ruby_game 0.0.1
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- data/.gitignore +18 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/README.md +29 -0
- data/Rakefile +2 -0
- data/app/assets/images/background.png +0 -0
- data/app/assets/images/ghost.png +0 -0
- data/app/assets/images/player.png +0 -0
- data/app/assets/images/ruby.png +0 -0
- data/bin/ruby_game +19 -0
- data/lib/ruby_game.rb +13 -0
- data/lib/ruby_game/game.rb +69 -0
- data/lib/ruby_game/monster.rb +8 -0
- data/lib/ruby_game/moving_object.rb +33 -0
- data/lib/ruby_game/player.rb +7 -0
- data/lib/ruby_game/ruby.rb +7 -0
- data/lib/ruby_game/static_object.rb +22 -0
- data/lib/ruby_game/version.rb +3 -0
- data/ruby_game.gemspec +20 -0
- metadata +77 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2013 Matthieu Segret
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# RubyGame
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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gem 'ruby_game'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install ruby_game
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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Binary file
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Binary file
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Binary file
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Binary file
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data/bin/ruby_game
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#!/usr/bin/env ruby
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require File.expand_path('../lib/ruby_game', File.dirname(__FILE__))
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=begin
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RubyGame::MonsterFactory.define :ghost do
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image 'Ghost'
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velocity 4
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actions do
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15.times {move_up}
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15.times {move_down}
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end
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end
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=end
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game = RubyGame::Game.new(640, 480)
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game.start! do |g|
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g.player RubyGame::Player.new(590, 420)
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g.ruby RubyGame::Ruby.new(65, 115)
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g.monster RubyGame::Monster.new(520, 300)# RubyGame::MonsterFactory.build(:ghost, 3)
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end
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data/lib/ruby_game.rb
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require_relative 'ruby_game/static_object'
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require_relative 'ruby_game/moving_object'
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require_relative 'ruby_game/player'
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require_relative 'ruby_game/ruby'
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require_relative 'ruby_game/monster'
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#require_relative 'ruby_game/monster_factory'
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require_relative 'ruby_game/game'
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require_relative 'ruby_game/version'
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module RubyGame
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ROOT_PATH = File.expand_path('../', File.dirname(__FILE__))
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IMAGES_PATH = File.join(ROOT_PATH, '/app/assets/images')
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end
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require 'gosu'
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module RubyGame
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class Game < Gosu::Window
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def initialize(width, height)
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super(width, height, false)
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self.caption = "Ruby Game"
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@background_image = Gosu::Image.new(self, File.join(RubyGame::IMAGES_PATH, 'background.png'), true)
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@font = Gosu::Font.new(self, Gosu::default_font_name, 60)
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end
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def update
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if self.run?
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@player.move_left if button_down? Gosu::Button::KbLeft
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@player.move_right if button_down? Gosu::Button::KbRight
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@player.move_up if button_down? Gosu::Button::KbUp
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@player.move_down if button_down? Gosu::Button::KbDown
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self.win! if @player.touch?(@ruby)
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#self.gameover! if @monster.touch?(@player)
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end
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end
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def draw
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@background_image.draw(0, 0, 0)
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@font.draw("Victoire !", 210, 240, 2, 1.0, 1.0, 0xffffff00) if self.won?
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@font.draw("Game Over", 175, 240, 2, 1.0, 1.0, 0xffffff00) if self.gameover?
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@objects.each {|object| object.draw}
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end
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def button_down(id)
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close if id == Gosu::Button::KbEscape
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self.restart! if id == Gosu::Button::KbR
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end
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%w(player ruby monster).each do |object|
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define_method object do |value|
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instance_variable_set("@#{object}", value)
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@objects << value
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end
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end
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def start!(&block)
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@objects = []
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@init = block if block
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@init.call(self)
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@objects.each {|object| object.init_image(self)}
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[@player, @monster].compact.each {|moving_object| moving_object.init_limits(width, height, 15, 40)}
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@state = :run
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self.show if block
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end
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alias_method :restart!, :start!
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def win!
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@state = :won
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end
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def gameover!
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@state = :gameover
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end
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%w(won run gameover).each do |state|
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define_method "#{state}?" do
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@state == state.to_sym
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end
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end
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end
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end
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module RubyGame
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class MovingObject < StaticObject
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def initialize(x, y, image_name = 'player')
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super
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@velocity = 2
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end
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def touch?(object)
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Math.hypot(object.x - @x, object.y - @y) <= object.width/2
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end
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def init_limits(max_width, max_height, border_with, border_top_with)
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@max_width, @max_height, @border_with = max_width, max_height
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@border_with, @border_top_with = border_with, border_top_with
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end
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def move_left
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@x -= @velocity if @x > @border_with + (@image.width/2)
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end
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def move_right
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@x += @velocity if @x < @max_width - @border_with - (@image.width/2)
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end
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def move_up
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@y -= @velocity if @y > @border_with + @border_top_with + (@image.height/2)
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end
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def move_down
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@y += @velocity if @y < @max_height - @border_with - (@image.height/2)
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end
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end
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end
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require 'forwardable'
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module RubyGame
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class StaticObject
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extend Forwardable
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def_delegator :@image, :width
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attr_accessor :x, :y
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def initialize(x, y, image_name)
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@x, @y = x, y
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@image_name = image_name
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end
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def init_image(window)
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@image = Gosu::Image.new(window, File.join(RubyGame::IMAGES_PATH, "#{@image_name}.png"), true)
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end
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def draw
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@image.draw_rot(@x, @y, 1, 0)
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end
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end
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end
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data/ruby_game.gemspec
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# -*- encoding: utf-8 -*-
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require File.expand_path('../lib/ruby_game/version', __FILE__)
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Gem::Specification.new do |gem|
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gem.authors = ["Matthieu Segret"]
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gem.email = ["matthieu.segret@gmail.com"]
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gem.description = %q{RubyGame est jeux pour apprendre à développer avec Ruby}
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gem.summary = %q{RubyGame est jeux pour apprendre à développer avec Ruby}
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gem.homepage = "http://formations.humancoders.com/formations/ruby"
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gem.files = `git ls-files`.split($\)
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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gem.name = "ruby_game"
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gem.require_paths = ["lib"]
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gem.version = RubyGame::VERSION
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gem.platform = Gem::Platform::RUBY
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gem.add_dependency "gosu"
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end
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metadata
ADDED
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--- !ruby/object:Gem::Specification
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name: ruby_game
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version: !ruby/object:Gem::Version
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version: 0.0.1
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prerelease:
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platform: ruby
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authors:
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- Matthieu Segret
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-03-13 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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requirement: &70117118687300 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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type: :runtime
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prerelease: false
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version_requirements: *70117118687300
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description: RubyGame est jeux pour apprendre à développer avec Ruby
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email:
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- matthieu.segret@gmail.com
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executables:
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- ruby_game
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extensions: []
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extra_rdoc_files: []
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files:
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- .gitignore
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- Gemfile
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- LICENSE
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- README.md
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- Rakefile
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- app/assets/images/background.png
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- app/assets/images/ghost.png
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- app/assets/images/player.png
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- app/assets/images/ruby.png
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- bin/ruby_game
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- lib/ruby_game.rb
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- lib/ruby_game/game.rb
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- lib/ruby_game/monster.rb
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- lib/ruby_game/moving_object.rb
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- lib/ruby_game/player.rb
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- lib/ruby_game/ruby.rb
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49
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- lib/ruby_game/static_object.rb
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- lib/ruby_game/version.rb
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- ruby_game.gemspec
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homepage: http://formations.humancoders.com/formations/ruby
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licenses: []
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.11
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signing_key:
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specification_version: 3
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summary: RubyGame est jeux pour apprendre à développer avec Ruby
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test_files: []
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has_rdoc:
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