ruby-tic-tac-toe-crazcalm 0.0.1
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- checksums.yaml +15 -0
- data/bin/TicTacToe.rb +364 -0
- data/bin/glade/TicTacToe.glade +309 -0
- data/bin/players.rb +64 -0
- data/bin/stack.rb +11 -0
- data/main.rb +14 -0
- data/tests/test_players.rb +40 -0
- data/tests/test_stack.rb +26 -0
- metadata +94 -0
checksums.yaml
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data/bin/TicTacToe.rb
ADDED
@@ -0,0 +1,364 @@
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require File.join(File.dirname(__FILE__), 'players')
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require File.join(File.dirname(__FILE__), 'stack')
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class TicTacToe
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include GladeGUI
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DEFAULT_VALUE = " "
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PLAYER1 = "Player One"
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PLAYER2 = "Player Two"
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TITLE = "Tic Tac Toe"
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GAME_OVER = "Game Over"
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ABOUT_PAGE = "\t Author: \tMarcus 'crazcalm' Willock\nSource Code: https://github.com/crazcalm/ruby-tic-tac-toe"
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def before_show()
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@player1 = Player.new("X", "Player1", false)
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@player2 = Player.new("O", "Player2", true)
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@stack = Stack.new
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@builder["window1"].title = TITLE
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@keys = [DEFAULT_VALUE] * 9
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@builder["player_label"].label = @player1.name
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@one_player_mode = true
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@buttons = [
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@builder["TicTacToe.keys[0]"],
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@builder["TicTacToe.keys[1]"],
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@builder["TicTacToe.keys[2]"],
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@builder["TicTacToe.keys[3]"],
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@builder["TicTacToe.keys[4]"],
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@builder["TicTacToe.keys[5]"],
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@builder["TicTacToe.keys[6]"],
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@builder["TicTacToe.keys[7]"],
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@builder["TicTacToe.keys[8]"]
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]
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# Methods used to set up the game
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set_game_mode
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initialize_players
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end
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40
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def set_game_mode
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@one_player_mode = VR::Dialog.ok_box("'OK' == 1 player mode\n'Cancel' == 2 player mode")
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end
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def file_select_mode_activate(menuitem, data=nil)
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set_game_mode
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reset_board
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initialize_players
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if current_player_is?(@player2)
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next_player
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50
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end
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end
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53
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def initialize_players
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54
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if @one_player_mode
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@player1, @player2 = players_factory("human", "bot")
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else
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@player1, @player2 = players_factory("human", "human")
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end
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end
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def keys__clicked(button)
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# game logic (High level)
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if valid_move?(button) # Checks for valide move
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make_move(button)
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game_play_steps
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else
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try_again
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end
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end
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def game_play_steps
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if is_over?
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winner_is
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game_over
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elsif tie?
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tie
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else
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next_player
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end
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end
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def make_move(button)
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button.label = current_player_mark
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@stack.push(button)
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end
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def _undo
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if @stack.empty?
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#VR::msg "Cannot undo move"
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else
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button = @stack.pop
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button.label = DEFAULT_VALUE
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#VR::msg "Move has been undone"
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end
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end
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def file_undo_activate(menuitem, data=nil)
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if @one_player_mode
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_undo
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_undo
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else
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_undo
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unless @stack.empty?
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next_player
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end
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end
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end
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def current_player_is_a_bot?
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@builder["player_label"].label == @player1.name ? @player1.bot : @player2.bot
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end
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def current_player_mark
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@builder["player_label"].label == @player1.name ? @player1.move : @player2.move
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end
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117
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|
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def opponent_player_mark
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@builder['player_label'].label == @player1.name ? @player2.move : @player1.move
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end
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def board_empty?
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result = true
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@buttons.each do |button|
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unless button.label == DEFAULT_VALUE
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result = false
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end
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end
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result
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end
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def valid_move?(button)
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result = button.label == DEFAULT_VALUE ? true : false
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result
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end
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def current_player_is?(player)
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@builder['player_label'].label == player.name ? true : false
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end
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def next_player
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if @builder['player_label'].label == @player1.name
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@builder['player_label'].label = @player2.name
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else
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@builder['player_label'].label = @player1.name
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end
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if current_player_is_a_bot?
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bot_move
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end
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end
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def random_move
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# options
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numbers = (0...9).to_a
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rand_num = numbers.sample
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# Chooses a valid move
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while not valid_move?(@buttons[rand_num]) do
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#VR::msg "Button #{@buttons[rand_num]} num: #{rand_num}"
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rand_num = numbers.sample
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end
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make_move(@buttons[rand_num])
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end
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def close_to_winning?(marker)
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result = false
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cases = board_cases
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cases.each do |items|
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testing = [items[0].label, items[1].label, items[2].label]
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if testing.count(marker) == 2 && testing.count(DEFAULT_VALUE) == 1
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result = true
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return result
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end
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end
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result
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end
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def opponent_is_close_to_winning
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opponent_marker = opponent_player_mark
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close_to_winning?(opponent_marker)
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end
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def winning_move
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cases = board_cases
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marker = current_player_mark
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cases.each do |_items|
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items = [_items[0].label, _items[1].label, _items[2].label]
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if items.count(marker) == 2 && items.count(DEFAULT_VALUE) == 1
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index = items.index(DEFAULT_VALUE)
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make_move(_items[index])
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break
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end
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end
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end
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def stop_opponent_from_winning
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# Iterate through the cases and and try to stop him/her from winning!
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cases = board_cases
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my_marker = current_player_mark
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opponent_marker = opponent_player_mark
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cases.each do |_items|
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items = [_items[0].label, _items[1].label, _items[2].label]
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if items.count(opponent_marker) == 2 && items.count(DEFAULT_VALUE) == 1
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index = items.index(DEFAULT_VALUE)
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make_move(_items[index])
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break
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end
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end
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end
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def can_i_win?
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my_marker = current_player_mark
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close_to_winning?(my_marker)
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end
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def bot_move
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#case1: Board is empty
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if board_empty?
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#VR::msg "Board is empty"
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random_move
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elsif can_i_win?
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#VR::msg "Can I Win?"
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winning_move
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elsif opponent_is_close_to_winning # opponent has two in a row
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#VR::msg "MY Oppenent is close to winning"
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stop_opponent_from_winning
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else
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#VR::msg "The else case"
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random_move
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end
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game_play_steps
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end
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def tie?
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result = true
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@buttons.each do |button|
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result = false if button.label == DEFAULT_VALUE
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end
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249
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+
|
250
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result
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end
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252
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def tie
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VR::msg "Game has ended in a tie!"
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game_over
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end
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257
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|
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def game_over
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@builder["window1"].title = GAME_OVER
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play_again?
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261
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end
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|
263
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# This method is needed to determine of the player would
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264
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# like to play again.
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def play_again?
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play_again = VR::Dialog.ok_box("Would you like to play again")
|
267
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+
|
268
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if play_again
|
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reset_board
|
270
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if current_player_is_a_bot?
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bot_move
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272
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end
|
273
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else
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274
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quit
|
275
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+
end
|
276
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+
end
|
277
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+
|
278
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# This method is needed for when invalid moves are made and
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279
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# the same player must go again.
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280
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# I should add a mistake limit...
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281
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def try_again
|
282
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VR::msg "That was in invalide move!"
|
283
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+
end
|
284
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+
|
285
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def quit
|
286
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#VR::msg "Qutting"
|
287
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destroy_window
|
288
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+
end
|
289
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+
|
290
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# need to add logic
|
291
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def reset_board
|
292
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@buttons.each do |button|
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293
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button.label = DEFAULT_VALUE
|
294
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+
end
|
295
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@builder["window1"].title = TITLE
|
296
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+
end
|
297
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+
|
298
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+
def winner_is
|
299
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VR::msg "The winner is #{@builder['player_label'].label}!"
|
300
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+
end
|
301
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+
|
302
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def file_quit_activate(menuitem, data=nil)
|
303
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+
quit
|
304
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+
end
|
305
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+
|
306
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+
def file_about_activate(menuitem, data=nil)
|
307
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+
VR::msg "#{ABOUT_PAGE}"
|
308
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+
end
|
309
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+
|
310
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+
def board_cases
|
311
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# Horizontal cases
|
312
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+
case1 = @buttons[0..2]
|
313
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+
case2 = @buttons[3..5]
|
314
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+
case3 = @buttons[6..8]
|
315
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+
|
316
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+
# Vertical cases
|
317
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+
case4 = [@buttons[0], @buttons[3], @buttons[6]]
|
318
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+
case5 = [@buttons[1], @buttons[4], @buttons[7]]
|
319
|
+
case6 = [@buttons[2], @buttons[5], @buttons[8]]
|
320
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+
|
321
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+
# Diagonal cases
|
322
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+
case7 = [@buttons[0], @buttons[4], @buttons[8]]
|
323
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+
case8 = [@buttons[2], @buttons[4], @buttons[6]]
|
324
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+
|
325
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+
cases = [case1, case2, case3] +
|
326
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+
[case4, case5, case6] +
|
327
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+
[case7, case8]
|
328
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+
|
329
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+
cases
|
330
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+
end
|
331
|
+
|
332
|
+
def is_over?
|
333
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+
|
334
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+
# This gets returned
|
335
|
+
result = false
|
336
|
+
|
337
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+
cases = board_cases
|
338
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+
|
339
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+
cases.each do |items|
|
340
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+
if items[0].label != DEFAULT_VALUE
|
341
|
+
if items[0].label == items[1].label && items[0].label == items[2].label
|
342
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+
result = true
|
343
|
+
return result
|
344
|
+
end
|
345
|
+
end
|
346
|
+
end
|
347
|
+
result
|
348
|
+
end
|
349
|
+
|
350
|
+
def board_state
|
351
|
+
state = ""
|
352
|
+
@buttons.each_with_index do |item, index|
|
353
|
+
if (index + 1) % 3 == 0
|
354
|
+
state += " #{item.label}\n"
|
355
|
+
state += "---------------\n"
|
356
|
+
else
|
357
|
+
state += " #{item.label} | "
|
358
|
+
end
|
359
|
+
end
|
360
|
+
VR::msg state
|
361
|
+
end
|
362
|
+
|
363
|
+
end
|
364
|
+
|
@@ -0,0 +1,309 @@
|
|
1
|
+
<?xml version="1.0" encoding="UTF-8"?>
|
2
|
+
<interface>
|
3
|
+
<requires lib="gtk+" version="2.16"/>
|
4
|
+
<!-- interface-naming-policy project-wide -->
|
5
|
+
<object class="GtkWindow" id="window1">
|
6
|
+
<property name="width_request">180</property>
|
7
|
+
<property name="height_request">220</property>
|
8
|
+
<property name="visible">True</property>
|
9
|
+
<property name="can_focus">False</property>
|
10
|
+
<property name="modal">True</property>
|
11
|
+
<property name="window_position">center-always</property>
|
12
|
+
<property name="default_width">300</property>
|
13
|
+
<property name="default_height">200</property>
|
14
|
+
<signal name="destroy" handler="destroy_window" swapped="no"/>
|
15
|
+
<child>
|
16
|
+
<object class="GtkVBox" id="vbox1">
|
17
|
+
<property name="visible">True</property>
|
18
|
+
<property name="can_focus">False</property>
|
19
|
+
<child>
|
20
|
+
<object class="GtkMenuBar" id="menubar1">
|
21
|
+
<property name="visible">True</property>
|
22
|
+
<property name="can_focus">False</property>
|
23
|
+
<property name="extension_events">cursor</property>
|
24
|
+
<child>
|
25
|
+
<object class="GtkMenuItem" id="menuitem1">
|
26
|
+
<property name="visible">True</property>
|
27
|
+
<property name="can_focus">False</property>
|
28
|
+
<property name="use_action_appearance">False</property>
|
29
|
+
<property name="label" translatable="yes">_File</property>
|
30
|
+
<property name="use_underline">True</property>
|
31
|
+
<child type="submenu">
|
32
|
+
<object class="GtkMenu" id="menu1">
|
33
|
+
<property name="visible">True</property>
|
34
|
+
<property name="can_focus">False</property>
|
35
|
+
<child>
|
36
|
+
<object class="GtkImageMenuItem" id="file_quit">
|
37
|
+
<property name="label">gtk-quit</property>
|
38
|
+
<property name="visible">True</property>
|
39
|
+
<property name="can_focus">False</property>
|
40
|
+
<property name="use_action_appearance">False</property>
|
41
|
+
<property name="use_underline">True</property>
|
42
|
+
<property name="use_stock">True</property>
|
43
|
+
<signal name="activate" handler="file_quit_activate" swapped="no"/>
|
44
|
+
</object>
|
45
|
+
</child>
|
46
|
+
<child>
|
47
|
+
<object class="GtkMenuItem" id="file_select_mode">
|
48
|
+
<property name="visible">True</property>
|
49
|
+
<property name="can_focus">False</property>
|
50
|
+
<property name="use_action_appearance">False</property>
|
51
|
+
<property name="label" translatable="yes">Select Mode</property>
|
52
|
+
<property name="use_underline">True</property>
|
53
|
+
<signal name="activate" handler="file_select_mode_activate" swapped="no"/>
|
54
|
+
</object>
|
55
|
+
</child>
|
56
|
+
</object>
|
57
|
+
</child>
|
58
|
+
</object>
|
59
|
+
</child>
|
60
|
+
<child>
|
61
|
+
<object class="GtkMenuItem" id="menuitem2">
|
62
|
+
<property name="visible">True</property>
|
63
|
+
<property name="can_focus">False</property>
|
64
|
+
<property name="use_action_appearance">False</property>
|
65
|
+
<property name="label" translatable="yes">_Edit</property>
|
66
|
+
<property name="use_underline">True</property>
|
67
|
+
<child type="submenu">
|
68
|
+
<object class="GtkMenu" id="menu2">
|
69
|
+
<property name="visible">True</property>
|
70
|
+
<property name="can_focus">False</property>
|
71
|
+
<child>
|
72
|
+
<object class="GtkImageMenuItem" id="file_undo">
|
73
|
+
<property name="label">gtk-undo</property>
|
74
|
+
<property name="visible">True</property>
|
75
|
+
<property name="can_focus">False</property>
|
76
|
+
<property name="use_action_appearance">False</property>
|
77
|
+
<property name="use_underline">True</property>
|
78
|
+
<property name="use_stock">True</property>
|
79
|
+
<signal name="activate" handler="file_undo_activate" swapped="no"/>
|
80
|
+
</object>
|
81
|
+
</child>
|
82
|
+
</object>
|
83
|
+
</child>
|
84
|
+
</object>
|
85
|
+
</child>
|
86
|
+
<child>
|
87
|
+
<object class="GtkMenuItem" id="menuitem4">
|
88
|
+
<property name="visible">True</property>
|
89
|
+
<property name="can_focus">False</property>
|
90
|
+
<property name="use_action_appearance">False</property>
|
91
|
+
<property name="label" translatable="yes">_Help</property>
|
92
|
+
<property name="use_underline">True</property>
|
93
|
+
<child type="submenu">
|
94
|
+
<object class="GtkMenu" id="menu3">
|
95
|
+
<property name="visible">True</property>
|
96
|
+
<property name="can_focus">False</property>
|
97
|
+
<child>
|
98
|
+
<object class="GtkImageMenuItem" id="file_about">
|
99
|
+
<property name="label">gtk-about</property>
|
100
|
+
<property name="visible">True</property>
|
101
|
+
<property name="can_focus">False</property>
|
102
|
+
<property name="use_action_appearance">False</property>
|
103
|
+
<property name="use_underline">True</property>
|
104
|
+
<property name="use_stock">True</property>
|
105
|
+
<signal name="activate" handler="file_about_activate" swapped="no"/>
|
106
|
+
</object>
|
107
|
+
</child>
|
108
|
+
</object>
|
109
|
+
</child>
|
110
|
+
</object>
|
111
|
+
</child>
|
112
|
+
</object>
|
113
|
+
<packing>
|
114
|
+
<property name="expand">False</property>
|
115
|
+
<property name="fill">True</property>
|
116
|
+
<property name="position">0</property>
|
117
|
+
</packing>
|
118
|
+
</child>
|
119
|
+
<child>
|
120
|
+
<object class="GtkTable" id="table1">
|
121
|
+
<property name="visible">True</property>
|
122
|
+
<property name="can_focus">False</property>
|
123
|
+
<property name="n_rows">3</property>
|
124
|
+
<property name="n_columns">3</property>
|
125
|
+
<child>
|
126
|
+
<object class="GtkButton" id="TicTacToe.keys[0]">
|
127
|
+
<property name="label" translatable="yes">button</property>
|
128
|
+
<property name="width_request">60</property>
|
129
|
+
<property name="height_request">60</property>
|
130
|
+
<property name="visible">True</property>
|
131
|
+
<property name="can_focus">True</property>
|
132
|
+
<property name="receives_default">True</property>
|
133
|
+
<property name="use_action_appearance">False</property>
|
134
|
+
</object>
|
135
|
+
</child>
|
136
|
+
<child>
|
137
|
+
<object class="GtkButton" id="TicTacToe.keys[1]">
|
138
|
+
<property name="label" translatable="yes">button</property>
|
139
|
+
<property name="width_request">60</property>
|
140
|
+
<property name="height_request">60</property>
|
141
|
+
<property name="visible">True</property>
|
142
|
+
<property name="can_focus">True</property>
|
143
|
+
<property name="receives_default">True</property>
|
144
|
+
<property name="use_action_appearance">False</property>
|
145
|
+
</object>
|
146
|
+
<packing>
|
147
|
+
<property name="left_attach">1</property>
|
148
|
+
<property name="right_attach">2</property>
|
149
|
+
</packing>
|
150
|
+
</child>
|
151
|
+
<child>
|
152
|
+
<object class="GtkButton" id="TicTacToe.keys[2]">
|
153
|
+
<property name="label" translatable="yes">button</property>
|
154
|
+
<property name="width_request">60</property>
|
155
|
+
<property name="height_request">60</property>
|
156
|
+
<property name="visible">True</property>
|
157
|
+
<property name="can_focus">True</property>
|
158
|
+
<property name="receives_default">True</property>
|
159
|
+
<property name="use_action_appearance">False</property>
|
160
|
+
</object>
|
161
|
+
<packing>
|
162
|
+
<property name="left_attach">2</property>
|
163
|
+
<property name="right_attach">3</property>
|
164
|
+
</packing>
|
165
|
+
</child>
|
166
|
+
<child>
|
167
|
+
<object class="GtkButton" id="TicTacToe.keys[3]">
|
168
|
+
<property name="label" translatable="yes">button</property>
|
169
|
+
<property name="width_request">60</property>
|
170
|
+
<property name="height_request">60</property>
|
171
|
+
<property name="visible">True</property>
|
172
|
+
<property name="can_focus">True</property>
|
173
|
+
<property name="receives_default">True</property>
|
174
|
+
<property name="use_action_appearance">False</property>
|
175
|
+
</object>
|
176
|
+
<packing>
|
177
|
+
<property name="top_attach">1</property>
|
178
|
+
<property name="bottom_attach">2</property>
|
179
|
+
</packing>
|
180
|
+
</child>
|
181
|
+
<child>
|
182
|
+
<object class="GtkButton" id="TicTacToe.keys[4]">
|
183
|
+
<property name="label" translatable="yes">button</property>
|
184
|
+
<property name="width_request">60</property>
|
185
|
+
<property name="height_request">60</property>
|
186
|
+
<property name="visible">True</property>
|
187
|
+
<property name="can_focus">True</property>
|
188
|
+
<property name="receives_default">True</property>
|
189
|
+
<property name="use_action_appearance">False</property>
|
190
|
+
</object>
|
191
|
+
<packing>
|
192
|
+
<property name="left_attach">1</property>
|
193
|
+
<property name="right_attach">2</property>
|
194
|
+
<property name="top_attach">1</property>
|
195
|
+
<property name="bottom_attach">2</property>
|
196
|
+
</packing>
|
197
|
+
</child>
|
198
|
+
<child>
|
199
|
+
<object class="GtkButton" id="TicTacToe.keys[5]">
|
200
|
+
<property name="label" translatable="yes">button</property>
|
201
|
+
<property name="width_request">60</property>
|
202
|
+
<property name="height_request">60</property>
|
203
|
+
<property name="visible">True</property>
|
204
|
+
<property name="can_focus">True</property>
|
205
|
+
<property name="receives_default">True</property>
|
206
|
+
<property name="use_action_appearance">False</property>
|
207
|
+
</object>
|
208
|
+
<packing>
|
209
|
+
<property name="left_attach">2</property>
|
210
|
+
<property name="right_attach">3</property>
|
211
|
+
<property name="top_attach">1</property>
|
212
|
+
<property name="bottom_attach">2</property>
|
213
|
+
</packing>
|
214
|
+
</child>
|
215
|
+
<child>
|
216
|
+
<object class="GtkButton" id="TicTacToe.keys[6]">
|
217
|
+
<property name="label" translatable="yes">button</property>
|
218
|
+
<property name="width_request">60</property>
|
219
|
+
<property name="height_request">60</property>
|
220
|
+
<property name="visible">True</property>
|
221
|
+
<property name="can_focus">True</property>
|
222
|
+
<property name="receives_default">True</property>
|
223
|
+
<property name="use_action_appearance">False</property>
|
224
|
+
</object>
|
225
|
+
<packing>
|
226
|
+
<property name="top_attach">2</property>
|
227
|
+
<property name="bottom_attach">3</property>
|
228
|
+
</packing>
|
229
|
+
</child>
|
230
|
+
<child>
|
231
|
+
<object class="GtkButton" id="TicTacToe.keys[7]">
|
232
|
+
<property name="label" translatable="yes">button</property>
|
233
|
+
<property name="width_request">60</property>
|
234
|
+
<property name="height_request">60</property>
|
235
|
+
<property name="visible">True</property>
|
236
|
+
<property name="can_focus">True</property>
|
237
|
+
<property name="receives_default">True</property>
|
238
|
+
<property name="use_action_appearance">False</property>
|
239
|
+
</object>
|
240
|
+
<packing>
|
241
|
+
<property name="left_attach">1</property>
|
242
|
+
<property name="right_attach">2</property>
|
243
|
+
<property name="top_attach">2</property>
|
244
|
+
<property name="bottom_attach">3</property>
|
245
|
+
</packing>
|
246
|
+
</child>
|
247
|
+
<child>
|
248
|
+
<object class="GtkButton" id="TicTacToe.keys[8]">
|
249
|
+
<property name="label" translatable="yes">button</property>
|
250
|
+
<property name="width_request">60</property>
|
251
|
+
<property name="height_request">60</property>
|
252
|
+
<property name="visible">True</property>
|
253
|
+
<property name="can_focus">True</property>
|
254
|
+
<property name="receives_default">True</property>
|
255
|
+
<property name="use_action_appearance">False</property>
|
256
|
+
</object>
|
257
|
+
<packing>
|
258
|
+
<property name="left_attach">2</property>
|
259
|
+
<property name="right_attach">3</property>
|
260
|
+
<property name="top_attach">2</property>
|
261
|
+
<property name="bottom_attach">3</property>
|
262
|
+
</packing>
|
263
|
+
</child>
|
264
|
+
</object>
|
265
|
+
<packing>
|
266
|
+
<property name="expand">True</property>
|
267
|
+
<property name="fill">True</property>
|
268
|
+
<property name="position">1</property>
|
269
|
+
</packing>
|
270
|
+
</child>
|
271
|
+
<child>
|
272
|
+
<object class="GtkHBox" id="hbox1">
|
273
|
+
<property name="visible">True</property>
|
274
|
+
<property name="can_focus">False</property>
|
275
|
+
<child>
|
276
|
+
<object class="GtkLabel" id="turn_label">
|
277
|
+
<property name="visible">True</property>
|
278
|
+
<property name="can_focus">False</property>
|
279
|
+
<property name="label" translatable="yes">Turn:</property>
|
280
|
+
</object>
|
281
|
+
<packing>
|
282
|
+
<property name="expand">True</property>
|
283
|
+
<property name="fill">True</property>
|
284
|
+
<property name="position">0</property>
|
285
|
+
</packing>
|
286
|
+
</child>
|
287
|
+
<child>
|
288
|
+
<object class="GtkLabel" id="player_label">
|
289
|
+
<property name="visible">True</property>
|
290
|
+
<property name="can_focus">False</property>
|
291
|
+
<property name="label" translatable="yes">Player</property>
|
292
|
+
</object>
|
293
|
+
<packing>
|
294
|
+
<property name="expand">True</property>
|
295
|
+
<property name="fill">True</property>
|
296
|
+
<property name="position">1</property>
|
297
|
+
</packing>
|
298
|
+
</child>
|
299
|
+
</object>
|
300
|
+
<packing>
|
301
|
+
<property name="expand">True</property>
|
302
|
+
<property name="fill">True</property>
|
303
|
+
<property name="position">2</property>
|
304
|
+
</packing>
|
305
|
+
</child>
|
306
|
+
</object>
|
307
|
+
</child>
|
308
|
+
</object>
|
309
|
+
</interface>
|
data/bin/players.rb
ADDED
@@ -0,0 +1,64 @@
|
|
1
|
+
##Notes
|
2
|
+
# I think that if your opponent is a bot, then the
|
3
|
+
# board should make the move for the bot.
|
4
|
+
# This makes sense because the board knows the
|
5
|
+
# the state of the board, whereas the bot
|
6
|
+
# Knows nothing about the board.
|
7
|
+
|
8
|
+
# Need to create a factory for Players
|
9
|
+
def players_factory(player1, player2, player1_marker_x=true)
|
10
|
+
players = []
|
11
|
+
|
12
|
+
# Cases of initializing the players
|
13
|
+
if player1_marker_x
|
14
|
+
|
15
|
+
# Case 1
|
16
|
+
if player1 == "human"
|
17
|
+
players << Player.new("X", "Player1", false)
|
18
|
+
else
|
19
|
+
players << Player.new("X", "Player1", true)
|
20
|
+
end
|
21
|
+
|
22
|
+
if player2 == "human"
|
23
|
+
players << Player.new("O", "Player2", false)
|
24
|
+
else
|
25
|
+
players << Player.new("O", "Player2", true)
|
26
|
+
end
|
27
|
+
|
28
|
+
else
|
29
|
+
# Case2
|
30
|
+
if player1 == "human"
|
31
|
+
players << Player.new("O", "Player1", false)
|
32
|
+
else
|
33
|
+
players << Player.new("O", "Player1", true)
|
34
|
+
end
|
35
|
+
|
36
|
+
if player2 == "human"
|
37
|
+
players << Player.new("X", "Player2", false)
|
38
|
+
else
|
39
|
+
players << Player.new("X", "Player2", true)
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
players
|
44
|
+
end
|
45
|
+
|
46
|
+
class Player
|
47
|
+
attr_reader :marker, :bot
|
48
|
+
attr_accessor :try_limit, :name
|
49
|
+
|
50
|
+
def initialize(marker, name="Player1", bot=false)
|
51
|
+
@marker = marker
|
52
|
+
@try_limit = try_limit
|
53
|
+
@name = name
|
54
|
+
@bot = bot
|
55
|
+
end
|
56
|
+
|
57
|
+
def move
|
58
|
+
@marker
|
59
|
+
end
|
60
|
+
|
61
|
+
def invalid_move
|
62
|
+
@try_limit -=1
|
63
|
+
end
|
64
|
+
end
|
data/bin/stack.rb
ADDED
data/main.rb
ADDED
@@ -0,0 +1,14 @@
|
|
1
|
+
#!/usr/bin/ruby
|
2
|
+
|
3
|
+
require 'vrlib'
|
4
|
+
|
5
|
+
#make program output in real time so errors visible in VR.
|
6
|
+
STDOUT.sync = true
|
7
|
+
STDERR.sync = true
|
8
|
+
|
9
|
+
#everything in these directories will be included
|
10
|
+
my_path = File.expand_path(File.dirname(__FILE__))
|
11
|
+
require_all Dir.glob(my_path + "/bin/**/*.rb")
|
12
|
+
|
13
|
+
TicTacToe.new.show
|
14
|
+
|
@@ -0,0 +1,40 @@
|
|
1
|
+
require File.join(File.dirname(__FILE__), '..', 'bin', 'players')
|
2
|
+
|
3
|
+
require 'test/unit'
|
4
|
+
|
5
|
+
class PlayerTest < Test::Unit::TestCase
|
6
|
+
|
7
|
+
def setup
|
8
|
+
@limit = 3
|
9
|
+
@name = "Marcus"
|
10
|
+
@marker = "X"
|
11
|
+
@player = Player.new(@marker, @limit, @name)
|
12
|
+
end
|
13
|
+
|
14
|
+
def test_move
|
15
|
+
assert_equal(@marker, @player.move)
|
16
|
+
end
|
17
|
+
|
18
|
+
def test_try_limit
|
19
|
+
assert_equal(@limit, @player.try_limit)
|
20
|
+
end
|
21
|
+
|
22
|
+
def test_name
|
23
|
+
assert_equal(@name, @player.name)
|
24
|
+
end
|
25
|
+
|
26
|
+
def test_invalid_move
|
27
|
+
@player.invalid_move
|
28
|
+
assert_equal(@limit - 1, @player.try_limit)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
|
33
|
+
class PlayerFactoryTest < Test::Unit::TestCase
|
34
|
+
|
35
|
+
def setup
|
36
|
+
end
|
37
|
+
|
38
|
+
def teardown
|
39
|
+
end
|
40
|
+
end
|
data/tests/test_stack.rb
ADDED
@@ -0,0 +1,26 @@
|
|
1
|
+
require File.join(File.dirname(__FILE__), '..', 'bin', 'stack')
|
2
|
+
|
3
|
+
require 'test/unit'
|
4
|
+
|
5
|
+
class StackTest < Test::Unit::TestCase
|
6
|
+
|
7
|
+
def setup
|
8
|
+
@stack = Stack.new
|
9
|
+
@stack << 1
|
10
|
+
end
|
11
|
+
|
12
|
+
def test_push
|
13
|
+
|
14
|
+
@stack.push(2)
|
15
|
+
assert_equal(@stack, [1,2])
|
16
|
+
end
|
17
|
+
|
18
|
+
def test_pop
|
19
|
+
item = @stack.pop
|
20
|
+
assert_equal(item, 1)
|
21
|
+
end
|
22
|
+
|
23
|
+
def teardown
|
24
|
+
@stack.clear
|
25
|
+
end
|
26
|
+
end
|
metadata
ADDED
@@ -0,0 +1,94 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: ruby-tic-tac-toe-crazcalm
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Marcus Willock
|
8
|
+
autorequire:
|
9
|
+
bindir:
|
10
|
+
- .
|
11
|
+
cert_chain: []
|
12
|
+
date: 2015-08-25 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: vrlib
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
requirements:
|
18
|
+
- - ! '>='
|
19
|
+
- !ruby/object:Gem::Version
|
20
|
+
version: 0.0.1
|
21
|
+
type: :runtime
|
22
|
+
prerelease: false
|
23
|
+
version_requirements: !ruby/object:Gem::Requirement
|
24
|
+
requirements:
|
25
|
+
- - ! '>='
|
26
|
+
- !ruby/object:Gem::Version
|
27
|
+
version: 0.0.1
|
28
|
+
- !ruby/object:Gem::Dependency
|
29
|
+
name: gtk2
|
30
|
+
requirement: !ruby/object:Gem::Requirement
|
31
|
+
requirements:
|
32
|
+
- - ! '>='
|
33
|
+
- !ruby/object:Gem::Version
|
34
|
+
version: 0.0.1
|
35
|
+
type: :runtime
|
36
|
+
prerelease: false
|
37
|
+
version_requirements: !ruby/object:Gem::Requirement
|
38
|
+
requirements:
|
39
|
+
- - ! '>='
|
40
|
+
- !ruby/object:Gem::Version
|
41
|
+
version: 0.0.1
|
42
|
+
- !ruby/object:Gem::Dependency
|
43
|
+
name: require_all
|
44
|
+
requirement: !ruby/object:Gem::Requirement
|
45
|
+
requirements:
|
46
|
+
- - ! '>='
|
47
|
+
- !ruby/object:Gem::Version
|
48
|
+
version: 0.0.1
|
49
|
+
type: :runtime
|
50
|
+
prerelease: false
|
51
|
+
version_requirements: !ruby/object:Gem::Requirement
|
52
|
+
requirements:
|
53
|
+
- - ! '>='
|
54
|
+
- !ruby/object:Gem::Version
|
55
|
+
version: 0.0.1
|
56
|
+
description: Tic Tac Toe Game that allows for single player mode and 2 player mode.
|
57
|
+
email: craazcalm@gmail.com
|
58
|
+
executables:
|
59
|
+
- main.rb
|
60
|
+
extensions: []
|
61
|
+
extra_rdoc_files: []
|
62
|
+
files:
|
63
|
+
- ./main.rb
|
64
|
+
- bin/TicTacToe.rb
|
65
|
+
- bin/glade/TicTacToe.glade
|
66
|
+
- bin/players.rb
|
67
|
+
- bin/stack.rb
|
68
|
+
- main.rb
|
69
|
+
- tests/test_players.rb
|
70
|
+
- tests/test_stack.rb
|
71
|
+
homepage: http://www.yoursite.org/
|
72
|
+
licenses: []
|
73
|
+
metadata: {}
|
74
|
+
post_install_message:
|
75
|
+
rdoc_options: []
|
76
|
+
require_paths:
|
77
|
+
- .
|
78
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
79
|
+
requirements:
|
80
|
+
- - ! '>='
|
81
|
+
- !ruby/object:Gem::Version
|
82
|
+
version: '0'
|
83
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
84
|
+
requirements:
|
85
|
+
- - ! '>='
|
86
|
+
- !ruby/object:Gem::Version
|
87
|
+
version: '0'
|
88
|
+
requirements: []
|
89
|
+
rubyforge_project: nowarning
|
90
|
+
rubygems_version: 2.4.3
|
91
|
+
signing_key:
|
92
|
+
specification_version: 4
|
93
|
+
summary: Tic Tac Toe Clone
|
94
|
+
test_files: []
|