ruby-state-machine 1.0.2 → 1.1.0
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- data/README.md +87 -0
- data/lib/ruby-state-machine.rb +3 -3
- data/lib/ruby-state-machine/state_machine.rb +6 -3
- data/lib/ruby-state-machine/version.rb +8 -0
- metadata +38 -99
- data/History.txt +0 -32
- data/Manifest.txt +0 -20
- data/PostInstall.txt +0 -1
- data/README.rdoc +0 -48
- data/Rakefile +0 -26
- data/config/website.yml +0 -2
- data/script/console +0 -10
- data/script/destroy +0 -14
- data/script/generate +0 -14
- data/script/txt2html +0 -71
- data/test/test_helper.rb +0 -3
- data/test/test_state_machine.rb +0 -212
- data/website/index.html +0 -104
- data/website/index.txt +0 -55
- data/website/javascripts/rounded_corners_lite.inc.js +0 -285
- data/website/stylesheets/screen.css +0 -159
- data/website/template.html.erb +0 -50
data/script/generate
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#!/usr/bin/env ruby
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APP_ROOT = File.expand_path(File.join(File.dirname(__FILE__), '..'))
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begin
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require 'rubigen'
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rescue LoadError
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require 'rubygems'
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require 'rubigen'
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end
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require 'rubigen/scripts/generate'
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ARGV.shift if ['--help', '-h'].include?(ARGV[0])
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RubiGen::Base.use_component_sources! [:rubygems, :newgem, :newgem_theme, :test_unit]
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RubiGen::Scripts::Generate.new.run(ARGV)
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data/script/txt2html
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#!/usr/bin/env ruby
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load File.dirname(__FILE__) + "/../Rakefile"
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require 'rubyforge'
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require 'redcloth'
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require 'syntax/convertors/html'
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require 'erb'
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download = "http://rubyforge.org/projects/#{$hoe.rubyforge_name}"
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version = $hoe.version
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def rubyforge_project_id
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RubyForge.new.configure.autoconfig["group_ids"][$hoe.rubyforge_name]
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end
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class Fixnum
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def ordinal
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# teens
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return 'th' if (10..19).include?(self % 100)
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# others
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case self % 10
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when 1: return 'st'
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when 2: return 'nd'
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when 3: return 'rd'
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else return 'th'
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end
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end
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end
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class Time
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def pretty
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return "#{mday}#{mday.ordinal} #{strftime('%B')} #{year}"
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end
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end
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def convert_syntax(syntax, source)
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return Syntax::Convertors::HTML.for_syntax(syntax).convert(source).gsub(%r!^<pre>|</pre>$!,'')
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end
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if ARGV.length >= 1
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src, template = ARGV
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template ||= File.join(File.dirname(__FILE__), '/../website/template.html.erb')
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else
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puts("Usage: #{File.split($0).last} source.txt [template.html.erb] > output.html")
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exit!
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end
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template = ERB.new(File.open(template).read)
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title = nil
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body = nil
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File.open(src) do |fsrc|
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title_text = fsrc.readline
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body_text_template = fsrc.read
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body_text = ERB.new(body_text_template).result(binding)
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syntax_items = []
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body_text.gsub!(%r!<(pre|code)[^>]*?syntax=['"]([^'"]+)[^>]*>(.*?)</\1>!m){
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ident = syntax_items.length
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element, syntax, source = $1, $2, $3
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syntax_items << "<#{element} class='syntax'>#{convert_syntax(syntax, source)}</#{element}>"
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"syntax-temp-#{ident}"
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}
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title = RedCloth.new(title_text).to_html.gsub(%r!<.*?>!,'').strip
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body = RedCloth.new(body_text).to_html
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body.gsub!(%r!(?:<pre><code>)?syntax-temp-(\d+)(?:</code></pre>)?!){ syntax_items[$1.to_i] }
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end
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stat = File.stat(src)
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created = stat.ctime
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modified = stat.mtime
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$stdout << template.result(binding)
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data/test/test_helper.rb
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data/test/test_state_machine.rb
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require 'test/unit'
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#require "#{File.dirname(__FILE__)}/../init"
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require 'ruby-state-machine/state_machine'
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# Fixture for testing state machine:
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class StateMachineFixture
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include StateMachine
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attr_accessor :test_val, :prev_test_val, :proc_val, :force_decide_nil, :name_for_decider
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state_machine :states => [:a_state, :b_state, :c_state, :d_state], :events => [:w_event, :x_event, :y_event, :z_event]
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state_transition :state=>:a_state, :event=>:w_event, :next=>{:state=>:b_state, :action=>lambda{|o, args| o.increment_value(5)} }
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state_transition :state=>:a_state, :event=>:x_event, :next=>:c_state
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state_transition :state=>:a_state, :event=>:y_event, :next=>:a_state
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state_transition :state=>:a_state, :event=>:z_event, :next=>:b_state
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state_transition :state=>:b_state, :event=>:w_event, :next=>:b_state
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state_transition :state=>:b_state, :event=>:y_event, :next=>:c_state
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state_transition :state=>:b_state, :event=>:z_event, :next=>:a_state
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state_transition :state=>:c_state, :event=>:x_event, :next=>:b_state
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state_transition :state=>:c_state, :event=>:y_event, :next=>{:state=>:a_state, :action=>lambda{|o, args| o.increment_value(-3)}}
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state_transition :state=>:c_state, :event=>:w_event, :decider => :c_state_decider,
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:next=>[
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{:state=>:a_state, :action=>lambda{|o, args| o.increment_value(7)} },
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{:state=>:b_state, :action=>lambda{|o, args| o.increment_value(-10)} }
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]
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state_transition :state=>:c_state, :event=>:z_event , :decider => :named_action_decider,
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:next=>[
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{:name=>"foo", :state=>:a_state, :action=>lambda{|o, args| o.increment_value(7)} },
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{:name=>"bar", :state=>:d_state, :action=>lambda{|o, args| o.increment_value(-10)} }
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]
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state_transition :state=>:d_state, :event=>:x_event, :next=>:stay
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def initialize
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super
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@test_val = nil
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@proc_val = 0
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@force_decide_nil = false
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@name_for_decider = "foo"
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end
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def increment_value(by)
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@proc_val += by
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end
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def bush(term)
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@prev_test_val = @test_val
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@test_val=term
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send_event(:w_event)
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end
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def c_state_decider(args)
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if @force_decide_nil
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# Hack to test nil decider:
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nil
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else
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refined = (@test_val and @prev_test_val and @test_val.index(@prev_test_val)==0)
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refined ? :b_state : :a_state
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end
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end
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def named_action_decider(args)
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@name_for_decider
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end
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end
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# Test state machine:
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class StateMachineTest < Test::Unit::TestCase
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def test_states
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assert_equal(:d_state, StateMachineFixture.states.last)
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end
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def test_events
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assert_equal(:w_event, StateMachineFixture.events.first)
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end
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def test_next_states
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assert_equal(:b_state, StateMachineFixture.next_state(:a_state, :w_event))
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assert_equal(:c_state, StateMachineFixture.next_state(:a_state, :x_event))
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assert_equal(:b_state, StateMachineFixture.next_state(:b_state, :w_event))
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assert_equal(:a_state, StateMachineFixture.next_state(:b_state, :z_event))
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assert_equal(:a_state, StateMachineFixture.next_state(:c_state, :y_event))
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assert_equal(:b_state, StateMachineFixture.next_state(:c_state, :x_event))
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assert_nil(StateMachineFixture.next_state(:b_state, :x_event))
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end
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def test_event_sending
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sm = StateMachineFixture.new
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assert_equal(:a_state, sm.current_state)
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sm.send_event(:w_event)
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assert_equal(:b_state, sm.current_state)
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assert_raise(StateMachine::InvalidStateError){sm.send_event(:x_event)}
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sm.send_event(:w_event)
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assert_equal(:b_state, sm.current_state)
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sm.send_event(:z_event)
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assert_equal(:a_state, sm.current_state)
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sm.send_event(:x_event)
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assert_equal(:c_state, sm.current_state)
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end
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def test_action_calling
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sm = StateMachineFixture.new
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assert_equal(0, sm.proc_val)
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assert_equal(:a_state, sm.current_state)
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sm.send_event(:w_event)
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assert_equal(5, sm.proc_val)
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sm.send_event(:y_event)
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assert_equal(5, sm.proc_val)
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sm.send_event(:y_event)
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assert_equal(2, sm.proc_val)
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end
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def test_decider
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sm = StateMachineFixture.new
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assert_equal(:a_state, sm.current_state)
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sm.send_event(:x_event)
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sm.bush("foo")
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assert_equal(:a_state, sm.current_state)
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sm.bush("foobar")
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assert_equal(:b_state, sm.current_state)
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sm.send_event(:y_event)
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sm.bush("barfoo")
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assert_equal(:a_state, sm.current_state)
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end
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def test_nil_decider
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sm = StateMachineFixture.new
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assert_equal(:a_state, sm.current_state)
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sm.send_event(:x_event)
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assert_equal(:c_state, sm.current_state)
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sm.force_decide_nil=true
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assert_raise(StateMachine::InvalidStateError){sm.send_event(:w_event)}
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end
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def test_multiple_actions_without_decider
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assert_raise(ArgumentError) do
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StateMachineFixture.state_transition :state=>:c_state, :event=>:z_event, #:decider => :c_state_decider,
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:next=>[
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{:state=>:a_state, :action=>lambda{|o, args| o.increment_value(7)} },
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{:state=>:b_state, :action=>lambda{|o, args| o.increment_value(-10)} }
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]
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end
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end
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def test_named_actions_in_decider
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sm = StateMachineFixture.new
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assert_equal(:a_state, sm.current_state)
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sm.send_event(:x_event)
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assert_equal(:c_state, sm.current_state)
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sm.send_event(:z_event)
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# Default value (foo) for named decider:
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assert_equal(:a_state, sm.current_state)
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# Back to a_state:
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sm.send_event(:x_event)
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assert_equal(:c_state, sm.current_state)
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# Alt value (bar) for named decider:
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sm.name_for_decider = 'bar'
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sm.send_event(:z_event)
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assert_equal(:d_state, sm.current_state)
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end
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def test_stay_state
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sm = StateMachineFixture.new
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# Get to :d state:
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sm.send_event(:x_event)
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sm.name_for_decider = 'bar'
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sm.send_event(:z_event)
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assert_equal(:d_state, sm.current_state)
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# Send event & make sure we are still in :d state:
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sm.send_event(:x_event)
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assert_equal(:d_state, sm.current_state)
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end
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def test_event_history
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sm = StateMachineFixture.new
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assert_equal(0, sm.event_history.size)
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sm.send_event(:x_event)
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assert_equal(1, sm.event_history.size)
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assert_equal([:x_event], sm.event_history)
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sm.send_event(:y_event)
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assert_equal(2, sm.event_history.size)
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assert_equal([:x_event, :y_event], sm.event_history)
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sm.send_event(:y_event)
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assert_equal(3, sm.event_history.size)
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assert_equal([:x_event, :y_event, :y_event], sm.event_history)
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# Should max out at 10:
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15.times{sm.send_event(:z_event)}
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assert_equal(10, sm.event_history.size)
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assert_equal(Array.new(10, :z_event), sm.event_history)
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end
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end
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data/website/index.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<link rel="stylesheet" href="stylesheets/screen.css" type="text/css" media="screen" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>
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ruby-state-machine
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</title>
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<script src="javascripts/rounded_corners_lite.inc.js" type="text/javascript"></script>
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<style>
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</style>
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<script type="text/javascript">
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window.onload = function() {
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settings = {
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tl: { radius: 10 },
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tr: { radius: 10 },
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bl: { radius: 10 },
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br: { radius: 10 },
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antiAlias: true,
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autoPad: true,
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validTags: ["div"]
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}
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var versionBox = new curvyCorners(settings, document.getElementById("version"));
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versionBox.applyCornersToAll();
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}
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</script>
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</head>
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<body>
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<div id="main">
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<h1>ruby-state-machine</h1>
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<div class="sidebar">
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<div id="version" class="clickable" onclick='document.location = "http://rubyforge.org/projects/ruby-state-mach"; return false'>
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<p>Get Version</p>
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<a href="http://rubyforge.org/projects/ruby-state-mach" class="numbers">0.0.3</a>
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<p>An enhanced state machine gem for ruby (doesn’t require Rails). Provides more robust <span class="caps">DSL</span> state declaration syntax than other state machines. Multiple “actions” per event (i.e., next state, labmda, or a “decider”. Fully unit-tested & documented. Has been used in production for over 2 years.</p>
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<h2>Installing</h2>
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<p><pre class='syntax'><span class="ident">sudo</span> <span class="ident">gem</span> <span class="ident">install</span> <span class="ident">ruby</span><span class="punct">-</span><span class="ident">state</span><span class="punct">-</span><span class="ident">machine</span></pre></p>
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<h2>Demonstration of usage<br />
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<pre class='syntax'>
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<span class="keyword">class </span><span class="class">SampleMachine</span>
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<span class="ident">include</span> <span class="constant">StateMachine</span>
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<span class="ident">state_machine</span> <span class="symbol">:states</span> <span class="punct">=></span> <span class="punct">[</span><span class="symbol">:a_state</span><span class="punct">,</span> <span class="symbol">:b_state</span><span class="punct">,</span> <span class="symbol">:c_state</span><span class="punct">,</span> <span class="symbol">:d_state</span><span class="punct">],</span> <span class="symbol">:events</span> <span class="punct">=></span> <span class="punct">[</span><span class="symbol">:w_event</span><span class="punct">,</span> <span class="symbol">:x_event</span><span class="punct">,</span> <span class="symbol">:y_event</span><span class="punct">,</span> <span class="symbol">:z_event</span><span class="punct">]</span>
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<span class="ident">state_transition</span> <span class="symbol">:state=</span><span class="punct">></span><span class="symbol">:a_state</span><span class="punct">,</span> <span class="symbol">:event=</span><span class="punct">></span><span class="symbol">:x_event</span><span class="punct">,</span> <span class="symbol">:next=</span><span class="punct">></span><span class="symbol">:c_state</span>
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<span class="ident">state_transition</span> <span class="symbol">:state=</span><span class="punct">></span><span class="symbol">:a_state</span><span class="punct">,</span> <span class="symbol">:event=</span><span class="punct">></span><span class="symbol">:y_event</span><span class="punct">,</span> <span class="symbol">:next=</span><span class="punct">></span><span class="symbol">:a_state</span>
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<span class="ident">state_transition</span> <span class="symbol">:state=</span><span class="punct">></span><span class="symbol">:a_state</span><span class="punct">,</span> <span class="symbol">:event=</span><span class="punct">></span><span class="symbol">:z_event</span><span class="punct">,</span> <span class="symbol">:next=</span><span class="punct">></span><span class="symbol">:b_state</span>
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<span class="ident">state_transition</span> <span class="symbol">:state=</span><span class="punct">></span><span class="symbol">:b_state</span><span class="punct">,</span> <span class="symbol">:event=</span><span class="punct">></span><span class="symbol">:w_event</span><span class="punct">,</span> <span class="symbol">:next=</span><span class="punct">></span><span class="symbol">:b_state</span>
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<span class="ident">state_transition</span> <span class="symbol">:state=</span><span class="punct">></span><span class="symbol">:b_state</span><span class="punct">,</span> <span class="symbol">:event=</span><span class="punct">></span><span class="symbol">:y_event</span><span class="punct">,</span> <span class="symbol">:next=</span><span class="punct">></span><span class="symbol">:c_state</span>
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<span class="ident">state_transition</span> <span class="symbol">:state=</span><span class="punct">></span><span class="symbol">:b_state</span><span class="punct">,</span> <span class="symbol">:event=</span><span class="punct">></span><span class="symbol">:z_event</span><span class="punct">,</span> <span class="symbol">:next=</span><span class="punct">></span><span class="symbol">:a_state</span>
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<span class="ident">state_transition</span> <span class="symbol">:state=</span><span class="punct">></span><span class="symbol">:c_state</span><span class="punct">,</span> <span class="symbol">:event=</span><span class="punct">></span><span class="symbol">:x_event</span><span class="punct">,</span> <span class="symbol">:next=</span><span class="punct">></span><span class="symbol">:b_state</span>
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<span class="keyword">end</span>
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<span class="ident">sm</span> <span class="punct">=</span> <span class="constant">SampleMachine</span><span class="punct">.</span><span class="ident">new</span>
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<span class="ident">assert_equal</span><span class="punct">(</span><span class="symbol">:a_state</span><span class="punct">,</span> <span class="ident">sm</span><span class="punct">.</span><span class="ident">current_state</span><span class="punct">)</span>
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<span class="ident">sm</span><span class="punct">.</span><span class="ident">send_event</span><span class="punct">(</span><span class="symbol">:x_event</span><span class="punct">)</span>
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<span class="ident">assert_equal</span><span class="punct">(</span><span class="symbol">:c_state</span><span class="punct">,</span> <span class="ident">sm</span><span class="punct">.</span><span class="ident">current_state</span><span class="punct">)</span>
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</pre></h2>
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<p>For examples of other functionality, including branching, deciders, lambdas, etc, see test/test_state_machine.</p>
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<h2>Forum</h2>
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<p><a href="http://groups.google.com/group/ruby-state-machine">http://groups.google.com/group/ruby-state-machine</a></p>
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<h2>How to submit patches</h2>
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<p>Read the <a href="http://drnicwilliams.com/2007/06/01/8-steps-for-fixing-other-peoples-code/">8 steps for fixing other people’s code</a> and for section <a href="http://drnicwilliams.com/2007/06/01/8-steps-for-fixing-other-peoples-code/#8b-google-groups">8b: Submit patch to Google Groups</a>, use the Google Group above.</p>
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<p><span class="caps">TODO</span> – pick <span class="caps">SVN</span> or Git instructions</p>
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<p>The trunk repository is <code>svn://rubyforge.org/var/svn/ruby-state-machine/trunk</code> for anonymous access.</p>
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<p><span class="caps">OOOORRRR</span></p>
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<p>You can fetch the source from either:</p>
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<ul>
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<li>rubyforge: <a href="http://rubyforge.org/scm/?group_id=8855">http://rubyforge.org/scm/?group_id=8855</a></li>
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</ul>
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<pre>git clone git://rubyforge.org/ruby-state-machine.git</pre>
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<ul>
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<li>github: <a href="http://github.com/GITHUB_USERNAME/ruby-state-machine/tree/master">http://github.com/GITHUB_USERNAME/ruby-state-machine/tree/master</a></li>
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<pre>git clone git://github.com/GITHUB_USERNAME/ruby-state-machine.git</pre>
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<p><span class="caps">TODO</span> – add “github_username: username” to ~/.rubyforge/user-config.yml and newgem will reuse it for future projects.</p>
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<li>gitorious: <a href="git://gitorious.org/ruby-state-machine/mainline.git">git://gitorious.org/ruby-state-machine/mainline.git</a></li>
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<pre>git clone git://gitorious.org/ruby-state-machine/mainline.git</pre>
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<h3>Build and test instructions</h3>
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<pre>cd ruby-state-machine
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rake test
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</pre>
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<h2>License</h2>
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<p>This code is free to use under the terms of the <span class="caps">MIT</span> license.</p>
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<h2>Contact</h2>
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<p>Comments are welcome. Send an email to <a href="mailto:steven.miers@gmail.com"><span class="caps">FIXME</span> full name</a> via the <a href="http://groups.google.com/group/ruby-state-machine">forum</a></p>
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<p class="coda">
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<a href="steven.miers@gmail.com">FIXME full name</a>, 18th August 2009<br>
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Theme extended from <a href="http://rb2js.rubyforge.org/">Paul Battley</a>
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h1. ruby-state-machine
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An enhanced state machine gem for ruby (doesn't require Rails). Provides more robust DSL state declaration syntax than other state machines. Multiple "actions" per event (i.e., next state, labmda, or a "decider". Fully unit-tested & documented. Has been used in production for over 2 years.
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h2. Installing
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<pre syntax="ruby">sudo gem install ruby-state-machine</pre>
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h2. Demonstration of usage
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<pre syntax="ruby">
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class SampleMachine
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include StateMachine
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state_machine :states => [:a_state, :b_state, :c_state, :d_state], :events => [:w_event, :x_event, :y_event, :z_event]
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state_transition :state=>:a_state, :event=>:x_event, :next=>:c_state
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state_transition :state=>:a_state, :event=>:y_event, :next=>:a_state
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state_transition :state=>:a_state, :event=>:z_event, :next=>:b_state
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state_transition :state=>:b_state, :event=>:w_event, :next=>:b_state
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state_transition :state=>:b_state, :event=>:y_event, :next=>:c_state
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state_transition :state=>:b_state, :event=>:z_event, :next=>:a_state
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state_transition :state=>:c_state, :event=>:x_event, :next=>:b_state
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end
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sm = SampleMachine.new
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assert_equal(:a_state, sm.current_state)
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</pre>
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For examples of other functionality, including branching, deciders, lambdas, etc, see test/test_state_machine.
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h2. Forum
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h2. How to submit patches
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Read the "8 steps for fixing other people's code":http://drnicwilliams.com/2007/06/01/8-steps-for-fixing-other-peoples-code/ and for section "8b: Submit patch to Google Groups":http://drnicwilliams.com/2007/06/01/8-steps-for-fixing-other-peoples-code/#8b-google-groups, use the Google Group above.
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h3. Build and test instructions
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h2. License
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This code is free to use under the terms of the MIT license.
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h2. Contact
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Comments are welcome. Send an email to "FIXME full name":mailto:steven.miers@gmail.com via the "forum":http://groups.google.com/group/ruby-state-machine
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