rubygame 2.4.1 → 2.5.0
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- data/NEWS +98 -0
- data/ROADMAP +0 -13
- data/Rakefile +2 -2
- data/doc/managing_framerate.rdoc +303 -0
- data/ext/body/rubygame_body.so +0 -0
- data/ext/rubygame/rubygame_clock.c +295 -0
- data/ext/rubygame/{rubygame_time.h → rubygame_clock.h} +7 -7
- data/ext/rubygame/rubygame_main.c +2 -2
- data/ext/rubygame/rubygame_screen.c +137 -13
- data/ext/rubygame/rubygame_screen.h +2 -0
- data/lib/rubygame.rb +5 -1
- data/lib/rubygame/clock.rb +291 -109
- data/lib/rubygame/event_handler.rb +22 -3
- data/lib/rubygame/event_hook.rb +10 -10
- data/lib/rubygame/event_triggers.rb +14 -6
- data/lib/rubygame/events/clock_events.rb +58 -0
- data/lib/rubygame/ftor.rb +13 -0
- data/lib/rubygame/mediabag.rb +10 -0
- data/lib/rubygame/shared.rb +36 -0
- data/samples/chimp.rb +3 -2
- data/samples/demo_gl.rb +2 -2
- data/samples/demo_gl_tex.rb +3 -1
- data/samples/demo_rubygame.rb +24 -27
- data/samples/framerate.rb +120 -0
- metadata +11 -4
- data/ext/rubygame/rubygame_time.c +0 -183
metadata
CHANGED
@@ -1,7 +1,7 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: rubygame
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3
3
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version: !ruby/object:Gem::Version
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4
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-
version: 2.
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4
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+
version: 2.5.0
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5
5
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platform: ruby
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6
6
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authors:
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7
7
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- John Croisant
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@@ -9,7 +9,7 @@ autorequire:
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9
9
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bindir: bin
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10
10
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cert_chain: []
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11
11
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12
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-
date: 2009-
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12
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+
date: 2009-04-27 00:00:00 -05:00
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13
13
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default_executable:
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14
14
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dependencies: []
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15
15
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@@ -22,6 +22,7 @@ extensions:
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22
22
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extra_rdoc_files:
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23
23
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- doc/windows_install.rdoc
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24
24
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- doc/macosx_install.rdoc
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25
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+
- doc/managing_framerate.rdoc
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25
26
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- doc/getting_started.rdoc
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26
27
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- doc/extended_readme.rdoc
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27
28
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- README
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@@ -58,6 +59,7 @@ files:
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|
58
59
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- lib/rubygame/hotspot.rb
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59
60
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- lib/rubygame/sfont.rb
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60
61
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- lib/rubygame/queue.rb
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62
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+
- lib/rubygame/shared.rb
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61
63
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- lib/rubygame/event_hook.rb
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62
64
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- lib/rubygame/event_handler.rb
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63
65
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- lib/rubygame/events
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@@ -65,12 +67,14 @@ files:
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65
67
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- lib/rubygame/events/joystick_events.rb
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66
68
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- lib/rubygame/events/misc_events.rb
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67
69
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- lib/rubygame/events/mouse_events.rb
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70
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+
- lib/rubygame/events/clock_events.rb
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68
71
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- ext/rubygame
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69
72
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- ext/rubygame/rubygame_event.h
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70
73
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- ext/rubygame/rubygame_mixer.c
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71
74
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- ext/rubygame/rubygame_ttf.h
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72
75
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- ext/rubygame/rubygame_main.c
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73
76
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- ext/rubygame/rubygame_joystick.h
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77
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+
- ext/rubygame/rubygame_clock.h
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74
78
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- ext/rubygame/rubygame_music.h
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75
79
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- ext/rubygame/rubygame_gfx.h
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76
80
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- ext/rubygame/rubygame_shared.c
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@@ -80,14 +84,13 @@ files:
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80
84
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- ext/rubygame/rubygame_event2.c
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81
85
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- ext/rubygame/rubygame_sound.c
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82
86
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- ext/rubygame/rubygame_shared.h
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83
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-
- ext/rubygame/rubygame_time.c
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84
87
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- ext/rubygame/rubygame_image.h
|
85
88
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- ext/rubygame/rubygame_surface.h
|
86
89
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- ext/rubygame/rubygame_screen.h
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87
90
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- ext/rubygame/rubygame_event2.h
|
88
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-
- ext/rubygame/rubygame_time.h
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89
91
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- ext/rubygame/rubygame_joystick.c
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90
92
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- ext/rubygame/rubygame_sound.h
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93
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+
- ext/rubygame/rubygame_clock.c
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91
94
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- ext/rubygame/rubygame_surface.c
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92
95
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- ext/rubygame/rubygame_main.h
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93
96
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- ext/rubygame/rubygame_gfx.c
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@@ -96,12 +99,15 @@ files:
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96
99
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- ext/rubygame/rubygame_gl.c
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97
100
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- ext/rubygame/rubygame_mixer.h
|
98
101
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- ext/rubygame/rubygame_image.c
|
102
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+
- ext/body
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103
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+
- ext/body/rubygame_body.so
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99
104
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- samples/demo_utf8.rb
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100
105
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- samples/README
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101
106
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- samples/song.ogg
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102
107
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- samples/GPL.txt
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103
108
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- samples/demo_music.rb
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104
109
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- samples/whiff.wav
|
110
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+
- samples/framerate.rb
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105
111
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- samples/demo_rubygame.rb
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106
112
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- samples/demo_gl.rb
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107
113
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- samples/chimp.bmp
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@@ -119,6 +125,7 @@ files:
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119
125
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- samples/fist.bmp
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120
126
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- doc/windows_install.rdoc
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121
127
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- doc/macosx_install.rdoc
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128
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+
- doc/managing_framerate.rdoc
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122
129
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- doc/getting_started.rdoc
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123
130
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- doc/extended_readme.rdoc
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124
131
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- README
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@@ -1,183 +0,0 @@
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1
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-
/*
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-
* Functions for getting the time since initialization and delaying execution
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* for a specified amounts of time.
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-
*
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* --
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*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ++
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-
*/
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-
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-
#include "rubygame_shared.h"
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-
#include "rubygame_time.h"
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-
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30
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void Rubygame_Init_Time();
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-
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32
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VALUE cClock;
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-
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34
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VALUE rbgm_time_wait(VALUE, VALUE);
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VALUE rbgm_time_delay(int, VALUE*, VALUE);
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VALUE rbgm_time_getticks(VALUE);
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-
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/* NOTICE: if you change this value "officially", don't forget to update the
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* documentation for rbgm_time_delay!!
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*/
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#define WORST_CLOCK_ACCURACY 12
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-
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-
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/*
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* call-seq:
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* wait( time ) -> Integer
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*
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* time:: how many milliseconds to wait.
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*
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* Wait approximately the given time (the accuracy depends upon processor
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* scheduling, but 10ms is common). Returns the actual delay time, in
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* milliseconds. This method is less CPU-intensive than #delay, but is
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* slightly less accurate.
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*
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* The Rubygame timer system will be initialized when you call this function,
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* if it has not been already.
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*
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*/
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-
VALUE rbgm_time_wait(VALUE module, VALUE milliseconds)
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{
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Uint32 start, delay;
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-
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if(!SDL_WasInit(SDL_INIT_TIMER))
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if(SDL_InitSubSystem(SDL_INIT_TIMER))
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rb_raise(eSDLError,"Could not initialize timer system: %s",\
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SDL_GetError());
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-
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delay = NUM2UINT(milliseconds);
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-
start = SDL_GetTicks();
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SDL_Delay(delay);
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return INT2NUM(SDL_GetTicks() - start);
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}
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-
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/*--
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* From pygame code, with a few modifications:
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* - takes 'accuracy' argument
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* - ruby syntax for raising exceptions
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*++
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*/
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-
static int accurate_delay(int ticks,int accuracy)
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{
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int funcstart, delay;
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if(ticks <= 0)
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return 0;
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if(!SDL_WasInit(SDL_INIT_TIMER))
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{
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if(SDL_InitSubSystem(SDL_INIT_TIMER))
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{
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rb_raise(eSDLError,"Could not initialize timer system: %s",\
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SDL_GetError());
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}
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}
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funcstart = SDL_GetTicks();
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if(ticks >= accuracy)
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{
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delay = (ticks - 2) - (ticks % accuracy);
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if(delay >= accuracy)
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{
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SDL_Delay(delay);
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}
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}
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do{
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delay = ticks - (SDL_GetTicks() - funcstart);
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}while(delay > 0);
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return SDL_GetTicks() - funcstart;
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}
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/*
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* call-seq:
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* delay( time, gran=12 ) -> Integer
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*
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* time:: how many milliseconds to delay.
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* gran:: the granularity (in milliseconds) to assume for the system. A
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* smaller value should use less CPU time, but if it's lower than the
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* actual system granularity, this function might wait too long. The
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* default, 12 ms, has a fairly low risk of over-waiting for many
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* systems.
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* Use the CPU to more accurately wait for the given period. Returns the
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* actual delay time, in milliseconds. This function is more accurate than
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* #wait, but is also somewhat more CPU-intensive.
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*
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* The Rubygame timer system will be initialized when you call this function,
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* if it has not been already.
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*
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*/
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VALUE rbgm_time_delay(int argc, VALUE *argv, VALUE module)
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{
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int ticks, goal, accuracy;
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VALUE vtime, vgran;
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rb_scan_args(argc,argv,"11", &vtime, &vgran);
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goal = NUM2INT(vtime);
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if(goal < 0)
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goal = 0;
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if( RTEST(vgran) )
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accuracy = NUM2INT(vgran);
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else
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accuracy = WORST_CLOCK_ACCURACY;
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-
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ticks = accurate_delay(goal,accuracy);
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-
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return INT2NUM(ticks);
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}
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-
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/*
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* call-seq:
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* runtime -> Integer
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*
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* Return the number of milliseconds since the Rubygame timer system
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* was initialized.
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*
|
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* The Rubygame timer system will be initialized when you call this function,
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* if it has not been already.
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*/
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VALUE rbgm_time_getticks( VALUE module )
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{
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if(!SDL_WasInit(SDL_INIT_TIMER))
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if(SDL_InitSubSystem(SDL_INIT_TIMER))
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rb_raise(eSDLError,"Could not initialize timer system: %s",\
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SDL_GetError());
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return INT2NUM(SDL_GetTicks());
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}
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-
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void Rubygame_Init_Time()
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{
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#if 0
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mRubygame = rb_define_module("Rubygame");
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#endif
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-
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/* Clock class */
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cClock = rb_define_class_under(mRubygame,"Clock",rb_cObject);
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/* Clock class methods */
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rb_define_singleton_method(cClock,"wait",rbgm_time_wait,1);
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rb_define_singleton_method(cClock,"delay",rbgm_time_delay,-1);
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rb_define_singleton_method(cClock,"runtime",rbgm_time_getticks,0);
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}
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