ruby2d 0.3.1 → 0.4.0
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- checksums.yaml +4 -4
- data/assets/opal.js +42 -42
- data/assets/simple2d.js +422 -223
- data/bin/ruby2d +26 -24
- data/ext/ruby2d/extconf.rb +6 -6
- data/ext/ruby2d/ruby2d-opal.rb +133 -69
- data/ext/ruby2d/ruby2d.c +246 -114
- data/lib/ruby2d/application.rb +14 -18
- data/lib/ruby2d/color.rb +50 -12
- data/lib/ruby2d/dsl.rb +12 -16
- data/lib/ruby2d/exceptions.rb +0 -9
- data/lib/ruby2d/image.rb +25 -28
- data/lib/ruby2d/line.rb +64 -0
- data/lib/ruby2d/music.rb +30 -5
- data/lib/ruby2d/quad.rb +52 -44
- data/lib/ruby2d/rectangle.rb +24 -13
- data/lib/ruby2d/renderable.rb +35 -0
- data/lib/ruby2d/sound.rb +15 -5
- data/lib/ruby2d/sprite.rb +21 -19
- data/lib/ruby2d/square.rb +14 -9
- data/lib/ruby2d/text.rb +36 -32
- data/lib/ruby2d/triangle.rb +46 -44
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/window.rb +148 -120
- data/lib/ruby2d.rb +2 -0
- metadata +5 -3
data/assets/simple2d.js
CHANGED
@@ -1,18 +1,18 @@
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1
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-
// Simple2D.js — v0.
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1
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+
// Simple2D.js — v0.2.0, built 06-04-2017
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2
2
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3
3
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// start.js - Open the anonymous function defining the Simple 2D module
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4
4
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5
5
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(function(undefined) {
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6
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-
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6
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+
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7
7
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// Check if Simple 2D is already loaded
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8
8
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if (typeof(this.S2D) !== 'undefined') {
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9
9
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console.warn("Simple 2D already loaded! Loading twice may cause problems.");
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10
10
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return this.S2D;
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11
11
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}
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12
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-
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12
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+
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13
13
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// Create the Simple 2D module
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14
14
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var S2D = this.S2D = {};
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15
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-
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15
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+
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16
16
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// ... Simple 2D library starts here ...
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17
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18
18
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@@ -21,16 +21,42 @@
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21
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// Simple 2D OpenGL namespace
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22
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S2D.GL = {};
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23
23
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24
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-
// Simple 2D definitions
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25
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-
Object.defineProperty(S2D, "KEYDOWN", { value: 1 });
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26
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-
Object.defineProperty(S2D, "KEY", { value: 2 });
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27
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-
Object.defineProperty(S2D, "KEYUP", { value: 3 });
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28
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-
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29
24
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// Viewport scaling modes
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30
25
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Object.defineProperty(S2D, "FIXED", { value: 1 });
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31
26
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Object.defineProperty(S2D, "SCALE", { value: 2 });
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32
27
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Object.defineProperty(S2D, "STRETCH", { value: 3 });
|
33
28
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29
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+
// Keyboard events
|
30
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+
Object.defineProperty(S2D, "KEY_DOWN", { value: 1 });
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31
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+
Object.defineProperty(S2D, "KEY_HELD", { value: 2 });
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32
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+
Object.defineProperty(S2D, "KEY_UP", { value: 3 });
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33
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+
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34
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+
// Mouse events
|
35
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+
Object.defineProperty(S2D, "MOUSE_DOWN", { value: 1 });
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36
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+
Object.defineProperty(S2D, "MOUSE_UP", { value: 2 });
|
37
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+
Object.defineProperty(S2D, "MOUSE_SCROLL", { value: 3 });
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38
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+
Object.defineProperty(S2D, "MOUSE_MOVE", { value: 4 });
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39
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+
Object.defineProperty(S2D, "MOUSE_LEFT", { value: 5 });
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40
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+
Object.defineProperty(S2D, "MOUSE_MIDDLE", { value: 6 });
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41
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+
Object.defineProperty(S2D, "MOUSE_RIGHT", { value: 7 });
|
42
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+
Object.defineProperty(S2D, "MOUSE_X1", { value: 8 });
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43
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+
Object.defineProperty(S2D, "MOUSE_X2", { value: 9 });
|
44
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+
Object.defineProperty(S2D, "MOUSE_SCROLL_NORMAL", { value: 10 });
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45
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+
Object.defineProperty(S2D, "MOUSE_SCROLL_INVERTED", { value: 11 });
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46
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+
|
47
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+
// Event
|
48
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+
S2D.Event = {
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49
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+
which: null,
|
50
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+
type: null,
|
51
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+
button: null,
|
52
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+
key: null,
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53
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+
x: 0,
|
54
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+
y: 0,
|
55
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+
delta_x: 0,
|
56
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+
delta_y: 0,
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57
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direction: null
|
58
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+
};
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59
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+
|
34
60
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// Color
|
35
61
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S2D.Color = {
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36
62
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r: 1.0,
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@@ -56,7 +82,9 @@ S2D.Window = {
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56
82
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render: null,
|
57
83
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mouse: {
|
58
84
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x: 0,
|
59
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-
y: 0
|
85
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+
y: 0,
|
86
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+
last_x: 0,
|
87
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+
last_y: 0
|
60
88
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},
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61
89
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on_key: null,
|
62
90
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on_mouse: null,
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@@ -83,10 +111,13 @@ S2D.Image = {
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83
111
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// Sprite
|
84
112
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S2D.Sprite = {
|
85
113
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img: null,
|
114
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+
color: null,
|
86
115
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x: 0,
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87
116
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y: 0,
|
88
117
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width: null,
|
89
118
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height: null,
|
119
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+
clip_width: null,
|
120
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+
clip_height: null,
|
90
121
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tx1: null,
|
91
122
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ty1: null,
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tx2: null,
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@@ -130,27 +161,27 @@ S2D.keys_down = [];
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130
161
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// On keyboard starting at top row, left to right
|
131
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S2D.key_map = {
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132
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27: "Escape",
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133
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-
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164
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+
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134
165
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192: "`",
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166
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189: "-",
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187: "=",
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137
168
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8: "Backspace",
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138
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-
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169
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+
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170
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9: "Tab",
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171
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219: "[",
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141
172
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221: "]",
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142
173
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220: "\\",
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143
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-
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174
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+
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175
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20: "CapsLock",
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145
176
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186: ";",
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146
177
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222: "'",
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147
178
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13: "Return",
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148
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-
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179
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+
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149
180
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16: "Shift",
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150
181
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188: ",",
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151
182
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190: ".",
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152
183
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191: "/",
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153
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-
|
184
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+
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154
185
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17: "Ctrl",
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155
186
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18: "Option",
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156
187
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91: "Left Command",
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@@ -190,28 +221,28 @@ S2D.TrimCanvas = function(c) {
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190
221
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bottom: null
|
191
222
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},
|
192
223
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x, y;
|
193
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-
|
224
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+
|
194
225
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for (i = 0; i < l; i += 4) {
|
195
226
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if (pixels.data[i+3] !== 0) {
|
196
227
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x = (i / 4) % c.width;
|
197
228
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y = ~~((i / 4) / c.width);
|
198
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-
|
229
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+
|
199
230
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if (bound.top === null) {
|
200
231
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bound.top = y;
|
201
232
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}
|
202
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-
|
233
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+
|
203
234
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if (bound.left === null) {
|
204
235
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bound.left = x;
|
205
236
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} else if (x < bound.left) {
|
206
237
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bound.left = x;
|
207
238
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}
|
208
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-
|
239
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+
|
209
240
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if (bound.right === null) {
|
210
241
|
bound.right = x;
|
211
242
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} else if (bound.right < x) {
|
212
243
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bound.right = x;
|
213
244
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}
|
214
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-
|
245
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+
|
215
246
|
if (bound.bottom === null) {
|
216
247
|
bound.bottom = y;
|
217
248
|
} else if (bound.bottom < y) {
|
@@ -219,54 +250,141 @@ S2D.TrimCanvas = function(c) {
|
|
219
250
|
}
|
220
251
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}
|
221
252
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}
|
222
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-
|
253
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+
|
223
254
|
var trimHeight = bound.bottom - bound.top,
|
224
255
|
trimWidth = bound.right - bound.left,
|
225
256
|
trimmed = ctx.getImageData(bound.left, bound.top, trimWidth, trimHeight);
|
226
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-
|
257
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+
|
227
258
|
copy.canvas.width = trimWidth;
|
228
259
|
copy.canvas.height = trimHeight;
|
229
260
|
copy.putImageData(trimmed, 0, 0);
|
230
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-
|
261
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+
|
231
262
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// open new window with trimmed image:
|
232
263
|
return copy.canvas;
|
233
264
|
};
|
234
265
|
|
266
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+
// Creates a global "addWheelListener" method
|
267
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+
// example: addWheelListener(el, function(e) { console.log(e.deltaY); e.preventDefault(); });
|
268
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+
// Adapted from: https://developer.mozilla.org/en-US/docs/Web/Events/wheel
|
269
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+
(function(window, document) {
|
270
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+
|
271
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+
var prefix = "",
|
272
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+
_addEventListener, support;
|
273
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+
|
274
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+
// detect event model
|
275
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+
if (window.addEventListener) {
|
276
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+
_addEventListener = "addEventListener";
|
277
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+
} else {
|
278
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+
_addEventListener = "attachEvent";
|
279
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+
prefix = "on";
|
280
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+
}
|
281
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+
|
282
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+
// detect available wheel event
|
283
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+
support = "onwheel" in document.createElement("div") ? "wheel" : // Modern browsers support "wheel"
|
284
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+
document.onmousewheel !== undefined ? "mousewheel" : // Webkit and IE support at least "mousewheel"
|
285
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+
"DOMMouseScroll"; // let's assume that remaining browsers are older Firefox
|
286
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+
|
287
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+
window.addWheelListener = function(elem, callback, useCapture) {
|
288
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+
_addWheelListener(elem, support, callback, useCapture);
|
289
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+
|
290
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+
// handle MozMousePixelScroll in older Firefox
|
291
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+
if (support == "DOMMouseScroll") {
|
292
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+
_addWheelListener(elem, "MozMousePixelScroll", callback, useCapture);
|
293
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+
}
|
294
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+
};
|
295
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+
|
296
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+
function _addWheelListener(elem, eventName, callback, useCapture) {
|
297
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+
elem[_addEventListener](prefix + eventName, support == "wheel" ? callback : function(originalEvent) {
|
298
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+
!originalEvent && (originalEvent = window.event);
|
299
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+
|
300
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+
// create a normalized event object
|
301
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+
var event = {
|
302
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+
// keep a ref to the original event object
|
303
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originalEvent: originalEvent,
|
304
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+
target: originalEvent.target || originalEvent.srcElement,
|
305
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+
type: "wheel",
|
306
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+
deltaMode: originalEvent.type == "MozMousePixelScroll" ? 0 : 1,
|
307
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+
deltaX: 0,
|
308
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+
deltaY: 0,
|
309
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+
deltaZ: 0,
|
310
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+
preventDefault: function() {
|
311
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+
originalEvent.preventDefault ?
|
312
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+
originalEvent.preventDefault() :
|
313
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+
originalEvent.returnValue = false;
|
314
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+
}
|
315
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+
};
|
316
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+
|
317
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+
// calculate deltaY (and deltaX) according to the event
|
318
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+
if (support == "mousewheel") {
|
319
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+
event.deltaY = -1 / 40 * originalEvent.wheelDelta;
|
320
|
+
// Webkit also support wheelDeltaX
|
321
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+
originalEvent.wheelDeltaX && (event.deltaX = -1 / 40 * originalEvent.wheelDeltaX);
|
322
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+
} else {
|
323
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+
event.deltaY = originalEvent.detail;
|
324
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+
}
|
325
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+
|
326
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+
// it's time to fire the callback
|
327
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+
return callback(event);
|
328
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+
|
329
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+
}, useCapture || false);
|
330
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+
}
|
331
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+
|
332
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+
})(window, document);
|
333
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+
|
235
334
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|
236
335
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// shapes.js
|
237
336
|
|
238
337
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/*
|
239
338
|
* Draw a triangle
|
240
339
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*/
|
241
|
-
S2D.DrawTriangle = function(x1, y1,
|
242
|
-
x2, y2,
|
243
|
-
x3, y3,
|
244
|
-
|
245
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-
S2D.GL.DrawTriangle(x1, y1,
|
246
|
-
x2, y2,
|
247
|
-
x3, y3,
|
340
|
+
S2D.DrawTriangle = function(x1, y1, r1, g1, b1, a1,
|
341
|
+
x2, y2, r2, g2, b2, a2,
|
342
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+
x3, y3, r3, g3, b3, a3) {
|
343
|
+
|
344
|
+
S2D.GL.DrawTriangle(x1, y1, r1, g1, b1, a1,
|
345
|
+
x2, y2, r2, g2, b2, a2,
|
346
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+
x3, y3, r3, g3, b3, a3);
|
248
347
|
};
|
249
348
|
|
250
349
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|
251
350
|
/*
|
252
351
|
* Draw a quad, using two triangles
|
253
352
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*/
|
254
|
-
S2D.DrawQuad = function(x1,
|
255
|
-
|
256
|
-
|
257
|
-
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258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
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262
|
-
|
263
|
-
S2D.GL.DrawTriangle(
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
|
353
|
+
S2D.DrawQuad = function(x1, y1, r1, g1, b1, a1,
|
354
|
+
x2, y2, r2, g2, b2, a2,
|
355
|
+
x3, y3, r3, g3, b3, a3,
|
356
|
+
x4, y4, r4, g4, b4, a4) {
|
357
|
+
|
358
|
+
S2D.GL.DrawTriangle(x1, y1, r1, g1, b1, a1,
|
359
|
+
x2, y2, r2, g2, b2, a2,
|
360
|
+
x3, y3, r3, g3, b3, a3);
|
361
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+
|
362
|
+
S2D.GL.DrawTriangle(x3, y3, r3, g3, b3, a3,
|
363
|
+
x4, y4, r4, g4, b4, a4,
|
364
|
+
x1, y1, r1, g1, b1, a1);
|
365
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+
};
|
366
|
+
|
367
|
+
|
368
|
+
/*
|
369
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+
* Draw a line from a quad
|
370
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+
*/
|
371
|
+
S2D.DrawLine = function(x1, y1, x2, y2,
|
372
|
+
width,
|
373
|
+
r1, g1, b1, a1,
|
374
|
+
r2, g2, b2, a2,
|
375
|
+
r3, g3, b3, a3,
|
376
|
+
r4, g4, b4, a4) {
|
377
|
+
|
378
|
+
var length = Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
|
379
|
+
var x = ((x2 - x1) / length) * width / 2;
|
380
|
+
var y = ((y2 - y1) / length) * width / 2;
|
381
|
+
|
382
|
+
S2D.DrawQuad(
|
383
|
+
x1 - y, y1 + x, r1, g1, b1, a1,
|
384
|
+
x1 + y, y1 - x, r2, g2, b2, a2,
|
385
|
+
x2 + y, y2 - x, r3, g3, b3, a3,
|
386
|
+
x2 - y, y2 + x, r4, g4, b4, a4
|
387
|
+
);
|
270
388
|
};
|
271
389
|
|
272
390
|
|
@@ -277,24 +395,24 @@ S2D.DrawQuad = function(x1, y1,
|
|
277
395
|
* Params: path = image file path
|
278
396
|
*/
|
279
397
|
S2D.CreateImage = function(path, loadedCallback) {
|
280
|
-
|
398
|
+
|
281
399
|
// TODO: Check if image file exists
|
282
|
-
|
400
|
+
|
283
401
|
// Create image object
|
284
402
|
var img = Object.create(S2D.Image);
|
285
403
|
img.data = new Image();
|
286
404
|
img.color = Object.create(S2D.Color);
|
287
|
-
|
405
|
+
|
288
406
|
img.data.onload = function() {
|
289
407
|
img.texture = S2D.GL.CreateTexture(this);
|
290
|
-
if (!img.width)
|
408
|
+
if (!img.width ) img.width = this.width;
|
291
409
|
if (!img.height) img.height = this.height;
|
292
410
|
if (loadedCallback) loadedCallback();
|
293
411
|
};
|
294
|
-
|
412
|
+
|
295
413
|
// Causes image to be loaded
|
296
414
|
img.data.src = path;
|
297
|
-
|
415
|
+
|
298
416
|
return img;
|
299
417
|
};
|
300
418
|
|
@@ -314,15 +432,18 @@ S2D.DrawImage = function(img) {
|
|
314
432
|
* Create a sprite, given an image file path
|
315
433
|
*/
|
316
434
|
S2D.CreateSprite = function(path) {
|
317
|
-
|
435
|
+
|
318
436
|
// TODO: Check if sprite image file exists
|
319
|
-
|
437
|
+
|
320
438
|
var spr = Object.create(S2D.Sprite);
|
439
|
+
spr.color = Object.create(S2D.Color);
|
321
440
|
spr.img = S2D.CreateImage(path, function() {
|
322
|
-
spr.width = spr.img.width;
|
323
|
-
spr.height = spr.img.height;
|
441
|
+
if (!spr.width ) spr.width = spr.img.width;
|
442
|
+
if (!spr.height) spr.height = spr.img.height;
|
443
|
+
spr.clip_width = spr.img.width;
|
444
|
+
spr.clip_height = spr.img.height;
|
324
445
|
});
|
325
|
-
|
446
|
+
|
326
447
|
spr.tx1 = 0.0;
|
327
448
|
spr.ty1 = 0.0;
|
328
449
|
spr.tx2 = 1.0;
|
@@ -331,7 +452,7 @@ S2D.CreateSprite = function(path) {
|
|
331
452
|
spr.ty3 = 1.0;
|
332
453
|
spr.tx4 = 0.0;
|
333
454
|
spr.ty4 = 1.0;
|
334
|
-
|
455
|
+
|
335
456
|
return spr;
|
336
457
|
};
|
337
458
|
|
@@ -341,44 +462,46 @@ S2D.CreateSprite = function(path) {
|
|
341
462
|
*/
|
342
463
|
S2D.ClipSprite = function(spr, x, y, w, h) {
|
343
464
|
if (!spr) return;
|
344
|
-
|
465
|
+
|
345
466
|
// Calculate ratios
|
346
467
|
// rw = ratio width; rh = ratio height
|
347
468
|
var rw = w / spr.img.width;
|
348
469
|
var rh = h / spr.img.height;
|
349
|
-
|
470
|
+
|
350
471
|
// Apply ratios to x, y coordinates
|
351
472
|
// cx = crop x coord; cy = crop y coord
|
352
473
|
var cx = x * rw;
|
353
474
|
var cy = y * rh;
|
354
|
-
|
475
|
+
|
355
476
|
// Convert given width, height to doubles
|
356
477
|
// cw = crop width; ch = crop height
|
357
478
|
var cw = w;
|
358
479
|
var ch = h;
|
359
|
-
|
480
|
+
|
360
481
|
// Apply ratio to texture width and height
|
361
482
|
// tw = texture width; th = texture height
|
362
483
|
var tw = rw * w;
|
363
484
|
var th = rh * h;
|
364
|
-
|
485
|
+
|
365
486
|
// Calculate and store sprite texture values
|
366
|
-
|
487
|
+
|
367
488
|
spr.tx1 = cx / cw;
|
368
489
|
spr.ty1 = cy / ch;
|
369
|
-
|
490
|
+
|
370
491
|
spr.tx2 = (cx + tw) / cw;
|
371
492
|
spr.ty2 = cy / ch;
|
372
|
-
|
493
|
+
|
373
494
|
spr.tx3 = (cx + tw) / cw;
|
374
495
|
spr.ty3 = (cy + th) / ch;
|
375
|
-
|
496
|
+
|
376
497
|
spr.tx4 = cx / cw;
|
377
498
|
spr.ty4 = (cy + th) / ch;
|
378
|
-
|
379
|
-
// Store the sprite
|
380
|
-
spr.width = w;
|
381
|
-
spr.height = h;
|
499
|
+
|
500
|
+
// Store the sprite dimensions
|
501
|
+
spr.width = (spr.width / spr.clip_width ) * w;
|
502
|
+
spr.height = (spr.height / spr.clip_height) * h;
|
503
|
+
spr.clip_width = w;
|
504
|
+
spr.clip_height = h;
|
382
505
|
};
|
383
506
|
|
384
507
|
|
@@ -397,37 +520,39 @@ S2D.DrawSprite = function(spr) {
|
|
397
520
|
* Create text, given a font file path, the message, and size
|
398
521
|
*/
|
399
522
|
S2D.CreateText = function(font, msg, size) {
|
400
|
-
|
523
|
+
|
401
524
|
// Create image object
|
402
525
|
var txt = Object.create(S2D.Text);
|
403
526
|
txt.color = Object.create(S2D.Color);
|
404
|
-
txt.font = font;
|
527
|
+
txt.font = font ? font : null;
|
405
528
|
txt.msg = msg;
|
406
529
|
txt.size = size;
|
407
|
-
|
530
|
+
|
531
|
+
S2D.SetText(txt, txt.msg);
|
532
|
+
|
408
533
|
return txt;
|
409
534
|
};
|
410
535
|
|
411
536
|
|
412
537
|
/*
|
413
|
-
* Sets the text message
|
414
|
-
*/
|
538
|
+
* Sets the text message
|
539
|
+
*/
|
415
540
|
S2D.SetText = function(txt, msg) {
|
416
541
|
if (msg == "") return; // no need to create a texture
|
417
|
-
|
418
|
-
S2D.GL.FreeTexture(txt.texture);
|
419
|
-
|
542
|
+
|
543
|
+
if (txt.texture) S2D.GL.FreeTexture(txt.texture);
|
544
|
+
|
420
545
|
// Create a canvas element to make a texture
|
421
546
|
var ctx = document.createElement("canvas").getContext("2d");
|
422
|
-
|
547
|
+
|
423
548
|
// TODO: Width and height should probably be variable, based on
|
424
549
|
// `ctx.measureText(msg).width` or something.
|
425
550
|
var w = 1000;
|
426
551
|
var h = 1000;
|
427
|
-
|
552
|
+
|
428
553
|
// Double size of font for high DPI
|
429
554
|
var size = txt.size * 2;
|
430
|
-
|
555
|
+
|
431
556
|
// Set context attributes and draw text
|
432
557
|
ctx.canvas.width = w;
|
433
558
|
ctx.canvas.height = h;
|
@@ -436,7 +561,7 @@ S2D.SetText = function(txt, msg) {
|
|
436
561
|
ctx.textBaseline = "bottom";
|
437
562
|
ctx.fillStyle = "white";
|
438
563
|
ctx.fillText(msg, w, h);
|
439
|
-
|
564
|
+
|
440
565
|
txt.data = S2D.TrimCanvas(ctx.canvas); // trim the transparent pixels
|
441
566
|
txt.texture = S2D.GL.CreateTexture(txt.data);
|
442
567
|
txt.width = txt.data.width / 2; // half size of texture for high DPI
|
@@ -449,11 +574,7 @@ S2D.SetText = function(txt, msg) {
|
|
449
574
|
*/
|
450
575
|
S2D.DrawText = function(txt) {
|
451
576
|
if (!txt) return;
|
452
|
-
|
453
|
-
if (!txt.texture) {
|
454
|
-
S2D.SetText(txt, txt.msg);
|
455
|
-
}
|
456
|
-
|
577
|
+
if (!txt.texture) S2D.SetText(txt, txt.msg);
|
457
578
|
S2D.GL.DrawText(txt);
|
458
579
|
};
|
459
580
|
|
@@ -464,12 +585,12 @@ S2D.DrawText = function(txt) {
|
|
464
585
|
* Create a sound, given an audio file path
|
465
586
|
*/
|
466
587
|
S2D.CreateSound = function(path) {
|
467
|
-
|
588
|
+
|
468
589
|
// TODO: Check if audio file exists
|
469
|
-
|
590
|
+
|
470
591
|
var sound = Object.create(S2D.Sound);
|
471
592
|
sound.data = new Audio(path);
|
472
|
-
|
593
|
+
|
473
594
|
return sound;
|
474
595
|
};
|
475
596
|
|
@@ -489,12 +610,12 @@ S2D.PlaySound = function(sound) {
|
|
489
610
|
* Create the music, given an audio file path
|
490
611
|
*/
|
491
612
|
S2D.CreateMusic = function(path) {
|
492
|
-
|
613
|
+
|
493
614
|
// TODO: Check if audio file exists
|
494
|
-
|
615
|
+
|
495
616
|
var music = Object.create(S2D.Music);
|
496
617
|
music.data = new Audio(path);
|
497
|
-
|
618
|
+
|
498
619
|
return music;
|
499
620
|
};
|
500
621
|
|
@@ -543,12 +664,12 @@ S2D.StopMusic = function() {
|
|
543
664
|
*/
|
544
665
|
S2D.FadeOutMusic = function(ms) {
|
545
666
|
if (!S2D.current_music) return;
|
546
|
-
|
667
|
+
|
547
668
|
if (S2D.current_music.paused) {
|
548
669
|
S2D.StopMusic();
|
549
670
|
return;
|
550
671
|
}
|
551
|
-
|
672
|
+
|
552
673
|
var fadeAudio = setInterval(function () {
|
553
674
|
if (S2D.current_music.volume >= 0.05) {
|
554
675
|
S2D.current_music.volume -= 0.05;
|
@@ -557,7 +678,7 @@ S2D.FadeOutMusic = function(ms) {
|
|
557
678
|
S2D.current_music.volume = 1.0;
|
558
679
|
clearInterval(fadeAudio);
|
559
680
|
}
|
560
|
-
|
681
|
+
|
561
682
|
}, ms / 20);
|
562
683
|
};
|
563
684
|
|
@@ -568,30 +689,30 @@ S2D.FadeOutMusic = function(ms) {
|
|
568
689
|
* Get the mouse coordinates relative to the viewport
|
569
690
|
*/
|
570
691
|
S2D.GetMouseOnViewport = function(win, wx, wy) {
|
571
|
-
|
692
|
+
|
572
693
|
var scale; // viewport scale factor
|
573
694
|
var w, h; // width and height of scaled viewport
|
574
695
|
var x, y; // mouse positions to be returned
|
575
|
-
|
696
|
+
|
576
697
|
switch (win.viewport.mode) {
|
577
|
-
|
698
|
+
|
578
699
|
case S2D.FIXED:
|
579
700
|
x = wx / (win.orig_width / win.viewport.width);
|
580
701
|
y = wy / (win.orig_height / win.viewport.height);
|
581
702
|
break;
|
582
|
-
|
703
|
+
|
583
704
|
case S2D.SCALE:
|
584
705
|
var o = S2D.GL.GetViewportScale(win);
|
585
706
|
x = wx * 1 / o.scale - (win.width - o.w) / (2.0 * o.scale);
|
586
707
|
y = wy * 1 / o.scale - (win.height - o.h) / (2.0 * o.scale);
|
587
708
|
break;
|
588
|
-
|
709
|
+
|
589
710
|
case S2D.STRETCH:
|
590
711
|
x = wx * win.viewport.width / win.width;
|
591
712
|
y = wy * win.viewport.height / win.height;
|
592
713
|
break;
|
593
714
|
}
|
594
|
-
|
715
|
+
|
595
716
|
return {
|
596
717
|
x: x,
|
597
718
|
y: y
|
@@ -599,15 +720,34 @@ S2D.GetMouseOnViewport = function(win, wx, wy) {
|
|
599
720
|
};
|
600
721
|
|
601
722
|
|
723
|
+
/*
|
724
|
+
* Get the mouse button name from its code
|
725
|
+
*/
|
726
|
+
S2D.GetMouseButtonName = function(code) {
|
727
|
+
switch (code) {
|
728
|
+
case 0:
|
729
|
+
return S2D.MOUSE_LEFT;
|
730
|
+
case 1:
|
731
|
+
return S2D.MOUSE_MIDDLE;
|
732
|
+
case 2:
|
733
|
+
return S2D.MOUSE_RIGHT;
|
734
|
+
case 3:
|
735
|
+
return S2D.MOUSE_X1;
|
736
|
+
case 4:
|
737
|
+
return S2D.MOUSE_X2;
|
738
|
+
}
|
739
|
+
};
|
740
|
+
|
741
|
+
|
602
742
|
// window.js
|
603
743
|
|
604
744
|
/*
|
605
745
|
* Create a window
|
606
746
|
*/
|
607
747
|
S2D.CreateWindow = function(title, width, height, update, render, element, opts) {
|
608
|
-
|
748
|
+
|
609
749
|
var win = Object.create(S2D.Window);
|
610
|
-
|
750
|
+
|
611
751
|
win.title = title;
|
612
752
|
win.width = width;
|
613
753
|
win.height = height;
|
@@ -623,14 +763,14 @@ S2D.CreateWindow = function(title, width, height, update, render, element, opts)
|
|
623
763
|
win.background.g = 0;
|
624
764
|
win.background.b = 0;
|
625
765
|
win.background.a = 1;
|
626
|
-
|
766
|
+
|
627
767
|
// `element` can be an ID string (e.g. "#game") or an actual DOM element
|
628
768
|
if (typeof(element) == 'string') {
|
629
769
|
win.element = document.getElementById(element);
|
630
770
|
} else {
|
631
771
|
win.element = element;
|
632
772
|
}
|
633
|
-
|
773
|
+
|
634
774
|
return win;
|
635
775
|
};
|
636
776
|
|
@@ -639,53 +779,64 @@ S2D.CreateWindow = function(title, width, height, update, render, element, opts)
|
|
639
779
|
* Show the window
|
640
780
|
*/
|
641
781
|
S2D.Show = function(win) {
|
642
|
-
|
782
|
+
|
643
783
|
// Create the canvas element
|
644
|
-
|
784
|
+
|
645
785
|
var el = document.createElement('canvas');
|
646
786
|
win.element.appendChild(el);
|
647
|
-
|
787
|
+
|
648
788
|
el.setAttribute('width', win.width);
|
649
789
|
el.setAttribute('height', win.height);
|
650
790
|
el.innerHTML = "Your browser doesn't appear to support" +
|
651
791
|
"the <code><canvas></code> element.";
|
652
|
-
|
792
|
+
|
653
793
|
win.canvas = el;
|
654
|
-
|
794
|
+
|
795
|
+
// Prevent right clicking in canvas
|
796
|
+
win.canvas.addEventListener("contextmenu", function(e) { e.preventDefault(); });
|
797
|
+
|
655
798
|
// Detect and set up canvas for high DPI
|
656
|
-
|
799
|
+
|
657
800
|
win.canvas.style.width = win.width + "px";
|
658
801
|
win.canvas.style.height = win.height + "px";
|
659
|
-
|
802
|
+
|
660
803
|
var ratio = window.devicePixelRatio ||
|
661
804
|
window.webkitDevicePixelRatio ||
|
662
805
|
window.mozDevicePixelRatio ||
|
663
806
|
window.opDevicePixelRatio || 1;
|
664
|
-
|
807
|
+
|
665
808
|
win.canvas.width = win.width * devicePixelRatio;
|
666
809
|
win.canvas.height = win.height * devicePixelRatio;
|
667
810
|
win.pixel_ratio = ratio;
|
668
|
-
|
811
|
+
|
669
812
|
// Initialize WebGL
|
670
813
|
S2D.GL.Init(win);
|
671
|
-
|
814
|
+
|
672
815
|
S2D.onkeydown = function(e) {
|
673
|
-
|
674
|
-
|
675
|
-
S2D.keys_down.
|
676
|
-
|
816
|
+
if (win.on_key) {
|
817
|
+
var key = S2D.GetKey(e.keyCode);
|
818
|
+
if (!S2D.keys_down.includes(key)) {
|
819
|
+
S2D.keys_down.push(key);
|
820
|
+
var event = Object.create(S2D.Event);
|
821
|
+
event.type = S2D.KEY_DOWN; event.key = key;
|
822
|
+
win.on_key(event);
|
823
|
+
}
|
677
824
|
}
|
678
825
|
};
|
679
826
|
document.addEventListener("keydown", S2D.onkeydown);
|
680
|
-
|
827
|
+
|
681
828
|
S2D.onkeyup = function(e) {
|
682
|
-
|
683
|
-
|
684
|
-
|
685
|
-
|
829
|
+
if (win.on_key) {
|
830
|
+
var key = S2D.GetKey(e.keyCode);
|
831
|
+
var i = S2D.keys_down.indexOf(key);
|
832
|
+
if (i > -1) S2D.keys_down.splice(i, 1);
|
833
|
+
var event = Object.create(S2D.Event);
|
834
|
+
event.type = S2D.KEY_UP; event.key = key;
|
835
|
+
win.on_key(event);
|
836
|
+
}
|
686
837
|
};
|
687
838
|
document.addEventListener("keyup", S2D.onkeyup);
|
688
|
-
|
839
|
+
|
689
840
|
// Clear keys down list when focus is lost
|
690
841
|
window.addEventListener("blur", function functionName() {
|
691
842
|
var e = {};
|
@@ -694,60 +845,107 @@ S2D.Show = function(win) {
|
|
694
845
|
S2D.onkeyup(e);
|
695
846
|
});
|
696
847
|
});
|
697
|
-
|
848
|
+
|
698
849
|
S2D.onmousedown = function(e) {
|
699
|
-
|
700
|
-
|
701
|
-
|
702
|
-
|
850
|
+
if (win.on_mouse) {
|
851
|
+
var o = S2D.GetMouseOnViewport(win,
|
852
|
+
e.pageX - win.canvas.offsetLeft, e.pageY - win.canvas.offsetTop
|
853
|
+
);
|
854
|
+
var event = Object.create(S2D.Event);
|
855
|
+
event.type = S2D.MOUSE_DOWN;
|
856
|
+
event.button = S2D.GetMouseButtonName(e.button);
|
857
|
+
event.x = o.x; event.y = o.y;
|
858
|
+
win.on_mouse(event);
|
859
|
+
}
|
703
860
|
};
|
704
861
|
document.addEventListener("mousedown", S2D.onmousedown);
|
705
|
-
|
706
|
-
|
862
|
+
|
863
|
+
S2D.onmouseup = function(e) {
|
864
|
+
if (win.on_mouse) {
|
865
|
+
var o = S2D.GetMouseOnViewport(win,
|
866
|
+
e.pageX - win.canvas.offsetLeft, e.pageY - win.canvas.offsetTop
|
867
|
+
);
|
868
|
+
var event = Object.create(S2D.Event);
|
869
|
+
event.type = S2D.MOUSE_UP;
|
870
|
+
event.button = S2D.GetMouseButtonName(e.button);
|
871
|
+
event.x = o.x; event.y = o.y;
|
872
|
+
win.on_mouse(event);
|
873
|
+
}
|
874
|
+
};
|
875
|
+
document.addEventListener("mouseup", S2D.onmouseup);
|
876
|
+
|
877
|
+
// Get and store mouse position, call mouse move
|
707
878
|
S2D.onmousemove = function(e) {
|
708
|
-
var
|
709
|
-
|
710
|
-
|
879
|
+
var o = S2D.GetMouseOnViewport(win,
|
880
|
+
e.pageX - win.canvas.offsetLeft, e.pageY - win.canvas.offsetTop
|
881
|
+
);
|
711
882
|
win.mouse.x = o.x;
|
712
883
|
win.mouse.y = o.y;
|
884
|
+
if (win.on_mouse) {
|
885
|
+
var event = Object.create(S2D.Event);
|
886
|
+
event.type = S2D.MOUSE_MOVE;
|
887
|
+
event.x = o.x; event.y = o.y;
|
888
|
+
event.delta_x = o.x - win.mouse.last_x; event.delta_y = o.y - win.mouse.last_y;
|
889
|
+
win.on_mouse(event);
|
890
|
+
win.mouse.last_x = o.x; win.mouse.last_y = o.y;
|
891
|
+
}
|
713
892
|
};
|
714
893
|
document.addEventListener("mousemove", S2D.onmousemove);
|
715
|
-
|
894
|
+
|
895
|
+
// Get and store mouse wheel scrolling
|
896
|
+
S2D.onmousewheel = function(e) {
|
897
|
+
if (win.on_mouse) {
|
898
|
+
var event = Object.create(S2D.Event);
|
899
|
+
event.type = S2D.MOUSE_SCROLL;
|
900
|
+
event.direction = e.webkitDirectionInvertedFromDevice ?
|
901
|
+
S2D.MOUSE_SCROLL_INVERTED : S2D.MOUSE_SCROLL_NORMAL;
|
902
|
+
event.delta_x = e.deltaX;
|
903
|
+
event.delta_y = e.deltaY;
|
904
|
+
win.on_mouse(event);
|
905
|
+
}
|
906
|
+
e.preventDefault();
|
907
|
+
};
|
908
|
+
window.addWheelListener(document, S2D.onmousewheel);
|
909
|
+
|
716
910
|
// Main loop
|
717
|
-
|
911
|
+
|
718
912
|
var req; // the animation frame request
|
719
913
|
var start_ms = new Date();
|
720
914
|
var end_ms = new Date();
|
721
915
|
var elapsed_ms;
|
722
|
-
|
916
|
+
|
723
917
|
function mainLoop(win) {
|
724
|
-
|
918
|
+
|
725
919
|
if (win.close) {
|
726
920
|
cancelAnimationFrame(req);
|
727
921
|
return;
|
728
922
|
}
|
729
|
-
|
923
|
+
|
730
924
|
S2D.GL.Clear(win.background);
|
731
|
-
|
925
|
+
|
732
926
|
// Update frame counter
|
733
927
|
win.frames++;
|
734
|
-
|
928
|
+
|
735
929
|
// Calculate and store FPS
|
736
930
|
end_ms = new Date();
|
737
931
|
elapsed_ms = end_ms.getTime() - start_ms.getTime();
|
738
932
|
win.fps = win.frames / (elapsed_ms / 1000.0);
|
739
|
-
|
933
|
+
|
740
934
|
// Detect keys held down
|
741
935
|
S2D.keys_down.forEach(function(key) {
|
742
|
-
if (win.on_key)
|
936
|
+
if (win.on_key) {
|
937
|
+
var event = Object.create(S2D.Event);
|
938
|
+
event.type = S2D.KEY_HELD; event.key = key;
|
939
|
+
win.on_key(event);
|
940
|
+
}
|
743
941
|
});
|
744
|
-
|
942
|
+
|
745
943
|
if (win.update) win.update();
|
746
944
|
if (win.render) win.render();
|
747
|
-
|
945
|
+
|
748
946
|
requestAnimationFrame(function() { mainLoop(win); });
|
749
947
|
}
|
750
|
-
|
948
|
+
|
751
949
|
req = requestAnimationFrame(function() { mainLoop(win); });
|
752
950
|
};
|
753
951
|
|
@@ -789,7 +987,7 @@ var orthoMatrix = [
|
|
789
987
|
* Initialize WebGL
|
790
988
|
*/
|
791
989
|
S2D.GL.Init = function(win) {
|
792
|
-
|
990
|
+
|
793
991
|
// Initialize the GL context
|
794
992
|
try {
|
795
993
|
// Try to grab the standard context. If it fails, fallback to experimental.
|
@@ -797,13 +995,13 @@ S2D.GL.Init = function(win) {
|
|
797
995
|
} catch(e) {
|
798
996
|
console.log("GL error caught");
|
799
997
|
}
|
800
|
-
|
998
|
+
|
801
999
|
// If we don't have a GL context, give up now
|
802
1000
|
if (!gl) {
|
803
1001
|
console.error("Unable to initialize WebGL. Your browser may not support it.");
|
804
1002
|
return null;
|
805
1003
|
}
|
806
|
-
|
1004
|
+
|
807
1005
|
S2D.GL.WebGLInit();
|
808
1006
|
S2D.GL.SetViewport(win);
|
809
1007
|
};
|
@@ -813,11 +1011,11 @@ S2D.GL.Init = function(win) {
|
|
813
1011
|
* Initialize WebGL
|
814
1012
|
*/
|
815
1013
|
S2D.GL.WebGLInit = function() {
|
816
|
-
|
1014
|
+
|
817
1015
|
// Enable transparency
|
818
1016
|
gl.enable(gl.BLEND);
|
819
1017
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
820
|
-
|
1018
|
+
|
821
1019
|
// Vertex shader source string
|
822
1020
|
var vertexSource = `
|
823
1021
|
uniform mat4 u_matrix;
|
@@ -831,7 +1029,7 @@ S2D.GL.WebGLInit = function() {
|
|
831
1029
|
v_texcoord = a_texcoord;
|
832
1030
|
gl_Position = u_matrix * a_position;
|
833
1031
|
}`;
|
834
|
-
|
1032
|
+
|
835
1033
|
// Fragment shader source string
|
836
1034
|
var fragmentSource = `
|
837
1035
|
precision mediump float;
|
@@ -839,7 +1037,7 @@ S2D.GL.WebGLInit = function() {
|
|
839
1037
|
void main(void) {
|
840
1038
|
gl_FragColor = v_color;
|
841
1039
|
}`;
|
842
|
-
|
1040
|
+
|
843
1041
|
// Fragment shader source string for textures
|
844
1042
|
var texFragmentSource = `
|
845
1043
|
precision mediump float;
|
@@ -849,55 +1047,55 @@ S2D.GL.WebGLInit = function() {
|
|
849
1047
|
void main(void) {
|
850
1048
|
gl_FragColor = texture2D(s_texture, v_texcoord) * v_color;
|
851
1049
|
}`;
|
852
|
-
|
1050
|
+
|
853
1051
|
// Load the vertex and fragment shaders
|
854
1052
|
var vertexShader = S2D.GL.LoadShader( gl.VERTEX_SHADER, vertexSource, "Vertex");
|
855
1053
|
var fragmentShader = S2D.GL.LoadShader(gl.FRAGMENT_SHADER, fragmentSource, "Fragment");
|
856
1054
|
var texFragmentShader = S2D.GL.LoadShader(gl.FRAGMENT_SHADER, texFragmentSource, "Texture Fragment");
|
857
|
-
|
1055
|
+
|
858
1056
|
// Triangle Shader //
|
859
|
-
|
1057
|
+
|
860
1058
|
// Create the texture shader program object
|
861
1059
|
shaderProgram = gl.createProgram();
|
862
|
-
|
1060
|
+
|
863
1061
|
// Attach the shader objects to the program object
|
864
1062
|
gl.attachShader(shaderProgram, vertexShader);
|
865
1063
|
gl.attachShader(shaderProgram, fragmentShader);
|
866
|
-
|
1064
|
+
|
867
1065
|
// Link the shader program
|
868
1066
|
gl.linkProgram(shaderProgram);
|
869
|
-
|
1067
|
+
|
870
1068
|
// Check if linked
|
871
1069
|
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
|
872
1070
|
console.error("Unable to initialize the shader program.");
|
873
1071
|
}
|
874
|
-
|
1072
|
+
|
875
1073
|
// Get the attribute locations
|
876
1074
|
positionLocation = gl.getAttribLocation(shaderProgram, "a_position");
|
877
1075
|
colorLocation = gl.getAttribLocation(shaderProgram, "a_color");
|
878
|
-
|
1076
|
+
|
879
1077
|
// Texture Shader //
|
880
|
-
|
1078
|
+
|
881
1079
|
// Create the texture shader program object
|
882
1080
|
texShaderProgram = gl.createProgram();
|
883
|
-
|
1081
|
+
|
884
1082
|
// Attach the shader objects to the program object
|
885
1083
|
gl.attachShader(texShaderProgram, vertexShader);
|
886
1084
|
gl.attachShader(texShaderProgram, texFragmentShader);
|
887
|
-
|
1085
|
+
|
888
1086
|
// Link the shader program
|
889
1087
|
gl.linkProgram(texShaderProgram);
|
890
|
-
|
1088
|
+
|
891
1089
|
// Check if linked
|
892
1090
|
if (!gl.getProgramParameter(texShaderProgram, gl.LINK_STATUS)) {
|
893
1091
|
console.error("Unable to initialize the texture shader program.");
|
894
1092
|
}
|
895
|
-
|
1093
|
+
|
896
1094
|
// Get the attribute locations
|
897
1095
|
texPositionLocation = gl.getAttribLocation(texShaderProgram, "a_position");
|
898
1096
|
texColorLocation = gl.getAttribLocation(texShaderProgram, "a_color");
|
899
1097
|
texCoordLocation = gl.getAttribLocation(texShaderProgram, "a_texcoord");
|
900
|
-
|
1098
|
+
|
901
1099
|
// Get the sampler location
|
902
1100
|
samplerLocation = gl.getUniformLocation(texShaderProgram, "s_texture");
|
903
1101
|
};
|
@@ -907,17 +1105,17 @@ S2D.GL.WebGLInit = function() {
|
|
907
1105
|
* Creates a shader object, loads shader string, and compiles.
|
908
1106
|
*/
|
909
1107
|
S2D.GL.LoadShader = function(type, shaderSrc, shaderName) {
|
910
|
-
|
1108
|
+
|
911
1109
|
var shader = gl.createShader(type);
|
912
|
-
|
1110
|
+
|
913
1111
|
gl.shaderSource(shader, shaderSrc);
|
914
1112
|
gl.compileShader(shader);
|
915
|
-
|
1113
|
+
|
916
1114
|
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
917
1115
|
console.error("Error compiling shader \"" + shaderName + "\":\n" + gl.getShaderInfoLog(shader));
|
918
1116
|
return null;
|
919
1117
|
}
|
920
|
-
|
1118
|
+
|
921
1119
|
return shader;
|
922
1120
|
};
|
923
1121
|
|
@@ -926,15 +1124,15 @@ S2D.GL.LoadShader = function(type, shaderSrc, shaderName) {
|
|
926
1124
|
* Calculate the viewport's scaled width and height
|
927
1125
|
*/
|
928
1126
|
S2D.GL.GetViewportScale = function(win) {
|
929
|
-
|
1127
|
+
|
930
1128
|
var s = Math.min(
|
931
1129
|
win.width / win.viewport.width,
|
932
1130
|
win.height / win.viewport.height
|
933
1131
|
);
|
934
|
-
|
1132
|
+
|
935
1133
|
var w = win.viewport.width * s;
|
936
1134
|
var h = win.viewport.height * s;
|
937
|
-
|
1135
|
+
|
938
1136
|
return {
|
939
1137
|
w: w,
|
940
1138
|
h: h,
|
@@ -947,51 +1145,51 @@ S2D.GL.GetViewportScale = function(win) {
|
|
947
1145
|
* Sets the viewport and matrix projection
|
948
1146
|
*/
|
949
1147
|
S2D.GL.SetViewport = function(win) {
|
950
|
-
|
1148
|
+
|
951
1149
|
var ortho_w = win.viewport.width;
|
952
1150
|
var ortho_h = win.viewport.height;
|
953
1151
|
var x, y, w, h; // calculated GL viewport values
|
954
|
-
|
1152
|
+
|
955
1153
|
x = 0; y = 0; w = win.width; h = win.height;
|
956
|
-
|
1154
|
+
|
957
1155
|
switch (win.viewport.mode) {
|
958
|
-
|
1156
|
+
|
959
1157
|
case S2D.FIXED:
|
960
1158
|
w = win.orig_width;
|
961
1159
|
h = win.orig_height;
|
962
1160
|
y = win.height - h;
|
963
1161
|
break;
|
964
|
-
|
1162
|
+
|
965
1163
|
case S2D.SCALE:
|
966
1164
|
var o = S2D.GL.GetViewportScale(win);
|
967
1165
|
// Center the viewport
|
968
1166
|
x = win.width / 2.0 - o.w/2.0;
|
969
1167
|
y = win.height / 2.0 - o.h/2.0;
|
970
1168
|
break;
|
971
|
-
|
1169
|
+
|
972
1170
|
case S2D.STRETCH:
|
973
1171
|
break;
|
974
1172
|
}
|
975
|
-
|
1173
|
+
|
976
1174
|
gl.viewport(
|
977
1175
|
x * win.pixel_ratio,
|
978
1176
|
y * win.pixel_ratio,
|
979
1177
|
w * win.pixel_ratio,
|
980
1178
|
h * win.pixel_ratio
|
981
1179
|
);
|
982
|
-
|
1180
|
+
|
983
1181
|
orthoMatrix[0] = 2.0 / ortho_w;
|
984
1182
|
orthoMatrix[5] = -2.0 / ortho_h;
|
985
|
-
|
1183
|
+
|
986
1184
|
gl.useProgram(shaderProgram);
|
987
|
-
|
1185
|
+
|
988
1186
|
gl.uniformMatrix4fv(
|
989
1187
|
gl.getUniformLocation(shaderProgram, "u_matrix"),
|
990
1188
|
false, new Float32Array(orthoMatrix)
|
991
1189
|
);
|
992
|
-
|
1190
|
+
|
993
1191
|
gl.useProgram(texShaderProgram);
|
994
|
-
|
1192
|
+
|
995
1193
|
gl.uniformMatrix4fv(
|
996
1194
|
gl.getUniformLocation(texShaderProgram, "u_matrix"),
|
997
1195
|
false, new Float32Array(orthoMatrix)
|
@@ -1012,24 +1210,25 @@ S2D.GL.Clear = function(clr) {
|
|
1012
1210
|
* Creates a texture for rendering
|
1013
1211
|
*/
|
1014
1212
|
S2D.GL.CreateTexture = function(data) {
|
1015
|
-
|
1213
|
+
if (!gl) return;
|
1214
|
+
|
1016
1215
|
var texture = gl.createTexture();
|
1017
|
-
|
1216
|
+
|
1018
1217
|
// Bind the named texture to a texturing target
|
1019
1218
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
1020
|
-
|
1219
|
+
|
1021
1220
|
// Specifies the 2D texture image
|
1022
1221
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
1023
|
-
|
1222
|
+
|
1024
1223
|
// Set the filtering mode
|
1025
1224
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
1026
1225
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
1027
|
-
|
1226
|
+
|
1028
1227
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
1029
1228
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
1030
|
-
|
1229
|
+
|
1031
1230
|
gl.bindTexture(gl.TEXTURE_2D, null);
|
1032
|
-
|
1231
|
+
|
1033
1232
|
return texture;
|
1034
1233
|
};
|
1035
1234
|
|
@@ -1045,38 +1244,38 @@ S2D.GL.FreeTexture = function(texture) {
|
|
1045
1244
|
/*
|
1046
1245
|
* Draw triangle
|
1047
1246
|
*/
|
1048
|
-
S2D.GL.DrawTriangle = function(x1, y1,
|
1049
|
-
x2, y2,
|
1050
|
-
x3, y3,
|
1051
|
-
|
1247
|
+
S2D.GL.DrawTriangle = function(x1, y1, r1, g1, b1, a1,
|
1248
|
+
x2, y2, r2, g2, b2, a2,
|
1249
|
+
x3, y3, r3, g3, b3, a3) {
|
1250
|
+
|
1052
1251
|
var vertices = [
|
1053
1252
|
x1, y1, 0.0,
|
1054
1253
|
x2, y2, 0.0,
|
1055
1254
|
x3, y3, 0.0
|
1056
1255
|
];
|
1057
|
-
|
1256
|
+
|
1058
1257
|
var colors = [
|
1059
|
-
|
1060
|
-
|
1061
|
-
|
1258
|
+
r1, g1, b1, a1,
|
1259
|
+
r2, g2, b2, a2,
|
1260
|
+
r3, g3, b3, a3
|
1062
1261
|
];
|
1063
|
-
|
1262
|
+
|
1064
1263
|
gl.useProgram(shaderProgram);
|
1065
|
-
|
1264
|
+
|
1066
1265
|
// Vertex
|
1067
1266
|
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
|
1068
1267
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
|
1069
|
-
|
1268
|
+
|
1070
1269
|
gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 0, 0);
|
1071
1270
|
gl.enableVertexAttribArray(positionLocation);
|
1072
|
-
|
1271
|
+
|
1073
1272
|
// Colors
|
1074
1273
|
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
|
1075
1274
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);
|
1076
|
-
|
1275
|
+
|
1077
1276
|
gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, false, 0, 0);
|
1078
1277
|
gl.enableVertexAttribArray(colorLocation);
|
1079
|
-
|
1278
|
+
|
1080
1279
|
// Draw
|
1081
1280
|
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
1082
1281
|
};
|
@@ -1089,48 +1288,48 @@ S2D.GL.DrawTexture = function(x, y, w, h,
|
|
1089
1288
|
r, g, b, a,
|
1090
1289
|
tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4,
|
1091
1290
|
texture) {
|
1092
|
-
|
1291
|
+
|
1093
1292
|
var vertices =
|
1094
1293
|
// x, y coords | x, y texture coords
|
1095
1294
|
[ x, y, 0.0, tx1, ty1,
|
1096
1295
|
x + w, y, 0.0, tx2, ty2,
|
1097
1296
|
x + w, y + h, 0.0, tx3, ty3,
|
1098
1297
|
x, y + h, 0.0, tx4, ty4 ];
|
1099
|
-
|
1298
|
+
|
1100
1299
|
var colors = [
|
1101
1300
|
r, g, b, a,
|
1102
1301
|
r, g, b, a,
|
1103
1302
|
r, g, b, a,
|
1104
1303
|
r, g, b, a
|
1105
1304
|
];
|
1106
|
-
|
1305
|
+
|
1107
1306
|
gl.useProgram(texShaderProgram);
|
1108
|
-
|
1307
|
+
|
1109
1308
|
// Vertex
|
1110
1309
|
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
|
1111
1310
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
|
1112
|
-
|
1311
|
+
|
1113
1312
|
gl.vertexAttribPointer(texPositionLocation, 3, gl.FLOAT, false, 5*4, 0);
|
1114
1313
|
gl.enableVertexAttribArray(texPositionLocation);
|
1115
|
-
|
1314
|
+
|
1116
1315
|
gl.vertexAttribPointer(texCoordLocation, 2, gl.FLOAT, false, 5*4, 3*4);
|
1117
1316
|
gl.enableVertexAttribArray(texCoordLocation);
|
1118
|
-
|
1317
|
+
|
1119
1318
|
// Colors
|
1120
1319
|
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
|
1121
1320
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);
|
1122
|
-
|
1321
|
+
|
1123
1322
|
gl.vertexAttribPointer(texColorLocation, 4, gl.FLOAT, false, 0, 0);
|
1124
1323
|
gl.enableVertexAttribArray(texColorLocation);
|
1125
|
-
|
1324
|
+
|
1126
1325
|
gl.activeTexture(gl.TEXTURE0);
|
1127
1326
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
1128
|
-
|
1327
|
+
|
1129
1328
|
gl.uniform1i(samplerLocation, 0);
|
1130
|
-
|
1329
|
+
|
1131
1330
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.createBuffer());
|
1132
1331
|
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
|
1133
|
-
|
1332
|
+
|
1134
1333
|
gl.drawElements(gl.TRIANGLES, indices.length, gl.UNSIGNED_SHORT, 0);
|
1135
1334
|
};
|
1136
1335
|
|
@@ -1154,7 +1353,7 @@ S2D.GL.DrawImage = function(img) {
|
|
1154
1353
|
S2D.GL.DrawSprite = function(spr) {
|
1155
1354
|
S2D.GL.DrawTexture(
|
1156
1355
|
spr.x, spr.y, spr.width, spr.height,
|
1157
|
-
spr.
|
1356
|
+
spr.color.r, spr.color.g, spr.color.b, spr.color.a,
|
1158
1357
|
spr.tx1, spr.ty1, spr.tx2, spr.ty2, spr.tx3, spr.ty3, spr.tx4, spr.ty4,
|
1159
1358
|
spr.img.texture
|
1160
1359
|
);
|