ruby_wordcram 1.0.1 → 2.0.0
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- checksums.yaml +4 -4
- data/.gitignore +3 -0
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/Rakefile +28 -5
- data/docs/_posts/2017-03-07-getting_started.md +3 -2
- data/docs/_posts/2017-03-07-under_the_hood.md +33 -0
- data/lib/WordCram.jar +0 -0
- data/lib/jsoup-1.10.2.jar +0 -0
- data/lib/ruby_wordcram/version.rb +1 -1
- data/lib/ruby_wordcram.rb +1 -2
- data/pom.rb +53 -0
- data/pom.xml +87 -0
- data/ruby_wordcram.gemspec +1 -2
- data/src/cue/lang/Counter.java +141 -0
- data/src/cue/lang/IterableText.java +10 -0
- data/src/cue/lang/NGramIterator.java +151 -0
- data/src/cue/lang/SentenceIterator.java +86 -0
- data/src/cue/lang/WordIterator.java +60 -0
- data/src/cue/lang/stop/StopWords.java +114 -0
- data/src/cue/lang/stop/arabic +351 -0
- data/src/cue/lang/stop/armenian +45 -0
- data/src/cue/lang/stop/catalan +219 -0
- data/src/cue/lang/stop/croatian +2024 -0
- data/src/cue/lang/stop/czech +256 -0
- data/src/cue/lang/stop/danish +94 -0
- data/src/cue/lang/stop/dutch +107 -0
- data/src/cue/lang/stop/english +183 -0
- data/src/cue/lang/stop/esperanto +180 -0
- data/src/cue/lang/stop/farsi +966 -0
- data/src/cue/lang/stop/finnish +235 -0
- data/src/cue/lang/stop/french +543 -0
- data/src/cue/lang/stop/german +231 -0
- data/src/cue/lang/stop/greek +637 -0
- data/src/cue/lang/stop/hebrew +220 -0
- data/src/cue/lang/stop/hindi +97 -0
- data/src/cue/lang/stop/hungarian +202 -0
- data/src/cue/lang/stop/italian +279 -0
- data/src/cue/lang/stop/latin +1 -0
- data/src/cue/lang/stop/norwegian +176 -0
- data/src/cue/lang/stop/polish +138 -0
- data/src/cue/lang/stop/portuguese +204 -0
- data/src/cue/lang/stop/romanian +284 -0
- data/src/cue/lang/stop/russian +652 -0
- data/src/cue/lang/stop/slovak +110 -0
- data/src/cue/lang/stop/slovenian +448 -0
- data/src/cue/lang/stop/spanish +308 -0
- data/src/cue/lang/stop/swedish +114 -0
- data/src/cue/lang/stop/turkish +117 -0
- data/src/cue/lang/unicode/BlockUtil.java +103 -0
- data/src/cue/lang/unicode/Normalizer.java +55 -0
- data/src/cue/lang/unicode/Normalizer6.java +32 -0
- data/src/license.txt +201 -0
- data/src/wordcram/Anglers.java +137 -0
- data/src/wordcram/BBTree.java +133 -0
- data/src/wordcram/BBTreeBuilder.java +61 -0
- data/src/wordcram/Colorers.java +52 -0
- data/src/wordcram/EngineWord.java +73 -0
- data/src/wordcram/Fonters.java +17 -0
- data/src/wordcram/HsbWordColorer.java +28 -0
- data/src/wordcram/ImageShaper.java +91 -0
- data/src/wordcram/Observer.java +9 -0
- data/src/wordcram/PlacerHeatMap.java +134 -0
- data/src/wordcram/Placers.java +74 -0
- data/src/wordcram/PlottingWordNudger.java +38 -0
- data/src/wordcram/PlottingWordPlacer.java +36 -0
- data/src/wordcram/ProcessingWordRenderer.java +42 -0
- data/src/wordcram/RandomWordNudger.java +44 -0
- data/src/wordcram/RenderOptions.java +10 -0
- data/src/wordcram/ShapeBasedPlacer.java +66 -0
- data/src/wordcram/Sizers.java +54 -0
- data/src/wordcram/SketchCallbackObserver.java +70 -0
- data/src/wordcram/SpiralWordNudger.java +31 -0
- data/src/wordcram/SvgWordRenderer.java +110 -0
- data/src/wordcram/SwirlWordPlacer.java +25 -0
- data/src/wordcram/UpperLeftWordPlacer.java +27 -0
- data/src/wordcram/WaveWordPlacer.java +25 -0
- data/src/wordcram/Word.java +357 -0
- data/src/wordcram/WordAngler.java +20 -0
- data/src/wordcram/WordArray.java +18 -0
- data/src/wordcram/WordBag.java +31 -0
- data/src/wordcram/WordColorer.java +25 -0
- data/src/wordcram/WordCounter.java +96 -0
- data/src/wordcram/WordCram.java +920 -0
- data/src/wordcram/WordCramEngine.java +196 -0
- data/src/wordcram/WordFonter.java +24 -0
- data/src/wordcram/WordNudger.java +44 -0
- data/src/wordcram/WordPlacer.java +44 -0
- data/src/wordcram/WordRenderer.java +10 -0
- data/src/wordcram/WordShaper.java +78 -0
- data/src/wordcram/WordSizer.java +46 -0
- data/src/wordcram/WordSkipReason.java +42 -0
- data/src/wordcram/WordSorterAndScaler.java +31 -0
- data/src/wordcram/WordSource.java +5 -0
- data/src/wordcram/text/Html.java +15 -0
- data/src/wordcram/text/Html2Text.java +17 -0
- data/src/wordcram/text/Text.java +15 -0
- data/src/wordcram/text/TextFile.java +23 -0
- data/src/wordcram/text/TextSource.java +5 -0
- data/src/wordcram/text/WebPage.java +23 -0
- metadata +94 -5
- data/lib/cue.language.jar +0 -0
- data/lib/jsoup-1.7.2.jar +0 -0
- data/vendors/Rakefile +0 -51
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/*
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Copyright 2009 IBM Corp
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package cue.lang.unicode;
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import java.lang.Character.UnicodeBlock;
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import java.util.Collection;
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import java.util.List;
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import java.util.regex.Pattern;
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import cue.lang.Counter;
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import cue.lang.WordIterator;
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public class BlockUtil {
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static final Pattern EXTENDED_LATIN = Pattern
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.compile("\\p{InLatin-1Supplement}");
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static final Pattern HYPEREXTENDED_LATIN = Pattern.compile("[" //
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+ "\\p{InLatinExtended-A}\\p{InLatinExtended-B}" //
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+ "\\p{InSpacingModifierLetters}" //
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+ "\\p{InIPAExtensions}" //
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+ "\\p{InCombiningDiacriticalMarks}]");
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private static UnicodeBlock getBlock(final String word) {
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final int c = word.codePointAt(0);
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final UnicodeBlock block = UnicodeBlock.of(c);
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if (block == UnicodeBlock.BASIC_LATIN
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&& HYPEREXTENDED_LATIN.matcher(word).find()) {
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return UnicodeBlock.LATIN_EXTENDED_A;
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}
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if (block == UnicodeBlock.BASIC_LATIN
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&& EXTENDED_LATIN.matcher(word).find()) {
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return UnicodeBlock.LATIN_1_SUPPLEMENT;
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}
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return block;
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}
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public static UnicodeBlock guessUnicodeBlock(final String text) {
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return guessUnicodeBlock(new Counter<>(new WordIterator(text)));
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}
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public static UnicodeBlock guessUnicodeBlock(
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final Counter<String> wordCounter) {
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return guessUnicodeBlock(wordCounter.getMostFrequent(50));
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}
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/**
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* This method is for helping you guess, e.g., what kind of font you'll need
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* in order to represent some text. In particular, if a lot of the
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* characters in your text are Latin, but there are a few LATIN_EXTENDED_A
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* characters lurking in there, then we say the result is LATIN_EXTENDED_A,
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* because you'll need to be able to handle those characters.
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*
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* @param words
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* @return The most representative UnicodeBlock for the given words.
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*/
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public static UnicodeBlock guessUnicodeBlock(final Collection<String> words) {
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boolean hasExtendedLatin = false;
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boolean hasHyperextendedLatin = false;
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final Counter<UnicodeBlock> counter = new Counter<>();
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for (final String word : words) {
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final UnicodeBlock block = getBlock(word);
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if (block == UnicodeBlock.LATIN_1_SUPPLEMENT) {
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hasExtendedLatin = true;
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}
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if (block == UnicodeBlock.LATIN_EXTENDED_A) {
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hasHyperextendedLatin = true;
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}
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counter.note(block);
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}
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final List<UnicodeBlock> mostFrequent = counter.getMostFrequent(1);
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if (mostFrequent.isEmpty()) {
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return null;
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}
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UnicodeBlock b = mostFrequent.get(0);
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/*
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* If we've seen *any* extended latin, and we're mostly latin, then
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* treat the whole thing as extended.
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*/
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if (b == UnicodeBlock.BASIC_LATIN
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|| b == UnicodeBlock.LATIN_1_SUPPLEMENT) {
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if (hasHyperextendedLatin) {
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return UnicodeBlock.LATIN_EXTENDED_A;
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}
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if (hasExtendedLatin) {
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return UnicodeBlock.LATIN_1_SUPPLEMENT;
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}
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}
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return b;
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}
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}
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/*
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Copyright 2009 IBM Corp
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package cue.lang.unicode;
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import java.lang.reflect.InvocationTargetException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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*
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* @author Jonathan Feinberg <jdf@us.ibm.com>
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*
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*/
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public abstract class Normalizer {
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public static Normalizer getInstance() {
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return INSTANCE;
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}
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abstract public String normalize(final String s);
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private static final Normalizer INSTANCE;
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static {
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try {
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INSTANCE = (Normalizer) Class.forName(getNormalizerClass())
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.getConstructor().newInstance();
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} catch (final ClassNotFoundException | IllegalAccessException | IllegalArgumentException | InstantiationException | NoSuchMethodException | SecurityException | InvocationTargetException e) {
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throw new RuntimeException(e);
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}
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}
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private static String getNormalizerClass() {
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try {
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Class.forName("java.text.Normalizer");
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} catch (ClassNotFoundException ex) {
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Logger.getLogger(Normalizer.class.getName()).log(Level.SEVERE, null, ex);
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}
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return "cue.lang.unicode.Normalizer6";
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}
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}
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/*
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Copyright 2009 IBM Corp
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package cue.lang.unicode;
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/**
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*
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* @author Jonathan Feinberg <jdf@us.ibm.com>
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*
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*/
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class Normalizer6 extends Normalizer {
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public Normalizer6() {
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}
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@Override
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public String normalize(final String s) {
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return java.text.Normalizer
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.normalize(s, java.text.Normalizer.Form.NFKD);
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}
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}
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data/src/license.txt
ADDED
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all
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other entities that control, are controlled by, or are under common
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control with that entity. For the purposes of this definition,
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"control" means (i) the power, direct or indirect, to cause the
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direction or management of such entity, whether by contract or
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otherwise, or (ii) ownership of fifty percent (50%) or more of the
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outstanding shares, or (iii) beneficial ownership of such entity.
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"You" (or "Your") shall mean an individual or Legal Entity
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exercising permissions granted by this License.
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"Source" form shall mean the preferred form for making modifications,
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including but not limited to software source code, documentation
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source, and configuration files.
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"Object" form shall mean any form resulting from mechanical
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transformation or translation of a Source form, including but
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not limited to compiled object code, generated documentation,
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and conversions to other media types.
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"Work" shall mean the work of authorship, whether in Source or
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Object form, made available under the License, as indicated by a
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copyright notice that is included in or attached to the work
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(an example is provided in the Appendix below).
|
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"Derivative Works" shall mean any work, whether in Source or Object
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form, that is based on (or derived from) the Work and for which the
|
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editorial revisions, annotations, elaborations, or other modifications
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represent, as a whole, an original work of authorship. For the purposes
|
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of this License, Derivative Works shall not include works that remain
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separable from, or merely link (or bind by name) to the interfaces of,
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the Work and Derivative Works thereof.
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|
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"Contribution" shall mean any work of authorship, including
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the original version of the Work and any modifications or additions
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to that Work or Derivative Works thereof, that is intentionally
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submitted to Licensor for inclusion in the Work by the copyright owner
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or by an individual or Legal Entity authorized to submit on behalf of
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the copyright owner. For the purposes of this definition, "submitted"
|
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means any form of electronic, verbal, or written communication sent
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to the Licensor or its representatives, including but not limited to
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communication on electronic mailing lists, source code control systems,
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and issue tracking systems that are managed by, or on behalf of, the
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Licensor for the purpose of discussing and improving the Work, but
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excluding communication that is conspicuously marked or otherwise
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designated in writing by the copyright owner as "Not a Contribution."
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"Contributor" shall mean Licensor and any individual or Legal Entity
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on behalf of whom a Contribution has been received by Licensor and
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subsequently incorporated within the Work.
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|
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2. Grant of Copyright License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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copyright license to reproduce, prepare Derivative Works of,
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publicly display, publicly perform, sublicense, and distribute the
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Work and such Derivative Works in Source or Object form.
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3. Grant of Patent License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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(except as stated in this section) patent license to make, have made,
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use, offer to sell, sell, import, and otherwise transfer the Work,
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where such license applies only to those patent claims licensable
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by such Contributor that are necessarily infringed by their
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Contribution(s) alone or by combination of their Contribution(s)
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with the Work to which such Contribution(s) was submitted. If You
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institute patent litigation against any entity (including a
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cross-claim or counterclaim in a lawsuit) alleging that the Work
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@@ -0,0 +1,137 @@
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1
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+
package wordcram;
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+
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import java.util.Random;
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+
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import processing.core.PApplet;
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import processing.core.PConstants;
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/**
|
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* Some pre-fab WordAnglers.
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* <p>
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* If you want a pretty typical WordAngler, it's probably in here; if you want
|
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* to know how to build your own WordAngler, you can learn from the source for
|
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* these.
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*
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* @author Dan Bernier
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*/
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public class Anglers {
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/**
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* @return a WordAngler that gives a random angle every time it's called.
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*/
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public static WordAngler random() {
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final Random r = new Random();
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return (Word w) -> r.nextFloat() * PConstants.TWO_PI;
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}
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+
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/**
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* @param min
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* the lower-bound of the angle range
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* @param max
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* the upper-bound of the angle range
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* @return a WordAngler that gives a random angle between min and max, every
|
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* time it's called.
|
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*/
|
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public static WordAngler randomBetween(final float min, final float max) {
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final Random r = new Random();
|
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final float difference = max - min;
|
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return (Word w) -> (r.nextFloat() * difference) + min;
|
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}
|
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|
+
|
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|
+
/**
|
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* @return a WordAngler that angles all words between -7 degrees and 7
|
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* degrees, for a "heaped" effect.
|
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|
+
*/
|
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+
public static WordAngler heaped() {
|
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|
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final float angle = PApplet.radians(7);
|
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|
+
return randomBetween(-angle, angle);
|
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|
+
}
|
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|
+
|
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|
+
/**
|
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|
+
* If you want all your words to be drawn at the same angle, use this. For
|
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* example, {@link #horiz()} is basically implemented as
|
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* <code>return alwaysUse(0f);</code>.
|
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+
*
|
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|
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* @see #horiz()
|
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|
+
* @param angle
|
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|
+
* The angle all words should be rotated at.
|
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|
+
* @return a WordAngler that always returns the given angle parameter.
|
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|
+
*/
|
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|
+
public static WordAngler alwaysUse(final float angle) {
|
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|
+
return (Word w) -> angle;
|
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|
+
}
|
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|
+
|
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|
+
/**
|
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|
+
* Just like {@link #alwaysUse(float)}, but it takes multiple angles. If you
|
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|
+
* want all your words to be drawn at the same N angles, pass those angles
|
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|
+
* to {@link #alwaysUse(float)}. You can pass as many angles as you like.
|
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|
+
* <p>
|
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|
+
* For example, if you want all your words drawn on 45° and 135°
|
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|
+
* angles, use <code>Anglers.pickFrom(radians(45), radians(135))</code>.
|
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|
+
* {@link #hexes()} is a similar example.
|
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|
+
*
|
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|
+
* @see #alwaysUse(float)
|
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|
+
* @see #hexes()
|
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|
+
* @param angles
|
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|
+
* The angles all words should be rotated at.
|
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|
+
* @return A WordAngler that will pick one of the angles, at random, for
|
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|
+
* each word.
|
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|
+
*/
|
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|
+
public static WordAngler pickFrom(final float... angles) {
|
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|
+
final Random r = new Random();
|
82
|
+
return (Word w) -> angles[r.nextInt(angles.length)];
|
83
|
+
}
|
84
|
+
|
85
|
+
/**
|
86
|
+
* A WordAngler that draws all words at hexagonal angles, or (if you're a
|
87
|
+
* bit more mathy) 0π/6, 1π/6, 2π/6, 3π/6, 4π/6, and 5π/6.
|
88
|
+
* It gives a vaguely snow-flake look.
|
89
|
+
* <p>
|
90
|
+
* It's implemented with {@link #pickFrom(float...)}.
|
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|
+
* <p>
|
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|
+
* (In retrospect, this is probably not one you'll use very often, so it
|
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|
+
* might not merit a place in Anglers. But whatever.)
|
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|
+
*
|
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|
+
* @see #pickFrom(float...)
|
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|
+
* @return a WordAngler that draws all words at hexagonal angles.
|
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|
+
*/
|
98
|
+
public static WordAngler hexes() {
|
99
|
+
float oneSixth = PConstants.TWO_PI / 6f;
|
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|
+
return pickFrom(0f, oneSixth, 2 * oneSixth, 3 * oneSixth, 4 * oneSixth,
|
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|
+
5 * oneSixth);
|
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|
+
}
|
103
|
+
|
104
|
+
/**
|
105
|
+
* A WordAngler that draws all words horizontally. It uses
|
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|
+
* {@link #alwaysUse(float)}.
|
107
|
+
*
|
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|
+
* @return a WordAngler that draws all words horizontally.
|
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|
+
*/
|
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|
+
public static WordAngler horiz() {
|
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|
+
return alwaysUse(0f);
|
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|
+
}
|
113
|
+
|
114
|
+
/**
|
115
|
+
* A WordAngler that draws all words vertically, pointing both up and down.
|
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|
+
* It uses {@link #pickFrom(float...)}.
|
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|
+
*
|
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|
+
* @return a WordAngler that draws all words vertically, pointing both up
|
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|
+
* and down.
|
120
|
+
*/
|
121
|
+
public static WordAngler upAndDown() {
|
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|
+
return pickFrom(PConstants.HALF_PI, -PConstants.HALF_PI);
|
123
|
+
}
|
124
|
+
|
125
|
+
/**
|
126
|
+
* A WordAngler that draws 5/7 words horizontally, and the rest going up and
|
127
|
+
* down. It makes for a pretty nice effect. A WordAngler that draws all
|
128
|
+
* words vertically, pointing both up and down. It uses
|
129
|
+
* {@link #pickFrom(float...)}.
|
130
|
+
*
|
131
|
+
* @return a WordAngler that draws most of the words horizontally, and the
|
132
|
+
* rest vertically.
|
133
|
+
*/
|
134
|
+
public static WordAngler mostlyHoriz() {
|
135
|
+
return pickFrom(0f, 0f, 0f, 0f, 0f, PConstants.HALF_PI, -PConstants.HALF_PI);
|
136
|
+
}
|
137
|
+
}
|