rubygame 2.5.0 → 2.5.1
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- data/NEWS +15 -0
- data/Rakefile +2 -1
- data/ext/rubygame/rubygame_clock.c +9 -3
- metadata +3 -3
data/NEWS
CHANGED
@@ -1,5 +1,20 @@
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= NEWS
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== Rubygame 2.5.1
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Release focus: Bug fixes.
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=== Fixes
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9
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- Fixed: Clock.delay would delay forever if the delay time and
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granularity were very small.
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11
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- Fixed: Clock.delay would always be "nice" to other Ruby threads
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during the final part of the delay, even if nice = false.
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== Rubygame 2.5.0
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Release focus: Clock improvements.
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data/Rakefile
CHANGED
@@ -6,7 +6,7 @@
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# The version number for Rubygame.
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-
RUBYGAME_VERSION = [2,5,
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RUBYGAME_VERSION = [2,5,1]
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#
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@@ -103,6 +103,7 @@ gem_spec = Gem::Specification.new do |s|
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s.homepage = "http://rubygame.org/"
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s.summary = "Clean and powerful library for game programming"
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s.has_rdoc = true
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s.rubyforge_project = "rubygame"
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s.files = FileList.new do |fl|
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fl.include("{lib,ext,samples,doc}/**/*")
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@@ -164,8 +164,10 @@ static Uint32 accurate_delay(Uint32 ticks, Uint32 accuracy, int nice)
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if(ticks >= accuracy)
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{
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-
delay =
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-
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delay = ticks - (ticks % accuracy);
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delay -= 2; /* Aim low so we don't overshoot. */
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if(delay >= accuracy && delay > 0)
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{
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rg_threaded_delay(delay, nice);
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}
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@@ -173,7 +175,11 @@ static Uint32 accurate_delay(Uint32 ticks, Uint32 accuracy, int nice)
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do{
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delay = ticks - (SDL_GetTicks() - funcstart);
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-
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+
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if( nice == 1 )
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{
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rb_thread_schedule(); /* give control to ruby */
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}
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}while(delay > 0);
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return SDL_GetTicks() - funcstart;
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: rubygame
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version: !ruby/object:Gem::Version
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-
version: 2.5.
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+
version: 2.5.1
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platform: ruby
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authors:
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- John Croisant
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@@ -9,7 +9,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2009-
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+
date: 2009-05-12 00:00:00 -05:00
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default_executable:
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dependencies: []
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@@ -156,7 +156,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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version:
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requirements: []
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-
rubyforge_project:
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+
rubyforge_project: rubygame
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rubygems_version: 1.3.1
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signing_key:
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specification_version: 2
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