ruby_game 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +18 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/README.md +29 -0
- data/Rakefile +2 -0
- data/app/assets/images/background.png +0 -0
- data/app/assets/images/ghost.png +0 -0
- data/app/assets/images/player.png +0 -0
- data/app/assets/images/ruby.png +0 -0
- data/bin/ruby_game +19 -0
- data/lib/ruby_game.rb +13 -0
- data/lib/ruby_game/game.rb +69 -0
- data/lib/ruby_game/monster.rb +8 -0
- data/lib/ruby_game/moving_object.rb +33 -0
- data/lib/ruby_game/player.rb +7 -0
- data/lib/ruby_game/ruby.rb +7 -0
- data/lib/ruby_game/static_object.rb +22 -0
- data/lib/ruby_game/version.rb +3 -0
- data/ruby_game.gemspec +20 -0
- metadata +77 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2013 Matthieu Segret
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# RubyGame
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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gem 'ruby_game'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install ruby_game
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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Binary file
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Binary file
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Binary file
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Binary file
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data/bin/ruby_game
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#!/usr/bin/env ruby
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require File.expand_path('../lib/ruby_game', File.dirname(__FILE__))
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=begin
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RubyGame::MonsterFactory.define :ghost do
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image 'Ghost'
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velocity 4
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actions do
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15.times {move_up}
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15.times {move_down}
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end
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end
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=end
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game = RubyGame::Game.new(640, 480)
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game.start! do |g|
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g.player RubyGame::Player.new(590, 420)
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g.ruby RubyGame::Ruby.new(65, 115)
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g.monster RubyGame::Monster.new(520, 300)# RubyGame::MonsterFactory.build(:ghost, 3)
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end
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data/lib/ruby_game.rb
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require_relative 'ruby_game/static_object'
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require_relative 'ruby_game/moving_object'
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require_relative 'ruby_game/player'
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require_relative 'ruby_game/ruby'
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require_relative 'ruby_game/monster'
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#require_relative 'ruby_game/monster_factory'
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require_relative 'ruby_game/game'
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require_relative 'ruby_game/version'
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module RubyGame
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ROOT_PATH = File.expand_path('../', File.dirname(__FILE__))
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IMAGES_PATH = File.join(ROOT_PATH, '/app/assets/images')
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end
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require 'gosu'
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module RubyGame
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class Game < Gosu::Window
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def initialize(width, height)
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super(width, height, false)
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self.caption = "Ruby Game"
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@background_image = Gosu::Image.new(self, File.join(RubyGame::IMAGES_PATH, 'background.png'), true)
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@font = Gosu::Font.new(self, Gosu::default_font_name, 60)
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end
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def update
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if self.run?
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@player.move_left if button_down? Gosu::Button::KbLeft
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@player.move_right if button_down? Gosu::Button::KbRight
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@player.move_up if button_down? Gosu::Button::KbUp
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@player.move_down if button_down? Gosu::Button::KbDown
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self.win! if @player.touch?(@ruby)
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#self.gameover! if @monster.touch?(@player)
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end
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end
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def draw
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@background_image.draw(0, 0, 0)
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@font.draw("Victoire !", 210, 240, 2, 1.0, 1.0, 0xffffff00) if self.won?
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@font.draw("Game Over", 175, 240, 2, 1.0, 1.0, 0xffffff00) if self.gameover?
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@objects.each {|object| object.draw}
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end
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def button_down(id)
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close if id == Gosu::Button::KbEscape
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self.restart! if id == Gosu::Button::KbR
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end
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%w(player ruby monster).each do |object|
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define_method object do |value|
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instance_variable_set("@#{object}", value)
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@objects << value
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end
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end
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def start!(&block)
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@objects = []
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@init = block if block
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@init.call(self)
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@objects.each {|object| object.init_image(self)}
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[@player, @monster].compact.each {|moving_object| moving_object.init_limits(width, height, 15, 40)}
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@state = :run
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self.show if block
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end
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alias_method :restart!, :start!
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def win!
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@state = :won
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end
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def gameover!
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@state = :gameover
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end
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%w(won run gameover).each do |state|
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define_method "#{state}?" do
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@state == state.to_sym
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end
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end
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end
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end
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module RubyGame
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class MovingObject < StaticObject
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def initialize(x, y, image_name = 'player')
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super
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@velocity = 2
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end
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def touch?(object)
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Math.hypot(object.x - @x, object.y - @y) <= object.width/2
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end
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def init_limits(max_width, max_height, border_with, border_top_with)
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@max_width, @max_height, @border_with = max_width, max_height
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@border_with, @border_top_with = border_with, border_top_with
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end
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def move_left
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@x -= @velocity if @x > @border_with + (@image.width/2)
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end
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def move_right
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@x += @velocity if @x < @max_width - @border_with - (@image.width/2)
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end
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def move_up
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@y -= @velocity if @y > @border_with + @border_top_with + (@image.height/2)
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end
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def move_down
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@y += @velocity if @y < @max_height - @border_with - (@image.height/2)
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end
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end
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end
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require 'forwardable'
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module RubyGame
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class StaticObject
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extend Forwardable
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def_delegator :@image, :width
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attr_accessor :x, :y
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def initialize(x, y, image_name)
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@x, @y = x, y
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@image_name = image_name
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end
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def init_image(window)
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@image = Gosu::Image.new(window, File.join(RubyGame::IMAGES_PATH, "#{@image_name}.png"), true)
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end
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def draw
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@image.draw_rot(@x, @y, 1, 0)
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end
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end
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end
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data/ruby_game.gemspec
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# -*- encoding: utf-8 -*-
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require File.expand_path('../lib/ruby_game/version', __FILE__)
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Gem::Specification.new do |gem|
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gem.authors = ["Matthieu Segret"]
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gem.email = ["matthieu.segret@gmail.com"]
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gem.description = %q{RubyGame est jeux pour apprendre à développer avec Ruby}
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gem.summary = %q{RubyGame est jeux pour apprendre à développer avec Ruby}
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gem.homepage = "http://formations.humancoders.com/formations/ruby"
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gem.files = `git ls-files`.split($\)
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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gem.name = "ruby_game"
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gem.require_paths = ["lib"]
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gem.version = RubyGame::VERSION
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gem.platform = Gem::Platform::RUBY
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gem.add_dependency "gosu"
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end
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metadata
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--- !ruby/object:Gem::Specification
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name: ruby_game
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version: !ruby/object:Gem::Version
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version: 0.0.1
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prerelease:
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platform: ruby
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authors:
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- Matthieu Segret
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-03-13 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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requirement: &70117118687300 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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type: :runtime
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prerelease: false
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version_requirements: *70117118687300
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description: RubyGame est jeux pour apprendre à développer avec Ruby
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email:
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- matthieu.segret@gmail.com
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executables:
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- ruby_game
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extensions: []
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extra_rdoc_files: []
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files:
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- .gitignore
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- Gemfile
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- LICENSE
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- README.md
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- Rakefile
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- app/assets/images/background.png
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- app/assets/images/ghost.png
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- app/assets/images/player.png
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- app/assets/images/ruby.png
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- bin/ruby_game
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- lib/ruby_game.rb
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- lib/ruby_game/game.rb
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- lib/ruby_game/monster.rb
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- lib/ruby_game/moving_object.rb
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- lib/ruby_game/player.rb
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- lib/ruby_game/ruby.rb
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- lib/ruby_game/static_object.rb
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- lib/ruby_game/version.rb
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- ruby_game.gemspec
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homepage: http://formations.humancoders.com/formations/ruby
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licenses: []
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.11
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signing_key:
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specification_version: 3
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summary: RubyGame est jeux pour apprendre à développer avec Ruby
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test_files: []
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has_rdoc:
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