ruby2d 0.9.3 → 0.11.0
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- checksums.yaml +4 -4
- data/assets/README.md +7 -9
- data/assets/Rakefile +85 -0
- data/assets/include/SDL2/SDL.h +4 -1
- data/assets/include/SDL2/SDL_assert.h +3 -1
- data/assets/include/SDL2/SDL_atomic.h +20 -2
- data/assets/include/SDL2/SDL_audio.h +47 -14
- data/assets/include/SDL2/SDL_bits.h +10 -1
- data/assets/include/SDL2/SDL_blendmode.h +10 -7
- data/assets/include/SDL2/SDL_clipboard.h +1 -1
- data/assets/include/SDL2/SDL_config.h +24 -390
- data/assets/include/SDL2/SDL_config_android.h +182 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
- data/assets/include/SDL2/SDL_config_macosx.h +266 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +188 -0
- data/assets/include/SDL2/SDL_config_pandora.h +135 -0
- data/assets/include/SDL2/SDL_config_psp.h +165 -0
- data/assets/include/SDL2/SDL_config_windows.h +288 -0
- data/assets/include/SDL2/SDL_config_winrt.h +243 -0
- data/assets/include/SDL2/SDL_config_wiz.h +149 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +119 -8
- data/assets/include/SDL2/SDL_egl.h +4 -1
- data/assets/include/SDL2/SDL_endian.h +6 -3
- data/assets/include/SDL2/SDL_error.h +38 -2
- data/assets/include/SDL2/SDL_events.h +67 -28
- data/assets/include/SDL2/SDL_filesystem.h +1 -1
- data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
- data/assets/include/SDL2/SDL_gesture.h +1 -1
- data/assets/include/SDL2/SDL_haptic.h +10 -1
- data/assets/include/SDL2/SDL_hints.h +460 -17
- data/assets/include/SDL2/SDL_image.h +2 -2
- data/assets/include/SDL2/SDL_joystick.h +115 -24
- data/assets/include/SDL2/SDL_keyboard.h +1 -1
- data/assets/include/SDL2/SDL_keycode.h +11 -9
- data/assets/include/SDL2/SDL_loadso.h +1 -1
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +3 -3
- data/assets/include/SDL2/SDL_main.h +28 -16
- data/assets/include/SDL2/SDL_messagebox.h +6 -4
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mouse.h +1 -1
- data/assets/include/SDL2/SDL_mutex.h +1 -1
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +1 -1
- data/assets/include/SDL2/SDL_pixels.h +27 -18
- data/assets/include/SDL2/SDL_platform.h +1 -1
- data/assets/include/SDL2/SDL_power.h +1 -1
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +29 -3
- data/assets/include/SDL2/SDL_render.h +230 -3
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +51 -22
- data/assets/include/SDL2/SDL_scancode.h +2 -2
- data/assets/include/SDL2/SDL_sensor.h +28 -12
- data/assets/include/SDL2/SDL_shape.h +1 -1
- data/assets/include/SDL2/SDL_stdinc.h +44 -4
- data/assets/include/SDL2/SDL_surface.h +12 -2
- data/assets/include/SDL2/SDL_system.h +50 -4
- data/assets/include/SDL2/SDL_syswm.h +39 -9
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +1 -1
- data/assets/include/SDL2/SDL_test_common.h +32 -2
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +1 -1
- data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
- data/assets/include/SDL2/SDL_test_harness.h +1 -1
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +3 -3
- data/assets/include/SDL2/SDL_test_random.h +1 -1
- data/assets/include/SDL2/SDL_thread.h +34 -11
- data/assets/include/SDL2/SDL_timer.h +1 -1
- data/assets/include/SDL2/SDL_touch.h +17 -1
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +2 -2
- data/assets/include/SDL2/SDL_video.h +11 -5
- data/assets/include/SDL2/SDL_vulkan.h +9 -11
- data/assets/include/SDL2/begin_code.h +8 -9
- data/assets/include/SDL2/close_code.h +4 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/bin/ruby2d +1 -0
- data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
- data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
- data/ext/ruby2d/extconf.rb +36 -58
- data/ext/ruby2d/font.c +35 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +72 -100
- data/ext/ruby2d/gl2.c +86 -0
- data/ext/ruby2d/gl3.c +305 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +22 -81
- data/ext/ruby2d/image.c +58 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
- data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
- data/ext/ruby2d/ruby2d.c +449 -439
- data/ext/ruby2d/ruby2d.h +652 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
- data/ext/ruby2d/sound.c +118 -0
- data/ext/ruby2d/text.c +22 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +73 -62
- data/lib/ruby2d/circle.rb +21 -3
- data/lib/ruby2d/cli/build.rb +4 -7
- data/lib/ruby2d/dsl.rb +16 -9
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/font.rb +23 -3
- data/lib/ruby2d/image.rb +35 -7
- data/lib/ruby2d/line.rb +23 -1
- data/lib/ruby2d/music.rb +5 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +21 -1
- data/lib/ruby2d/rectangle.rb +12 -3
- data/lib/ruby2d/renderable.rb +4 -20
- data/lib/ruby2d/sound.rb +30 -0
- data/lib/ruby2d/sprite.rb +57 -75
- data/lib/ruby2d/square.rb +10 -1
- data/lib/ruby2d/text.rb +55 -12
- data/lib/ruby2d/texture.rb +28 -0
- data/lib/ruby2d/tileset.rb +87 -0
- data/lib/ruby2d/triangle.rb +19 -1
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +84 -0
- data/lib/ruby2d/window.rb +259 -22
- data/lib/ruby2d.rb +6 -1
- metadata +41 -26
- data/assets/include/simple2d.h +0 -735
- data/assets/linux/simple2d/Makefile +0 -257
- data/assets/linux/simple2d/bin/simple2d.sh +0 -1312
- data/assets/linux/simple2d/include/simple2d.h +0 -735
- data/assets/linux/simple2d/src/gl2.c +0 -146
- data/assets/linux/simple2d/src/gl3.c +0 -275
- data/assets/linux/simple2d/src/image.c +0 -138
- data/assets/linux/simple2d/src/sound.c +0 -56
- data/assets/linux/simple2d/src/sprite.c +0 -147
- data/assets/linux/simple2d/src/text.c +0 -129
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
@@ -0,0 +1,149 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_wiz_h_
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#define SDL_config_wiz_h_
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#define SDL_config_h_
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/* This is a set of defines to configure the SDL features */
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/* General platform specific identifiers */
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#include "SDL_platform.h"
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#define SDL_BYTEORDER 1234
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#define STDC_HEADERS 1
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#define HAVE_ALLOCA_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_ICONV_H 1
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#define HAVE_INTTYPES_H 1
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#define HAVE_LIMITS_H 1
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#define HAVE_MALLOC_H 1
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#define HAVE_MATH_H 1
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#define HAVE_MEMORY_H 1
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#define HAVE_SIGNAL_H 1
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#define HAVE_STDARG_H 1
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#define HAVE_STDINT_H 1
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#define HAVE_STDIO_H 1
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#define HAVE_STDLIB_H 1
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#define HAVE_STRINGS_H 1
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#define HAVE_STRING_H 1
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#define HAVE_SYS_TYPES_H 1
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_FREE 1
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#define HAVE_GETENV 1
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#define HAVE_STRTOULL 1
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#define HAVE_ATOI 1
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#define HAVE_VSSCANF 1
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#define HAVE_VSNPRINTF 1
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#define HAVE_M_PI 1
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#define HAVE_ACOS 1
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#define HAVE_ASIN 1
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#define HAVE_ASINF 1
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#define HAVE_ATAN 1
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#define HAVE_ATANF 1
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#define HAVE_ATAN2 1
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#define HAVE_CEIL 1
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#define HAVE_COPYSIGN 1
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#define HAVE_FLOOR 1
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#define HAVE_FLOORF 1
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#define HAVE_FMOD 1
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#define HAVE_FMODF 1
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#define HAVE_LOG 1
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#define HAVE_LOGF 1
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#define HAVE_LOG10 1
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#define HAVE_LOG10F 1
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#define HAVE_POW 1
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#define HAVE_POWF 1
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#define HAVE_SCALBN 1
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#define HAVE_SCALBNF 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SETJMP 1
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#define HAVE_POW 1
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#define SDL_INPUT_LINUXEV 1
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#define SDL_VIDEO_DRIVER_PANDORA 1
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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Copyright (C) 1997-
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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#else
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#include <intrin.h>
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#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) &&
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#undef bool
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* aligned to be compatible with SIMD instructions on the current machine.
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* For example, if the machine supports SSE only, it will return 16, but if
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* it supports AVX-512F, it'll return 64 (etc). This only reports values for
|
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* instruction sets SDL knows about, so if your SDL build doesn't have
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* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
|
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* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
|
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* Plan accordingly.
|
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*/
|
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extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
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|
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/**
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* \brief Allocate memory in a SIMD-friendly way.
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*
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* This will allocate a block of memory that is suitable for use with SIMD
|
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* instructions. Specifically, it will be properly aligned and padded for
|
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* the system's supported vector instructions.
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*
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* The memory returned will be padded such that it is safe to read or write
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* an incomplete vector at the end of the memory block. This can be useful
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* so you don't have to drop back to a scalar fallback at the end of your
|
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* SIMD processing loop to deal with the final elements without overflowing
|
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* the allocated buffer.
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*
|
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* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
|
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* or delete[], etc.
|
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*
|
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* Note that SDL will only deal with SIMD instruction sets it is aware of;
|
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* for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
|
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|
+
* (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
|
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+
* know that AVX-512 wants 64. To be clear: if you can't decide to use an
|
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|
+
* instruction set with an SDL_Has*() function, don't use that instruction
|
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* set with memory allocated through here.
|
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+
*
|
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+
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
|
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|
+
* out of memory.
|
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*
|
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* \param len The length, in bytes, of the block to allocated. The actual
|
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+
* allocated block might be larger due to padding, etc.
|
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* \return Pointer to newly-allocated block, NULL if out of memory.
|
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+
*
|
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|
+
* \sa SDL_SIMDAlignment
|
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|
+
* \sa SDL_SIMDRealloc
|
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|
+
* \sa SDL_SIMDFree
|
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|
+
*/
|
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|
+
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
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|
+
|
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|
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/**
|
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* \brief Reallocate memory obtained from SDL_SIMDAlloc
|
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|
+
*
|
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|
+
* It is not valid to use this function on a pointer from anything but
|
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|
+
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
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|
+
* SDL_malloc, memalign, new[], etc.
|
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|
+
*
|
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|
+
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
|
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+
* accepts NULL, at which point this function is the same as
|
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+
* calling SDL_realloc with a NULL pointer.
|
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|
+
* \param len The length, in bytes, of the block to allocated. The actual
|
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+
* allocated block might be larger due to padding, etc. Passing 0
|
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|
+
* will return a non-NULL pointer, assuming the system isn't out of
|
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|
+
* memory.
|
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|
+
* \return Pointer to newly-reallocated block, NULL if out of memory.
|
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|
+
*
|
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|
+
* \sa SDL_SIMDAlignment
|
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|
+
* \sa SDL_SIMDAlloc
|
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|
+
* \sa SDL_SIMDFree
|
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|
+
*/
|
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|
+
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
|
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|
+
|
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|
+
/**
|
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|
+
* \brief Deallocate memory obtained from SDL_SIMDAlloc
|
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|
+
*
|
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|
+
* It is not valid to use this function on a pointer from anything but
|
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|
+
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
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|
+
* SDL_malloc, memalign, new[], etc.
|
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|
+
*
|
283
|
+
* However, SDL_SIMDFree(NULL) is a legal no-op.
|
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|
+
*
|
285
|
+
* \sa SDL_SIMDAlloc
|
286
|
+
* \sa SDL_SIMDRealloc
|
287
|
+
*/
|
288
|
+
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
|
289
|
+
|
290
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
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291
|
/* Ends C function definitions when using C++ */
|
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|
#ifdef __cplusplus
|
182
293
|
}
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -390,6 +390,9 @@ typedef enum {
|
|
390
390
|
#ifndef WIN32_LEAN_AND_MEAN
|
391
391
|
#define WIN32_LEAN_AND_MEAN 1
|
392
392
|
#endif
|
393
|
+
#ifndef NOMINMAX /* don't define min() and max(). */
|
394
|
+
#define NOMINMAX
|
395
|
+
#endif
|
393
396
|
#include <windows.h>
|
394
397
|
|
395
398
|
#if __WINRT__
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -42,10 +42,13 @@
|
|
42
42
|
#ifdef __linux__
|
43
43
|
#include <endian.h>
|
44
44
|
#define SDL_BYTEORDER __BYTE_ORDER
|
45
|
-
#
|
45
|
+
#elif defined(__OpenBSD__)
|
46
|
+
#include <endian.h>
|
47
|
+
#define SDL_BYTEORDER BYTE_ORDER
|
48
|
+
#else
|
46
49
|
#if defined(__hppa__) || \
|
47
50
|
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
|
48
|
-
(defined(__MIPS__) && defined(
|
51
|
+
(defined(__MIPS__) && defined(__MIPSEB__)) || \
|
49
52
|
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
|
50
53
|
defined(__sparc__)
|
51
54
|
#define SDL_BYTEORDER SDL_BIG_ENDIAN
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -37,9 +37,45 @@ extern "C" {
|
|
37
37
|
#endif
|
38
38
|
|
39
39
|
/* Public functions */
|
40
|
-
|
40
|
+
|
41
|
+
|
42
|
+
/**
|
43
|
+
* \brief Set the error message for the current thread
|
44
|
+
*
|
45
|
+
* \return -1, there is no error handling for this function
|
46
|
+
*/
|
41
47
|
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
48
|
+
|
49
|
+
/**
|
50
|
+
* \brief Get the last error message that was set
|
51
|
+
*
|
52
|
+
* SDL API functions may set error messages and then succeed, so you should
|
53
|
+
* only use the error value if a function fails.
|
54
|
+
*
|
55
|
+
* This returns a pointer to a static buffer for convenience and should not
|
56
|
+
* be called by multiple threads simultaneously.
|
57
|
+
*
|
58
|
+
* \return a pointer to the last error message that was set
|
59
|
+
*/
|
42
60
|
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
61
|
+
|
62
|
+
/**
|
63
|
+
* \brief Get the last error message that was set for the current thread
|
64
|
+
*
|
65
|
+
* SDL API functions may set error messages and then succeed, so you should
|
66
|
+
* only use the error value if a function fails.
|
67
|
+
*
|
68
|
+
* \param errstr A buffer to fill with the last error message that was set
|
69
|
+
* for the current thread
|
70
|
+
* \param maxlen The size of the buffer pointed to by the errstr parameter
|
71
|
+
*
|
72
|
+
* \return errstr
|
73
|
+
*/
|
74
|
+
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
|
75
|
+
|
76
|
+
/**
|
77
|
+
* \brief Clear the error message for the current thread
|
78
|
+
*/
|
43
79
|
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
44
80
|
|
45
81
|
/**
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -85,6 +85,8 @@ typedef enum
|
|
85
85
|
Called on Android in onResume()
|
86
86
|
*/
|
87
87
|
|
88
|
+
SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
|
89
|
+
|
88
90
|
/* Display events */
|
89
91
|
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
|
90
92
|
|
@@ -123,6 +125,10 @@ typedef enum
|
|
123
125
|
SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
|
124
126
|
SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
|
125
127
|
SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
|
128
|
+
SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
|
129
|
+
SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
|
130
|
+
SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
|
131
|
+
SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
|
126
132
|
|
127
133
|
/* Touch events */
|
128
134
|
SDL_FINGERDOWN = 0x700,
|
@@ -413,6 +419,33 @@ typedef struct SDL_ControllerDeviceEvent
|
|
413
419
|
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
414
420
|
} SDL_ControllerDeviceEvent;
|
415
421
|
|
422
|
+
/**
|
423
|
+
* \brief Game controller touchpad event structure (event.ctouchpad.*)
|
424
|
+
*/
|
425
|
+
typedef struct SDL_ControllerTouchpadEvent
|
426
|
+
{
|
427
|
+
Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
|
428
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
429
|
+
SDL_JoystickID which; /**< The joystick instance id */
|
430
|
+
Sint32 touchpad; /**< The index of the touchpad */
|
431
|
+
Sint32 finger; /**< The index of the finger on the touchpad */
|
432
|
+
float x; /**< Normalized in the range 0...1 with 0 being on the left */
|
433
|
+
float y; /**< Normalized in the range 0...1 with 0 being at the top */
|
434
|
+
float pressure; /**< Normalized in the range 0...1 */
|
435
|
+
} SDL_ControllerTouchpadEvent;
|
436
|
+
|
437
|
+
/**
|
438
|
+
* \brief Game controller sensor event structure (event.csensor.*)
|
439
|
+
*/
|
440
|
+
typedef struct SDL_ControllerSensorEvent
|
441
|
+
{
|
442
|
+
Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
|
443
|
+
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
444
|
+
SDL_JoystickID which; /**< The joystick instance id */
|
445
|
+
Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
|
446
|
+
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
|
447
|
+
} SDL_ControllerSensorEvent;
|
448
|
+
|
416
449
|
/**
|
417
450
|
* \brief Audio device event structure (event.adevice.*)
|
418
451
|
*/
|
@@ -442,6 +475,7 @@ typedef struct SDL_TouchFingerEvent
|
|
442
475
|
float dx; /**< Normalized in the range -1...1 */
|
443
476
|
float dy; /**< Normalized in the range -1...1 */
|
444
477
|
float pressure; /**< Normalized in the range 0...1 */
|
478
|
+
Uint32 windowID; /**< The window underneath the finger, if any */
|
445
479
|
} SDL_TouchFingerEvent;
|
446
480
|
|
447
481
|
|
@@ -556,33 +590,35 @@ typedef struct SDL_SysWMEvent
|
|
556
590
|
*/
|
557
591
|
typedef union SDL_Event
|
558
592
|
{
|
559
|
-
Uint32 type;
|
560
|
-
SDL_CommonEvent common;
|
561
|
-
SDL_DisplayEvent display;
|
562
|
-
SDL_WindowEvent window;
|
563
|
-
SDL_KeyboardEvent key;
|
564
|
-
SDL_TextEditingEvent edit;
|
565
|
-
SDL_TextInputEvent text;
|
566
|
-
SDL_MouseMotionEvent motion;
|
567
|
-
SDL_MouseButtonEvent button;
|
568
|
-
SDL_MouseWheelEvent wheel;
|
569
|
-
SDL_JoyAxisEvent jaxis;
|
570
|
-
SDL_JoyBallEvent jball;
|
571
|
-
SDL_JoyHatEvent jhat;
|
572
|
-
SDL_JoyButtonEvent jbutton;
|
573
|
-
SDL_JoyDeviceEvent jdevice;
|
574
|
-
SDL_ControllerAxisEvent caxis;
|
575
|
-
SDL_ControllerButtonEvent cbutton;
|
576
|
-
SDL_ControllerDeviceEvent cdevice;
|
577
|
-
|
578
|
-
|
579
|
-
|
580
|
-
|
581
|
-
|
582
|
-
|
583
|
-
|
584
|
-
|
585
|
-
|
593
|
+
Uint32 type; /**< Event type, shared with all events */
|
594
|
+
SDL_CommonEvent common; /**< Common event data */
|
595
|
+
SDL_DisplayEvent display; /**< Display event data */
|
596
|
+
SDL_WindowEvent window; /**< Window event data */
|
597
|
+
SDL_KeyboardEvent key; /**< Keyboard event data */
|
598
|
+
SDL_TextEditingEvent edit; /**< Text editing event data */
|
599
|
+
SDL_TextInputEvent text; /**< Text input event data */
|
600
|
+
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
601
|
+
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
602
|
+
SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
|
603
|
+
SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
|
604
|
+
SDL_JoyBallEvent jball; /**< Joystick ball event data */
|
605
|
+
SDL_JoyHatEvent jhat; /**< Joystick hat event data */
|
606
|
+
SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
|
607
|
+
SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
|
608
|
+
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
609
|
+
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
610
|
+
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
611
|
+
SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
|
612
|
+
SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
|
613
|
+
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
614
|
+
SDL_SensorEvent sensor; /**< Sensor event data */
|
615
|
+
SDL_QuitEvent quit; /**< Quit request event data */
|
616
|
+
SDL_UserEvent user; /**< Custom event data */
|
617
|
+
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
618
|
+
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
619
|
+
SDL_MultiGestureEvent mgesture; /**< Gesture event data */
|
620
|
+
SDL_DollarGestureEvent dgesture; /**< Gesture event data */
|
621
|
+
SDL_DropEvent drop; /**< Drag and drop event data */
|
586
622
|
|
587
623
|
/* This is necessary for ABI compatibility between Visual C++ and GCC
|
588
624
|
Visual C++ will respect the push pack pragma and use 52 bytes for
|
@@ -594,6 +630,9 @@ typedef union SDL_Event
|
|
594
630
|
Uint8 padding[56];
|
595
631
|
} SDL_Event;
|
596
632
|
|
633
|
+
/* Make sure we haven't broken binary compatibility */
|
634
|
+
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
|
635
|
+
|
597
636
|
|
598
637
|
/* Function prototypes */
|
599
638
|
|