ruby-sdl2 0.3.2 → 0.3.3

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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data/extconf.rb CHANGED
@@ -54,5 +54,5 @@ have_const("MIX_INIT_MODPLUG", "SDL_mixer.h")
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  have_const("MIX_INIT_FLUIDSYNTH", "SDL_mixer.h")
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  have_const("MIX_INIT_MID", "SDL_mixer.h")
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- create_header
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+
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  create_makefile('sdl2_ext')
@@ -1,6 +1,6 @@
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  module SDL2
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  # Version string of Ruby/SDL2
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- VERSION = "0.3.2"
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+ VERSION = "0.3.3"
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  # Version of Ruby/SDL2, [major, minor, patch level]
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  VERSION_NUMBER = VERSION.split(".").map(&:to_i)
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  end
data/mixer.c.m4 CHANGED
@@ -1,6 +1,5 @@
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  /* -*- mode: C -*- */
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  #ifdef HAVE_SDL_MIXER_H
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- #include "extconf.h"
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  #include "rubysdl2_internal.h"
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  #include <SDL_mixer.h>
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@@ -2,8 +2,8 @@ require 'sdl2'
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  SDL2::init(SDL2::INIT_AUDIO)
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- SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MOD|
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- SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
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+ SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
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+
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  SDL2::Mixer.open(22050, SDL2::Mixer::DEFAULT_FORMAT, 2, 512)
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@@ -48,9 +48,8 @@ class MusicPlayer
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  file = argv.shift
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  SDL2.init(SDL2::INIT_EVERYTHING)
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- SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MOD|
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- SDL2::Mixer::INIT_MODPLUG|SDL2::Mixer::INIT_MP3|
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- SDL2::Mixer::INIT_OGG)
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+ SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MODPLUG|
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+ SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
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  SDL2::Mixer.open(44100, SDL2::Mixer::DEFAULT_FORMAT, 2, 512)
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  SDL2::TTF.init
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@@ -3,9 +3,9 @@ require 'sdl2'
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  SDL2::init(SDL2::INIT_AUDIO)
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- SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MOD|
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- SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
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+ SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
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  SDL2::Mixer.open(22050, SDL2::Mixer::DEFAULT_FORMAT, 2, 512)
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+
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  p SDL2::Mixer::Chunk.decoders
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  p SDL2::Mixer::Music.decoders
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  wave = SDL2::Mixer::Chunk.load(ARGV[0])
@@ -3,10 +3,10 @@ require 'sdl2'
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  SDL2.init(SDL2::INIT_EVERYTHING)
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- p SDL2::GameController.axis_name_of(SDL2::GameController::AXIS_LEFTY)
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+ p SDL2::GameController.axis_name_of(SDL2::GameController::Axis::LEFTY)
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  p SDL2::GameController.axis_name_of(129) rescue p $!
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  p SDL2::GameController.axis_from_name("rightx")
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- p SDL2::GameController.button_name_of(SDL2::GameController::BUTTON_Y)
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+ p SDL2::GameController.button_name_of(SDL2::GameController::Button::Y)
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  p SDL2::GameController.button_from_name("x")
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  p SDL2::GameController.button_from_name("rightx") rescue p $!
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@@ -42,14 +42,14 @@ loop do
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  exit if event.sym == SDL2::Key::ESCAPE
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  when SDL2::Event::ControllerAxisMotion
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  p event
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- p controller.axis(SDL2::GameController::AXIS_LEFTX)
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- p controller.axis(SDL2::GameController::AXIS_LEFTY)
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+ p controller.axis(SDL2::GameController::Axis::LEFTX)
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+ p controller.axis(SDL2::GameController::Axis::LEFTY)
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  when SDL2::Event::ControllerButton
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  p event
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- p controller.button_pressed?(SDL2::GameController::BUTTON_A)
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- p controller.button_pressed?(SDL2::GameController::BUTTON_B)
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- p controller.button_pressed?(SDL2::GameController::BUTTON_X)
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- p controller.button_pressed?(SDL2::GameController::BUTTON_Y)
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+ p controller.button_pressed?(SDL2::GameController::Button::A)
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+ p controller.button_pressed?(SDL2::GameController::Button::B)
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+ p controller.button_pressed?(SDL2::GameController::Button::X)
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+ p controller.button_pressed?(SDL2::GameController::Button::Y)
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  when SDL2::Event::ControllerDevice
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  p event
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  end
@@ -26,7 +26,10 @@ loop do
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  case ev
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  when SDL2::Event::Quit
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  exit
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- when SDL2::Event::TextInput, SDL2::Event::TextEditing
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+ when SDL2::Event::TextInput
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+ p ev
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+ p ev.text
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+ when SDL2::Event::TextEditing
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  p ev
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  when SDL2::Event::KeyDown
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  puts "scancode: #{ev.scancode}(#{SDL2::Key::Scan.name_of(ev.scancode)})"
@@ -2,7 +2,7 @@ require 'sdl2'
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  SDL2.init(SDL2::INIT_EVERYTHING)
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  window = SDL2::Window.create("testsprite",0, 0, 640, 480, 0)
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- renderer = window.create_renderer(0, SDL2::Renderer::ACCELERATED)
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+ renderer = window.create_renderer(-1, SDL2::Renderer::Flags::ACCELERATED)
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  SDL2::TextInput.stop
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  loop do
@@ -46,15 +46,15 @@ font.outline = 1
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  draw_three_types(renderer, font, 150, 50)
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  font.outline = 0
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- font.style = SDL2::TTF::STYLE_BOLD
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+ font.style = SDL2::TTF::Style::BOLD
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  draw_three_types(renderer, font, 280, 50)
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  font.style = 0
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- font.hinting = SDL2::TTF::HINTING_MONO
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+ font.hinting = SDL2::TTF::Hinting::MONO
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  draw_three_types(renderer, font, 410, 50)
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  font.style = 0
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- font.hinting = SDL2::TTF::HINTING_NORMAL
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+ font.hinting = SDL2::TTF::Hinting::NORMAL
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  font.kerning = false
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  draw_three_types(renderer, font, 540, 50)
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@@ -218,7 +218,7 @@ class App
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  opts.on("--cycle-alpha"){ @cycle.cycle_alpha = true }
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  opts.on("--vsync", "Present is syncronized with the refresh rate") {
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- @renderer_flags |= SDL2::Renderer::PRESENTVSYNC
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+ @renderer_flags |= SDL2::Renderer::Flags::PRESENTVSYNC
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  }
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  opts.on("--use-color-key (yes|no)", TrueClass){|bool| @use_color_key = bool }
data/video.c.m4 CHANGED
@@ -436,7 +436,7 @@ static VALUE Window_destroy(VALUE self)
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  *
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  * @param [Integer] index the index of the rendering driver to initialize,
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  * or -1 to initialize the first one supporting the requested flags
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- * @param [Integer] flags 0, or one or more [Renderer flag masks](SDL2) OR'd together;
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+ * @param [Integer] flags 0, or one or more {Flags} OR'd together
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  *
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  * @return [SDL2::Renderer] the created renderer (rendering context)
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  */
@@ -1497,7 +1497,7 @@ static VALUE Renderer_set_draw_blend_mode(VALUE self, VALUE mode)
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  * Get the clip rectangle for the current target.
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  *
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  * @return [SDL2::Rect] the current clip rectangle
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- * @see {#clip_rect=}
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+ * @see #clip_rect=
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  */
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  static VALUE Renderer_clip_rect(VALUE self)
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  {
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: ruby-sdl2
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  version: !ruby/object:Gem::Version
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- version: 0.3.2
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+ version: 0.3.3
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  platform: ruby
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  authors:
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  - Ippei Obayashi
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2018-03-21 00:00:00.000000000 Z
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+ date: 2018-04-01 00:00:00.000000000 Z
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  dependencies: []
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  description: |2
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  Ruby/SDL2 is an extension library to use SDL 2.x