rubygame 2.3.0 → 2.4.0
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- data/CREDITS +5 -0
- data/NEWS +88 -0
- data/README +8 -4
- data/ROADMAP +19 -43
- data/Rakefile +94 -10
- data/doc/macosx_install.rdoc +2 -2
- data/doc/windows_install.rdoc +2 -2
- data/ext/rubygame/rubygame_event.c +116 -0
- data/ext/rubygame/rubygame_event2.c +661 -0
- data/ext/rubygame/rubygame_event2.h +29 -0
- data/ext/rubygame/rubygame_joystick.c +106 -17
- data/ext/rubygame/rubygame_main.c +3 -0
- data/ext/rubygame/rubygame_shared.c +2 -5
- data/ext/rubygame/rubygame_shared.h +1 -0
- data/ext/rubygame/rubygame_surface.c +11 -9
- data/lib/rubygame.rb +14 -3
- data/lib/rubygame/event_actions.rb +203 -0
- data/lib/rubygame/event_handler.rb +454 -0
- data/lib/rubygame/event_hook.rb +112 -0
- data/lib/rubygame/event_triggers.rb +692 -0
- data/lib/rubygame/events.rb +44 -0
- data/lib/rubygame/events/joystick_events.rb +342 -0
- data/lib/rubygame/events/keyboard_events.rb +132 -0
- data/lib/rubygame/events/misc_events.rb +144 -0
- data/lib/rubygame/events/mouse_events.rb +155 -0
- data/lib/rubygame/ftor.rb +2 -2
- data/lib/rubygame/queue.rb +50 -29
- data/samples/demo_draw.rb +175 -0
- data/samples/demo_rubygame.rb +421 -165
- metadata +18 -5
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#--
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# This file is one part of:
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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#
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# Copyright (C) 2008 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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# The Events module contains classes representing various
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# hardware events (e.g. keyboard presses, mouse clicks)
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# and software events (e.g. clock tick, window becomes active)
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#
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# This event classes are meant as a full replacement for
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# the older event classes defined in the Rubygame module
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# (e.g. KeyDownEvent, QuitEvent). The old classes are
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# deprecated and should not be used anymore.
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#
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module Events
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end
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end
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# Load all the ruby files in events/
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glob = File.join( File.dirname(__FILE__), "events", "*.rb" )
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Dir.glob( glob ).each do |path|
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require path
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end
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#--
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# This file is one part of:
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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#
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# Copyright (C) 2008 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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# ++
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module Rubygame
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module Events
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# JoystickAxisMoved is an event that occurs when a
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# joystick's control stick has changed position on
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# one of its axes.
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#
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# A joystick axis measures the movement of the control
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# stick. Most joysticks have at least 2 axes for each
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# stick, one for horizontal movement, and one for
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# vertical movement. Fancy ones have a third axis for
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# measuring twist, and controllers with two sticks have
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# at least 4 axes.
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#
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# Unlike simple buttons or keys, which have only 2 values
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# (pressed or not-pressed), a joystick axis has a smooth
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# spectrum of possible values, ranging from -1.0 to 1.0.
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# This allows for smoother, more precise control than
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# is possible with the keyboard.
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#
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class JoystickAxisMoved
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attr_reader :joystick_id
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attr_reader :axis
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attr_reader :value
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# Creates a new JoystickAxisMoved instance.
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#
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# joystick_id:: an integer identifying which joystick
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# changed. The first joystick is 0.
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# axis:: an integer identifying which axis changed.
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# The first axis on each joystick is 0.
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# value:: a Float representing the current value
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# of the axis. Ranges from -1.0 to 1.0.
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#
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def initialize( joystick_id, axis, value )
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unless joystick_id.kind_of?(Fixnum) and joystick_id >= 0
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raise ArgumentError, "joystick_id must be an integer >= 0"
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end
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@joystick_id = joystick_id
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unless axis.kind_of?(Fixnum) and axis >= 0
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raise ArgumentError, "axis must be an integer >= 0"
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end
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@axis = axis
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unless value.kind_of?(Numeric) and value.between?(-1.0, 1.0)
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raise ArgumentError, "value must be a number in the range (-1.0)..(1.0)"
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end
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@value = value.to_f
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end
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end
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# JoystickButtonEvent is a mixin module included in
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# the JoystickButtonPressed and JoystickButtonReleased
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# classes. It defines the #joystick_id and #button
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# attribute readers.
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#
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module JoystickButtonEvent
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attr_reader :joystick_id, :button
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# Initializes the JoystickButtonEvent.
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#
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# joystick_id:: an integer identifying which joystick
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# changed. The first joystick is 0.
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# button:: an integer identifying which button was
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# pressed or released. The first button
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# on each joystick is 0.
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#
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def initialize( joystick_id, button )
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unless joystick_id.kind_of?(Fixnum) and joystick_id >= 0
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raise ArgumentError, "joystick_id must be an integer >= 0"
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end
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@joystick_id = joystick_id
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unless button.kind_of?(Fixnum) and button >= 0
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raise ArgumentError, "button must be an integer >= 0"
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end
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@button = button
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end
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end
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# JoystickButtonPressed is an event that occurs when a
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# joystick button has been pressed.
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#
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# A joystick button is a button that can be pressed
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# by the user's thumbs or fingers. The number of buttons
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# varies with the joystick. Most joysticks have at least
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# two buttons; fancy ones can have up to 12 or even 20
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# buttons.
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#
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# Like a mouse button, a joystick button is either "pressed"
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# or "not pressed", with no middle states.
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#
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class JoystickButtonPressed
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include JoystickButtonEvent
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# Creates a new JoystickButtonPressed instance.
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#
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# joystick_id:: an integer identifying which joystick
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# changed. The first joystick is 0.
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# button:: an integer identifying which button was
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# pressed. The first button on each
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# joystick is 0.
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#
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def initialize( joystick_id, button )
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super
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end
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end
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# JoystickButtonReleased is an event that occurs when a
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# joystick button is released (no longer being pressed).
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#
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# See also JoystickButtonPressed.
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#
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class JoystickButtonReleased
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include JoystickButtonEvent
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# Creates a new JoystickButtonPressed instance.
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#
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# joystick_id:: an integer identifying which joystick
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# changed. The first joystick is 0.
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# button:: an integer identifying which button was
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# released. The first button on each
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# joystick is 0.
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#
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def initialize( joystick_id, button )
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super
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end
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end
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# JoystickBallMoved is an event that occurs when a
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# joystick's trackball has changed position.
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#
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# A joystick trackball is a ball which rotates freely in
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# a socket, controlled by the user's fingers or thumb.
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#
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# A trackball reports movement on x and y axes, measured
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# in pixels, just like a mouse does. However, a trackball
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# does not report its current position, only its movement
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# since the previous event.
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#
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class JoystickBallMoved
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attr_reader :joystick_id
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attr_reader :ball
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attr_reader :rel
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# Creates a new JoystickBallMoved instance.
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#
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# joystick_id:: an integer identifying which joystick
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# changed. The first joystick is 0.
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# ball:: an integer identifying which ball changed.
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# The first ball on each joystick is 0.
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# rel:: relative position (how much the ball moved
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# since the previous event). [x,y], in pixels.
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#
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def initialize( joystick_id, ball, rel )
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unless joystick_id.kind_of?(Fixnum) and joystick_id >= 0
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raise ArgumentError, "joystick_id must be an integer >= 0"
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end
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@joystick_id = joystick_id
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unless ball.kind_of?(Fixnum) and ball >= 0
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raise ArgumentError, "ball must be an integer >= 0"
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end
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@ball = ball
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@rel = rel.to_ary.dup
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@rel.freeze
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unless @rel.length == 2
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raise ArgumentError, "rel must have exactly 2 parts (got %s)"%@rel.length
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end
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end
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end
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# JoystickHatMoved is an event that occurs when a
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# joystick's hat switch has changed direction.
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#
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# A joystick hat switch is a round switch that can be pressed
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# in 8 possible directions: up, down, left, right, or the four
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# diagonal directions. (Some hat switches support extra diagonal
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# directions, but only those 8 directions are supported by
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# Rubygame.)
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#
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class JoystickHatMoved
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attr_reader :joystick_id, :hat, :direction
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attr_reader :horizontal, :vertical
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# Mapping direction symbol to horizontal and vertical parts
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@@direction_map = {
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:up => [ 0, -1],
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:up_right => [ 1, -1],
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:right => [ 1, 0],
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:down_right => [ 1, 1],
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:down => [ 0, 1],
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:down_left => [-1, 1],
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:left => [-1, 0],
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:up_left => [-1, -1],
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nil => [ 0, 0]
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}
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# Creates a new JoystickHatMoved instance.
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#
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# joystick_id:: an integer identifying which joystick
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# changed. The first joystick is 0.
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# hat:: an integer identifying which hat switch
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# changed. The first hat switch on each joystick
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# is 0.
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# direction:: a symbol telling the direction the hat switch
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# is being pressed. The direction is either nil
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# or one of these 8 symbols:
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#
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# :up
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# :up_right
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# :right
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# :down_right
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# :down
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# :down_left
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# :left
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# :up_left
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#
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def initialize( joystick_id, hat, direction )
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unless joystick_id.kind_of?(Fixnum) and joystick_id >= 0
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raise ArgumentError, "joystick_id must be an integer >= 0"
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end
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@joystick_id = joystick_id
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unless hat.kind_of?(Fixnum) and hat >= 0
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raise ArgumentError, "hat must be an integer >= 0"
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end
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@hat = hat
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unless @@direction_map.keys.include? direction
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raise ArgumentError,
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"invalid direction '%s'. "%[direction.inspect] +\
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"Check the docs for valid directions."
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end
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@direction = direction
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@horizontal, @vertical = @@direction_map[direction]
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end
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# True if the hat is in the center (not pressed in any
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# direction).
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def center?
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@direction == nil
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end
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# True if the hat is pressed left, up-left, or down-left.
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def left?
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@horizontal == -1
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end
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# True if the hat is pressed right, up-right, or down-right.
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def right?
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@horizontal == 1
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end
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# True if the hat is pressed up, up-right, or up-left.
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def up?
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@vertical == -1
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end
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# True if the hat is pressed down, down-right, or down-left.
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def down?
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@vertical == 1
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end
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end
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end
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end
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@@ -0,0 +1,132 @@
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#--
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# This file is one part of:
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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#
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# Copyright (C) 2008 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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# ++
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+
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module Rubygame
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module Events
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#
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# KeyboardEvent is a mixin module included in the KeyPressed
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# and KeyReleased classes. It defines the #key and #modifiers
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# accessors.
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#
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module KeyboardEvent
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attr_reader :key, :modifiers
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+
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#
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# Initialize the KeyboardEvent.
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#
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# key:: a key symbol for the key that was pressed or
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# released. (Symbol, required)
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+
#
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+
# modifiers:: an Array of key symbols for the modifier keys
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+
# that were active when the event occured.
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# (Array, optional)
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+
#
|
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+
def initialize( key, modifiers=[] )
|
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+
|
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unless key.kind_of? Symbol
|
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+
raise ArgumentError, "key must be a :symbol"
|
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|
+
end
|
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|
+
|
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+
@key = key
|
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+
|
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+
@modifiers = modifiers.to_ary.dup
|
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|
+
@modifiers.freeze
|
55
|
+
|
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|
+
end
|
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|
+
end
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+
|
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+
|
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#
|
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+
# KeyPressed is an event class which occurs when a key
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# on the keyboard is pressed down.
|
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#
|
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# This class gains #key and #modifiers readers from
|
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# the KeyboardEvent mixin module.
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#
|
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# It also has #string, which is a UTF8 string containing
|
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+
# the text character that was generated by the keystroke;
|
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+
# if nothing was generated, #string will be the empty string,
|
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# "".
|
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+
#
|
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# The #string attribute is useful for for taking text input
|
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# (e.g. in a GUI). It supports UTF8 Unicode characters, and
|
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# works correctly on many different types of keyboards.
|
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+
#
|
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+
class KeyPressed
|
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+
include KeyboardEvent
|
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+
|
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+
attr_reader :string
|
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+
|
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#
|
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+
# Create a new KeyPressed instance.
|
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+
#
|
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# key:: a key symbol for the key that was pressed or
|
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+
# released. (Symbol, required)
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+
#
|
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+
# modifiers:: an Array of key symbols for the modifier keys
|
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+
# that were active when the event occured.
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+
# (Array, optional)
|
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+
#
|
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+
# string:: a String containing the text character that
|
92
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+
# was generated by the keystroke, or "" if
|
93
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+
# nothing was generated. (String, optional)
|
94
|
+
#
|
95
|
+
def initialize( key, modifiers=[], string="" )
|
96
|
+
super( key, modifiers )
|
97
|
+
|
98
|
+
@string = string.to_str.dup
|
99
|
+
@string.freeze
|
100
|
+
|
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|
+
end
|
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+
end
|
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+
|
104
|
+
|
105
|
+
#
|
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|
+
# KeyReleased is an event class which occurs when a key
|
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+
# on the keyboard is released (no longer being pressed).
|
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+
#
|
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|
+
# This class gains #key and #modifiers readers from
|
110
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+
# the KeyboardEvent mixin module.
|
111
|
+
#
|
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|
+
class KeyReleased
|
113
|
+
include KeyboardEvent
|
114
|
+
|
115
|
+
#
|
116
|
+
# Create a new KeyReleased instance.
|
117
|
+
#
|
118
|
+
# key:: a key symbol for the key that was pressed or
|
119
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+
# released. (Symbol, required)
|
120
|
+
#
|
121
|
+
# modifiers:: an Array of key symbols for the modifier keys
|
122
|
+
# that were active when the event occured.
|
123
|
+
# (Array, optional)
|
124
|
+
#
|
125
|
+
def initialize( key, modifiers=[] )
|
126
|
+
super
|
127
|
+
end
|
128
|
+
|
129
|
+
end
|
130
|
+
|
131
|
+
end
|
132
|
+
end
|