ruby2d 0.9.0 → 0.9.1
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- checksums.yaml +4 -4
- data/assets/README.md +1 -0
- data/assets/linux/simple2d/Makefile +250 -0
- data/assets/linux/simple2d/bin/simple2d.sh +1249 -0
- data/assets/linux/simple2d/include/simple2d.h +735 -0
- data/assets/linux/simple2d/src/controllers.c +110 -0
- data/assets/linux/simple2d/src/gl.c +426 -0
- data/assets/linux/simple2d/src/gl2.c +146 -0
- data/assets/linux/simple2d/src/gl3.c +275 -0
- data/assets/linux/simple2d/src/gles.c +308 -0
- data/assets/linux/simple2d/src/image.c +138 -0
- data/assets/linux/simple2d/src/input.c +48 -0
- data/assets/linux/simple2d/src/music.c +114 -0
- data/assets/linux/simple2d/src/shapes.c +154 -0
- data/assets/linux/simple2d/src/simple2d.c +185 -0
- data/assets/linux/simple2d/src/sound.c +56 -0
- data/assets/linux/simple2d/src/sprite.c +147 -0
- data/assets/linux/simple2d/src/text.c +129 -0
- data/assets/linux/simple2d/src/window.c +403 -0
- data/ext/ruby2d/extconf.rb +110 -29
- data/lib/ruby2d/version.rb +1 -1
- metadata +19 -2
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// simple2d.h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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// Set Platform Constants //////////////////////////////////////////////////////
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// Apple
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#ifdef __APPLE__
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#ifndef __TARGETCONDITIONALS__
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#include "TargetConditionals.h"
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#endif
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#if TARGET_OS_OSX
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#define MACOS true
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#elif TARGET_OS_IOS
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#define IOS true
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#elif TARGET_OS_TV
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#define TVOS true
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#endif
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#endif
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// Windows
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#ifdef _WIN32
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#define WINDOWS true
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#endif
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// Windows and MinGW
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#ifdef __MINGW32__
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#define MINGW true
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#endif
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// GLES
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#if defined(__arm__) || IOS || TVOS
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#define GLES true
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#else
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#define GLES false
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#endif
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// Includes ////////////////////////////////////////////////////////////////////
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// Define to get GNU extension functions and types, like `vasprintf()` and M_PI
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#ifndef _GNU_SOURCE
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#define _GNU_SOURCE 1
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#endif
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#if WINDOWS && !MINGW
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#include <io.h>
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#define F_OK 0 // For testing file existence
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#else
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#include <unistd.h>
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#endif
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#if WINDOWS
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#include <stdio.h>
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#include <math.h>
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#include <windows.h>
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// For terminal colors
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#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
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#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
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#endif
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#endif
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// SDL
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#if IOS || TVOS
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#include "SDL2/SDL.h"
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#else
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#include <SDL2/SDL.h>
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#endif
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// If MinGW, undefine `main()` from SDL_main.c
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#if MINGW
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#undef main
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#endif
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// OpenGL
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#if GLES
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#if IOS || TVOS
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#include "SDL2/SDL_opengles2.h"
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#else
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#include <SDL2/SDL_opengles2.h>
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#endif
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#else
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#define GL_GLEXT_PROTOTYPES 1
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#if WINDOWS
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#include <glew.h>
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#endif
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#include <SDL2/SDL_opengl.h>
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#endif
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// SDL libraries
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#if IOS || TVOS
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#include "SDL2/SDL_image.h"
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#include "SDL2/SDL_mixer.h"
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#include "SDL2/SDL_ttf.h"
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#else
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mixer.h>
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#include <SDL2/SDL_ttf.h>
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#endif
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// Simple 2D Definitions ///////////////////////////////////////////////////////
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// Messages
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#define S2D_INFO 1
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#define S2D_WARN 2
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#define S2D_ERROR 3
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// Window attributes
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#define S2D_RESIZABLE SDL_WINDOW_RESIZABLE
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#define S2D_BORDERLESS SDL_WINDOW_BORDERLESS
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#define S2D_FULLSCREEN SDL_WINDOW_FULLSCREEN_DESKTOP
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#define S2D_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI
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#define S2D_DISPLAY_WIDTH 0
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#define S2D_DISPLAY_HEIGHT 0
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// Viewport scaling modes
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#define S2D_FIXED 1
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#define S2D_EXPAND 2
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#define S2D_SCALE 3
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#define S2D_STRETCH 4
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// Positions
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#define S2D_CENTER 1
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#define S2D_TOP_LEFT 2
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#define S2D_TOP_RIGHT 3
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#define S2D_BOTTOM_LEFT 4
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#define S2D_BOTTOM_RIGHT 5
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// Keyboard events
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#define S2D_KEY_DOWN 1 // key is pressed
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#define S2D_KEY_HELD 2 // key is held down
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#define S2D_KEY_UP 3 // key is released
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// Mouse events
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#define S2D_MOUSE_DOWN 1 // mouse button pressed
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#define S2D_MOUSE_UP 2 // mouse button released
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#define S2D_MOUSE_SCROLL 3 // mouse scrolling or wheel movement
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#define S2D_MOUSE_MOVE 4 // mouse movement
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#define S2D_MOUSE_LEFT SDL_BUTTON_LEFT
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#define S2D_MOUSE_MIDDLE SDL_BUTTON_MIDDLE
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#define S2D_MOUSE_RIGHT SDL_BUTTON_RIGHT
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#define S2D_MOUSE_X1 SDL_BUTTON_X1
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#define S2D_MOUSE_X2 SDL_BUTTON_X2
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#define S2D_MOUSE_SCROLL_NORMAL SDL_MOUSEWHEEL_NORMAL
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#define S2D_MOUSE_SCROLL_INVERTED SDL_MOUSEWHEEL_FLIPPED
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// Controller events
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#define S2D_AXIS 1
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#define S2D_BUTTON_DOWN 2
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#define S2D_BUTTON_UP 3
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// Controller axis labels
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#define S2D_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID
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#define S2D_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX
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#define S2D_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY
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#define S2D_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX
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#define S2D_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY
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#define S2D_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT
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#define S2D_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT
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#define S2D_AXIS_MAX SDL_CONTROLLER_AXIS_MAX
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// Controller button labels
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#define S2D_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID
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#define S2D_BUTTON_A SDL_CONTROLLER_BUTTON_A
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#define S2D_BUTTON_B SDL_CONTROLLER_BUTTON_B
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#define S2D_BUTTON_X SDL_CONTROLLER_BUTTON_X
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#define S2D_BUTTON_Y SDL_CONTROLLER_BUTTON_Y
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#define S2D_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK
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#define S2D_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE
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#define S2D_BUTTON_START SDL_CONTROLLER_BUTTON_START
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#define S2D_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK
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#define S2D_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK
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#define S2D_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER
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#define S2D_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
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#define S2D_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP
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#define S2D_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN
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#define S2D_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT
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#define S2D_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT
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#define S2D_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX
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// Internal Shared Data ////////////////////////////////////////////////////////
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extern bool S2D_diagnostics; // flag for whether to print diagnostics with S2D_Log
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// Type Definitions ////////////////////////////////////////////////////////////
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// S2D_Event
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typedef struct {
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int which;
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int type;
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int button;
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bool dblclick;
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const char *key;
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int x;
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int y;
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int delta_x;
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int delta_y;
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int direction;
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int axis;
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int value;
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} S2D_Event;
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typedef void (*S2D_Update)();
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typedef void (*S2D_Render)();
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typedef void (*S2D_On_Key)(S2D_Event e);
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typedef void (*S2D_On_Mouse)(S2D_Event e);
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typedef void (*S2D_On_Controller)(S2D_Event e);
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// S2D_GL_Point, for graphics calculations
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typedef struct {
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GLfloat x;
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GLfloat y;
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} S2D_GL_Point;
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// S2D_Color
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typedef struct {
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GLfloat r;
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GLfloat g;
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GLfloat b;
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GLfloat a;
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} S2D_Color;
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// S2D_Mouse
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typedef struct {
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int visible;
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int x;
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int y;
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} S2D_Mouse;
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// S2D_Viewport
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typedef struct {
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int width;
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int height;
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int mode;
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} S2D_Viewport;
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// S2D_Window
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typedef struct {
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SDL_Window *sdl;
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SDL_GLContext glcontext;
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const GLubyte *S2D_GL_VENDOR;
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const GLubyte *S2D_GL_RENDERER;
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const GLubyte *S2D_GL_VERSION;
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GLint S2D_GL_MAJOR_VERSION;
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GLint S2D_GL_MINOR_VERSION;
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const GLubyte *S2D_GL_SHADING_LANGUAGE_VERSION;
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const char *title;
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int width;
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int height;
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int orig_width;
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int orig_height;
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S2D_Viewport viewport;
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S2D_Update update;
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S2D_Render render;
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int flags;
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S2D_Mouse mouse;
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S2D_On_Key on_key;
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S2D_On_Mouse on_mouse;
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S2D_On_Controller on_controller;
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bool vsync;
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int fps_cap;
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S2D_Color background;
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const char *icon;
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Uint32 frames;
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Uint32 elapsed_ms;
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Uint32 loop_ms;
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Uint32 delay_ms;
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double fps;
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bool close;
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} S2D_Window;
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// S2D_Image
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typedef struct {
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const char *path;
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SDL_Surface *surface;
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int format;
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GLuint texture_id;
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S2D_Color color;
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int x;
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int y;
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int width;
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int height;
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int orig_width;
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int orig_height;
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GLfloat rotate; // Rotation angle in degrees
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GLfloat rx; // X coordinate to be rotated around
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GLfloat ry; // Y coordinate to be rotated around
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} S2D_Image;
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// S2D_Sprite
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typedef struct {
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const char *path;
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S2D_Image *img;
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S2D_Color color;
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int x;
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int y;
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int width;
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int height;
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int clip_width;
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int clip_height;
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GLfloat rotate; // Rotation angle in degrees
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GLfloat rx; // X coordinate to be rotated around
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GLfloat ry; // Y coordinate to be rotated around
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GLfloat tx1;
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GLfloat ty1;
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GLfloat tx2;
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GLfloat ty2;
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GLfloat tx3;
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GLfloat ty3;
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GLfloat tx4;
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GLfloat ty4;
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} S2D_Sprite;
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// S2D_Text
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typedef struct {
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const char *font;
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SDL_Surface *surface;
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GLuint texture_id;
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TTF_Font *font_data;
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S2D_Color color;
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char *msg;
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int x;
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int y;
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int width;
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int height;
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GLfloat rotate; // Rotation angle in degrees
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GLfloat rx; // X coordinate to be rotated around
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GLfloat ry; // Y coordinate to be rotated around
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} S2D_Text;
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// S2D_Sound
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typedef struct {
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const char *path;
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Mix_Chunk *data;
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} S2D_Sound;
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// S2D_Music
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typedef struct {
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const char *path;
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Mix_Music *data;
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} S2D_Music;
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// Simple 2D Functions /////////////////////////////////////////////////////////
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/*
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* Checks if a file exists and can be accessed
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*/
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bool S2D_FileExists(const char *path);
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/*
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* Logs standard messages to the console
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*/
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void S2D_Log(int type, const char *msg, ...);
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/*
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* Logs Simple 2D errors to the console, with caller and message body
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+
*/
|
361
|
+
void S2D_Error(const char *caller, const char *msg, ...);
|
362
|
+
|
363
|
+
/*
|
364
|
+
* Enable/disable logging of diagnostics
|
365
|
+
*/
|
366
|
+
void S2D_Diagnostics(bool status);
|
367
|
+
|
368
|
+
/*
|
369
|
+
* Enable terminal colors in Windows
|
370
|
+
*/
|
371
|
+
void S2D_Windows_EnableTerminalColors();
|
372
|
+
|
373
|
+
/*
|
374
|
+
* Initialize Simple 2D subsystems
|
375
|
+
*/
|
376
|
+
bool S2D_Init();
|
377
|
+
|
378
|
+
/*
|
379
|
+
* Gets the primary display's dimentions
|
380
|
+
*/
|
381
|
+
void S2D_GetDisplayDimensions(int *w, int *h);
|
382
|
+
|
383
|
+
/*
|
384
|
+
* Quits Simple 2D subsystems
|
385
|
+
*/
|
386
|
+
void S2D_Quit(void);
|
387
|
+
|
388
|
+
// Shapes //////////////////////////////////////////////////////////////////////
|
389
|
+
|
390
|
+
/*
|
391
|
+
* Rotate a point around a given point
|
392
|
+
* Params:
|
393
|
+
* p The point to rotate
|
394
|
+
* angle The angle in degrees
|
395
|
+
* rx The x coordinate to rotate around
|
396
|
+
* ry The y coordinate to rotate around
|
397
|
+
*/
|
398
|
+
S2D_GL_Point S2D_RotatePoint(S2D_GL_Point p, GLfloat angle, GLfloat rx, GLfloat ry);
|
399
|
+
|
400
|
+
/*
|
401
|
+
* Get the point to be rotated around given a position in a rectangle
|
402
|
+
*/
|
403
|
+
S2D_GL_Point S2D_GetRectRotationPoint(int x, int y, int w, int h, int position);
|
404
|
+
|
405
|
+
/*
|
406
|
+
* Draw a triangle
|
407
|
+
*/
|
408
|
+
void S2D_DrawTriangle(
|
409
|
+
GLfloat x1, GLfloat y1,
|
410
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
411
|
+
GLfloat x2, GLfloat y2,
|
412
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
413
|
+
GLfloat x3, GLfloat y3,
|
414
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3
|
415
|
+
);
|
416
|
+
|
417
|
+
/*
|
418
|
+
* Draw a quad, using two triangles
|
419
|
+
*/
|
420
|
+
void S2D_DrawQuad(
|
421
|
+
GLfloat x1, GLfloat y1,
|
422
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
423
|
+
GLfloat x2, GLfloat y2,
|
424
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
425
|
+
GLfloat x3, GLfloat y3,
|
426
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3,
|
427
|
+
GLfloat x4, GLfloat y4,
|
428
|
+
GLfloat r4, GLfloat g4, GLfloat b4, GLfloat a4
|
429
|
+
);
|
430
|
+
|
431
|
+
/*
|
432
|
+
* Draw a line from a quad
|
433
|
+
*/
|
434
|
+
void S2D_DrawLine(
|
435
|
+
GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
|
436
|
+
GLfloat width,
|
437
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
438
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
439
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3,
|
440
|
+
GLfloat r4, GLfloat g4, GLfloat b4, GLfloat a4
|
441
|
+
);
|
442
|
+
|
443
|
+
/*
|
444
|
+
* Draw a circle from triangles
|
445
|
+
*/
|
446
|
+
void S2D_DrawCircle(
|
447
|
+
GLfloat x, GLfloat y, GLfloat radius, int sectors,
|
448
|
+
GLfloat r, GLfloat g, GLfloat b, GLfloat a
|
449
|
+
);
|
450
|
+
|
451
|
+
// Image ///////////////////////////////////////////////////////////////////////
|
452
|
+
|
453
|
+
/*
|
454
|
+
* Create an image, given a file path
|
455
|
+
*/
|
456
|
+
S2D_Image *S2D_CreateImage(const char *path);
|
457
|
+
|
458
|
+
/*
|
459
|
+
* Rotate an image
|
460
|
+
*/
|
461
|
+
void S2D_RotateImage(S2D_Image *img, GLfloat angle, int position);
|
462
|
+
|
463
|
+
/*
|
464
|
+
* Draw an image
|
465
|
+
*/
|
466
|
+
void S2D_DrawImage(S2D_Image *img);
|
467
|
+
|
468
|
+
/*
|
469
|
+
* Free an image
|
470
|
+
*/
|
471
|
+
void S2D_FreeImage(S2D_Image *img);
|
472
|
+
|
473
|
+
// Sprite //////////////////////////////////////////////////////////////////////
|
474
|
+
|
475
|
+
/*
|
476
|
+
* Create a sprite, given an image file path
|
477
|
+
*/
|
478
|
+
S2D_Sprite *S2D_CreateSprite(const char *path);
|
479
|
+
|
480
|
+
/*
|
481
|
+
* Clip a sprite
|
482
|
+
*/
|
483
|
+
void S2D_ClipSprite(S2D_Sprite *spr, int x, int y, int w, int h);
|
484
|
+
|
485
|
+
/*
|
486
|
+
* Rotate a sprite
|
487
|
+
*/
|
488
|
+
void S2D_RotateSprite(S2D_Sprite *spr, GLfloat angle, int position);
|
489
|
+
|
490
|
+
/*
|
491
|
+
* Draw a sprite
|
492
|
+
*/
|
493
|
+
void S2D_DrawSprite(S2D_Sprite *spr);
|
494
|
+
|
495
|
+
/*
|
496
|
+
* Free a sprite
|
497
|
+
*/
|
498
|
+
void S2D_FreeSprite(S2D_Sprite *spr);
|
499
|
+
|
500
|
+
// Text ////////////////////////////////////////////////////////////////////////
|
501
|
+
|
502
|
+
/*
|
503
|
+
* Create text, given a font file path, the message, and size
|
504
|
+
*/
|
505
|
+
S2D_Text *S2D_CreateText(const char *font, const char *msg, int size);
|
506
|
+
|
507
|
+
/*
|
508
|
+
* Set the text message
|
509
|
+
*/
|
510
|
+
void S2D_SetText(S2D_Text *txt, const char *msg, ...);
|
511
|
+
|
512
|
+
/*
|
513
|
+
* Rotate text
|
514
|
+
*/
|
515
|
+
void S2D_RotateText(S2D_Text *txt, GLfloat angle, int position);
|
516
|
+
|
517
|
+
/*
|
518
|
+
* Draw text
|
519
|
+
*/
|
520
|
+
void S2D_DrawText(S2D_Text *txt);
|
521
|
+
|
522
|
+
/*
|
523
|
+
* Free the text
|
524
|
+
*/
|
525
|
+
void S2D_FreeText(S2D_Text *txt);
|
526
|
+
|
527
|
+
// Sound ///////////////////////////////////////////////////////////////////////
|
528
|
+
|
529
|
+
/*
|
530
|
+
* Create a sound, given an audio file path
|
531
|
+
*/
|
532
|
+
S2D_Sound *S2D_CreateSound(const char *path);
|
533
|
+
|
534
|
+
/*
|
535
|
+
* Play the sound
|
536
|
+
*/
|
537
|
+
void S2D_PlaySound(S2D_Sound *snd);
|
538
|
+
|
539
|
+
/*
|
540
|
+
* Free the sound
|
541
|
+
*/
|
542
|
+
void S2D_FreeSound(S2D_Sound *snd);
|
543
|
+
|
544
|
+
// Music ///////////////////////////////////////////////////////////////////////
|
545
|
+
|
546
|
+
/*
|
547
|
+
* Create the music, given an audio file path
|
548
|
+
*/
|
549
|
+
S2D_Music *S2D_CreateMusic(const char *path);
|
550
|
+
|
551
|
+
/*
|
552
|
+
* Play the music
|
553
|
+
*/
|
554
|
+
void S2D_PlayMusic(S2D_Music *mus, bool loop);
|
555
|
+
|
556
|
+
/*
|
557
|
+
* Pause the playing music
|
558
|
+
*/
|
559
|
+
void S2D_PauseMusic();
|
560
|
+
|
561
|
+
/*
|
562
|
+
* Resume the current music
|
563
|
+
*/
|
564
|
+
void S2D_ResumeMusic();
|
565
|
+
|
566
|
+
/*
|
567
|
+
* Stop the playing music; interrupts fader effects
|
568
|
+
*/
|
569
|
+
void S2D_StopMusic();
|
570
|
+
|
571
|
+
/*
|
572
|
+
* Get the music volume
|
573
|
+
*/
|
574
|
+
int S2D_GetMusicVolume();
|
575
|
+
|
576
|
+
/*
|
577
|
+
* Set the music volume a given percentage
|
578
|
+
*/
|
579
|
+
void S2D_SetMusicVolume(int volume);
|
580
|
+
|
581
|
+
/*
|
582
|
+
* Fade out the playing music
|
583
|
+
*/
|
584
|
+
void S2D_FadeOutMusic(int ms);
|
585
|
+
|
586
|
+
/*
|
587
|
+
* Free the music
|
588
|
+
*/
|
589
|
+
void S2D_FreeMusic(S2D_Music *mus);
|
590
|
+
|
591
|
+
// Input ///////////////////////////////////////////////////////////////////////
|
592
|
+
|
593
|
+
/*
|
594
|
+
* Get the mouse coordinates relative to the viewport
|
595
|
+
*/
|
596
|
+
void S2D_GetMouseOnViewport(S2D_Window *window, int wx, int wy, int *x, int *y);
|
597
|
+
|
598
|
+
/*
|
599
|
+
* Show the cursor over the window
|
600
|
+
*/
|
601
|
+
void S2D_ShowCursor();
|
602
|
+
|
603
|
+
/*
|
604
|
+
* Hide the cursor over the window
|
605
|
+
*/
|
606
|
+
void S2D_HideCursor();
|
607
|
+
|
608
|
+
// Controllers /////////////////////////////////////////////////////////////////
|
609
|
+
|
610
|
+
/*
|
611
|
+
* Add controller mapping from string
|
612
|
+
*/
|
613
|
+
void S2D_AddControllerMapping(const char *map);
|
614
|
+
|
615
|
+
/*
|
616
|
+
* Load controller mappings from the specified file
|
617
|
+
*/
|
618
|
+
void S2D_AddControllerMappingsFromFile(const char *path);
|
619
|
+
|
620
|
+
/*
|
621
|
+
* Check if joystick is a controller
|
622
|
+
*/
|
623
|
+
bool S2D_IsController(SDL_JoystickID id);
|
624
|
+
|
625
|
+
/*
|
626
|
+
* Open controllers and joysticks
|
627
|
+
*/
|
628
|
+
void S2D_OpenControllers();
|
629
|
+
|
630
|
+
// Window //////////////////////////////////////////////////////////////////////
|
631
|
+
|
632
|
+
/*
|
633
|
+
* Create a window
|
634
|
+
*/
|
635
|
+
S2D_Window *S2D_CreateWindow(
|
636
|
+
const char *title, int width, int height, S2D_Update, S2D_Render, int flags
|
637
|
+
);
|
638
|
+
|
639
|
+
/*
|
640
|
+
* Show the window
|
641
|
+
*/
|
642
|
+
int S2D_Show(S2D_Window *window);
|
643
|
+
|
644
|
+
/*
|
645
|
+
* Set the icon for the window
|
646
|
+
*/
|
647
|
+
void S2D_SetIcon(S2D_Window *window, const char *icon);
|
648
|
+
|
649
|
+
/*
|
650
|
+
* Take a screenshot of the window
|
651
|
+
*/
|
652
|
+
void S2D_Screenshot(S2D_Window *window, const char *path);
|
653
|
+
|
654
|
+
/*
|
655
|
+
* Close the window
|
656
|
+
*/
|
657
|
+
int S2D_Close(S2D_Window *window);
|
658
|
+
|
659
|
+
/*
|
660
|
+
* Free all resources
|
661
|
+
*/
|
662
|
+
int S2D_FreeWindow(S2D_Window *window);
|
663
|
+
|
664
|
+
// Simple 2D OpenGL Functions //////////////////////////////////////////////////
|
665
|
+
|
666
|
+
int S2D_GL_Init(S2D_Window *window);
|
667
|
+
void S2D_GL_PrintError(char *error);
|
668
|
+
void S2D_GL_PrintContextInfo(S2D_Window *window);
|
669
|
+
void S2D_GL_StoreContextInfo(S2D_Window *window);
|
670
|
+
GLuint S2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, char *shaderName);
|
671
|
+
int S2D_GL_CheckLinked(GLuint program, char *name);
|
672
|
+
void S2D_GL_GetViewportScale(S2D_Window *window, int *w, int *h, double *scale);
|
673
|
+
void S2D_GL_SetViewport(S2D_Window *window);
|
674
|
+
void S2D_GL_CreateTexture(
|
675
|
+
GLuint *id, GLint format,
|
676
|
+
int w, int h,
|
677
|
+
const GLvoid *data, GLint filter);
|
678
|
+
void S2D_GL_DrawTriangle(
|
679
|
+
GLfloat x1, GLfloat y1,
|
680
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
681
|
+
GLfloat x2, GLfloat y2,
|
682
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
683
|
+
GLfloat x3, GLfloat y3,
|
684
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3);
|
685
|
+
void S2D_GL_DrawImage(S2D_Image *img);
|
686
|
+
void S2D_GL_DrawSprite(S2D_Sprite *spr);
|
687
|
+
void S2D_GL_DrawText(S2D_Text *txt);
|
688
|
+
void S2D_GL_FreeTexture(GLuint *id);
|
689
|
+
void S2D_GL_Clear(S2D_Color clr);
|
690
|
+
|
691
|
+
// OpenGL & GLES Internal Functions ////////////////////////////////////////////
|
692
|
+
|
693
|
+
#if GLES
|
694
|
+
int S2D_GLES_Init();
|
695
|
+
void S2D_GLES_ApplyProjection(GLfloat orthoMatrix[16]);
|
696
|
+
void S2D_GLES_DrawTriangle(
|
697
|
+
GLfloat x1, GLfloat y1,
|
698
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
699
|
+
GLfloat x2, GLfloat y2,
|
700
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
701
|
+
GLfloat x3, GLfloat y3,
|
702
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3);
|
703
|
+
void S2D_GLES_DrawImage(S2D_Image *img);
|
704
|
+
void S2D_GLES_DrawSprite(S2D_Sprite *spr);
|
705
|
+
void S2D_GLES_DrawText(S2D_Text *txt);
|
706
|
+
#else
|
707
|
+
int S2D_GL2_Init();
|
708
|
+
int S2D_GL3_Init();
|
709
|
+
void S2D_GL2_ApplyProjection(int w, int h);
|
710
|
+
void S2D_GL3_ApplyProjection(GLfloat orthoMatrix[16]);
|
711
|
+
void S2D_GL2_DrawTriangle(
|
712
|
+
GLfloat x1, GLfloat y1,
|
713
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
714
|
+
GLfloat x2, GLfloat y2,
|
715
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
716
|
+
GLfloat x3, GLfloat y3,
|
717
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3);
|
718
|
+
void S2D_GL3_DrawTriangle(
|
719
|
+
GLfloat x1, GLfloat y1,
|
720
|
+
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
721
|
+
GLfloat x2, GLfloat y2,
|
722
|
+
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
723
|
+
GLfloat x3, GLfloat y3,
|
724
|
+
GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3);
|
725
|
+
void S2D_GL2_DrawImage(S2D_Image *img);
|
726
|
+
void S2D_GL3_DrawImage(S2D_Image *img);
|
727
|
+
void S2D_GL2_DrawSprite(S2D_Sprite *spr);
|
728
|
+
void S2D_GL3_DrawSprite(S2D_Sprite *spr);
|
729
|
+
void S2D_GL2_DrawText(S2D_Text *txt);
|
730
|
+
void S2D_GL3_DrawText(S2D_Text *txt);
|
731
|
+
#endif
|
732
|
+
|
733
|
+
#ifdef __cplusplus
|
734
|
+
}
|
735
|
+
#endif
|