ruby_ttt 0.3.8 → 0.3.9
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- data/lib/ruby_ttt.rb +50 -2
- metadata +1 -2
- data/lib/game.rb +0 -49
data/lib/ruby_ttt.rb
CHANGED
@@ -1,4 +1,3 @@
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$: << File.expand_path(File.dirname(__FILE__))
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require 'tictactoe_constants'
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require 'ai'
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require 'board'
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@@ -7,4 +6,53 @@ require 'game_setup'
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require 'player'
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require 'ui'
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require 'alpha_beta_player'
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9
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module RubyTictactoe
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class Game
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include TictactoeConstants
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attr_accessor :board, :player_one, :player_two, :ui, :player_first_move
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def initialize(settings)
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@board = settings[:board]
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@player_one = settings[:player_one]
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@player_two = settings[:player_two]
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@player_first_move = settings[:player_first_move]
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@ui = UI.new
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end
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def advance_game
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game_status_check(current_player.opponent.marker)
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ui.next_move_message(current_player.marker) unless board.game_over?
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end
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def game_status_check(marker)
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if board.winner?(marker)
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ui.winning_game_message(marker)
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elsif !board.moves_remaining?
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ui.tie_game_message
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end
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end
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def verify_move(cell)
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return false if !board.available_cell?(cell)
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current_player.add_marker(board, cell)
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true
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end
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def current_player
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if total_markers(MARKER_X) > total_markers(MARKER_O)
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player_two
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elsif total_markers(MARKER_O) > total_markers(MARKER_X)
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player_one
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else
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player_first_move
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end
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end
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def total_markers(marker)
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board.all_cells.select { |cell, value| value == marker }.count
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end
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end
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end
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: ruby_ttt
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version: !ruby/object:Gem::Version
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version: 0.3.
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version: 0.3.9
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prerelease:
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platform: ruby
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authors:
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@@ -38,7 +38,6 @@ files:
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- lib/ai.rb
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- lib/alpha_beta_player.rb
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- lib/board.rb
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- lib/game.rb
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- lib/game_setup.rb
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- lib/player.rb
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- lib/player_factory.rb
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data/lib/game.rb
DELETED
@@ -1,49 +0,0 @@
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module RubyTictactoe
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class Game
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include TictactoeConstants
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attr_accessor :board, :player_one, :player_two, :ui, :player_first_move
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def initialize(settings)
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@board = settings[:board]
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@player_one = settings[:player_one]
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@player_two = settings[:player_two]
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@player_first_move = settings[:player_first_move]
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@ui = UI.new
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end
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def advance_game
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game_status_check(current_player.opponent.marker)
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ui.next_move_message(current_player.marker) unless board.game_over?
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end
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def game_status_check(marker)
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if board.winner?(marker)
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ui.winning_game_message(marker)
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elsif !board.moves_remaining?
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ui.tie_game_message
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end
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end
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def verify_move(cell)
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return false if !board.available_cell?(cell)
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current_player.add_marker(board, cell)
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true
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end
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def current_player
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if total_markers(MARKER_X) > total_markers(MARKER_O)
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player_two
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elsif total_markers(MARKER_O) > total_markers(MARKER_X)
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player_one
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else
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player_first_move
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end
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end
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def total_markers(marker)
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board.all_cells.select { |cell, value| value == marker }.count
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end
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end
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end
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