ruby-treemap 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/COPYING +340 -0
- data/ChangeLog +7 -0
- data/EXAMPLES +48 -0
- data/README +48 -0
- data/Rakefile +71 -0
- data/TODO +6 -0
- data/lib/treemap.rb +66 -0
- data/lib/treemap/color_base.rb +61 -0
- data/lib/treemap/gradient_color.rb +71 -0
- data/lib/treemap/html_output.rb +162 -0
- data/lib/treemap/image_output.rb +77 -0
- data/lib/treemap/layout_base.rb +30 -0
- data/lib/treemap/node.rb +134 -0
- data/lib/treemap/output_base.rb +39 -0
- data/lib/treemap/rectangle.rb +38 -0
- data/lib/treemap/slice_layout.rb +97 -0
- data/lib/treemap/squarified_layout.rb +141 -0
- data/lib/treemap/svg_output.rb +96 -0
- data/test/tc_color.rb +17 -0
- data/test/tc_html.rb +22 -0
- data/test/tc_simple.rb +30 -0
- data/test/tc_slice.rb +25 -0
- data/test/tc_squarified.rb +25 -0
- data/test/tc_svg.rb +21 -0
- data/test/test_base.rb +39 -0
- metadata +73 -0
data/TODO
ADDED
data/lib/treemap.rb
ADDED
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#
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# treemap.rb - RubyTreemap
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#
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# Copyright (c) 2006 by Andrew Bruno <aeb@qnot.org>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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#
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require File.dirname(__FILE__) + '/treemap/node'
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require File.dirname(__FILE__) + '/treemap/layout_base'
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require File.dirname(__FILE__) + '/treemap/output_base'
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require File.dirname(__FILE__) + '/treemap/color_base'
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require File.dirname(__FILE__) + '/treemap/slice_layout'
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require File.dirname(__FILE__) + '/treemap/squarified_layout'
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require File.dirname(__FILE__) + '/treemap/html_output'
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require File.dirname(__FILE__) + '/treemap/rectangle'
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require File.dirname(__FILE__) + '/treemap/gradient_color'
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# XXX these are still expirmental. Requires RMagick
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# require File.dirname(__FILE__) + '/treemap/image_output'
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# require File.dirname(__FILE__) + '/treemap/svg_output'
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module Treemap
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VERSION = "0.0.1"
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def Treemap::dump_tree(node)
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puts "#{node.label}: #{node.bounds.to_s}"
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node.children.each do |c|
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dump_tree(c)
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end
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end
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def Treemap::tree_from_xml(file)
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doc = REXML::Document.new(file)
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node_from_xml(doc.root)
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end
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def Treemap::node_from_xml(xmlnode)
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node = Treemap::Node.new
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node.label = xmlnode.attributes["label"]
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id = xmlnode.attributes["id"]
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if(!id.nil?)
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node.id = id.to_s
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end
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node.size = xmlnode.attributes["size"]
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node.size = node.size.to_f unless node.size.nil?
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node.color = xmlnode.attributes["change"]
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node.color = node.color.to_f unless node.color.nil?
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xmlnode.elements.each do |c|
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child = node_from_xml(c)
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node.add_child(child) if !child.nil?
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end
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return nil if node.size < 5
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node
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end
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end
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#
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# color_base.rb - RubyTreemap
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#
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# Copyright (c) 2006 by Andrew Bruno <aeb@qnot.org>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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#
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module Treemap
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class ColorBase
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def get_hex_color(value)
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# base classes override
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end
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def get_rgb_color(value)
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# base classes override
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end
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def red(color)
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color.sub!(/^#/, "")
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color[0,2].hex
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end
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def green(color)
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color.sub!(/^#/, "")
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color[2,2].hex
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end
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def blue(color)
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color.sub!(/^#/, "")
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color[4,2].hex
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end
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def to_rgb(color)
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[red(color), green(color), blue(color)]
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end
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def to_html(width=1, height=20)
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html = "<div>"
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index = @min
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while(index <= @max)
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html += "<span style=\"display: block; float: left;"
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html += "width: " + width.to_s + "px;"
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html += "height: " + height.to_s + "px;"
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html += "background-color: #" + get_hex_color(index) + ";"
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html += "\">"
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html += "<img width=\"1\" height=\"1\" />"
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html += "</span>"
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index += @increment
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end
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html += "</div>"
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html
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end
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end
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end
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#
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# gradient_color.rb - RubyTreemap
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#
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# Copyright (c) 2006 by Andrew Bruno <aeb@qnot.org>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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#
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require File.dirname(__FILE__) + "/color_base"
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class Treemap::GradientColor < Treemap::ColorBase
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attr_accessor(:min, :max, :min_color, :mean_color, :max_color, :increment)
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def initialize
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@min = -100
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@max = 100
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@min_color = "FF0000" # red
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@mean_color = "000000" # black
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@max_color = "00FF00" # green
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@increment = 1
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yield self if block_given?
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# XXX add in error checking. if min >= max, if colors aren't hex, etc.
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@min = @min.to_f
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@max = @max.to_f
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@mean = (@min + @max) / 2.to_f
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@slices = (1.to_f / @increment.to_f) * (@max - @mean).to_f
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end
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def get_hex_color(value)
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value = @max if(value > @max)
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vaue = @min if(value < @min)
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r1, g1, b1 = to_rgb(@mean_color)
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r2, g2, b2 = to_rgb(@min_color)
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if(value >= @mean)
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r2, g2, b2 = to_rgb(@max_color)
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end
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rfactor = ((r1 -r2).abs.to_f / @slices) * value.abs
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gfactor = ((g1 -g2).abs.to_f / @slices) * value.abs
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bfactor = ((b1 -b2).abs.to_f / @slices) * value.abs
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newr = r1 + rfactor
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if(r1 > r2)
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newr = r1 - rfactor
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end
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newg = g1 + gfactor
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if(g1 > g2)
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newg = g1 - gfactor
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end
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newb = b1 + bfactor
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if(b1 > b2)
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newb = b1 - bfactor
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end
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sprintf("%02X", newr.round) + sprintf("%02X", newg.round) + sprintf("%02X", newb.round)
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end
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def get_rgb_color(value)
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to_rgb(get_hex_color(value))
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end
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end
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#
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# html_output.rb - RubyTreemap
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#
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# Copyright (c) 2006 by Andrew Bruno <aeb@qnot.org>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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#
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require 'cgi'
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require File.dirname(__FILE__) + "/output_base"
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require File.dirname(__FILE__) + "/slice_layout"
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class Treemap::HtmlOutput < Treemap::OutputBase
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attr_accessor(:full_html, :center_labels_at_depth, :stylesheets, :javascripts)
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def initialize
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super
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# default options for HtmlOutput
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@full_html = true
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@center_labels_at_depth = nil
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@stylesheets = ""
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@javascripts = ""
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yield self if block_given?
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@layout.position = :absolute
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end
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def default_css
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css = <<CSS
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.node {
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border: 1px solid black;
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}
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.label {
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color: #FFFFFF;
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font-size: 11px;
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}
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.label-heading {
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color: #FFFFFF;
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font-size: 14pt;
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font-weight: bold;
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text-decoration: underline;
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}
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CSS
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end
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def node_label(node)
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CGI.escapeHTML(node.label)
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end
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def node_color(node)
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color = "#CCCCCC"
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if(!node.color.nil?)
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if(not Numeric === node.color)
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color = node.color
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else
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color = "#" + @color.get_hex_color(node.color)
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end
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end
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color
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end
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def to_html(node)
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@bounds = self.bounds
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@layout.process(node, @bounds)
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draw_map(node)
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end
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def draw_map(node)
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html = ""
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if(@full_html)
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html += "<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Strict//EN\" "
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html += "\"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd\">"
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html += "<html><head>"
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html += "<title>Treemap - #{node_label(node)}</title>"
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html += "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />"
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html += "<style type=\"text/css\">" + default_css + "</style>"
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html += self.stylesheets
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html += self.javascripts
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html += "</head><body>"
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end
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html += draw_node(node)
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if(@full_html)
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html += "</body></html>"
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end
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html
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end
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def draw_label(node)
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label= "<span"
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if(!@center_labels_at_depth.nil? and @center_labels_at_depth == node.depth)
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px_per_point = 20
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label_size = node.label.length * px_per_point
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label += " style=\""
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label += "overflow: hidden; position: absolute;"
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label += "margin-top: " + (node.bounds.height/2).to_s + "px;"
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left_margin = 0
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if(label_size < node.bounds.width)
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left_margin = (node.bounds.width - label_size) / 2
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end
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label += "margin-left: " + left_margin.to_s + "px;"
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#label += "left: #{node.bounds.x1}px; top: #{node.bounds.y1}px;"
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label += "left: 0px; top: 0px;"
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label += "z-index: 100;"
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label += "\""
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label += " class=\"label-heading\""
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else
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label += " class=\"label\""
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end
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label += ">"
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label += node_label(node)
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label += "</span>"
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label
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end
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# Subclass can override to add more html inside <div/> of node
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def draw_node_body(node)
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draw_label(node)
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end
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def draw_node(node)
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return "" if node.bounds.nil?
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html = "<div id=\"node-#{node.id}\""
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html += " style=\""
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html += "overflow: hidden; position: absolute; display: inline;"
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html += "left: #{node.bounds.x1}px; top: #{node.bounds.y1}px;"
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html += "width: #{node.bounds.width}px; height: #{node.bounds.height}px;"
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html += "background-color: " + node_color(node) + ";"
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if(!@center_labels_at_depth.nil? and @center_labels_at_depth == node.depth)
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html += "border: 1px solid black;"
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end
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html += "\" class=\"node\""
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html += ">"
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html += draw_node_body(node)
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if(!node.children.nil? and node.children.size > 0)
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node.children.each do |c|
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html += draw_node(c)
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end
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end
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html += "</div>"
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end
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end
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@@ -0,0 +1,77 @@
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#
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# image_output.rb - RubyTreemap
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#
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# Copyright (c) 2006 by Andrew Bruno <aeb@qnot.org>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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#
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require 'RMagick'
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require File.dirname(__FILE__) + "/output_base"
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class Treemap::ImageOutput < Treemap::OutputBase
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def initialize
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super
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# default options for ImageOutput
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yield self if block_given?
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end
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def setup_draw
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draw = Magick::Draw.new
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draw.stroke_width(1)
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draw.stroke("#000000")
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draw.stroke_opacity(1)
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draw.fill_opacity(1)
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draw.font_family = "Verdana"
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draw.pointsize = 12
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draw.gravity = Magick::WestGravity
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+
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return draw
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end
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def new_image
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Magick::Image.new(@width, @height) {self.background_color = "white"}
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end
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def to_png(node, filename="treemap.png")
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#
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# XXX Need to flesh out this method. Add in label drawing.
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#
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image = self.new_image
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draw = self.setup_draw
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+
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@bounds = self.bounds
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+
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# Pad for root border
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@bounds.x2 -= 1
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@bounds.y2 -= 1
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+
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@layout.process(node, @bounds)
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draw_map(node, draw, image)
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# render image
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draw.draw(image)
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image.write(filename)
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end
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def draw_map(node, draw, image)
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return "" if node.nil?
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if(node.color.nil?)
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draw.fill("#CCCCCC")
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else
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draw.fill("#" + @color.get_hex_color(node.color))
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end
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draw.rectangle(node.bounds.x1, node.bounds.y1, node.bounds.x2, node.bounds.y2)
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node.children.each do |c|
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draw_map(c, draw, image)
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end
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end
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end
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