ruby_armor 0.0.4alpha → 0.0.5alpha
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- data/config/gui/schema.yml +2 -0
- data/lib/ruby_armor.rb +3 -0
- data/lib/ruby_armor/ruby_warrior_ext/abilities/rest.rb +2 -1
- data/lib/ruby_armor/ruby_warrior_ext/units/base.rb +3 -2
- data/lib/ruby_armor/states/choose_profile.rb +15 -6
- data/lib/ruby_armor/states/play.rb +452 -187
- data/lib/ruby_armor/states/review_code.rb +73 -0
- data/lib/ruby_armor/version.rb +1 -1
- data/lib/ruby_armor/warrior_config.rb +13 -2
- data/lib/ruby_armor/window.rb +1 -1
- data/media/images/tiles.png +0 -0
- metadata +16 -18
data/config/gui/schema.yml
CHANGED
data/lib/ruby_armor.rb
CHANGED
@@ -11,6 +11,8 @@ include Chingu
|
|
11
11
|
|
12
12
|
$LOAD_PATH.unshift File.expand_path("..", __FILE__)
|
13
13
|
|
14
|
+
require "ruby_armor/version"
|
15
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+
|
14
16
|
require "ruby_armor/ruby_warrior_ext/position"
|
15
17
|
require "ruby_armor/ruby_warrior_ext/ui"
|
16
18
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require "ruby_armor/ruby_warrior_ext/units/base"
|
@@ -20,6 +22,7 @@ require "ruby_armor/floating_text"
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|
20
22
|
require "ruby_armor/sprite_sheet"
|
21
23
|
require "ruby_armor/states/choose_profile"
|
22
24
|
require "ruby_armor/states/play"
|
25
|
+
require "ruby_armor/states/review_code"
|
23
26
|
require "ruby_armor/window"
|
24
27
|
require "ruby_armor/warrior_config"
|
25
28
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|
@@ -5,7 +5,8 @@ module RubyWarrior
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|
5
5
|
def perform
|
6
6
|
original = @unit.health
|
7
7
|
original_perform
|
8
|
-
$window.
|
8
|
+
state = $window.game_state_manager.inside_state || $window.current_game_state
|
9
|
+
state.unit_health_changed(@unit, @unit.health - original) if @unit.health > original
|
9
10
|
end
|
10
11
|
end
|
11
12
|
end
|
@@ -3,8 +3,9 @@ module RubyWarrior
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|
3
3
|
class Base
|
4
4
|
alias_method :original_take_damage, :take_damage
|
5
5
|
def take_damage(amount)
|
6
|
-
$window.
|
7
|
-
|
6
|
+
state = $window.game_state_manager.inside_state || $window.current_game_state
|
7
|
+
state.unit_health_changed self, -amount
|
8
|
+
original_take_damage amount
|
8
9
|
end
|
9
10
|
end
|
10
11
|
end
|
@@ -10,19 +10,23 @@ module RubyArmor
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|
10
10
|
|
11
11
|
warrior_sprites = SpriteSheet.new "warriors.png", Play::SPRITE_WIDTH, Play::SPRITE_HEIGHT, 4
|
12
12
|
|
13
|
-
vertical align_h: :center, spacing:
|
14
|
-
|
13
|
+
vertical align_h: :center, spacing: 40 do
|
14
|
+
vertical align: :center, padding: 0 do
|
15
|
+
label "RubyArmor", align: :center, font_height: 80, padding_top: 50
|
16
|
+
label "by Spooner", align: :center, font_height: 12
|
17
|
+
end
|
15
18
|
|
16
19
|
button_options = { width: 400, align: :center, justify: :center }
|
17
20
|
|
18
21
|
# Use existing profile.
|
19
22
|
vertical padding: 0, align_h: :center do
|
20
|
-
scroll_window height:
|
23
|
+
scroll_window height: 250, width: 460 do
|
21
24
|
@game.profiles.each do |profile|
|
22
25
|
config = WarriorConfig.new profile
|
23
26
|
|
24
|
-
|
25
|
-
|
27
|
+
name_of_level = profile.epic? ? "EPIC" : profile.level_number.to_s
|
28
|
+
title = "#{profile.warrior_name.ljust(20)} #{profile.tower.name.rjust(12)}:#{name_of_level[0, 1]} #{profile.score.to_s.rjust(5)}"
|
29
|
+
tip = "Play as #{profile.warrior_name} the #{config.warrior_class.capitalize} - #{profile.tower.name} - level #{name_of_level} - score #{profile.score}"
|
26
30
|
|
27
31
|
# Can be disabled because of a bug in RubyWarrior paths.
|
28
32
|
button title, button_options.merge(tip: tip, enabled: File.directory?(profile.tower_path),
|
@@ -36,7 +40,7 @@ module RubyArmor
|
|
36
40
|
# Option to create a new profile.
|
37
41
|
vertical padding: 0, align: :center do
|
38
42
|
horizontal align: :center, padding: 0 do
|
39
|
-
@new_name = text_area width: 300, height:
|
43
|
+
@new_name = text_area width: 300, height: 30, font_height: 20 do |_, text|
|
40
44
|
duplicate = @game.profiles.any? {|p| p.warrior_name.downcase == text.downcase }
|
41
45
|
@new_profile_button.enabled = !(text.empty? or duplicate)
|
42
46
|
end
|
@@ -65,6 +69,11 @@ module RubyArmor
|
|
65
69
|
end
|
66
70
|
end
|
67
71
|
|
72
|
+
def update
|
73
|
+
super
|
74
|
+
@new_name.focus self unless @new_name.focused?
|
75
|
+
end
|
76
|
+
|
68
77
|
def finalize
|
69
78
|
super
|
70
79
|
container.clear
|
@@ -4,9 +4,16 @@ module RubyArmor
|
|
4
4
|
|
5
5
|
TILE_WIDTH, TILE_HEIGHT = 8, 12
|
6
6
|
SPRITE_WIDTH, SPRITE_HEIGHT = 8, 8
|
7
|
-
SPRITE_OFFSET_X, SPRITE_OFFSET_Y = 64, 64
|
8
7
|
SPRITE_SCALE = 5
|
9
8
|
|
9
|
+
MAX_TURN_DELAY = 1
|
10
|
+
MIN_TURN_DELAY = 0
|
11
|
+
TURN_DELAY_STEP = 0.1
|
12
|
+
|
13
|
+
MAX_TURNS = 100
|
14
|
+
|
15
|
+
SHORTCUT_COLOR = Color.rgb(175, 255, 100)
|
16
|
+
|
10
17
|
# Sprites to show based on player facing.
|
11
18
|
FACINGS = {
|
12
19
|
:east => 0,
|
@@ -39,6 +46,15 @@ module RubyArmor
|
|
39
46
|
|
40
47
|
trait :timer
|
41
48
|
|
49
|
+
attr_reader :turn
|
50
|
+
def turn=(turn)
|
51
|
+
@turn = turn
|
52
|
+
@take_next_turn_at = Time.now + @config.turn_delay
|
53
|
+
@log_contents["current turn"].text = replace_log @turn_logs[turn]
|
54
|
+
|
55
|
+
turn
|
56
|
+
end
|
57
|
+
|
42
58
|
def initialize(game, config)
|
43
59
|
@game, @config = game, config
|
44
60
|
super()
|
@@ -52,129 +68,259 @@ module RubyArmor
|
|
52
68
|
@tiles = SpriteSheet.new "tiles.png", TILE_WIDTH, TILE_HEIGHT, 8
|
53
69
|
@warrior_sprites = SpriteSheet.new "warriors.png", SPRITE_WIDTH, SPRITE_HEIGHT, 4
|
54
70
|
@mob_sprites = SpriteSheet.new "mobs.png", SPRITE_WIDTH, SPRITE_HEIGHT, 4
|
55
|
-
@max_turns = 100 # Just to recognise a stalemate ;)
|
56
71
|
|
57
72
|
on_input(:escape) { pop_game_state }
|
58
73
|
|
59
|
-
|
60
|
-
|
74
|
+
on_input(:right_arrow) do
|
75
|
+
if @turn_slider.enabled? and @turn_slider.value < turn
|
76
|
+
@turn_slider.value += 1
|
77
|
+
end
|
78
|
+
end
|
79
|
+
on_input(:left_arrow) do
|
80
|
+
if @turn_slider.enabled? and @turn_slider.value > 0
|
81
|
+
@turn_slider.value -= 1
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
vertical spacing: 10, padding: 10 do
|
86
|
+
horizontal padding: 0, height: 260, width: 780, spacing: 10 do
|
61
87
|
# Space for the game graphics.
|
62
|
-
vertical padding: 0,
|
63
|
-
|
64
|
-
vertical padding: 0, height: $window.height * 0.5, width: 100 do
|
65
|
-
# Labels at top-right.
|
66
|
-
@tower_label = label "", tip: "Each tower has a different difficulty level"
|
67
|
-
@level_label = label "Level:", tip: "Each tower contains 9 levels"
|
68
|
-
@turn_label = label "Turn:", tip: "Current turn; starvation at #{@max_turns} to avoid endless games"
|
69
|
-
@health_label = label "Health:", tip: "The warrior's remaining health; death occurs at 0"
|
70
|
-
|
71
|
-
# Buttons underneath them.
|
72
|
-
button_options = {
|
73
|
-
:width => 70,
|
74
|
-
:justify => :center,
|
75
|
-
shortcut: :auto,
|
76
|
-
shortcut_color: Color.rgb(150, 255, 0),
|
77
|
-
border_thickness: 0,
|
78
|
-
}
|
79
|
-
@start_button = button "Start", button_options.merge(tip: "Start running player.rb in this level") do
|
80
|
-
start_level
|
81
|
-
end
|
88
|
+
@game_window = vertical padding: 0, width: 670, height: 260
|
82
89
|
|
83
|
-
|
84
|
-
|
85
|
-
end
|
90
|
+
create_ui_bar
|
91
|
+
end
|
86
92
|
|
87
|
-
|
88
|
-
|
89
|
-
|
93
|
+
@turn_slider = slider width: 774, range: 0..MAX_TURNS, value: 0, enabled: false, tip: "Turn" do |_, turn|
|
94
|
+
@log_contents["current turn"].text = replace_log @turn_logs[turn]
|
95
|
+
refresh_labels
|
96
|
+
end
|
90
97
|
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
98
|
+
# Text areas at the bottom.
|
99
|
+
horizontal padding: 0, spacing: 10 do
|
100
|
+
create_file_tabs
|
101
|
+
create_log_tabs
|
102
|
+
end
|
103
|
+
end
|
95
104
|
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
105
|
+
# Return to normal mode if extra levels have been added.
|
106
|
+
if profile.epic?
|
107
|
+
if profile.level_after_epic?
|
108
|
+
# TODO: do something with log.
|
109
|
+
log = record_log do
|
110
|
+
@game.go_back_to_normal_mode
|
111
|
+
end
|
112
|
+
else
|
113
|
+
# TODO: do something with log.
|
114
|
+
log = record_log do
|
115
|
+
@game.play_epic_mode
|
116
|
+
end
|
117
|
+
end
|
118
|
+
end
|
104
119
|
|
105
|
-
|
106
|
-
|
120
|
+
prepare_level
|
121
|
+
end
|
122
|
+
|
123
|
+
def create_ui_bar
|
124
|
+
vertical padding: 0, height: 260, width: 100, spacing: 6 do
|
125
|
+
# Labels at top-right.
|
126
|
+
@tower_label = label "", tip: "Each tower has a different difficulty level"
|
127
|
+
@level_label = label "Level:"
|
128
|
+
@turn_label = label "Turn:", tip: "Current turn; starvation at #{MAX_TURNS} to avoid endless games"
|
129
|
+
@health_label = label "Health:", tip: "The warrior's remaining health; death occurs at 0"
|
130
|
+
|
131
|
+
# Buttons underneath them.
|
132
|
+
button_options = {
|
133
|
+
:width => 70,
|
134
|
+
:justify => :center,
|
135
|
+
shortcut: :auto,
|
136
|
+
shortcut_color: SHORTCUT_COLOR,
|
137
|
+
border_thickness: 0,
|
138
|
+
}
|
139
|
+
@start_button = button "Start", button_options.merge(tip: "Start running player.rb in this level") do
|
140
|
+
start_level
|
141
|
+
end
|
142
|
+
|
143
|
+
@reset_button = button "Reset", button_options.merge(tip: "Restart the level") do
|
144
|
+
profile.level_number = 0 if profile.epic?
|
145
|
+
prepare_level
|
146
|
+
end
|
147
|
+
|
148
|
+
@hint_button = button "Hint", button_options.merge(tip: "Get hint on how best to approach the level") do
|
149
|
+
message replace_syntax(level.tip)
|
150
|
+
end
|
151
|
+
|
152
|
+
@continue_button = button "Continue", button_options.merge(tip: "Climb up the stairs to the next level") do
|
153
|
+
save_player_code
|
154
|
+
|
155
|
+
# Move to next level.
|
156
|
+
if @game.next_level.exists?
|
157
|
+
@game.prepare_next_level
|
158
|
+
else
|
159
|
+
@game.prepare_epic_mode
|
107
160
|
end
|
161
|
+
|
162
|
+
prepare_level
|
108
163
|
end
|
109
164
|
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
%w[README player.rb].each do |name|
|
117
|
-
radio_button(name.to_s, name, border_thickness: 0, tip: "View #{name}")
|
118
|
-
end
|
119
|
-
|
120
|
-
horizontal padding: 0, padding_left: 70 do
|
121
|
-
# Default editor for Windows.
|
122
|
-
ENV['EDITOR'] = "notepad" if Gem.win_platform? and ENV['EDITOR'].nil?
|
123
|
-
|
124
|
-
tip = ENV['EDITOR'] ? "Edit file in #{ENV['EDITOR']} (set ENV['EDITOR'] to use a different editor)" : "ENV['EDITOR'] not set"
|
125
|
-
button "edit", tip: tip, enabled: ENV['EDITOR'], font_height: 12, border_thickness: 0 do
|
126
|
-
command = %<"#{ENV['EDITOR']}" "#{File.join(level.player_path, @tabs_group.value)}">
|
127
|
-
$stdout.puts "SYSTEM: #{command}"
|
128
|
-
Thread.new { system command }
|
129
|
-
end
|
130
|
-
end
|
131
|
-
end
|
165
|
+
horizontal padding: 0, spacing: 21 do
|
166
|
+
options = { padding: 4, border_thickness: 0, shortcut: :auto, shortcut_color: SHORTCUT_COLOR }
|
167
|
+
@turn_slower_button = button "-", options.merge(tip: "Make turns run slower") do
|
168
|
+
@config.turn_delay = [@config.turn_delay + TURN_DELAY_STEP, MAX_TURN_DELAY].min if @config.turn_delay < MAX_TURN_DELAY
|
169
|
+
update_turn_delay
|
170
|
+
end
|
132
171
|
|
133
|
-
|
134
|
-
current = @tab_buttons.find {|elem| elem.value == value }
|
135
|
-
@tab_buttons.each {|t| t.enabled = (t != current) }
|
136
|
-
current.color, current.background_color = current.background_color, current.color
|
172
|
+
@turn_duration_label = label "", align: :center
|
137
173
|
|
138
|
-
|
139
|
-
|
174
|
+
@turn_faster_button = button "+", options.merge(tip: "Make turns run faster") do
|
175
|
+
@config.turn_delay = [@config.turn_delay - TURN_DELAY_STEP, MIN_TURN_DELAY].max if @config.turn_delay > MIN_TURN_DELAY
|
176
|
+
update_turn_delay
|
177
|
+
end
|
178
|
+
|
179
|
+
update_turn_delay
|
180
|
+
end
|
181
|
+
|
182
|
+
# Review old level code.
|
183
|
+
@review_button = button "Review", button_options.merge(tip: "Review code used for each level",
|
184
|
+
enabled: false, border_thickness: 0, shortcut: :v) do
|
185
|
+
ReviewCode.new(profile).show
|
186
|
+
end
|
187
|
+
end
|
188
|
+
end
|
189
|
+
|
190
|
+
def save_player_code
|
191
|
+
# Save the code used to complete the level for posterity.
|
192
|
+
File.open File.join(profile.player_path, "ruby_armor/player_#{profile.epic? ? "EPIC" : level.number.to_s.rjust(3, '0')}.rb"), "w" do |file|
|
193
|
+
file.puts @loaded_code
|
194
|
+
|
195
|
+
file.puts
|
196
|
+
file.puts
|
197
|
+
file.puts "#" * 40
|
198
|
+
file.puts "=begin"
|
199
|
+
file.puts
|
200
|
+
file.puts record_log { level.tally_points }
|
201
|
+
file.puts
|
202
|
+
|
203
|
+
if profile.epic? and @game.final_report
|
204
|
+
file.puts @game.final_report
|
205
|
+
else
|
206
|
+
file.puts "Completed in #{turn} turns."
|
207
|
+
end
|
208
|
+
|
209
|
+
file.puts
|
210
|
+
file.puts "=end"
|
211
|
+
file.puts "#" * 40
|
212
|
+
end
|
213
|
+
end
|
214
|
+
|
215
|
+
def create_log_tabs
|
216
|
+
vertical padding: 0, spacing: 0 do
|
217
|
+
@log_tabs_group = group do
|
218
|
+
@log_tab_buttons = horizontal padding: 0, spacing: 4 do
|
219
|
+
["current turn", "full log"].each do |name|
|
220
|
+
radio_button(name.capitalize, name, border_thickness: 0, tip: "View #{name}")
|
221
|
+
end
|
222
|
+
|
223
|
+
horizontal padding_left: 50, padding: 0 do
|
224
|
+
button "copy", tip: "Copy displayed log to clipboard", font_height: 12, border_thickness: 0, padding: 4 do
|
225
|
+
Clipboard.copy @log_contents[@log_tabs_group.value].stripped_text
|
140
226
|
end
|
141
227
|
end
|
228
|
+
end
|
142
229
|
|
143
|
-
|
144
|
-
|
230
|
+
subscribe :changed do |_, value|
|
231
|
+
current = @log_tab_buttons.find {|elem| elem.value == value }
|
232
|
+
@log_tab_buttons.each {|t| t.enabled = (t != current) }
|
233
|
+
current.color, current.background_color = current.background_color, current.color
|
145
234
|
|
146
|
-
|
147
|
-
@
|
235
|
+
@log_tab_contents.clear
|
236
|
+
@log_tab_contents.add @log_tab_windows[value]
|
148
237
|
end
|
238
|
+
end
|
239
|
+
|
240
|
+
# Contents of those tabs.
|
241
|
+
@log_tab_contents = vertical padding: 0, width: 380, height: $window.height * 0.5
|
242
|
+
|
243
|
+
create_log_tab_windows
|
244
|
+
@log_tabs_group.value = "current turn"
|
245
|
+
end
|
246
|
+
end
|
247
|
+
|
248
|
+
|
249
|
+
def create_file_tabs
|
250
|
+
# Tabs to contain README and player code to the left.
|
251
|
+
vertical padding: 0, spacing: 0 do
|
252
|
+
@file_tabs_group = group do
|
253
|
+
@file_tab_buttons = horizontal padding: 0, spacing: 4 do
|
254
|
+
%w[README player.rb].each do |name|
|
255
|
+
radio_button(name.to_s, name, border_thickness: 0, tip: "View #{File.join profile.player_path, name}")
|
256
|
+
end
|
257
|
+
|
258
|
+
horizontal padding_left: 50, padding: 0 do
|
259
|
+
button "copy", tip: "Copy displayed file to clipboard", font_height: 12, border_thickness: 0, padding: 4 do
|
260
|
+
Clipboard.copy @file_contents[@file_tabs_group.value].stripped_text
|
261
|
+
end
|
262
|
+
|
263
|
+
# Default editor for Windows.
|
264
|
+
ENV['EDITOR'] = "notepad" if Gem.win_platform? and ENV['EDITOR'].nil?
|
149
265
|
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
|
266
|
+
tip = ENV['EDITOR'] ? "Edit file in #{ENV['EDITOR']} (set EDITOR environment variable to use a different editor)" : "ENV['EDITOR'] not set"
|
267
|
+
button "edit", tip: tip, enabled: ENV['EDITOR'], font_height: 12, border_thickness: 0, padding: 4 do
|
268
|
+
command = %<#{ENV['EDITOR']} "#{File.join(level.player_path, @file_tabs_group.value)}">
|
269
|
+
$stdout.puts "SYSTEM: #{command}"
|
270
|
+
Thread.new { system command }
|
271
|
+
end
|
154
272
|
end
|
155
|
-
|
273
|
+
end
|
274
|
+
|
275
|
+
subscribe :changed do |_, value|
|
276
|
+
current = @file_tab_buttons.find {|elem| elem.value == value }
|
277
|
+
@file_tab_buttons.each {|t| t.enabled = (t != current) }
|
278
|
+
current.color, current.background_color = current.background_color, current.color
|
279
|
+
|
280
|
+
@file_tab_contents.clear
|
281
|
+
@file_tab_contents.add @file_tab_windows[value]
|
156
282
|
end
|
157
283
|
end
|
284
|
+
|
285
|
+
# Contents of those tabs.
|
286
|
+
@file_tab_contents = vertical padding: 0, width: 380, height: $window.height * 0.5
|
287
|
+
|
288
|
+
create_file_tab_windows
|
289
|
+
@file_tabs_group.value = "README"
|
158
290
|
end
|
291
|
+
end
|
159
292
|
|
160
|
-
|
293
|
+
def update_turn_delay
|
294
|
+
@turn_duration_label.text = "%2d" % [(MAX_TURN_DELAY / TURN_DELAY_STEP) + 1 - (@config.turn_delay / TURN_DELAY_STEP)]
|
295
|
+
@turn_slower_button.enabled = @config.turn_delay < MAX_TURN_DELAY
|
296
|
+
@turn_faster_button.enabled = @config.turn_delay > MIN_TURN_DELAY
|
297
|
+
@turn_duration_label.tip = "Speed of turns (high is faster; currently turns take #{(@config.turn_delay * 1000).to_i}ms)"
|
161
298
|
end
|
162
299
|
|
163
|
-
def
|
164
|
-
@
|
165
|
-
@
|
166
|
-
|
300
|
+
def create_log_tab_windows
|
301
|
+
@log_tab_windows = {}
|
302
|
+
@log_contents = {}
|
303
|
+
["current turn", "full log"].each do |log|
|
304
|
+
@log_tab_windows[log] = Fidgit::ScrollWindow.new width: 380, height: 250 do
|
305
|
+
@log_contents[log] = text_area width: 368, editable: false
|
306
|
+
end
|
167
307
|
end
|
168
|
-
|
308
|
+
end
|
169
309
|
|
170
|
-
|
171
|
-
|
310
|
+
def create_file_tab_windows
|
311
|
+
@file_tab_windows = {}
|
312
|
+
@file_contents = {}
|
313
|
+
["README", "player.rb"].each do |file|
|
314
|
+
@file_tab_windows[file] = Fidgit::ScrollWindow.new width: 380, height: 250 do
|
315
|
+
@file_contents[file] = text_area width: 368, editable: false
|
316
|
+
end
|
172
317
|
end
|
173
|
-
@tab_windows["player.rb"].background_color = @code_display.background_color
|
174
318
|
end
|
175
319
|
|
176
320
|
def prepare_level
|
177
|
-
@
|
321
|
+
@recorded_log = nil # Not initially logging.
|
322
|
+
|
323
|
+
@log_contents["full log"].text = "" #unless profile.epic? # TODO: Might need to avoid this, since it could get REALLY long.
|
178
324
|
@continue_button.enabled = false
|
179
325
|
@hint_button.enabled = false
|
180
326
|
@reset_button.enabled = false
|
@@ -182,9 +328,68 @@ module RubyArmor
|
|
182
328
|
|
183
329
|
@exception = nil
|
184
330
|
|
185
|
-
|
331
|
+
if profile.current_level.number.zero?
|
332
|
+
if profile.epic?
|
333
|
+
@game.prepare_epic_mode
|
334
|
+
profile.level_number += 1
|
335
|
+
profile.current_epic_score = 0
|
336
|
+
profile.current_epic_grades = {}
|
337
|
+
else
|
338
|
+
@game.prepare_next_level
|
339
|
+
end
|
340
|
+
end
|
341
|
+
|
342
|
+
create_sync_timer
|
343
|
+
|
344
|
+
@level = profile.current_level # Need to store this because it gets forgotten by the profile/game :(
|
345
|
+
@playing = false
|
346
|
+
level.load_level
|
347
|
+
|
348
|
+
# List of log entries, unit drawings and health made in each turn.
|
349
|
+
@turn_logs = Hash.new {|h, k| h[k] = "" }
|
350
|
+
@units_record = Array.new
|
351
|
+
@health = [level.warrior.health]
|
186
352
|
|
187
|
-
|
353
|
+
@review_button.enabled = ReviewCode.saved_levels? profile # Can't review code unless some has been saved.
|
354
|
+
|
355
|
+
self.turn = 0
|
356
|
+
|
357
|
+
@file_contents["README"].text = replace_syntax File.read(File.join(level.player_path, "README"))
|
358
|
+
|
359
|
+
# Initial log entry.
|
360
|
+
self.puts "- turn 0 -"
|
361
|
+
self.print floor.character
|
362
|
+
self.print "#{profile.warrior_name} climbs up to level #{level.number}\n"
|
363
|
+
@log_contents["full log"].text += @log_contents["current turn"].text
|
364
|
+
|
365
|
+
@tile_set = %w[beginner intermediate].index(profile.tower.name) || 2 # We don't know what the last tower will be called.
|
366
|
+
|
367
|
+
warrior = floor.units.find {|u| u.is_a? RubyWarrior::Units::Warrior }
|
368
|
+
@entry_x, @entry_y = warrior.position.x, warrior.position.y
|
369
|
+
|
370
|
+
# Reset the time-line slider.
|
371
|
+
@turn_slider.enabled = false
|
372
|
+
@turn_slider.value = 0
|
373
|
+
|
374
|
+
refresh_labels
|
375
|
+
|
376
|
+
# Work out how to offset the level graphics based on how large it is (should be centered in the level area.
|
377
|
+
level_width = floor.width * SPRITE_SCALE * SPRITE_WIDTH
|
378
|
+
level_height = floor.height * SPRITE_SCALE * SPRITE_HEIGHT
|
379
|
+
@level_offset_x = (@game_window.width - level_width) / 2
|
380
|
+
@level_offset_y = (@game_window.height - level_height) / 2
|
381
|
+
|
382
|
+
# Load the player's own code, which might explode!
|
383
|
+
begin
|
384
|
+
level.load_player
|
385
|
+
rescue SyntaxError, StandardError => ex
|
386
|
+
handle_exception ex
|
387
|
+
return
|
388
|
+
end
|
389
|
+
end
|
390
|
+
|
391
|
+
# Continually poll the player code file to see when it is edited.
|
392
|
+
def create_sync_timer
|
188
393
|
stop_timer :refresh_code
|
189
394
|
friendly_line_endings = false
|
190
395
|
every(100, :name => :refresh_code) do
|
@@ -208,7 +413,7 @@ module RubyArmor
|
|
208
413
|
end
|
209
414
|
friendly_line_endings = true # Either will have or don't need to.
|
210
415
|
|
211
|
-
@
|
416
|
+
@file_contents["player.rb"].text = stripped_code
|
212
417
|
@loaded_code = stripped_code
|
213
418
|
prepare_level
|
214
419
|
end
|
@@ -216,43 +421,25 @@ module RubyArmor
|
|
216
421
|
# This can happen if the file is busy.
|
217
422
|
end
|
218
423
|
end
|
424
|
+
end
|
219
425
|
|
220
|
-
|
221
|
-
@
|
222
|
-
@playing = false
|
223
|
-
level.load_level
|
224
|
-
|
225
|
-
@readme_display.text = replace_syntax File.read(File.join(level.player_path, "README"))
|
226
|
-
|
227
|
-
print "#{profile.warrior_name} climbs up to level #{level.number}\n"
|
228
|
-
@tile_set = %w[beginner intermediate].index(profile.tower.name) || 2 # We don't know what the last tower will be called.
|
229
|
-
|
230
|
-
warrior = floor.units.find {|u| u.is_a? RubyWarrior::Units::Warrior }
|
231
|
-
@entry_x, @entry_y = warrior.position.x, warrior.position.y
|
232
|
-
|
233
|
-
refresh_labels
|
234
|
-
|
235
|
-
# Load the player's own code, which might explode!
|
236
|
-
begin
|
237
|
-
level.load_player
|
238
|
-
rescue SyntaxError, StandardError => ex
|
239
|
-
handle_exception ex
|
240
|
-
return
|
241
|
-
end
|
426
|
+
def effective_turn
|
427
|
+
@turn_slider.enabled? ? @turn_slider.value : @turn
|
242
428
|
end
|
243
429
|
|
244
430
|
def refresh_labels
|
245
431
|
@tower_label.text = profile.tower.name.capitalize
|
246
|
-
@level_label.text = "Level:
|
247
|
-
@
|
248
|
-
@
|
432
|
+
@level_label.text = "Level: #{profile.epic? ? "E" : " "}#{level.number}"
|
433
|
+
@level_label.tip = profile.epic? ? "Playing in EPIC mode" : "Playing in normal mode"
|
434
|
+
@turn_label.text = "Turn: #{effective_turn.to_s.rjust(2)}"
|
435
|
+
@health_label.text = "Health: #{@health[effective_turn].to_s.rjust(2)}"
|
249
436
|
end
|
250
437
|
|
251
438
|
def start_level
|
252
439
|
@reset_button.enabled = true
|
253
440
|
@start_button.enabled = false
|
254
441
|
@playing = true
|
255
|
-
|
442
|
+
self.turn = 0
|
256
443
|
refresh_labels
|
257
444
|
end
|
258
445
|
|
@@ -289,40 +476,97 @@ module RubyArmor
|
|
289
476
|
def level; @level; end
|
290
477
|
def floor; level.floor; end
|
291
478
|
|
479
|
+
def recording_log?; not @recorded_log.nil?; end
|
480
|
+
def record_log
|
481
|
+
raise "block required" unless block_given?
|
482
|
+
@recorded_log = ""
|
483
|
+
record = ""
|
484
|
+
begin
|
485
|
+
yield
|
486
|
+
ensure
|
487
|
+
record = @recorded_log
|
488
|
+
@recorded_log = nil
|
489
|
+
end
|
490
|
+
record
|
491
|
+
end
|
492
|
+
|
292
493
|
def play_turn
|
293
|
-
self.
|
294
|
-
self.
|
494
|
+
self.turn += 1
|
495
|
+
self.puts "- turn #{turn.to_s.rjust(3)} -"
|
295
496
|
|
296
497
|
begin
|
297
|
-
|
298
|
-
|
498
|
+
actions = record_log do
|
499
|
+
floor.units.each(&:prepare_turn)
|
500
|
+
floor.units.each(&:perform_turn)
|
501
|
+
end
|
502
|
+
|
503
|
+
self.print floor.character # State after
|
504
|
+
self.print actions
|
299
505
|
rescue => ex
|
300
506
|
handle_exception ex
|
301
507
|
return
|
302
508
|
end
|
303
509
|
|
304
|
-
@turn
|
305
|
-
level.time_bonus -= 1 if level.time_bonus > 0
|
510
|
+
@health[turn] = level.warrior.health # Record health for later playback.
|
306
511
|
|
307
|
-
|
512
|
+
level.time_bonus -= 1 if level.time_bonus > 0
|
308
513
|
|
309
514
|
refresh_labels
|
310
515
|
|
311
516
|
if level.passed?
|
312
|
-
if
|
313
|
-
|
517
|
+
@reset_button.enabled = false if profile.epic? # Continue will save performance; reset won't.
|
518
|
+
@continue_button.enabled = true
|
519
|
+
|
520
|
+
if profile.next_level.exists?
|
314
521
|
self.puts "Success! You have found the stairs."
|
522
|
+
level.tally_points
|
523
|
+
|
524
|
+
if profile.epic?
|
525
|
+
# Start the next level immediately.
|
526
|
+
self.puts "\n#{"-" * 25}\n"
|
527
|
+
|
528
|
+
# Rush onto the next level immediately!
|
529
|
+
profile.level_number += 1
|
530
|
+
prepare_level
|
531
|
+
start_level
|
532
|
+
end
|
315
533
|
else
|
316
534
|
self.puts "CONGRATULATIONS! You have climbed to the top of the tower and rescued the fair maiden Ruby."
|
535
|
+
level.tally_points
|
536
|
+
|
537
|
+
if profile.epic?
|
538
|
+
self.puts @game.final_report if @game.final_report
|
539
|
+
profile.save
|
540
|
+
end
|
317
541
|
end
|
318
|
-
|
542
|
+
|
543
|
+
level_ended
|
544
|
+
|
319
545
|
elsif level.failed?
|
320
|
-
|
546
|
+
level_ended
|
321
547
|
self.puts "Sorry, you failed level #{level.number}. Change your script and try again."
|
548
|
+
|
322
549
|
elsif out_of_time?
|
323
|
-
|
550
|
+
level_ended
|
324
551
|
self.puts "Sorry, you starved to death on level #{level.number}. Change your script and try again."
|
552
|
+
|
325
553
|
end
|
554
|
+
|
555
|
+
# Add the full turn's text into the main log at once, to save on re-calculations.
|
556
|
+
@log_contents["full log"].text += @log_contents["current turn"].text
|
557
|
+
@log_tab_windows["full log"].offset_y = Float::INFINITY
|
558
|
+
|
559
|
+
self.puts
|
560
|
+
end
|
561
|
+
|
562
|
+
# Not necessarily complete; just finished.
|
563
|
+
def level_ended
|
564
|
+
return if profile.epic?
|
565
|
+
|
566
|
+
@hint_button.enabled = true
|
567
|
+
@turn_slider.enabled = true
|
568
|
+
@turn_slider.instance_variable_set :@range, 0..turn
|
569
|
+
@turn_slider.value = turn
|
326
570
|
end
|
327
571
|
|
328
572
|
def handle_exception(exception)
|
@@ -336,9 +580,9 @@ module RubyArmor
|
|
336
580
|
# TODO: Make this work without it raising exceptions in Fidgit :(
|
337
581
|
#exception.message =~ /:(\d+):/
|
338
582
|
#exception_line = $1.to_i - 1
|
339
|
-
#code_lines = @
|
583
|
+
#code_lines = @file_contents["player.rb"].text.split "\n"
|
340
584
|
#code_lines[exception_line] = "<c=ff0000>{code_lines[exception_line]}</c>"
|
341
|
-
#@
|
585
|
+
#@file_contents["player.rb"].text = code_lines.join "\n"
|
342
586
|
|
343
587
|
@start_button.enabled = false
|
344
588
|
|
@@ -346,7 +590,7 @@ module RubyArmor
|
|
346
590
|
end
|
347
591
|
|
348
592
|
def out_of_time?
|
349
|
-
|
593
|
+
turn >= MAX_TURNS
|
350
594
|
end
|
351
595
|
|
352
596
|
def puts(message = "")
|
@@ -354,80 +598,101 @@ module RubyArmor
|
|
354
598
|
end
|
355
599
|
|
356
600
|
def print(message)
|
357
|
-
|
358
|
-
|
359
|
-
|
601
|
+
if recording_log?
|
602
|
+
@recorded_log << message
|
603
|
+
else
|
604
|
+
@turn_logs[turn] << message
|
605
|
+
@log_contents["current turn"].text = replace_log @turn_logs[turn]
|
606
|
+
end
|
360
607
|
end
|
361
608
|
|
362
609
|
def draw
|
363
610
|
super
|
364
611
|
|
365
|
-
$window.translate
|
612
|
+
$window.translate @level_offset_x, @level_offset_y do
|
366
613
|
$window.scale SPRITE_SCALE do
|
367
|
-
|
368
|
-
floor.width.times do |x|
|
369
|
-
light = x % 2
|
370
|
-
light = 2 if light == 1 and (Gosu::milliseconds / 500) % 2 == 0
|
371
|
-
@tiles[light + 3, @tile_set].draw x * SPRITE_WIDTH, -SPRITE_HEIGHT, 0
|
372
|
-
@tiles[3, @tile_set].draw x * SPRITE_WIDTH, floor.height * SPRITE_HEIGHT, floor.height
|
373
|
-
end
|
374
|
-
# Draw vertical walls.
|
375
|
-
(-1..floor.height).each do |y|
|
376
|
-
@tiles[3, @tile_set].draw -SPRITE_WIDTH, y * SPRITE_HEIGHT, y
|
377
|
-
@tiles[3, @tile_set].draw floor.width * SPRITE_WIDTH, y * SPRITE_HEIGHT, y
|
378
|
-
end
|
379
|
-
|
380
|
-
# Draw floor
|
381
|
-
floor.width.times do |x|
|
382
|
-
floor.height.times do |y|
|
383
|
-
@tiles[(x + y + 1) % 2, @tile_set].draw x * SPRITE_WIDTH, y * SPRITE_HEIGHT, 0, 1, 1, FLOOR_COLOR
|
384
|
-
end
|
385
|
-
end
|
614
|
+
draw_map
|
386
615
|
|
387
616
|
# Draw stairs (exit)
|
388
|
-
|
617
|
+
if floor.stairs_location[0] == 0
|
618
|
+
# flip when on the left hand side.
|
619
|
+
@tiles[2, @tile_set].draw (floor.stairs_location[0] + 1) * SPRITE_WIDTH, floor.stairs_location[1] * SPRITE_HEIGHT, 0, -1
|
620
|
+
else
|
621
|
+
@tiles[2, @tile_set].draw floor.stairs_location[0] * SPRITE_WIDTH, floor.stairs_location[1] * SPRITE_HEIGHT, 0
|
622
|
+
end
|
389
623
|
|
390
624
|
# Draw trapdoor (entrance)
|
391
625
|
@tiles[6, @tile_set].draw @entry_x * SPRITE_WIDTH, @entry_y * SPRITE_HEIGHT, 0
|
392
626
|
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
|
406
|
-
|
407
|
-
|
408
|
-
|
409
|
-
|
410
|
-
|
411
|
-
|
412
|
-
|
413
|
-
|
414
|
-
|
415
|
-
|
416
|
-
|
417
|
-
|
418
|
-
|
627
|
+
draw_units
|
628
|
+
end
|
629
|
+
end
|
630
|
+
end
|
631
|
+
|
632
|
+
def draw_map
|
633
|
+
# Draw horizontal walls.
|
634
|
+
floor.width.times do |x|
|
635
|
+
light = x % 2
|
636
|
+
light = 2 if light == 1 and (Gosu::milliseconds / 500) % 2 == 0
|
637
|
+
@tiles[light + 3, @tile_set].draw x * SPRITE_WIDTH, -SPRITE_HEIGHT, 0
|
638
|
+
@tiles[3, @tile_set].draw x * SPRITE_WIDTH, floor.height * SPRITE_HEIGHT, floor.height
|
639
|
+
end
|
640
|
+
# Draw vertical walls.
|
641
|
+
(-1..floor.height).each do |y|
|
642
|
+
@tiles[3, @tile_set].draw -SPRITE_WIDTH, y * SPRITE_HEIGHT, y
|
643
|
+
@tiles[3, @tile_set].draw floor.width * SPRITE_WIDTH, y * SPRITE_HEIGHT, y
|
644
|
+
end
|
645
|
+
|
646
|
+
# Draw floor
|
647
|
+
floor.width.times do |x|
|
648
|
+
floor.height.times do |y|
|
649
|
+
@tiles[(x + y + 1) % 2, @tile_set].draw x * SPRITE_WIDTH, y * SPRITE_HEIGHT, 0, 1, 1, FLOOR_COLOR
|
650
|
+
end
|
651
|
+
end
|
652
|
+
end
|
653
|
+
|
654
|
+
def draw_units
|
655
|
+
@units_record[effective_turn] ||= $window.record 1, 1 do
|
656
|
+
floor.units.sort_by {|u| u.position.y }.each do |unit|
|
657
|
+
sprite = case unit
|
658
|
+
when RubyWarrior::Units::Warrior
|
659
|
+
@warrior_sprites[FACINGS[unit.position.direction], WARRIORS[@config.warrior_class]]
|
660
|
+
when RubyWarrior::Units::Wizard
|
661
|
+
@mob_sprites[0, 1]
|
662
|
+
when RubyWarrior::Units::ThickSludge
|
663
|
+
@mob_sprites[2, 1]
|
664
|
+
when RubyWarrior::Units::Sludge
|
665
|
+
@mob_sprites[1, 1]
|
666
|
+
when RubyWarrior::Units::Archer
|
667
|
+
@mob_sprites[3, 1]
|
668
|
+
when RubyWarrior::Units::Captive
|
669
|
+
@mob_sprites[0, 2]
|
670
|
+
when RubyWarrior::Units::Golem
|
671
|
+
@mob_sprites[1, 2]
|
672
|
+
else
|
673
|
+
raise "unknown unit: #{unit.class}"
|
674
|
+
end
|
675
|
+
|
676
|
+
sprite.draw unit.position.x * SPRITE_WIDTH, unit.position.y * SPRITE_HEIGHT, unit.position.y
|
677
|
+
|
678
|
+
if unit.bound?
|
679
|
+
@mob_sprites[2, 2].draw unit.position.x * SPRITE_WIDTH, unit.position.y * SPRITE_HEIGHT, 0
|
419
680
|
end
|
420
681
|
end
|
421
682
|
end
|
683
|
+
|
684
|
+
@units_record[effective_turn].draw 0, 0, 0
|
422
685
|
end
|
423
686
|
|
424
687
|
def unit_health_changed(unit, amount)
|
688
|
+
return unless @level_offset_x # Ignore changes out of order, such as between epic levels.
|
689
|
+
|
425
690
|
color = (amount > 0) ? Color::GREEN : Color::RED
|
426
691
|
y_offset = (amount > 0) ? -0.15 : +0.15
|
427
692
|
FloatingText.create "#{amount > 0 ? "+" : ""}#{amount}",
|
428
693
|
:color => color,
|
429
|
-
:x => unit.position.x * SPRITE_SCALE * SPRITE_WIDTH + (SPRITE_SCALE * SPRITE_WIDTH / 2) +
|
430
|
-
:y => (unit.position.y + y_offset) * SPRITE_SCALE * SPRITE_HEIGHT +
|
694
|
+
:x => unit.position.x * SPRITE_SCALE * SPRITE_WIDTH + (SPRITE_SCALE * SPRITE_WIDTH / 2) + @level_offset_x,
|
695
|
+
:y => (unit.position.y + y_offset) * SPRITE_SCALE * SPRITE_HEIGHT + @level_offset_y
|
431
696
|
end
|
432
697
|
|
433
698
|
def update
|
@@ -0,0 +1,73 @@
|
|
1
|
+
module RubyArmor
|
2
|
+
class ReviewCode < Fidgit::DialogState
|
3
|
+
LEVELS = (1..9).to_a + [:EPIC]
|
4
|
+
|
5
|
+
class << self
|
6
|
+
def path_for_level(profile, level)
|
7
|
+
File.join(profile.player_path, "ruby_armor/player_#{level.is_a?(Symbol) ? level : level.to_s.rjust(3, '0')}.rb")
|
8
|
+
end
|
9
|
+
|
10
|
+
# Check if there are levels saved that can be recalled.
|
11
|
+
def saved_levels?(profile)
|
12
|
+
LEVELS.any? {|level| File.exists? path_for_level(profile, level) }
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
16
|
+
def initialize(profile)
|
17
|
+
super(shadow_full: true)
|
18
|
+
|
19
|
+
@profile = profile
|
20
|
+
|
21
|
+
vertical spacing: 10, align: :center, background_color: Color::BLACK do
|
22
|
+
label "Reviewing code that completed levels in #{profile.tower.name} tower", font_height: 20
|
23
|
+
|
24
|
+
@tab_group = group do
|
25
|
+
@tab_buttons = horizontal padding: 0, spacing: 4 do
|
26
|
+
LEVELS.each do |level|
|
27
|
+
if File.exists?(path_for_level(level))
|
28
|
+
radio_button level.to_s, level, border_thickness: 0,
|
29
|
+
tip: "View code used to complete level #{level}"
|
30
|
+
else
|
31
|
+
button level.to_s, border_thickness: 0, enabled: false,
|
32
|
+
tip: "No code saved for level #{level}"
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
horizontal padding_left: 50, padding: 0 do
|
37
|
+
button "copy", tip: "Copy displayed code to clipboard", font_height: 12, border_thickness: 0, padding: 4 do
|
38
|
+
Clipboard.copy @code.stripped_text
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
subscribe :changed do |_, value|
|
44
|
+
buttons = @tab_buttons.each.grep Fidgit::RadioButton
|
45
|
+
current = buttons.find {|b| b.value == value }
|
46
|
+
buttons.each {|b| b.enabled = (b != current) }
|
47
|
+
current.color, current.background_color = current.background_color, current.color
|
48
|
+
|
49
|
+
@code.text = File.read path_for_level(value)
|
50
|
+
end
|
51
|
+
end
|
52
|
+
|
53
|
+
# Contents of those tabs.
|
54
|
+
vertical padding: 0 do
|
55
|
+
scroll_window width: 700, height: 430 do
|
56
|
+
@code = text_area width: 680
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
button "Close", shortcut: :escape, align_h: :center, border_thickness: 0 do
|
61
|
+
hide
|
62
|
+
end
|
63
|
+
|
64
|
+
# Pick the last level we have completed (and saved the code).
|
65
|
+
@tab_group.value = LEVELS.to_a.reverse.find {|level| File.exists? path_for_level(level) }
|
66
|
+
end
|
67
|
+
end
|
68
|
+
|
69
|
+
def path_for_level(level)
|
70
|
+
self.class.path_for_level @profile, level
|
71
|
+
end
|
72
|
+
end
|
73
|
+
end
|
data/lib/ruby_armor/version.rb
CHANGED
@@ -1,12 +1,23 @@
|
|
1
|
+
require 'fileutils'
|
2
|
+
|
1
3
|
require_relative "base_user_data"
|
2
4
|
|
3
5
|
module RubyArmor
|
4
6
|
class WarriorConfig < BaseUserData
|
5
7
|
DEFAULT_CONFIG = File.expand_path "../../../config/default_config.yml", __FILE__
|
6
|
-
|
8
|
+
OLD_CONFIG_FILE = "ruby_armour.yml"
|
9
|
+
CONFIG_FILE = "ruby_armor/config.yml"
|
7
10
|
|
8
11
|
def initialize(profile)
|
9
|
-
|
12
|
+
# Originally, config file was just in the folder. Move into its own folder, so we can put more in there.
|
13
|
+
old_config_file = File.join(profile.player_path, OLD_CONFIG_FILE)
|
14
|
+
config_file = File.join(profile.player_path, CONFIG_FILE)
|
15
|
+
if File.exists? old_config_file
|
16
|
+
FileUtils.mkdir_p File.dirname(config_file)
|
17
|
+
FileUtils.mv old_config_file, config_file
|
18
|
+
end
|
19
|
+
|
20
|
+
super config_file, DEFAULT_CONFIG
|
10
21
|
end
|
11
22
|
|
12
23
|
def turn_delay; data[:turn_delay]; end
|
data/lib/ruby_armor/window.rb
CHANGED
data/media/images/tiles.png
CHANGED
Binary file
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ruby_armor
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.0.
|
4
|
+
version: 0.0.5alpha
|
5
5
|
prerelease: 5
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,11 +9,11 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2012-02-
|
12
|
+
date: 2012-02-27 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: rubywarrior
|
16
|
-
requirement: &
|
16
|
+
requirement: &21159480 !ruby/object:Gem::Requirement
|
17
17
|
none: false
|
18
18
|
requirements:
|
19
19
|
- - ~>
|
@@ -21,10 +21,10 @@ dependencies:
|
|
21
21
|
version: 0.1.2
|
22
22
|
type: :runtime
|
23
23
|
prerelease: false
|
24
|
-
version_requirements: *
|
24
|
+
version_requirements: *21159480
|
25
25
|
- !ruby/object:Gem::Dependency
|
26
26
|
name: gosu
|
27
|
-
requirement: &
|
27
|
+
requirement: &21157404 !ruby/object:Gem::Requirement
|
28
28
|
none: false
|
29
29
|
requirements:
|
30
30
|
- - ~>
|
@@ -32,10 +32,10 @@ dependencies:
|
|
32
32
|
version: 0.7.41
|
33
33
|
type: :runtime
|
34
34
|
prerelease: false
|
35
|
-
version_requirements: *
|
35
|
+
version_requirements: *21157404
|
36
36
|
- !ruby/object:Gem::Dependency
|
37
37
|
name: chingu
|
38
|
-
requirement: &
|
38
|
+
requirement: &21155796 !ruby/object:Gem::Requirement
|
39
39
|
none: false
|
40
40
|
requirements:
|
41
41
|
- - ~>
|
@@ -43,21 +43,21 @@ dependencies:
|
|
43
43
|
version: 0.9rc7
|
44
44
|
type: :runtime
|
45
45
|
prerelease: false
|
46
|
-
version_requirements: *
|
46
|
+
version_requirements: *21155796
|
47
47
|
- !ruby/object:Gem::Dependency
|
48
48
|
name: fidgit
|
49
|
-
requirement: &
|
49
|
+
requirement: &21154332 !ruby/object:Gem::Requirement
|
50
50
|
none: false
|
51
51
|
requirements:
|
52
52
|
- - ~>
|
53
53
|
- !ruby/object:Gem::Version
|
54
|
-
version: 0.2.
|
54
|
+
version: 0.2.4
|
55
55
|
type: :runtime
|
56
56
|
prerelease: false
|
57
|
-
version_requirements: *
|
57
|
+
version_requirements: *21154332
|
58
58
|
- !ruby/object:Gem::Dependency
|
59
59
|
name: releasy
|
60
|
-
requirement: &
|
60
|
+
requirement: &21153432 !ruby/object:Gem::Requirement
|
61
61
|
none: false
|
62
62
|
requirements:
|
63
63
|
- - ~>
|
@@ -65,7 +65,7 @@ dependencies:
|
|
65
65
|
version: 0.2.2
|
66
66
|
type: :development
|
67
67
|
prerelease: false
|
68
|
-
version_requirements: *
|
68
|
+
version_requirements: *21153432
|
69
69
|
description:
|
70
70
|
email:
|
71
71
|
- bil.bagpuss@gmail.com
|
@@ -85,6 +85,7 @@ files:
|
|
85
85
|
- lib/ruby_armor/sprite_sheet.rb
|
86
86
|
- lib/ruby_armor/states/choose_profile.rb
|
87
87
|
- lib/ruby_armor/states/play.rb
|
88
|
+
- lib/ruby_armor/states/review_code.rb
|
88
89
|
- lib/ruby_armor/version.rb
|
89
90
|
- lib/ruby_armor/warrior_config.rb
|
90
91
|
- lib/ruby_armor/window.rb
|
@@ -106,12 +107,9 @@ require_paths:
|
|
106
107
|
required_ruby_version: !ruby/object:Gem::Requirement
|
107
108
|
none: false
|
108
109
|
requirements:
|
109
|
-
- -
|
110
|
+
- - ~>
|
110
111
|
- !ruby/object:Gem::Version
|
111
|
-
version:
|
112
|
-
segments:
|
113
|
-
- 0
|
114
|
-
hash: -574849791
|
112
|
+
version: 1.9.2
|
115
113
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
116
114
|
none: false
|
117
115
|
requirements:
|