ruby2d 0.9.3 → 0.11.0

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Files changed (166) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +7 -9
  3. data/assets/Rakefile +85 -0
  4. data/assets/include/SDL2/SDL.h +4 -1
  5. data/assets/include/SDL2/SDL_assert.h +3 -1
  6. data/assets/include/SDL2/SDL_atomic.h +20 -2
  7. data/assets/include/SDL2/SDL_audio.h +47 -14
  8. data/assets/include/SDL2/SDL_bits.h +10 -1
  9. data/assets/include/SDL2/SDL_blendmode.h +10 -7
  10. data/assets/include/SDL2/SDL_clipboard.h +1 -1
  11. data/assets/include/SDL2/SDL_config.h +24 -390
  12. data/assets/include/SDL2/SDL_config_android.h +182 -0
  13. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  14. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  15. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  16. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  17. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  18. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  19. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  20. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  21. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  22. data/assets/include/SDL2/SDL_copying.h +20 -0
  23. data/assets/include/SDL2/SDL_cpuinfo.h +119 -8
  24. data/assets/include/SDL2/SDL_egl.h +4 -1
  25. data/assets/include/SDL2/SDL_endian.h +6 -3
  26. data/assets/include/SDL2/SDL_error.h +38 -2
  27. data/assets/include/SDL2/SDL_events.h +67 -28
  28. data/assets/include/SDL2/SDL_filesystem.h +1 -1
  29. data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
  30. data/assets/include/SDL2/SDL_gesture.h +1 -1
  31. data/assets/include/SDL2/SDL_haptic.h +10 -1
  32. data/assets/include/SDL2/SDL_hints.h +460 -17
  33. data/assets/include/SDL2/SDL_image.h +2 -2
  34. data/assets/include/SDL2/SDL_joystick.h +115 -24
  35. data/assets/include/SDL2/SDL_keyboard.h +1 -1
  36. data/assets/include/SDL2/SDL_keycode.h +11 -9
  37. data/assets/include/SDL2/SDL_loadso.h +1 -1
  38. data/assets/include/SDL2/SDL_locale.h +101 -0
  39. data/assets/include/SDL2/SDL_log.h +3 -3
  40. data/assets/include/SDL2/SDL_main.h +28 -16
  41. data/assets/include/SDL2/SDL_messagebox.h +6 -4
  42. data/assets/include/SDL2/SDL_metal.h +117 -0
  43. data/assets/include/SDL2/SDL_misc.h +75 -0
  44. data/assets/include/SDL2/SDL_mouse.h +1 -1
  45. data/assets/include/SDL2/SDL_mutex.h +1 -1
  46. data/assets/include/SDL2/SDL_name.h +1 -1
  47. data/assets/include/SDL2/SDL_opengl.h +1 -1
  48. data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
  49. data/assets/include/SDL2/SDL_opengles.h +1 -1
  50. data/assets/include/SDL2/SDL_opengles2.h +1 -1
  51. data/assets/include/SDL2/SDL_pixels.h +27 -18
  52. data/assets/include/SDL2/SDL_platform.h +1 -1
  53. data/assets/include/SDL2/SDL_power.h +1 -1
  54. data/assets/include/SDL2/SDL_quit.h +1 -1
  55. data/assets/include/SDL2/SDL_rect.h +29 -3
  56. data/assets/include/SDL2/SDL_render.h +230 -3
  57. data/assets/include/SDL2/SDL_revision.h +2 -2
  58. data/assets/include/SDL2/SDL_rwops.h +51 -22
  59. data/assets/include/SDL2/SDL_scancode.h +2 -2
  60. data/assets/include/SDL2/SDL_sensor.h +28 -12
  61. data/assets/include/SDL2/SDL_shape.h +1 -1
  62. data/assets/include/SDL2/SDL_stdinc.h +44 -4
  63. data/assets/include/SDL2/SDL_surface.h +12 -2
  64. data/assets/include/SDL2/SDL_system.h +50 -4
  65. data/assets/include/SDL2/SDL_syswm.h +39 -9
  66. data/assets/include/SDL2/SDL_test.h +1 -1
  67. data/assets/include/SDL2/SDL_test_assert.h +1 -1
  68. data/assets/include/SDL2/SDL_test_common.h +32 -2
  69. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  70. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  71. data/assets/include/SDL2/SDL_test_font.h +1 -1
  72. data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
  73. data/assets/include/SDL2/SDL_test_harness.h +1 -1
  74. data/assets/include/SDL2/SDL_test_images.h +1 -1
  75. data/assets/include/SDL2/SDL_test_log.h +1 -1
  76. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  77. data/assets/include/SDL2/SDL_test_memory.h +3 -3
  78. data/assets/include/SDL2/SDL_test_random.h +1 -1
  79. data/assets/include/SDL2/SDL_thread.h +34 -11
  80. data/assets/include/SDL2/SDL_timer.h +1 -1
  81. data/assets/include/SDL2/SDL_touch.h +17 -1
  82. data/assets/include/SDL2/SDL_types.h +1 -1
  83. data/assets/include/SDL2/SDL_version.h +2 -2
  84. data/assets/include/SDL2/SDL_video.h +11 -5
  85. data/assets/include/SDL2/SDL_vulkan.h +9 -11
  86. data/assets/include/SDL2/begin_code.h +8 -9
  87. data/assets/include/SDL2/close_code.h +4 -1
  88. data/assets/macos/lib/libFLAC.a +0 -0
  89. data/assets/macos/lib/libSDL2.a +0 -0
  90. data/assets/macos/lib/libSDL2_image.a +0 -0
  91. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  92. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  93. data/assets/macos/lib/libfreetype.a +0 -0
  94. data/assets/macos/lib/libjpeg.a +0 -0
  95. data/assets/macos/lib/libmpg123.a +0 -0
  96. data/assets/macos/lib/libogg.a +0 -0
  97. data/assets/macos/lib/libpng16.a +0 -0
  98. data/assets/macos/lib/libtiff.a +0 -0
  99. data/assets/macos/lib/libvorbis.a +0 -0
  100. data/assets/macos/lib/libvorbisfile.a +0 -0
  101. data/assets/macos/lib/libwebp.a +0 -0
  102. data/assets/mingw/bin/SDL2.dll +0 -0
  103. data/assets/mingw/bin/SDL2_image.dll +0 -0
  104. data/assets/mingw/bin/libpng16-16.dll +0 -0
  105. data/assets/mingw/bin/libtiff-5.dll +0 -0
  106. data/assets/mingw/bin/libwebp-7.dll +0 -0
  107. data/assets/mingw/lib/libSDL2.a +0 -0
  108. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  109. data/assets/mingw/lib/libSDL2_image.a +0 -0
  110. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  111. data/assets/mingw/lib/libSDL2_test.a +0 -0
  112. data/assets/mingw/lib/libSDL2main.a +0 -0
  113. data/bin/ruby2d +1 -0
  114. data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
  115. data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
  116. data/ext/ruby2d/extconf.rb +36 -58
  117. data/ext/ruby2d/font.c +35 -0
  118. data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +72 -100
  119. data/ext/ruby2d/gl2.c +86 -0
  120. data/ext/ruby2d/gl3.c +305 -0
  121. data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +22 -81
  122. data/ext/ruby2d/image.c +58 -0
  123. data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
  124. data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
  125. data/ext/ruby2d/ruby2d.c +449 -439
  126. data/ext/ruby2d/ruby2d.h +652 -0
  127. data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
  128. data/ext/ruby2d/sound.c +118 -0
  129. data/ext/ruby2d/text.c +22 -0
  130. data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +73 -62
  131. data/lib/ruby2d/circle.rb +21 -3
  132. data/lib/ruby2d/cli/build.rb +4 -7
  133. data/lib/ruby2d/dsl.rb +16 -9
  134. data/lib/ruby2d/entity.rb +17 -0
  135. data/lib/ruby2d/font.rb +23 -3
  136. data/lib/ruby2d/image.rb +35 -7
  137. data/lib/ruby2d/line.rb +23 -1
  138. data/lib/ruby2d/music.rb +5 -0
  139. data/lib/ruby2d/pixel.rb +17 -0
  140. data/lib/ruby2d/quad.rb +21 -1
  141. data/lib/ruby2d/rectangle.rb +12 -3
  142. data/lib/ruby2d/renderable.rb +4 -20
  143. data/lib/ruby2d/sound.rb +30 -0
  144. data/lib/ruby2d/sprite.rb +57 -75
  145. data/lib/ruby2d/square.rb +10 -1
  146. data/lib/ruby2d/text.rb +55 -12
  147. data/lib/ruby2d/texture.rb +28 -0
  148. data/lib/ruby2d/tileset.rb +87 -0
  149. data/lib/ruby2d/triangle.rb +19 -1
  150. data/lib/ruby2d/version.rb +1 -1
  151. data/lib/ruby2d/vertices.rb +84 -0
  152. data/lib/ruby2d/window.rb +259 -22
  153. data/lib/ruby2d.rb +6 -1
  154. metadata +41 -26
  155. data/assets/include/simple2d.h +0 -735
  156. data/assets/linux/simple2d/Makefile +0 -257
  157. data/assets/linux/simple2d/bin/simple2d.sh +0 -1312
  158. data/assets/linux/simple2d/include/simple2d.h +0 -735
  159. data/assets/linux/simple2d/src/gl2.c +0 -146
  160. data/assets/linux/simple2d/src/gl3.c +0 -275
  161. data/assets/linux/simple2d/src/image.c +0 -138
  162. data/assets/linux/simple2d/src/sound.c +0 -56
  163. data/assets/linux/simple2d/src/sprite.c +0 -147
  164. data/assets/linux/simple2d/src/text.c +0 -129
  165. data/assets/macos/lib/libsimple2d.a +0 -0
  166. data/assets/mingw/lib/libsimple2d.a +0 -0
@@ -0,0 +1,149 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_config_wiz_h_
23
+ #define SDL_config_wiz_h_
24
+ #define SDL_config_h_
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+
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+ /* This is a set of defines to configure the SDL features */
27
+
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+ /* General platform specific identifiers */
29
+ #include "SDL_platform.h"
30
+
31
+ #define SDL_BYTEORDER 1234
32
+
33
+ #define STDC_HEADERS 1
34
+ #define HAVE_ALLOCA_H 1
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+ #define HAVE_CTYPE_H 1
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+ #define HAVE_ICONV_H 1
37
+ #define HAVE_INTTYPES_H 1
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+ #define HAVE_LIMITS_H 1
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+ #define HAVE_MALLOC_H 1
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+ #define HAVE_MATH_H 1
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+ #define HAVE_MEMORY_H 1
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+ #define HAVE_SIGNAL_H 1
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+ #define HAVE_STDARG_H 1
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+ #define HAVE_STDINT_H 1
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+ #define HAVE_STDIO_H 1
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+ #define HAVE_STDLIB_H 1
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+ #define HAVE_STRINGS_H 1
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+ #define HAVE_STRING_H 1
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+ #define HAVE_SYS_TYPES_H 1
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+
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+ #define HAVE_MALLOC 1
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+ #define HAVE_CALLOC 1
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+ #define HAVE_REALLOC 1
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+ #define HAVE_FREE 1
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+ #define HAVE_ALLOCA 1
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+ #define HAVE_GETENV 1
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+ #define HAVE_SETENV 1
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+ #define HAVE_PUTENV 1
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+ #define HAVE_UNSETENV 1
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+ #define HAVE_QSORT 1
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+ #define HAVE_ABS 1
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+ #define HAVE_BCOPY 1
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+ #define HAVE_MEMSET 1
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+ #define HAVE_MEMCPY 1
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+ #define HAVE_MEMMOVE 1
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+ #define HAVE_STRLEN 1
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+ #define HAVE_STRCHR 1
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+ #define HAVE_STRRCHR 1
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+ #define HAVE_STRSTR 1
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+ #define HAVE_STRTOK_R 1
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+ #define HAVE_STRTOL 1
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+ #define HAVE_STRTOUL 1
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+ #define HAVE_STRTOLL 1
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+ #define HAVE_STRTOULL 1
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+ #define HAVE_ATOI 1
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+ #define HAVE_ATOF 1
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+ #define HAVE_STRCMP 1
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+ #define HAVE_STRNCMP 1
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+ #define HAVE_STRCASECMP 1
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+ #define HAVE_STRNCASECMP 1
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+ #define HAVE_VSSCANF 1
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+ #define HAVE_VSNPRINTF 1
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+ #define HAVE_M_PI 1
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+ #define HAVE_ACOS 1
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+ #define HAVE_ACOSF 1
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+ #define HAVE_ASIN 1
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+ #define HAVE_ASINF 1
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+ #define HAVE_ATAN 1
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+ #define HAVE_ATANF 1
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+ #define HAVE_ATAN2 1
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+ #define HAVE_ATAN2F 1
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+ #define HAVE_CEIL 1
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+ #define HAVE_CEILF 1
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+ #define HAVE_COPYSIGN 1
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+ #define HAVE_COPYSIGNF 1
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+ #define HAVE_COS 1
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+ #define HAVE_COSF 1
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+ #define HAVE_EXP 1
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+ #define HAVE_EXPF 1
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+ #define HAVE_FABS 1
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+ #define HAVE_FABSF 1
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+ #define HAVE_FLOOR 1
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+ #define HAVE_FLOORF 1
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+ #define HAVE_FMOD 1
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+ #define HAVE_FMODF 1
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+ #define HAVE_LOG 1
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+ #define HAVE_LOGF 1
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+ #define HAVE_LOG10 1
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+ #define HAVE_LOG10F 1
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+ #define HAVE_POW 1
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+ #define HAVE_POWF 1
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+ #define HAVE_SCALBN 1
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+ #define HAVE_SCALBNF 1
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+ #define HAVE_SIN 1
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+ #define HAVE_SINF 1
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+ #define HAVE_SQRT 1
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+ #define HAVE_SQRTF 1
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+ #define HAVE_TAN 1
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+ #define HAVE_TANF 1
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+ #define HAVE_TRUNC 1
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+ #define HAVE_TRUNCF 1
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+ #define HAVE_SIGACTION 1
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+ #define HAVE_SETJMP 1
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+ #define HAVE_NANOSLEEP 1
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+ #define HAVE_POW 1
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+
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+ #define SDL_AUDIO_DRIVER_DUMMY 1
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+ #define SDL_AUDIO_DRIVER_OSS 1
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+
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+ #define SDL_INPUT_LINUXEV 1
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+ #define SDL_JOYSTICK_LINUX 1
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+ #define SDL_JOYSTICK_VIRTUAL 1
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+ #define SDL_HAPTIC_LINUX 1
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+
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+ #define SDL_SENSOR_DUMMY 1
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+
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+ #define SDL_LOADSO_DLOPEN 1
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+
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+ #define SDL_THREAD_PTHREAD 1
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+ #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
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+
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+ #define SDL_TIMER_UNIX 1
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+
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+ #define SDL_VIDEO_DRIVER_DUMMY 1
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+ #define SDL_VIDEO_DRIVER_PANDORA 1
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+ #define SDL_VIDEO_RENDER_OGL_ES 1
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+ #define SDL_VIDEO_OPENGL_ES 1
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+
149
+ #endif /* SDL_config_wiz_h_ */
@@ -0,0 +1,20 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -41,24 +41,43 @@
41
41
  #else
42
42
  #include <intrin.h>
43
43
  #ifndef _WIN64
44
+ #ifndef __MMX__
44
45
  #define __MMX__
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+ #endif
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+ #ifndef __3dNOW__
45
48
  #define __3dNOW__
46
49
  #endif
50
+ #endif
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+ #ifndef __SSE__
47
52
  #define __SSE__
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+ #endif
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+ #ifndef __SSE2__
48
55
  #define __SSE2__
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+ #endif
49
57
  #endif /* __clang__ */
50
58
  #elif defined(__MINGW64_VERSION_MAJOR)
51
59
  #include <intrin.h>
52
60
  #else
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- #ifdef __ALTIVEC__
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- #if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
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+ /* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
62
+ #if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
55
63
  #include <altivec.h>
56
- #undef pixel
57
- #undef bool
58
- #endif
59
64
  #endif
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- #if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H)
61
- #include <arm_neon.h>
65
+ #if !defined(SDL_DISABLE_ARM_NEON_H)
66
+ # if defined(__ARM_NEON)
67
+ # include <arm_neon.h>
68
+ # elif defined(__WINDOWS__) || defined(__WINRT__)
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+ /* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
70
+ # if defined(_M_ARM)
71
+ # include <armintr.h>
72
+ # include <arm_neon.h>
73
+ # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
74
+ # endif
75
+ # if defined (_M_ARM64)
76
+ # include <arm64intr.h>
77
+ # include <arm64_neon.h>
78
+ # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
79
+ # endif
80
+ # endif
62
81
  #endif
63
82
  #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
64
83
  #include <mm3dnow.h>
@@ -167,6 +186,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
167
186
  */
168
187
  extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
169
188
 
189
+ /**
190
+ * This function returns true if the CPU has ARM SIMD (ARMv6) features.
191
+ */
192
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
193
+
170
194
  /**
171
195
  * This function returns true if the CPU has NEON (ARM SIMD) features.
172
196
  */
@@ -177,6 +201,93 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
177
201
  */
178
202
  extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
179
203
 
204
+ /**
205
+ * \brief Report the alignment this system needs for SIMD allocations.
206
+ *
207
+ * This will return the minimum number of bytes to which a pointer must be
208
+ * aligned to be compatible with SIMD instructions on the current machine.
209
+ * For example, if the machine supports SSE only, it will return 16, but if
210
+ * it supports AVX-512F, it'll return 64 (etc). This only reports values for
211
+ * instruction sets SDL knows about, so if your SDL build doesn't have
212
+ * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
213
+ * not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
214
+ * Plan accordingly.
215
+ */
216
+ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
217
+
218
+ /**
219
+ * \brief Allocate memory in a SIMD-friendly way.
220
+ *
221
+ * This will allocate a block of memory that is suitable for use with SIMD
222
+ * instructions. Specifically, it will be properly aligned and padded for
223
+ * the system's supported vector instructions.
224
+ *
225
+ * The memory returned will be padded such that it is safe to read or write
226
+ * an incomplete vector at the end of the memory block. This can be useful
227
+ * so you don't have to drop back to a scalar fallback at the end of your
228
+ * SIMD processing loop to deal with the final elements without overflowing
229
+ * the allocated buffer.
230
+ *
231
+ * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
232
+ * or delete[], etc.
233
+ *
234
+ * Note that SDL will only deal with SIMD instruction sets it is aware of;
235
+ * for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
236
+ * (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
237
+ * know that AVX-512 wants 64. To be clear: if you can't decide to use an
238
+ * instruction set with an SDL_Has*() function, don't use that instruction
239
+ * set with memory allocated through here.
240
+ *
241
+ * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
242
+ * out of memory.
243
+ *
244
+ * \param len The length, in bytes, of the block to allocated. The actual
245
+ * allocated block might be larger due to padding, etc.
246
+ * \return Pointer to newly-allocated block, NULL if out of memory.
247
+ *
248
+ * \sa SDL_SIMDAlignment
249
+ * \sa SDL_SIMDRealloc
250
+ * \sa SDL_SIMDFree
251
+ */
252
+ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
253
+
254
+ /**
255
+ * \brief Reallocate memory obtained from SDL_SIMDAlloc
256
+ *
257
+ * It is not valid to use this function on a pointer from anything but
258
+ * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
259
+ * SDL_malloc, memalign, new[], etc.
260
+ *
261
+ * \param mem The pointer obtained from SDL_SIMDAlloc. This function also
262
+ * accepts NULL, at which point this function is the same as
263
+ * calling SDL_realloc with a NULL pointer.
264
+ * \param len The length, in bytes, of the block to allocated. The actual
265
+ * allocated block might be larger due to padding, etc. Passing 0
266
+ * will return a non-NULL pointer, assuming the system isn't out of
267
+ * memory.
268
+ * \return Pointer to newly-reallocated block, NULL if out of memory.
269
+ *
270
+ * \sa SDL_SIMDAlignment
271
+ * \sa SDL_SIMDAlloc
272
+ * \sa SDL_SIMDFree
273
+ */
274
+ extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
275
+
276
+ /**
277
+ * \brief Deallocate memory obtained from SDL_SIMDAlloc
278
+ *
279
+ * It is not valid to use this function on a pointer from anything but
280
+ * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
281
+ * SDL_malloc, memalign, new[], etc.
282
+ *
283
+ * However, SDL_SIMDFree(NULL) is a legal no-op.
284
+ *
285
+ * \sa SDL_SIMDAlloc
286
+ * \sa SDL_SIMDRealloc
287
+ */
288
+ extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
289
+
290
+ /* vi: set ts=4 sw=4 expandtab: */
180
291
  /* Ends C function definitions when using C++ */
181
292
  #ifdef __cplusplus
182
293
  }
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -390,6 +390,9 @@ typedef enum {
390
390
  #ifndef WIN32_LEAN_AND_MEAN
391
391
  #define WIN32_LEAN_AND_MEAN 1
392
392
  #endif
393
+ #ifndef NOMINMAX /* don't define min() and max(). */
394
+ #define NOMINMAX
395
+ #endif
393
396
  #include <windows.h>
394
397
 
395
398
  #if __WINRT__
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -42,10 +42,13 @@
42
42
  #ifdef __linux__
43
43
  #include <endian.h>
44
44
  #define SDL_BYTEORDER __BYTE_ORDER
45
- #else /* __linux__ */
45
+ #elif defined(__OpenBSD__)
46
+ #include <endian.h>
47
+ #define SDL_BYTEORDER BYTE_ORDER
48
+ #else
46
49
  #if defined(__hppa__) || \
47
50
  defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
48
- (defined(__MIPS__) && defined(__MISPEB__)) || \
51
+ (defined(__MIPS__) && defined(__MIPSEB__)) || \
49
52
  defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
50
53
  defined(__sparc__)
51
54
  #define SDL_BYTEORDER SDL_BIG_ENDIAN
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -37,9 +37,45 @@ extern "C" {
37
37
  #endif
38
38
 
39
39
  /* Public functions */
40
- /* SDL_SetError() unconditionally returns -1. */
40
+
41
+
42
+ /**
43
+ * \brief Set the error message for the current thread
44
+ *
45
+ * \return -1, there is no error handling for this function
46
+ */
41
47
  extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
48
+
49
+ /**
50
+ * \brief Get the last error message that was set
51
+ *
52
+ * SDL API functions may set error messages and then succeed, so you should
53
+ * only use the error value if a function fails.
54
+ *
55
+ * This returns a pointer to a static buffer for convenience and should not
56
+ * be called by multiple threads simultaneously.
57
+ *
58
+ * \return a pointer to the last error message that was set
59
+ */
42
60
  extern DECLSPEC const char *SDLCALL SDL_GetError(void);
61
+
62
+ /**
63
+ * \brief Get the last error message that was set for the current thread
64
+ *
65
+ * SDL API functions may set error messages and then succeed, so you should
66
+ * only use the error value if a function fails.
67
+ *
68
+ * \param errstr A buffer to fill with the last error message that was set
69
+ * for the current thread
70
+ * \param maxlen The size of the buffer pointed to by the errstr parameter
71
+ *
72
+ * \return errstr
73
+ */
74
+ extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
75
+
76
+ /**
77
+ * \brief Clear the error message for the current thread
78
+ */
43
79
  extern DECLSPEC void SDLCALL SDL_ClearError(void);
44
80
 
45
81
  /**
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -85,6 +85,8 @@ typedef enum
85
85
  Called on Android in onResume()
86
86
  */
87
87
 
88
+ SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
89
+
88
90
  /* Display events */
89
91
  SDL_DISPLAYEVENT = 0x150, /**< Display state change */
90
92
 
@@ -123,6 +125,10 @@ typedef enum
123
125
  SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
124
126
  SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
125
127
  SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
128
+ SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
129
+ SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
130
+ SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
131
+ SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
126
132
 
127
133
  /* Touch events */
128
134
  SDL_FINGERDOWN = 0x700,
@@ -413,6 +419,33 @@ typedef struct SDL_ControllerDeviceEvent
413
419
  Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
414
420
  } SDL_ControllerDeviceEvent;
415
421
 
422
+ /**
423
+ * \brief Game controller touchpad event structure (event.ctouchpad.*)
424
+ */
425
+ typedef struct SDL_ControllerTouchpadEvent
426
+ {
427
+ Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
428
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
429
+ SDL_JoystickID which; /**< The joystick instance id */
430
+ Sint32 touchpad; /**< The index of the touchpad */
431
+ Sint32 finger; /**< The index of the finger on the touchpad */
432
+ float x; /**< Normalized in the range 0...1 with 0 being on the left */
433
+ float y; /**< Normalized in the range 0...1 with 0 being at the top */
434
+ float pressure; /**< Normalized in the range 0...1 */
435
+ } SDL_ControllerTouchpadEvent;
436
+
437
+ /**
438
+ * \brief Game controller sensor event structure (event.csensor.*)
439
+ */
440
+ typedef struct SDL_ControllerSensorEvent
441
+ {
442
+ Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
443
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
444
+ SDL_JoystickID which; /**< The joystick instance id */
445
+ Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
446
+ float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
447
+ } SDL_ControllerSensorEvent;
448
+
416
449
  /**
417
450
  * \brief Audio device event structure (event.adevice.*)
418
451
  */
@@ -442,6 +475,7 @@ typedef struct SDL_TouchFingerEvent
442
475
  float dx; /**< Normalized in the range -1...1 */
443
476
  float dy; /**< Normalized in the range -1...1 */
444
477
  float pressure; /**< Normalized in the range 0...1 */
478
+ Uint32 windowID; /**< The window underneath the finger, if any */
445
479
  } SDL_TouchFingerEvent;
446
480
 
447
481
 
@@ -556,33 +590,35 @@ typedef struct SDL_SysWMEvent
556
590
  */
557
591
  typedef union SDL_Event
558
592
  {
559
- Uint32 type; /**< Event type, shared with all events */
560
- SDL_CommonEvent common; /**< Common event data */
561
- SDL_DisplayEvent display; /**< Window event data */
562
- SDL_WindowEvent window; /**< Window event data */
563
- SDL_KeyboardEvent key; /**< Keyboard event data */
564
- SDL_TextEditingEvent edit; /**< Text editing event data */
565
- SDL_TextInputEvent text; /**< Text input event data */
566
- SDL_MouseMotionEvent motion; /**< Mouse motion event data */
567
- SDL_MouseButtonEvent button; /**< Mouse button event data */
568
- SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
569
- SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
570
- SDL_JoyBallEvent jball; /**< Joystick ball event data */
571
- SDL_JoyHatEvent jhat; /**< Joystick hat event data */
572
- SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
573
- SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
574
- SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
575
- SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
576
- SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
577
- SDL_AudioDeviceEvent adevice; /**< Audio device event data */
578
- SDL_SensorEvent sensor; /**< Sensor event data */
579
- SDL_QuitEvent quit; /**< Quit request event data */
580
- SDL_UserEvent user; /**< Custom event data */
581
- SDL_SysWMEvent syswm; /**< System dependent window event data */
582
- SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
583
- SDL_MultiGestureEvent mgesture; /**< Gesture event data */
584
- SDL_DollarGestureEvent dgesture; /**< Gesture event data */
585
- SDL_DropEvent drop; /**< Drag and drop event data */
593
+ Uint32 type; /**< Event type, shared with all events */
594
+ SDL_CommonEvent common; /**< Common event data */
595
+ SDL_DisplayEvent display; /**< Display event data */
596
+ SDL_WindowEvent window; /**< Window event data */
597
+ SDL_KeyboardEvent key; /**< Keyboard event data */
598
+ SDL_TextEditingEvent edit; /**< Text editing event data */
599
+ SDL_TextInputEvent text; /**< Text input event data */
600
+ SDL_MouseMotionEvent motion; /**< Mouse motion event data */
601
+ SDL_MouseButtonEvent button; /**< Mouse button event data */
602
+ SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
603
+ SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
604
+ SDL_JoyBallEvent jball; /**< Joystick ball event data */
605
+ SDL_JoyHatEvent jhat; /**< Joystick hat event data */
606
+ SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
607
+ SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
608
+ SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
609
+ SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
610
+ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
611
+ SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
612
+ SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
613
+ SDL_AudioDeviceEvent adevice; /**< Audio device event data */
614
+ SDL_SensorEvent sensor; /**< Sensor event data */
615
+ SDL_QuitEvent quit; /**< Quit request event data */
616
+ SDL_UserEvent user; /**< Custom event data */
617
+ SDL_SysWMEvent syswm; /**< System dependent window event data */
618
+ SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
619
+ SDL_MultiGestureEvent mgesture; /**< Gesture event data */
620
+ SDL_DollarGestureEvent dgesture; /**< Gesture event data */
621
+ SDL_DropEvent drop; /**< Drag and drop event data */
586
622
 
587
623
  /* This is necessary for ABI compatibility between Visual C++ and GCC
588
624
  Visual C++ will respect the push pack pragma and use 52 bytes for
@@ -594,6 +630,9 @@ typedef union SDL_Event
594
630
  Uint8 padding[56];
595
631
  } SDL_Event;
596
632
 
633
+ /* Make sure we haven't broken binary compatibility */
634
+ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
635
+
597
636
 
598
637
  /* Function prototypes */
599
638