :int, :int, :uchar, :pointer], :void
457
+ attach_function :glProgramUniformMatrix4x3fv, [:uint, :int, :int, :uchar, :pointer], :void
458
+ attach_function :glProvokingVertex, [:uint], :void
459
+ attach_function :glPushDebugGroup, [:uint, :uint, :int, :string], :void
460
+ attach_function :glQueryCounter, [:uint, :uint], :void
461
+ attach_function :glReadBuffer, [:uint], :void
462
+ attach_function :glReadPixels, [:int, :int, :int, :int, :uint, :uint, :pointer], :void
463
+ attach_function :glReadnPixels, [:int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
464
+ attach_function :glReleaseShaderCompiler, [], :void
465
+ attach_function :glRenderbufferStorage, [:uint, :uint, :int, :int], :void
466
+ attach_function :glRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
467
+ attach_function :glResumeTransformFeedback, [], :void
468
+ attach_function :glSampleCoverage, [:float, :uchar], :void
469
+ attach_function :glSampleMaski, [:uint, :uint], :void
470
+ attach_function :glSamplerParameterIiv, [:uint, :uint, :pointer], :void
471
+ attach_function :glSamplerParameterIuiv, [:uint, :uint, :pointer], :void
472
+ attach_function :glSamplerParameterf, [:uint, :uint, :float], :void
473
+ attach_function :glSamplerParameterfv, [:uint, :uint, :pointer], :void
474
+ attach_function :glSamplerParameteri, [:uint, :uint, :int], :void
475
+ attach_function :glSamplerParameteriv, [:uint, :uint, :pointer], :void
476
+ attach_function :glScissor, [:int, :int, :int, :int], :void
477
+ attach_function :glScissorArrayv, [:uint, :int, :pointer], :void
478
+ attach_function :glScissorIndexed, [:uint, :int, :int, :int, :int], :void
479
+ attach_function :glScissorIndexedv, [:uint, :pointer], :void
480
+ attach_function :glSecondaryColorP3ui, [:uint, :uint], :void
481
+ attach_function :glSecondaryColorP3uiv, [:uint, :pointer], :void
482
+ attach_function :glShaderBinary, [:int, :pointer, :uint, :pointer, :int], :void
483
+ attach_function :glShaderSource, [:uint, :int, :pointer, :pointer], :void
484
+ attach_function :glShaderStorageBlockBinding, [:uint, :uint, :uint], :void
485
+ attach_function :glStencilFunc, [:uint, :int, :uint], :void
486
+ attach_function :glStencilFuncSeparate, [:uint, :uint, :int, :uint], :void
487
+ attach_function :glStencilMask, [:uint], :void
488
+ attach_function :glStencilMaskSeparate, [:uint, :uint], :void
489
+ attach_function :glStencilOp, [:uint, :uint, :uint], :void
490
+ attach_function :glStencilOpSeparate, [:uint, :uint, :uint, :uint], :void
491
+ attach_function :glTexBuffer, [:uint, :uint, :uint], :void
492
+ attach_function :glTexBufferRange, [:uint, :uint, :uint, :int, :int], :void
493
+ attach_function :glTexCoordP1ui, [:uint, :uint], :void
494
+ attach_function :glTexCoordP1uiv, [:uint, :pointer], :void
495
+ attach_function :glTexCoordP2ui, [:uint, :uint], :void
496
+ attach_function :glTexCoordP2uiv, [:uint, :pointer], :void
497
+ attach_function :glTexCoordP3ui, [:uint, :uint], :void
498
+ attach_function :glTexCoordP3uiv, [:uint, :pointer], :void
499
+ attach_function :glTexCoordP4ui, [:uint, :uint], :void
500
+ attach_function :glTexCoordP4uiv, [:uint, :pointer], :void
501
+ attach_function :glTexImage1D, [:uint, :int, :int, :int, :int, :uint, :uint, :pointer], :void
502
+ attach_function :glTexImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
503
+ attach_function :glTexImage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
504
+ attach_function :glTexImage3D, [:uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
505
+ attach_function :glTexImage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
506
+ attach_function :glTexParameterIiv, [:uint, :uint, :pointer], :void
507
+ attach_function :glTexParameterIuiv, [:uint, :uint, :pointer], :void
508
+ attach_function :glTexParameterf, [:uint, :uint, :float], :void
509
+ attach_function :glTexParameterfv, [:uint, :uint, :pointer], :void
510
+ attach_function :glTexParameteri, [:uint, :uint, :int], :void
511
+ attach_function :glTexParameteriv, [:uint, :uint, :pointer], :void
512
+ attach_function :glTexStorage1D, [:uint, :int, :uint, :int], :void
513
+ attach_function :glTexStorage2D, [:uint, :int, :uint, :int, :int], :void
514
+ attach_function :glTexStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
515
+ attach_function :glTexStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
516
+ attach_function :glTexStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
517
+ attach_function :glTexSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
518
+ attach_function :glTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
519
+ attach_function :glTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
520
+ attach_function :glTextureBarrier, [], :void
521
+ attach_function :glTextureBuffer, [:uint, :uint, :uint], :void
522
+ attach_function :glTextureBufferRange, [:uint, :uint, :uint, :int, :int], :void
523
+ attach_function :glTextureParameterIiv, [:uint, :uint, :pointer], :void
524
+ attach_function :glTextureParameterIuiv, [:uint, :uint, :pointer], :void
525
+ attach_function :glTextureParameterf, [:uint, :uint, :float], :void
526
+ attach_function :glTextureParameterfv, [:uint, :uint, :pointer], :void
527
+ attach_function :glTextureParameteri, [:uint, :uint, :int], :void
528
+ attach_function :glTextureParameteriv, [:uint, :uint, :pointer], :void
529
+ attach_function :glTextureStorage1D, [:uint, :int, :uint, :int], :void
530
+ attach_function :glTextureStorage2D, [:uint, :int, :uint, :int, :int], :void
531
+ attach_function :glTextureStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
532
+ attach_function :glTextureStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
533
+ attach_function :glTextureStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
534
+ attach_function :glTextureSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
535
+ attach_function :glTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
536
+ attach_function :glTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
537
+ attach_function :glTextureView, [:uint, :uint, :uint, :uint, :uint, :uint, :uint, :uint], :void
538
+ attach_function :glTransformFeedbackBufferBase, [:uint, :uint, :uint], :void
539
+ attach_function :glTransformFeedbackBufferRange, [:uint, :uint, :uint, :int, :int], :void
540
+ attach_function :glTransformFeedbackVaryings, [:uint, :int, :pointer, :uint], :void
541
+ attach_function :glUniform1d, [:int, :double], :void
542
+ attach_function :glUniform1dv, [:int, :int, :pointer], :void
543
+ attach_function :glUniform1f, [:int, :float], :void
544
+ attach_function :glUniform1fv, [:int, :int, :pointer], :void
545
+ attach_function :glUniform1i, [:int, :int], :void
546
+ attach_function :glUniform1iv, [:int, :int, :pointer], :void
547
+ attach_function :glUniform1ui, [:int, :uint], :void
548
+ attach_function :glUniform1uiv, [:int, :int, :pointer], :void
549
+ attach_function :glUniform2d, [:int, :double, :double], :void
550
+ attach_function :glUniform2dv, [:int, :int, :pointer], :void
551
+ attach_function :glUniform2f, [:int, :float, :float], :void
552
+ attach_function :glUniform2fv, [:int, :int, :pointer], :void
553
+ attach_function :glUniform2i, [:int, :int, :int], :void
554
+ attach_function :glUniform2iv, [:int, :int, :pointer], :void
555
+ attach_function :glUniform2ui, [:int, :uint, :uint], :void
556
+ attach_function :glUniform2uiv, [:int, :int, :pointer], :void
557
+ attach_function :glUniform3d, [:int, :double, :double, :double], :void
558
+ attach_function :glUniform3dv, [:int, :int, :pointer], :void
559
+ attach_function :glUniform3f, [:int, :float, :float, :float], :void
560
+ attach_function :glUniform3fv, [:int, :int, :pointer], :void
561
+ attach_function :glUniform3i, [:int, :int, :int, :int], :void
562
+ attach_function :glUniform3iv, [:int, :int, :pointer], :void
563
+ attach_function :glUniform3ui, [:int, :uint, :uint, :uint], :void
564
+ attach_function :glUniform3uiv, [:int, :int, :pointer], :void
565
+ attach_function :glUniform4d, [:int, :double, :double, :double, :double], :void
566
+ attach_function :glUniform4dv, [:int, :int, :pointer], :void
567
+ attach_function :glUniform4f, [:int, :float, :float, :float, :float], :void
568
+ attach_function :glUniform4fv, [:int, :int, :pointer], :void
569
+ attach_function :glUniform4i, [:int, :int, :int, :int, :int], :void
570
+ attach_function :glUniform4iv, [:int, :int, :pointer], :void
571
+ attach_function :glUniform4ui, [:int, :uint, :uint, :uint, :uint], :void
572
+ attach_function :glUniform4uiv, [:int, :int, :pointer], :void
573
+ attach_function :glUniformBlockBinding, [:uint, :uint, :uint], :void
574
+ attach_function :glUniformMatrix2dv, [:int, :int, :uchar, :pointer], :void
575
+ attach_function :glUniformMatrix2fv, [:int, :int, :uchar, :pointer], :void
576
+ attach_function :glUniformMatrix2x3dv, [:int, :int, :uchar, :pointer], :void
577
+ attach_function :glUniformMatrix2x3fv, [:int, :int, :uchar, :pointer], :void
578
+ attach_function :glUniformMatrix2x4dv, [:int, :int, :uchar, :pointer], :void
579
+ attach_function :glUniformMatrix2x4fv, [:int, :int, :uchar, :pointer], :void
580
+ attach_function :glUniformMatrix3dv, [:int, :int, :uchar, :pointer], :void
581
+ attach_function :glUniformMatrix3fv, [:int, :int, :uchar, :pointer], :void
582
+ attach_function :glUniformMatrix3x2dv, [:int, :int, :uchar, :pointer], :void
583
+ attach_function :glUniformMatrix3x2fv, [:int, :int, :uchar, :pointer], :void
584
+ attach_function :glUniformMatrix3x4dv, [:int, :int, :uchar, :pointer], :void
585
+ attach_function :glUniformMatrix3x4fv, [:int, :int, :uchar, :pointer], :void
586
+ attach_function :glUniformMatrix4dv, [:int, :int, :uchar, :pointer], :void
587
+ attach_function :glUniformMatrix4fv, [:int, :int, :uchar, :pointer], :void
588
+ attach_function :glUniformMatrix4x2dv, [:int, :int, :uchar, :pointer], :void
589
+ attach_function :glUniformMatrix4x2fv, [:int, :int, :uchar, :pointer], :void
590
+ attach_function :glUniformMatrix4x3dv, [:int, :int, :uchar, :pointer], :void
591
+ attach_function :glUniformMatrix4x3fv, [:int, :int, :uchar, :pointer], :void
592
+ attach_function :glUniformSubroutinesuiv, [:uint, :int, :pointer], :void
593
+ attach_function :glUnmapBuffer, [:uint], :uchar
594
+ attach_function :glUnmapNamedBuffer, [:uint], :uchar
595
+ attach_function :glUseProgram, [:uint], :void
596
+ attach_function :glUseProgramStages, [:uint, :uint, :uint], :void
597
+ attach_function :glValidateProgram, [:uint], :void
598
+ attach_function :glValidateProgramPipeline, [:uint], :void
599
+ attach_function :glVertexArrayAttribBinding, [:uint, :uint, :uint], :void
600
+ attach_function :glVertexArrayAttribFormat, [:uint, :uint, :int, :uint, :uchar, :uint], :void
601
+ attach_function :glVertexArrayAttribIFormat, [:uint, :uint, :int, :uint, :uint], :void
602
+ attach_function :glVertexArrayAttribLFormat, [:uint, :uint, :int, :uint, :uint], :void
603
+ attach_function :glVertexArrayBindingDivisor, [:uint, :uint, :uint], :void
604
+ attach_function :glVertexArrayElementBuffer, [:uint, :uint], :void
605
+ attach_function :glVertexArrayVertexBuffer, [:uint, :uint, :uint, :int, :int], :void
606
+ attach_function :glVertexArrayVertexBuffers, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
607
+ attach_function :glVertexAttrib1d, [:uint, :double], :void
608
+ attach_function :glVertexAttrib1dv, [:uint, :pointer], :void
609
+ attach_function :glVertexAttrib1f, [:uint, :float], :void
610
+ attach_function :glVertexAttrib1fv, [:uint, :pointer], :void
611
+ attach_function :glVertexAttrib1s, [:uint, :short], :void
612
+ attach_function :glVertexAttrib1sv, [:uint, :pointer], :void
613
+ attach_function :glVertexAttrib2d, [:uint, :double, :double], :void
614
+ attach_function :glVertexAttrib2dv, [:uint, :pointer], :void
615
+ attach_function :glVertexAttrib2f, [:uint, :float, :float], :void
616
+ attach_function :glVertexAttrib2fv, [:uint, :pointer], :void
617
+ attach_function :glVertexAttrib2s, [:uint, :short, :short], :void
618
+ attach_function :glVertexAttrib2sv, [:uint, :pointer], :void
619
+ attach_function :glVertexAttrib3d, [:uint, :double, :double, :double], :void
620
+ attach_function :glVertexAttrib3dv, [:uint, :pointer], :void
621
+ attach_function :glVertexAttrib3f, [:uint, :float, :float, :float], :void
622
+ attach_function :glVertexAttrib3fv, [:uint, :pointer], :void
623
+ attach_function :glVertexAttrib3s, [:uint, :short, :short, :short], :void
624
+ attach_function :glVertexAttrib3sv, [:uint, :pointer], :void
625
+ attach_function :glVertexAttrib4Nbv, [:uint, :pointer], :void
626
+ attach_function :glVertexAttrib4Niv, [:uint, :pointer], :void
627
+ attach_function :glVertexAttrib4Nsv, [:uint, :pointer], :void
628
+ attach_function :glVertexAttrib4Nub, [:uint, :uchar, :uchar, :uchar, :uchar], :void
629
+ attach_function :glVertexAttrib4Nubv, [:uint, :string], :void
630
+ attach_function :glVertexAttrib4Nuiv, [:uint, :pointer], :void
631
+ attach_function :glVertexAttrib4Nusv, [:uint, :pointer], :void
632
+ attach_function :glVertexAttrib4bv, [:uint, :pointer], :void
633
+ attach_function :glVertexAttrib4d, [:uint, :double, :double, :double, :double], :void
634
+ attach_function :glVertexAttrib4dv, [:uint, :pointer], :void
635
+ attach_function :glVertexAttrib4f, [:uint, :float, :float, :float, :float], :void
636
+ attach_function :glVertexAttrib4fv, [:uint, :pointer], :void
637
+ attach_function :glVertexAttrib4iv, [:uint, :pointer], :void
638
+ attach_function :glVertexAttrib4s, [:uint, :short, :short, :short, :short], :void
639
+ attach_function :glVertexAttrib4sv, [:uint, :pointer], :void
640
+ attach_function :glVertexAttrib4ubv, [:uint, :string], :void
641
+ attach_function :glVertexAttrib4uiv, [:uint, :pointer], :void
642
+ attach_function :glVertexAttrib4usv, [:uint, :pointer], :void
643
+ attach_function :glVertexAttribBinding, [:uint, :uint], :void
644
+ attach_function :glVertexAttribDivisor, [:uint, :uint], :void
645
+ attach_function :glVertexAttribFormat, [:uint, :int, :uint, :uchar, :uint], :void
646
+ attach_function :glVertexAttribI1i, [:uint, :int], :void
647
+ attach_function :glVertexAttribI1iv, [:uint, :pointer], :void
648
+ attach_function :glVertexAttribI1ui, [:uint, :uint], :void
649
+ attach_function :glVertexAttribI1uiv, [:uint, :pointer], :void
650
+ attach_function :glVertexAttribI2i, [:uint, :int, :int], :void
651
+ attach_function :glVertexAttribI2iv, [:uint, :pointer], :void
652
+ attach_function :glVertexAttribI2ui, [:uint, :uint, :uint], :void
653
+ attach_function :glVertexAttribI2uiv, [:uint, :pointer], :void
654
+ attach_function :glVertexAttribI3i, [:uint, :int, :int, :int], :void
655
+ attach_function :glVertexAttribI3iv, [:uint, :pointer], :void
656
+ attach_function :glVertexAttribI3ui, [:uint, :uint, :uint, :uint], :void
657
+ attach_function :glVertexAttribI3uiv, [:uint, :pointer], :void
658
+ attach_function :glVertexAttribI4bv, [:uint, :pointer], :void
659
+ attach_function :glVertexAttribI4i, [:uint, :int, :int, :int, :int], :void
660
+ attach_function :glVertexAttribI4iv, [:uint, :pointer], :void
661
+ attach_function :glVertexAttribI4sv, [:uint, :pointer], :void
662
+ attach_function :glVertexAttribI4ubv, [:uint, :string], :void
663
+ attach_function :glVertexAttribI4ui, [:uint, :uint, :uint, :uint, :uint], :void
664
+ attach_function :glVertexAttribI4uiv, [:uint, :pointer], :void
665
+ attach_function :glVertexAttribI4usv, [:uint, :pointer], :void
666
+ attach_function :glVertexAttribIFormat, [:uint, :int, :uint, :uint], :void
667
+ attach_function :glVertexAttribIPointer, [:uint, :int, :uint, :int, :pointer], :void
668
+ attach_function :glVertexAttribL1d, [:uint, :double], :void
669
+ attach_function :glVertexAttribL1dv, [:uint, :pointer], :void
670
+ attach_function :glVertexAttribL2d, [:uint, :double, :double], :void
671
+ attach_function :glVertexAttribL2dv, [:uint, :pointer], :void
672
+ attach_function :glVertexAttribL3d, [:uint, :double, :double, :double], :void
673
+ attach_function :glVertexAttribL3dv, [:uint, :pointer], :void
674
+ attach_function :glVertexAttribL4d, [:uint, :double, :double, :double, :double], :void
675
+ attach_function :glVertexAttribL4dv, [:uint, :pointer], :void
676
+ attach_function :glVertexAttribLFormat, [:uint, :int, :uint, :uint], :void
677
+ attach_function :glVertexAttribLPointer, [:uint, :int, :uint, :int, :pointer], :void
678
+ attach_function :glVertexAttribP1ui, [:uint, :uint, :uchar, :uint], :void
679
+ attach_function :glVertexAttribP1uiv, [:uint, :uint, :uchar, :pointer], :void
680
+ attach_function :glVertexAttribP2ui, [:uint, :uint, :uchar, :uint], :void
681
+ attach_function :glVertexAttribP2uiv, [:uint, :uint, :uchar, :pointer], :void
682
+ attach_function :glVertexAttribP3ui, [:uint, :uint, :uchar, :uint], :void
683
+ attach_function :glVertexAttribP3uiv, [:uint, :uint, :uchar, :pointer], :void
684
+ attach_function :glVertexAttribP4ui, [:uint, :uint, :uchar, :uint], :void
685
+ attach_function :glVertexAttribP4uiv, [:uint, :uint, :uchar, :pointer], :void
686
+ attach_function :glVertexAttribPointer, [:uint, :int, :uint, :uchar, :int, :pointer], :void
687
+ attach_function :glVertexBindingDivisor, [:uint, :uint], :void
688
+ attach_function :glVertexP2ui, [:uint, :uint], :void
689
+ attach_function :glVertexP2uiv, [:uint, :pointer], :void
690
+ attach_function :glVertexP3ui, [:uint, :uint], :void
691
+ attach_function :glVertexP3uiv, [:uint, :pointer], :void
692
+ attach_function :glVertexP4ui, [:uint, :uint], :void
693
+ attach_function :glVertexP4uiv, [:uint, :pointer], :void
694
+ attach_function :glViewport, [:int, :int, :int, :int], :void
695
+ attach_function :glViewportArrayv, [:uint, :int, :pointer], :void
696
+ attach_function :glViewportIndexedf, [:uint, :float, :float, :float, :float], :void
697
+ attach_function :glViewportIndexedfv, [:uint, :pointer], :void
698
+ attach_function :glWaitSync, [:pointer, :uint, :uint64], :void
699
+
700
+
701
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
702
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
703
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
704
+ GL_ACTIVE_PROGRAM = 0x8259
705
+ GL_ACTIVE_RESOURCES = 0x92F5
706
+ GL_ACTIVE_SUBROUTINES = 0x8DE5
707
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
708
+ GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
709
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
710
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
711
+ GL_ACTIVE_TEXTURE = 0x84E0
712
+ GL_ACTIVE_UNIFORMS = 0x8B86
713
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
714
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
715
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
716
+ GL_ACTIVE_VARIABLES = 0x9305
717
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
718
+ GL_ALL_BARRIER_BITS = 0xFFFFFFFF
719
+ GL_ALL_SHADER_BITS = 0xFFFFFFFF
720
+ GL_ALPHA = 0x1906
721
+ GL_ALREADY_SIGNALED = 0x911A
722
+ GL_ALWAYS = 0x0207
723
+ GL_AND = 0x1501
724
+ GL_AND_INVERTED = 0x1504
725
+ GL_AND_REVERSE = 0x1502
726
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
727
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
728
+ GL_ARRAY_BUFFER = 0x8892
729
+ GL_ARRAY_BUFFER_BINDING = 0x8894
730
+ GL_ARRAY_SIZE = 0x92FB
731
+ GL_ARRAY_STRIDE = 0x92FE
732
+ GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
733
+ GL_ATOMIC_COUNTER_BUFFER = 0x92C0
734
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
735
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
736
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
737
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
738
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
739
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
740
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
741
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
742
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
743
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
744
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
745
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
746
+ GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
747
+ GL_ATTACHED_SHADERS = 0x8B85
748
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
749
+ GL_BACK = 0x0405
750
+ GL_BACK_LEFT = 0x0402
751
+ GL_BACK_RIGHT = 0x0403
752
+ GL_BGR = 0x80E0
753
+ GL_BGRA = 0x80E1
754
+ GL_BGRA_INTEGER = 0x8D9B
755
+ GL_BGR_INTEGER = 0x8D9A
756
+ GL_BLEND = 0x0BE2
757
+ GL_BLEND_DST = 0x0BE0
758
+ GL_BLEND_DST_ALPHA = 0x80CA
759
+ GL_BLEND_DST_RGB = 0x80C8
760
+ GL_BLEND_EQUATION_ALPHA = 0x883D
761
+ GL_BLEND_EQUATION_RGB = 0x8009
762
+ GL_BLEND_SRC = 0x0BE1
763
+ GL_BLEND_SRC_ALPHA = 0x80CB
764
+ GL_BLEND_SRC_RGB = 0x80C9
765
+ GL_BLOCK_INDEX = 0x92FD
766
+ GL_BLUE = 0x1905
767
+ GL_BLUE_INTEGER = 0x8D96
768
+ GL_BOOL = 0x8B56
769
+ GL_BOOL_VEC2 = 0x8B57
770
+ GL_BOOL_VEC3 = 0x8B58
771
+ GL_BOOL_VEC4 = 0x8B59
772
+ GL_BUFFER = 0x82E0
773
+ GL_BUFFER_ACCESS = 0x88BB
774
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
775
+ GL_BUFFER_BINDING = 0x9302
776
+ GL_BUFFER_DATA_SIZE = 0x9303
777
+ GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
778
+ GL_BUFFER_MAPPED = 0x88BC
779
+ GL_BUFFER_MAP_LENGTH = 0x9120
780
+ GL_BUFFER_MAP_OFFSET = 0x9121
781
+ GL_BUFFER_MAP_POINTER = 0x88BD
782
+ GL_BUFFER_SIZE = 0x8764
783
+ GL_BUFFER_STORAGE_FLAGS = 0x8220
784
+ GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
785
+ GL_BUFFER_USAGE = 0x8765
786
+ GL_BUFFER_VARIABLE = 0x92E5
787
+ GL_BYTE = 0x1400
788
+ GL_CAVEAT_SUPPORT = 0x82B8
789
+ GL_CCW = 0x0901
790
+ GL_CLAMP_READ_COLOR = 0x891C
791
+ GL_CLAMP_TO_BORDER = 0x812D
792
+ GL_CLAMP_TO_EDGE = 0x812F
793
+ GL_CLEAR = 0x1500
794
+ GL_CLEAR_BUFFER = 0x82B4
795
+ GL_CLEAR_TEXTURE = 0x9365
796
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
797
+ GL_CLIENT_STORAGE_BIT = 0x0200
798
+ GL_CLIP_DEPTH_MODE = 0x935D
799
+ GL_CLIP_DISTANCE0 = 0x3000
800
+ GL_CLIP_DISTANCE1 = 0x3001
801
+ GL_CLIP_DISTANCE2 = 0x3002
802
+ GL_CLIP_DISTANCE3 = 0x3003
803
+ GL_CLIP_DISTANCE4 = 0x3004
804
+ GL_CLIP_DISTANCE5 = 0x3005
805
+ GL_CLIP_DISTANCE6 = 0x3006
806
+ GL_CLIP_DISTANCE7 = 0x3007
807
+ GL_CLIP_ORIGIN = 0x935C
808
+ GL_COLOR = 0x1800
809
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
810
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
811
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
812
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
813
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
814
+ GL_COLOR_ATTACHMENT13 = 0x8CED
815
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
816
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
817
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
818
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
819
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
820
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
821
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
822
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
823
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
824
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
825
+ GL_COLOR_BUFFER_BIT = 0x00004000
826
+ GL_COLOR_CLEAR_VALUE = 0x0C22
827
+ GL_COLOR_COMPONENTS = 0x8283
828
+ GL_COLOR_ENCODING = 0x8296
829
+ GL_COLOR_LOGIC_OP = 0x0BF2
830
+ GL_COLOR_RENDERABLE = 0x8286
831
+ GL_COLOR_WRITEMASK = 0x0C23
832
+ GL_COMMAND_BARRIER_BIT = 0x00000040
833
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E
834
+ GL_COMPATIBLE_SUBROUTINES = 0x8E4B
835
+ GL_COMPILE_STATUS = 0x8B81
836
+ GL_COMPRESSED_R11_EAC = 0x9270
837
+ GL_COMPRESSED_RED = 0x8225
838
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
839
+ GL_COMPRESSED_RG = 0x8226
840
+ GL_COMPRESSED_RG11_EAC = 0x9272
841
+ GL_COMPRESSED_RGB = 0x84ED
842
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
843
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
844
+ GL_COMPRESSED_RGBA = 0x84EE
845
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
846
+ GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
847
+ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
848
+ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
849
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
850
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
851
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
852
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
853
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
854
+ GL_COMPRESSED_SRGB = 0x8C48
855
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
856
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
857
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
858
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
859
+ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
860
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
861
+ GL_COMPUTE_SHADER = 0x91B9
862
+ GL_COMPUTE_SHADER_BIT = 0x00000020
863
+ GL_COMPUTE_SUBROUTINE = 0x92ED
864
+ GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
865
+ GL_COMPUTE_TEXTURE = 0x82A0
866
+ GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
867
+ GL_CONDITION_SATISFIED = 0x911C
868
+ GL_CONSTANT_ALPHA = 0x8003
869
+ GL_CONSTANT_COLOR = 0x8001
870
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
871
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
872
+ GL_CONTEXT_FLAGS = 0x821E
873
+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
874
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
875
+ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
876
+ GL_CONTEXT_LOST = 0x0507
877
+ GL_CONTEXT_PROFILE_MASK = 0x9126
878
+ GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
879
+ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
880
+ GL_COPY = 0x1503
881
+ GL_COPY_INVERTED = 0x150C
882
+ GL_COPY_READ_BUFFER = 0x8F36
883
+ GL_COPY_READ_BUFFER_BINDING = 0x8F36
884
+ GL_COPY_WRITE_BUFFER = 0x8F37
885
+ GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
886
+ GL_CULL_FACE = 0x0B44
887
+ GL_CULL_FACE_MODE = 0x0B45
888
+ GL_CURRENT_PROGRAM = 0x8B8D
889
+ GL_CURRENT_QUERY = 0x8865
890
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
891
+ GL_CW = 0x0900
892
+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
893
+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
894
+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
895
+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
896
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
897
+ GL_DEBUG_OUTPUT = 0x92E0
898
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
899
+ GL_DEBUG_SEVERITY_HIGH = 0x9146
900
+ GL_DEBUG_SEVERITY_LOW = 0x9148
901
+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
902
+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
903
+ GL_DEBUG_SOURCE_API = 0x8246
904
+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
905
+ GL_DEBUG_SOURCE_OTHER = 0x824B
906
+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
907
+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
908
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
909
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
910
+ GL_DEBUG_TYPE_ERROR = 0x824C
911
+ GL_DEBUG_TYPE_MARKER = 0x8268
912
+ GL_DEBUG_TYPE_OTHER = 0x8251
913
+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
914
+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
915
+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
916
+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
917
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
918
+ GL_DECR = 0x1E03
919
+ GL_DECR_WRAP = 0x8508
920
+ GL_DELETE_STATUS = 0x8B80
921
+ GL_DEPTH = 0x1801
922
+ GL_DEPTH24_STENCIL8 = 0x88F0
923
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
924
+ GL_DEPTH_ATTACHMENT = 0x8D00
925
+ GL_DEPTH_BUFFER_BIT = 0x00000100
926
+ GL_DEPTH_CLAMP = 0x864F
927
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
928
+ GL_DEPTH_COMPONENT = 0x1902
929
+ GL_DEPTH_COMPONENT16 = 0x81A5
930
+ GL_DEPTH_COMPONENT24 = 0x81A6
931
+ GL_DEPTH_COMPONENT32 = 0x81A7
932
+ GL_DEPTH_COMPONENT32F = 0x8CAC
933
+ GL_DEPTH_COMPONENTS = 0x8284
934
+ GL_DEPTH_FUNC = 0x0B74
935
+ GL_DEPTH_RANGE = 0x0B70
936
+ GL_DEPTH_RENDERABLE = 0x8287
937
+ GL_DEPTH_STENCIL = 0x84F9
938
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
939
+ GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
940
+ GL_DEPTH_TEST = 0x0B71
941
+ GL_DEPTH_WRITEMASK = 0x0B72
942
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
943
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
944
+ GL_DISPLAY_LIST = 0x82E7
945
+ GL_DITHER = 0x0BD0
946
+ GL_DONT_CARE = 0x1100
947
+ GL_DOUBLE = 0x140A
948
+ GL_DOUBLEBUFFER = 0x0C32
949
+ GL_DOUBLE_MAT2 = 0x8F46
950
+ GL_DOUBLE_MAT2x3 = 0x8F49
951
+ GL_DOUBLE_MAT2x4 = 0x8F4A
952
+ GL_DOUBLE_MAT3 = 0x8F47
953
+ GL_DOUBLE_MAT3x2 = 0x8F4B
954
+ GL_DOUBLE_MAT3x4 = 0x8F4C
955
+ GL_DOUBLE_MAT4 = 0x8F48
956
+ GL_DOUBLE_MAT4x2 = 0x8F4D
957
+ GL_DOUBLE_MAT4x3 = 0x8F4E
958
+ GL_DOUBLE_VEC2 = 0x8FFC
959
+ GL_DOUBLE_VEC3 = 0x8FFD
960
+ GL_DOUBLE_VEC4 = 0x8FFE
961
+ GL_DRAW_BUFFER = 0x0C01
962
+ GL_DRAW_BUFFER0 = 0x8825
963
+ GL_DRAW_BUFFER1 = 0x8826
964
+ GL_DRAW_BUFFER10 = 0x882F
965
+ GL_DRAW_BUFFER11 = 0x8830
966
+ GL_DRAW_BUFFER12 = 0x8831
967
+ GL_DRAW_BUFFER13 = 0x8832
968
+ GL_DRAW_BUFFER14 = 0x8833
969
+ GL_DRAW_BUFFER15 = 0x8834
970
+ GL_DRAW_BUFFER2 = 0x8827
971
+ GL_DRAW_BUFFER3 = 0x8828
972
+ GL_DRAW_BUFFER4 = 0x8829
973
+ GL_DRAW_BUFFER5 = 0x882A
974
+ GL_DRAW_BUFFER6 = 0x882B
975
+ GL_DRAW_BUFFER7 = 0x882C
976
+ GL_DRAW_BUFFER8 = 0x882D
977
+ GL_DRAW_BUFFER9 = 0x882E
978
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
979
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
980
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
981
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
982
+ GL_DST_ALPHA = 0x0304
983
+ GL_DST_COLOR = 0x0306
984
+ GL_DYNAMIC_COPY = 0x88EA
985
+ GL_DYNAMIC_DRAW = 0x88E8
986
+ GL_DYNAMIC_READ = 0x88E9
987
+ GL_DYNAMIC_STORAGE_BIT = 0x0100
988
+ GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
989
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
990
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
991
+ GL_EQUAL = 0x0202
992
+ GL_EQUIV = 0x1509
993
+ GL_EXTENSIONS = 0x1F03
994
+ GL_FALSE = 0
995
+ GL_FASTEST = 0x1101
996
+ GL_FILL = 0x1B02
997
+ GL_FILTER = 0x829A
998
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
999
+ GL_FIXED = 0x140C
1000
+ GL_FIXED_ONLY = 0x891D
1001
+ GL_FLOAT = 0x1406
1002
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
1003
+ GL_FLOAT_MAT2 = 0x8B5A
1004
+ GL_FLOAT_MAT2x3 = 0x8B65
1005
+ GL_FLOAT_MAT2x4 = 0x8B66
1006
+ GL_FLOAT_MAT3 = 0x8B5B
1007
+ GL_FLOAT_MAT3x2 = 0x8B67
1008
+ GL_FLOAT_MAT3x4 = 0x8B68
1009
+ GL_FLOAT_MAT4 = 0x8B5C
1010
+ GL_FLOAT_MAT4x2 = 0x8B69
1011
+ GL_FLOAT_MAT4x3 = 0x8B6A
1012
+ GL_FLOAT_VEC2 = 0x8B50
1013
+ GL_FLOAT_VEC3 = 0x8B51
1014
+ GL_FLOAT_VEC4 = 0x8B52
1015
+ GL_FRACTIONAL_EVEN = 0x8E7C
1016
+ GL_FRACTIONAL_ODD = 0x8E7B
1017
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1018
+ GL_FRAGMENT_SHADER = 0x8B30
1019
+ GL_FRAGMENT_SHADER_BIT = 0x00000002
1020
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
1021
+ GL_FRAGMENT_SUBROUTINE = 0x92EC
1022
+ GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1023
+ GL_FRAGMENT_TEXTURE = 0x829F
1024
+ GL_FRAMEBUFFER = 0x8D40
1025
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
1026
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
1027
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
1028
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
1029
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
1030
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
1031
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1032
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1033
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1034
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
1035
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
1036
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1037
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1038
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1039
+ GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1040
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
1041
+ GL_FRAMEBUFFER_BLEND = 0x828B
1042
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1043
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
1044
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1045
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1046
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1047
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1048
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1049
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1050
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1051
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1052
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1053
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1054
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1055
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
1056
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1057
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
1058
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
1059
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1060
+ GL_FRONT = 0x0404
1061
+ GL_FRONT_AND_BACK = 0x0408
1062
+ GL_FRONT_FACE = 0x0B46
1063
+ GL_FRONT_LEFT = 0x0400
1064
+ GL_FRONT_RIGHT = 0x0401
1065
+ GL_FULL_SUPPORT = 0x82B7
1066
+ GL_FUNC_ADD = 0x8006
1067
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
1068
+ GL_FUNC_SUBTRACT = 0x800A
1069
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
1070
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1071
+ GL_GEOMETRY_SHADER = 0x8DD9
1072
+ GL_GEOMETRY_SHADER_BIT = 0x00000004
1073
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1074
+ GL_GEOMETRY_SUBROUTINE = 0x92EB
1075
+ GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1076
+ GL_GEOMETRY_TEXTURE = 0x829E
1077
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
1078
+ GL_GEQUAL = 0x0206
1079
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1080
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1081
+ GL_GREATER = 0x0204
1082
+ GL_GREEN = 0x1904
1083
+ GL_GREEN_INTEGER = 0x8D95
1084
+ GL_GUILTY_CONTEXT_RESET = 0x8253
1085
+ GL_HALF_FLOAT = 0x140B
1086
+ GL_HIGH_FLOAT = 0x8DF2
1087
+ GL_HIGH_INT = 0x8DF5
1088
+ GL_IMAGE_1D = 0x904C
1089
+ GL_IMAGE_1D_ARRAY = 0x9052
1090
+ GL_IMAGE_2D = 0x904D
1091
+ GL_IMAGE_2D_ARRAY = 0x9053
1092
+ GL_IMAGE_2D_MULTISAMPLE = 0x9055
1093
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1094
+ GL_IMAGE_2D_RECT = 0x904F
1095
+ GL_IMAGE_3D = 0x904E
1096
+ GL_IMAGE_BINDING_ACCESS = 0x8F3E
1097
+ GL_IMAGE_BINDING_FORMAT = 0x906E
1098
+ GL_IMAGE_BINDING_LAYER = 0x8F3D
1099
+ GL_IMAGE_BINDING_LAYERED = 0x8F3C
1100
+ GL_IMAGE_BINDING_LEVEL = 0x8F3B
1101
+ GL_IMAGE_BINDING_NAME = 0x8F3A
1102
+ GL_IMAGE_BUFFER = 0x9051
1103
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1104
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
1105
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
1106
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
1107
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
1108
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
1109
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
1110
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
1111
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
1112
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
1113
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
1114
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1115
+ GL_IMAGE_CUBE = 0x9050
1116
+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1117
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1118
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1119
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1120
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
1121
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
1122
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
1123
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1124
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1125
+ GL_INCR = 0x1E02
1126
+ GL_INCR_WRAP = 0x8507
1127
+ GL_INDEX = 0x8222
1128
+ GL_INFO_LOG_LENGTH = 0x8B84
1129
+ GL_INNOCENT_CONTEXT_RESET = 0x8254
1130
+ GL_INT = 0x1404
1131
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
1132
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1133
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1134
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1135
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1136
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1137
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1138
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1139
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1140
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
1141
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
1142
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
1143
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1144
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1145
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1146
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
1147
+ GL_INT_2_10_10_10_REV = 0x8D9F
1148
+ GL_INT_IMAGE_1D = 0x9057
1149
+ GL_INT_IMAGE_1D_ARRAY = 0x905D
1150
+ GL_INT_IMAGE_2D = 0x9058
1151
+ GL_INT_IMAGE_2D_ARRAY = 0x905E
1152
+ GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1153
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1154
+ GL_INT_IMAGE_2D_RECT = 0x905A
1155
+ GL_INT_IMAGE_3D = 0x9059
1156
+ GL_INT_IMAGE_BUFFER = 0x905C
1157
+ GL_INT_IMAGE_CUBE = 0x905B
1158
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1159
+ GL_INT_SAMPLER_1D = 0x8DC9
1160
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
1161
+ GL_INT_SAMPLER_2D = 0x8DCA
1162
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
1163
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1164
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1165
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
1166
+ GL_INT_SAMPLER_3D = 0x8DCB
1167
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
1168
+ GL_INT_SAMPLER_CUBE = 0x8DCC
1169
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1170
+ GL_INT_VEC2 = 0x8B53
1171
+ GL_INT_VEC3 = 0x8B54
1172
+ GL_INT_VEC4 = 0x8B55
1173
+ GL_INVALID_ENUM = 0x0500
1174
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
1175
+ GL_INVALID_INDEX = 0xFFFFFFFF
1176
+ GL_INVALID_OPERATION = 0x0502
1177
+ GL_INVALID_VALUE = 0x0501
1178
+ GL_INVERT = 0x150A
1179
+ GL_ISOLINES = 0x8E7A
1180
+ GL_IS_PER_PATCH = 0x92E7
1181
+ GL_IS_ROW_MAJOR = 0x9300
1182
+ GL_KEEP = 0x1E00
1183
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
1184
+ GL_LAYER_PROVOKING_VERTEX = 0x825E
1185
+ GL_LEFT = 0x0406
1186
+ GL_LEQUAL = 0x0203
1187
+ GL_LESS = 0x0201
1188
+ GL_LINE = 0x1B01
1189
+ GL_LINEAR = 0x2601
1190
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
1191
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
1192
+ GL_LINES = 0x0001
1193
+ GL_LINES_ADJACENCY = 0x000A
1194
+ GL_LINE_LOOP = 0x0002
1195
+ GL_LINE_SMOOTH = 0x0B20
1196
+ GL_LINE_SMOOTH_HINT = 0x0C52
1197
+ GL_LINE_STRIP = 0x0003
1198
+ GL_LINE_STRIP_ADJACENCY = 0x000B
1199
+ GL_LINE_WIDTH = 0x0B21
1200
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
1201
+ GL_LINE_WIDTH_RANGE = 0x0B22
1202
+ GL_LINK_STATUS = 0x8B82
1203
+ GL_LOCATION = 0x930E
1204
+ GL_LOCATION_COMPONENT = 0x934A
1205
+ GL_LOCATION_INDEX = 0x930F
1206
+ GL_LOGIC_OP_MODE = 0x0BF0
1207
+ GL_LOSE_CONTEXT_ON_RESET = 0x8252
1208
+ GL_LOWER_LEFT = 0x8CA1
1209
+ GL_LOW_FLOAT = 0x8DF0
1210
+ GL_LOW_INT = 0x8DF3
1211
+ GL_MAJOR_VERSION = 0x821B
1212
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
1213
+ GL_MAP_COHERENT_BIT = 0x0080
1214
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1215
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1216
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1217
+ GL_MAP_PERSISTENT_BIT = 0x0040
1218
+ GL_MAP_READ_BIT = 0x0001
1219
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1220
+ GL_MAP_WRITE_BIT = 0x0002
1221
+ GL_MATRIX_STRIDE = 0x92FF
1222
+ GL_MAX = 0x8008
1223
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
1224
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
1225
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1226
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1227
+ GL_MAX_CLIP_DISTANCES = 0x0D32
1228
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1229
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1230
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1231
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1232
+ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
1233
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1234
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
1235
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1236
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
1237
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1238
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1239
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
1240
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1241
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1242
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1243
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
1244
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1245
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1246
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1247
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1248
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1249
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1250
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1251
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1252
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1253
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1254
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1255
+ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
1256
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1257
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
1258
+ GL_MAX_CULL_DISTANCES = 0x82F9
1259
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1260
+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1261
+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1262
+ GL_MAX_DEPTH = 0x8280
1263
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1264
+ GL_MAX_DRAW_BUFFERS = 0x8824
1265
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1266
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
1267
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
1268
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
1269
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1270
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1271
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1272
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1273
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1274
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1275
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1276
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
1277
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1278
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1279
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1280
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1281
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1282
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1283
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1284
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1285
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1286
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1287
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1288
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1289
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1290
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1291
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1292
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
1293
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1294
+ GL_MAX_HEIGHT = 0x827F
1295
+ GL_MAX_IMAGE_SAMPLES = 0x906D
1296
+ GL_MAX_IMAGE_UNITS = 0x8F38
1297
+ GL_MAX_INTEGER_SAMPLES = 0x9110
1298
+ GL_MAX_LABEL_LENGTH = 0x82E8
1299
+ GL_MAX_LAYERS = 0x8281
1300
+ GL_MAX_NAME_LENGTH = 0x92F6
1301
+ GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1302
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1303
+ GL_MAX_PATCH_VERTICES = 0x8E7D
1304
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
1305
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1306
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1307
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
1308
+ GL_MAX_SAMPLES = 0x8D57
1309
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1310
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1311
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1312
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1313
+ GL_MAX_SUBROUTINES = 0x8DE7
1314
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1315
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1316
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1317
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1318
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1319
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1320
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1321
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1322
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1323
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1324
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1325
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1326
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1327
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1328
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1329
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1330
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1331
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1332
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1333
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1334
+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1335
+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1336
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1337
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
1338
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
1339
+ GL_MAX_TEXTURE_SIZE = 0x0D33
1340
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1341
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
1342
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
1343
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
1344
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1345
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1346
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
1347
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B
1348
+ GL_MAX_VARYING_FLOATS = 0x8B4B
1349
+ GL_MAX_VARYING_VECTORS = 0x8DFC
1350
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1351
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1352
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
1353
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1354
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1355
+ GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1356
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1357
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1358
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1359
+ GL_MAX_VERTEX_STREAMS = 0x8E71
1360
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
1361
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1362
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
1363
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1364
+ GL_MAX_VIEWPORTS = 0x825B
1365
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
1366
+ GL_MAX_WIDTH = 0x827E
1367
+ GL_MEDIUM_FLOAT = 0x8DF1
1368
+ GL_MEDIUM_INT = 0x8DF4
1369
+ GL_MIN = 0x8007
1370
+ GL_MINOR_VERSION = 0x821C
1371
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1372
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1373
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
1374
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1375
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1376
+ GL_MIPMAP = 0x8293
1377
+ GL_MIRRORED_REPEAT = 0x8370
1378
+ GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1379
+ GL_MULTISAMPLE = 0x809D
1380
+ GL_NAME_LENGTH = 0x92F9
1381
+ GL_NAND = 0x150E
1382
+ GL_NEAREST = 0x2600
1383
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
1384
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
1385
+ GL_NEGATIVE_ONE_TO_ONE = 0x935E
1386
+ GL_NEVER = 0x0200
1387
+ GL_NICEST = 0x1102
1388
+ GL_NONE = 0
1389
+ GL_NOOP = 0x1505
1390
+ GL_NOR = 0x1508
1391
+ GL_NOTEQUAL = 0x0205
1392
+ GL_NO_ERROR = 0
1393
+ GL_NO_RESET_NOTIFICATION = 0x8261
1394
+ GL_NUM_ACTIVE_VARIABLES = 0x9304
1395
+ GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1396
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
1397
+ GL_NUM_EXTENSIONS = 0x821D
1398
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1399
+ GL_NUM_SAMPLE_COUNTS = 0x9380
1400
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1401
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1402
+ GL_OBJECT_TYPE = 0x9112
1403
+ GL_OFFSET = 0x92FC
1404
+ GL_ONE = 1
1405
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
1406
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
1407
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
1408
+ GL_ONE_MINUS_DST_COLOR = 0x0307
1409
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1410
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1411
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
1412
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
1413
+ GL_OR = 0x1507
1414
+ GL_OR_INVERTED = 0x150D
1415
+ GL_OR_REVERSE = 0x150B
1416
+ GL_OUT_OF_MEMORY = 0x0505
1417
+ GL_PACK_ALIGNMENT = 0x0D05
1418
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1419
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1420
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1421
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1422
+ GL_PACK_IMAGE_HEIGHT = 0x806C
1423
+ GL_PACK_LSB_FIRST = 0x0D01
1424
+ GL_PACK_ROW_LENGTH = 0x0D02
1425
+ GL_PACK_SKIP_IMAGES = 0x806B
1426
+ GL_PACK_SKIP_PIXELS = 0x0D04
1427
+ GL_PACK_SKIP_ROWS = 0x0D03
1428
+ GL_PACK_SWAP_BYTES = 0x0D00
1429
+ GL_PATCHES = 0x000E
1430
+ GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1431
+ GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1432
+ GL_PATCH_VERTICES = 0x8E72
1433
+ GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1434
+ GL_PIXEL_PACK_BUFFER = 0x88EB
1435
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
1436
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
1437
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
1438
+ GL_POINT = 0x1B00
1439
+ GL_POINTS = 0x0000
1440
+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
1441
+ GL_POINT_SIZE = 0x0B11
1442
+ GL_POINT_SIZE_GRANULARITY = 0x0B13
1443
+ GL_POINT_SIZE_RANGE = 0x0B12
1444
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
1445
+ GL_POLYGON_MODE = 0x0B40
1446
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
1447
+ GL_POLYGON_OFFSET_FILL = 0x8037
1448
+ GL_POLYGON_OFFSET_LINE = 0x2A02
1449
+ GL_POLYGON_OFFSET_POINT = 0x2A01
1450
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
1451
+ GL_POLYGON_SMOOTH = 0x0B41
1452
+ GL_POLYGON_SMOOTH_HINT = 0x0C53
1453
+ GL_PRIMITIVES_GENERATED = 0x8C87
1454
+ GL_PRIMITIVE_RESTART = 0x8F9D
1455
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1456
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
1457
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1458
+ GL_PROGRAM = 0x82E2
1459
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
1460
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
1461
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1462
+ GL_PROGRAM_INPUT = 0x92E3
1463
+ GL_PROGRAM_OUTPUT = 0x92E4
1464
+ GL_PROGRAM_PIPELINE = 0x82E4
1465
+ GL_PROGRAM_PIPELINE_BINDING = 0x825A
1466
+ GL_PROGRAM_POINT_SIZE = 0x8642
1467
+ GL_PROGRAM_SEPARABLE = 0x8258
1468
+ GL_PROVOKING_VERTEX = 0x8E4F
1469
+ GL_PROXY_TEXTURE_1D = 0x8063
1470
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
1471
+ GL_PROXY_TEXTURE_2D = 0x8064
1472
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
1473
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1474
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1475
+ GL_PROXY_TEXTURE_3D = 0x8070
1476
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
1477
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1478
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1479
+ GL_QUADS = 0x0007
1480
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1481
+ GL_QUERY = 0x82E3
1482
+ GL_QUERY_BUFFER = 0x9192
1483
+ GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
1484
+ GL_QUERY_BUFFER_BINDING = 0x9193
1485
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
1486
+ GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
1487
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
1488
+ GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
1489
+ GL_QUERY_COUNTER_BITS = 0x8864
1490
+ GL_QUERY_NO_WAIT = 0x8E14
1491
+ GL_QUERY_NO_WAIT_INVERTED = 0x8E18
1492
+ GL_QUERY_RESULT = 0x8866
1493
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
1494
+ GL_QUERY_RESULT_NO_WAIT = 0x9194
1495
+ GL_QUERY_TARGET = 0x82EA
1496
+ GL_QUERY_WAIT = 0x8E13
1497
+ GL_QUERY_WAIT_INVERTED = 0x8E17
1498
+ GL_R11F_G11F_B10F = 0x8C3A
1499
+ GL_R16 = 0x822A
1500
+ GL_R16F = 0x822D
1501
+ GL_R16I = 0x8233
1502
+ GL_R16UI = 0x8234
1503
+ GL_R16_SNORM = 0x8F98
1504
+ GL_R32F = 0x822E
1505
+ GL_R32I = 0x8235
1506
+ GL_R32UI = 0x8236
1507
+ GL_R3_G3_B2 = 0x2A10
1508
+ GL_R8 = 0x8229
1509
+ GL_R8I = 0x8231
1510
+ GL_R8UI = 0x8232
1511
+ GL_R8_SNORM = 0x8F94
1512
+ GL_RASTERIZER_DISCARD = 0x8C89
1513
+ GL_READ_BUFFER = 0x0C02
1514
+ GL_READ_FRAMEBUFFER = 0x8CA8
1515
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1516
+ GL_READ_ONLY = 0x88B8
1517
+ GL_READ_PIXELS = 0x828C
1518
+ GL_READ_PIXELS_FORMAT = 0x828D
1519
+ GL_READ_PIXELS_TYPE = 0x828E
1520
+ GL_READ_WRITE = 0x88BA
1521
+ GL_RED = 0x1903
1522
+ GL_RED_INTEGER = 0x8D94
1523
+ GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1524
+ GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1525
+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1526
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1527
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1528
+ GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1529
+ GL_RENDERBUFFER = 0x8D41
1530
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1531
+ GL_RENDERBUFFER_BINDING = 0x8CA7
1532
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1533
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1534
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1535
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
1536
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1537
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
1538
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
1539
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1540
+ GL_RENDERBUFFER_WIDTH = 0x8D42
1541
+ GL_RENDERER = 0x1F01
1542
+ GL_REPEAT = 0x2901
1543
+ GL_REPLACE = 0x1E01
1544
+ GL_RESET_NOTIFICATION_STRATEGY = 0x8256
1545
+ GL_RG = 0x8227
1546
+ GL_RG16 = 0x822C
1547
+ GL_RG16F = 0x822F
1548
+ GL_RG16I = 0x8239
1549
+ GL_RG16UI = 0x823A
1550
+ GL_RG16_SNORM = 0x8F99
1551
+ GL_RG32F = 0x8230
1552
+ GL_RG32I = 0x823B
1553
+ GL_RG32UI = 0x823C
1554
+ GL_RG8 = 0x822B
1555
+ GL_RG8I = 0x8237
1556
+ GL_RG8UI = 0x8238
1557
+ GL_RG8_SNORM = 0x8F95
1558
+ GL_RGB = 0x1907
1559
+ GL_RGB10 = 0x8052
1560
+ GL_RGB10_A2 = 0x8059
1561
+ GL_RGB10_A2UI = 0x906F
1562
+ GL_RGB12 = 0x8053
1563
+ GL_RGB16 = 0x8054
1564
+ GL_RGB16F = 0x881B
1565
+ GL_RGB16I = 0x8D89
1566
+ GL_RGB16UI = 0x8D77
1567
+ GL_RGB16_SNORM = 0x8F9A
1568
+ GL_RGB32F = 0x8815
1569
+ GL_RGB32I = 0x8D83
1570
+ GL_RGB32UI = 0x8D71
1571
+ GL_RGB4 = 0x804F
1572
+ GL_RGB5 = 0x8050
1573
+ GL_RGB565 = 0x8D62
1574
+ GL_RGB5_A1 = 0x8057
1575
+ GL_RGB8 = 0x8051
1576
+ GL_RGB8I = 0x8D8F
1577
+ GL_RGB8UI = 0x8D7D
1578
+ GL_RGB8_SNORM = 0x8F96
1579
+ GL_RGB9_E5 = 0x8C3D
1580
+ GL_RGBA = 0x1908
1581
+ GL_RGBA12 = 0x805A
1582
+ GL_RGBA16 = 0x805B
1583
+ GL_RGBA16F = 0x881A
1584
+ GL_RGBA16I = 0x8D88
1585
+ GL_RGBA16UI = 0x8D76
1586
+ GL_RGBA16_SNORM = 0x8F9B
1587
+ GL_RGBA2 = 0x8055
1588
+ GL_RGBA32F = 0x8814
1589
+ GL_RGBA32I = 0x8D82
1590
+ GL_RGBA32UI = 0x8D70
1591
+ GL_RGBA4 = 0x8056
1592
+ GL_RGBA8 = 0x8058
1593
+ GL_RGBA8I = 0x8D8E
1594
+ GL_RGBA8UI = 0x8D7C
1595
+ GL_RGBA8_SNORM = 0x8F97
1596
+ GL_RGBA_INTEGER = 0x8D99
1597
+ GL_RGB_INTEGER = 0x8D98
1598
+ GL_RG_INTEGER = 0x8228
1599
+ GL_RIGHT = 0x0407
1600
+ GL_SAMPLER = 0x82E6
1601
+ GL_SAMPLER_1D = 0x8B5D
1602
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
1603
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
1604
+ GL_SAMPLER_1D_SHADOW = 0x8B61
1605
+ GL_SAMPLER_2D = 0x8B5E
1606
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
1607
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
1608
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1609
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1610
+ GL_SAMPLER_2D_RECT = 0x8B63
1611
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1612
+ GL_SAMPLER_2D_SHADOW = 0x8B62
1613
+ GL_SAMPLER_3D = 0x8B5F
1614
+ GL_SAMPLER_BINDING = 0x8919
1615
+ GL_SAMPLER_BUFFER = 0x8DC2
1616
+ GL_SAMPLER_CUBE = 0x8B60
1617
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1618
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1619
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
1620
+ GL_SAMPLES = 0x80A9
1621
+ GL_SAMPLES_PASSED = 0x8914
1622
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
1623
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
1624
+ GL_SAMPLE_BUFFERS = 0x80A8
1625
+ GL_SAMPLE_COVERAGE = 0x80A0
1626
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
1627
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
1628
+ GL_SAMPLE_MASK = 0x8E51
1629
+ GL_SAMPLE_MASK_VALUE = 0x8E52
1630
+ GL_SAMPLE_POSITION = 0x8E50
1631
+ GL_SAMPLE_SHADING = 0x8C36
1632
+ GL_SCISSOR_BOX = 0x0C10
1633
+ GL_SCISSOR_TEST = 0x0C11
1634
+ GL_SEPARATE_ATTRIBS = 0x8C8D
1635
+ GL_SET = 0x150F
1636
+ GL_SHADER = 0x82E1
1637
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
1638
+ GL_SHADER_COMPILER = 0x8DFA
1639
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1640
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
1641
+ GL_SHADER_IMAGE_LOAD = 0x82A4
1642
+ GL_SHADER_IMAGE_STORE = 0x82A5
1643
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
1644
+ GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1645
+ GL_SHADER_STORAGE_BLOCK = 0x92E6
1646
+ GL_SHADER_STORAGE_BUFFER = 0x90D2
1647
+ GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1648
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1649
+ GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1650
+ GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1651
+ GL_SHADER_TYPE = 0x8B4F
1652
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
1653
+ GL_SHORT = 0x1402
1654
+ GL_SIGNALED = 0x9119
1655
+ GL_SIGNED_NORMALIZED = 0x8F9C
1656
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1657
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1658
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1659
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1660
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
1661
+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
1662
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
1663
+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
1664
+ GL_SRC1_ALPHA = 0x8589
1665
+ GL_SRC1_COLOR = 0x88F9
1666
+ GL_SRC_ALPHA = 0x0302
1667
+ GL_SRC_ALPHA_SATURATE = 0x0308
1668
+ GL_SRC_COLOR = 0x0300
1669
+ GL_SRGB = 0x8C40
1670
+ GL_SRGB8 = 0x8C41
1671
+ GL_SRGB8_ALPHA8 = 0x8C43
1672
+ GL_SRGB_ALPHA = 0x8C42
1673
+ GL_SRGB_READ = 0x8297
1674
+ GL_SRGB_WRITE = 0x8298
1675
+ GL_STACK_OVERFLOW = 0x0503
1676
+ GL_STACK_UNDERFLOW = 0x0504
1677
+ GL_STATIC_COPY = 0x88E6
1678
+ GL_STATIC_DRAW = 0x88E4
1679
+ GL_STATIC_READ = 0x88E5
1680
+ GL_STENCIL = 0x1802
1681
+ GL_STENCIL_ATTACHMENT = 0x8D20
1682
+ GL_STENCIL_BACK_FAIL = 0x8801
1683
+ GL_STENCIL_BACK_FUNC = 0x8800
1684
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
1685
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
1686
+ GL_STENCIL_BACK_REF = 0x8CA3
1687
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
1688
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
1689
+ GL_STENCIL_BUFFER_BIT = 0x00000400
1690
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
1691
+ GL_STENCIL_COMPONENTS = 0x8285
1692
+ GL_STENCIL_FAIL = 0x0B94
1693
+ GL_STENCIL_FUNC = 0x0B92
1694
+ GL_STENCIL_INDEX = 0x1901
1695
+ GL_STENCIL_INDEX1 = 0x8D46
1696
+ GL_STENCIL_INDEX16 = 0x8D49
1697
+ GL_STENCIL_INDEX4 = 0x8D47
1698
+ GL_STENCIL_INDEX8 = 0x8D48
1699
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
1700
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
1701
+ GL_STENCIL_REF = 0x0B97
1702
+ GL_STENCIL_RENDERABLE = 0x8288
1703
+ GL_STENCIL_TEST = 0x0B90
1704
+ GL_STENCIL_VALUE_MASK = 0x0B93
1705
+ GL_STENCIL_WRITEMASK = 0x0B98
1706
+ GL_STEREO = 0x0C33
1707
+ GL_STREAM_COPY = 0x88E2
1708
+ GL_STREAM_DRAW = 0x88E0
1709
+ GL_STREAM_READ = 0x88E1
1710
+ GL_SUBPIXEL_BITS = 0x0D50
1711
+ GL_SYNC_CONDITION = 0x9113
1712
+ GL_SYNC_FENCE = 0x9116
1713
+ GL_SYNC_FLAGS = 0x9115
1714
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1715
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1716
+ GL_SYNC_STATUS = 0x9114
1717
+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1718
+ GL_TESS_CONTROL_SHADER = 0x8E88
1719
+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1720
+ GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1721
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1722
+ GL_TESS_CONTROL_TEXTURE = 0x829C
1723
+ GL_TESS_EVALUATION_SHADER = 0x8E87
1724
+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1725
+ GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1726
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1727
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
1728
+ GL_TESS_GEN_MODE = 0x8E76
1729
+ GL_TESS_GEN_POINT_MODE = 0x8E79
1730
+ GL_TESS_GEN_SPACING = 0x8E77
1731
+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1732
+ GL_TEXTURE = 0x1702
1733
+ GL_TEXTURE0 = 0x84C0
1734
+ GL_TEXTURE1 = 0x84C1
1735
+ GL_TEXTURE10 = 0x84CA
1736
+ GL_TEXTURE11 = 0x84CB
1737
+ GL_TEXTURE12 = 0x84CC
1738
+ GL_TEXTURE13 = 0x84CD
1739
+ GL_TEXTURE14 = 0x84CE
1740
+ GL_TEXTURE15 = 0x84CF
1741
+ GL_TEXTURE16 = 0x84D0
1742
+ GL_TEXTURE17 = 0x84D1
1743
+ GL_TEXTURE18 = 0x84D2
1744
+ GL_TEXTURE19 = 0x84D3
1745
+ GL_TEXTURE2 = 0x84C2
1746
+ GL_TEXTURE20 = 0x84D4
1747
+ GL_TEXTURE21 = 0x84D5
1748
+ GL_TEXTURE22 = 0x84D6
1749
+ GL_TEXTURE23 = 0x84D7
1750
+ GL_TEXTURE24 = 0x84D8
1751
+ GL_TEXTURE25 = 0x84D9
1752
+ GL_TEXTURE26 = 0x84DA
1753
+ GL_TEXTURE27 = 0x84DB
1754
+ GL_TEXTURE28 = 0x84DC
1755
+ GL_TEXTURE29 = 0x84DD
1756
+ GL_TEXTURE3 = 0x84C3
1757
+ GL_TEXTURE30 = 0x84DE
1758
+ GL_TEXTURE31 = 0x84DF
1759
+ GL_TEXTURE4 = 0x84C4
1760
+ GL_TEXTURE5 = 0x84C5
1761
+ GL_TEXTURE6 = 0x84C6
1762
+ GL_TEXTURE7 = 0x84C7
1763
+ GL_TEXTURE8 = 0x84C8
1764
+ GL_TEXTURE9 = 0x84C9
1765
+ GL_TEXTURE_1D = 0x0DE0
1766
+ GL_TEXTURE_1D_ARRAY = 0x8C18
1767
+ GL_TEXTURE_2D = 0x0DE1
1768
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
1769
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1770
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1771
+ GL_TEXTURE_3D = 0x806F
1772
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
1773
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
1774
+ GL_TEXTURE_BASE_LEVEL = 0x813C
1775
+ GL_TEXTURE_BINDING = 0x82EB
1776
+ GL_TEXTURE_BINDING_1D = 0x8068
1777
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
1778
+ GL_TEXTURE_BINDING_2D = 0x8069
1779
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
1780
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1781
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1782
+ GL_TEXTURE_BINDING_3D = 0x806A
1783
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1784
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
1785
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1786
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1787
+ GL_TEXTURE_BLUE_SIZE = 0x805E
1788
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
1789
+ GL_TEXTURE_BORDER_COLOR = 0x1004
1790
+ GL_TEXTURE_BUFFER = 0x8C2A
1791
+ GL_TEXTURE_BUFFER_BINDING = 0x8C2A
1792
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1793
+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
1794
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1795
+ GL_TEXTURE_BUFFER_SIZE = 0x919E
1796
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
1797
+ GL_TEXTURE_COMPARE_MODE = 0x884C
1798
+ GL_TEXTURE_COMPRESSED = 0x86A1
1799
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1800
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1801
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1802
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
1803
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
1804
+ GL_TEXTURE_CUBE_MAP = 0x8513
1805
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1806
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
1807
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
1808
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
1809
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
1810
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
1811
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
1812
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1813
+ GL_TEXTURE_DEPTH = 0x8071
1814
+ GL_TEXTURE_DEPTH_SIZE = 0x884A
1815
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
1816
+ GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1817
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1818
+ GL_TEXTURE_GATHER = 0x82A2
1819
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
1820
+ GL_TEXTURE_GREEN_SIZE = 0x805D
1821
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
1822
+ GL_TEXTURE_HEIGHT = 0x1001
1823
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
1824
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
1825
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1826
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1827
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
1828
+ GL_TEXTURE_LOD_BIAS = 0x8501
1829
+ GL_TEXTURE_MAG_FILTER = 0x2800
1830
+ GL_TEXTURE_MAX_LEVEL = 0x813D
1831
+ GL_TEXTURE_MAX_LOD = 0x813B
1832
+ GL_TEXTURE_MIN_FILTER = 0x2801
1833
+ GL_TEXTURE_MIN_LOD = 0x813A
1834
+ GL_TEXTURE_RECTANGLE = 0x84F5
1835
+ GL_TEXTURE_RED_SIZE = 0x805C
1836
+ GL_TEXTURE_RED_TYPE = 0x8C10
1837
+ GL_TEXTURE_SAMPLES = 0x9106
1838
+ GL_TEXTURE_SHADOW = 0x82A1
1839
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
1840
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
1841
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
1842
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
1843
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
1844
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
1845
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1846
+ GL_TEXTURE_TARGET = 0x1006
1847
+ GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1848
+ GL_TEXTURE_VIEW = 0x82B5
1849
+ GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1850
+ GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1851
+ GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1852
+ GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1853
+ GL_TEXTURE_WIDTH = 0x1000
1854
+ GL_TEXTURE_WRAP_R = 0x8072
1855
+ GL_TEXTURE_WRAP_S = 0x2802
1856
+ GL_TEXTURE_WRAP_T = 0x2803
1857
+ GL_TIMEOUT_EXPIRED = 0x911B
1858
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1859
+ GL_TIMESTAMP = 0x8E28
1860
+ GL_TIME_ELAPSED = 0x88BF
1861
+ GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1862
+ GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1863
+ GL_TRANSFORM_FEEDBACK = 0x8E22
1864
+ GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
1865
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1866
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1867
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
1868
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1869
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
1870
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
1871
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
1872
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1873
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
1874
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
1875
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
1876
+ GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
1877
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
1878
+ GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1879
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
1880
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
1881
+ GL_TRIANGLES = 0x0004
1882
+ GL_TRIANGLES_ADJACENCY = 0x000C
1883
+ GL_TRIANGLE_FAN = 0x0006
1884
+ GL_TRIANGLE_STRIP = 0x0005
1885
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1886
+ GL_TRUE = 1
1887
+ GL_TYPE = 0x92FA
1888
+ GL_UNDEFINED_VERTEX = 0x8260
1889
+ GL_UNIFORM = 0x92E1
1890
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1891
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1892
+ GL_UNIFORM_BARRIER_BIT = 0x00000004
1893
+ GL_UNIFORM_BLOCK = 0x92E2
1894
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1895
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1896
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1897
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1898
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1899
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1900
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1901
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1902
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
1903
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1904
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1905
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1906
+ GL_UNIFORM_BUFFER = 0x8A11
1907
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
1908
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1909
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1910
+ GL_UNIFORM_BUFFER_START = 0x8A29
1911
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1912
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1913
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
1914
+ GL_UNIFORM_OFFSET = 0x8A3B
1915
+ GL_UNIFORM_SIZE = 0x8A38
1916
+ GL_UNIFORM_TYPE = 0x8A37
1917
+ GL_UNKNOWN_CONTEXT_RESET = 0x8255
1918
+ GL_UNPACK_ALIGNMENT = 0x0CF5
1919
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1920
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1921
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1922
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1923
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
1924
+ GL_UNPACK_LSB_FIRST = 0x0CF1
1925
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
1926
+ GL_UNPACK_SKIP_IMAGES = 0x806D
1927
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
1928
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
1929
+ GL_UNPACK_SWAP_BYTES = 0x0CF0
1930
+ GL_UNSIGNALED = 0x9118
1931
+ GL_UNSIGNED_BYTE = 0x1401
1932
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
1933
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
1934
+ GL_UNSIGNED_INT = 0x1405
1935
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
1936
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
1937
+ GL_UNSIGNED_INT_24_8 = 0x84FA
1938
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
1939
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
1940
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
1941
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
1942
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1943
+ GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1944
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1945
+ GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1946
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1947
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1948
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1949
+ GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1950
+ GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1951
+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1952
+ GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1953
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1954
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
1955
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
1956
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
1957
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
1958
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1959
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1960
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1961
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
1962
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1963
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
1964
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1965
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
1966
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
1967
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
1968
+ GL_UNSIGNED_NORMALIZED = 0x8C17
1969
+ GL_UNSIGNED_SHORT = 0x1403
1970
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
1971
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
1972
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
1973
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
1974
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
1975
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
1976
+ GL_UPPER_LEFT = 0x8CA2
1977
+ GL_VALIDATE_STATUS = 0x8B83
1978
+ GL_VENDOR = 0x1F00
1979
+ GL_VERSION = 0x1F02
1980
+ GL_VERTEX_ARRAY = 0x8074
1981
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
1982
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1983
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
1984
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1985
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
1986
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
1987
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1988
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
1989
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
1990
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
1991
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
1992
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
1993
+ GL_VERTEX_ATTRIB_BINDING = 0x82D4
1994
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1995
+ GL_VERTEX_BINDING_BUFFER = 0x8F4F
1996
+ GL_VERTEX_BINDING_DIVISOR = 0x82D6
1997
+ GL_VERTEX_BINDING_OFFSET = 0x82D7
1998
+ GL_VERTEX_BINDING_STRIDE = 0x82D8
1999
+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
2000
+ GL_VERTEX_SHADER = 0x8B31
2001
+ GL_VERTEX_SHADER_BIT = 0x00000001
2002
+ GL_VERTEX_SUBROUTINE = 0x92E8
2003
+ GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
2004
+ GL_VERTEX_TEXTURE = 0x829B
2005
+ GL_VIEWPORT = 0x0BA2
2006
+ GL_VIEWPORT_BOUNDS_RANGE = 0x825D
2007
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
2008
+ GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
2009
+ GL_VIEW_CLASS_128_BITS = 0x82C4
2010
+ GL_VIEW_CLASS_16_BITS = 0x82CA
2011
+ GL_VIEW_CLASS_24_BITS = 0x82C9
2012
+ GL_VIEW_CLASS_32_BITS = 0x82C8
2013
+ GL_VIEW_CLASS_48_BITS = 0x82C7
2014
+ GL_VIEW_CLASS_64_BITS = 0x82C6
2015
+ GL_VIEW_CLASS_8_BITS = 0x82CB
2016
+ GL_VIEW_CLASS_96_BITS = 0x82C5
2017
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
2018
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
2019
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
2020
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
2021
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
2022
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
2023
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
2024
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
2025
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
2026
+ GL_WAIT_FAILED = 0x911D
2027
+ GL_WRITE_ONLY = 0x88B9
2028
+ GL_XOR = 0x1506
2029
+ GL_ZERO = 0
2030
+ GL_ZERO_TO_ONE = 0x935F
2031
+
2032
+ end