ruby-processing 2.6.2 → 2.6.3
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- checksums.yaml +4 -4
- data/lib/rpextras.jar +0 -0
- data/lib/ruby-processing.rb +5 -8
- data/lib/ruby-processing/app.rb +26 -27
- data/lib/ruby-processing/config.rb +0 -2
- data/lib/ruby-processing/exporters/application_exporter.rb +1 -1
- data/lib/ruby-processing/exporters/base_exporter.rb +1 -1
- data/lib/ruby-processing/exporters/creator.rb +11 -11
- data/lib/ruby-processing/helper_methods.rb +33 -31
- data/lib/ruby-processing/helpers/numeric.rb +1 -1
- data/lib/ruby-processing/helpers/range.rb +11 -0
- data/lib/ruby-processing/library_loader.rb +11 -16
- data/lib/ruby-processing/runner.rb +22 -24
- data/lib/ruby-processing/runners/watch.rb +1 -1
- data/lib/ruby-processing/version.rb +1 -1
- data/library/boids/boids.rb +39 -70
- data/library/control_panel/control_panel.rb +3 -3
- data/samples/contributed/circle_collision.rb +3 -3
- data/samples/contributed/fern.rb +7 -10
- data/samples/contributed/fibonacci_sphere.rb +2 -2
- data/samples/contributed/full_screen.rb +23 -22
- data/samples/contributed/grapher.rb +3 -3
- data/samples/contributed/gravity.rb +1 -1
- data/samples/contributed/mandelbrot.rb +10 -13
- data/samples/external_library/java_processing/box2d_processing/bumpy_surface_noise.rb +1 -1
- data/samples/external_library/java_processing/box2d_processing/library/custom_shape/custom_shape.rb +2 -2
- data/samples/external_library/java_processing/box2d_processing/library/particle_system/particle_system.rb +1 -1
- data/samples/external_library/java_processing/box2d_processing/library/surface/surface.rb +2 -2
- data/samples/external_library/java_processing/box2d_processing/liquidy.rb +1 -1
- data/samples/external_library/java_processing/fisica/bubbles.rb +2 -2
- data/samples/external_library/java_processing/fisica/joints.rb +4 -4
- data/samples/external_library/java_processing/generative_design/node_spring_attractor.rb +2 -2
- data/samples/external_library/java_processing/geomerative/hello_world_rotate_firstletter.rb +7 -7
- data/samples/external_library/java_processing/hemesh/twin_iso.rb +3 -3
- data/samples/external_library/java_processing/pbox2d/bumpy_surface_noise.rb +1 -1
- data/samples/external_library/java_processing/pbox2d/library/custom_shape/custom_shape.rb +2 -2
- data/samples/external_library/java_processing/pbox2d/library/particle_system/particle_system.rb +1 -1
- data/samples/external_library/java_processing/pbox2d/library/surface/surface.rb +2 -2
- data/samples/external_library/java_processing/pbox2d/liquidy.rb +1 -1
- data/samples/external_library/java_processing/peasy_cam/library/hilbert/hilbert.rb +4 -4
- data/samples/external_library/ruby_gem/draw_test.rb +2 -2
- data/samples/external_library/ruby_gem/game_of_life.rb +3 -3
- data/samples/processing_app/basics/arrays/array_objects.rb +2 -2
- data/samples/processing_app/basics/color/hue.rb +1 -1
- data/samples/processing_app/basics/control/conditionals1.rb +5 -24
- data/samples/processing_app/basics/control/conditionals2.rb +1 -1
- data/samples/processing_app/basics/form/bezier_ellipse.rb +1 -1
- data/samples/processing_app/basics/form/brick_tower.rb +4 -8
- data/samples/processing_app/basics/form/regular_polygon.rb +1 -1
- data/samples/processing_app/basics/form/star.rb +1 -1
- data/samples/processing_app/basics/form/triangle_strip.rb +1 -1
- data/samples/processing_app/basics/input/storing_input.rb +1 -1
- data/samples/processing_app/basics/lights/spot.rb +1 -1
- data/samples/processing_app/basics/math/additive_wave.rb +2 -2
- data/samples/processing_app/basics/math/double_random.rb +2 -2
- data/samples/processing_app/basics/math/noise_wave.rb +1 -1
- data/samples/processing_app/basics/math/random.rb +1 -1
- data/samples/processing_app/basics/objects/module.rb +1 -1
- data/samples/processing_app/basics/objects/struct.rb +1 -1
- data/samples/processing_app/basics/structure/loop.rb +19 -14
- data/samples/processing_app/basics/structure/recursion2.rb +2 -2
- data/samples/processing_app/basics/textures/texture3.rb +13 -33
- data/samples/processing_app/basics/transform/birds.rb +5 -5
- data/samples/processing_app/basics/transform/cubes_in_cube.rb +3 -3
- data/samples/processing_app/basics/transform/rotate.rb +1 -1
- data/samples/processing_app/basics/typography/kinetic_type.rb +1 -1
- data/samples/processing_app/demos/graphics/bezier_patch.rb +34 -34
- data/samples/processing_app/demos/graphics/trefoil.rb +1 -1
- data/samples/processing_app/demos/graphics/wiggling.rb +5 -5
- data/samples/processing_app/demos/performance/esfera.rb +4 -4
- data/samples/processing_app/demos/performance/text_rendering.rb +1 -1
- data/samples/processing_app/library/dxf/simple_export.rb +3 -3
- data/samples/processing_app/library/pdf/complex_3D.rb +11 -11
- data/samples/processing_app/library/vecmath/vec2d/bouncing_ball.rb +1 -1
- data/samples/processing_app/library/vecmath/vec2d/circle_collision.rb +3 -3
- data/samples/processing_app/library/vecmath/vec2d/library/flock/flock.rb +5 -5
- data/samples/processing_app/library/vecmath/vec2d/library/particle/{particle_system.rb → particle.rb} +28 -21
- data/samples/processing_app/library/vecmath/vec2d/morph.rb +3 -3
- data/samples/processing_app/library/vecmath/vec2d/particle_system_pshape.rb +3 -3
- data/samples/processing_app/library/vecmath/vec2d/reflection1.rb +2 -2
- data/samples/processing_app/library/vecmath/vec2d/seeking_neural.rb +3 -2
- data/samples/processing_app/library/vecmath/vec2d/simple_particle_system.rb +1 -1
- data/samples/processing_app/library/vecmath/vec3d/frame_of_reference.rb +4 -4
- data/samples/processing_app/topics/advanced_data/library/word/word.rb +1 -1
- data/samples/processing_app/topics/advanced_data/load_save_XML.rb +1 -1
- data/samples/processing_app/topics/advanced_data/load_save_json.rb +1 -1
- data/samples/processing_app/topics/advanced_data/load_save_struct_yaml.rb +1 -1
- data/samples/processing_app/topics/advanced_data/load_save_yaml.rb +1 -1
- data/samples/processing_app/topics/advanced_data/threads_two.rb +1 -2
- data/samples/processing_app/topics/cellular_automata/game_of_life.rb +3 -3
- data/samples/processing_app/topics/cellular_automata/library/ca/ca.rb +2 -2
- data/samples/processing_app/topics/cellular_automata/library/cell/cell.rb +4 -4
- data/samples/processing_app/topics/cellular_automata/library/simple_cell/simple_cell.rb +1 -1
- data/samples/processing_app/topics/cellular_automata/spore1.rb +1 -1
- data/samples/processing_app/topics/cellular_automata/spore2.rb +1 -1
- data/samples/processing_app/topics/create_shapes/group_pshape.rb +2 -2
- data/samples/processing_app/topics/create_shapes/library/particle/particle_system.rb +3 -3
- data/samples/processing_app/topics/create_shapes/library/polygon/polygon.rb +2 -2
- data/samples/processing_app/topics/create_shapes/library/star/star.rb +3 -3
- data/samples/processing_app/topics/create_shapes/particle_system_pshape.rb +1 -1
- data/samples/processing_app/topics/create_shapes/path_pshape.rb +1 -1
- data/samples/processing_app/topics/drawing/scribble_plotter.rb +2 -2
- data/samples/processing_app/topics/gui/button.rb +16 -16
- data/samples/processing_app/topics/gui/rollover.rb +13 -13
- data/samples/processing_app/topics/image_processing/blur.rb +2 -2
- data/samples/processing_app/topics/image_processing/edge_detection.rb +2 -2
- data/samples/processing_app/topics/lsystems/cstest.rb +1 -1
- data/samples/processing_app/topics/lsystems/library/stochastic_grammar/stochastic_grammar.rb +1 -1
- data/samples/processing_app/topics/motion/bouncy_bubbles.rb +1 -1
- data/samples/processing_app/topics/motion/brownian.rb +2 -2
- data/samples/processing_app/topics/motion/circle_collision.rb +1 -1
- data/samples/processing_app/topics/motion/cubes_in_cube.rb +1 -1
- data/samples/processing_app/topics/motion/library/cube/cube.rb +2 -2
- data/samples/processing_app/topics/motion/morph.rb +11 -11
- data/samples/processing_app/topics/motion/moving_on_curves.rb +4 -4
- data/samples/processing_app/topics/motion/puff.rb +4 -4
- data/samples/processing_app/topics/motion/reflection1.rb +3 -3
- data/samples/processing_app/topics/motion/reflection2.rb +1 -1
- data/samples/processing_app/topics/shaders/bw_shader.rb +1 -1
- data/samples/processing_app/topics/shaders/glsl_heightmap_noise.rb +2 -2
- data/samples/processing_app/topics/simulate/flocking.rb +6 -6
- data/samples/processing_app/topics/simulate/library/flock/flock.rb +33 -41
- data/samples/processing_app/topics/simulate/multiple_particle_systems.rb +34 -60
- data/samples/processing_app/topics/simulate/simple_particle_system.rb +20 -32
- data/samples/processing_app/topics/simulate/smoke_particle_system.rb +45 -57
- data/samples/processing_app/topics/simulate/springs.rb +40 -44
- metadata +4 -5
- data/samples/processing_app/library/vecmath/vec2d/multiple_particle_systems.rb +0 -141
- data/samples/processing_app/library/vecmath/vec2d/smoke_particle_system.rb +0 -133
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# Each burst is one instance of a particle system with Particles and
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# CrazyParticles (a subclass of Particle).
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require 'forwardable'
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load_library :vecmath
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module Runnable
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def run
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reject! { |item| item.dead? }
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each { |item| item.run }
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end
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end
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class ParticleSystem
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include Enumerable, Runnable
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extend Forwardable
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def_delegators(:@particles, :reject!, :<<, :each, :empty?)
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def_delegator(:@particles, :empty?, :dead?)
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class ParticleSystem
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extend Enumerable
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include Runnable
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attr_reader :particle_systems
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def initialize(number, origin)
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@
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@particles = []
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@origin = origin
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kind = rand < 0.5 ? Sketch::Particle : Sketch::CrazyParticle
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number.times { self << kind.new(origin) }
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end
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def each &block
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particle_systems.each &block
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end
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def << obj
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particle_systems << obj
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end
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def reject! &block
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particle_systems.reject! &block
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end
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def dead?
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particle_systems.empty?
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end
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end
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attr_reader :particle_systems
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def setup
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size 640, 580
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size 640, 580
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color_mode(RGB, 255, 255, 255, 100)
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ellipse_mode(CENTER)
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@particle_systems = ParticleSystem.new(rand(
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ellipse_mode(CENTER)
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@particle_systems = ParticleSystem.new(rand(5..26), Vec2D.new(width / 2, height / 2))
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end
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def draw
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background 0
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particle_systems.run
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end
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def mouse_pressed
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origin = rand(
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origin = rand(5..26)
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vector = Vec2D.new(mouse_x, mouse_y)
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particle_systems << ParticleSystem.new(origin, vector)
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end
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class Particle
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attr_reader :acceleration, :velocity
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def initialize(origin)
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@origin = origin
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@velocity = Vec2D.new(rand(-1.0
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@velocity = Vec2D.new(rand(-1.0..1), rand(-2.0..0))
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@acceleration = Vec2D.new(0, 0.05)
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@radius = 10
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@lifespan = 100
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end
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def run
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update
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grow
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render
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render_velocity_vector
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end
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def update
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@velocity +=
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@origin +=
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@velocity += acceleration
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@origin += velocity
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end
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def grow
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@lifespan -= 1
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end
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def dead?
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@lifespan <= 0
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end
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def render
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stroke(255, @lifespan)
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fill(100, @lifespan)
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ellipse(@origin.x, @origin.y, @radius, @radius)
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end
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def render_velocity_vector
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scale = 10
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arrow_size = 4
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push_matrix
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translate(@origin.x, @origin.y)
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rotate(
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length = @velocity.mag * scale
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rotate(velocity.heading)
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length = velocity.mag * scale
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line 0, 0, length, 0
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line length, 0, length - arrow_size, arrow_size / 2
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line length, 0, length - arrow_size, -arrow_size / 2
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pop_matrix
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end
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end
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class CrazyParticle < Particle
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def initialize(origin)
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super
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@theta = 0
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end
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def run
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update
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grow
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render
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render_rotation_line
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end
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def update
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super
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@theta +=
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@theta += velocity.x * velocity.mag / 10
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end
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def grow
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@lifespan -= 0.8
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end
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def render_rotation_line
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push_matrix
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translate(@origin.x, @origin.y)
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rotate(@theta)
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stroke(255, @lifespan)
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line(0, 0, 25, 0)
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pop_matrix
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end
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end
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# Particles are generated each cycle, fall with gravity and fade out over
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# time. A ParticleSystem (Array) object manages a variable size list of
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# particles.
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require 'forwardable'
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load_library :vecmath
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attr_reader :ps
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module Runnable
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def run
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reject! { |item| item.lifespan <= 0 }
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each { |item| item.run }
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end
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end
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class ParticleSystem
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class ParticleSystem
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include Enumerable, Runnable
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extend Forwardable
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def_delegators(:@particles, :reject!, :<<, :each, :empty?)
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def_delegator(:@particles, :empty?, :dead?)
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attr_reader :origin
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def initialize(loc)
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@
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@origin = loc
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@particles = []
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@origin = loc
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end
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def each &block
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particle_system.each &block
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end
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def add_particle
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self << Particle.new(origin)
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end
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def reject! &block
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particle_system.reject! &block
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end
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def dead?
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particle_systems.empty?
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end
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end
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# A simple Particle class
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class Particle
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include Processing::Proxy
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class Particle
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include Processing::Proxy
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attr_reader :loc, :vel, :acc, :lifespan
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def initialize(l)
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def initialize(l)
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@acc = Vec2D.new(0, 0.05)
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@vel = Vec2D.new(rand(-1.0
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@loc = l.
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@vel = Vec2D.new(rand(-1.0..1), rand(-2.0..0))
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@loc = l.copy
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@lifespan = 255.0
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end
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@@ -86,5 +75,4 @@ class Particle
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fill(255,lifespan)
|
87
76
|
ellipse(loc.x, loc.y, 8, 8)
|
88
77
|
end
|
89
|
-
|
90
78
|
end
|
@@ -10,128 +10,116 @@ attr_reader :ps, :img, :wind
|
|
10
10
|
def setup
|
11
11
|
size(640,360)
|
12
12
|
@img = load_image('texture.png')
|
13
|
-
@ps = ParticleSystem.new(0, Vec2D.new(width/2, height -
|
13
|
+
@ps = ParticleSystem.new(0, Vec2D.new(width / 2, height - 75), img)
|
14
14
|
end
|
15
15
|
|
16
16
|
def draw
|
17
|
-
background(0)
|
18
|
-
# Calculate a
|
19
|
-
dx =
|
20
|
-
|
17
|
+
background(0)
|
18
|
+
# Calculate a "wind" force based on mouse horizontal position
|
19
|
+
dx = map1d(mouse_x, (0..width), (-0.2..0.2))
|
20
|
+
wind = Vec2D.new(dx, 0)
|
21
21
|
ps.apply_force(wind)
|
22
22
|
ps.run
|
23
|
-
2.times
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
# Draw a horizontal arrow representing the wind force
|
28
|
-
draw_vector(wind, Vec2D.new(width / 2, 50, 0), 500)
|
29
|
-
|
23
|
+
2.times { ps.add_particle }
|
24
|
+
# Draw an arrow representing the wind force
|
25
|
+
draw_vector(wind, Vec2D.new(width / 2, 50), 500)
|
30
26
|
end
|
31
27
|
|
32
28
|
# Renders a vector object 'v' as an arrow and a location 'loc'
|
33
29
|
def draw_vector(v, loc, scayl)
|
34
30
|
push_matrix
|
31
|
+
arrowsize = 4
|
35
32
|
# Translate to location to render vector
|
36
|
-
translate(loc.x, loc.y)
|
33
|
+
translate(loc.x, loc.y)
|
34
|
+
stroke(255)
|
35
|
+
# Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate
|
37
36
|
rotate(v.heading)
|
38
|
-
# Calculate length of vector & scale
|
37
|
+
# Calculate length of vector & scale it to be bigger or smaller if necessary
|
39
38
|
len = v.mag * scayl
|
40
|
-
# Draw three lines to make an arrow
|
41
|
-
arrowsize = 4
|
42
|
-
stroke(255)
|
43
|
-
stroke_weight 2
|
39
|
+
# Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction)
|
44
40
|
line(0, 0, len, 0)
|
45
|
-
|
46
|
-
line(len, 0, len - arrowsize,
|
47
|
-
line(len, 0, len - arrowsize, -arrowsize/2)
|
41
|
+
line(len, 0, len - arrowsize, arrowsize / 2)
|
42
|
+
line(len, 0, len - arrowsize, -arrowsize / 2)
|
48
43
|
pop_matrix
|
49
44
|
end
|
50
45
|
|
51
46
|
module Runnable
|
52
47
|
def run
|
53
|
-
|
54
|
-
|
48
|
+
reject! { |item| item.lifespan <= 0 }
|
49
|
+
each { |item| item.run }
|
55
50
|
end
|
56
51
|
end
|
57
52
|
|
53
|
+
require 'forwardable'
|
54
|
+
|
55
|
+
class ParticleSystem
|
56
|
+
include Enumerable, Runnable
|
57
|
+
extend Forwardable
|
58
|
+
def_delegators(:@particles, :reject!, :<<, :each)
|
58
59
|
|
59
|
-
class ParticleSystem
|
60
|
-
extend Enumerable
|
61
|
-
include Runnable
|
62
|
-
|
63
60
|
attr_reader :particles, :origin, :image, :generator
|
64
|
-
|
61
|
+
|
65
62
|
def initialize(num, location, image)
|
66
63
|
@particles = []
|
67
|
-
@origin = location.
|
68
|
-
@image = image
|
64
|
+
@origin = location.copy
|
65
|
+
@image = image
|
69
66
|
(0 ... num).each do
|
70
67
|
particles << Particle.new(origin, image)
|
71
68
|
end
|
72
69
|
end
|
73
|
-
|
74
|
-
def each &block
|
75
|
-
particles.each &block
|
76
|
-
end
|
77
70
|
|
78
|
-
def reject! &block
|
79
|
-
particles.reject! &block
|
80
|
-
end
|
81
|
-
|
82
71
|
def add_particle(p = Particle.new(origin, image))
|
83
|
-
|
72
|
+
self << p
|
84
73
|
end
|
85
|
-
|
74
|
+
|
86
75
|
# Method to add a force vector to all particles currently in the system
|
87
|
-
def apply_force(dir)
|
88
|
-
|
76
|
+
def apply_force(dir)
|
77
|
+
each do |p|
|
89
78
|
p.apply_force(dir)
|
90
|
-
end
|
91
|
-
end
|
79
|
+
end
|
80
|
+
end
|
92
81
|
end
|
93
82
|
|
94
83
|
# A simple Particle class
|
95
84
|
|
96
|
-
class Particle
|
97
|
-
include Processing::Proxy
|
98
|
-
|
85
|
+
class Particle
|
86
|
+
include Processing::Proxy
|
87
|
+
|
99
88
|
attr_reader :loc, :acc, :vel, :lifespan, :img, :generator
|
100
|
-
|
101
|
-
def initialize(l, img_)
|
89
|
+
|
90
|
+
def initialize(l, img_)
|
102
91
|
@acc = Vec2D.new(0, 0)
|
103
92
|
vx = random_gaussian * 0.3
|
104
93
|
vy = random_gaussian * 0.3 - 1.0
|
105
94
|
@vel = Vec2D.new(vx, vy)
|
106
|
-
@loc = l.
|
95
|
+
@loc = l.copy
|
107
96
|
@lifespan = 100.0
|
108
97
|
@img = img_
|
109
98
|
end
|
110
|
-
|
99
|
+
|
111
100
|
def run
|
112
101
|
update
|
113
102
|
render
|
114
103
|
end
|
115
|
-
|
104
|
+
|
116
105
|
# Method to update location
|
117
106
|
def update
|
118
107
|
@vel += acc
|
119
108
|
@loc += vel
|
120
109
|
@lifespan -= 1.0
|
121
110
|
end
|
122
|
-
|
111
|
+
|
123
112
|
# Method to display
|
124
|
-
def render
|
113
|
+
def render
|
125
114
|
image_mode(CENTER)
|
126
115
|
tint(255,lifespan)
|
127
116
|
image(img, loc.x, loc.y)
|
128
117
|
end
|
129
|
-
|
118
|
+
|
130
119
|
# Method to add a force vector to all particles currently in the system
|
131
|
-
def apply_force(f)
|
120
|
+
def apply_force(f)
|
132
121
|
@acc += f
|
133
122
|
end
|
134
|
-
|
135
123
|
end
|
136
124
|
|
137
125
|
|
@@ -1,21 +1,19 @@
|
|
1
|
-
|
2
|
-
|
3
1
|
#
|
4
2
|
# Ported from http://www.processing.org/learning/topics/springs.html
|
5
3
|
#
|
6
|
-
# Move the mouse over one of the circles and click to re-position. When you release the mouse, it will
|
4
|
+
# Move the mouse over one of the circles and click to re-position. When you release the mouse, it will
|
7
5
|
# snap back into position. Each circle has a slightly different behavior.
|
8
6
|
#
|
9
7
|
|
10
8
|
|
11
9
|
def setup
|
12
|
-
size
|
10
|
+
size 400, 400
|
13
11
|
no_stroke
|
14
|
-
smooth
|
12
|
+
smooth 4
|
15
13
|
@springs = []
|
16
|
-
@springs << Spring.new(
|
17
|
-
@springs << Spring.new(
|
18
|
-
@springs << Spring.new(
|
14
|
+
@springs << Spring.new(70, 160, 20, 0.98, 8.0, 0.1, @springs, 0)
|
15
|
+
@springs << Spring.new(160, 130, 60, 0.95, 9.0, 0.1, @springs, 1)
|
16
|
+
@springs << Spring.new(80, 70, 120, 0.90, 9.9, 0.1, @springs, 2)
|
19
17
|
end
|
20
18
|
|
21
19
|
def draw
|
@@ -27,20 +25,18 @@ def draw
|
|
27
25
|
end
|
28
26
|
|
29
27
|
def mouse_pressed
|
30
|
-
@springs.each {|x| x.pressed}
|
28
|
+
@springs.each { |x| x.pressed }
|
31
29
|
end
|
32
30
|
|
33
31
|
def mouse_released
|
34
|
-
@springs.each {|x| x.released}
|
32
|
+
@springs.each { |x| x.released }
|
35
33
|
end
|
36
34
|
|
35
|
+
class Spring
|
36
|
+
include Processing::Proxy
|
37
37
|
|
38
|
+
def initialize(x, y, s, d, m, k, others, id)
|
38
39
|
|
39
|
-
class Spring
|
40
|
-
|
41
|
-
def initialize(app, x, y, s, d, m, k, others, id)
|
42
|
-
@app = app
|
43
|
-
|
44
40
|
# Screen values
|
45
41
|
@xpos = @tempxpos = x
|
46
42
|
@ypos = @tempypos = y
|
@@ -48,7 +44,7 @@ class Spring
|
|
48
44
|
@rest_posy = y # Rest position Y
|
49
45
|
@size = s
|
50
46
|
@damp = d # Damping
|
51
|
-
|
47
|
+
|
52
48
|
# Spring simulation constants
|
53
49
|
@mass = m # Mass
|
54
50
|
@kin = k # Spring constant
|
@@ -56,40 +52,40 @@ class Spring
|
|
56
52
|
@me = id # Index of me in @friends
|
57
53
|
@over = false
|
58
54
|
@move = false
|
59
|
-
|
55
|
+
|
60
56
|
# Spring simulation variables
|
61
57
|
@velx = 0.0 # X Velocity
|
62
58
|
@vely = 0.0 # Y Velocity
|
63
59
|
@accel = 0 # Acceleration
|
64
60
|
@force = 0 # Force
|
65
61
|
end
|
66
|
-
|
62
|
+
|
67
63
|
def update
|
68
64
|
if (@move)
|
69
|
-
@rest_posx =
|
70
|
-
@rest_posy =
|
65
|
+
@rest_posx = mouse_x
|
66
|
+
@rest_posy = mouse_y
|
71
67
|
end
|
72
|
-
|
73
|
-
@force = -1 * @kin * (@tempypos - @rest_posy) # f=-ky
|
74
|
-
@accel = @force / @mass # Set the acceleration, f=ma == a=f/m
|
75
|
-
@vely = @damp * (@vely + @accel); # Set the velocity
|
76
|
-
@tempypos = @tempypos + @vely; # Updated position
|
77
|
-
|
78
|
-
@force = -1 * @kin * (@tempxpos - @rest_posx) # f=-ky
|
79
|
-
@accel = @force / @mass; # Set the acceleration, f=ma == a=f/m
|
80
|
-
@velx = @damp * (@velx + @accel); # Set the velocity
|
81
|
-
@tempxpos = @tempxpos + @velx; # Updated position
|
82
|
-
|
68
|
+
|
69
|
+
@force = -1 * @kin * (@tempypos - @rest_posy) # f=-ky
|
70
|
+
@accel = @force / @mass # Set the acceleration, f=ma == a=f/m
|
71
|
+
@vely = @damp * (@vely + @accel); # Set the velocity
|
72
|
+
@tempypos = @tempypos + @vely; # Updated position
|
73
|
+
|
74
|
+
@force = -1 * @kin * (@tempxpos - @rest_posx) # f=-ky
|
75
|
+
@accel = @force / @mass; # Set the acceleration, f=ma == a=f/m
|
76
|
+
@velx = @damp * (@velx + @accel); # Set the velocity
|
77
|
+
@tempxpos = @tempxpos + @velx; # Updated position
|
78
|
+
|
83
79
|
@over = ((over? || @move) && !other_over?)
|
84
80
|
end
|
85
|
-
|
81
|
+
|
86
82
|
# Test to see if mouse is over this spring
|
87
83
|
def over?
|
88
|
-
dis_x = @tempxpos -
|
89
|
-
dis_y = @tempypos -
|
90
|
-
Math::sqrt(
|
84
|
+
dis_x = @tempxpos - mouse_x
|
85
|
+
dis_y = @tempypos - mouse_y
|
86
|
+
Math::sqrt((dis_x * dis_x) + (dis_y * dis_y)) < @size/2
|
91
87
|
end
|
92
|
-
|
88
|
+
|
93
89
|
# Make sure no other springs are active
|
94
90
|
def other_over?
|
95
91
|
@friends.each_with_index do |f, i|
|
@@ -101,24 +97,24 @@ class Spring
|
|
101
97
|
end
|
102
98
|
return false
|
103
99
|
end
|
104
|
-
|
100
|
+
|
105
101
|
def display
|
106
102
|
if (over?)
|
107
|
-
|
103
|
+
fill(153)
|
108
104
|
else
|
109
|
-
|
105
|
+
fill(255)
|
110
106
|
end
|
111
|
-
|
107
|
+
ellipse(@tempxpos, @tempypos, @size, @size)
|
112
108
|
end
|
113
|
-
|
109
|
+
|
114
110
|
def pressed
|
115
111
|
@move = over?
|
116
112
|
end
|
117
|
-
|
113
|
+
|
118
114
|
def released
|
119
|
-
@move = false
|
115
|
+
@move = false
|
120
116
|
@rest_posx = @xpos
|
121
117
|
@rest_posy = @ypos
|
122
118
|
end
|
123
|
-
|
119
|
+
|
124
120
|
end
|