rubycord 1.0.0
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- checksums.yaml +7 -0
- data/lib/rubycord/allowed_mentions.rb +34 -0
- data/lib/rubycord/api/application.rb +200 -0
- data/lib/rubycord/api/channel.rb +597 -0
- data/lib/rubycord/api/interaction.rb +52 -0
- data/lib/rubycord/api/invite.rb +42 -0
- data/lib/rubycord/api/server.rb +557 -0
- data/lib/rubycord/api/user.rb +153 -0
- data/lib/rubycord/api/webhook.rb +138 -0
- data/lib/rubycord/api.rb +356 -0
- data/lib/rubycord/await.rb +49 -0
- data/lib/rubycord/bot.rb +1757 -0
- data/lib/rubycord/cache.rb +259 -0
- data/lib/rubycord/colour_rgb.rb +41 -0
- data/lib/rubycord/commands/command_bot.rb +519 -0
- data/lib/rubycord/commands/container.rb +110 -0
- data/lib/rubycord/commands/events.rb +9 -0
- data/lib/rubycord/commands/parser.rb +325 -0
- data/lib/rubycord/commands/rate_limiter.rb +142 -0
- data/lib/rubycord/container.rb +753 -0
- data/lib/rubycord/data/activity.rb +269 -0
- data/lib/rubycord/data/application.rb +48 -0
- data/lib/rubycord/data/attachment.rb +109 -0
- data/lib/rubycord/data/audit_logs.rb +343 -0
- data/lib/rubycord/data/channel.rb +996 -0
- data/lib/rubycord/data/component.rb +227 -0
- data/lib/rubycord/data/embed.rb +249 -0
- data/lib/rubycord/data/emoji.rb +80 -0
- data/lib/rubycord/data/integration.rb +120 -0
- data/lib/rubycord/data/interaction.rb +798 -0
- data/lib/rubycord/data/invite.rb +135 -0
- data/lib/rubycord/data/member.rb +370 -0
- data/lib/rubycord/data/message.rb +412 -0
- data/lib/rubycord/data/overwrite.rb +106 -0
- data/lib/rubycord/data/profile.rb +89 -0
- data/lib/rubycord/data/reaction.rb +31 -0
- data/lib/rubycord/data/recipient.rb +32 -0
- data/lib/rubycord/data/role.rb +246 -0
- data/lib/rubycord/data/server.rb +1002 -0
- data/lib/rubycord/data/user.rb +261 -0
- data/lib/rubycord/data/voice_region.rb +43 -0
- data/lib/rubycord/data/voice_state.rb +39 -0
- data/lib/rubycord/data/webhook.rb +232 -0
- data/lib/rubycord/data.rb +40 -0
- data/lib/rubycord/errors.rb +737 -0
- data/lib/rubycord/events/await.rb +46 -0
- data/lib/rubycord/events/bans.rb +58 -0
- data/lib/rubycord/events/channels.rb +186 -0
- data/lib/rubycord/events/generic.rb +126 -0
- data/lib/rubycord/events/guilds.rb +191 -0
- data/lib/rubycord/events/interactions.rb +480 -0
- data/lib/rubycord/events/invites.rb +123 -0
- data/lib/rubycord/events/lifetime.rb +29 -0
- data/lib/rubycord/events/members.rb +91 -0
- data/lib/rubycord/events/message.rb +337 -0
- data/lib/rubycord/events/presence.rb +127 -0
- data/lib/rubycord/events/raw.rb +45 -0
- data/lib/rubycord/events/reactions.rb +156 -0
- data/lib/rubycord/events/roles.rb +86 -0
- data/lib/rubycord/events/threads.rb +94 -0
- data/lib/rubycord/events/typing.rb +70 -0
- data/lib/rubycord/events/voice_server_update.rb +45 -0
- data/lib/rubycord/events/voice_state_update.rb +103 -0
- data/lib/rubycord/events/webhooks.rb +62 -0
- data/lib/rubycord/gateway.rb +867 -0
- data/lib/rubycord/id_object.rb +37 -0
- data/lib/rubycord/light/data.rb +60 -0
- data/lib/rubycord/light/integrations.rb +71 -0
- data/lib/rubycord/light/light_bot.rb +56 -0
- data/lib/rubycord/light.rb +6 -0
- data/lib/rubycord/logger.rb +118 -0
- data/lib/rubycord/paginator.rb +55 -0
- data/lib/rubycord/permissions.rb +251 -0
- data/lib/rubycord/version.rb +5 -0
- data/lib/rubycord/voice/encoder.rb +113 -0
- data/lib/rubycord/voice/network.rb +366 -0
- data/lib/rubycord/voice/sodium.rb +96 -0
- data/lib/rubycord/voice/voice_bot.rb +408 -0
- data/lib/rubycord/webhooks/builder.rb +100 -0
- data/lib/rubycord/webhooks/client.rb +132 -0
- data/lib/rubycord/webhooks/embeds.rb +248 -0
- data/lib/rubycord/webhooks/modal.rb +78 -0
- data/lib/rubycord/webhooks/version.rb +7 -0
- data/lib/rubycord/webhooks/view.rb +192 -0
- data/lib/rubycord/webhooks.rb +12 -0
- data/lib/rubycord/websocket.rb +70 -0
- data/lib/rubycord.rb +140 -0
- metadata +231 -0
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# This file uses code from Websocket::Client::Simple, licensed under the following license:
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#
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# Copyright (c) 2013-2014 Sho Hashimoto
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#
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# MIT License
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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module Rubycord
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# Gateway packet opcodes
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module Opcodes
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# **Received** when Discord dispatches an event to the gateway (like MESSAGE_CREATE, PRESENCE_UPDATE or whatever).
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# The vast majority of received packets will have this opcode.
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DISPATCH = 0
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# **Two-way**: The client has to send a packet with this opcode every ~40 seconds (actual interval specified in
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# READY or RESUMED) and the current sequence number, otherwise it will be disconnected from the gateway. In certain
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# cases Discord may also send one, specifically if two clients are connected at once.
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HEARTBEAT = 1
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# **Sent**: This is one of the two possible ways to initiate a session after connecting to the gateway. It
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# should contain the authentication token along with other stuff the server has to know right from the start, such
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# as large_threshold and, for older gateway versions, the desired version.
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IDENTIFY = 2
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# **Sent**: Packets with this opcode are used to change the user's status and played game. (Sending this is never
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# necessary for a gateway client to behave correctly)
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PRESENCE = 3
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# **Sent**: Packets with this opcode are used to change a user's voice state (mute/deaf/unmute/undeaf/etc.). It is
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# also used to connect to a voice server in the first place. (Sending this is never necessary for a gateway client
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# to behave correctly)
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VOICE_STATE = 4
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# **Sent**: This opcode is used to ping a voice server, whatever that means. The functionality of this opcode isn't
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# known well but non-user clients should never send it.
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VOICE_PING = 5
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# **Sent**: This is the other of two possible ways to initiate a gateway session (other than {IDENTIFY}). Rather
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# than starting an entirely new session, it resumes an existing session by replaying all events from a given
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# sequence number. It should be used to recover from a connection error or anything like that when the session is
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# still valid - sending this with an invalid session will cause an error to occur.
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RESUME = 6
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# **Received**: Discord sends this opcode to indicate that the client should reconnect to a different gateway
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# server because the old one is currently being decommissioned. Counterintuitively, this opcode also invalidates the
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# session - the client has to create an entirely new session with the new gateway instead of resuming the old one.
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RECONNECT = 7
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# **Sent**: This opcode identifies packets used to retrieve a list of members from a particular server. There is
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# also a REST endpoint available for this, but it is inconvenient to use because the client has to implement
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# pagination itself, whereas sending this opcode lets Discord handle the pagination and the client can just add
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# members when it receives them. (Sending this is never necessary for a gateway client to behave correctly)
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REQUEST_MEMBERS = 8
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# **Received**: Sent by Discord when the session becomes invalid for any reason. This may include improperly
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# resuming existing sessions, attempting to start sessions with invalid data, or something else entirely. The client
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# should handle this by simply starting a new session.
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INVALIDATE_SESSION = 9
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# **Received**: Sent immediately for any opened connection; tells the client to start heartbeating early on, so the
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# server can safely search for a session server to handle the connection without the connection being terminated.
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# As a side-effect, large bots are less likely to disconnect because of very large READY parse times.
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HELLO = 10
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# **Received**: Returned after a heartbeat was sent to the server. This allows clients to identify and deal with
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# zombie connections that don't dispatch any events anymore.
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HEARTBEAT_ACK = 11
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end
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# This class stores the data of an active gateway session. Note that this is different from a websocket connection -
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# there may be multiple sessions per connection or one session may persist over multiple connections.
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class Session
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attr_reader :session_id
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attr_accessor :sequence
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def initialize(session_id)
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@session_id = session_id
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@sequence = 0
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@suspended = false
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@invalid = false
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end
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# Flags this session as suspended, so we know not to try and send heartbeats, etc. to the gateway until we've reconnected
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def suspend
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@suspended = true
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end
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def suspended?
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@suspended
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end
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# Flags this session as no longer being suspended, so we can resume
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def resume
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@suspended = false
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end
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# Flags this session as being invalid
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def invalidate
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@invalid = true
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end
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def invalid?
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@invalid
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end
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def should_resume?
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suspended? && !invalid?
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end
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end
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# Client for the Discord gateway protocol
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class Gateway
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# How many members there need to be in a server for it to count as "large"
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LARGE_THRESHOLD = 100
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# The version of the gateway that's supposed to be used.
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GATEWAY_VERSION = 9
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# Heartbeat ACKs are Discord's way of verifying on the client side whether the connection is still alive. If this is
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# set to true (default value) the gateway client will use that functionality to detect zombie connections and
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# reconnect in such a case; however it may lead to instability if there's some problem with the ACKs. If this occurs
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# it can simply be set to false.
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# @return [true, false] whether or not this gateway should check for heartbeat ACKs.
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attr_accessor :check_heartbeat_acks
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# @return [Integer] the intent parameter sent to the gateway server.
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attr_reader :intents
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def initialize(bot, token, shard_key = nil, compress_mode = :stream, intents = ALL_INTENTS)
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@token = token
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@bot = bot
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@shard_key = shard_key
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# Whether the connection to the gateway has succeeded yet
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@ws_success = false
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@check_heartbeat_acks = true
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@compress_mode = compress_mode
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@intents = intents
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end
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# Connect to the gateway server in a separate thread
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def run_async
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@ws_thread = Thread.new do
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Thread.current[:rubycord_name] = "websocket"
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connect_loop
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LOGGER.warn("The WS loop exited! Not sure if this is a good thing")
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end
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LOGGER.debug("WS thread created! Now waiting for confirmation that everything worked")
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loop do
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sleep(0.5)
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if @ws_success
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LOGGER.debug("Confirmation received! Exiting run.")
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break
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end
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if @should_reconnect == false
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LOGGER.debug("Reconnection flag was unset. Exiting run.")
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break
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end
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end
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end
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# Prevents all further execution until the websocket thread stops (e.g. through a closed connection).
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def sync
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@ws_thread.join
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end
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# Whether the WebSocket connection to the gateway is currently open
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def open?
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@handshake&.finished? && !@closed
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end
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# Stops the bot gracefully, disconnecting the websocket without immediately killing the thread. This means that
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# Discord is immediately aware of the closed connection and makes the bot appear offline instantly.
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#
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# If this method doesn't work or you're looking for something more drastic, use {#kill} instead.
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def stop
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@should_reconnect = false
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close
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# Return nil so command bots don't send a message
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nil
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end
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# Kills the websocket thread, stopping all connections to Discord.
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def kill
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@ws_thread.kill
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end
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# Notifies the {#run_async} method that everything is ready and the caller can now continue (i.e. with syncing,
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# or with doing processing and then syncing)
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def notify_ready
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@ws_success = true
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end
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# Injects a reconnect event (op 7) into the event processor, causing Discord to reconnect to the given gateway URL.
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# If the URL is set to nil, it will reconnect and get an entirely new gateway URL. This method has not much use
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# outside of testing and implementing highly custom reconnect logic.
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# @param url [String, nil] the URL to connect to or nil if one should be obtained from Discord.
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def inject_reconnect(url = nil)
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# When no URL is specified, the data should be nil, as is the case with Discord-sent packets.
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data = url ? {url: url} : nil
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handle_message({
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op: Opcodes::RECONNECT,
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d: data
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}.to_json)
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end
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# Injects a resume packet (op 6) into the gateway. If this is done with a running connection, it will cause an
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# error. It has no use outside of testing stuff that I know of, but if you want to use it anyway for some reason,
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# here it is.
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# @param seq [Integer, nil] The sequence ID to inject, or nil if the currently tracked one should be used.
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def inject_resume(seq)
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send_resume(raw_token, @session_id, seq || @sequence)
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end
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# Injects a terminal gateway error into the handler. Useful for testing the reconnect logic.
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# @param e [Exception] The exception object to inject.
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def inject_error(e)
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handle_internal_close(e)
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end
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# Sends a heartbeat with the last received packet's seq (to acknowledge that we have received it and all packets
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# before it), or if none have been received yet, with 0.
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# @see #send_heartbeat
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def heartbeat
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if check_heartbeat_acks
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unless @last_heartbeat_acked
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# We're in a bad situation - apparently the last heartbeat wasn't ACK'd, which means the connection is likely
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# a zombie. Reconnect
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LOGGER.warn("Last heartbeat was not acked, so this is a zombie connection! Reconnecting")
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# We can't send anything on zombie connections
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@pipe_broken = true
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reconnect
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return
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end
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@last_heartbeat_acked = false
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end
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send_heartbeat(@session ? @session.sequence : 0)
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end
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# Sends a heartbeat packet (op 1). This tells Discord that the current connection is still active and that the last
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# packets until the given sequence have been processed (in case of a resume).
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# @param sequence [Integer] The sequence number for which to send a heartbeat.
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def send_heartbeat(sequence)
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send_packet(Opcodes::HEARTBEAT, sequence)
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end
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# Identifies to Discord with the default parameters.
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# @see #send_identify
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def identify
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compress = @compress_mode == :large
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send_identify(@token, {
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os: RUBY_PLATFORM,
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browser: "rubycord",
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device: "rubycord",
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referrer: "",
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referring_domain: ""
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}, compress, LARGE_THRESHOLD, @shard_key, @intents)
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|
+
end
|
288
|
+
|
289
|
+
# Sends an identify packet (op 2). This starts a new session on the current connection and tells Discord who we are.
|
290
|
+
# This can only be done once a connection.
|
291
|
+
# @param token [String] The token with which to authorise the session. If it belongs to a bot account, it must be
|
292
|
+
# prefixed with "Bot ".
|
293
|
+
# @param properties [Hash<Symbol => String>] A list of properties for Discord to use in analytics. The following
|
294
|
+
# keys are recognised:
|
295
|
+
#
|
296
|
+
# - "os" (recommended value: the operating system the bot is running on)
|
297
|
+
# - "browser" (recommended value: library name)
|
298
|
+
# - "device" (recommended value: library name)
|
299
|
+
# - "referrer" (recommended value: empty)
|
300
|
+
# - "referring_domain" (recommended value: empty)
|
301
|
+
#
|
302
|
+
# @param compress [true, false] Whether certain large packets should be compressed using zlib.
|
303
|
+
# @param large_threshold [Integer] The member threshold after which a server counts as large and will have to have
|
304
|
+
# its member list chunked.
|
305
|
+
# @param shard_key [Array(Integer, Integer), nil] The shard key to use for sharding, represented as
|
306
|
+
# [shard_id, num_shards], or nil if the bot should not be sharded.
|
307
|
+
def send_identify(token, properties, compress, large_threshold, shard_key = nil, intents = ALL_INTENTS)
|
308
|
+
data = {
|
309
|
+
# Don't send a v anymore as it's entirely determined by the URL now
|
310
|
+
token: token,
|
311
|
+
properties: properties,
|
312
|
+
compress: compress,
|
313
|
+
large_threshold: large_threshold,
|
314
|
+
intents: intents
|
315
|
+
}
|
316
|
+
|
317
|
+
# Don't include the shard key at all if it is nil as Discord checks for its mere existence
|
318
|
+
data[:shard] = shard_key if shard_key
|
319
|
+
|
320
|
+
send_packet(Opcodes::IDENTIFY, data)
|
321
|
+
end
|
322
|
+
|
323
|
+
# Sends a status update packet (op 3). This sets the bot user's status (online/idle/...) and game playing/streaming.
|
324
|
+
# @param status [String] The status that should be set (`online`, `idle`, `dnd`, `invisible`).
|
325
|
+
# @param since [Integer] The Unix timestamp in milliseconds when the status was set. Should only be provided when
|
326
|
+
# `afk` is true.
|
327
|
+
# @param game [Hash<Symbol => Object>, nil] `nil` if no game should be played, or a hash of `:game => "name"` if a
|
328
|
+
# game should be played. The hash can also contain additional attributes for streaming statuses.
|
329
|
+
# @param afk [true, false] Whether the status was set due to inactivity on the user's part.
|
330
|
+
def send_status_update(status, since, game, afk)
|
331
|
+
data = {
|
332
|
+
status: status,
|
333
|
+
since: since,
|
334
|
+
game: game,
|
335
|
+
afk: afk
|
336
|
+
}
|
337
|
+
|
338
|
+
send_packet(Opcodes::PRESENCE, data)
|
339
|
+
end
|
340
|
+
|
341
|
+
# Sends a voice state update packet (op 4). This packet can connect a user to a voice channel, update self mute/deaf
|
342
|
+
# status in an existing voice connection, move the user to a new voice channel on the same server or disconnect an
|
343
|
+
# existing voice connection.
|
344
|
+
# @param server_id [Integer] The ID of the server on which this action should occur.
|
345
|
+
# @param channel_id [Integer, nil] The channel ID to connect/move to, or `nil` to disconnect.
|
346
|
+
# @param self_mute [true, false] Whether the user should itself be muted to everyone else.
|
347
|
+
# @param self_deaf [true, false] Whether the user should be deaf towards other users.
|
348
|
+
def send_voice_state_update(server_id, channel_id, self_mute, self_deaf)
|
349
|
+
data = {
|
350
|
+
guild_id: server_id,
|
351
|
+
channel_id: channel_id,
|
352
|
+
self_mute: self_mute,
|
353
|
+
self_deaf: self_deaf
|
354
|
+
}
|
355
|
+
|
356
|
+
send_packet(Opcodes::VOICE_STATE, data)
|
357
|
+
end
|
358
|
+
|
359
|
+
# Resumes the session from the last recorded point.
|
360
|
+
# @see #send_resume
|
361
|
+
def resume
|
362
|
+
send_resume(@token, @session.session_id, @session.sequence)
|
363
|
+
end
|
364
|
+
|
365
|
+
# Reconnects the gateway connection in a controlled manner.
|
366
|
+
# @param attempt_resume [true, false] Whether a resume should be attempted after the reconnection.
|
367
|
+
def reconnect(attempt_resume = true)
|
368
|
+
@session.suspend if @session && attempt_resume
|
369
|
+
|
370
|
+
@instant_reconnect = true
|
371
|
+
@should_reconnect = true
|
372
|
+
|
373
|
+
close(4000)
|
374
|
+
end
|
375
|
+
|
376
|
+
# Sends a resume packet (op 6). This replays all events from a previous point specified by its packet sequence. This
|
377
|
+
# will not work if the packet to resume from has already been acknowledged using a heartbeat, or if the session ID
|
378
|
+
# belongs to a now invalid session.
|
379
|
+
#
|
380
|
+
# If this packet is sent at the beginning of a connection, it will act similarly to an {#identify} in that it
|
381
|
+
# creates a session on the current connection. Unlike identify however, this packet can also be sent in an existing
|
382
|
+
# session and will just replay some of the events.
|
383
|
+
# @param token [String] The token that was used to identify the session to resume.
|
384
|
+
# @param session_id [String] The session ID of the session to resume.
|
385
|
+
# @param seq [Integer] The packet sequence of the packet after which the events should be replayed.
|
386
|
+
def send_resume(token, session_id, seq)
|
387
|
+
data = {
|
388
|
+
token: token,
|
389
|
+
session_id: session_id,
|
390
|
+
seq: seq
|
391
|
+
}
|
392
|
+
|
393
|
+
send_packet(Opcodes::RESUME, data)
|
394
|
+
end
|
395
|
+
|
396
|
+
# Sends a request members packet (op 8). This will order Discord to gradually sent all requested members as dispatch
|
397
|
+
# events with type `GUILD_MEMBERS_CHUNK`. It is necessary to use this method in order to get all members of a large
|
398
|
+
# server (see `large_threshold` in {#send_identify}), however it can also be used for other purposes.
|
399
|
+
# @param server_id [Integer] The ID of the server whose members to query.
|
400
|
+
# @param query [String] If this string is not empty, only members whose username starts with this string will be
|
401
|
+
# returned.
|
402
|
+
# @param limit [Integer] How many members to send at maximum, or `0` to send all members.
|
403
|
+
def send_request_members(server_id, query, limit)
|
404
|
+
data = {
|
405
|
+
guild_id: server_id,
|
406
|
+
query: query,
|
407
|
+
limit: limit
|
408
|
+
}
|
409
|
+
|
410
|
+
send_packet(Opcodes::REQUEST_MEMBERS, data)
|
411
|
+
end
|
412
|
+
|
413
|
+
# Sends a custom packet over the connection. This can be useful to implement future yet unimplemented functionality
|
414
|
+
# or for testing. You probably shouldn't use this unless you know what you're doing.
|
415
|
+
# @param opcode [Integer] The opcode the packet should be sent as. Can be one of {Opcodes} or a custom value if
|
416
|
+
# necessary.
|
417
|
+
# @param packet [Object] Some arbitrary JSON-serializable data that should be sent as the `d` field.
|
418
|
+
def send_packet(opcode, packet)
|
419
|
+
data = {
|
420
|
+
op: opcode,
|
421
|
+
d: packet
|
422
|
+
}
|
423
|
+
|
424
|
+
send(data.to_json)
|
425
|
+
end
|
426
|
+
|
427
|
+
# Sends custom raw data over the connection. Only useful for testing; even if you know what you're doing you
|
428
|
+
# probably want to use {#send_packet} instead.
|
429
|
+
# @param data [String] The data to send.
|
430
|
+
# @param type [Symbol] The type the WebSocket frame should have; either `:text`, `:binary`, `:ping`, `:pong`, or
|
431
|
+
# `:close`.
|
432
|
+
def send_raw(data, type = :text)
|
433
|
+
send(data, type)
|
434
|
+
end
|
435
|
+
|
436
|
+
private
|
437
|
+
|
438
|
+
def setup_heartbeats(interval)
|
439
|
+
# Make sure to reset ACK handling, so we don't keep reconnecting
|
440
|
+
@last_heartbeat_acked = true
|
441
|
+
|
442
|
+
# We don't want to have redundant heartbeat threads, so if one already exists, don't start a new one
|
443
|
+
return if @heartbeat_thread
|
444
|
+
|
445
|
+
@heartbeat_interval = interval
|
446
|
+
@heartbeat_thread = Thread.new do
|
447
|
+
Thread.current[:rubycord_name] = "heartbeat"
|
448
|
+
loop do
|
449
|
+
# Send a heartbeat if heartbeats are active and either no session exists yet, or an existing session is
|
450
|
+
# suspended (e.g. after op7)
|
451
|
+
if (@session && !@session.suspended?) || !@session
|
452
|
+
sleep @heartbeat_interval
|
453
|
+
@bot.raise_heartbeat_event
|
454
|
+
heartbeat
|
455
|
+
else
|
456
|
+
sleep 1
|
457
|
+
end
|
458
|
+
rescue => e
|
459
|
+
LOGGER.error("An error occurred while heartbeating!")
|
460
|
+
LOGGER.log_exception(e)
|
461
|
+
end
|
462
|
+
end
|
463
|
+
end
|
464
|
+
|
465
|
+
def connect_loop
|
466
|
+
# Initialize falloff so we wait for more time before reconnecting each time
|
467
|
+
@falloff = 1.0
|
468
|
+
|
469
|
+
@should_reconnect = true
|
470
|
+
loop do
|
471
|
+
connect
|
472
|
+
|
473
|
+
break unless @should_reconnect
|
474
|
+
|
475
|
+
if @instant_reconnect
|
476
|
+
LOGGER.info("Instant reconnection flag was set - reconnecting right away")
|
477
|
+
@instant_reconnect = false
|
478
|
+
else
|
479
|
+
wait_for_reconnect
|
480
|
+
end
|
481
|
+
|
482
|
+
# Restart the loop, i.e. reconnect
|
483
|
+
end
|
484
|
+
end
|
485
|
+
|
486
|
+
# Separate method to wait an ever-increasing amount of time before reconnecting after being disconnected in an
|
487
|
+
# unexpected way
|
488
|
+
def wait_for_reconnect
|
489
|
+
# We disconnected in an unexpected way! Wait before reconnecting so we don't spam Discord's servers.
|
490
|
+
LOGGER.debug("Attempting to reconnect in #{@falloff} seconds.")
|
491
|
+
sleep @falloff
|
492
|
+
|
493
|
+
# Calculate new falloff
|
494
|
+
@falloff *= 1.5
|
495
|
+
@falloff = 115 + (rand * 10) if @falloff > 120 # Cap the falloff at 120 seconds and then add some random jitter
|
496
|
+
end
|
497
|
+
|
498
|
+
# Create and connect a socket using a URI
|
499
|
+
def obtain_socket(uri)
|
500
|
+
socket = TCPSocket.new(uri.host, uri.port || socket_port(uri))
|
501
|
+
|
502
|
+
if secure_uri?(uri)
|
503
|
+
ctx = OpenSSL::SSL::SSLContext.new
|
504
|
+
|
505
|
+
if ENV["RUBYCORD_SSL_VERIFY_NONE"]
|
506
|
+
ctx.ssl_version = "SSLv23"
|
507
|
+
ctx.verify_mode = OpenSSL::SSL::VERIFY_NONE # use VERIFY_PEER for verification
|
508
|
+
|
509
|
+
cert_store = OpenSSL::X509::Store.new
|
510
|
+
cert_store.set_default_paths
|
511
|
+
ctx.cert_store = cert_store
|
512
|
+
else
|
513
|
+
ctx.set_params ssl_version: :TLSv1_2
|
514
|
+
end
|
515
|
+
|
516
|
+
socket = OpenSSL::SSL::SSLSocket.new(socket, ctx)
|
517
|
+
socket.connect
|
518
|
+
end
|
519
|
+
|
520
|
+
socket
|
521
|
+
end
|
522
|
+
|
523
|
+
# Whether the URI is secure (connection should be encrypted)
|
524
|
+
def secure_uri?(uri)
|
525
|
+
%w[https wss].include? uri.scheme
|
526
|
+
end
|
527
|
+
|
528
|
+
# The port we should connect to, if the URI doesn't have one set.
|
529
|
+
def socket_port(uri)
|
530
|
+
secure_uri?(uri) ? 443 : 80
|
531
|
+
end
|
532
|
+
|
533
|
+
def find_gateway
|
534
|
+
response = API.gateway(@token)
|
535
|
+
JSON.parse(response)["url"]
|
536
|
+
end
|
537
|
+
|
538
|
+
def process_gateway
|
539
|
+
raw_url = find_gateway
|
540
|
+
|
541
|
+
# Append a slash in case it's not there (I'm not sure how well WSCS handles it otherwise)
|
542
|
+
raw_url += "/" unless raw_url.end_with? "/"
|
543
|
+
|
544
|
+
query = if @compress_mode == :stream
|
545
|
+
"?encoding=json&v=#{GATEWAY_VERSION}&compress=zlib-stream"
|
546
|
+
else
|
547
|
+
"?encoding=json&v=#{GATEWAY_VERSION}"
|
548
|
+
end
|
549
|
+
|
550
|
+
raw_url + query
|
551
|
+
end
|
552
|
+
|
553
|
+
def connect
|
554
|
+
LOGGER.debug("Connecting")
|
555
|
+
|
556
|
+
# Get the URI we should connect to
|
557
|
+
url = process_gateway
|
558
|
+
LOGGER.debug("Gateway URL: #{url}")
|
559
|
+
|
560
|
+
# Parse it
|
561
|
+
gateway_uri = URI.parse(url)
|
562
|
+
|
563
|
+
# Zlib context for this gateway connection
|
564
|
+
@zlib_reader = Zlib::Inflate.new
|
565
|
+
|
566
|
+
# Connect to the obtained URI with a socket
|
567
|
+
@socket = obtain_socket(gateway_uri)
|
568
|
+
LOGGER.debug("Obtained socket")
|
569
|
+
|
570
|
+
# Initialise some properties
|
571
|
+
@handshake = ::WebSocket::Handshake::Client.new(url: url) # Represents the handshake between us and the server
|
572
|
+
@handshaked = false # Whether the handshake has finished yet
|
573
|
+
@pipe_broken = false # Whether we've received an EPIPE at any time
|
574
|
+
@closed = false # Whether the websocket is currently closed
|
575
|
+
|
576
|
+
# We're done! Delegate to the websocket loop
|
577
|
+
websocket_loop
|
578
|
+
rescue => e
|
579
|
+
LOGGER.error("An error occurred while connecting to the websocket!")
|
580
|
+
LOGGER.log_exception(e)
|
581
|
+
end
|
582
|
+
|
583
|
+
def websocket_loop
|
584
|
+
# Send the handshake data that we have so far
|
585
|
+
@socket.write(@handshake.to_s)
|
586
|
+
|
587
|
+
# Create a frame to handle received data
|
588
|
+
frame = ::WebSocket::Frame::Incoming::Client.new
|
589
|
+
|
590
|
+
until @closed
|
591
|
+
begin
|
592
|
+
unless @socket
|
593
|
+
LOGGER.warn("Socket is nil in websocket_loop! Reconnecting")
|
594
|
+
handle_internal_close("Socket is nil in websocket_loop")
|
595
|
+
next
|
596
|
+
end
|
597
|
+
|
598
|
+
# Get some data from the socket
|
599
|
+
begin
|
600
|
+
recv_data = @socket.readpartial(4096)
|
601
|
+
rescue EOFError
|
602
|
+
@pipe_broken = true
|
603
|
+
handle_internal_close("Socket EOF in websocket_loop")
|
604
|
+
next
|
605
|
+
end
|
606
|
+
|
607
|
+
# Check if we actually got data
|
608
|
+
unless recv_data
|
609
|
+
# If we didn't, wait
|
610
|
+
sleep 1
|
611
|
+
next
|
612
|
+
end
|
613
|
+
|
614
|
+
# Check whether the handshake has finished yet
|
615
|
+
if @handshaked
|
616
|
+
# If it hasn't, add the received data to the current frame
|
617
|
+
frame << recv_data
|
618
|
+
|
619
|
+
# Try to parse a message from the frame
|
620
|
+
msg = frame.next
|
621
|
+
while msg
|
622
|
+
# Check whether the message is a close frame, and if it is, handle accordingly
|
623
|
+
if msg.respond_to?(:code) && msg.code
|
624
|
+
handle_internal_close(msg)
|
625
|
+
break
|
626
|
+
end
|
627
|
+
|
628
|
+
# If there is one, handle it and try again
|
629
|
+
handle_message(msg.data)
|
630
|
+
msg = frame.next
|
631
|
+
end
|
632
|
+
else
|
633
|
+
# If the handshake hasn't finished, handle it
|
634
|
+
handle_handshake_data(recv_data)
|
635
|
+
end
|
636
|
+
rescue => e
|
637
|
+
handle_error(e)
|
638
|
+
end
|
639
|
+
end
|
640
|
+
end
|
641
|
+
|
642
|
+
def handle_handshake_data(recv_data)
|
643
|
+
@handshake << recv_data
|
644
|
+
return unless @handshake.finished?
|
645
|
+
|
646
|
+
@handshaked = true
|
647
|
+
handle_open
|
648
|
+
end
|
649
|
+
|
650
|
+
def handle_open
|
651
|
+
end
|
652
|
+
|
653
|
+
def handle_error(e)
|
654
|
+
LOGGER.error("An error occurred in the main websocket loop!")
|
655
|
+
LOGGER.log_exception(e)
|
656
|
+
end
|
657
|
+
|
658
|
+
ZLIB_SUFFIX = "\x00\x00\xFF\xFF".b.freeze
|
659
|
+
|
660
|
+
def handle_message(msg)
|
661
|
+
case @compress_mode
|
662
|
+
when :large
|
663
|
+
if msg.byteslice(0) == "x"
|
664
|
+
# The message is compressed, inflate it
|
665
|
+
msg = Zlib::Inflate.inflate(msg)
|
666
|
+
end
|
667
|
+
when :stream
|
668
|
+
# Write deflated string to buffer
|
669
|
+
@zlib_reader << msg
|
670
|
+
|
671
|
+
# Check if message ends in `ZLIB_SUFFIX`
|
672
|
+
return if msg.bytesize < 4 || msg.byteslice(-4, 4) != ZLIB_SUFFIX
|
673
|
+
|
674
|
+
# Inflate the deflated buffer
|
675
|
+
msg = @zlib_reader.inflate("")
|
676
|
+
end
|
677
|
+
|
678
|
+
# Parse packet
|
679
|
+
packet = JSON.parse(msg)
|
680
|
+
op = packet["op"].to_i
|
681
|
+
|
682
|
+
LOGGER.in(packet)
|
683
|
+
|
684
|
+
# If the packet has a sequence defined (all dispatch packets have one), make sure to update that in the
|
685
|
+
# session so it will be acknowledged next heartbeat.
|
686
|
+
# Only do this, of course, if a session has been created already; for a READY dispatch (which has s=0 set but is
|
687
|
+
# the packet that starts the session in the first place) we need not do any handling since initialising the
|
688
|
+
# session will set it to 0 by default.
|
689
|
+
@session.sequence = packet["s"] if packet["s"] && @session
|
690
|
+
|
691
|
+
case op
|
692
|
+
when Opcodes::DISPATCH
|
693
|
+
handle_dispatch(packet)
|
694
|
+
when Opcodes::HELLO
|
695
|
+
handle_hello(packet)
|
696
|
+
when Opcodes::RECONNECT
|
697
|
+
handle_reconnect
|
698
|
+
when Opcodes::INVALIDATE_SESSION
|
699
|
+
handle_invalidate_session
|
700
|
+
when Opcodes::HEARTBEAT_ACK
|
701
|
+
handle_heartbeat_ack(packet)
|
702
|
+
when Opcodes::HEARTBEAT
|
703
|
+
handle_heartbeat(packet)
|
704
|
+
else
|
705
|
+
LOGGER.warn("Received invalid opcode #{op} - please report with this information: #{msg}")
|
706
|
+
end
|
707
|
+
end
|
708
|
+
|
709
|
+
# Op 0
|
710
|
+
def handle_dispatch(packet)
|
711
|
+
data = packet["d"]
|
712
|
+
type = packet["t"].intern
|
713
|
+
|
714
|
+
case type
|
715
|
+
when :READY
|
716
|
+
LOGGER.info("Discord using gateway protocol version: #{data["v"]}, requested: #{GATEWAY_VERSION}")
|
717
|
+
|
718
|
+
@session = Session.new(data["session_id"])
|
719
|
+
@session.sequence = 0
|
720
|
+
@bot.__send__(:notify_ready) if @intents && (@intents & INTENTS[:servers]).zero?
|
721
|
+
when :RESUMED
|
722
|
+
# The RESUMED event is received after a successful op 6 (resume). It does nothing except tell the bot the
|
723
|
+
# connection is initiated (like READY would). Starting with v5, it doesn't set a new heartbeat interval anymore
|
724
|
+
# since that is handled by op 10 (HELLO).
|
725
|
+
LOGGER.info "Resumed"
|
726
|
+
return
|
727
|
+
end
|
728
|
+
|
729
|
+
@bot.dispatch(type, data)
|
730
|
+
end
|
731
|
+
|
732
|
+
# Op 1
|
733
|
+
def handle_heartbeat(packet)
|
734
|
+
# If we receive a heartbeat, we have to resend one with the same sequence
|
735
|
+
send_heartbeat(packet["s"])
|
736
|
+
end
|
737
|
+
|
738
|
+
# Op 7
|
739
|
+
def handle_reconnect
|
740
|
+
LOGGER.debug("Received op 7, reconnecting and attempting resume")
|
741
|
+
reconnect
|
742
|
+
end
|
743
|
+
|
744
|
+
# Op 9
|
745
|
+
def handle_invalidate_session
|
746
|
+
LOGGER.debug("Received op 9, invalidating session and re-identifying.")
|
747
|
+
|
748
|
+
if @session
|
749
|
+
@session.invalidate
|
750
|
+
else
|
751
|
+
LOGGER.warn("Received op 9 without a running session! Not invalidating, we *should* be fine though.")
|
752
|
+
end
|
753
|
+
|
754
|
+
identify
|
755
|
+
end
|
756
|
+
|
757
|
+
# Op 10
|
758
|
+
def handle_hello(packet)
|
759
|
+
LOGGER.debug("Hello!")
|
760
|
+
|
761
|
+
# The heartbeat interval is given in ms, so divide it by 1000 to get seconds
|
762
|
+
interval = packet["d"]["heartbeat_interval"].to_f / 1000.0
|
763
|
+
setup_heartbeats(interval)
|
764
|
+
|
765
|
+
LOGGER.debug("Trace: #{packet["d"]["_trace"]}")
|
766
|
+
LOGGER.debug("Session: #{@session.inspect}")
|
767
|
+
|
768
|
+
if @session&.should_resume?
|
769
|
+
# Make sure we're sending heartbeats again
|
770
|
+
@session.resume
|
771
|
+
|
772
|
+
# Send the actual resume packet to get the missing events
|
773
|
+
resume
|
774
|
+
else
|
775
|
+
identify
|
776
|
+
end
|
777
|
+
end
|
778
|
+
|
779
|
+
# Op 11
|
780
|
+
def handle_heartbeat_ack(packet)
|
781
|
+
LOGGER.debug("Received heartbeat ack for packet: #{packet.inspect}")
|
782
|
+
@last_heartbeat_acked = true if @check_heartbeat_acks
|
783
|
+
end
|
784
|
+
|
785
|
+
# Called when the websocket has been disconnected in some way - say due to a pipe error while sending
|
786
|
+
def handle_internal_close(e)
|
787
|
+
close
|
788
|
+
handle_close(e)
|
789
|
+
end
|
790
|
+
|
791
|
+
# Close codes that are unrecoverable, after which we should not try to reconnect.
|
792
|
+
# - 4003: Not authenticated. How did this happen?
|
793
|
+
# - 4004: Authentication failed. Token was wrong, nothing we can do.
|
794
|
+
# - 4011: Sharding required. Currently requires developer intervention.
|
795
|
+
# - 4014: Use of disabled privileged intents.
|
796
|
+
FATAL_CLOSE_CODES = [4003, 4004, 4011, 4014].freeze
|
797
|
+
|
798
|
+
def handle_close(e)
|
799
|
+
@bot.__send__(:raise_event, Events::DisconnectEvent.new(@bot))
|
800
|
+
|
801
|
+
if e.respond_to? :code
|
802
|
+
# It is a proper close frame we're dealing with, print reason and message to console
|
803
|
+
LOGGER.error("Websocket close frame received!")
|
804
|
+
LOGGER.error("Code: #{e.code}")
|
805
|
+
LOGGER.error("Message: #{e.data}")
|
806
|
+
|
807
|
+
if e.code == 4014
|
808
|
+
LOGGER.error(<<~ERROR)
|
809
|
+
You attempted to identify with privileged intents that your bot is not authorized to use
|
810
|
+
Please enable the privileged intents on the bot page of your application on the discord developer page.
|
811
|
+
Read more here https://discord.com/developers/docs/topics/gateway#privileged-intents
|
812
|
+
ERROR
|
813
|
+
end
|
814
|
+
|
815
|
+
@should_reconnect = false if FATAL_CLOSE_CODES.include?(e.code)
|
816
|
+
elsif e.is_a? Exception
|
817
|
+
# Log the exception
|
818
|
+
LOGGER.error("The websocket connection has closed due to an error!")
|
819
|
+
LOGGER.log_exception(e)
|
820
|
+
else
|
821
|
+
LOGGER.error("The websocket connection has closed: #{e&.inspect || "(no information)"}")
|
822
|
+
end
|
823
|
+
end
|
824
|
+
|
825
|
+
def send(data, type = :text, code = nil)
|
826
|
+
LOGGER.out(data)
|
827
|
+
|
828
|
+
unless @handshaked && !@closed
|
829
|
+
# If we're not handshaked or closed, it means there's no connection to send anything to
|
830
|
+
raise "Tried to send something to the websocket while not being connected!"
|
831
|
+
end
|
832
|
+
|
833
|
+
# Create the frame we're going to send
|
834
|
+
frame = ::WebSocket::Frame::Outgoing::Client.new(data: data, type: type, version: @handshake.version, code: code)
|
835
|
+
|
836
|
+
# Try to send it
|
837
|
+
begin
|
838
|
+
@socket.write frame.to_s
|
839
|
+
rescue => e
|
840
|
+
# There has been an error!
|
841
|
+
@pipe_broken = true
|
842
|
+
handle_internal_close(e)
|
843
|
+
end
|
844
|
+
end
|
845
|
+
|
846
|
+
def close(code = 1000)
|
847
|
+
# If we're already closed, there's no need to do anything - return
|
848
|
+
return if @closed
|
849
|
+
|
850
|
+
# Suspend the session so we don't send heartbeats
|
851
|
+
@session&.suspend
|
852
|
+
|
853
|
+
# Send a close frame (if we can)
|
854
|
+
send nil, :close, code unless @pipe_broken
|
855
|
+
|
856
|
+
# We're officially closed, notify the main loop.
|
857
|
+
@closed = true
|
858
|
+
|
859
|
+
# Close the socket if possible
|
860
|
+
@socket&.close
|
861
|
+
@socket = nil
|
862
|
+
|
863
|
+
# Make sure we do necessary things as soon as we're closed
|
864
|
+
handle_close(nil)
|
865
|
+
end
|
866
|
+
end
|
867
|
+
end
|