ruby_clipper 5.0.3

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+ /*******************************************************************************
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+ * *
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+ * Author : Angus Johnson *
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+ * Version : 5.0.1 *
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+ * Date : 30 December 2012 *
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+ * Website : http://www.angusj.com *
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+ * Copyright : Angus Johnson 2010-2012 *
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+ * *
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+ * License: *
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+ * Use, modification & distribution is subject to Boost Software License Ver 1. *
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+ * http://www.boost.org/LICENSE_1_0.txt *
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+ * *
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+ * Attributions: *
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+ * The code in this library is an extension of Bala Vatti's clipping algorithm: *
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+ * "A generic solution to polygon clipping" *
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+ * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
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+ * http://portal.acm.org/citation.cfm?id=129906 *
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+ * *
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+ * Computer graphics and geometric modeling: implementation and algorithms *
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+ * By Max K. Agoston *
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+ * Springer; 1 edition (January 4, 2005) *
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+ * http://books.google.com/books?q=vatti+clipping+agoston *
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+ * *
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+ * See also: *
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+ * "Polygon Offsetting by Computing Winding Numbers" *
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+ * Paper no. DETC2005-85513 pp. 565-575 *
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+ * ASME 2005 International Design Engineering Technical Conferences *
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+ * and Computers and Information in Engineering Conference (IDETC/CIE2005) *
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+ * September 24–28, 2005 , Long Beach, California, USA *
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+ * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
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+ * *
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+ *******************************************************************************/
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+
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+ /*******************************************************************************
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+ * *
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+ * This is a translation of the Delphi Clipper library and the naming style *
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+ * used has retained a Delphi flavour. *
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+ * *
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+ *******************************************************************************/
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+
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+ #include "clipper.hpp"
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+ #include <cmath>
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+ #include <vector>
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+ #include <algorithm>
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+ #include <stdexcept>
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+ #include <cstring>
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+ #include <cstdlib>
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+ #include <ostream>
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+
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+ namespace ClipperLib {
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+
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+ static long64 const loRange = 0x3FFFFFFF;
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+ static long64 const hiRange = 0x3FFFFFFFFFFFFFFFLL;
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+ static double const pi = 3.141592653589793238;
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+ enum Direction { dRightToLeft, dLeftToRight };
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+
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+ #define HORIZONTAL (-1.0E+40)
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+ #define TOLERANCE (1.0e-20)
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+ #define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
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+ #define NEAR_EQUAL(a, b) NEAR_ZERO((a) - (b))
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+
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+ inline long64 Abs(long64 val)
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+ {
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+ return val < 0 ? -val : val;
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+ }
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+ //------------------------------------------------------------------------------
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+
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+ //------------------------------------------------------------------------------
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+ // Int128 class (enables safe math on signed 64bit integers)
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+ // eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
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+ // Int128 val2((long64)9223372036854775807);
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+ // Int128 val3 = val1 * val2;
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+ // val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
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+ //------------------------------------------------------------------------------
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+
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+ class Int128
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+ {
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+ public:
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+
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+ ulong64 lo;
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+ long64 hi;
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+
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+ Int128(long64 _lo = 0)
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+ {
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+ lo = (ulong64)_lo;
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+ if (_lo < 0) hi = -1; else hi = 0;
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+ }
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+
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+ Int128(const Int128 &val): hi(val.hi), lo(val.lo){}
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+
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+ Int128(const long64& _hi, const ulong64& _lo): hi(_hi), lo(_lo){}
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+
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+ long64 operator = (const long64 &val)
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+ {
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+ lo = (ulong64)val;
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+ if (val < 0) hi = -1; else hi = 0;
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+ return val;
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+ }
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+
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+ bool operator == (const Int128 &val) const
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+ {return (hi == val.hi && lo == val.lo);}
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+
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+ bool operator != (const Int128 &val) const
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+ { return !(*this == val);}
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+
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+ bool operator > (const Int128 &val) const
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+ {
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+ if (hi != val.hi)
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+ return hi > val.hi;
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+ else
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+ return lo > val.lo;
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+ }
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+
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+ bool operator < (const Int128 &val) const
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+ {
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+ if (hi != val.hi)
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+ return hi < val.hi;
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+ else
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+ return lo < val.lo;
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+ }
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+
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+ bool operator >= (const Int128 &val) const
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+ { return !(*this < val);}
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+
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+ bool operator <= (const Int128 &val) const
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+ { return !(*this > val);}
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+
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+ Int128& operator += (const Int128 &rhs)
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+ {
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+ hi += rhs.hi;
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+ lo += rhs.lo;
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+ if (lo < rhs.lo) hi++;
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+ return *this;
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+ }
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+
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+ Int128 operator + (const Int128 &rhs) const
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+ {
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+ Int128 result(*this);
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+ result+= rhs;
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+ return result;
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+ }
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+
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+ Int128& operator -= (const Int128 &rhs)
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+ {
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+ *this += -rhs;
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+ return *this;
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+ }
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+
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+ Int128 operator - (const Int128 &rhs) const
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+ {
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+ Int128 result(*this);
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+ result -= rhs;
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+ return result;
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+ }
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+
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+ Int128 operator-() const //unary negation
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+ {
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+ if (lo == 0)
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+ return Int128(-hi,0);
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+ else
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+ return Int128(~hi,~lo +1);
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+ }
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+
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+ Int128 operator/ (const Int128 &rhs) const
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+ {
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+ if (rhs.lo == 0 && rhs.hi == 0)
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+ throw "Int128 operator/: divide by zero";
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+
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+ bool negate = (rhs.hi < 0) != (hi < 0);
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+ Int128 dividend = *this;
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+ Int128 divisor = rhs;
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+ if (dividend.hi < 0) dividend = -dividend;
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+ if (divisor.hi < 0) divisor = -divisor;
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+
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+ if (divisor < dividend)
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+ {
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+ Int128 result = Int128(0);
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+ Int128 cntr = Int128(1);
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+ while (divisor.hi >= 0 && !(divisor > dividend))
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+ {
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+ divisor.hi <<= 1;
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+ if ((long64)divisor.lo < 0) divisor.hi++;
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+ divisor.lo <<= 1;
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+
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+ cntr.hi <<= 1;
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+ if ((long64)cntr.lo < 0) cntr.hi++;
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+ cntr.lo <<= 1;
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+ }
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+ divisor.lo >>= 1;
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+ if ((divisor.hi & 1) == 1)
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+ divisor.lo |= 0x8000000000000000LL;
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+ divisor.hi = (ulong64)divisor.hi >> 1;
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+
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+ cntr.lo >>= 1;
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+ if ((cntr.hi & 1) == 1)
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+ cntr.lo |= 0x8000000000000000LL;
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+ cntr.hi >>= 1;
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+
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+ while (cntr.hi != 0 || cntr.lo != 0)
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+ {
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+ if (!(dividend < divisor))
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+ {
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+ dividend -= divisor;
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+ result.hi |= cntr.hi;
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+ result.lo |= cntr.lo;
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+ }
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+ divisor.lo >>= 1;
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+ if ((divisor.hi & 1) == 1)
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+ divisor.lo |= 0x8000000000000000LL;
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+ divisor.hi >>= 1;
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+
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+ cntr.lo >>= 1;
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+ if ((cntr.hi & 1) == 1)
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+ cntr.lo |= 0x8000000000000000LL;
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+ cntr.hi >>= 1;
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+ }
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+ if (negate) result = -result;
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+ return result;
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+ }
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+ else if (rhs.hi == this->hi && rhs.lo == this->lo)
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+ return Int128(1);
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+ else
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+ return Int128(0);
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+ }
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+
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+ double AsDouble() const
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+ {
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+ const double shift64 = 18446744073709551616.0; //2^64
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+ if (hi < 0)
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+ {
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+ if (lo == 0) return (double)hi * shift64;
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+ else return -(double)(~lo + ~hi * shift64);
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+ }
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+ else
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+ return (double)(lo + hi * shift64);
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+ }
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+ };
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+
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+ Int128 Int128Mul (long64 lhs, long64 rhs)
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+ {
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+ bool negate = (lhs < 0) != (rhs < 0);
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+
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+ if (lhs < 0) lhs = -lhs;
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+ ulong64 int1Hi = ulong64(lhs) >> 32;
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+ ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
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+
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+ if (rhs < 0) rhs = -rhs;
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+ ulong64 int2Hi = ulong64(rhs) >> 32;
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+ ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
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+
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+ //nb: see comments in clipper.pas
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+ ulong64 a = int1Hi * int2Hi;
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+ ulong64 b = int1Lo * int2Lo;
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+ ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
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+
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+ Int128 tmp;
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+ tmp.hi = long64(a + (c >> 32));
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+ tmp.lo = long64(c << 32);
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+ tmp.lo += long64(b);
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+ if (tmp.lo < b) tmp.hi++;
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+ if (negate) tmp = -tmp;
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+ return tmp;
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+ }
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+
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+ //------------------------------------------------------------------------------
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+ //------------------------------------------------------------------------------
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+
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+ bool FullRangeNeeded(const Polygon &pts)
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+ {
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+ bool result = false;
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+ for (Polygon::size_type i = 0; i < pts.size(); ++i)
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+ {
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+ if (Abs(pts[i].X) > hiRange || Abs(pts[i].Y) > hiRange)
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+ throw "Coordinate exceeds range bounds.";
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+ else if (Abs(pts[i].X) > loRange || Abs(pts[i].Y) > loRange)
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+ result = true;
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+ }
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+ return result;
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+ }
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+ //------------------------------------------------------------------------------
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+
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+ bool Orientation(const Polygon &poly)
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+ {
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+ return Area(poly) >= 0;
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+ }
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+ //------------------------------------------------------------------------------
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+
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+ inline bool PointsEqual( const IntPoint &pt1, const IntPoint &pt2)
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+ {
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+ return ( pt1.X == pt2.X && pt1.Y == pt2.Y );
291
+ }
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+ //------------------------------------------------------------------------------
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+
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+ double Area(const Polygon &poly)
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+ {
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+ int highI = (int)poly.size() -1;
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+ if (highI < 2) return 0;
298
+
299
+ if (FullRangeNeeded(poly)) {
300
+ Int128 a;
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+ a = Int128Mul(poly[highI].X + poly[0].X, poly[0].Y - poly[highI].Y);
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+ for (int i = 1; i <= highI; ++i)
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+ a += Int128Mul(poly[i - 1].X + poly[i].X, poly[i].X - poly[i -1].Y);
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+ return a.AsDouble() / 2;
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+ }
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+ else
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+ {
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+ double a;
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+ a = ((double)poly[highI].X + poly[0].X) * ((double)poly[0].Y - poly[highI].Y);
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+ for (int i = 1; i <= highI; ++i)
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+ a += ((double)poly[i - 1].X + poly[i].X) * ((double)poly[i].Y - poly[i - 1].Y);
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+ return a / 2;
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+ }
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+ }
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+ //------------------------------------------------------------------------------
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+
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+ double Area(const OutRec &outRec, bool UseFullInt64Range)
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+ {
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+ OutPt *op = outRec.pts;
320
+ if (!op) return 0;
321
+ if (UseFullInt64Range) {
322
+ Int128 a(0);
323
+ do {
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+ a += Int128Mul(op->pt.X + op->prev->pt.X, op->prev->pt.Y - op->pt.Y);
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+ op = op->next;
326
+ } while (op != outRec.pts);
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+ return a.AsDouble() / 2;
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+ }
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+ else
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+ {
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+ double a = 0;
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+ do {
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+ a = a + (op->pt.X + op->prev->pt.X) * (op->prev->pt.Y - op->pt.Y);
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+ op = op->next;
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+ } while (op != outRec.pts);
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+ return a / 2;
337
+ }
338
+ }
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+ //------------------------------------------------------------------------------
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+
341
+ bool PointIsVertex(const IntPoint &pt, OutPt *pp)
342
+ {
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+ OutPt *pp2 = pp;
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+ do
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+ {
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+ if (PointsEqual(pp2->pt, pt)) return true;
347
+ pp2 = pp2->next;
348
+ }
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+ while (pp2 != pp);
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+ return false;
351
+ }
352
+ //------------------------------------------------------------------------------
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+
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+ bool PointInPolygon(const IntPoint &pt, OutPt *pp, bool UseFullInt64Range)
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+ {
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+ OutPt *pp2 = pp;
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+ bool result = false;
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+ if (UseFullInt64Range) {
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+ do
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+ {
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+ if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) ||
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+ ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) &&
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+ Int128(pt.X - pp2->pt.X) <
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+ Int128Mul(pp2->prev->pt.X - pp2->pt.X, pt.Y - pp2->pt.Y) /
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+ Int128(pp2->prev->pt.Y - pp2->pt.Y))
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+ result = !result;
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+ pp2 = pp2->next;
368
+ }
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+ while (pp2 != pp);
370
+ }
371
+ else
372
+ {
373
+ do
374
+ {
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+ if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) ||
376
+ ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) &&
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+ (pt.X < (pp2->prev->pt.X - pp2->pt.X) * (pt.Y - pp2->pt.Y) /
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+ (pp2->prev->pt.Y - pp2->pt.Y) + pp2->pt.X )) result = !result;
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+ pp2 = pp2->next;
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+ }
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+ while (pp2 != pp);
382
+ }
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+ return result;
384
+ }
385
+ //------------------------------------------------------------------------------
386
+
387
+ bool SlopesEqual(TEdge &e1, TEdge &e2, bool UseFullInt64Range)
388
+ {
389
+ if (UseFullInt64Range)
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+ return Int128Mul(e1.deltaY, e2.deltaX) == Int128Mul(e1.deltaX, e2.deltaY);
391
+ else return e1.deltaY * e2.deltaX == e1.deltaX * e2.deltaY;
392
+ }
393
+ //------------------------------------------------------------------------------
394
+
395
+ bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
396
+ const IntPoint pt3, bool UseFullInt64Range)
397
+ {
398
+ if (UseFullInt64Range)
399
+ return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y);
400
+ else return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
401
+ }
402
+ //------------------------------------------------------------------------------
403
+
404
+ bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
405
+ const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
406
+ {
407
+ if (UseFullInt64Range)
408
+ return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y);
409
+ else return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
410
+ }
411
+ //------------------------------------------------------------------------------
412
+
413
+ double GetDx(const IntPoint pt1, const IntPoint pt2)
414
+ {
415
+ return (pt1.Y == pt2.Y) ?
416
+ HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
417
+ }
418
+ //---------------------------------------------------------------------------
419
+
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+ void SetDx(TEdge &e)
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+ {
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+ e.deltaX = (e.xtop - e.xbot);
423
+ e.deltaY = (e.ytop - e.ybot);
424
+
425
+ if (e.deltaY == 0) e.dx = HORIZONTAL;
426
+ else e.dx = (double)(e.deltaX) / (e.deltaY);
427
+ }
428
+ //---------------------------------------------------------------------------
429
+
430
+ void SwapSides(TEdge &edge1, TEdge &edge2)
431
+ {
432
+ EdgeSide side = edge1.side;
433
+ edge1.side = edge2.side;
434
+ edge2.side = side;
435
+ }
436
+ //------------------------------------------------------------------------------
437
+
438
+ void SwapPolyIndexes(TEdge &edge1, TEdge &edge2)
439
+ {
440
+ int outIdx = edge1.outIdx;
441
+ edge1.outIdx = edge2.outIdx;
442
+ edge2.outIdx = outIdx;
443
+ }
444
+ //------------------------------------------------------------------------------
445
+
446
+ inline long64 Round(double val)
447
+ {
448
+ return (val < 0) ? static_cast<long64>(val - 0.5) : static_cast<long64>(val + 0.5);
449
+ }
450
+ //------------------------------------------------------------------------------
451
+
452
+ long64 TopX(TEdge &edge, const long64 currentY)
453
+ {
454
+ return ( currentY == edge.ytop ) ?
455
+ edge.xtop : edge.xbot + Round(edge.dx *(currentY - edge.ybot));
456
+ }
457
+ //------------------------------------------------------------------------------
458
+
459
+ bool IntersectPoint(TEdge &edge1, TEdge &edge2,
460
+ IntPoint &ip, bool UseFullInt64Range)
461
+ {
462
+ double b1, b2;
463
+ if (SlopesEqual(edge1, edge2, UseFullInt64Range)) return false;
464
+ else if (NEAR_ZERO(edge1.dx))
465
+ {
466
+ ip.X = edge1.xbot;
467
+ if (NEAR_EQUAL(edge2.dx, HORIZONTAL))
468
+ {
469
+ ip.Y = edge2.ybot;
470
+ } else
471
+ {
472
+ b2 = edge2.ybot - (edge2.xbot / edge2.dx);
473
+ ip.Y = Round(ip.X / edge2.dx + b2);
474
+ }
475
+ }
476
+ else if (NEAR_ZERO(edge2.dx))
477
+ {
478
+ ip.X = edge2.xbot;
479
+ if (NEAR_EQUAL(edge1.dx, HORIZONTAL))
480
+ {
481
+ ip.Y = edge1.ybot;
482
+ } else
483
+ {
484
+ b1 = edge1.ybot - (edge1.xbot / edge1.dx);
485
+ ip.Y = Round(ip.X / edge1.dx + b1);
486
+ }
487
+ } else
488
+ {
489
+ b1 = edge1.xbot - edge1.ybot * edge1.dx;
490
+ b2 = edge2.xbot - edge2.ybot * edge2.dx;
491
+ double q = (b2-b1) / (edge1.dx - edge2.dx);
492
+ ip.Y = Round(q);
493
+ if (std::fabs(edge1.dx) < std::fabs(edge2.dx))
494
+ ip.X = Round(edge1.dx * q + b1);
495
+ else
496
+ ip.X = Round(edge2.dx * q + b2);
497
+ }
498
+
499
+ if (ip.Y < edge1.ytop || ip.Y < edge2.ytop)
500
+ {
501
+ if (edge1.ytop > edge2.ytop)
502
+ {
503
+ ip.X = edge1.xtop;
504
+ ip.Y = edge1.ytop;
505
+ return TopX(edge2, edge1.ytop) < edge1.xtop;
506
+ } else
507
+ {
508
+ ip.X = edge2.xtop;
509
+ ip.Y = edge2.ytop;
510
+ return TopX(edge1, edge2.ytop) > edge2.xtop;
511
+ }
512
+ }
513
+ else
514
+ return true;
515
+ }
516
+ //------------------------------------------------------------------------------
517
+
518
+ void ReversePolyPtLinks(OutPt *pp)
519
+ {
520
+ if (!pp) return;
521
+ OutPt *pp1, *pp2;
522
+ pp1 = pp;
523
+ do {
524
+ pp2 = pp1->next;
525
+ pp1->next = pp1->prev;
526
+ pp1->prev = pp2;
527
+ pp1 = pp2;
528
+ } while( pp1 != pp );
529
+ }
530
+ //------------------------------------------------------------------------------
531
+
532
+ void DisposeOutPts(OutPt*& pp)
533
+ {
534
+ if (pp == 0) return;
535
+ pp->prev->next = 0;
536
+ while( pp )
537
+ {
538
+ OutPt *tmpPp = pp;
539
+ pp = pp->next;
540
+ delete tmpPp ;
541
+ }
542
+ }
543
+ //------------------------------------------------------------------------------
544
+
545
+ void InitEdge(TEdge *e, TEdge *eNext,
546
+ TEdge *ePrev, const IntPoint &pt, PolyType polyType)
547
+ {
548
+ std::memset( e, 0, sizeof( TEdge ));
549
+
550
+ e->next = eNext;
551
+ e->prev = ePrev;
552
+ e->xcurr = pt.X;
553
+ e->ycurr = pt.Y;
554
+ if (e->ycurr >= e->next->ycurr)
555
+ {
556
+ e->xbot = e->xcurr;
557
+ e->ybot = e->ycurr;
558
+ e->xtop = e->next->xcurr;
559
+ e->ytop = e->next->ycurr;
560
+ e->windDelta = 1;
561
+ } else
562
+ {
563
+ e->xtop = e->xcurr;
564
+ e->ytop = e->ycurr;
565
+ e->xbot = e->next->xcurr;
566
+ e->ybot = e->next->ycurr;
567
+ e->windDelta = -1;
568
+ }
569
+ SetDx(*e);
570
+ e->polyType = polyType;
571
+ e->outIdx = -1;
572
+ }
573
+ //------------------------------------------------------------------------------
574
+
575
+ inline void SwapX(TEdge &e)
576
+ {
577
+ //swap horizontal edges' top and bottom x's so they follow the natural
578
+ //progression of the bounds - ie so their xbots will align with the
579
+ //adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
580
+ e.xcurr = e.xtop;
581
+ e.xtop = e.xbot;
582
+ e.xbot = e.xcurr;
583
+ }
584
+ //------------------------------------------------------------------------------
585
+
586
+ void SwapPoints(IntPoint &pt1, IntPoint &pt2)
587
+ {
588
+ IntPoint tmp = pt1;
589
+ pt1 = pt2;
590
+ pt2 = tmp;
591
+ }
592
+ //------------------------------------------------------------------------------
593
+
594
+ bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
595
+ IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
596
+ {
597
+ //precondition: segments are colinear.
598
+ if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y))
599
+ {
600
+ if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
601
+ if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
602
+ if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
603
+ if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
604
+ return pt1.X < pt2.X;
605
+ } else
606
+ {
607
+ if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
608
+ if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
609
+ if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
610
+ if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
611
+ return pt1.Y > pt2.Y;
612
+ }
613
+ }
614
+ //------------------------------------------------------------------------------
615
+
616
+ bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
617
+ {
618
+ OutPt *p = btmPt1->prev;
619
+ while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->prev;
620
+ double dx1p = std::fabs(GetDx(btmPt1->pt, p->pt));
621
+ p = btmPt1->next;
622
+ while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->next;
623
+ double dx1n = std::fabs(GetDx(btmPt1->pt, p->pt));
624
+
625
+ p = btmPt2->prev;
626
+ while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->prev;
627
+ double dx2p = std::fabs(GetDx(btmPt2->pt, p->pt));
628
+ p = btmPt2->next;
629
+ while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->next;
630
+ double dx2n = std::fabs(GetDx(btmPt2->pt, p->pt));
631
+ return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
632
+ }
633
+ //------------------------------------------------------------------------------
634
+
635
+ OutPt* GetBottomPt(OutPt *pp)
636
+ {
637
+ OutPt* dups = 0;
638
+ OutPt* p = pp->next;
639
+ while (p != pp)
640
+ {
641
+ if (p->pt.Y > pp->pt.Y)
642
+ {
643
+ pp = p;
644
+ dups = 0;
645
+ }
646
+ else if (p->pt.Y == pp->pt.Y && p->pt.X <= pp->pt.X)
647
+ {
648
+ if (p->pt.X < pp->pt.X)
649
+ {
650
+ dups = 0;
651
+ pp = p;
652
+ } else
653
+ {
654
+ if (p->next != pp && p->prev != pp) dups = p;
655
+ }
656
+ }
657
+ p = p->next;
658
+ }
659
+ if (dups)
660
+ {
661
+ //there appears to be at least 2 vertices at bottomPt so ...
662
+ while (dups != p)
663
+ {
664
+ if (!FirstIsBottomPt(p, dups)) pp = dups;
665
+ dups = dups->next;
666
+ while (!PointsEqual(dups->pt, pp->pt)) dups = dups->next;
667
+ }
668
+ }
669
+ return pp;
670
+ }
671
+ //------------------------------------------------------------------------------
672
+
673
+ bool FindSegment(OutPt* &pp, IntPoint &pt1, IntPoint &pt2)
674
+ {
675
+ //outPt1 & outPt2 => the overlap segment (if the function returns true)
676
+ if (!pp) return false;
677
+ OutPt* pp2 = pp;
678
+ IntPoint pt1a = pt1, pt2a = pt2;
679
+ do
680
+ {
681
+ if (SlopesEqual(pt1a, pt2a, pp->pt, pp->prev->pt, true) &&
682
+ SlopesEqual(pt1a, pt2a, pp->pt, true) &&
683
+ GetOverlapSegment(pt1a, pt2a, pp->pt, pp->prev->pt, pt1, pt2))
684
+ return true;
685
+ pp = pp->next;
686
+ }
687
+ while (pp != pp2);
688
+ return false;
689
+ }
690
+ //------------------------------------------------------------------------------
691
+
692
+ bool Pt3IsBetweenPt1AndPt2(const IntPoint pt1,
693
+ const IntPoint pt2, const IntPoint pt3)
694
+ {
695
+ if (PointsEqual(pt1, pt3) || PointsEqual(pt2, pt3)) return true;
696
+ else if (pt1.X != pt2.X) return (pt1.X < pt3.X) == (pt3.X < pt2.X);
697
+ else return (pt1.Y < pt3.Y) == (pt3.Y < pt2.Y);
698
+ }
699
+ //------------------------------------------------------------------------------
700
+
701
+ OutPt* InsertPolyPtBetween(OutPt* p1, OutPt* p2, const IntPoint pt)
702
+ {
703
+ if (p1 == p2) throw "JoinError";
704
+ OutPt* result = new OutPt;
705
+ result->pt = pt;
706
+ if (p2 == p1->next)
707
+ {
708
+ p1->next = result;
709
+ p2->prev = result;
710
+ result->next = p2;
711
+ result->prev = p1;
712
+ } else
713
+ {
714
+ p2->next = result;
715
+ p1->prev = result;
716
+ result->next = p1;
717
+ result->prev = p2;
718
+ }
719
+ return result;
720
+ }
721
+
722
+ //------------------------------------------------------------------------------
723
+ // ClipperBase class methods ...
724
+ //------------------------------------------------------------------------------
725
+
726
+ ClipperBase::ClipperBase() //constructor
727
+ {
728
+ m_MinimaList = 0;
729
+ m_CurrentLM = 0;
730
+ m_UseFullRange = true;
731
+ }
732
+ //------------------------------------------------------------------------------
733
+
734
+ ClipperBase::~ClipperBase() //destructor
735
+ {
736
+ Clear();
737
+ }
738
+ //------------------------------------------------------------------------------
739
+
740
+ bool ClipperBase::AddPolygon( const Polygon &pg, PolyType polyType)
741
+ {
742
+ int len = (int)pg.size();
743
+ if (len < 3) return false;
744
+
745
+ Polygon p(len);
746
+ p[0] = pg[0];
747
+ int j = 0;
748
+
749
+ long64 maxVal;
750
+ if (m_UseFullRange) maxVal = hiRange; else maxVal = loRange;
751
+
752
+ for (int i = 0; i < len; ++i)
753
+ {
754
+ if (Abs(pg[i].X) > maxVal || Abs(pg[i].Y) > maxVal)
755
+ {
756
+ if (Abs(pg[i].X) > hiRange || Abs(pg[i].Y) > hiRange)
757
+ throw "Coordinate exceeds range bounds";
758
+ maxVal = hiRange;
759
+ m_UseFullRange = true;
760
+ }
761
+
762
+ if (i == 0 || PointsEqual(p[j], pg[i])) continue;
763
+ else if (j > 0 && SlopesEqual(p[j-1], p[j], pg[i], m_UseFullRange))
764
+ {
765
+ if (PointsEqual(p[j-1], pg[i])) j--;
766
+ } else j++;
767
+ p[j] = pg[i];
768
+ }
769
+ if (j < 2) return false;
770
+
771
+ len = j+1;
772
+ while (len > 2)
773
+ {
774
+ //nb: test for point equality before testing slopes ...
775
+ if (PointsEqual(p[j], p[0])) j--;
776
+ else if (PointsEqual(p[0], p[1]) ||
777
+ SlopesEqual(p[j], p[0], p[1], m_UseFullRange))
778
+ p[0] = p[j--];
779
+ else if (SlopesEqual(p[j-1], p[j], p[0], m_UseFullRange)) j--;
780
+ else if (SlopesEqual(p[0], p[1], p[2], m_UseFullRange))
781
+ {
782
+ for (int i = 2; i <= j; ++i) p[i-1] = p[i];
783
+ j--;
784
+ }
785
+ else break;
786
+ len--;
787
+ }
788
+ if (len < 3) return false;
789
+
790
+ //create a new edge array ...
791
+ TEdge *edges = new TEdge [len];
792
+ m_edges.push_back(edges);
793
+
794
+ //convert vertices to a double-linked-list of edges and initialize ...
795
+ edges[0].xcurr = p[0].X;
796
+ edges[0].ycurr = p[0].Y;
797
+ InitEdge(&edges[len-1], &edges[0], &edges[len-2], p[len-1], polyType);
798
+ for (int i = len-2; i > 0; --i)
799
+ InitEdge(&edges[i], &edges[i+1], &edges[i-1], p[i], polyType);
800
+ InitEdge(&edges[0], &edges[1], &edges[len-1], p[0], polyType);
801
+
802
+ //reset xcurr & ycurr and find 'eHighest' (given the Y axis coordinates
803
+ //increase downward so the 'highest' edge will have the smallest ytop) ...
804
+ TEdge *e = &edges[0];
805
+ TEdge *eHighest = e;
806
+ do
807
+ {
808
+ e->xcurr = e->xbot;
809
+ e->ycurr = e->ybot;
810
+ if (e->ytop < eHighest->ytop) eHighest = e;
811
+ e = e->next;
812
+ }
813
+ while ( e != &edges[0]);
814
+
815
+ //make sure eHighest is positioned so the following loop works safely ...
816
+ if (eHighest->windDelta > 0) eHighest = eHighest->next;
817
+ if (NEAR_EQUAL(eHighest->dx, HORIZONTAL)) eHighest = eHighest->next;
818
+
819
+ //finally insert each local minima ...
820
+ e = eHighest;
821
+ do {
822
+ e = AddBoundsToLML(e);
823
+ }
824
+ while( e != eHighest );
825
+ return true;
826
+ }
827
+ //------------------------------------------------------------------------------
828
+
829
+ void ClipperBase::InsertLocalMinima(LocalMinima *newLm)
830
+ {
831
+ if( ! m_MinimaList )
832
+ {
833
+ m_MinimaList = newLm;
834
+ }
835
+ else if( newLm->Y >= m_MinimaList->Y )
836
+ {
837
+ newLm->next = m_MinimaList;
838
+ m_MinimaList = newLm;
839
+ } else
840
+ {
841
+ LocalMinima* tmpLm = m_MinimaList;
842
+ while( tmpLm->next && ( newLm->Y < tmpLm->next->Y ) )
843
+ tmpLm = tmpLm->next;
844
+ newLm->next = tmpLm->next;
845
+ tmpLm->next = newLm;
846
+ }
847
+ }
848
+ //------------------------------------------------------------------------------
849
+
850
+ TEdge* ClipperBase::AddBoundsToLML(TEdge *e)
851
+ {
852
+ //Starting at the top of one bound we progress to the bottom where there's
853
+ //a local minima. We then go to the top of the next bound. These two bounds
854
+ //form the left and right (or right and left) bounds of the local minima.
855
+ e->nextInLML = 0;
856
+ e = e->next;
857
+ for (;;)
858
+ {
859
+ if (NEAR_EQUAL(e->dx, HORIZONTAL))
860
+ {
861
+ //nb: proceed through horizontals when approaching from their right,
862
+ // but break on horizontal minima if approaching from their left.
863
+ // This ensures 'local minima' are always on the left of horizontals.
864
+ if (e->next->ytop < e->ytop && e->next->xbot > e->prev->xbot) break;
865
+ if (e->xtop != e->prev->xbot) SwapX(*e);
866
+ e->nextInLML = e->prev;
867
+ }
868
+ else if (e->ycurr == e->prev->ycurr) break;
869
+ else e->nextInLML = e->prev;
870
+ e = e->next;
871
+ }
872
+
873
+ //e and e.prev are now at a local minima ...
874
+ LocalMinima* newLm = new LocalMinima;
875
+ newLm->next = 0;
876
+ newLm->Y = e->prev->ybot;
877
+
878
+ if ( NEAR_EQUAL(e->dx, HORIZONTAL) ) //horizontal edges never start a left bound
879
+ {
880
+ if (e->xbot != e->prev->xbot) SwapX(*e);
881
+ newLm->leftBound = e->prev;
882
+ newLm->rightBound = e;
883
+ } else if (e->dx < e->prev->dx)
884
+ {
885
+ newLm->leftBound = e->prev;
886
+ newLm->rightBound = e;
887
+ } else
888
+ {
889
+ newLm->leftBound = e;
890
+ newLm->rightBound = e->prev;
891
+ }
892
+ newLm->leftBound->side = esLeft;
893
+ newLm->rightBound->side = esRight;
894
+ InsertLocalMinima( newLm );
895
+
896
+ for (;;)
897
+ {
898
+ if ( e->next->ytop == e->ytop && !NEAR_EQUAL(e->next->dx, HORIZONTAL) ) break;
899
+ e->nextInLML = e->next;
900
+ e = e->next;
901
+ if ( NEAR_EQUAL(e->dx, HORIZONTAL) && e->xbot != e->prev->xtop) SwapX(*e);
902
+ }
903
+ return e->next;
904
+ }
905
+ //------------------------------------------------------------------------------
906
+
907
+ bool ClipperBase::AddPolygons(const Polygons &ppg, PolyType polyType)
908
+ {
909
+ bool result = false;
910
+ for (Polygons::size_type i = 0; i < ppg.size(); ++i)
911
+ if (AddPolygon(ppg[i], polyType)) result = true;
912
+ return result;
913
+ }
914
+ //------------------------------------------------------------------------------
915
+
916
+ void ClipperBase::Clear()
917
+ {
918
+ DisposeLocalMinimaList();
919
+ for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) delete [] m_edges[i];
920
+ m_edges.clear();
921
+ m_UseFullRange = false;
922
+ }
923
+ //------------------------------------------------------------------------------
924
+
925
+ void ClipperBase::Reset()
926
+ {
927
+ m_CurrentLM = m_MinimaList;
928
+ if( !m_CurrentLM ) return; //ie nothing to process
929
+
930
+ //reset all edges ...
931
+ LocalMinima* lm = m_MinimaList;
932
+ while( lm )
933
+ {
934
+ TEdge* e = lm->leftBound;
935
+ while( e )
936
+ {
937
+ e->xcurr = e->xbot;
938
+ e->ycurr = e->ybot;
939
+ e->side = esLeft;
940
+ e->outIdx = -1;
941
+ e = e->nextInLML;
942
+ }
943
+ e = lm->rightBound;
944
+ while( e )
945
+ {
946
+ e->xcurr = e->xbot;
947
+ e->ycurr = e->ybot;
948
+ e->side = esRight;
949
+ e->outIdx = -1;
950
+ e = e->nextInLML;
951
+ }
952
+ lm = lm->next;
953
+ }
954
+ }
955
+ //------------------------------------------------------------------------------
956
+
957
+ void ClipperBase::DisposeLocalMinimaList()
958
+ {
959
+ while( m_MinimaList )
960
+ {
961
+ LocalMinima* tmpLm = m_MinimaList->next;
962
+ delete m_MinimaList;
963
+ m_MinimaList = tmpLm;
964
+ }
965
+ m_CurrentLM = 0;
966
+ }
967
+ //------------------------------------------------------------------------------
968
+
969
+ void ClipperBase::PopLocalMinima()
970
+ {
971
+ if( ! m_CurrentLM ) return;
972
+ m_CurrentLM = m_CurrentLM->next;
973
+ }
974
+ //------------------------------------------------------------------------------
975
+
976
+ IntRect ClipperBase::GetBounds()
977
+ {
978
+ IntRect result;
979
+ LocalMinima* lm = m_MinimaList;
980
+ if (!lm)
981
+ {
982
+ result.left = result.top = result.right = result.bottom = 0;
983
+ return result;
984
+ }
985
+ result.left = lm->leftBound->xbot;
986
+ result.top = lm->leftBound->ybot;
987
+ result.right = lm->leftBound->xbot;
988
+ result.bottom = lm->leftBound->ybot;
989
+ while (lm)
990
+ {
991
+ if (lm->leftBound->ybot > result.bottom)
992
+ result.bottom = lm->leftBound->ybot;
993
+ TEdge* e = lm->leftBound;
994
+ for (;;) {
995
+ TEdge* bottomE = e;
996
+ while (e->nextInLML)
997
+ {
998
+ if (e->xbot < result.left) result.left = e->xbot;
999
+ if (e->xbot > result.right) result.right = e->xbot;
1000
+ e = e->nextInLML;
1001
+ }
1002
+ if (e->xbot < result.left) result.left = e->xbot;
1003
+ if (e->xbot > result.right) result.right = e->xbot;
1004
+ if (e->xtop < result.left) result.left = e->xtop;
1005
+ if (e->xtop > result.right) result.right = e->xtop;
1006
+ if (e->ytop < result.top) result.top = e->ytop;
1007
+
1008
+ if (bottomE == lm->leftBound) e = lm->rightBound;
1009
+ else break;
1010
+ }
1011
+ lm = lm->next;
1012
+ }
1013
+ return result;
1014
+ }
1015
+
1016
+
1017
+ //------------------------------------------------------------------------------
1018
+ // TClipper methods ...
1019
+ //------------------------------------------------------------------------------
1020
+
1021
+ Clipper::Clipper() : ClipperBase() //constructor
1022
+ {
1023
+ m_Scanbeam = 0;
1024
+ m_ActiveEdges = 0;
1025
+ m_SortedEdges = 0;
1026
+ m_IntersectNodes = 0;
1027
+ m_ExecuteLocked = false;
1028
+ m_UseFullRange = false;
1029
+ m_ReverseOutput = false;
1030
+ }
1031
+ //------------------------------------------------------------------------------
1032
+
1033
+ Clipper::~Clipper() //destructor
1034
+ {
1035
+ Clear();
1036
+ DisposeScanbeamList();
1037
+ }
1038
+ //------------------------------------------------------------------------------
1039
+
1040
+ void Clipper::Clear()
1041
+ {
1042
+ if (m_edges.size() == 0) return; //avoids problems with ClipperBase destructor
1043
+ DisposeAllPolyPts();
1044
+ ClipperBase::Clear();
1045
+ }
1046
+ //------------------------------------------------------------------------------
1047
+
1048
+ void Clipper::DisposeScanbeamList()
1049
+ {
1050
+ while ( m_Scanbeam ) {
1051
+ Scanbeam* sb2 = m_Scanbeam->next;
1052
+ delete m_Scanbeam;
1053
+ m_Scanbeam = sb2;
1054
+ }
1055
+ }
1056
+ //------------------------------------------------------------------------------
1057
+
1058
+ void Clipper::Reset()
1059
+ {
1060
+ ClipperBase::Reset();
1061
+ m_Scanbeam = 0;
1062
+ m_ActiveEdges = 0;
1063
+ m_SortedEdges = 0;
1064
+ DisposeAllPolyPts();
1065
+ LocalMinima* lm = m_MinimaList;
1066
+ while (lm)
1067
+ {
1068
+ InsertScanbeam(lm->Y);
1069
+ InsertScanbeam(lm->leftBound->ytop);
1070
+ lm = lm->next;
1071
+ }
1072
+ }
1073
+ //------------------------------------------------------------------------------
1074
+
1075
+ bool Clipper::Execute(ClipType clipType, Polygons &solution,
1076
+ PolyFillType subjFillType, PolyFillType clipFillType)
1077
+ {
1078
+ if( m_ExecuteLocked ) return false;
1079
+ m_ExecuteLocked = true;
1080
+ solution.resize(0);
1081
+ m_SubjFillType = subjFillType;
1082
+ m_ClipFillType = clipFillType;
1083
+ m_ClipType = clipType;
1084
+ m_UsingExPolygons = false;
1085
+ bool succeeded = ExecuteInternal();
1086
+ if (succeeded) BuildResult(solution);
1087
+ m_ExecuteLocked = false;
1088
+ return succeeded;
1089
+ }
1090
+ //------------------------------------------------------------------------------
1091
+
1092
+ bool Clipper::Execute(ClipType clipType, ExPolygons &solution,
1093
+ PolyFillType subjFillType, PolyFillType clipFillType)
1094
+ {
1095
+ if( m_ExecuteLocked ) return false;
1096
+ m_ExecuteLocked = true;
1097
+ solution.resize(0);
1098
+ m_SubjFillType = subjFillType;
1099
+ m_ClipFillType = clipFillType;
1100
+ m_ClipType = clipType;
1101
+ m_UsingExPolygons = true;
1102
+ bool succeeded = ExecuteInternal();
1103
+ if (succeeded) BuildResultEx(solution);
1104
+ m_ExecuteLocked = false;
1105
+ return succeeded;
1106
+ }
1107
+ //------------------------------------------------------------------------------
1108
+
1109
+ bool PolySort(OutRec *or1, OutRec *or2)
1110
+ {
1111
+ if (or1 == or2) return false;
1112
+ if (!or1->pts || !or2->pts)
1113
+ {
1114
+ if (or1->pts != or2->pts)
1115
+ {
1116
+ return or1->pts ? true : false;
1117
+ }
1118
+ else return false;
1119
+ }
1120
+ int i1, i2;
1121
+ if (or1->isHole)
1122
+ i1 = or1->FirstLeft->idx; else
1123
+ i1 = or1->idx;
1124
+ if (or2->isHole)
1125
+ i2 = or2->FirstLeft->idx; else
1126
+ i2 = or2->idx;
1127
+ int result = i1 - i2;
1128
+ if (result == 0 && (or1->isHole != or2->isHole))
1129
+ {
1130
+ return or1->isHole ? false : true;
1131
+ }
1132
+ else return result < 0;
1133
+ }
1134
+ //------------------------------------------------------------------------------
1135
+
1136
+ OutRec* FindAppendLinkEnd(OutRec *outRec)
1137
+ {
1138
+ while (outRec->AppendLink) outRec = outRec->AppendLink;
1139
+ return outRec;
1140
+ }
1141
+ //------------------------------------------------------------------------------
1142
+
1143
+ void Clipper::FixHoleLinkage(OutRec *outRec)
1144
+ {
1145
+ OutRec *tmp;
1146
+ if (outRec->bottomPt)
1147
+ tmp = m_PolyOuts[outRec->bottomPt->idx]->FirstLeft;
1148
+ else
1149
+ tmp = outRec->FirstLeft;
1150
+ if (outRec == tmp) throw clipperException("HoleLinkage error");
1151
+
1152
+ if (tmp)
1153
+ {
1154
+ if (tmp->AppendLink) tmp = FindAppendLinkEnd(tmp);
1155
+ if (tmp == outRec) tmp = 0;
1156
+ else if (tmp->isHole)
1157
+ {
1158
+ FixHoleLinkage(tmp);
1159
+ tmp = tmp->FirstLeft;
1160
+ }
1161
+ }
1162
+ outRec->FirstLeft = tmp;
1163
+ if (!tmp) outRec->isHole = false;
1164
+ outRec->AppendLink = 0;
1165
+ }
1166
+ //------------------------------------------------------------------------------
1167
+
1168
+ bool Clipper::ExecuteInternal()
1169
+ {
1170
+ bool succeeded;
1171
+ try {
1172
+ Reset();
1173
+ if (!m_CurrentLM ) return true;
1174
+ long64 botY = PopScanbeam();
1175
+ do {
1176
+ InsertLocalMinimaIntoAEL(botY);
1177
+ ClearHorzJoins();
1178
+ ProcessHorizontals();
1179
+ long64 topY = PopScanbeam();
1180
+ succeeded = ProcessIntersections(botY, topY);
1181
+ if (!succeeded) break;
1182
+ ProcessEdgesAtTopOfScanbeam(topY);
1183
+ botY = topY;
1184
+ } while( m_Scanbeam );
1185
+ }
1186
+ catch(...) {
1187
+ succeeded = false;
1188
+ }
1189
+
1190
+ if (succeeded)
1191
+ {
1192
+ //tidy up output polygons and fix orientations where necessary ...
1193
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
1194
+ {
1195
+ OutRec *outRec = m_PolyOuts[i];
1196
+ if (!outRec->pts) continue;
1197
+ FixupOutPolygon(*outRec);
1198
+ if (!outRec->pts) continue;
1199
+ if (outRec->isHole && m_UsingExPolygons) FixHoleLinkage(outRec);
1200
+
1201
+ if ((outRec->isHole ^ m_ReverseOutput) == (Area(*outRec, m_UseFullRange) > 0))
1202
+ ReversePolyPtLinks(outRec->pts);
1203
+ }
1204
+
1205
+ if (m_Joins.size() > 0) JoinCommonEdges();
1206
+ if (m_UsingExPolygons)
1207
+ std::sort(m_PolyOuts.begin(), m_PolyOuts.end(), PolySort);
1208
+ }
1209
+
1210
+ ClearJoins();
1211
+ ClearHorzJoins();
1212
+ return succeeded;
1213
+ }
1214
+ //------------------------------------------------------------------------------
1215
+
1216
+ void Clipper::InsertScanbeam(const long64 Y)
1217
+ {
1218
+ if( !m_Scanbeam )
1219
+ {
1220
+ m_Scanbeam = new Scanbeam;
1221
+ m_Scanbeam->next = 0;
1222
+ m_Scanbeam->Y = Y;
1223
+ }
1224
+ else if( Y > m_Scanbeam->Y )
1225
+ {
1226
+ Scanbeam* newSb = new Scanbeam;
1227
+ newSb->Y = Y;
1228
+ newSb->next = m_Scanbeam;
1229
+ m_Scanbeam = newSb;
1230
+ } else
1231
+ {
1232
+ Scanbeam* sb2 = m_Scanbeam;
1233
+ while( sb2->next && ( Y <= sb2->next->Y ) ) sb2 = sb2->next;
1234
+ if( Y == sb2->Y ) return; //ie ignores duplicates
1235
+ Scanbeam* newSb = new Scanbeam;
1236
+ newSb->Y = Y;
1237
+ newSb->next = sb2->next;
1238
+ sb2->next = newSb;
1239
+ }
1240
+ }
1241
+ //------------------------------------------------------------------------------
1242
+
1243
+ long64 Clipper::PopScanbeam()
1244
+ {
1245
+ long64 Y = m_Scanbeam->Y;
1246
+ Scanbeam* sb2 = m_Scanbeam;
1247
+ m_Scanbeam = m_Scanbeam->next;
1248
+ delete sb2;
1249
+ return Y;
1250
+ }
1251
+ //------------------------------------------------------------------------------
1252
+
1253
+ void Clipper::DisposeAllPolyPts(){
1254
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
1255
+ DisposeOutRec(i);
1256
+ m_PolyOuts.clear();
1257
+ }
1258
+ //------------------------------------------------------------------------------
1259
+
1260
+ void Clipper::DisposeOutRec(PolyOutList::size_type index)
1261
+ {
1262
+ OutRec *outRec = m_PolyOuts[index];
1263
+ if (outRec->pts) DisposeOutPts(outRec->pts);
1264
+ delete outRec;
1265
+ m_PolyOuts[index] = 0;
1266
+ }
1267
+ //------------------------------------------------------------------------------
1268
+
1269
+ void Clipper::SetWindingCount(TEdge &edge)
1270
+ {
1271
+ TEdge *e = edge.prevInAEL;
1272
+ //find the edge of the same polytype that immediately preceeds 'edge' in AEL
1273
+ while ( e && e->polyType != edge.polyType ) e = e->prevInAEL;
1274
+ if ( !e )
1275
+ {
1276
+ edge.windCnt = edge.windDelta;
1277
+ edge.windCnt2 = 0;
1278
+ e = m_ActiveEdges; //ie get ready to calc windCnt2
1279
+ } else if ( IsEvenOddFillType(edge) )
1280
+ {
1281
+ //EvenOdd filling ...
1282
+ edge.windCnt = 1;
1283
+ edge.windCnt2 = e->windCnt2;
1284
+ e = e->nextInAEL; //ie get ready to calc windCnt2
1285
+ } else
1286
+ {
1287
+ //nonZero, Positive or Negative filling ...
1288
+ if ( e->windCnt * e->windDelta < 0 )
1289
+ {
1290
+ if (Abs(e->windCnt) > 1)
1291
+ {
1292
+ if (e->windDelta * edge.windDelta < 0) edge.windCnt = e->windCnt;
1293
+ else edge.windCnt = e->windCnt + edge.windDelta;
1294
+ } else
1295
+ edge.windCnt = e->windCnt + e->windDelta + edge.windDelta;
1296
+ } else
1297
+ {
1298
+ if ( Abs(e->windCnt) > 1 && e->windDelta * edge.windDelta < 0)
1299
+ edge.windCnt = e->windCnt;
1300
+ else if ( e->windCnt + edge.windDelta == 0 )
1301
+ edge.windCnt = e->windCnt;
1302
+ else edge.windCnt = e->windCnt + edge.windDelta;
1303
+ }
1304
+ edge.windCnt2 = e->windCnt2;
1305
+ e = e->nextInAEL; //ie get ready to calc windCnt2
1306
+ }
1307
+
1308
+ //update windCnt2 ...
1309
+ if ( IsEvenOddAltFillType(edge) )
1310
+ {
1311
+ //EvenOdd filling ...
1312
+ while ( e != &edge )
1313
+ {
1314
+ edge.windCnt2 = (edge.windCnt2 == 0) ? 1 : 0;
1315
+ e = e->nextInAEL;
1316
+ }
1317
+ } else
1318
+ {
1319
+ //nonZero, Positive or Negative filling ...
1320
+ while ( e != &edge )
1321
+ {
1322
+ edge.windCnt2 += e->windDelta;
1323
+ e = e->nextInAEL;
1324
+ }
1325
+ }
1326
+ }
1327
+ //------------------------------------------------------------------------------
1328
+
1329
+ bool Clipper::IsEvenOddFillType(const TEdge& edge) const
1330
+ {
1331
+ if (edge.polyType == ptSubject)
1332
+ return m_SubjFillType == pftEvenOdd; else
1333
+ return m_ClipFillType == pftEvenOdd;
1334
+ }
1335
+ //------------------------------------------------------------------------------
1336
+
1337
+ bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
1338
+ {
1339
+ if (edge.polyType == ptSubject)
1340
+ return m_ClipFillType == pftEvenOdd; else
1341
+ return m_SubjFillType == pftEvenOdd;
1342
+ }
1343
+ //------------------------------------------------------------------------------
1344
+
1345
+ bool Clipper::IsContributing(const TEdge& edge) const
1346
+ {
1347
+ PolyFillType pft, pft2;
1348
+ if (edge.polyType == ptSubject)
1349
+ {
1350
+ pft = m_SubjFillType;
1351
+ pft2 = m_ClipFillType;
1352
+ } else
1353
+ {
1354
+ pft = m_ClipFillType;
1355
+ pft2 = m_SubjFillType;
1356
+ }
1357
+
1358
+ switch(pft)
1359
+ {
1360
+ case pftEvenOdd:
1361
+ case pftNonZero:
1362
+ if (Abs(edge.windCnt) != 1) return false;
1363
+ break;
1364
+ case pftPositive:
1365
+ if (edge.windCnt != 1) return false;
1366
+ break;
1367
+ default: //pftNegative
1368
+ if (edge.windCnt != -1) return false;
1369
+ }
1370
+
1371
+ switch(m_ClipType)
1372
+ {
1373
+ case ctIntersection:
1374
+ switch(pft2)
1375
+ {
1376
+ case pftEvenOdd:
1377
+ case pftNonZero:
1378
+ return (edge.windCnt2 != 0);
1379
+ case pftPositive:
1380
+ return (edge.windCnt2 > 0);
1381
+ default:
1382
+ return (edge.windCnt2 < 0);
1383
+ }
1384
+ case ctUnion:
1385
+ switch(pft2)
1386
+ {
1387
+ case pftEvenOdd:
1388
+ case pftNonZero:
1389
+ return (edge.windCnt2 == 0);
1390
+ case pftPositive:
1391
+ return (edge.windCnt2 <= 0);
1392
+ default:
1393
+ return (edge.windCnt2 >= 0);
1394
+ }
1395
+ case ctDifference:
1396
+ if (edge.polyType == ptSubject)
1397
+ switch(pft2)
1398
+ {
1399
+ case pftEvenOdd:
1400
+ case pftNonZero:
1401
+ return (edge.windCnt2 == 0);
1402
+ case pftPositive:
1403
+ return (edge.windCnt2 <= 0);
1404
+ default:
1405
+ return (edge.windCnt2 >= 0);
1406
+ }
1407
+ else
1408
+ switch(pft2)
1409
+ {
1410
+ case pftEvenOdd:
1411
+ case pftNonZero:
1412
+ return (edge.windCnt2 != 0);
1413
+ case pftPositive:
1414
+ return (edge.windCnt2 > 0);
1415
+ default:
1416
+ return (edge.windCnt2 < 0);
1417
+ }
1418
+ default:
1419
+ return true;
1420
+ }
1421
+ }
1422
+ //------------------------------------------------------------------------------
1423
+
1424
+ void Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt)
1425
+ {
1426
+ TEdge *e, *prevE;
1427
+ if( NEAR_EQUAL(e2->dx, HORIZONTAL) || ( e1->dx > e2->dx ) )
1428
+ {
1429
+ AddOutPt( e1, pt );
1430
+ e2->outIdx = e1->outIdx;
1431
+ e1->side = esLeft;
1432
+ e2->side = esRight;
1433
+ e = e1;
1434
+ if (e->prevInAEL == e2)
1435
+ prevE = e2->prevInAEL;
1436
+ else
1437
+ prevE = e->prevInAEL;
1438
+ } else
1439
+ {
1440
+ AddOutPt( e2, pt );
1441
+ e1->outIdx = e2->outIdx;
1442
+ e1->side = esRight;
1443
+ e2->side = esLeft;
1444
+ e = e2;
1445
+ if (e->prevInAEL == e1)
1446
+ prevE = e1->prevInAEL;
1447
+ else
1448
+ prevE = e->prevInAEL;
1449
+ }
1450
+ if (prevE && prevE->outIdx >= 0 &&
1451
+ (TopX(*prevE, pt.Y) == TopX(*e, pt.Y)) &&
1452
+ SlopesEqual(*e, *prevE, m_UseFullRange))
1453
+ AddJoin(e, prevE, -1, -1);
1454
+ }
1455
+ //------------------------------------------------------------------------------
1456
+
1457
+ void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt)
1458
+ {
1459
+ AddOutPt( e1, pt );
1460
+ if( e1->outIdx == e2->outIdx )
1461
+ {
1462
+ e1->outIdx = -1;
1463
+ e2->outIdx = -1;
1464
+ }
1465
+ else if (e1->outIdx < e2->outIdx)
1466
+ AppendPolygon(e1, e2);
1467
+ else
1468
+ AppendPolygon(e2, e1);
1469
+ }
1470
+ //------------------------------------------------------------------------------
1471
+
1472
+ void Clipper::AddEdgeToSEL(TEdge *edge)
1473
+ {
1474
+ //SEL pointers in PEdge are reused to build a list of horizontal edges.
1475
+ //However, we don't need to worry about order with horizontal edge processing.
1476
+ if( !m_SortedEdges )
1477
+ {
1478
+ m_SortedEdges = edge;
1479
+ edge->prevInSEL = 0;
1480
+ edge->nextInSEL = 0;
1481
+ }
1482
+ else
1483
+ {
1484
+ edge->nextInSEL = m_SortedEdges;
1485
+ edge->prevInSEL = 0;
1486
+ m_SortedEdges->prevInSEL = edge;
1487
+ m_SortedEdges = edge;
1488
+ }
1489
+ }
1490
+ //------------------------------------------------------------------------------
1491
+
1492
+ void Clipper::CopyAELToSEL()
1493
+ {
1494
+ TEdge* e = m_ActiveEdges;
1495
+ m_SortedEdges = e;
1496
+ if (!m_ActiveEdges) return;
1497
+ m_SortedEdges->prevInSEL = 0;
1498
+ e = e->nextInAEL;
1499
+ while ( e )
1500
+ {
1501
+ e->prevInSEL = e->prevInAEL;
1502
+ e->prevInSEL->nextInSEL = e;
1503
+ e->nextInSEL = 0;
1504
+ e = e->nextInAEL;
1505
+ }
1506
+ }
1507
+ //------------------------------------------------------------------------------
1508
+
1509
+ void Clipper::AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx, int e2OutIdx)
1510
+ {
1511
+ JoinRec* jr = new JoinRec;
1512
+ if (e1OutIdx >= 0)
1513
+ jr->poly1Idx = e1OutIdx; else
1514
+ jr->poly1Idx = e1->outIdx;
1515
+ jr->pt1a = IntPoint(e1->xcurr, e1->ycurr);
1516
+ jr->pt1b = IntPoint(e1->xtop, e1->ytop);
1517
+ if (e2OutIdx >= 0)
1518
+ jr->poly2Idx = e2OutIdx; else
1519
+ jr->poly2Idx = e2->outIdx;
1520
+ jr->pt2a = IntPoint(e2->xcurr, e2->ycurr);
1521
+ jr->pt2b = IntPoint(e2->xtop, e2->ytop);
1522
+ m_Joins.push_back(jr);
1523
+ }
1524
+ //------------------------------------------------------------------------------
1525
+
1526
+ void Clipper::ClearJoins()
1527
+ {
1528
+ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
1529
+ delete m_Joins[i];
1530
+ m_Joins.resize(0);
1531
+ }
1532
+ //------------------------------------------------------------------------------
1533
+
1534
+ void Clipper::AddHorzJoin(TEdge *e, int idx)
1535
+ {
1536
+ HorzJoinRec* hj = new HorzJoinRec;
1537
+ hj->edge = e;
1538
+ hj->savedIdx = idx;
1539
+ m_HorizJoins.push_back(hj);
1540
+ }
1541
+ //------------------------------------------------------------------------------
1542
+
1543
+ void Clipper::ClearHorzJoins()
1544
+ {
1545
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); i++)
1546
+ delete m_HorizJoins[i];
1547
+ m_HorizJoins.resize(0);
1548
+ }
1549
+ //------------------------------------------------------------------------------
1550
+
1551
+ void Clipper::InsertLocalMinimaIntoAEL(const long64 botY)
1552
+ {
1553
+ while( m_CurrentLM && ( m_CurrentLM->Y == botY ) )
1554
+ {
1555
+ TEdge* lb = m_CurrentLM->leftBound;
1556
+ TEdge* rb = m_CurrentLM->rightBound;
1557
+
1558
+ InsertEdgeIntoAEL( lb );
1559
+ InsertScanbeam( lb->ytop );
1560
+ InsertEdgeIntoAEL( rb );
1561
+
1562
+ if (IsEvenOddFillType(*lb))
1563
+ {
1564
+ lb->windDelta = 1;
1565
+ rb->windDelta = 1;
1566
+ }
1567
+ else
1568
+ {
1569
+ rb->windDelta = -lb->windDelta;
1570
+ }
1571
+ SetWindingCount( *lb );
1572
+ rb->windCnt = lb->windCnt;
1573
+ rb->windCnt2 = lb->windCnt2;
1574
+
1575
+ if( NEAR_EQUAL(rb->dx, HORIZONTAL) )
1576
+ {
1577
+ //nb: only rightbounds can have a horizontal bottom edge
1578
+ AddEdgeToSEL( rb );
1579
+ InsertScanbeam( rb->nextInLML->ytop );
1580
+ }
1581
+ else
1582
+ InsertScanbeam( rb->ytop );
1583
+
1584
+ if( IsContributing(*lb) )
1585
+ AddLocalMinPoly( lb, rb, IntPoint(lb->xcurr, m_CurrentLM->Y) );
1586
+
1587
+ //if any output polygons share an edge, they'll need joining later ...
1588
+ if (rb->outIdx >= 0)
1589
+ {
1590
+ if (NEAR_EQUAL(rb->dx, HORIZONTAL))
1591
+ {
1592
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
1593
+ {
1594
+ IntPoint pt, pt2; //returned by GetOverlapSegment() but unused here.
1595
+ HorzJoinRec* hj = m_HorizJoins[i];
1596
+ //if horizontals rb and hj.edge overlap, flag for joining later ...
1597
+ if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot),
1598
+ IntPoint(hj->edge->xtop, hj->edge->ytop),
1599
+ IntPoint(rb->xbot, rb->ybot),
1600
+ IntPoint(rb->xtop, rb->ytop), pt, pt2))
1601
+ AddJoin(hj->edge, rb, hj->savedIdx);
1602
+ }
1603
+ }
1604
+ }
1605
+
1606
+ if( lb->nextInAEL != rb )
1607
+ {
1608
+ if (rb->outIdx >= 0 && rb->prevInAEL->outIdx >= 0 &&
1609
+ SlopesEqual(*rb->prevInAEL, *rb, m_UseFullRange))
1610
+ AddJoin(rb, rb->prevInAEL);
1611
+
1612
+ TEdge* e = lb->nextInAEL;
1613
+ IntPoint pt = IntPoint(lb->xcurr, lb->ycurr);
1614
+ while( e != rb )
1615
+ {
1616
+ if(!e) throw clipperException("InsertLocalMinimaIntoAEL: missing rightbound!");
1617
+ //nb: For calculating winding counts etc, IntersectEdges() assumes
1618
+ //that param1 will be to the right of param2 ABOVE the intersection ...
1619
+ IntersectEdges( rb , e , pt , ipNone); //order important here
1620
+ e = e->nextInAEL;
1621
+ }
1622
+ }
1623
+ PopLocalMinima();
1624
+ }
1625
+ }
1626
+ //------------------------------------------------------------------------------
1627
+
1628
+ void Clipper::DeleteFromAEL(TEdge *e)
1629
+ {
1630
+ TEdge* AelPrev = e->prevInAEL;
1631
+ TEdge* AelNext = e->nextInAEL;
1632
+ if( !AelPrev && !AelNext && (e != m_ActiveEdges) ) return; //already deleted
1633
+ if( AelPrev ) AelPrev->nextInAEL = AelNext;
1634
+ else m_ActiveEdges = AelNext;
1635
+ if( AelNext ) AelNext->prevInAEL = AelPrev;
1636
+ e->nextInAEL = 0;
1637
+ e->prevInAEL = 0;
1638
+ }
1639
+ //------------------------------------------------------------------------------
1640
+
1641
+ void Clipper::DeleteFromSEL(TEdge *e)
1642
+ {
1643
+ TEdge* SelPrev = e->prevInSEL;
1644
+ TEdge* SelNext = e->nextInSEL;
1645
+ if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
1646
+ if( SelPrev ) SelPrev->nextInSEL = SelNext;
1647
+ else m_SortedEdges = SelNext;
1648
+ if( SelNext ) SelNext->prevInSEL = SelPrev;
1649
+ e->nextInSEL = 0;
1650
+ e->prevInSEL = 0;
1651
+ }
1652
+ //------------------------------------------------------------------------------
1653
+
1654
+ void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
1655
+ const IntPoint &pt, const IntersectProtects protects)
1656
+ {
1657
+ //e1 will be to the left of e2 BELOW the intersection. Therefore e1 is before
1658
+ //e2 in AEL except when e1 is being inserted at the intersection point ...
1659
+ bool e1stops = !(ipLeft & protects) && !e1->nextInLML &&
1660
+ e1->xtop == pt.X && e1->ytop == pt.Y;
1661
+ bool e2stops = !(ipRight & protects) && !e2->nextInLML &&
1662
+ e2->xtop == pt.X && e2->ytop == pt.Y;
1663
+ bool e1Contributing = ( e1->outIdx >= 0 );
1664
+ bool e2contributing = ( e2->outIdx >= 0 );
1665
+
1666
+ //update winding counts...
1667
+ //assumes that e1 will be to the right of e2 ABOVE the intersection
1668
+ if ( e1->polyType == e2->polyType )
1669
+ {
1670
+ if ( IsEvenOddFillType( *e1) )
1671
+ {
1672
+ int oldE1WindCnt = e1->windCnt;
1673
+ e1->windCnt = e2->windCnt;
1674
+ e2->windCnt = oldE1WindCnt;
1675
+ } else
1676
+ {
1677
+ if (e1->windCnt + e2->windDelta == 0 ) e1->windCnt = -e1->windCnt;
1678
+ else e1->windCnt += e2->windDelta;
1679
+ if ( e2->windCnt - e1->windDelta == 0 ) e2->windCnt = -e2->windCnt;
1680
+ else e2->windCnt -= e1->windDelta;
1681
+ }
1682
+ } else
1683
+ {
1684
+ if (!IsEvenOddFillType(*e2)) e1->windCnt2 += e2->windDelta;
1685
+ else e1->windCnt2 = ( e1->windCnt2 == 0 ) ? 1 : 0;
1686
+ if (!IsEvenOddFillType(*e1)) e2->windCnt2 -= e1->windDelta;
1687
+ else e2->windCnt2 = ( e2->windCnt2 == 0 ) ? 1 : 0;
1688
+ }
1689
+
1690
+ PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
1691
+ if (e1->polyType == ptSubject)
1692
+ {
1693
+ e1FillType = m_SubjFillType;
1694
+ e1FillType2 = m_ClipFillType;
1695
+ } else
1696
+ {
1697
+ e1FillType = m_ClipFillType;
1698
+ e1FillType2 = m_SubjFillType;
1699
+ }
1700
+ if (e2->polyType == ptSubject)
1701
+ {
1702
+ e2FillType = m_SubjFillType;
1703
+ e2FillType2 = m_ClipFillType;
1704
+ } else
1705
+ {
1706
+ e2FillType = m_ClipFillType;
1707
+ e2FillType2 = m_SubjFillType;
1708
+ }
1709
+
1710
+ long64 e1Wc, e2Wc;
1711
+ switch (e1FillType)
1712
+ {
1713
+ case pftPositive: e1Wc = e1->windCnt; break;
1714
+ case pftNegative: e1Wc = -e1->windCnt; break;
1715
+ default: e1Wc = Abs(e1->windCnt);
1716
+ }
1717
+ switch(e2FillType)
1718
+ {
1719
+ case pftPositive: e2Wc = e2->windCnt; break;
1720
+ case pftNegative: e2Wc = -e2->windCnt; break;
1721
+ default: e2Wc = Abs(e2->windCnt);
1722
+ }
1723
+
1724
+ if ( e1Contributing && e2contributing )
1725
+ {
1726
+ if ( e1stops || e2stops ||
1727
+ (e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
1728
+ (e1->polyType != e2->polyType && m_ClipType != ctXor) )
1729
+ AddLocalMaxPoly(e1, e2, pt);
1730
+ else
1731
+ DoBothEdges( e1, e2, pt );
1732
+ }
1733
+ else if ( e1Contributing )
1734
+ {
1735
+ if ((e2Wc == 0 || e2Wc == 1) &&
1736
+ (m_ClipType != ctIntersection ||
1737
+ e2->polyType == ptSubject || (e2->windCnt2 != 0)))
1738
+ DoEdge1(e1, e2, pt);
1739
+ }
1740
+ else if ( e2contributing )
1741
+ {
1742
+ if ((e1Wc == 0 || e1Wc == 1) &&
1743
+ (m_ClipType != ctIntersection ||
1744
+ e1->polyType == ptSubject || (e1->windCnt2 != 0)))
1745
+ DoEdge2(e1, e2, pt);
1746
+ }
1747
+ else if ( (e1Wc == 0 || e1Wc == 1) &&
1748
+ (e2Wc == 0 || e2Wc == 1) && !e1stops && !e2stops )
1749
+ {
1750
+ //neither edge is currently contributing ...
1751
+
1752
+ long64 e1Wc2, e2Wc2;
1753
+ switch (e1FillType2)
1754
+ {
1755
+ case pftPositive: e1Wc2 = e1->windCnt2; break;
1756
+ case pftNegative : e1Wc2 = -e1->windCnt2; break;
1757
+ default: e1Wc2 = Abs(e1->windCnt2);
1758
+ }
1759
+ switch (e2FillType2)
1760
+ {
1761
+ case pftPositive: e2Wc2 = e2->windCnt2; break;
1762
+ case pftNegative: e2Wc2 = -e2->windCnt2; break;
1763
+ default: e2Wc2 = Abs(e2->windCnt2);
1764
+ }
1765
+
1766
+ if (e1->polyType != e2->polyType)
1767
+ AddLocalMinPoly(e1, e2, pt);
1768
+ else if (e1Wc == 1 && e2Wc == 1)
1769
+ switch( m_ClipType ) {
1770
+ case ctIntersection:
1771
+ if (e1Wc2 > 0 && e2Wc2 > 0)
1772
+ AddLocalMinPoly(e1, e2, pt);
1773
+ break;
1774
+ case ctUnion:
1775
+ if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
1776
+ AddLocalMinPoly(e1, e2, pt);
1777
+ break;
1778
+ case ctDifference:
1779
+ if (((e1->polyType == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
1780
+ ((e1->polyType == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
1781
+ AddLocalMinPoly(e1, e2, pt);
1782
+ break;
1783
+ case ctXor:
1784
+ AddLocalMinPoly(e1, e2, pt);
1785
+ }
1786
+ else
1787
+ SwapSides( *e1, *e2 );
1788
+ }
1789
+
1790
+ if( (e1stops != e2stops) &&
1791
+ ( (e1stops && (e1->outIdx >= 0)) || (e2stops && (e2->outIdx >= 0)) ) )
1792
+ {
1793
+ SwapSides( *e1, *e2 );
1794
+ SwapPolyIndexes( *e1, *e2 );
1795
+ }
1796
+
1797
+ //finally, delete any non-contributing maxima edges ...
1798
+ if( e1stops ) DeleteFromAEL( e1 );
1799
+ if( e2stops ) DeleteFromAEL( e2 );
1800
+ }
1801
+ //------------------------------------------------------------------------------
1802
+
1803
+ void Clipper::SetHoleState(TEdge *e, OutRec *outRec)
1804
+ {
1805
+ bool isHole = false;
1806
+ TEdge *e2 = e->prevInAEL;
1807
+ while (e2)
1808
+ {
1809
+ if (e2->outIdx >= 0)
1810
+ {
1811
+ isHole = !isHole;
1812
+ if (! outRec->FirstLeft)
1813
+ outRec->FirstLeft = m_PolyOuts[e2->outIdx];
1814
+ }
1815
+ e2 = e2->prevInAEL;
1816
+ }
1817
+ if (isHole) outRec->isHole = true;
1818
+ }
1819
+ //------------------------------------------------------------------------------
1820
+
1821
+ OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
1822
+ {
1823
+ //work out which polygon fragment has the correct hole state ...
1824
+ OutPt *outPt1 = outRec1->bottomPt;
1825
+ OutPt *outPt2 = outRec2->bottomPt;
1826
+ if (outPt1->pt.Y > outPt2->pt.Y) return outRec1;
1827
+ else if (outPt1->pt.Y < outPt2->pt.Y) return outRec2;
1828
+ else if (outPt1->pt.X < outPt2->pt.X) return outRec1;
1829
+ else if (outPt1->pt.X > outPt2->pt.X) return outRec2;
1830
+ else if (outPt1->next == outPt1) return outRec2;
1831
+ else if (outPt2->next == outPt2) return outRec1;
1832
+ else if (FirstIsBottomPt(outPt1, outPt2)) return outRec1;
1833
+ else return outRec2;
1834
+ }
1835
+ //------------------------------------------------------------------------------
1836
+
1837
+ bool Param1RightOfParam2(OutRec* outRec1, OutRec* outRec2)
1838
+ {
1839
+ do
1840
+ {
1841
+ outRec1 = outRec1->FirstLeft;
1842
+ if (outRec1 == outRec2) return true;
1843
+ } while (outRec1);
1844
+ return false;
1845
+ }
1846
+ //------------------------------------------------------------------------------
1847
+
1848
+ void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
1849
+ {
1850
+ //get the start and ends of both output polygons ...
1851
+ OutRec *outRec1 = m_PolyOuts[e1->outIdx];
1852
+ OutRec *outRec2 = m_PolyOuts[e2->outIdx];
1853
+
1854
+ OutRec *holeStateRec;
1855
+ if (Param1RightOfParam2(outRec1, outRec2))
1856
+ holeStateRec = outRec2;
1857
+ else if (Param1RightOfParam2(outRec2, outRec1))
1858
+ holeStateRec = outRec1;
1859
+ else
1860
+ holeStateRec = GetLowermostRec(outRec1, outRec2);
1861
+
1862
+ OutPt* p1_lft = outRec1->pts;
1863
+ OutPt* p1_rt = p1_lft->prev;
1864
+ OutPt* p2_lft = outRec2->pts;
1865
+ OutPt* p2_rt = p2_lft->prev;
1866
+
1867
+ EdgeSide side;
1868
+ //join e2 poly onto e1 poly and delete pointers to e2 ...
1869
+ if( e1->side == esLeft )
1870
+ {
1871
+ if( e2->side == esLeft )
1872
+ {
1873
+ //z y x a b c
1874
+ ReversePolyPtLinks(p2_lft);
1875
+ p2_lft->next = p1_lft;
1876
+ p1_lft->prev = p2_lft;
1877
+ p1_rt->next = p2_rt;
1878
+ p2_rt->prev = p1_rt;
1879
+ outRec1->pts = p2_rt;
1880
+ } else
1881
+ {
1882
+ //x y z a b c
1883
+ p2_rt->next = p1_lft;
1884
+ p1_lft->prev = p2_rt;
1885
+ p2_lft->prev = p1_rt;
1886
+ p1_rt->next = p2_lft;
1887
+ outRec1->pts = p2_lft;
1888
+ }
1889
+ side = esLeft;
1890
+ } else
1891
+ {
1892
+ if( e2->side == esRight )
1893
+ {
1894
+ //a b c z y x
1895
+ ReversePolyPtLinks(p2_lft);
1896
+ p1_rt->next = p2_rt;
1897
+ p2_rt->prev = p1_rt;
1898
+ p2_lft->next = p1_lft;
1899
+ p1_lft->prev = p2_lft;
1900
+ } else
1901
+ {
1902
+ //a b c x y z
1903
+ p1_rt->next = p2_lft;
1904
+ p2_lft->prev = p1_rt;
1905
+ p1_lft->prev = p2_rt;
1906
+ p2_rt->next = p1_lft;
1907
+ }
1908
+ side = esRight;
1909
+ }
1910
+
1911
+ if (holeStateRec == outRec2)
1912
+ {
1913
+ outRec1->bottomPt = outRec2->bottomPt;
1914
+ outRec1->bottomPt->idx = outRec1->idx;
1915
+ if (outRec2->FirstLeft != outRec1)
1916
+ outRec1->FirstLeft = outRec2->FirstLeft;
1917
+ outRec1->isHole = outRec2->isHole;
1918
+ }
1919
+ outRec2->pts = 0;
1920
+ outRec2->bottomPt = 0;
1921
+ outRec2->AppendLink = outRec1;
1922
+ int OKIdx = e1->outIdx;
1923
+ int ObsoleteIdx = e2->outIdx;
1924
+
1925
+ e1->outIdx = -1; //nb: safe because we only get here via AddLocalMaxPoly
1926
+ e2->outIdx = -1;
1927
+
1928
+ TEdge* e = m_ActiveEdges;
1929
+ while( e )
1930
+ {
1931
+ if( e->outIdx == ObsoleteIdx )
1932
+ {
1933
+ e->outIdx = OKIdx;
1934
+ e->side = side;
1935
+ break;
1936
+ }
1937
+ e = e->nextInAEL;
1938
+ }
1939
+
1940
+ for (JoinList::size_type i = 0; i < m_Joins.size(); ++i)
1941
+ {
1942
+ if (m_Joins[i]->poly1Idx == ObsoleteIdx) m_Joins[i]->poly1Idx = OKIdx;
1943
+ if (m_Joins[i]->poly2Idx == ObsoleteIdx) m_Joins[i]->poly2Idx = OKIdx;
1944
+ }
1945
+
1946
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
1947
+ {
1948
+ if (m_HorizJoins[i]->savedIdx == ObsoleteIdx)
1949
+ m_HorizJoins[i]->savedIdx = OKIdx;
1950
+ }
1951
+
1952
+ }
1953
+ //------------------------------------------------------------------------------
1954
+
1955
+ OutRec* Clipper::CreateOutRec()
1956
+ {
1957
+ OutRec* result = new OutRec;
1958
+ result->isHole = false;
1959
+ result->FirstLeft = 0;
1960
+ result->AppendLink = 0;
1961
+ result->pts = 0;
1962
+ result->bottomPt = 0;
1963
+ return result;
1964
+ }
1965
+ //------------------------------------------------------------------------------
1966
+
1967
+ void Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
1968
+ {
1969
+ bool ToFront = (e->side == esLeft);
1970
+ if( e->outIdx < 0 )
1971
+ {
1972
+ OutRec *outRec = CreateOutRec();
1973
+ m_PolyOuts.push_back(outRec);
1974
+ outRec->idx = (int)m_PolyOuts.size()-1;
1975
+ e->outIdx = outRec->idx;
1976
+ OutPt* op = new OutPt;
1977
+ outRec->pts = op;
1978
+ outRec->bottomPt = op;
1979
+ op->pt = pt;
1980
+ op->idx = outRec->idx;
1981
+ op->next = op;
1982
+ op->prev = op;
1983
+ SetHoleState(e, outRec);
1984
+ } else
1985
+ {
1986
+ OutRec *outRec = m_PolyOuts[e->outIdx];
1987
+ OutPt* op = outRec->pts;
1988
+ if ((ToFront && PointsEqual(pt, op->pt)) ||
1989
+ (!ToFront && PointsEqual(pt, op->prev->pt))) return;
1990
+
1991
+ OutPt* op2 = new OutPt;
1992
+ op2->pt = pt;
1993
+ op2->idx = outRec->idx;
1994
+ if (op2->pt.Y == outRec->bottomPt->pt.Y &&
1995
+ op2->pt.X < outRec->bottomPt->pt.X)
1996
+ outRec->bottomPt = op2;
1997
+ op2->next = op;
1998
+ op2->prev = op->prev;
1999
+ op2->prev->next = op2;
2000
+ op->prev = op2;
2001
+ if (ToFront) outRec->pts = op2;
2002
+ }
2003
+ }
2004
+ //------------------------------------------------------------------------------
2005
+
2006
+ void Clipper::ProcessHorizontals()
2007
+ {
2008
+ TEdge* horzEdge = m_SortedEdges;
2009
+ while( horzEdge )
2010
+ {
2011
+ DeleteFromSEL( horzEdge );
2012
+ ProcessHorizontal( horzEdge );
2013
+ horzEdge = m_SortedEdges;
2014
+ }
2015
+ }
2016
+ //------------------------------------------------------------------------------
2017
+
2018
+ bool Clipper::IsTopHorz(const long64 XPos)
2019
+ {
2020
+ TEdge* e = m_SortedEdges;
2021
+ while( e )
2022
+ {
2023
+ if( ( XPos >= std::min(e->xcurr, e->xtop) ) &&
2024
+ ( XPos <= std::max(e->xcurr, e->xtop) ) ) return false;
2025
+ e = e->nextInSEL;
2026
+ }
2027
+ return true;
2028
+ }
2029
+ //------------------------------------------------------------------------------
2030
+
2031
+ bool IsMinima(TEdge *e)
2032
+ {
2033
+ return e && (e->prev->nextInLML != e) && (e->next->nextInLML != e);
2034
+ }
2035
+ //------------------------------------------------------------------------------
2036
+
2037
+ bool IsMaxima(TEdge *e, const long64 Y)
2038
+ {
2039
+ return e && e->ytop == Y && !e->nextInLML;
2040
+ }
2041
+ //------------------------------------------------------------------------------
2042
+
2043
+ bool IsIntermediate(TEdge *e, const long64 Y)
2044
+ {
2045
+ return e->ytop == Y && e->nextInLML;
2046
+ }
2047
+ //------------------------------------------------------------------------------
2048
+
2049
+ TEdge *GetMaximaPair(TEdge *e)
2050
+ {
2051
+ if( !IsMaxima(e->next, e->ytop) || e->next->xtop != e->xtop )
2052
+ return e->prev; else
2053
+ return e->next;
2054
+ }
2055
+ //------------------------------------------------------------------------------
2056
+
2057
+ void Clipper::SwapPositionsInAEL(TEdge *edge1, TEdge *edge2)
2058
+ {
2059
+ if( !edge1->nextInAEL && !edge1->prevInAEL ) return;
2060
+ if( !edge2->nextInAEL && !edge2->prevInAEL ) return;
2061
+
2062
+ if( edge1->nextInAEL == edge2 )
2063
+ {
2064
+ TEdge* next = edge2->nextInAEL;
2065
+ if( next ) next->prevInAEL = edge1;
2066
+ TEdge* prev = edge1->prevInAEL;
2067
+ if( prev ) prev->nextInAEL = edge2;
2068
+ edge2->prevInAEL = prev;
2069
+ edge2->nextInAEL = edge1;
2070
+ edge1->prevInAEL = edge2;
2071
+ edge1->nextInAEL = next;
2072
+ }
2073
+ else if( edge2->nextInAEL == edge1 )
2074
+ {
2075
+ TEdge* next = edge1->nextInAEL;
2076
+ if( next ) next->prevInAEL = edge2;
2077
+ TEdge* prev = edge2->prevInAEL;
2078
+ if( prev ) prev->nextInAEL = edge1;
2079
+ edge1->prevInAEL = prev;
2080
+ edge1->nextInAEL = edge2;
2081
+ edge2->prevInAEL = edge1;
2082
+ edge2->nextInAEL = next;
2083
+ }
2084
+ else
2085
+ {
2086
+ TEdge* next = edge1->nextInAEL;
2087
+ TEdge* prev = edge1->prevInAEL;
2088
+ edge1->nextInAEL = edge2->nextInAEL;
2089
+ if( edge1->nextInAEL ) edge1->nextInAEL->prevInAEL = edge1;
2090
+ edge1->prevInAEL = edge2->prevInAEL;
2091
+ if( edge1->prevInAEL ) edge1->prevInAEL->nextInAEL = edge1;
2092
+ edge2->nextInAEL = next;
2093
+ if( edge2->nextInAEL ) edge2->nextInAEL->prevInAEL = edge2;
2094
+ edge2->prevInAEL = prev;
2095
+ if( edge2->prevInAEL ) edge2->prevInAEL->nextInAEL = edge2;
2096
+ }
2097
+
2098
+ if( !edge1->prevInAEL ) m_ActiveEdges = edge1;
2099
+ else if( !edge2->prevInAEL ) m_ActiveEdges = edge2;
2100
+ }
2101
+ //------------------------------------------------------------------------------
2102
+
2103
+ void Clipper::SwapPositionsInSEL(TEdge *edge1, TEdge *edge2)
2104
+ {
2105
+ if( !( edge1->nextInSEL ) && !( edge1->prevInSEL ) ) return;
2106
+ if( !( edge2->nextInSEL ) && !( edge2->prevInSEL ) ) return;
2107
+
2108
+ if( edge1->nextInSEL == edge2 )
2109
+ {
2110
+ TEdge* next = edge2->nextInSEL;
2111
+ if( next ) next->prevInSEL = edge1;
2112
+ TEdge* prev = edge1->prevInSEL;
2113
+ if( prev ) prev->nextInSEL = edge2;
2114
+ edge2->prevInSEL = prev;
2115
+ edge2->nextInSEL = edge1;
2116
+ edge1->prevInSEL = edge2;
2117
+ edge1->nextInSEL = next;
2118
+ }
2119
+ else if( edge2->nextInSEL == edge1 )
2120
+ {
2121
+ TEdge* next = edge1->nextInSEL;
2122
+ if( next ) next->prevInSEL = edge2;
2123
+ TEdge* prev = edge2->prevInSEL;
2124
+ if( prev ) prev->nextInSEL = edge1;
2125
+ edge1->prevInSEL = prev;
2126
+ edge1->nextInSEL = edge2;
2127
+ edge2->prevInSEL = edge1;
2128
+ edge2->nextInSEL = next;
2129
+ }
2130
+ else
2131
+ {
2132
+ TEdge* next = edge1->nextInSEL;
2133
+ TEdge* prev = edge1->prevInSEL;
2134
+ edge1->nextInSEL = edge2->nextInSEL;
2135
+ if( edge1->nextInSEL ) edge1->nextInSEL->prevInSEL = edge1;
2136
+ edge1->prevInSEL = edge2->prevInSEL;
2137
+ if( edge1->prevInSEL ) edge1->prevInSEL->nextInSEL = edge1;
2138
+ edge2->nextInSEL = next;
2139
+ if( edge2->nextInSEL ) edge2->nextInSEL->prevInSEL = edge2;
2140
+ edge2->prevInSEL = prev;
2141
+ if( edge2->prevInSEL ) edge2->prevInSEL->nextInSEL = edge2;
2142
+ }
2143
+
2144
+ if( !edge1->prevInSEL ) m_SortedEdges = edge1;
2145
+ else if( !edge2->prevInSEL ) m_SortedEdges = edge2;
2146
+ }
2147
+ //------------------------------------------------------------------------------
2148
+
2149
+ TEdge* GetNextInAEL(TEdge *e, Direction dir)
2150
+ {
2151
+ return dir == dLeftToRight ? e->nextInAEL : e->prevInAEL;
2152
+ }
2153
+ //------------------------------------------------------------------------------
2154
+
2155
+ void Clipper::ProcessHorizontal(TEdge *horzEdge)
2156
+ {
2157
+ Direction dir;
2158
+ long64 horzLeft, horzRight;
2159
+
2160
+ if( horzEdge->xcurr < horzEdge->xtop )
2161
+ {
2162
+ horzLeft = horzEdge->xcurr;
2163
+ horzRight = horzEdge->xtop;
2164
+ dir = dLeftToRight;
2165
+ } else
2166
+ {
2167
+ horzLeft = horzEdge->xtop;
2168
+ horzRight = horzEdge->xcurr;
2169
+ dir = dRightToLeft;
2170
+ }
2171
+
2172
+ TEdge* eMaxPair;
2173
+ if( horzEdge->nextInLML ) eMaxPair = 0;
2174
+ else eMaxPair = GetMaximaPair(horzEdge);
2175
+
2176
+ TEdge* e = GetNextInAEL( horzEdge , dir );
2177
+ while( e )
2178
+ {
2179
+ TEdge* eNext = GetNextInAEL( e, dir );
2180
+
2181
+ if (eMaxPair ||
2182
+ ((dir == dLeftToRight) && (e->xcurr <= horzRight)) ||
2183
+ ((dir == dRightToLeft) && (e->xcurr >= horzLeft)))
2184
+ {
2185
+ //ok, so far it looks like we're still in range of the horizontal edge
2186
+ if ( e->xcurr == horzEdge->xtop && !eMaxPair )
2187
+ {
2188
+ if (SlopesEqual(*e, *horzEdge->nextInLML, m_UseFullRange))
2189
+ {
2190
+ //if output polygons share an edge, they'll need joining later ...
2191
+ if (horzEdge->outIdx >= 0 && e->outIdx >= 0)
2192
+ AddJoin(horzEdge->nextInLML, e, horzEdge->outIdx);
2193
+ break; //we've reached the end of the horizontal line
2194
+ }
2195
+ else if (e->dx < horzEdge->nextInLML->dx)
2196
+ //we really have got to the end of the intermediate horz edge so quit.
2197
+ //nb: More -ve slopes follow more +ve slopes ABOVE the horizontal.
2198
+ break;
2199
+ }
2200
+
2201
+ if( e == eMaxPair )
2202
+ {
2203
+ //horzEdge is evidently a maxima horizontal and we've arrived at its end.
2204
+ if (dir == dLeftToRight)
2205
+ IntersectEdges(horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr), ipNone);
2206
+ else
2207
+ IntersectEdges(e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), ipNone);
2208
+ if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error");
2209
+ return;
2210
+ }
2211
+ else if( NEAR_EQUAL(e->dx, HORIZONTAL) && !IsMinima(e) && !(e->xcurr > e->xtop) )
2212
+ {
2213
+ //An overlapping horizontal edge. Overlapping horizontal edges are
2214
+ //processed as if layered with the current horizontal edge (horizEdge)
2215
+ //being infinitesimally lower that the next (e). Therfore, we
2216
+ //intersect with e only if e.xcurr is within the bounds of horzEdge ...
2217
+ if( dir == dLeftToRight )
2218
+ IntersectEdges( horzEdge , e, IntPoint(e->xcurr, horzEdge->ycurr),
2219
+ (IsTopHorz( e->xcurr ))? ipLeft : ipBoth );
2220
+ else
2221
+ IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr),
2222
+ (IsTopHorz( e->xcurr ))? ipRight : ipBoth );
2223
+ }
2224
+ else if( dir == dLeftToRight )
2225
+ {
2226
+ IntersectEdges( horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr),
2227
+ (IsTopHorz( e->xcurr ))? ipLeft : ipBoth );
2228
+ }
2229
+ else
2230
+ {
2231
+ IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr),
2232
+ (IsTopHorz( e->xcurr ))? ipRight : ipBoth );
2233
+ }
2234
+ SwapPositionsInAEL( horzEdge, e );
2235
+ }
2236
+ else if( (dir == dLeftToRight && e->xcurr > horzRight && m_SortedEdges) ||
2237
+ (dir == dRightToLeft && e->xcurr < horzLeft && m_SortedEdges) ) break;
2238
+ e = eNext;
2239
+ } //end while
2240
+
2241
+ if( horzEdge->nextInLML )
2242
+ {
2243
+ if( horzEdge->outIdx >= 0 )
2244
+ AddOutPt( horzEdge, IntPoint(horzEdge->xtop, horzEdge->ytop));
2245
+ UpdateEdgeIntoAEL( horzEdge );
2246
+ }
2247
+ else
2248
+ {
2249
+ if ( horzEdge->outIdx >= 0 )
2250
+ IntersectEdges( horzEdge, eMaxPair,
2251
+ IntPoint(horzEdge->xtop, horzEdge->ycurr), ipBoth);
2252
+ if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error");
2253
+ DeleteFromAEL(eMaxPair);
2254
+ DeleteFromAEL(horzEdge);
2255
+ }
2256
+ }
2257
+ //------------------------------------------------------------------------------
2258
+
2259
+ void Clipper::UpdateEdgeIntoAEL(TEdge *&e)
2260
+ {
2261
+ if( !e->nextInLML ) throw
2262
+ clipperException("UpdateEdgeIntoAEL: invalid call");
2263
+ TEdge* AelPrev = e->prevInAEL;
2264
+ TEdge* AelNext = e->nextInAEL;
2265
+ e->nextInLML->outIdx = e->outIdx;
2266
+ if( AelPrev ) AelPrev->nextInAEL = e->nextInLML;
2267
+ else m_ActiveEdges = e->nextInLML;
2268
+ if( AelNext ) AelNext->prevInAEL = e->nextInLML;
2269
+ e->nextInLML->side = e->side;
2270
+ e->nextInLML->windDelta = e->windDelta;
2271
+ e->nextInLML->windCnt = e->windCnt;
2272
+ e->nextInLML->windCnt2 = e->windCnt2;
2273
+ e = e->nextInLML;
2274
+ e->prevInAEL = AelPrev;
2275
+ e->nextInAEL = AelNext;
2276
+ if( !NEAR_EQUAL(e->dx, HORIZONTAL) ) InsertScanbeam( e->ytop );
2277
+ }
2278
+ //------------------------------------------------------------------------------
2279
+
2280
+ bool Clipper::ProcessIntersections(const long64 botY, const long64 topY)
2281
+ {
2282
+ if( !m_ActiveEdges ) return true;
2283
+ try {
2284
+ BuildIntersectList(botY, topY);
2285
+ if ( !m_IntersectNodes) return true;
2286
+ if ( FixupIntersections() ) ProcessIntersectList();
2287
+ else return false;
2288
+ }
2289
+ catch(...) {
2290
+ m_SortedEdges = 0;
2291
+ DisposeIntersectNodes();
2292
+ throw clipperException("ProcessIntersections error");
2293
+ }
2294
+ return true;
2295
+ }
2296
+ //------------------------------------------------------------------------------
2297
+
2298
+ void Clipper::DisposeIntersectNodes()
2299
+ {
2300
+ while ( m_IntersectNodes )
2301
+ {
2302
+ IntersectNode* iNode = m_IntersectNodes->next;
2303
+ delete m_IntersectNodes;
2304
+ m_IntersectNodes = iNode;
2305
+ }
2306
+ }
2307
+ //------------------------------------------------------------------------------
2308
+
2309
+ void Clipper::BuildIntersectList(const long64 botY, const long64 topY)
2310
+ {
2311
+ if ( !m_ActiveEdges ) return;
2312
+
2313
+ //prepare for sorting ...
2314
+ TEdge* e = m_ActiveEdges;
2315
+ e->tmpX = TopX( *e, topY );
2316
+ m_SortedEdges = e;
2317
+ m_SortedEdges->prevInSEL = 0;
2318
+ e = e->nextInAEL;
2319
+ while( e )
2320
+ {
2321
+ e->prevInSEL = e->prevInAEL;
2322
+ e->prevInSEL->nextInSEL = e;
2323
+ e->nextInSEL = 0;
2324
+ e->tmpX = TopX( *e, topY );
2325
+ e = e->nextInAEL;
2326
+ }
2327
+
2328
+ //bubblesort ...
2329
+ bool isModified = true;
2330
+ while( isModified && m_SortedEdges )
2331
+ {
2332
+ isModified = false;
2333
+ e = m_SortedEdges;
2334
+ while( e->nextInSEL )
2335
+ {
2336
+ TEdge *eNext = e->nextInSEL;
2337
+ IntPoint pt;
2338
+ if(e->tmpX > eNext->tmpX &&
2339
+ IntersectPoint(*e, *eNext, pt, m_UseFullRange))
2340
+ {
2341
+ if (pt.Y > botY)
2342
+ {
2343
+ pt.Y = botY;
2344
+ pt.X = TopX(*e, pt.Y);
2345
+ }
2346
+ AddIntersectNode( e, eNext, pt );
2347
+ SwapPositionsInSEL(e, eNext);
2348
+ isModified = true;
2349
+ }
2350
+ else
2351
+ e = eNext;
2352
+ }
2353
+ if( e->prevInSEL ) e->prevInSEL->nextInSEL = 0;
2354
+ else break;
2355
+ }
2356
+ m_SortedEdges = 0;
2357
+ }
2358
+ //------------------------------------------------------------------------------
2359
+
2360
+ bool ProcessParam1BeforeParam2(const IntersectNode &node1, const IntersectNode &node2)
2361
+ {
2362
+ bool result;
2363
+ if (node1.pt.Y == node2.pt.Y)
2364
+ {
2365
+ if (node1.edge1 == node2.edge1 || node1.edge2 == node2.edge1)
2366
+ {
2367
+ result = node2.pt.X > node1.pt.X;
2368
+ return node2.edge1->dx > 0 ? !result : result;
2369
+ }
2370
+ else if (node1.edge1 == node2.edge2 || node1.edge2 == node2.edge2)
2371
+ {
2372
+ result = node2.pt.X > node1.pt.X;
2373
+ return node2.edge2->dx > 0 ? !result : result;
2374
+ }
2375
+ else return node2.pt.X > node1.pt.X;
2376
+ }
2377
+ else return node1.pt.Y > node2.pt.Y;
2378
+ }
2379
+ //------------------------------------------------------------------------------
2380
+
2381
+ void Clipper::AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt)
2382
+ {
2383
+ IntersectNode* newNode = new IntersectNode;
2384
+ newNode->edge1 = e1;
2385
+ newNode->edge2 = e2;
2386
+ newNode->pt = pt;
2387
+ newNode->next = 0;
2388
+ if( !m_IntersectNodes ) m_IntersectNodes = newNode;
2389
+ else if( ProcessParam1BeforeParam2(*newNode, *m_IntersectNodes) )
2390
+ {
2391
+ newNode->next = m_IntersectNodes;
2392
+ m_IntersectNodes = newNode;
2393
+ }
2394
+ else
2395
+ {
2396
+ IntersectNode* iNode = m_IntersectNodes;
2397
+ while( iNode->next && ProcessParam1BeforeParam2(*iNode->next, *newNode) )
2398
+ iNode = iNode->next;
2399
+ newNode->next = iNode->next;
2400
+ iNode->next = newNode;
2401
+ }
2402
+ }
2403
+ //------------------------------------------------------------------------------
2404
+
2405
+ void Clipper::ProcessIntersectList()
2406
+ {
2407
+ while( m_IntersectNodes )
2408
+ {
2409
+ IntersectNode* iNode = m_IntersectNodes->next;
2410
+ {
2411
+ IntersectEdges( m_IntersectNodes->edge1 ,
2412
+ m_IntersectNodes->edge2 , m_IntersectNodes->pt, ipBoth );
2413
+ SwapPositionsInAEL( m_IntersectNodes->edge1 , m_IntersectNodes->edge2 );
2414
+ }
2415
+ delete m_IntersectNodes;
2416
+ m_IntersectNodes = iNode;
2417
+ }
2418
+ }
2419
+ //------------------------------------------------------------------------------
2420
+
2421
+ void Clipper::DoMaxima(TEdge *e, long64 topY)
2422
+ {
2423
+ TEdge* eMaxPair = GetMaximaPair(e);
2424
+ long64 X = e->xtop;
2425
+ TEdge* eNext = e->nextInAEL;
2426
+ while( eNext != eMaxPair )
2427
+ {
2428
+ if (!eNext) throw clipperException("DoMaxima error");
2429
+ IntersectEdges( e, eNext, IntPoint(X, topY), ipBoth );
2430
+ eNext = eNext->nextInAEL;
2431
+ }
2432
+ if( e->outIdx < 0 && eMaxPair->outIdx < 0 )
2433
+ {
2434
+ DeleteFromAEL( e );
2435
+ DeleteFromAEL( eMaxPair );
2436
+ }
2437
+ else if( e->outIdx >= 0 && eMaxPair->outIdx >= 0 )
2438
+ {
2439
+ IntersectEdges( e, eMaxPair, IntPoint(X, topY), ipNone );
2440
+ }
2441
+ else throw clipperException("DoMaxima error");
2442
+ }
2443
+ //------------------------------------------------------------------------------
2444
+
2445
+ void Clipper::ProcessEdgesAtTopOfScanbeam(const long64 topY)
2446
+ {
2447
+ TEdge* e = m_ActiveEdges;
2448
+ while( e )
2449
+ {
2450
+ //1. process maxima, treating them as if they're 'bent' horizontal edges,
2451
+ // but exclude maxima with horizontal edges. nb: e can't be a horizontal.
2452
+ if( IsMaxima(e, topY) && !NEAR_EQUAL(GetMaximaPair(e)->dx, HORIZONTAL) )
2453
+ {
2454
+ //'e' might be removed from AEL, as may any following edges so ...
2455
+ TEdge* ePrev = e->prevInAEL;
2456
+ DoMaxima(e, topY);
2457
+ if( !ePrev ) e = m_ActiveEdges;
2458
+ else e = ePrev->nextInAEL;
2459
+ }
2460
+ else
2461
+ {
2462
+ //2. promote horizontal edges, otherwise update xcurr and ycurr ...
2463
+ if( IsIntermediate(e, topY) && NEAR_EQUAL(e->nextInLML->dx, HORIZONTAL) )
2464
+ {
2465
+ if (e->outIdx >= 0)
2466
+ {
2467
+ AddOutPt(e, IntPoint(e->xtop, e->ytop));
2468
+
2469
+ for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
2470
+ {
2471
+ IntPoint pt, pt2;
2472
+ HorzJoinRec* hj = m_HorizJoins[i];
2473
+ if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot),
2474
+ IntPoint(hj->edge->xtop, hj->edge->ytop),
2475
+ IntPoint(e->nextInLML->xbot, e->nextInLML->ybot),
2476
+ IntPoint(e->nextInLML->xtop, e->nextInLML->ytop), pt, pt2))
2477
+ AddJoin(hj->edge, e->nextInLML, hj->savedIdx, e->outIdx);
2478
+ }
2479
+
2480
+ AddHorzJoin(e->nextInLML, e->outIdx);
2481
+ }
2482
+ UpdateEdgeIntoAEL(e);
2483
+ AddEdgeToSEL(e);
2484
+ } else
2485
+ {
2486
+ //this just simplifies horizontal processing ...
2487
+ e->xcurr = TopX( *e, topY );
2488
+ e->ycurr = topY;
2489
+ }
2490
+ e = e->nextInAEL;
2491
+ }
2492
+ }
2493
+
2494
+ //3. Process horizontals at the top of the scanbeam ...
2495
+ ProcessHorizontals();
2496
+
2497
+ //4. Promote intermediate vertices ...
2498
+ e = m_ActiveEdges;
2499
+ while( e )
2500
+ {
2501
+ if( IsIntermediate( e, topY ) )
2502
+ {
2503
+ if( e->outIdx >= 0 ) AddOutPt(e, IntPoint(e->xtop,e->ytop));
2504
+ UpdateEdgeIntoAEL(e);
2505
+
2506
+ //if output polygons share an edge, they'll need joining later ...
2507
+ TEdge* ePrev = e->prevInAEL;
2508
+ TEdge* eNext = e->nextInAEL;
2509
+ if (ePrev && ePrev->xcurr == e->xbot &&
2510
+ ePrev->ycurr == e->ybot && e->outIdx >= 0 &&
2511
+ ePrev->outIdx >= 0 && ePrev->ycurr > ePrev->ytop &&
2512
+ SlopesEqual(*e, *ePrev, m_UseFullRange))
2513
+ {
2514
+ AddOutPt(ePrev, IntPoint(e->xbot, e->ybot));
2515
+ AddJoin(e, ePrev);
2516
+ }
2517
+ else if (eNext && eNext->xcurr == e->xbot &&
2518
+ eNext->ycurr == e->ybot && e->outIdx >= 0 &&
2519
+ eNext->outIdx >= 0 && eNext->ycurr > eNext->ytop &&
2520
+ SlopesEqual(*e, *eNext, m_UseFullRange))
2521
+ {
2522
+ AddOutPt(eNext, IntPoint(e->xbot, e->ybot));
2523
+ AddJoin(e, eNext);
2524
+ }
2525
+ }
2526
+ e = e->nextInAEL;
2527
+ }
2528
+ }
2529
+ //------------------------------------------------------------------------------
2530
+
2531
+ void Clipper::FixupOutPolygon(OutRec &outRec)
2532
+ {
2533
+ //FixupOutPolygon() - removes duplicate points and simplifies consecutive
2534
+ //parallel edges by removing the middle vertex.
2535
+ OutPt *lastOK = 0;
2536
+ outRec.pts = outRec.bottomPt;
2537
+ OutPt *pp = outRec.bottomPt;
2538
+
2539
+ for (;;)
2540
+ {
2541
+ if (pp->prev == pp || pp->prev == pp->next )
2542
+ {
2543
+ DisposeOutPts(pp);
2544
+ outRec.pts = 0;
2545
+ outRec.bottomPt = 0;
2546
+ return;
2547
+ }
2548
+ //test for duplicate points and for same slope (cross-product) ...
2549
+ if ( PointsEqual(pp->pt, pp->next->pt) ||
2550
+ SlopesEqual(pp->prev->pt, pp->pt, pp->next->pt, m_UseFullRange) )
2551
+ {
2552
+ lastOK = 0;
2553
+ OutPt *tmp = pp;
2554
+ if (pp == outRec.bottomPt)
2555
+ outRec.bottomPt = 0; //flags need for updating
2556
+ pp->prev->next = pp->next;
2557
+ pp->next->prev = pp->prev;
2558
+ pp = pp->prev;
2559
+ delete tmp;
2560
+ }
2561
+ else if (pp == lastOK) break;
2562
+ else
2563
+ {
2564
+ if (!lastOK) lastOK = pp;
2565
+ pp = pp->next;
2566
+ }
2567
+ }
2568
+ if (!outRec.bottomPt) {
2569
+ outRec.bottomPt = GetBottomPt(pp);
2570
+ outRec.bottomPt->idx = outRec.idx;
2571
+ outRec.pts = outRec.bottomPt;
2572
+ }
2573
+ }
2574
+ //------------------------------------------------------------------------------
2575
+
2576
+ void Clipper::BuildResult(Polygons &polys)
2577
+ {
2578
+ int k = 0;
2579
+ polys.resize(m_PolyOuts.size());
2580
+ for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
2581
+ {
2582
+ if (m_PolyOuts[i]->pts)
2583
+ {
2584
+ Polygon* pg = &polys[k];
2585
+ pg->clear();
2586
+ OutPt* p = m_PolyOuts[i]->pts;
2587
+ do
2588
+ {
2589
+ pg->push_back(p->pt);
2590
+ p = p->prev;
2591
+ } while (p != m_PolyOuts[i]->pts);
2592
+ //make sure each polygon has at least 3 vertices ...
2593
+ if (pg->size() < 3) pg->clear(); else k++;
2594
+ }
2595
+ }
2596
+ polys.resize(k);
2597
+ }
2598
+ //------------------------------------------------------------------------------
2599
+
2600
+ void Clipper::BuildResultEx(ExPolygons &polys)
2601
+ {
2602
+ PolyOutList::size_type i = 0;
2603
+ int k = 0;
2604
+ polys.resize(0);
2605
+ polys.reserve(m_PolyOuts.size());
2606
+ while (i < m_PolyOuts.size() && m_PolyOuts[i]->pts)
2607
+ {
2608
+ ExPolygon epg;
2609
+ OutPt* p = m_PolyOuts[i]->pts;
2610
+ do {
2611
+ epg.outer.push_back(p->pt);
2612
+ p = p->prev;
2613
+ } while (p != m_PolyOuts[i]->pts);
2614
+ i++;
2615
+ //make sure polygons have at least 3 vertices ...
2616
+ if (epg.outer.size() < 3) continue;
2617
+ while (i < m_PolyOuts.size()
2618
+ && m_PolyOuts[i]->pts && m_PolyOuts[i]->isHole)
2619
+ {
2620
+ Polygon pg;
2621
+ p = m_PolyOuts[i]->pts;
2622
+ do {
2623
+ pg.push_back(p->pt);
2624
+ p = p->prev;
2625
+ } while (p != m_PolyOuts[i]->pts);
2626
+ epg.holes.push_back(pg);
2627
+ i++;
2628
+ }
2629
+ polys.push_back(epg);
2630
+ k++;
2631
+ }
2632
+ polys.resize(k);
2633
+ }
2634
+ //------------------------------------------------------------------------------
2635
+
2636
+ void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
2637
+ {
2638
+ TEdge *e1 = int1.edge1;
2639
+ TEdge *e2 = int1.edge2;
2640
+ IntPoint p = int1.pt;
2641
+
2642
+ int1.edge1 = int2.edge1;
2643
+ int1.edge2 = int2.edge2;
2644
+ int1.pt = int2.pt;
2645
+
2646
+ int2.edge1 = e1;
2647
+ int2.edge2 = e2;
2648
+ int2.pt = p;
2649
+ }
2650
+ //------------------------------------------------------------------------------
2651
+
2652
+ bool Clipper::FixupIntersections()
2653
+ {
2654
+ if ( !m_IntersectNodes->next ) return true;
2655
+
2656
+ CopyAELToSEL();
2657
+ IntersectNode *int1 = m_IntersectNodes;
2658
+ IntersectNode *int2 = m_IntersectNodes->next;
2659
+ while (int2)
2660
+ {
2661
+ TEdge *e1 = int1->edge1;
2662
+ TEdge *e2;
2663
+ if (e1->prevInSEL == int1->edge2) e2 = e1->prevInSEL;
2664
+ else if (e1->nextInSEL == int1->edge2) e2 = e1->nextInSEL;
2665
+ else
2666
+ {
2667
+ //The current intersection is out of order, so try and swap it with
2668
+ //a subsequent intersection ...
2669
+ while (int2)
2670
+ {
2671
+ if (int2->edge1->nextInSEL == int2->edge2 ||
2672
+ int2->edge1->prevInSEL == int2->edge2) break;
2673
+ else int2 = int2->next;
2674
+ }
2675
+ if ( !int2 ) return false; //oops!!!
2676
+
2677
+ //found an intersect node that can be swapped ...
2678
+ SwapIntersectNodes(*int1, *int2);
2679
+ e1 = int1->edge1;
2680
+ e2 = int1->edge2;
2681
+ }
2682
+ SwapPositionsInSEL(e1, e2);
2683
+ int1 = int1->next;
2684
+ int2 = int1->next;
2685
+ }
2686
+
2687
+ m_SortedEdges = 0;
2688
+
2689
+ //finally, check the last intersection too ...
2690
+ return (int1->edge1->prevInSEL == int1->edge2 ||
2691
+ int1->edge1->nextInSEL == int1->edge2);
2692
+ }
2693
+ //------------------------------------------------------------------------------
2694
+
2695
+ bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
2696
+ {
2697
+ return e2.xcurr == e1.xcurr ? e2.dx > e1.dx : e2.xcurr < e1.xcurr;
2698
+ }
2699
+ //------------------------------------------------------------------------------
2700
+
2701
+ void Clipper::InsertEdgeIntoAEL(TEdge *edge)
2702
+ {
2703
+ edge->prevInAEL = 0;
2704
+ edge->nextInAEL = 0;
2705
+ if( !m_ActiveEdges )
2706
+ {
2707
+ m_ActiveEdges = edge;
2708
+ }
2709
+ else if( E2InsertsBeforeE1(*m_ActiveEdges, *edge) )
2710
+ {
2711
+ edge->nextInAEL = m_ActiveEdges;
2712
+ m_ActiveEdges->prevInAEL = edge;
2713
+ m_ActiveEdges = edge;
2714
+ } else
2715
+ {
2716
+ TEdge* e = m_ActiveEdges;
2717
+ while( e->nextInAEL && !E2InsertsBeforeE1(*e->nextInAEL , *edge) )
2718
+ e = e->nextInAEL;
2719
+ edge->nextInAEL = e->nextInAEL;
2720
+ if( e->nextInAEL ) e->nextInAEL->prevInAEL = edge;
2721
+ edge->prevInAEL = e;
2722
+ e->nextInAEL = edge;
2723
+ }
2724
+ }
2725
+ //----------------------------------------------------------------------
2726
+
2727
+ void Clipper::DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
2728
+ {
2729
+ AddOutPt(edge1, pt);
2730
+ SwapSides(*edge1, *edge2);
2731
+ SwapPolyIndexes(*edge1, *edge2);
2732
+ }
2733
+ //----------------------------------------------------------------------
2734
+
2735
+ void Clipper::DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
2736
+ {
2737
+ AddOutPt(edge2, pt);
2738
+ SwapSides(*edge1, *edge2);
2739
+ SwapPolyIndexes(*edge1, *edge2);
2740
+ }
2741
+ //----------------------------------------------------------------------
2742
+
2743
+ void Clipper::DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
2744
+ {
2745
+ AddOutPt(edge1, pt);
2746
+ AddOutPt(edge2, pt);
2747
+ SwapSides( *edge1 , *edge2 );
2748
+ SwapPolyIndexes( *edge1 , *edge2 );
2749
+ }
2750
+ //----------------------------------------------------------------------
2751
+
2752
+ bool Clipper::JoinPoints(const JoinRec *j, OutPt *&p1, OutPt *&p2)
2753
+ {
2754
+ OutRec *outRec1 = m_PolyOuts[j->poly1Idx];
2755
+ OutRec *outRec2 = m_PolyOuts[j->poly2Idx];
2756
+ if (!outRec1 || !outRec2) return false;
2757
+ OutPt *pp1a = outRec1->pts;
2758
+ OutPt *pp2a = outRec2->pts;
2759
+ IntPoint pt1 = j->pt2a, pt2 = j->pt2b;
2760
+ IntPoint pt3 = j->pt1a, pt4 = j->pt1b;
2761
+ if (!FindSegment(pp1a, pt1, pt2)) return false;
2762
+ if (outRec1 == outRec2)
2763
+ {
2764
+ //we're searching the same polygon for overlapping segments so
2765
+ //segment 2 mustn't be the same as segment 1 ...
2766
+ pp2a = pp1a->next;
2767
+ if (!FindSegment(pp2a, pt3, pt4) || (pp2a == pp1a)) return false;
2768
+ }
2769
+ else if (!FindSegment(pp2a, pt3, pt4)) return false;
2770
+
2771
+ if (!GetOverlapSegment(pt1, pt2, pt3, pt4, pt1, pt2)) return false;
2772
+
2773
+ OutPt *p3, *p4, *prev = pp1a->prev;
2774
+ //get p1 & p2 polypts - the overlap start & endpoints on poly1
2775
+ if (PointsEqual(pp1a->pt, pt1)) p1 = pp1a;
2776
+ else if (PointsEqual(prev->pt, pt1)) p1 = prev;
2777
+ else p1 = InsertPolyPtBetween(pp1a, prev, pt1);
2778
+
2779
+ if (PointsEqual(pp1a->pt, pt2)) p2 = pp1a;
2780
+ else if (PointsEqual(prev->pt, pt2)) p2 = prev;
2781
+ else if ((p1 == pp1a) || (p1 == prev))
2782
+ p2 = InsertPolyPtBetween(pp1a, prev, pt2);
2783
+ else if (Pt3IsBetweenPt1AndPt2(pp1a->pt, p1->pt, pt2))
2784
+ p2 = InsertPolyPtBetween(pp1a, p1, pt2); else
2785
+ p2 = InsertPolyPtBetween(p1, prev, pt2);
2786
+
2787
+ //get p3 & p4 polypts - the overlap start & endpoints on poly2
2788
+ prev = pp2a->prev;
2789
+ if (PointsEqual(pp2a->pt, pt1)) p3 = pp2a;
2790
+ else if (PointsEqual(prev->pt, pt1)) p3 = prev;
2791
+ else p3 = InsertPolyPtBetween(pp2a, prev, pt1);
2792
+
2793
+ if (PointsEqual(pp2a->pt, pt2)) p4 = pp2a;
2794
+ else if (PointsEqual(prev->pt, pt2)) p4 = prev;
2795
+ else if ((p3 == pp2a) || (p3 == prev))
2796
+ p4 = InsertPolyPtBetween(pp2a, prev, pt2);
2797
+ else if (Pt3IsBetweenPt1AndPt2(pp2a->pt, p3->pt, pt2))
2798
+ p4 = InsertPolyPtBetween(pp2a, p3, pt2); else
2799
+ p4 = InsertPolyPtBetween(p3, prev, pt2);
2800
+
2801
+ //p1.pt == p3.pt and p2.pt == p4.pt so join p1 to p3 and p2 to p4 ...
2802
+ if (p1->next == p2 && p3->prev == p4)
2803
+ {
2804
+ p1->next = p3;
2805
+ p3->prev = p1;
2806
+ p2->prev = p4;
2807
+ p4->next = p2;
2808
+ return true;
2809
+ }
2810
+ else if (p1->prev == p2 && p3->next == p4)
2811
+ {
2812
+ p1->prev = p3;
2813
+ p3->next = p1;
2814
+ p2->next = p4;
2815
+ p4->prev = p2;
2816
+ return true;
2817
+ }
2818
+ else
2819
+ return false; //an orientation is probably wrong
2820
+ }
2821
+ //----------------------------------------------------------------------
2822
+
2823
+ void Clipper::FixupJoinRecs(JoinRec *j, OutPt *pt, unsigned startIdx)
2824
+ {
2825
+ for (JoinList::size_type k = startIdx; k < m_Joins.size(); k++)
2826
+ {
2827
+ JoinRec* j2 = m_Joins[k];
2828
+ if (j2->poly1Idx == j->poly1Idx && PointIsVertex(j2->pt1a, pt))
2829
+ j2->poly1Idx = j->poly2Idx;
2830
+ if (j2->poly2Idx == j->poly1Idx && PointIsVertex(j2->pt2a, pt))
2831
+ j2->poly2Idx = j->poly2Idx;
2832
+ }
2833
+ }
2834
+ //----------------------------------------------------------------------
2835
+
2836
+ void Clipper::JoinCommonEdges()
2837
+ {
2838
+ for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
2839
+ {
2840
+ JoinRec* j = m_Joins[i];
2841
+ OutPt *p1, *p2;
2842
+ if (!JoinPoints(j, p1, p2)) continue;
2843
+
2844
+ OutRec *outRec1 = m_PolyOuts[j->poly1Idx];
2845
+ OutRec *outRec2 = m_PolyOuts[j->poly2Idx];
2846
+
2847
+ if (outRec1 == outRec2)
2848
+ {
2849
+ //instead of joining two polygons, we've just created a new one by
2850
+ //splitting one polygon into two.
2851
+ outRec1->pts = GetBottomPt(p1);
2852
+ outRec1->bottomPt = outRec1->pts;
2853
+ outRec1->bottomPt->idx = outRec1->idx;
2854
+ outRec2 = CreateOutRec();
2855
+ m_PolyOuts.push_back(outRec2);
2856
+ outRec2->idx = (int)m_PolyOuts.size()-1;
2857
+ j->poly2Idx = outRec2->idx;
2858
+ outRec2->pts = GetBottomPt(p2);
2859
+ outRec2->bottomPt = outRec2->pts;
2860
+ outRec2->bottomPt->idx = outRec2->idx;
2861
+
2862
+ if (PointInPolygon(outRec2->pts->pt, outRec1->pts, m_UseFullRange))
2863
+ {
2864
+ //outRec2 is contained by outRec1 ...
2865
+ outRec2->isHole = !outRec1->isHole;
2866
+ outRec2->FirstLeft = outRec1;
2867
+
2868
+ FixupJoinRecs(j, p2, i+1);
2869
+ FixupOutPolygon(*outRec1); //nb: do this BEFORE testing orientation
2870
+ FixupOutPolygon(*outRec2); // but AFTER calling FixupJoinRecs()
2871
+
2872
+
2873
+ if ((outRec2->isHole ^ m_ReverseOutput) == (Area(*outRec2, m_UseFullRange) > 0))
2874
+ ReversePolyPtLinks(outRec2->pts);
2875
+
2876
+ } else if (PointInPolygon(outRec1->pts->pt, outRec2->pts, m_UseFullRange))
2877
+ {
2878
+ //outRec1 is contained by outRec2 ...
2879
+ outRec2->isHole = outRec1->isHole;
2880
+ outRec1->isHole = !outRec2->isHole;
2881
+ outRec2->FirstLeft = outRec1->FirstLeft;
2882
+ outRec1->FirstLeft = outRec2;
2883
+
2884
+ FixupJoinRecs(j, p2, i+1);
2885
+ FixupOutPolygon(*outRec1); //nb: do this BEFORE testing orientation
2886
+ FixupOutPolygon(*outRec2); // but AFTER calling FixupJoinRecs()
2887
+
2888
+ if ((outRec1->isHole ^ m_ReverseOutput) == (Area(*outRec1, m_UseFullRange) > 0))
2889
+ ReversePolyPtLinks(outRec1->pts);
2890
+ //make sure any contained holes now link to the correct polygon ...
2891
+ if (m_UsingExPolygons && outRec1->isHole)
2892
+ for (PolyOutList::size_type k = 0; k < m_PolyOuts.size(); ++k)
2893
+ {
2894
+ OutRec *orec = m_PolyOuts[k];
2895
+ if (orec->isHole && orec->bottomPt && orec->FirstLeft == outRec1)
2896
+ orec->FirstLeft = outRec2;
2897
+ }
2898
+ }
2899
+ else
2900
+ {
2901
+ //the 2 polygons are completely separate ...
2902
+ outRec2->isHole = outRec1->isHole;
2903
+ outRec2->FirstLeft = outRec1->FirstLeft;
2904
+
2905
+ FixupJoinRecs(j, p2, i+1);
2906
+ FixupOutPolygon(*outRec1); //nb: do this BEFORE testing orientation
2907
+ FixupOutPolygon(*outRec2); // but AFTER calling FixupJoinRecs()
2908
+
2909
+ if (m_UsingExPolygons && outRec2->pts)
2910
+ for (PolyOutList::size_type k = 0; k < m_PolyOuts.size(); ++k)
2911
+ {
2912
+ OutRec *orec = m_PolyOuts[k];
2913
+ if (orec->isHole && orec->bottomPt && orec->FirstLeft == outRec1 &&
2914
+ PointInPolygon(orec->bottomPt->pt, outRec2->pts, m_UseFullRange))
2915
+ orec->FirstLeft = outRec2;
2916
+ }
2917
+ }
2918
+
2919
+ } else
2920
+ {
2921
+ //joined 2 polygons together ...
2922
+
2923
+ //make sure any holes contained by outRec2 now link to outRec1 ...
2924
+ if (m_UsingExPolygons)
2925
+ for (PolyOutList::size_type k = 0; k < m_PolyOuts.size(); ++k)
2926
+ if (m_PolyOuts[k]->isHole && m_PolyOuts[k]->bottomPt &&
2927
+ m_PolyOuts[k]->FirstLeft == outRec2)
2928
+ m_PolyOuts[k]->FirstLeft = outRec1;
2929
+
2930
+
2931
+ //and cleanup redundant edges too ...
2932
+ FixupOutPolygon(*outRec1);
2933
+
2934
+ if (outRec1->pts)
2935
+ {
2936
+ outRec1->isHole = Area(*outRec1, m_UseFullRange) < 0;
2937
+ if (outRec1->isHole && !outRec1->FirstLeft)
2938
+ outRec1->FirstLeft = outRec2->FirstLeft;
2939
+ }
2940
+
2941
+ //delete the obsolete pointer ...
2942
+ int OKIdx = outRec1->idx;
2943
+ int ObsoleteIdx = outRec2->idx;
2944
+ outRec2->pts = 0;
2945
+ outRec2->bottomPt = 0;
2946
+ outRec2->AppendLink = outRec1;
2947
+
2948
+ //now fixup any subsequent Joins that match this polygon
2949
+ for (JoinList::size_type k = i+1; k < m_Joins.size(); k++)
2950
+ {
2951
+ JoinRec* j2 = m_Joins[k];
2952
+ if (j2->poly1Idx == ObsoleteIdx) j2->poly1Idx = OKIdx;
2953
+ if (j2->poly2Idx == ObsoleteIdx) j2->poly2Idx = OKIdx;
2954
+ }
2955
+ }
2956
+ }
2957
+ }
2958
+ //------------------------------------------------------------------------------
2959
+
2960
+ void ReversePolygon(Polygon& p)
2961
+ {
2962
+ std::reverse(p.begin(), p.end());
2963
+ }
2964
+ //------------------------------------------------------------------------------
2965
+
2966
+ void ReversePolygons(Polygons& p)
2967
+ {
2968
+ for (Polygons::size_type i = 0; i < p.size(); ++i)
2969
+ ReversePolygon(p[i]);
2970
+ }
2971
+
2972
+ //------------------------------------------------------------------------------
2973
+ // OffsetPolygon functions ...
2974
+ //------------------------------------------------------------------------------
2975
+
2976
+ struct DoublePoint
2977
+ {
2978
+ double X;
2979
+ double Y;
2980
+ DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
2981
+ };
2982
+ //------------------------------------------------------------------------------
2983
+
2984
+ Polygon BuildArc(const IntPoint &pt,
2985
+ const double a1, const double a2, const double r)
2986
+ {
2987
+ long64 steps = std::max(6, int(std::sqrt(std::fabs(r)) * std::fabs(a2 - a1)));
2988
+ if (steps > 0x100) steps = 0x100;
2989
+ int n = (unsigned)steps;
2990
+ Polygon result(n);
2991
+ double da = (a2 - a1) / (n -1);
2992
+ double a = a1;
2993
+ for (int i = 0; i < n; ++i)
2994
+ {
2995
+ result[i].X = pt.X + Round(std::cos(a)*r);
2996
+ result[i].Y = pt.Y + Round(std::sin(a)*r);
2997
+ a += da;
2998
+ }
2999
+ return result;
3000
+ }
3001
+ //------------------------------------------------------------------------------
3002
+
3003
+ DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2)
3004
+ {
3005
+ if(pt2.X == pt1.X && pt2.Y == pt1.Y)
3006
+ return DoublePoint(0, 0);
3007
+
3008
+ double dx = (double)(pt2.X - pt1.X);
3009
+ double dy = (double)(pt2.Y - pt1.Y);
3010
+ double f = 1 *1.0/ std::sqrt( dx*dx + dy*dy );
3011
+ dx *= f;
3012
+ dy *= f;
3013
+ return DoublePoint(dy, -dx);
3014
+ }
3015
+
3016
+ //------------------------------------------------------------------------------
3017
+ //------------------------------------------------------------------------------
3018
+
3019
+ class PolyOffsetBuilder
3020
+ {
3021
+ private:
3022
+ Polygons m_p;
3023
+ Polygon* m_curr_poly;
3024
+ std::vector<DoublePoint> normals;
3025
+ double m_delta, m_RMin, m_R;
3026
+ size_t m_i, m_j, m_k;
3027
+ static const int buffLength = 128;
3028
+ JoinType m_jointype;
3029
+
3030
+ public:
3031
+
3032
+ PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys,
3033
+ double delta, JoinType jointype, double MiterLimit, bool AutoFix)
3034
+ {
3035
+ //nb precondition - out_polys != ptsin_polys
3036
+ if (NEAR_ZERO(delta))
3037
+ {
3038
+ out_polys = in_polys;
3039
+ return;
3040
+ }
3041
+
3042
+ this->m_p = in_polys;
3043
+ this->m_delta = delta;
3044
+ this->m_jointype = jointype;
3045
+
3046
+ //ChecksInput - fixes polygon orientation if necessary and removes
3047
+ //duplicate vertices. Can be set false when you're sure that polygon
3048
+ //orientation is correct and that there are no duplicate vertices.
3049
+ if (AutoFix)
3050
+ {
3051
+ size_t Len = m_p.size(), botI = 0;
3052
+ while (botI < Len && m_p[botI].size() == 0) botI++;
3053
+ if (botI == Len) return;
3054
+
3055
+ //botPt: used to find the lowermost (in inverted Y-axis) & leftmost point
3056
+ //This point (on m_p[botI]) must be on an outer polygon ring and if
3057
+ //its orientation is false (counterclockwise) then assume all polygons
3058
+ //need reversing ...
3059
+ IntPoint botPt = m_p[botI][0];
3060
+ for (size_t i = botI; i < Len; ++i)
3061
+ {
3062
+ if (m_p[i].size() < 3) continue;
3063
+ if (UpdateBotPt(m_p[i][0], botPt)) botI = i;
3064
+ Polygon::iterator it = m_p[i].begin() +1;
3065
+ while (it != m_p[i].end())
3066
+ {
3067
+ if (PointsEqual(*it, *(it -1)))
3068
+ it = m_p[i].erase(it);
3069
+ else
3070
+ {
3071
+ if (UpdateBotPt(*it, botPt)) botI = i;
3072
+ ++it;
3073
+ }
3074
+ }
3075
+ }
3076
+ if (!Orientation(m_p[botI]))
3077
+ ReversePolygons(m_p);
3078
+ }
3079
+
3080
+ if (MiterLimit <= 1) MiterLimit = 1;
3081
+ m_RMin = 2.0/(MiterLimit*MiterLimit);
3082
+
3083
+ double deltaSq = delta*delta;
3084
+ out_polys.clear();
3085
+ out_polys.resize(m_p.size());
3086
+ for (m_i = 0; m_i < m_p.size(); m_i++)
3087
+ {
3088
+ m_curr_poly = &out_polys[m_i];
3089
+ size_t len = m_p[m_i].size();
3090
+ if (len > 1 && m_p[m_i][0].X == m_p[m_i][len - 1].X &&
3091
+ m_p[m_i][0].Y == m_p[m_i][len-1].Y) len--;
3092
+
3093
+ //when 'shrinking' polygons - to minimize artefacts
3094
+ //strip those polygons that have an area < pi * delta^2 ...
3095
+ double a1 = Area(m_p[m_i]);
3096
+ if (delta < 0) { if (a1 > 0 && a1 < deltaSq *pi) len = 0; }
3097
+ else if (a1 < 0 && -a1 < deltaSq *pi) len = 0; //holes have neg. area
3098
+
3099
+ if (len == 0 || (len < 3 && delta <= 0))
3100
+ continue;
3101
+ else if (len == 1)
3102
+ {
3103
+ Polygon arc;
3104
+ arc = BuildArc(m_p[m_i][len-1], 0, 2 * pi, delta);
3105
+ out_polys[m_i] = arc;
3106
+ continue;
3107
+ }
3108
+
3109
+ //build normals ...
3110
+ normals.clear();
3111
+ normals.resize(len);
3112
+ normals[len-1] = GetUnitNormal(m_p[m_i][len-1], m_p[m_i][0]);
3113
+ for (m_j = 0; m_j < len -1; ++m_j)
3114
+ normals[m_j] = GetUnitNormal(m_p[m_i][m_j], m_p[m_i][m_j+1]);
3115
+
3116
+ m_k = len -1;
3117
+ for (m_j = 0; m_j < len; ++m_j)
3118
+ {
3119
+ switch (jointype)
3120
+ {
3121
+ case jtMiter:
3122
+ {
3123
+ m_R = 1 + (normals[m_j].X*normals[m_k].X +
3124
+ normals[m_j].Y*normals[m_k].Y);
3125
+ if (m_R >= m_RMin) DoMiter(); else DoSquare(MiterLimit);
3126
+ break;
3127
+ }
3128
+ case jtSquare: DoSquare(); break;
3129
+ case jtRound: DoRound(); break;
3130
+ }
3131
+ m_k = m_j;
3132
+ }
3133
+ }
3134
+
3135
+ //finally, clean up untidy corners using Clipper ...
3136
+ Clipper clpr;
3137
+ clpr.AddPolygons(out_polys, ptSubject);
3138
+ if (delta > 0)
3139
+ {
3140
+ if (!clpr.Execute(ctUnion, out_polys, pftPositive, pftPositive))
3141
+ out_polys.clear();
3142
+ }
3143
+ else
3144
+ {
3145
+ IntRect r = clpr.GetBounds();
3146
+ Polygon outer(4);
3147
+ outer[0] = IntPoint(r.left - 10, r.bottom + 10);
3148
+ outer[1] = IntPoint(r.right + 10, r.bottom + 10);
3149
+ outer[2] = IntPoint(r.right + 10, r.top - 10);
3150
+ outer[3] = IntPoint(r.left - 10, r.top - 10);
3151
+
3152
+ clpr.AddPolygon(outer, ptSubject);
3153
+ if (clpr.Execute(ctUnion, out_polys, pftNegative, pftNegative))
3154
+ {
3155
+ out_polys.erase(out_polys.begin());
3156
+ ReversePolygons(out_polys);
3157
+
3158
+ } else
3159
+ out_polys.clear();
3160
+ }
3161
+ }
3162
+ //------------------------------------------------------------------------------
3163
+
3164
+ private:
3165
+
3166
+ void AddPoint(const IntPoint& pt)
3167
+ {
3168
+ Polygon::size_type len = m_curr_poly->size();
3169
+ if (len == m_curr_poly->capacity())
3170
+ m_curr_poly->reserve(len + buffLength);
3171
+ m_curr_poly->push_back(pt);
3172
+ }
3173
+ //------------------------------------------------------------------------------
3174
+
3175
+ void DoSquare(double mul = 1.0)
3176
+ {
3177
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
3178
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
3179
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
3180
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
3181
+ if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0)
3182
+ {
3183
+ double a1 = std::atan2(normals[m_k].Y, normals[m_k].X);
3184
+ double a2 = std::atan2(-normals[m_j].Y, -normals[m_j].X);
3185
+ a1 = std::fabs(a2 - a1);
3186
+ if (a1 > pi) a1 = pi * 2 - a1;
3187
+ double dx = std::tan((pi - a1) / 4) * std::fabs(m_delta * mul);
3188
+ pt1 = IntPoint((long64)(pt1.X -normals[m_k].Y * dx),
3189
+ (long64)(pt1.Y + normals[m_k].X * dx));
3190
+ AddPoint(pt1);
3191
+ pt2 = IntPoint((long64)(pt2.X + normals[m_j].Y * dx),
3192
+ (long64)(pt2.Y -normals[m_j].X * dx));
3193
+ AddPoint(pt2);
3194
+ }
3195
+ else
3196
+ {
3197
+ AddPoint(pt1);
3198
+ AddPoint(m_p[m_i][m_j]);
3199
+ AddPoint(pt2);
3200
+ }
3201
+ }
3202
+ //------------------------------------------------------------------------------
3203
+
3204
+ void DoMiter()
3205
+ {
3206
+ if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0)
3207
+ {
3208
+ double q = m_delta / m_R;
3209
+ AddPoint(IntPoint((long64)Round(m_p[m_i][m_j].X +
3210
+ (normals[m_k].X + normals[m_j].X) * q),
3211
+ (long64)Round(m_p[m_i][m_j].Y + (normals[m_k].Y + normals[m_j].Y) * q)));
3212
+ }
3213
+ else
3214
+ {
3215
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X *
3216
+ m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
3217
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X *
3218
+ m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
3219
+ AddPoint(pt1);
3220
+ AddPoint(m_p[m_i][m_j]);
3221
+ AddPoint(pt2);
3222
+ }
3223
+ }
3224
+ //------------------------------------------------------------------------------
3225
+
3226
+ void DoRound()
3227
+ {
3228
+ IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
3229
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
3230
+ IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
3231
+ (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
3232
+ AddPoint(pt1);
3233
+ //round off reflex angles (ie > 180 deg) unless almost flat (ie < ~10deg).
3234
+ if ((normals[m_k].X*normals[m_j].Y - normals[m_j].X*normals[m_k].Y) * m_delta >= 0)
3235
+ {
3236
+ if (normals[m_j].X * normals[m_k].X + normals[m_j].Y * normals[m_k].Y < 0.985)
3237
+ {
3238
+ double a1 = std::atan2(normals[m_k].Y, normals[m_k].X);
3239
+ double a2 = std::atan2(normals[m_j].Y, normals[m_j].X);
3240
+ if (m_delta > 0 && a2 < a1) a2 += pi *2;
3241
+ else if (m_delta < 0 && a2 > a1) a2 -= pi *2;
3242
+ Polygon arc = BuildArc(m_p[m_i][m_j], a1, a2, m_delta);
3243
+ for (Polygon::size_type m = 0; m < arc.size(); m++)
3244
+ AddPoint(arc[m]);
3245
+ }
3246
+ }
3247
+ else
3248
+ AddPoint(m_p[m_i][m_j]);
3249
+ AddPoint(pt2);
3250
+ }
3251
+ //--------------------------------------------------------------------------
3252
+
3253
+ bool UpdateBotPt(const IntPoint &pt, IntPoint &botPt)
3254
+ {
3255
+ if (pt.Y > botPt.Y || (pt.Y == botPt.Y && pt.X < botPt.X))
3256
+ {
3257
+ botPt = pt;
3258
+ return true;
3259
+ }
3260
+ else return false;
3261
+ }
3262
+ //--------------------------------------------------------------------------
3263
+
3264
+ }; //end PolyOffsetBuilder
3265
+
3266
+ //------------------------------------------------------------------------------
3267
+ //------------------------------------------------------------------------------
3268
+
3269
+ void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys,
3270
+ double delta, JoinType jointype, double MiterLimit, bool AutoFix)
3271
+ {
3272
+ if (&out_polys == &in_polys)
3273
+ {
3274
+ Polygons poly2(in_polys);
3275
+ PolyOffsetBuilder(poly2, out_polys, delta, jointype, MiterLimit, AutoFix);
3276
+ }
3277
+ else PolyOffsetBuilder(in_polys, out_polys, delta, jointype, MiterLimit, AutoFix);
3278
+ }
3279
+ //------------------------------------------------------------------------------
3280
+
3281
+ void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys, PolyFillType fillType)
3282
+ {
3283
+ Clipper c;
3284
+ c.AddPolygon(in_poly, ptSubject);
3285
+ c.Execute(ctUnion, out_polys, fillType, fillType);
3286
+ }
3287
+ //------------------------------------------------------------------------------
3288
+
3289
+ void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys, PolyFillType fillType)
3290
+ {
3291
+ Clipper c;
3292
+ c.AddPolygons(in_polys, ptSubject);
3293
+ c.Execute(ctUnion, out_polys, fillType, fillType);
3294
+ }
3295
+ //------------------------------------------------------------------------------
3296
+
3297
+ void SimplifyPolygons(Polygons &polys, PolyFillType fillType)
3298
+ {
3299
+ SimplifyPolygons(polys, polys, fillType);
3300
+ }
3301
+ //------------------------------------------------------------------------------
3302
+
3303
+ std::ostream& operator <<(std::ostream &s, IntPoint& p)
3304
+ {
3305
+ s << p.X << ' ' << p.Y << "\n";
3306
+ return s;
3307
+ }
3308
+ //------------------------------------------------------------------------------
3309
+
3310
+ std::ostream& operator <<(std::ostream &s, Polygon &p)
3311
+ {
3312
+ for (Polygon::size_type i = 0; i < p.size(); i++)
3313
+ s << p[i];
3314
+ s << "\n";
3315
+ return s;
3316
+ }
3317
+ //------------------------------------------------------------------------------
3318
+
3319
+ std::ostream& operator <<(std::ostream &s, Polygons &p)
3320
+ {
3321
+ for (Polygons::size_type i = 0; i < p.size(); i++)
3322
+ s << p[i];
3323
+ s << "\n";
3324
+ return s;
3325
+ }
3326
+ //------------------------------------------------------------------------------
3327
+
3328
+ } //ClipperLib namespace