ruby_ttt 0.1.9 → 0.2.0
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- data/lib/game_setup.rb +18 -16
- data/lib/ruby_ttt.rb +6 -11
- metadata +1 -1
data/lib/game_setup.rb
CHANGED
@@ -4,7 +4,24 @@ AI_PLAYER = 'hard computer'
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4
4
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HARD_LEVEL = 'hard'
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5
5
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EASY_LEVEL = 'easy'
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6
6
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7
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-
class GameSetup
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7
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+
class GameSetup
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8
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+
def initialize; end
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9
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+
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10
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+
def get_settings
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11
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+
settings = {}
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12
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+
players = set_up_players
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13
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+
settings[:board] = get_board
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14
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+
settings[:player_one] = players.player_one
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15
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+
settings[:player_two] = players.player_two
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16
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+
settings[:player_goes_first] = players.player_goes_first
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17
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+
settings
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18
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+
end
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19
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+
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20
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+
def set_up_players; end
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21
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+
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22
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+
def get_board; end
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23
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+
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24
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+
end
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8
25
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9
26
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class CLIGameSetup < GameSetup
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10
27
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attr_accessor :ui
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@@ -12,21 +29,6 @@ class CLIGameSetup < GameSetup
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12
29
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@ui = CLIUI.new
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13
30
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end
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14
31
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15
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-
def get_settings
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16
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-
settings = {}
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17
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-
begin
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18
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-
players = set_up_players
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19
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-
settings[:board] = get_board
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20
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-
settings[:player_one] = players.player_one
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21
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-
settings[:player_two] = players.player_two
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22
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-
settings[:player_first_move] = players.player_goes_first
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23
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-
settings
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24
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-
rescue Interrupt
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25
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-
ui.early_exit_message
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26
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-
exit
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27
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-
end
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28
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-
end
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29
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-
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30
32
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def set_up_players
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31
33
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player_one_type = get_player_type(MARKER_X)
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32
34
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player_two_type = get_player_type(MARKER_O)
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data/lib/ruby_ttt.rb
CHANGED
@@ -1,8 +1,8 @@
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1
1
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require 'ai'
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2
2
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require 'board'
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3
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-
require 'player_factory'
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4
3
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require 'game_setup'
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5
4
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require 'player'
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5
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+
require 'player_factory'
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6
6
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require 'ui'
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7
7
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8
8
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class Game
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@@ -16,7 +16,7 @@ class Game
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|
16
16
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end
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17
17
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|
18
18
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def advance_game
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19
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-
game_status_check(current_player.
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19
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+
game_status_check(current_player.marker)
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20
20
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ui.next_move_message(current_player.marker) unless board.game_over?
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21
21
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end
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22
22
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@@ -51,7 +51,7 @@ class Game
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|
51
51
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end
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52
52
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|
53
53
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class CLIGame < Game
|
54
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-
attr_accessor :board, :player_one, :player_two, :ui
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54
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+
attr_accessor :board, :player_one, :player_two, :ui
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55
55
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def initialize(settings)
|
56
56
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super
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57
57
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@ui = CLIUI.new
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@@ -69,19 +69,14 @@ class CLIGame < Game
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|
69
69
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def play!
|
70
70
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until board.game_over?
|
71
71
|
board.display_board
|
72
|
-
get_next_move
|
72
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+
move = get_next_move
|
73
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+
verify_move(move) ? advance_game : invalid_move(move)
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73
74
|
end
|
74
75
|
exit_game
|
75
76
|
end
|
76
77
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|
77
78
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def get_next_move
|
78
|
-
|
79
|
-
move = ui.request_human_move
|
80
|
-
verify_move(move) ? advance_game : invalid_move(move)
|
81
|
-
else
|
82
|
-
current_player.make_move(board)
|
83
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-
advance_game
|
84
|
-
end
|
79
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+
current_player.is_a?(HumanPlayer) ? ui.request_human_move : current_player.make_move(board)
|
85
80
|
end
|
86
81
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|
87
82
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def invalid_move(cell)
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