ruby_ttt 0.1.9 → 0.2.0
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- data/lib/game_setup.rb +18 -16
- data/lib/ruby_ttt.rb +6 -11
- metadata +1 -1
data/lib/game_setup.rb
CHANGED
@@ -4,7 +4,24 @@ AI_PLAYER = 'hard computer'
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HARD_LEVEL = 'hard'
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EASY_LEVEL = 'easy'
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6
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7
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-
class GameSetup
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7
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+
class GameSetup
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8
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def initialize; end
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9
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+
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10
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+
def get_settings
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11
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settings = {}
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12
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players = set_up_players
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13
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settings[:board] = get_board
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14
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settings[:player_one] = players.player_one
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15
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+
settings[:player_two] = players.player_two
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16
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settings[:player_goes_first] = players.player_goes_first
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settings
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end
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+
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def set_up_players; end
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+
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def get_board; end
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end
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class CLIGameSetup < GameSetup
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attr_accessor :ui
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@@ -12,21 +29,6 @@ class CLIGameSetup < GameSetup
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@ui = CLIUI.new
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end
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-
def get_settings
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-
settings = {}
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begin
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-
players = set_up_players
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-
settings[:board] = get_board
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-
settings[:player_one] = players.player_one
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-
settings[:player_two] = players.player_two
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-
settings[:player_first_move] = players.player_goes_first
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-
settings
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rescue Interrupt
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ui.early_exit_message
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exit
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end
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-
end
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-
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def set_up_players
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player_one_type = get_player_type(MARKER_X)
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player_two_type = get_player_type(MARKER_O)
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data/lib/ruby_ttt.rb
CHANGED
@@ -1,8 +1,8 @@
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require 'ai'
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require 'board'
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-
require 'player_factory'
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require 'game_setup'
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require 'player'
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5
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+
require 'player_factory'
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require 'ui'
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7
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class Game
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@@ -16,7 +16,7 @@ class Game
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end
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def advance_game
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19
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-
game_status_check(current_player.
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19
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+
game_status_check(current_player.marker)
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ui.next_move_message(current_player.marker) unless board.game_over?
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end
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@@ -51,7 +51,7 @@ class Game
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end
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class CLIGame < Game
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-
attr_accessor :board, :player_one, :player_two, :ui
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+
attr_accessor :board, :player_one, :player_two, :ui
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def initialize(settings)
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super
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@ui = CLIUI.new
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@@ -69,19 +69,14 @@ class CLIGame < Game
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def play!
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until board.game_over?
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board.display_board
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72
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-
get_next_move
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72
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move = get_next_move
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verify_move(move) ? advance_game : invalid_move(move)
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end
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exit_game
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end
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def get_next_move
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-
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move = ui.request_human_move
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verify_move(move) ? advance_game : invalid_move(move)
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else
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current_player.make_move(board)
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advance_game
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-
end
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79
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+
current_player.is_a?(HumanPlayer) ? ui.request_human_move : current_player.make_move(board)
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end
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def invalid_move(cell)
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