ruby_ttt 0.1.4 → 0.1.5
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- data/lib/ruby_ttt.rb +96 -6
- metadata +2 -3
- data/lib/game_setup.rb +0 -93
data/lib/ruby_ttt.rb
CHANGED
@@ -2,16 +2,38 @@ require 'ai'
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2
2
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require 'board'
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3
3
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require 'player'
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4
4
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require 'ui'
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5
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-
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5
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+
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6
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+
EASY_LEVEL = 'easy'
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7
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+
HARD_LEVEL = 'hard'
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8
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+
COMPUTER_PLAYER = 'computer'
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9
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+
HUMAN_PLAYER = 'human'
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10
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+
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6
11
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class Game
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7
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-
attr_accessor :board, :
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8
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-
def initialize(board,
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12
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+
attr_accessor :board, :player_one, :player_two, :ai, :difficulty_level
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13
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+
def initialize(board, player_one, player_two)
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9
14
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@board = board
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10
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-
@ui = ui
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11
15
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@player_one = player_one
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12
16
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@player_two = player_two
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13
17
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@ai = AI.new
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14
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-
@difficulty_level =
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18
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+
@difficulty_level = nil
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19
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+
end
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20
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+
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21
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+
def set_opponents
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22
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+
player_one.opponent = player_two
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23
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+
player_two.opponent = player_one
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24
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end
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25
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+
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26
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+
def computer_player_selected?
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27
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(player_one.player_type == COMPUTER_PLAYER) || (player_two.player_type == COMPUTER_PLAYER)
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28
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+
end
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29
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+
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30
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+
def who_goes_first
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31
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+
rand(0..1) == 1 ? set_first_turn(player_one) : set_first_turn(player_two)
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32
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+
end
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33
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+
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34
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+
def set_first_turn(player)
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35
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+
player.turn = 1
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36
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+
ui.first_move_message(player)
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15
37
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end
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16
38
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17
39
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def verify_move(cell)
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@@ -48,10 +70,63 @@ class Game
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48
70
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def current_player
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49
71
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player_one.current_player? ? player_one : player_two
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50
72
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end
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51
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-
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52
73
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end
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53
74
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54
75
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class CLIGame < Game
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76
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+
attr_accessor :ui
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77
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+
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78
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+
def initialize(board, player_one, player_two)
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79
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super
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80
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+
@ui = CLIUI.new(board)
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81
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+
end
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82
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+
|
83
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+
def start_cli_game!
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84
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begin
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85
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+
set_opponents
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86
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+
get_player_type(player_one)
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87
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+
get_player_type(player_two)
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88
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+
level = get_difficulty_level
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89
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+
who_goes_first
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90
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+
play!
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91
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rescue Interrupt
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92
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+
ui.early_exit_message
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93
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exit
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94
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end
|
95
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+
end
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96
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+
|
97
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+
def get_player_type(player)
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98
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+
type = ui.request_player_type(player.marker)
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99
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validate_type(type, player) ? set_player_type(type, player) : invalid_type(type, player)
|
100
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+
end
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101
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+
|
102
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+
def get_difficulty_level
|
103
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+
return nil unless computer_player_selected?
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104
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+
level = ui.request_difficulty_level
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105
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validate_level(level) ? ui.level_assigned_message(level) : invalid_level(level)
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106
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end
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107
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+
|
108
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+
def validate_type(type, player)
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109
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(type == HUMAN_PLAYER) || (type == COMPUTER_PLAYER)
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110
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end
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111
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+
|
112
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+
def set_player_type(type, player)
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113
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player.player_type = type
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114
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ui.type_assigned_message(type, player.marker)
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115
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end
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116
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+
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117
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+
def invalid_type(type, player)
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118
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ui.invalid_input_message(type)
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119
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get_player_type(player)
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120
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end
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121
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+
|
122
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+
def validate_level(level)
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123
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(level == HARD_LEVEL) || (level == EASY_LEVEL)
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124
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end
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125
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+
|
126
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+
def invalid_level(level)
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127
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ui.invalid_input_message(level)
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128
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get_difficulty_level
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129
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end
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55
130
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56
131
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def play!
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57
132
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until board.game_over?
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@@ -71,4 +146,19 @@ class CLIGame < Game
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71
146
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ui.io.exit
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72
147
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end
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73
148
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149
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end
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150
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+
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151
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+
class WebGame < Game
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152
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attr_accessor :ui
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153
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+
|
154
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def initialize(board, player_one, player_two)
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155
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super
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156
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@ui = WebUI.new(board)
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157
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end
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158
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+
|
159
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+
def set_player_types(player_one_type, player_two_type)
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160
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player_one.player_type = player_one_type
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161
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player_two.player_type = player_two_type
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162
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end
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163
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+
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74
164
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end
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metadata
CHANGED
@@ -1,7 +1,7 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: ruby_ttt
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3
3
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version: !ruby/object:Gem::Version
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4
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-
version: 0.1.
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4
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+
version: 0.1.5
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5
5
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prerelease:
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6
6
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platform: ruby
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7
7
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authors:
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@@ -9,7 +9,7 @@ authors:
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9
9
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autorequire:
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10
10
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bindir: bin
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11
11
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cert_chain: []
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12
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-
date: 2013-12-
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12
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+
date: 2013-12-17 00:00:00.000000000 Z
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13
13
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dependencies:
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14
14
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- !ruby/object:Gem::Dependency
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15
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name: rspec
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@@ -37,7 +37,6 @@ extra_rdoc_files: []
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37
37
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files:
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38
38
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- lib/ai.rb
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39
39
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- lib/board.rb
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40
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-
- lib/game_setup.rb
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41
40
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- lib/player.rb
|
42
41
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- lib/ruby_ttt.rb
|
43
42
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- lib/ui.rb
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data/lib/game_setup.rb
DELETED
@@ -1,93 +0,0 @@
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1
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-
EASY_LEVEL = 'easy'
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2
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-
HARD_LEVEL = 'hard'
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3
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-
COMPUTER_PLAYER = 'computer'
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4
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-
HUMAN_PLAYER = 'human'
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5
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-
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6
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-
class GameSetup
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7
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-
attr_accessor :ui, :board, :player_one, :player_two
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8
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-
def initialize(ui, player_one, player_two)
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9
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-
@board = ui.board
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10
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-
@ui = ui
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11
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-
@player_one = player_one
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12
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-
@player_two = player_two
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13
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-
end
|
14
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-
|
15
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-
def set_opponents
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16
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-
player_one.opponent = player_two
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17
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-
player_two.opponent = player_one
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18
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-
end
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19
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-
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20
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-
def computer_player_selected?
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21
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-
(player_one.player_type == COMPUTER_PLAYER) || (player_two.player_type == COMPUTER_PLAYER)
|
22
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-
end
|
23
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-
|
24
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-
def who_goes_first
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25
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-
rand(0..1) == 1 ? set_first_turn(player_one) : set_first_turn(player_two)
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26
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-
end
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27
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-
|
28
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-
def set_first_turn(player)
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29
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-
player.turn = 1
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30
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-
ui.first_move_message(player)
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31
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-
end
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32
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-
end
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33
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-
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34
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-
class CLIGameSetup < GameSetup
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35
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-
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36
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-
def start_cli_game!
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37
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-
begin
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38
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-
set_opponents
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39
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-
get_player_type(player_one)
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40
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-
get_player_type(player_two)
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41
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-
level = get_difficulty_level
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42
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-
who_goes_first
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43
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-
CLIGame.new(board, ui, player_one, player_two, level).play!
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44
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rescue Interrupt
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45
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-
ui.early_exit_message
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46
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-
exit
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47
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-
end
|
48
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-
end
|
49
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-
|
50
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-
def get_player_type(player)
|
51
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-
type = ui.request_player_type(player.marker)
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52
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-
validate_type(type, player) ? set_player_type(type, player) : invalid_type(type, player)
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53
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-
end
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54
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-
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55
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-
def get_difficulty_level
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56
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-
return nil unless computer_player_selected?
|
57
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-
level = ui.request_difficulty_level
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58
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-
validate_level(level) ? ui.level_assigned_message(level) : invalid_level(level)
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59
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-
end
|
60
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-
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61
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-
def validate_type(type, player)
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62
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-
(type == HUMAN_PLAYER) || (type == COMPUTER_PLAYER)
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63
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-
end
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64
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-
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65
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-
def set_player_type(type, player)
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66
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-
player.player_type = type
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67
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-
ui.type_assigned_message(type, player.marker)
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68
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-
end
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69
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-
|
70
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-
def invalid_type(type, player)
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71
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-
ui.invalid_input_message(type)
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72
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-
get_player_type(player)
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73
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-
end
|
74
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-
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75
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-
def validate_level(level)
|
76
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-
(level == HARD_LEVEL) || (level == EASY_LEVEL)
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77
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-
end
|
78
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-
|
79
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-
def invalid_level(level)
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80
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-
ui.invalid_input_message(level)
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81
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-
get_difficulty_level
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82
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-
end
|
83
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-
|
84
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-
end
|
85
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-
|
86
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-
class WebGameSetup < GameSetup
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87
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-
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88
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-
def set_player_types(player_one_type, player_two_type)
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89
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-
player_one.player_type = player_one_type
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90
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-
player_two.player_type = player_two_type
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91
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-
end
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92
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-
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93
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-
end
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