rubygame 2.6.2 → 2.6.3
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- data/NEWS +33 -0
- data/lib/rubygame.rb +6 -2
- data/lib/rubygame/color.rb +13 -3
- data/lib/rubygame/color/models/hsl.rb +8 -0
- data/lib/rubygame/color/models/hsv.rb +8 -0
- data/lib/rubygame/color/models/rgb.rb +8 -0
- data/lib/rubygame/color/palettes/palette.rb +3 -0
- data/lib/rubygame/deprecated_mixer.rb +2 -2
- data/lib/rubygame/events.rb +23 -21
- data/lib/rubygame/image.rb +1 -1
- data/lib/rubygame/music.rb +1 -1
- data/lib/rubygame/old_rect.rb +612 -0
- data/lib/rubygame/screen.rb +96 -2
- data/lib/rubygame/sound.rb +1 -1
- data/lib/rubygame/surface.rb +125 -9
- data/lib/rubygame/ttf.rb +1 -1
- data/samples/demo_gl.rb +1 -1
- data/samples/demo_gl_tex.rb +1 -1
- metadata +30 -13
data/NEWS
CHANGED
@@ -1,5 +1,38 @@
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1
1
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= NEWS
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2
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+
== Rubygame 2.6.3
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5
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Release focus: Bug fixes.
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=== Fixes
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8
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9
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- Fixed: MouseMoved events always reported that all buttons were
|
10
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being pressed, even when they were not. [#38]
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11
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+
|
12
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- Fixed: MousePressed and MouseReleased events would raise an error
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for mouse buttons larger than 5. [#40]
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14
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+
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15
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- Fixed: KeyPressed and KeyReleased events always reported that all
|
16
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modifier keys were being pressed, even when they were not. [#41]
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+
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18
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- Fixed: Rubygame would generate spurious WindowUnminimized,
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InputFocusGained, and MouseFocusGained events (or the opposite)
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whenever any one of those events actually occurred.
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+
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- Fixed: Surface#convert would raise NameError if no Screen was open,
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due to a typo. [#42]
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+
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=== Other Changes
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- Rubygame will now skip auto-initialization if the RUBYGAME_NOINIT
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environment variable (`ENV["RUBYGAME_NOINIT"]`) is set to "1",
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"true", or "yes" (case insensitive). You must set the environment
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variable *before* doing `require "rubygame"`. This is intended
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for special cases where auto-initialization is not wanted.
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+
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+
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+
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== Rubygame 2.6.2
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37
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Release focus: Bug fixes.
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data/lib/rubygame.rb
CHANGED
@@ -89,5 +89,9 @@ end
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require File.join( this_dir, "rubygame", "screen" )
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91
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-
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-
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# Handle initialization automatically unless the RUBYGAME_NOINIT
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# environmental variable is set to something truthy.
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unless /^(1|t|true|y|yes)$/i =~ ENV["RUBYGAME_NOINIT"]
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Rubygame.init
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at_exit { Rubygame.quit }
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end
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data/lib/rubygame/color.rb
CHANGED
@@ -102,9 +102,19 @@ module Rubygame
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end
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103
103
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def self.make_sdl_rgba( color ) # :nodoc:
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-
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-
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-
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@rgba_cache ||= {}
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@rgba_cache[color] ||=
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begin
|
108
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r,g,b,a = convert_color(color).collect!{ |c| c.to_i }[0,4]
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a ||= 255
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[r,g,b,a].freeze
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end
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end
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+
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+
|
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def self.remove_from_cache( color_name )
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@rgba_cache ||= {}
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@rgba_cache.delete( color_name )
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end
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109
119
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110
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end
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@@ -48,6 +48,9 @@ class Rubygame::Color::Palette
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48
48
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49
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# Store a color by name in this palette. See #sanitize_name
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50
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def []=( name, color )
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# Uncache colors with this name, to avoid using obsolete value.
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Rubygame::Color.remove_from_cache( name )
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53
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+
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name = sanitize_name( name )
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@colors[name] = color
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end
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@@ -257,7 +257,7 @@ class Rubygame::Mixer::Sample
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def self.load_audio( filename )
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Rubygame.deprecated( "Rubygame::Mixer::Sample", "3.0" )
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259
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|
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-
chunk = SDL::Mixer.LoadWAV( filename )
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+
chunk = SDL::Mixer.LoadWAV( filename.to_s )
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261
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262
262
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if( chunk.pointer.null? )
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raise( Rubygame::SDLError,
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@@ -331,7 +331,7 @@ class Rubygame::Mixer::Music
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331
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def self.load_audio
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Rubygame.deprecated( "Rubygame::Mixer::Music", "3.0" )
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-
music = SDL::Mixer.LoadMUS( filename )
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+
music = SDL::Mixer.LoadMUS( filename.to_s )
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335
335
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if( music.pointer.null? )
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raise( Rubygame::SDLError,
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data/lib/rubygame/events.rb
CHANGED
@@ -144,14 +144,14 @@ module Rubygame
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gain = ev.gain
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145
145
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|
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# any_state = SDL::APPACTIVE | SDL::APPINPUTFOCUS | SDL::APPMOUSEFOCUS
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147
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-
# if(
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147
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+
# if (state & any_state) == 0
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148
148
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# raise( Rubygame::SDLError, "Unknown ACTIVEEVENT state #{state}. "+
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149
149
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# "This is a bug in Rubygame." )
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# end
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151
151
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152
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events = []
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|
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-
if(
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154
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if (SDL::APPACTIVE & state) != 0
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155
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if( gain == 1 )
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events << WindowUnminimized.new
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else
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@@ -159,7 +159,7 @@ module Rubygame
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end
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end
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-
if(
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162
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if (SDL::APPINPUTFOCUS & state) != 0
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163
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if( gain == 1 )
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164
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events << InputFocusGained.new
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else
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@@ -167,7 +167,7 @@ module Rubygame
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167
167
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end
|
168
168
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end
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169
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|
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-
if(
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170
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if (SDL::APPMOUSEFOCUS & state) != 0
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if( gain == 1 )
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172
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events << MouseFocusGained.new
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else
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@@ -320,17 +320,17 @@ module Rubygame
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return [] if mods == 0
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321
321
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322
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array = []
|
323
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-
array << :left_shift if(
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324
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-
array << :right_shift if(
|
325
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-
array << :left_ctrl if(
|
326
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-
array << :right_ctrl if(
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327
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-
array << :left_alt if(
|
328
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-
array << :right_alt if(
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329
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-
array << :left_meta if(
|
330
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-
array << :right_meta if(
|
331
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-
array << :numlock if(
|
332
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-
array << :capslock if(
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333
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-
array << :mode if(
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323
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array << :left_shift if (mods & SDL::KMOD_LSHIFT) != 0
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324
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array << :right_shift if (mods & SDL::KMOD_RSHIFT) != 0
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325
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array << :left_ctrl if (mods & SDL::KMOD_LCTRL ) != 0
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326
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array << :right_ctrl if (mods & SDL::KMOD_RCTRL ) != 0
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327
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array << :left_alt if (mods & SDL::KMOD_LALT ) != 0
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328
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+
array << :right_alt if (mods & SDL::KMOD_RALT ) != 0
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329
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array << :left_meta if (mods & SDL::KMOD_LMETA ) != 0
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330
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array << :right_meta if (mods & SDL::KMOD_RMETA ) != 0
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331
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+
array << :numlock if (mods & SDL::KMOD_NUM ) != 0
|
332
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array << :capslock if (mods & SDL::KMOD_CAPS ) != 0
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333
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array << :mode if (mods & SDL::KMOD_MODE ) != 0
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334
334
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335
335
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return array
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336
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end
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@@ -378,7 +378,7 @@ module Rubygame
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378
378
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when SDL::BUTTON_RIGHT; :mouse_right
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379
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when SDL::BUTTON_WHEELUP; :mouse_wheel_up
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380
380
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when SDL::BUTTON_WHEELDOWN; :mouse_wheel_down
|
381
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-
else; ("mouse_%d"%button).to_sym
|
381
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+
else; ("mouse_%d"%ev.button).to_sym
|
382
382
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end
|
383
383
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384
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pos = [ev.x, ev.y]
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@@ -402,11 +402,13 @@ module Rubygame
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402
402
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mods = ev.state
|
403
403
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404
404
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btns = []
|
405
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-
btns << :mouse_left if(
|
406
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-
btns << :mouse_middle if(
|
407
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-
btns << :mouse_right if(
|
408
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-
btns << :mouse_wheel_up if(
|
409
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-
|
405
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+
btns << :mouse_left if (mods & SDL::BUTTON_LMASK) != 0
|
406
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+
btns << :mouse_middle if (mods & SDL::BUTTON_MMASK) != 0
|
407
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+
btns << :mouse_right if (mods & SDL::BUTTON_RMASK) != 0
|
408
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+
btns << :mouse_wheel_up if (mods &
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409
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(1 << (SDL::BUTTON_WHEELUP - 1))) != 0
|
410
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+
btns << :mouse_wheel_down if (mods &
|
411
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(1 << (SDL::BUTTON_WHEELDOWN - 1))) != 0
|
410
412
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411
413
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pos = [ev.x, ev.y]
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414
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rel = [ev.xrel, ev.yrel]
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data/lib/rubygame/image.rb
CHANGED
data/lib/rubygame/music.rb
CHANGED
@@ -76,7 +76,7 @@ class Rubygame::Music
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76
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def load( filename )
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77
77
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Rubygame.open_audio
|
78
78
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|
79
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-
music = SDL::Mixer.LoadMUS( filename )
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music = SDL::Mixer.LoadMUS( filename.to_s )
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80
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if( music.pointer.null? )
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raise( Rubygame::SDLError, "Could not load Music file '%s': %s"%
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@@ -0,0 +1,612 @@
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#--
|
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
|
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
|
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
|
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
|
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
|
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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#--
|
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# Table of Contents:
|
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#
|
23
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# class Rect
|
24
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# GENERAL:
|
25
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+
# initialize
|
26
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+
# new_from_object
|
27
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# to_s
|
28
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# to_a, to_ary
|
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# []
|
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# ATTRIBUTES:
|
31
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# x, y, w, h [<- accessors]
|
32
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# width, height, size
|
33
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# left, top, right, bottom
|
34
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# center, centerx, centery
|
35
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# topleft, topright
|
36
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# bottomleft, bottomright
|
37
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# midleft, midtop, midright, midbottom
|
38
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+
# UTILITY METHODS:
|
39
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+
# clamp, clamp!
|
40
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+
# clip, clip!
|
41
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+
# collide_hash, collide_hash_all
|
42
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+
# collide_array, collide_array_all
|
43
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+
# collide_point?
|
44
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+
# collide_rect?
|
45
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+
# contain?
|
46
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+
# inflate, inflate!
|
47
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+
# move, move!
|
48
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+
# normalize, normalize!
|
49
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+
# union, union!
|
50
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+
# union_all, union_all!
|
51
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+
#
|
52
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+
# class Surface
|
53
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# make_rect
|
54
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+
#
|
55
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+
#++
|
56
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+
|
57
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+
module Rubygame
|
58
|
+
|
59
|
+
# A Rect is a representation of a rectangle, with four core attributes
|
60
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+
# (x offset, y offset, width, and height) and a variety of functions
|
61
|
+
# for manipulating and accessing these attributes.
|
62
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+
#
|
63
|
+
# Like all coordinates in Rubygame (and its base library, SDL), x and y
|
64
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+
# offsets are measured from the top-left corner of the screen, with greater
|
65
|
+
# y offsets being lower. Thus, specifying the x and y offsets of the Rect
|
66
|
+
# is equivalent to setting the location of its top-left corner.
|
67
|
+
#
|
68
|
+
# In Rubygame, Rects are used for collision detection and describing
|
69
|
+
# the area of a Surface to operate on.
|
70
|
+
class Rect < Array
|
71
|
+
|
72
|
+
#--
|
73
|
+
# GENERAL
|
74
|
+
#++
|
75
|
+
|
76
|
+
# Create a new Rect, attempting to extract its own information from
|
77
|
+
# the given arguments. The arguments must fall into one of these cases:
|
78
|
+
#
|
79
|
+
# - 4 integers +(x, y, w, h)+.
|
80
|
+
# - 1 Rect or Array containing 4 integers +([x, y, w, h])+.
|
81
|
+
# - 2 Arrays containing 2 integers each +([x,y], [w,h])+.
|
82
|
+
# - 1 object with a +rect+ attribute which is a valid Rect object.
|
83
|
+
#
|
84
|
+
# All rect core attributes (x,y,w,h) must be integers.
|
85
|
+
#
|
86
|
+
def initialize(*argv)
|
87
|
+
case argv.length
|
88
|
+
when 1
|
89
|
+
if argv[0].kind_of? Array; super(argv[0])
|
90
|
+
elsif argv[0].respond_to? :rect; super(argv[0])
|
91
|
+
end
|
92
|
+
when 2
|
93
|
+
super(argv[0].concat(argv[1]))
|
94
|
+
when 4
|
95
|
+
super(argv)
|
96
|
+
end
|
97
|
+
return self
|
98
|
+
end
|
99
|
+
|
100
|
+
# Extract or generate a Rect from the given object, if possible, using the
|
101
|
+
# following process:
|
102
|
+
#
|
103
|
+
# 1. If it's a Rect already, return a duplicate Rect.
|
104
|
+
# 2. Elsif it's an Array with at least 4 values, make a Rect from it.
|
105
|
+
# 3. Elsif it has a +rect+ attribute., perform (1) and (2) on that.
|
106
|
+
# 4. Otherwise, raise TypeError.
|
107
|
+
#
|
108
|
+
# See also Surface#make_rect()
|
109
|
+
def Rect.new_from_object(object)
|
110
|
+
case(object)
|
111
|
+
when Rect
|
112
|
+
return object.dup
|
113
|
+
when Array
|
114
|
+
if object.length >= 4
|
115
|
+
return Rect.new(object)
|
116
|
+
else
|
117
|
+
raise(ArgumentError,"Array does not have enough indices to be made into a Rect (%d for 4)."%object.length )
|
118
|
+
end
|
119
|
+
else
|
120
|
+
begin
|
121
|
+
case(object.rect)
|
122
|
+
when Rect
|
123
|
+
return object.rect.dup
|
124
|
+
when Array
|
125
|
+
if object.rect.length >= 4
|
126
|
+
return Rect.new(object.rect)
|
127
|
+
else
|
128
|
+
raise(ArgumentError,"Array does not have enough indices to be made into a Rect (%d for 4)."%object.rect.length )
|
129
|
+
end
|
130
|
+
end # case object.rect
|
131
|
+
rescue NoMethodError # if no rect.rect
|
132
|
+
raise(TypeError,"Object must be a Rect or Array [x,y,w,h], or have an attribute called 'rect'. (Got %s instance.)"%object.class)
|
133
|
+
end
|
134
|
+
end # case object
|
135
|
+
end
|
136
|
+
|
137
|
+
|
138
|
+
# Print the Rect in the form "+#<Rect [x,y,w,h]>+"
|
139
|
+
def to_s; "#<Rect [%s,%s,%s,%s]>"%self; end
|
140
|
+
|
141
|
+
# Print the Rect in the form "+#<Rect:id [x,y,w,h]>+"
|
142
|
+
def inspect; "#<Rect:#{self.object_id} [%s,%s,%s,%s]>"%self; end
|
143
|
+
|
144
|
+
|
145
|
+
# Returns an SDL::Rect version of this Rect. Float values are
|
146
|
+
# rounded to the nearest integer.
|
147
|
+
#
|
148
|
+
def to_sdl # :nodoc:
|
149
|
+
SDL::Rect.new( self.collect{|n| n.round } )
|
150
|
+
end
|
151
|
+
|
152
|
+
|
153
|
+
#--
|
154
|
+
# ATTRIBUTES
|
155
|
+
#++
|
156
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+
|
157
|
+
# Returns self.at(0)
|
158
|
+
def x; return self.at(0); end
|
159
|
+
# Sets self[0] to +val+
|
160
|
+
def x=(val); self[0] = val; end
|
161
|
+
|
162
|
+
alias left x
|
163
|
+
alias left= x=;
|
164
|
+
alias l x
|
165
|
+
alias l= x=;
|
166
|
+
|
167
|
+
# Returns self.at(1)
|
168
|
+
def y; return self.at(1); end
|
169
|
+
# Sets self[1] to +val+
|
170
|
+
def y=(val); self[1] = val; end
|
171
|
+
|
172
|
+
alias top y
|
173
|
+
alias top= y=;
|
174
|
+
alias t y
|
175
|
+
alias t= y=;
|
176
|
+
|
177
|
+
# Returns self.at(2)
|
178
|
+
def w; return self.at(2); end
|
179
|
+
# Sets self[2] to +val+
|
180
|
+
def w=(val); self[2] = val; end
|
181
|
+
|
182
|
+
alias width w
|
183
|
+
alias width= w=;
|
184
|
+
|
185
|
+
# Returns self.at(3)
|
186
|
+
def h; return self.at(3); end
|
187
|
+
# Sets self[3] to +val+
|
188
|
+
def h=(val); self[3] = val; end
|
189
|
+
|
190
|
+
alias height h
|
191
|
+
alias height= h=;
|
192
|
+
|
193
|
+
# Return the width and height of the Rect.
|
194
|
+
def size; return self[2,2]; end
|
195
|
+
|
196
|
+
# Set the width and height of the Rect.
|
197
|
+
def size=(size)
|
198
|
+
raise ArgumentError, "Rect#size= takes an Array of form [width, height]." if size.size != 2
|
199
|
+
self[2,2] = size
|
200
|
+
size
|
201
|
+
end
|
202
|
+
|
203
|
+
# Return the x coordinate of the right side of the Rect.
|
204
|
+
def right; return self.at(0)+self.at(2); end
|
205
|
+
|
206
|
+
# Set the x coordinate of the right side of the Rect by translating the
|
207
|
+
# Rect (adjusting the x offset).
|
208
|
+
def right=(r); self[0] = r - self.at(2); return r; end
|
209
|
+
|
210
|
+
alias r right
|
211
|
+
alias r= right=;
|
212
|
+
|
213
|
+
# Return the y coordinate of the bottom side of the Rect.
|
214
|
+
def bottom; return self.at(1)+self.at(3); end
|
215
|
+
|
216
|
+
# Set the y coordinate of the bottom side of the Rect by translating the
|
217
|
+
# Rect (adjusting the y offset).
|
218
|
+
def bottom=(b); self[1] = b - self.at(3); return b; end
|
219
|
+
|
220
|
+
alias b bottom
|
221
|
+
alias b= bottom=;
|
222
|
+
|
223
|
+
# Return the x and y coordinates of the center of the Rect.
|
224
|
+
def center; return self.centerx, self.centery; end
|
225
|
+
|
226
|
+
# Set the x and y coordinates of the center of the Rect by translating the
|
227
|
+
# Rect (adjusting the x and y offsets).
|
228
|
+
def center=(center)
|
229
|
+
raise ArgumentError, "Rect#center= takes an Array of the form [x,y]." if center.size != 2
|
230
|
+
self.centerx, self.centery = center
|
231
|
+
center
|
232
|
+
end
|
233
|
+
alias c center
|
234
|
+
alias c= center=;
|
235
|
+
|
236
|
+
# Return the x coordinate of the center of the Rect
|
237
|
+
def centerx; return self.at(0)+(self.at(2).div(2)); end
|
238
|
+
|
239
|
+
# Set the x coordinate of the center of the Rect by translating the
|
240
|
+
# Rect (adjusting the x offset).
|
241
|
+
def centerx=(x); self[0] = x - (self.at(2).div(2)); return x; end
|
242
|
+
|
243
|
+
alias cx centerx
|
244
|
+
alias cx= centerx=;
|
245
|
+
|
246
|
+
# Return the y coordinate of the center of the Rect
|
247
|
+
def centery; return self.at(1)+(self.at(3).div(2)); end
|
248
|
+
|
249
|
+
# Set the y coordinate of the center of the Rect by translating the
|
250
|
+
# Rect (adjusting the y offset).
|
251
|
+
def centery=(y); self[1] = y- (self.at(3).div(2)); return y; end
|
252
|
+
|
253
|
+
alias cy centery
|
254
|
+
alias cy= centery=;
|
255
|
+
|
256
|
+
# Return the x and y coordinates of the top-left corner of the Rect
|
257
|
+
def topleft; return self[0,2].to_a; end
|
258
|
+
|
259
|
+
# Set the x and y coordinates of the top-left corner of the Rect by
|
260
|
+
# translating the Rect (adjusting the x and y offsets).
|
261
|
+
def topleft=(topleft)
|
262
|
+
raise ArgumentError, "Rect#topright= takes an Array of form [x, y]." if topleft.size != 2
|
263
|
+
self[0,2] = topleft
|
264
|
+
return topleft
|
265
|
+
end
|
266
|
+
|
267
|
+
alias tl topleft
|
268
|
+
alias tl= topleft=;
|
269
|
+
|
270
|
+
# Return the x and y coordinates of the top-right corner of the Rect
|
271
|
+
def topright; return self.right, self.at(1); end
|
272
|
+
|
273
|
+
# Set the x and y coordinates of the top-right corner of the Rect by
|
274
|
+
# translating the Rect (adjusting the x and y offsets).
|
275
|
+
def topright=(topright)
|
276
|
+
raise ArgumentError, "Rect#topright= takes an Array of form [x, y]." if topright.size != 2
|
277
|
+
self.right, self[1] = topright
|
278
|
+
return topright
|
279
|
+
end
|
280
|
+
|
281
|
+
alias tr topright
|
282
|
+
alias tr= topright=;
|
283
|
+
|
284
|
+
# Return the x and y coordinates of the bottom-left corner of the Rect
|
285
|
+
def bottomleft; return self.at(0), self.bottom; end
|
286
|
+
|
287
|
+
# Set the x and y coordinates of the bottom-left corner of the Rect by
|
288
|
+
# translating the Rect (adjusting the x and y offsets).
|
289
|
+
def bottomleft=(bottomleft)
|
290
|
+
raise ArgumentError, "Rect#bottomleft= takes an Array of form [x, y]." if bottomleft.size != 2
|
291
|
+
self[0], self.bottom = bottomleft
|
292
|
+
return bottomleft
|
293
|
+
end
|
294
|
+
|
295
|
+
alias bl bottomleft
|
296
|
+
alias bl= bottomleft=;
|
297
|
+
|
298
|
+
# Return the x and y coordinates of the bottom-right corner of the Rect
|
299
|
+
def bottomright; return self.right, self.bottom; end
|
300
|
+
|
301
|
+
# Set the x and y coordinates of the bottom-right corner of the Rect by
|
302
|
+
# translating the Rect (adjusting the x and y offsets).
|
303
|
+
def bottomright=(bottomright)
|
304
|
+
raise ArgumentError, "Rect#bottomright= takes an Array of form [x, y]." if bottomright.size != 2
|
305
|
+
self.right, self.bottom = bottomright
|
306
|
+
return bottomright
|
307
|
+
end
|
308
|
+
|
309
|
+
alias br bottomright
|
310
|
+
alias br= bottomright=;
|
311
|
+
|
312
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
313
|
+
# Rect.
|
314
|
+
def midleft; return self.at(0), self.centery; end
|
315
|
+
|
316
|
+
# Set the x and y coordinates of the midpoint on the left side of the Rect
|
317
|
+
# by translating the Rect (adjusting the x and y offsets).
|
318
|
+
def midleft=(midleft)
|
319
|
+
raise ArgumentError, "Rect#midleft= takes an Array of form [x, y]." if midleft.size != 2
|
320
|
+
self[0], self.centery = midleft
|
321
|
+
return midleft
|
322
|
+
end
|
323
|
+
|
324
|
+
alias ml midleft
|
325
|
+
alias ml= midleft=;
|
326
|
+
|
327
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
328
|
+
# Rect.
|
329
|
+
def midtop; return self.centerx, self.at(1); end
|
330
|
+
|
331
|
+
# Set the x and y coordinates of the midpoint on the top side of the Rect
|
332
|
+
# by translating the Rect (adjusting the x and y offsets).
|
333
|
+
def midtop=(midtop)
|
334
|
+
raise ArgumentError, "Rect#midtop= takes an Array of form [x, y]." if midtop.size != 2
|
335
|
+
self.centerx, self[1] = midtop
|
336
|
+
return midtop
|
337
|
+
end
|
338
|
+
|
339
|
+
alias mt midtop
|
340
|
+
alias mt= midtop=;
|
341
|
+
|
342
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
343
|
+
# Rect.
|
344
|
+
def midright; return self.right, self.centery; end
|
345
|
+
|
346
|
+
# Set the x and y coordinates of the midpoint on the right side of the Rect
|
347
|
+
# by translating the Rect (adjusting the x and y offsets).
|
348
|
+
def midright=(midright)
|
349
|
+
raise ArgumentError, "Rect#midright= takes an Array of form [x, y]." if midright.size != 2
|
350
|
+
self.right, self.centery = midright
|
351
|
+
return midright
|
352
|
+
end
|
353
|
+
|
354
|
+
alias mr midright
|
355
|
+
alias mr= midright=;
|
356
|
+
|
357
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
358
|
+
# Rect.
|
359
|
+
def midbottom; return self.centerx, self.bottom; end
|
360
|
+
|
361
|
+
# Set the x and y coordinates of the midpoint on the bottom side of the
|
362
|
+
# Rect by translating the Rect (adjusting the x and y offsets).
|
363
|
+
def midbottom=(midbottom)
|
364
|
+
raise ArgumentError, "Rect#midbottom= takes an Array of form [x, y]." if midbottom.size != 2
|
365
|
+
self.centerx, self.bottom = midbottom
|
366
|
+
return midbottom
|
367
|
+
end
|
368
|
+
|
369
|
+
alias mb midbottom
|
370
|
+
alias mb= midbottom=;
|
371
|
+
|
372
|
+
#--
|
373
|
+
# UTILITY METHODS
|
374
|
+
#++
|
375
|
+
|
376
|
+
|
377
|
+
# As #clamp!, but the original caller is not changed.
|
378
|
+
def clamp(rect)
|
379
|
+
self.dup.clamp!(rect)
|
380
|
+
end
|
381
|
+
|
382
|
+
# Translate the calling Rect to be entirely inside the given Rect. If
|
383
|
+
# the caller is too large along either axis to fit in the given rect,
|
384
|
+
# it is centered with respect to the given rect, along that axis.
|
385
|
+
def clamp!(rect)
|
386
|
+
nself = self.normalize
|
387
|
+
rect = Rect.new_from_object(rect)
|
388
|
+
#If self is inside given, there is no need to move self
|
389
|
+
unless rect.contain?(nself)
|
390
|
+
|
391
|
+
#If self is too wide:
|
392
|
+
if nself.at(2) >= rect.at(2)
|
393
|
+
self[0] = rect.centerx - nself.at(2).div(2)
|
394
|
+
#Else self is not too wide
|
395
|
+
else
|
396
|
+
#If self is to the left of arg
|
397
|
+
if nself.at(0) < rect.at(0)
|
398
|
+
self[0] = rect.at(0)
|
399
|
+
#If self is to the right of arg
|
400
|
+
elsif nself.right > rect.right
|
401
|
+
self[0] = rect.right - nself.at(2)
|
402
|
+
#Otherwise, leave x alone
|
403
|
+
end
|
404
|
+
end
|
405
|
+
|
406
|
+
#If self is too tall:
|
407
|
+
if nself.at(3) >= rect.at(3)
|
408
|
+
self[1] = rect.centery - nself.at(3).div(2)
|
409
|
+
#Else self is not too tall
|
410
|
+
else
|
411
|
+
#If self is above arg
|
412
|
+
if nself.at(1) < rect.at(1)
|
413
|
+
self[1] = rect.at(1)
|
414
|
+
#If self below arg
|
415
|
+
elsif nself.bottom > rect.bottom
|
416
|
+
self[1] = rect.bottom - nself.at(3)
|
417
|
+
#Otherwise, leave y alone
|
418
|
+
end
|
419
|
+
end
|
420
|
+
end
|
421
|
+
return self
|
422
|
+
end
|
423
|
+
|
424
|
+
# As #clip!, but the original caller is not changed.
|
425
|
+
def clip(rect)
|
426
|
+
self.dup.clip!(rect)
|
427
|
+
end
|
428
|
+
|
429
|
+
# Crop the calling Rect to be entirely inside the given Rect. If the
|
430
|
+
# caller does not intersect the given Rect at all, its width and height
|
431
|
+
# are set to zero, but its x and y offsets are not changed.
|
432
|
+
#
|
433
|
+
# As a side effect, the Rect is normalized.
|
434
|
+
def clip!(rect)
|
435
|
+
nself = self.normalize
|
436
|
+
other = Rect.new_from_object(rect).normalize!
|
437
|
+
if self.collide_rect?(other)
|
438
|
+
self[0] = [nself.at(0), other.at(0)].max
|
439
|
+
self[1] = [nself.at(1), other.at(1)].max
|
440
|
+
self[2] = [nself.right, other.right].min - self.at(0)
|
441
|
+
self[3] = [nself.bottom, other.bottom].min - self.at(1)
|
442
|
+
else #if they do not intersect at all:
|
443
|
+
self[0], self[1] = nself.topleft
|
444
|
+
self[2], self[3] = 0, 0
|
445
|
+
end
|
446
|
+
return self
|
447
|
+
end
|
448
|
+
|
449
|
+
# Iterate through all key/value pairs in the given hash table, and
|
450
|
+
# return the first pair whose value is a Rect that collides with the
|
451
|
+
# caller.
|
452
|
+
#
|
453
|
+
# Because a hash table is unordered, you should not expect any
|
454
|
+
# particular Rect to be returned first.
|
455
|
+
def collide_hash(hash_rects)
|
456
|
+
hash_rects.each { |key,value|
|
457
|
+
if value.collide_rect?+(self); return [key,value]; end
|
458
|
+
}
|
459
|
+
return nil
|
460
|
+
end
|
461
|
+
|
462
|
+
# Iterate through all key/value pairs in the given hash table, and
|
463
|
+
# return an Array of every pair whose value is a Rect that collides
|
464
|
+
# the caller.
|
465
|
+
#
|
466
|
+
# Because a hash table is unordered, you should not expect the returned
|
467
|
+
# pairs to be in any particular order.
|
468
|
+
def collide_hash_all(hash_rects)
|
469
|
+
hash_rects.select { |key,value|
|
470
|
+
value.collide_rect?+(self)
|
471
|
+
}
|
472
|
+
end
|
473
|
+
|
474
|
+
# Iterate through all elements in the given Array, and return
|
475
|
+
# the *index* of the first element which is a Rect that collides with
|
476
|
+
# the caller.
|
477
|
+
def collide_array(array_rects)
|
478
|
+
for i in (0...(array_rects.length))
|
479
|
+
if array_rects[i].collide_rect?(self)
|
480
|
+
return i
|
481
|
+
end
|
482
|
+
end
|
483
|
+
return nil
|
484
|
+
end
|
485
|
+
|
486
|
+
# Iterate through all elements in the given Array, and return
|
487
|
+
# an Array containing the *indices* of every element that is a Rect
|
488
|
+
# that collides with the caller.
|
489
|
+
def collide_array_all(array_rects)
|
490
|
+
indexes = []
|
491
|
+
for i in (0...(array_rects.length))
|
492
|
+
if array_rects[i].collide_rect?(self)
|
493
|
+
indexes += [i]
|
494
|
+
end
|
495
|
+
end
|
496
|
+
return indexes
|
497
|
+
end
|
498
|
+
|
499
|
+
# True if the point is inside (including on the border) of the caller.
|
500
|
+
# If you have Array of coordinates, you can use collide_point?(*coords).
|
501
|
+
def collide_point?(x,y)
|
502
|
+
nself = normalize()
|
503
|
+
x.between?(nself.left,nself.right) && y.between?(nself.top,nself.bottom)
|
504
|
+
end
|
505
|
+
|
506
|
+
# True if the caller and the given Rect overlap (or touch) at all.
|
507
|
+
def collide_rect?(rect)
|
508
|
+
nself = self.normalize
|
509
|
+
rect = Rect.new_from_object(rect).normalize!
|
510
|
+
return ((nself.l >= rect.l && nself.l <= rect.r) or (rect.l >= nself.l && rect.l <= nself.r)) &&
|
511
|
+
((nself.t >= rect.t && nself.t <= rect.b) or (rect.t >= nself.t && rect.t <= nself.b))
|
512
|
+
end
|
513
|
+
|
514
|
+
# True if the given Rect is totally within the caller. Borders may
|
515
|
+
# overlap.
|
516
|
+
def contain?(rect)
|
517
|
+
nself = self.normalize
|
518
|
+
rect = Rect.new_from_object(rect).normalize!
|
519
|
+
return (nself.left <= rect.left and rect.right <= nself.right and
|
520
|
+
nself.top <= rect.top and rect.bottom <= nself.bottom)
|
521
|
+
end
|
522
|
+
|
523
|
+
# As #inflate!, but the original caller is not changed.
|
524
|
+
def inflate(x,y)
|
525
|
+
return self.class.new(self.at(0) - x.div(2),
|
526
|
+
self.at(1) - y.div(2),
|
527
|
+
self.at(2) + x,
|
528
|
+
self.at(3) + y)
|
529
|
+
end
|
530
|
+
|
531
|
+
# Increase the Rect's size is the x and y directions, while keeping the
|
532
|
+
# same center point. For best results, expand by an even number.
|
533
|
+
# X and y inflation can be given as an Array or as separate values.
|
534
|
+
def inflate!(x,y)
|
535
|
+
self[0] -= x.div(2)
|
536
|
+
self[1] -= y.div(2)
|
537
|
+
self[2] += x
|
538
|
+
self[3] += y
|
539
|
+
return self
|
540
|
+
end
|
541
|
+
|
542
|
+
# As #move!, but the original caller is not changed.
|
543
|
+
def move(x,y)
|
544
|
+
self.dup.move!(x,y)
|
545
|
+
end
|
546
|
+
|
547
|
+
# Translate the Rect by the given amounts in the x and y directions.
|
548
|
+
# Positive values are rightward for x and downward for y.
|
549
|
+
# X and y movement can be given as an Array or as separate values.
|
550
|
+
def move!(x,y)
|
551
|
+
self[0]+=x; self[1]+=y
|
552
|
+
return self
|
553
|
+
end
|
554
|
+
|
555
|
+
# As #normalize!, but the original caller is not changed.
|
556
|
+
def normalize
|
557
|
+
self.dup.normalize!()
|
558
|
+
end
|
559
|
+
|
560
|
+
# Fix Rects that have negative width or height, without changing the
|
561
|
+
# area it represents. Has no effect on Rects with non-negative width
|
562
|
+
# and height. Some Rect methods will automatically normalize the Rect.
|
563
|
+
def normalize!
|
564
|
+
if self.at(2) < 0
|
565
|
+
self[0], self[2] = self.at(0)+self.at(2), -self.at(2)
|
566
|
+
end
|
567
|
+
if self.at(3) < 0
|
568
|
+
self[1], self[3] = self.at(1)+self.at(3), -self.at(3)
|
569
|
+
end
|
570
|
+
self
|
571
|
+
end
|
572
|
+
|
573
|
+
# As #union!, but the original caller is not changed.
|
574
|
+
def union(rect)
|
575
|
+
self.dup.union!(rect)
|
576
|
+
end
|
577
|
+
|
578
|
+
# Expand the caller to also cover the given Rect. The Rect is still a
|
579
|
+
# rectangle, so it may also cover areas that neither of the original
|
580
|
+
# Rects did, for example areas between the two Rects.
|
581
|
+
def union!(rect)
|
582
|
+
self.normalize!
|
583
|
+
rleft, rtop = self.topleft
|
584
|
+
rright, rbottom = self.bottomright
|
585
|
+
r2 = Rect.new_from_object(rect).normalize!
|
586
|
+
|
587
|
+
rleft = [rleft, r2.left].min
|
588
|
+
rtop = [rtop, r2.top].min
|
589
|
+
rright = [rright, r2.right].max
|
590
|
+
rbottom = [rbottom, r2.bottom].max
|
591
|
+
|
592
|
+
self[0,4] = rleft, rtop, rright - rleft, rbottom - rtop
|
593
|
+
return self
|
594
|
+
end
|
595
|
+
|
596
|
+
# As #union_all!, but the original caller is not changed.
|
597
|
+
def union_all(array_rects)
|
598
|
+
self.dup.union_all!(array_rects)
|
599
|
+
end
|
600
|
+
|
601
|
+
# Expand the caller to cover all of the given Rects. See also #union!
|
602
|
+
def union_all!(array_rects)
|
603
|
+
array_rects.each do |r|
|
604
|
+
self.union!(r)
|
605
|
+
end
|
606
|
+
return self
|
607
|
+
end
|
608
|
+
|
609
|
+
|
610
|
+
end # class Rect
|
611
|
+
|
612
|
+
end # module Rubygame
|
data/lib/rubygame/screen.rb
CHANGED
@@ -153,12 +153,73 @@ class Rubygame::Screen < Rubygame::Surface
|
|
153
153
|
|
154
154
|
|
155
155
|
|
156
|
+
# call-seq:
|
157
|
+
# new( size, opts={} )
|
158
|
+
# new( size, depth=0, flags=[] ) # DEPRECATED
|
159
|
+
#
|
156
160
|
# Create a new Rubygame window if there is none, or modify the
|
157
161
|
# existing one. You cannot create more than one Screen; the existing
|
158
162
|
# one will be replaced. (This is a limitation of SDL.)
|
159
163
|
#
|
160
164
|
# Returns the resulting Screen.
|
161
165
|
#
|
166
|
+
# size:: Screen size to create, [width, height] (in pixels).
|
167
|
+
#
|
168
|
+
# opts::
|
169
|
+
# Hash of options. The possible options are:
|
170
|
+
#
|
171
|
+
# :depth:: Requested color depth (in bits per pixel). If this
|
172
|
+
# is 0 or unspecified, Rubygame automatically
|
173
|
+
# chooses the depth based on the system depth.
|
174
|
+
# Possible values: 0, 8, 15, 16, 24, 32. Default: 0.
|
175
|
+
#
|
176
|
+
# :fullscreen:: If true, use fullscreen mode. If a hardware
|
177
|
+
# resolution change is not possible (for whatever
|
178
|
+
# reason), the next higher resolution will be used
|
179
|
+
# and the display window centered on a black
|
180
|
+
# background. Default: false.
|
181
|
+
#
|
182
|
+
# :resizable:: If true, the user will be able to resize the
|
183
|
+
# Rubygame window. When the window is resized, a
|
184
|
+
# ResizeEvent or Events::WindowResized event is
|
185
|
+
# generated. You should then use Screen.open to
|
186
|
+
# re-create the display surface at the new size.
|
187
|
+
# Default: false.
|
188
|
+
#
|
189
|
+
# :noframe:: If true, try to create a window with no title bar
|
190
|
+
# or frame decoration. This is automatically true
|
191
|
+
# when :fullscreen is true. Default: false.
|
192
|
+
#
|
193
|
+
# :hardware:: If true, try to create a hardware accelerated
|
194
|
+
# Surface (using a graphics card), which may be very
|
195
|
+
# fast to blit onto other hardware accelerated
|
196
|
+
# Surfaces, but somewhat slower to access in other
|
197
|
+
# ways. Creates a normal, non-accelerated Surface if
|
198
|
+
# hardware Surfaces are not available. Default:
|
199
|
+
# false.
|
200
|
+
#
|
201
|
+
# :doublebuf:: If true, enable hardware double buffering; only
|
202
|
+
# valid when :hardware is true. Calling #flip will
|
203
|
+
# switch the buffers and update the screen. All
|
204
|
+
# drawing will take place on the surface that is not
|
205
|
+
# displayed at the moment. If double buffering could
|
206
|
+
# not be enabled then #flip will just update the
|
207
|
+
# entire screen. Default: false.
|
208
|
+
#
|
209
|
+
# :opengl:: If true, create an OpenGL rendering context
|
210
|
+
# instead of a normal SDL display. You must set
|
211
|
+
# proper OpenGL video attributes with GL#set_attrib
|
212
|
+
# before calling this method with this flag. You can
|
213
|
+
# then use an OpenGL library (e.g. ruby-opengl) to
|
214
|
+
# do all OpenGL-related functions. Please note that
|
215
|
+
# you can't blit or draw regular SDL Surfaces onto
|
216
|
+
# an OpenGL-mode screen; you must use OpenGL
|
217
|
+
# functions. Default: false.
|
218
|
+
#
|
219
|
+
# For backwards compatibility, you can provide the following
|
220
|
+
# arguments instead of the ones above. However, this form is
|
221
|
+
# DEPRECATED and will be removed in Rubygame 3.0:
|
222
|
+
#
|
162
223
|
# size:: requested window size (in pixels), in the form [width,height]
|
163
224
|
# depth:: requested color depth (in bits per pixel). If 0 (default), the
|
164
225
|
# current system color depth.
|
@@ -204,7 +265,7 @@ class Rubygame::Screen < Rubygame::Surface
|
|
204
265
|
# frame decoration.
|
205
266
|
# Fullscreen modes automatically have this flag set.
|
206
267
|
#
|
207
|
-
def initialize(
|
268
|
+
def initialize( size, *args )
|
208
269
|
|
209
270
|
# Cheating a bit. First arg can be a SDL::Surface to wrap it.
|
210
271
|
#
|
@@ -220,7 +281,41 @@ class Rubygame::Screen < Rubygame::Surface
|
|
220
281
|
return
|
221
282
|
end
|
222
283
|
|
284
|
+
# Support old argument style for backwards compatibility.
|
285
|
+
if args.size > 1 or not args[0].is_a? Hash
|
286
|
+
_initialize_old( size, *args )
|
287
|
+
return
|
288
|
+
end
|
289
|
+
|
290
|
+
args = _parse_args( size, args[0] )
|
223
291
|
|
292
|
+
@struct = SDL.SetVideoMode( args[:width], args[:height],
|
293
|
+
args[:depth], args[:flags] )
|
294
|
+
|
295
|
+
if( @struct.pointer.null? )
|
296
|
+
@struct = nil
|
297
|
+
raise( Rubygame::SDLError,
|
298
|
+
"Couldn't set [%d x %d] %d bpp video mode: %s"%\
|
299
|
+
[args[:width], args[:height], args[:depth], SDL.GetError()] )
|
300
|
+
end
|
301
|
+
end
|
302
|
+
|
303
|
+
|
304
|
+
def _parse_args( size, options ) # :nodoc:
|
305
|
+
args = super
|
306
|
+
|
307
|
+
flags = args[:flags]
|
308
|
+
|
309
|
+
flags |= SDL::FULLSCREEN if options[:fullscreen]
|
310
|
+
flags |= SDL::RESIZABLE if options[:resizable]
|
311
|
+
flags |= SDL::NOFRAME if options[:noframe]
|
312
|
+
flags |= SDL::DOUBLEBUF if options[:doublebuf]
|
313
|
+
flags |= SDL::OPENGL if options[:opengl]
|
314
|
+
|
315
|
+
args.merge( :flags => flags )
|
316
|
+
end
|
317
|
+
|
318
|
+
def _initialize_old( size, depth=0, flags=[] ) # :nodoc:
|
224
319
|
w,h = size
|
225
320
|
flags = Rubygame.collapse_flags(flags)
|
226
321
|
|
@@ -232,7 +327,6 @@ class Rubygame::Screen < Rubygame::Surface
|
|
232
327
|
"Couldn't set [%d x %d] %d bpp video mode: %s"%\
|
233
328
|
[w, h, depth, SDL.GetError()] )
|
234
329
|
end
|
235
|
-
|
236
330
|
end
|
237
331
|
|
238
332
|
|
data/lib/rubygame/sound.rb
CHANGED
@@ -73,7 +73,7 @@ class Rubygame::Sound
|
|
73
73
|
def load( filename )
|
74
74
|
Rubygame.open_audio
|
75
75
|
|
76
|
-
sound = SDL::Mixer.LoadWAV( filename )
|
76
|
+
sound = SDL::Mixer.LoadWAV( filename.to_s )
|
77
77
|
|
78
78
|
if( sound.pointer.null? )
|
79
79
|
raise( Rubygame::SDLError, "Could not load Sound file '%s': %s"%
|
data/lib/rubygame/surface.rb
CHANGED
@@ -48,18 +48,53 @@ class Rubygame::Surface
|
|
48
48
|
protected :struct
|
49
49
|
|
50
50
|
|
51
|
-
#
|
51
|
+
# call-seq:
|
52
|
+
# new( size, opts={} )
|
53
|
+
# new( size, depth=0, flags=[] ) # DEPRECATED
|
54
|
+
#
|
55
|
+
# Create and initialize a new Surface.
|
52
56
|
#
|
53
|
-
# A Surface is a grid of image data which you blit (i.e. copy) onto
|
54
|
-
# Surfaces. Since the
|
55
|
-
#
|
56
|
-
#
|
57
|
+
# A Surface is a grid of image data which you blit (i.e. copy) onto
|
58
|
+
# other Surfaces. Since the Screen is also a Surface, Surfaces can
|
59
|
+
# be blit to the screen; this is the most common way to display
|
60
|
+
# images on the screen.
|
57
61
|
#
|
58
62
|
# This method may raise SDLError if the SDL video subsystem could
|
59
63
|
# not be initialized for some reason.
|
60
64
|
#
|
61
65
|
# This function takes these arguments:
|
62
|
-
#
|
66
|
+
#
|
67
|
+
# size:: Surface size to create, [width, height] (in pixels).
|
68
|
+
#
|
69
|
+
# opts::
|
70
|
+
# Hash of options. The possible options are:
|
71
|
+
#
|
72
|
+
# :depth:: Requested color depth (in bits per pixel). If this
|
73
|
+
# is 0 or unspecified, Rubygame automatically chooses
|
74
|
+
# the depth based on the Screen mode or system depth.
|
75
|
+
# Possible values: 0, 8, 15, 16, 24, 32. Default: 0.
|
76
|
+
#
|
77
|
+
# :alpha:: If true, Surfaces with depth 32 will have an alpha
|
78
|
+
# channel (per-pixel transparency). Default: true.
|
79
|
+
# (Note: Other depths cannot have an alpha channel.)
|
80
|
+
#
|
81
|
+
# :hardware:: If true, try to create a hardware accelerated
|
82
|
+
# Surface (using a graphics card), which may be very
|
83
|
+
# fast to blit onto other hardware accelerated
|
84
|
+
# Surfaces, but somewhat slower to access in other
|
85
|
+
# ways. Creates a normal, non-accelerated Surface if
|
86
|
+
# hardware Surfaces are not available. Default: false.
|
87
|
+
#
|
88
|
+
# :masks:: For advanced users. Set the Surface's color masks
|
89
|
+
# manually, as [r,g,b,a]. If this is nil or
|
90
|
+
# unspecified, the color masks are calculated
|
91
|
+
# automatically.
|
92
|
+
#
|
93
|
+
# For backwards compatibility, you can provide the following
|
94
|
+
# arguments instead of the ones above. However, this form is
|
95
|
+
# DEPRECATED and will be removed in Rubygame 3.0:
|
96
|
+
#
|
97
|
+
# size:: Surface size to create, [width, height] (in pixels).
|
63
98
|
# depth:: requested color depth (in bits per pixel). If depth is 0 (default),
|
64
99
|
# automatically choose a color depth: either the depth of the Screen
|
65
100
|
# mode (if one has been set), or the greatest color depth available
|
@@ -80,7 +115,7 @@ class Rubygame::Surface
|
|
80
115
|
# also enable alpha. as needed. For a description
|
81
116
|
# of alpha, see #alpha.
|
82
117
|
#
|
83
|
-
def initialize( size,
|
118
|
+
def initialize( size, *args )
|
84
119
|
|
85
120
|
# Cheating a bit. First arg can be a SDL::Surface to wrap it.
|
86
121
|
#
|
@@ -94,6 +129,85 @@ class Rubygame::Surface
|
|
94
129
|
return
|
95
130
|
end
|
96
131
|
|
132
|
+
# Support old argument style for backwards compatibility.
|
133
|
+
if args.size > 1 or not args[0].is_a? Hash
|
134
|
+
_initialize_old( size, *args )
|
135
|
+
return
|
136
|
+
end
|
137
|
+
|
138
|
+
args = _parse_args( size, args[0] )
|
139
|
+
|
140
|
+
@struct = SDL.CreateRGBSurface( args[:flags],
|
141
|
+
args[:width], args[:height],
|
142
|
+
args[:depth], *args[:masks] )
|
143
|
+
end
|
144
|
+
|
145
|
+
|
146
|
+
private
|
147
|
+
|
148
|
+
|
149
|
+
def _parse_args( size, options )
|
150
|
+
unless size.is_a?(Array) and size.size == 2 and
|
151
|
+
size.all?{ |i| i.is_a?(Integer) and i > 0 }
|
152
|
+
raise( TypeError, "Invalid size: " + size.inspect +
|
153
|
+
" (expected [width,height] array of integers >= 0)" )
|
154
|
+
end
|
155
|
+
|
156
|
+
depth = options[:depth] || 0
|
157
|
+
unless depth.is_a?(Integer) and depth >= 0
|
158
|
+
raise( TypeError, "Invalid depth: " + depth.inspect +
|
159
|
+
" (expected integer >= 0)" )
|
160
|
+
end
|
161
|
+
|
162
|
+
alpha = options.has_key?(:alpha) ? options[:alpha] : true
|
163
|
+
|
164
|
+
masks = options[:masks]
|
165
|
+
if masks.nil?
|
166
|
+
masks = _make_masks( depth, alpha )
|
167
|
+
else
|
168
|
+
unless masks.size == 4 and masks.all?{|m| m.is_a?(Integer) and m >= 0}
|
169
|
+
raise( TypeError, "Invalid masks: " + masks.inspect +
|
170
|
+
" (expected [r,g,b,a] array of integers >= 0)" )
|
171
|
+
end
|
172
|
+
end
|
173
|
+
|
174
|
+
flags = 0
|
175
|
+
flags |= SDL::HWSURFACE if options[:hardware]
|
176
|
+
|
177
|
+
{ :width => size[0],
|
178
|
+
:height => size[1],
|
179
|
+
:depth => depth,
|
180
|
+
:masks => masks,
|
181
|
+
:flags => flags,
|
182
|
+
}
|
183
|
+
end
|
184
|
+
|
185
|
+
|
186
|
+
# Calculate color masks based on requested depth and (for 32 bit)
|
187
|
+
# whether or not to have an alpha channel.
|
188
|
+
def _make_masks( depth, alpha ) # :nodoc:
|
189
|
+
a = alpha ? 0xff000000 : 0
|
190
|
+
|
191
|
+
masks = case depth
|
192
|
+
when 32; [0xff0000, 0x00ff00, 0x0000ff, a]
|
193
|
+
when 24; [0xff0000, 0x00ff00, 0x0000ff, 0]
|
194
|
+
when 16; [0x00f800, 0x0007e0, 0x00001f, 0]
|
195
|
+
when 15; [0x007c00, 0x0003e0, 0x00001f, 0]
|
196
|
+
else [ 0, 0, 0, 0]
|
197
|
+
end
|
198
|
+
|
199
|
+
if FFI::Platform::BYTE_ORDER == FFI::Platform::BIG_ENDIAN
|
200
|
+
masks[0,3] = masks[0,3].reverse
|
201
|
+
end
|
202
|
+
|
203
|
+
masks
|
204
|
+
end
|
205
|
+
|
206
|
+
|
207
|
+
# Initialize the Surface in the deprecated (pre-2.7) way.
|
208
|
+
def _initialize_old( size, depth=0, flags=[] ) # :nodoc:
|
209
|
+
Rubygame.deprecated("Old Surface#new arguments style", "3.0")
|
210
|
+
|
97
211
|
unless size.kind_of? Array
|
98
212
|
raise TypeError, "Surface size is not an Array: #{size.inspect}"
|
99
213
|
end
|
@@ -139,6 +253,8 @@ class Rubygame::Surface
|
|
139
253
|
end
|
140
254
|
|
141
255
|
|
256
|
+
public
|
257
|
+
|
142
258
|
|
143
259
|
# Return the width (in pixels) of the surface.
|
144
260
|
#
|
@@ -515,7 +631,7 @@ class Rubygame::Surface
|
|
515
631
|
|
516
632
|
if other.nil?
|
517
633
|
begin
|
518
|
-
other = Rubygame::
|
634
|
+
other = Rubygame::Screen.get_surface
|
519
635
|
rescue Rubygame::SDLError
|
520
636
|
raise( Rubygame::SDLError, "Cannot convert Surface with no target " +
|
521
637
|
"given and no Screen made: #{SDL.GetError()}" )
|
@@ -601,7 +717,7 @@ class Rubygame::Surface
|
|
601
717
|
# May raise SDLError if a problem occurs.
|
602
718
|
#
|
603
719
|
def savebmp( filename )
|
604
|
-
result = SDL.SaveBMP( @struct, filename )
|
720
|
+
result = SDL.SaveBMP( @struct, filename.to_s )
|
605
721
|
if(result != 0)
|
606
722
|
raise( Rubygame::SDLError, "Couldn't save surface to file %s: %s"%\
|
607
723
|
[filename, SDL.GetError()] )
|
data/lib/rubygame/ttf.rb
CHANGED
@@ -75,7 +75,7 @@ class Rubygame::TTF
|
|
75
75
|
"You must call TTF.setup before opening a font." )
|
76
76
|
end
|
77
77
|
|
78
|
-
@struct = SDL::TTF.OpenFont( file, size )
|
78
|
+
@struct = SDL::TTF.OpenFont( file.to_s, size )
|
79
79
|
|
80
80
|
if( @struct.pointer.null? )
|
81
81
|
raise Rubygame::SDLError, "Could not open font: #{SDL.GetError()}"
|
data/samples/demo_gl.rb
CHANGED
@@ -27,7 +27,7 @@ Rubygame::GL.set_attrib(Rubygame::GL::BLUE_SIZE, 5)
|
|
27
27
|
Rubygame::GL.set_attrib(Rubygame::GL::DEPTH_SIZE, 16)
|
28
28
|
Rubygame::GL.set_attrib(Rubygame::GL::DOUBLEBUFFER, 1)
|
29
29
|
|
30
|
-
Rubygame::Screen.open([WIDE,HIGH], 16,
|
30
|
+
Rubygame::Screen.open([WIDE,HIGH], :depth => 16, :opengl => true)
|
31
31
|
queue = Rubygame::EventQueue.new()
|
32
32
|
clock = Rubygame::Clock.new { |c| c.target_framerate = 60 }
|
33
33
|
|
data/samples/demo_gl_tex.rb
CHANGED
@@ -31,7 +31,7 @@ Rubygame::GL.set_attrib(Rubygame::GL::BLUE_SIZE, 5)
|
|
31
31
|
Rubygame::GL.set_attrib(Rubygame::GL::DEPTH_SIZE, 16)
|
32
32
|
Rubygame::GL.set_attrib(Rubygame::GL::DOUBLEBUFFER, 1)
|
33
33
|
|
34
|
-
Rubygame::Screen.open([WIDE,HIGH], 16,
|
34
|
+
Rubygame::Screen.open([WIDE,HIGH], :depth => 16, :opengl => true)
|
35
35
|
queue = Rubygame::EventQueue.new()
|
36
36
|
clock = Rubygame::Clock.new { |c| c.target_framerate = 60 }
|
37
37
|
|
metadata
CHANGED
@@ -1,7 +1,12 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: rubygame
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
|
4
|
+
prerelease: false
|
5
|
+
segments:
|
6
|
+
- 2
|
7
|
+
- 6
|
8
|
+
- 3
|
9
|
+
version: 2.6.3
|
5
10
|
platform: ruby
|
6
11
|
authors:
|
7
12
|
- John Croisant
|
@@ -9,29 +14,37 @@ autorequire:
|
|
9
14
|
bindir: bin
|
10
15
|
cert_chain: []
|
11
16
|
|
12
|
-
date:
|
17
|
+
date: 2010-03-31 00:00:00 -05:00
|
13
18
|
default_executable:
|
14
19
|
dependencies:
|
15
20
|
- !ruby/object:Gem::Dependency
|
16
21
|
name: rake
|
17
|
-
|
18
|
-
|
19
|
-
version_requirements: !ruby/object:Gem::Requirement
|
22
|
+
prerelease: false
|
23
|
+
requirement: &id001 !ruby/object:Gem::Requirement
|
20
24
|
requirements:
|
21
25
|
- - ">="
|
22
26
|
- !ruby/object:Gem::Version
|
27
|
+
segments:
|
28
|
+
- 0
|
29
|
+
- 7
|
30
|
+
- 0
|
23
31
|
version: 0.7.0
|
24
|
-
|
32
|
+
type: :runtime
|
33
|
+
version_requirements: *id001
|
25
34
|
- !ruby/object:Gem::Dependency
|
26
35
|
name: ruby-sdl-ffi
|
27
|
-
|
28
|
-
|
29
|
-
version_requirements: !ruby/object:Gem::Requirement
|
36
|
+
prerelease: false
|
37
|
+
requirement: &id002 !ruby/object:Gem::Requirement
|
30
38
|
requirements:
|
31
39
|
- - ">="
|
32
40
|
- !ruby/object:Gem::Version
|
41
|
+
segments:
|
42
|
+
- 0
|
43
|
+
- 1
|
44
|
+
- 0
|
33
45
|
version: 0.1.0
|
34
|
-
|
46
|
+
type: :runtime
|
47
|
+
version_requirements: *id002
|
35
48
|
description:
|
36
49
|
email: jacius@gmail.com
|
37
50
|
executables: []
|
@@ -74,6 +87,7 @@ files:
|
|
74
87
|
- lib/rubygame/mediabag.rb
|
75
88
|
- lib/rubygame/color.rb
|
76
89
|
- lib/rubygame/sprite.rb
|
90
|
+
- lib/rubygame/old_rect.rb
|
77
91
|
- lib/rubygame/event_triggers.rb
|
78
92
|
- lib/rubygame/music.rb
|
79
93
|
- lib/rubygame/surface.rb
|
@@ -145,14 +159,17 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
145
159
|
requirements:
|
146
160
|
- - ">="
|
147
161
|
- !ruby/object:Gem::Version
|
162
|
+
segments:
|
163
|
+
- 1
|
164
|
+
- 8
|
148
165
|
version: "1.8"
|
149
|
-
version:
|
150
166
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
151
167
|
requirements:
|
152
168
|
- - ">="
|
153
169
|
- !ruby/object:Gem::Version
|
170
|
+
segments:
|
171
|
+
- 0
|
154
172
|
version: "0"
|
155
|
-
version:
|
156
173
|
requirements:
|
157
174
|
- SDL >= 1.2.7
|
158
175
|
- SDL_gfx >= 2.0.10 (optional)
|
@@ -160,7 +177,7 @@ requirements:
|
|
160
177
|
- SDL_mixer >= 1.2.7 (optional)
|
161
178
|
- SDL_ttf >= 2.0.6 (optional)
|
162
179
|
rubyforge_project: rubygame
|
163
|
-
rubygems_version: 1.3.
|
180
|
+
rubygems_version: 1.3.6
|
164
181
|
signing_key:
|
165
182
|
specification_version: 3
|
166
183
|
summary: Clean and powerful library for game programming
|