ruby-opengl 0.33.0

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data/ext/gl/gl-enums.c ADDED
@@ -0,0 +1,2905 @@
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+ /*
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+ * Copyright (C) 1999 - 2005 Yoshi <yoshi@giganet.net>
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+ * Copyright (C) 2006 John M. Gabriele <jmg3000@gmail.com>
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+ *
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+ * This program is distributed under the terms of the MIT license.
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+ * See the included MIT-LICENSE file for the terms of this license.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ */
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+
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+ #ifdef __APPLE__
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+ #include <OpenGL/gl.h>
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+ #elif defined WIN32
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+ #include <windows.h>
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+ #include <GL/gl.h>
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+ #else
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+ #include <GL/gl.h>
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+ #endif
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+ #include "../common/rbogl.h"
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+ #include "../common/gl-enums.h"
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+
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+ void gl_init_enums(VALUE module)
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+ {
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+ rb_define_const(module, "GL_1PASS_EXT", INT2NUM(GL_1PASS_EXT));
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+ rb_define_const(module, "GL_1PASS_SGIS", INT2NUM(GL_1PASS_SGIS));
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+ rb_define_const(module, "GL_2_BYTES", INT2NUM(GL_2_BYTES));
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+ rb_define_const(module, "GL_2D", INT2NUM(GL_2D));
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+ rb_define_const(module, "GL_2PASS_0_EXT", INT2NUM(GL_2PASS_0_EXT));
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+ rb_define_const(module, "GL_2PASS_0_SGIS", INT2NUM(GL_2PASS_0_SGIS));
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+ rb_define_const(module, "GL_2PASS_1_EXT", INT2NUM(GL_2PASS_1_EXT));
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+ rb_define_const(module, "GL_2PASS_1_SGIS", INT2NUM(GL_2PASS_1_SGIS));
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+ rb_define_const(module, "GL_2X_BIT_ATI", INT2NUM(GL_2X_BIT_ATI));
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+ rb_define_const(module, "GL_3_BYTES", INT2NUM(GL_3_BYTES));
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+ rb_define_const(module, "GL_3D_COLOR", INT2NUM(GL_3D_COLOR));
41
+ rb_define_const(module, "GL_3D_COLOR_TEXTURE", INT2NUM(GL_3D_COLOR_TEXTURE));
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+ rb_define_const(module, "GL_3D", INT2NUM(GL_3D));
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+ rb_define_const(module, "GL_422_AVERAGE_EXT", INT2NUM(GL_422_AVERAGE_EXT));
44
+ rb_define_const(module, "GL_422_EXT", INT2NUM(GL_422_EXT));
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+ rb_define_const(module, "GL_422_REV_AVERAGE_EXT", INT2NUM(GL_422_REV_AVERAGE_EXT));
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+ rb_define_const(module, "GL_422_REV_EXT", INT2NUM(GL_422_REV_EXT));
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+ rb_define_const(module, "GL_4_BYTES", INT2NUM(GL_4_BYTES));
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+ rb_define_const(module, "GL_4D_COLOR_TEXTURE", INT2NUM(GL_4D_COLOR_TEXTURE));
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+ rb_define_const(module, "GL_4PASS_0_EXT", INT2NUM(GL_4PASS_0_EXT));
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+ rb_define_const(module, "GL_4PASS_0_SGIS", INT2NUM(GL_4PASS_0_SGIS));
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+ rb_define_const(module, "GL_4PASS_1_EXT", INT2NUM(GL_4PASS_1_EXT));
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+ rb_define_const(module, "GL_4PASS_1_SGIS", INT2NUM(GL_4PASS_1_SGIS));
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+ rb_define_const(module, "GL_4PASS_2_EXT", INT2NUM(GL_4PASS_2_EXT));
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+ rb_define_const(module, "GL_4PASS_2_SGIS", INT2NUM(GL_4PASS_2_SGIS));
55
+ rb_define_const(module, "GL_4PASS_3_EXT", INT2NUM(GL_4PASS_3_EXT));
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+ rb_define_const(module, "GL_4PASS_3_SGIS", INT2NUM(GL_4PASS_3_SGIS));
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+ rb_define_const(module, "GL_4X_BIT_ATI", INT2NUM(GL_4X_BIT_ATI));
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+ rb_define_const(module, "GL_8X_BIT_ATI", INT2NUM(GL_8X_BIT_ATI));
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+ rb_define_const(module, "GL_ABGR_EXT", INT2NUM(GL_ABGR_EXT));
60
+ rb_define_const(module, "GL_ACCUM_ALPHA_BITS", INT2NUM(GL_ACCUM_ALPHA_BITS));
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+ rb_define_const(module, "GL_ACCUM_BLUE_BITS", INT2NUM(GL_ACCUM_BLUE_BITS));
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+ rb_define_const(module, "GL_ACCUM_BUFFER_BIT", INT2NUM(GL_ACCUM_BUFFER_BIT));
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+ rb_define_const(module, "GL_ACCUM_CLEAR_VALUE", INT2NUM(GL_ACCUM_CLEAR_VALUE));
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+ rb_define_const(module, "GL_ACCUM_GREEN_BITS", INT2NUM(GL_ACCUM_GREEN_BITS));
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+ rb_define_const(module, "GL_ACCUM", INT2NUM(GL_ACCUM));
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+ rb_define_const(module, "GL_ACCUM_RED_BITS", INT2NUM(GL_ACCUM_RED_BITS));
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+ rb_define_const(module, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", INT2NUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH));
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+ rb_define_const(module, "GL_ACTIVE_ATTRIBUTES", INT2NUM(GL_ACTIVE_ATTRIBUTES));
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+ rb_define_const(module, "GL_ACTIVE_STENCIL_FACE_EXT", INT2NUM(GL_ACTIVE_STENCIL_FACE_EXT));
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+ rb_define_const(module, "GL_ACTIVE_TEXTURE_ARB", INT2NUM(GL_ACTIVE_TEXTURE_ARB));
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+ rb_define_const(module, "GL_ACTIVE_TEXTURE", INT2NUM(GL_ACTIVE_TEXTURE));
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+ rb_define_const(module, "GL_ACTIVE_UNIFORM_MAX_LENGTH", INT2NUM(GL_ACTIVE_UNIFORM_MAX_LENGTH));
73
+ rb_define_const(module, "GL_ACTIVE_UNIFORMS", INT2NUM(GL_ACTIVE_UNIFORMS));
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+ rb_define_const(module, "GL_ACTIVE_VERTEX_UNITS_ARB", INT2NUM(GL_ACTIVE_VERTEX_UNITS_ARB));
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+ rb_define_const(module, "GL_ADD_ATI", INT2NUM(GL_ADD_ATI));
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+ rb_define_const(module, "GL_ADD", INT2NUM(GL_ADD));
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+ rb_define_const(module, "GL_ADD_SIGNED_ARB", INT2NUM(GL_ADD_SIGNED_ARB));
78
+ rb_define_const(module, "GL_ADD_SIGNED_EXT", INT2NUM(GL_ADD_SIGNED_EXT));
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+ rb_define_const(module, "GL_ADD_SIGNED", INT2NUM(GL_ADD_SIGNED));
80
+ rb_define_const(module, "GL_ALIASED_LINE_WIDTH_RANGE", INT2NUM(GL_ALIASED_LINE_WIDTH_RANGE));
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+ rb_define_const(module, "GL_ALIASED_POINT_SIZE_RANGE", INT2NUM(GL_ALIASED_POINT_SIZE_RANGE));
82
+ rb_define_const(module, "GL_ALL_ATTRIB_BITS", INT2NUM(GL_ALL_ATTRIB_BITS));
83
+ rb_define_const(module, "GL_ALL_COMPLETED_NV", INT2NUM(GL_ALL_COMPLETED_NV));
84
+ rb_define_const(module, "GL_ALLOW_DRAW_FRG_HINT_PGI", INT2NUM(GL_ALLOW_DRAW_FRG_HINT_PGI));
85
+ rb_define_const(module, "GL_ALLOW_DRAW_MEM_HINT_PGI", INT2NUM(GL_ALLOW_DRAW_MEM_HINT_PGI));
86
+ rb_define_const(module, "GL_ALLOW_DRAW_OBJ_HINT_PGI", INT2NUM(GL_ALLOW_DRAW_OBJ_HINT_PGI));
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+ rb_define_const(module, "GL_ALLOW_DRAW_WIN_HINT_PGI", INT2NUM(GL_ALLOW_DRAW_WIN_HINT_PGI));
88
+ rb_define_const(module, "GL_ALPHA12_EXT", INT2NUM(GL_ALPHA12_EXT));
89
+ rb_define_const(module, "GL_ALPHA12", INT2NUM(GL_ALPHA12));
90
+ rb_define_const(module, "GL_ALPHA16_EXT", INT2NUM(GL_ALPHA16_EXT));
91
+ rb_define_const(module, "GL_ALPHA16F_ARB", INT2NUM(GL_ALPHA16F_ARB));
92
+ rb_define_const(module, "GL_ALPHA16", INT2NUM(GL_ALPHA16));
93
+ rb_define_const(module, "GL_ALPHA32F_ARB", INT2NUM(GL_ALPHA32F_ARB));
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+ rb_define_const(module, "GL_ALPHA4_EXT", INT2NUM(GL_ALPHA4_EXT));
95
+ rb_define_const(module, "GL_ALPHA4", INT2NUM(GL_ALPHA4));
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+ rb_define_const(module, "GL_ALPHA8_EXT", INT2NUM(GL_ALPHA8_EXT));
97
+ rb_define_const(module, "GL_ALPHA8", INT2NUM(GL_ALPHA8));
98
+ rb_define_const(module, "GL_ALPHA_BIAS", INT2NUM(GL_ALPHA_BIAS));
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+ rb_define_const(module, "GL_ALPHA_BITS", INT2NUM(GL_ALPHA_BITS));
100
+ rb_define_const(module, "GL_ALPHA_FLOAT16_ATI", INT2NUM(GL_ALPHA_FLOAT16_ATI));
101
+ rb_define_const(module, "GL_ALPHA_FLOAT32_ATI", INT2NUM(GL_ALPHA_FLOAT32_ATI));
102
+ rb_define_const(module, "GL_ALPHA", INT2NUM(GL_ALPHA));
103
+ rb_define_const(module, "GL_ALPHA_MAX_CLAMP_INGR", INT2NUM(GL_ALPHA_MAX_CLAMP_INGR));
104
+ rb_define_const(module, "GL_ALPHA_MAX_SGIX", INT2NUM(GL_ALPHA_MAX_SGIX));
105
+ rb_define_const(module, "GL_ALPHA_MIN_CLAMP_INGR", INT2NUM(GL_ALPHA_MIN_CLAMP_INGR));
106
+ rb_define_const(module, "GL_ALPHA_MIN_SGIX", INT2NUM(GL_ALPHA_MIN_SGIX));
107
+ rb_define_const(module, "GL_ALPHA_SCALE", INT2NUM(GL_ALPHA_SCALE));
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+ rb_define_const(module, "GL_ALPHA_TEST_FUNC", INT2NUM(GL_ALPHA_TEST_FUNC));
109
+ rb_define_const(module, "GL_ALPHA_TEST", INT2NUM(GL_ALPHA_TEST));
110
+ rb_define_const(module, "GL_ALPHA_TEST_REF", INT2NUM(GL_ALPHA_TEST_REF));
111
+ rb_define_const(module, "GL_ALWAYS_FAST_HINT_PGI", INT2NUM(GL_ALWAYS_FAST_HINT_PGI));
112
+ rb_define_const(module, "GL_ALWAYS", INT2NUM(GL_ALWAYS));
113
+ rb_define_const(module, "GL_ALWAYS_SOFT_HINT_PGI", INT2NUM(GL_ALWAYS_SOFT_HINT_PGI));
114
+ rb_define_const(module, "GL_AMBIENT_AND_DIFFUSE", INT2NUM(GL_AMBIENT_AND_DIFFUSE));
115
+ rb_define_const(module, "GL_AMBIENT", INT2NUM(GL_AMBIENT));
116
+ rb_define_const(module, "GL_AND", INT2NUM(GL_AND));
117
+ rb_define_const(module, "GL_AND_INVERTED", INT2NUM(GL_AND_INVERTED));
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+ rb_define_const(module, "GL_AND_REVERSE", INT2NUM(GL_AND_REVERSE));
119
+ rb_define_const(module, "GL_ARB_imaging", INT2NUM(GL_ARB_imaging));
120
+ rb_define_const(module, "GL_ARRAY_BUFFER_ARB", INT2NUM(GL_ARRAY_BUFFER_ARB));
121
+ rb_define_const(module, "GL_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_ARRAY_BUFFER_BINDING_ARB));
122
+ rb_define_const(module, "GL_ARRAY_BUFFER_BINDING", INT2NUM(GL_ARRAY_BUFFER_BINDING));
123
+ rb_define_const(module, "GL_ARRAY_BUFFER", INT2NUM(GL_ARRAY_BUFFER));
124
+ rb_define_const(module, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", INT2NUM(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT));
125
+ rb_define_const(module, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", INT2NUM(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT));
126
+ rb_define_const(module, "GL_ARRAY_OBJECT_BUFFER_ATI", INT2NUM(GL_ARRAY_OBJECT_BUFFER_ATI));
127
+ rb_define_const(module, "GL_ARRAY_OBJECT_OFFSET_ATI", INT2NUM(GL_ARRAY_OBJECT_OFFSET_ATI));
128
+ rb_define_const(module, "GL_ASYNC_DRAW_PIXELS_SGIX", INT2NUM(GL_ASYNC_DRAW_PIXELS_SGIX));
129
+ rb_define_const(module, "GL_ASYNC_HISTOGRAM_SGIX", INT2NUM(GL_ASYNC_HISTOGRAM_SGIX));
130
+ rb_define_const(module, "GL_ASYNC_MARKER_SGIX", INT2NUM(GL_ASYNC_MARKER_SGIX));
131
+ rb_define_const(module, "GL_ASYNC_READ_PIXELS_SGIX", INT2NUM(GL_ASYNC_READ_PIXELS_SGIX));
132
+ rb_define_const(module, "GL_ASYNC_TEX_IMAGE_SGIX", INT2NUM(GL_ASYNC_TEX_IMAGE_SGIX));
133
+ rb_define_const(module, "GL_ATTACHED_SHADERS", INT2NUM(GL_ATTACHED_SHADERS));
134
+ rb_define_const(module, "GL_ATTENUATION_EXT", INT2NUM(GL_ATTENUATION_EXT));
135
+ rb_define_const(module, "GL_ATTRIB_ARRAY_POINTER_NV", INT2NUM(GL_ATTRIB_ARRAY_POINTER_NV));
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+ rb_define_const(module, "GL_ATTRIB_ARRAY_SIZE_NV", INT2NUM(GL_ATTRIB_ARRAY_SIZE_NV));
137
+ rb_define_const(module, "GL_ATTRIB_ARRAY_STRIDE_NV", INT2NUM(GL_ATTRIB_ARRAY_STRIDE_NV));
138
+ rb_define_const(module, "GL_ATTRIB_ARRAY_TYPE_NV", INT2NUM(GL_ATTRIB_ARRAY_TYPE_NV));
139
+ rb_define_const(module, "GL_ATTRIB_STACK_DEPTH", INT2NUM(GL_ATTRIB_STACK_DEPTH));
140
+ rb_define_const(module, "GL_AUTO_NORMAL", INT2NUM(GL_AUTO_NORMAL));
141
+ rb_define_const(module, "GL_AUX0", INT2NUM(GL_AUX0));
142
+ rb_define_const(module, "GL_AUX1", INT2NUM(GL_AUX1));
143
+ rb_define_const(module, "GL_AUX2", INT2NUM(GL_AUX2));
144
+ rb_define_const(module, "GL_AUX3", INT2NUM(GL_AUX3));
145
+ rb_define_const(module, "GL_AUX_BUFFERS", INT2NUM(GL_AUX_BUFFERS));
146
+ rb_define_const(module, "GL_AVERAGE_EXT", INT2NUM(GL_AVERAGE_EXT));
147
+ rb_define_const(module, "GL_AVERAGE_HP", INT2NUM(GL_AVERAGE_HP));
148
+ rb_define_const(module, "GL_BACK", INT2NUM(GL_BACK));
149
+ rb_define_const(module, "GL_BACK_LEFT", INT2NUM(GL_BACK_LEFT));
150
+ rb_define_const(module, "GL_BACK_NORMALS_HINT_PGI", INT2NUM(GL_BACK_NORMALS_HINT_PGI));
151
+ rb_define_const(module, "GL_BACK_RIGHT", INT2NUM(GL_BACK_RIGHT));
152
+ rb_define_const(module, "GL_BGRA_EXT", INT2NUM(GL_BGRA_EXT));
153
+ rb_define_const(module, "GL_BGRA", INT2NUM(GL_BGRA));
154
+ rb_define_const(module, "GL_BGR_EXT", INT2NUM(GL_BGR_EXT));
155
+ rb_define_const(module, "GL_BGR", INT2NUM(GL_BGR));
156
+ rb_define_const(module, "GL_BIAS_BIT_ATI", INT2NUM(GL_BIAS_BIT_ATI));
157
+ rb_define_const(module, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", INT2NUM(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV));
158
+ rb_define_const(module, "GL_BINORMAL_ARRAY_EXT", INT2NUM(GL_BINORMAL_ARRAY_EXT));
159
+ rb_define_const(module, "GL_BINORMAL_ARRAY_POINTER_EXT", INT2NUM(GL_BINORMAL_ARRAY_POINTER_EXT));
160
+ rb_define_const(module, "GL_BINORMAL_ARRAY_STRIDE_EXT", INT2NUM(GL_BINORMAL_ARRAY_STRIDE_EXT));
161
+ rb_define_const(module, "GL_BINORMAL_ARRAY_TYPE_EXT", INT2NUM(GL_BINORMAL_ARRAY_TYPE_EXT));
162
+ rb_define_const(module, "GL_BITMAP", INT2NUM(GL_BITMAP));
163
+ rb_define_const(module, "GL_BITMAP_TOKEN", INT2NUM(GL_BITMAP_TOKEN));
164
+ rb_define_const(module, "GL_BLEND_COLOR_EXT", INT2NUM(GL_BLEND_COLOR_EXT));
165
+ rb_define_const(module, "GL_BLEND_COLOR", INT2NUM(GL_BLEND_COLOR));
166
+ rb_define_const(module, "GL_BLEND_DST_ALPHA_EXT", INT2NUM(GL_BLEND_DST_ALPHA_EXT));
167
+ rb_define_const(module, "GL_BLEND_DST_ALPHA", INT2NUM(GL_BLEND_DST_ALPHA));
168
+ rb_define_const(module, "GL_BLEND_DST", INT2NUM(GL_BLEND_DST));
169
+ rb_define_const(module, "GL_BLEND_DST_RGB_EXT", INT2NUM(GL_BLEND_DST_RGB_EXT));
170
+ rb_define_const(module, "GL_BLEND_DST_RGB", INT2NUM(GL_BLEND_DST_RGB));
171
+ rb_define_const(module, "GL_BLEND_EQUATION_ALPHA_EXT", INT2NUM(GL_BLEND_EQUATION_ALPHA_EXT));
172
+ rb_define_const(module, "GL_BLEND_EQUATION_ALPHA", INT2NUM(GL_BLEND_EQUATION_ALPHA));
173
+ rb_define_const(module, "GL_BLEND_EQUATION_EXT", INT2NUM(GL_BLEND_EQUATION_EXT));
174
+ rb_define_const(module, "GL_BLEND_EQUATION", INT2NUM(GL_BLEND_EQUATION));
175
+ rb_define_const(module, "GL_BLEND_EQUATION_RGB_EXT", INT2NUM(GL_BLEND_EQUATION_RGB_EXT));
176
+ rb_define_const(module, "GL_BLEND_EQUATION_RGB", INT2NUM(GL_BLEND_EQUATION_RGB));
177
+ rb_define_const(module, "GL_BLEND", INT2NUM(GL_BLEND));
178
+ rb_define_const(module, "GL_BLEND_SRC_ALPHA_EXT", INT2NUM(GL_BLEND_SRC_ALPHA_EXT));
179
+ rb_define_const(module, "GL_BLEND_SRC_ALPHA", INT2NUM(GL_BLEND_SRC_ALPHA));
180
+ rb_define_const(module, "GL_BLEND_SRC", INT2NUM(GL_BLEND_SRC));
181
+ rb_define_const(module, "GL_BLEND_SRC_RGB_EXT", INT2NUM(GL_BLEND_SRC_RGB_EXT));
182
+ rb_define_const(module, "GL_BLEND_SRC_RGB", INT2NUM(GL_BLEND_SRC_RGB));
183
+ rb_define_const(module, "GL_BLUE_BIAS", INT2NUM(GL_BLUE_BIAS));
184
+ rb_define_const(module, "GL_BLUE_BIT_ATI", INT2NUM(GL_BLUE_BIT_ATI));
185
+ rb_define_const(module, "GL_BLUE_BITS", INT2NUM(GL_BLUE_BITS));
186
+ rb_define_const(module, "GL_BLUE", INT2NUM(GL_BLUE));
187
+ rb_define_const(module, "GL_BLUE_MAX_CLAMP_INGR", INT2NUM(GL_BLUE_MAX_CLAMP_INGR));
188
+ rb_define_const(module, "GL_BLUE_MIN_CLAMP_INGR", INT2NUM(GL_BLUE_MIN_CLAMP_INGR));
189
+ rb_define_const(module, "GL_BLUE_SCALE", INT2NUM(GL_BLUE_SCALE));
190
+ rb_define_const(module, "GL_BOOL_ARB", INT2NUM(GL_BOOL_ARB));
191
+ rb_define_const(module, "GL_BOOL", INT2NUM(GL_BOOL));
192
+ rb_define_const(module, "GL_BOOL_VEC2_ARB", INT2NUM(GL_BOOL_VEC2_ARB));
193
+ rb_define_const(module, "GL_BOOL_VEC2", INT2NUM(GL_BOOL_VEC2));
194
+ rb_define_const(module, "GL_BOOL_VEC3_ARB", INT2NUM(GL_BOOL_VEC3_ARB));
195
+ rb_define_const(module, "GL_BOOL_VEC3", INT2NUM(GL_BOOL_VEC3));
196
+ rb_define_const(module, "GL_BOOL_VEC4_ARB", INT2NUM(GL_BOOL_VEC4_ARB));
197
+ rb_define_const(module, "GL_BOOL_VEC4", INT2NUM(GL_BOOL_VEC4));
198
+ rb_define_const(module, "GL_BUFFER_ACCESS_ARB", INT2NUM(GL_BUFFER_ACCESS_ARB));
199
+ rb_define_const(module, "GL_BUFFER_ACCESS", INT2NUM(GL_BUFFER_ACCESS));
200
+ rb_define_const(module, "GL_BUFFER_FLUSHING_UNMAP_APPLE", INT2NUM(GL_BUFFER_FLUSHING_UNMAP_APPLE));
201
+ rb_define_const(module, "GL_BUFFER_MAPPED_ARB", INT2NUM(GL_BUFFER_MAPPED_ARB));
202
+ rb_define_const(module, "GL_BUFFER_MAPPED", INT2NUM(GL_BUFFER_MAPPED));
203
+ rb_define_const(module, "GL_BUFFER_MAP_POINTER_ARB", INT2NUM(GL_BUFFER_MAP_POINTER_ARB));
204
+ rb_define_const(module, "GL_BUFFER_MAP_POINTER", INT2NUM(GL_BUFFER_MAP_POINTER));
205
+ rb_define_const(module, "GL_BUFFER_SERIALIZED_MODIFY_APPLE", INT2NUM(GL_BUFFER_SERIALIZED_MODIFY_APPLE));
206
+ rb_define_const(module, "GL_BUFFER_SIZE_ARB", INT2NUM(GL_BUFFER_SIZE_ARB));
207
+ rb_define_const(module, "GL_BUFFER_SIZE", INT2NUM(GL_BUFFER_SIZE));
208
+ rb_define_const(module, "GL_BUFFER_USAGE_ARB", INT2NUM(GL_BUFFER_USAGE_ARB));
209
+ rb_define_const(module, "GL_BUFFER_USAGE", INT2NUM(GL_BUFFER_USAGE));
210
+ rb_define_const(module, "GL_BUMP_ENVMAP_ATI", INT2NUM(GL_BUMP_ENVMAP_ATI));
211
+ rb_define_const(module, "GL_BUMP_NUM_TEX_UNITS_ATI", INT2NUM(GL_BUMP_NUM_TEX_UNITS_ATI));
212
+ rb_define_const(module, "GL_BUMP_ROT_MATRIX_ATI", INT2NUM(GL_BUMP_ROT_MATRIX_ATI));
213
+ rb_define_const(module, "GL_BUMP_ROT_MATRIX_SIZE_ATI", INT2NUM(GL_BUMP_ROT_MATRIX_SIZE_ATI));
214
+ rb_define_const(module, "GL_BUMP_TARGET_ATI", INT2NUM(GL_BUMP_TARGET_ATI));
215
+ rb_define_const(module, "GL_BUMP_TEX_UNITS_ATI", INT2NUM(GL_BUMP_TEX_UNITS_ATI));
216
+ rb_define_const(module, "GL_BYTE", INT2NUM(GL_BYTE));
217
+ rb_define_const(module, "GL_C3F_V3F", INT2NUM(GL_C3F_V3F));
218
+ rb_define_const(module, "GL_C4F_N3F_V3F", INT2NUM(GL_C4F_N3F_V3F));
219
+ rb_define_const(module, "GL_C4UB_V2F", INT2NUM(GL_C4UB_V2F));
220
+ rb_define_const(module, "GL_C4UB_V3F", INT2NUM(GL_C4UB_V3F));
221
+ rb_define_const(module, "GL_CALLIGRAPHIC_FRAGMENT_SGIX", INT2NUM(GL_CALLIGRAPHIC_FRAGMENT_SGIX));
222
+ rb_define_const(module, "GL_CCW", INT2NUM(GL_CCW));
223
+ rb_define_const(module, "GL_CLAMP_FRAGMENT_COLOR_ARB", INT2NUM(GL_CLAMP_FRAGMENT_COLOR_ARB));
224
+ rb_define_const(module, "GL_CLAMP", INT2NUM(GL_CLAMP));
225
+ rb_define_const(module, "GL_CLAMP_READ_COLOR_ARB", INT2NUM(GL_CLAMP_READ_COLOR_ARB));
226
+ rb_define_const(module, "GL_CLAMP_TO_BORDER_ARB", INT2NUM(GL_CLAMP_TO_BORDER_ARB));
227
+ rb_define_const(module, "GL_CLAMP_TO_BORDER", INT2NUM(GL_CLAMP_TO_BORDER));
228
+ rb_define_const(module, "GL_CLAMP_TO_BORDER_SGIS", INT2NUM(GL_CLAMP_TO_BORDER_SGIS));
229
+ rb_define_const(module, "GL_CLAMP_TO_EDGE", INT2NUM(GL_CLAMP_TO_EDGE));
230
+ rb_define_const(module, "GL_CLAMP_TO_EDGE_SGIS", INT2NUM(GL_CLAMP_TO_EDGE_SGIS));
231
+ rb_define_const(module, "GL_CLAMP_VERTEX_COLOR_ARB", INT2NUM(GL_CLAMP_VERTEX_COLOR_ARB));
232
+ rb_define_const(module, "GL_CLEAR", INT2NUM(GL_CLEAR));
233
+ rb_define_const(module, "GL_CLIENT_ACTIVE_TEXTURE_ARB", INT2NUM(GL_CLIENT_ACTIVE_TEXTURE_ARB));
234
+ rb_define_const(module, "GL_CLIENT_ACTIVE_TEXTURE", INT2NUM(GL_CLIENT_ACTIVE_TEXTURE));
235
+ rb_define_const(module, "GL_CLIENT_ALL_ATTRIB_BITS", INT2NUM(GL_CLIENT_ALL_ATTRIB_BITS));
236
+ rb_define_const(module, "GL_CLIENT_ATTRIB_STACK_DEPTH", INT2NUM(GL_CLIENT_ATTRIB_STACK_DEPTH));
237
+ rb_define_const(module, "GL_CLIENT_PIXEL_STORE_BIT", INT2NUM(GL_CLIENT_PIXEL_STORE_BIT));
238
+ rb_define_const(module, "GL_CLIENT_VERTEX_ARRAY_BIT", INT2NUM(GL_CLIENT_VERTEX_ARRAY_BIT));
239
+ rb_define_const(module, "GL_CLIP_FAR_HINT_PGI", INT2NUM(GL_CLIP_FAR_HINT_PGI));
240
+ rb_define_const(module, "GL_CLIP_NEAR_HINT_PGI", INT2NUM(GL_CLIP_NEAR_HINT_PGI));
241
+ rb_define_const(module, "GL_CLIP_PLANE0", INT2NUM(GL_CLIP_PLANE0));
242
+ rb_define_const(module, "GL_CLIP_PLANE1", INT2NUM(GL_CLIP_PLANE1));
243
+ rb_define_const(module, "GL_CLIP_PLANE2", INT2NUM(GL_CLIP_PLANE2));
244
+ rb_define_const(module, "GL_CLIP_PLANE3", INT2NUM(GL_CLIP_PLANE3));
245
+ rb_define_const(module, "GL_CLIP_PLANE4", INT2NUM(GL_CLIP_PLANE4));
246
+ rb_define_const(module, "GL_CLIP_PLANE5", INT2NUM(GL_CLIP_PLANE5));
247
+ rb_define_const(module, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", INT2NUM(GL_CLIP_VOLUME_CLIPPING_HINT_EXT));
248
+ rb_define_const(module, "GL_CMYKA_EXT", INT2NUM(GL_CMYKA_EXT));
249
+ rb_define_const(module, "GL_CMYK_EXT", INT2NUM(GL_CMYK_EXT));
250
+ rb_define_const(module, "GL_CND0_ATI", INT2NUM(GL_CND0_ATI));
251
+ rb_define_const(module, "GL_CND_ATI", INT2NUM(GL_CND_ATI));
252
+ rb_define_const(module, "GL_COEFF", INT2NUM(GL_COEFF));
253
+ rb_define_const(module, "GL_COLOR3_BIT_PGI", INT2NUM(GL_COLOR3_BIT_PGI));
254
+ rb_define_const(module, "GL_COLOR4_BIT_PGI", INT2NUM(GL_COLOR4_BIT_PGI));
255
+ rb_define_const(module, "GL_COLOR_ALPHA_PAIRING_ATI", INT2NUM(GL_COLOR_ALPHA_PAIRING_ATI));
256
+ rb_define_const(module, "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_COLOR_ARRAY_BUFFER_BINDING_ARB));
257
+ rb_define_const(module, "GL_COLOR_ARRAY_BUFFER_BINDING", INT2NUM(GL_COLOR_ARRAY_BUFFER_BINDING));
258
+ rb_define_const(module, "GL_COLOR_ARRAY_COUNT_EXT", INT2NUM(GL_COLOR_ARRAY_COUNT_EXT));
259
+ rb_define_const(module, "GL_COLOR_ARRAY_EXT", INT2NUM(GL_COLOR_ARRAY_EXT));
260
+ rb_define_const(module, "GL_COLOR_ARRAY", INT2NUM(GL_COLOR_ARRAY));
261
+ rb_define_const(module, "GL_COLOR_ARRAY_LIST_IBM", INT2NUM(GL_COLOR_ARRAY_LIST_IBM));
262
+ rb_define_const(module, "GL_COLOR_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_COLOR_ARRAY_LIST_STRIDE_IBM));
263
+ rb_define_const(module, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", INT2NUM(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL));
264
+ rb_define_const(module, "GL_COLOR_ARRAY_POINTER_EXT", INT2NUM(GL_COLOR_ARRAY_POINTER_EXT));
265
+ rb_define_const(module, "GL_COLOR_ARRAY_POINTER", INT2NUM(GL_COLOR_ARRAY_POINTER));
266
+ rb_define_const(module, "GL_COLOR_ARRAY_SIZE_EXT", INT2NUM(GL_COLOR_ARRAY_SIZE_EXT));
267
+ rb_define_const(module, "GL_COLOR_ARRAY_SIZE", INT2NUM(GL_COLOR_ARRAY_SIZE));
268
+ rb_define_const(module, "GL_COLOR_ARRAY_STRIDE_EXT", INT2NUM(GL_COLOR_ARRAY_STRIDE_EXT));
269
+ rb_define_const(module, "GL_COLOR_ARRAY_STRIDE", INT2NUM(GL_COLOR_ARRAY_STRIDE));
270
+ rb_define_const(module, "GL_COLOR_ARRAY_TYPE_EXT", INT2NUM(GL_COLOR_ARRAY_TYPE_EXT));
271
+ rb_define_const(module, "GL_COLOR_ARRAY_TYPE", INT2NUM(GL_COLOR_ARRAY_TYPE));
272
+ rb_define_const(module, "GL_COLOR_ATTACHMENT0_EXT", INT2NUM(GL_COLOR_ATTACHMENT0_EXT));
273
+ rb_define_const(module, "GL_COLOR_ATTACHMENT10_EXT", INT2NUM(GL_COLOR_ATTACHMENT10_EXT));
274
+ rb_define_const(module, "GL_COLOR_ATTACHMENT11_EXT", INT2NUM(GL_COLOR_ATTACHMENT11_EXT));
275
+ rb_define_const(module, "GL_COLOR_ATTACHMENT12_EXT", INT2NUM(GL_COLOR_ATTACHMENT12_EXT));
276
+ rb_define_const(module, "GL_COLOR_ATTACHMENT13_EXT", INT2NUM(GL_COLOR_ATTACHMENT13_EXT));
277
+ rb_define_const(module, "GL_COLOR_ATTACHMENT14_EXT", INT2NUM(GL_COLOR_ATTACHMENT14_EXT));
278
+ rb_define_const(module, "GL_COLOR_ATTACHMENT15_EXT", INT2NUM(GL_COLOR_ATTACHMENT15_EXT));
279
+ rb_define_const(module, "GL_COLOR_ATTACHMENT1_EXT", INT2NUM(GL_COLOR_ATTACHMENT1_EXT));
280
+ rb_define_const(module, "GL_COLOR_ATTACHMENT2_EXT", INT2NUM(GL_COLOR_ATTACHMENT2_EXT));
281
+ rb_define_const(module, "GL_COLOR_ATTACHMENT3_EXT", INT2NUM(GL_COLOR_ATTACHMENT3_EXT));
282
+ rb_define_const(module, "GL_COLOR_ATTACHMENT4_EXT", INT2NUM(GL_COLOR_ATTACHMENT4_EXT));
283
+ rb_define_const(module, "GL_COLOR_ATTACHMENT5_EXT", INT2NUM(GL_COLOR_ATTACHMENT5_EXT));
284
+ rb_define_const(module, "GL_COLOR_ATTACHMENT6_EXT", INT2NUM(GL_COLOR_ATTACHMENT6_EXT));
285
+ rb_define_const(module, "GL_COLOR_ATTACHMENT7_EXT", INT2NUM(GL_COLOR_ATTACHMENT7_EXT));
286
+ rb_define_const(module, "GL_COLOR_ATTACHMENT8_EXT", INT2NUM(GL_COLOR_ATTACHMENT8_EXT));
287
+ rb_define_const(module, "GL_COLOR_ATTACHMENT9_EXT", INT2NUM(GL_COLOR_ATTACHMENT9_EXT));
288
+ rb_define_const(module, "GL_COLOR_BUFFER_BIT", INT2NUM(GL_COLOR_BUFFER_BIT));
289
+ rb_define_const(module, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI", INT2NUM(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI));
290
+ rb_define_const(module, "GL_COLOR_CLEAR_VALUE", INT2NUM(GL_COLOR_CLEAR_VALUE));
291
+ rb_define_const(module, "GL_COLOR_INDEX12_EXT", INT2NUM(GL_COLOR_INDEX12_EXT));
292
+ rb_define_const(module, "GL_COLOR_INDEX16_EXT", INT2NUM(GL_COLOR_INDEX16_EXT));
293
+ rb_define_const(module, "GL_COLOR_INDEX1_EXT", INT2NUM(GL_COLOR_INDEX1_EXT));
294
+ rb_define_const(module, "GL_COLOR_INDEX2_EXT", INT2NUM(GL_COLOR_INDEX2_EXT));
295
+ rb_define_const(module, "GL_COLOR_INDEX4_EXT", INT2NUM(GL_COLOR_INDEX4_EXT));
296
+ rb_define_const(module, "GL_COLOR_INDEX8_EXT", INT2NUM(GL_COLOR_INDEX8_EXT));
297
+ rb_define_const(module, "GL_COLOR_INDEXES", INT2NUM(GL_COLOR_INDEXES));
298
+ rb_define_const(module, "GL_COLOR_INDEX", INT2NUM(GL_COLOR_INDEX));
299
+ rb_define_const(module, "GL_COLOR", INT2NUM(GL_COLOR));
300
+ rb_define_const(module, "GL_COLOR_LOGIC_OP", INT2NUM(GL_COLOR_LOGIC_OP));
301
+ rb_define_const(module, "GL_COLOR_MATERIAL_FACE", INT2NUM(GL_COLOR_MATERIAL_FACE));
302
+ rb_define_const(module, "GL_COLOR_MATERIAL", INT2NUM(GL_COLOR_MATERIAL));
303
+ rb_define_const(module, "GL_COLOR_MATERIAL_PARAMETER", INT2NUM(GL_COLOR_MATERIAL_PARAMETER));
304
+ rb_define_const(module, "GL_COLOR_MATRIX", INT2NUM(GL_COLOR_MATRIX));
305
+ rb_define_const(module, "GL_COLOR_MATRIX_SGI", INT2NUM(GL_COLOR_MATRIX_SGI));
306
+ rb_define_const(module, "GL_COLOR_MATRIX_STACK_DEPTH", INT2NUM(GL_COLOR_MATRIX_STACK_DEPTH));
307
+ rb_define_const(module, "GL_COLOR_MATRIX_STACK_DEPTH_SGI", INT2NUM(GL_COLOR_MATRIX_STACK_DEPTH_SGI));
308
+ rb_define_const(module, "GL_COLOR_SUM_ARB", INT2NUM(GL_COLOR_SUM_ARB));
309
+ rb_define_const(module, "GL_COLOR_SUM_CLAMP_NV", INT2NUM(GL_COLOR_SUM_CLAMP_NV));
310
+ rb_define_const(module, "GL_COLOR_SUM_EXT", INT2NUM(GL_COLOR_SUM_EXT));
311
+ rb_define_const(module, "GL_COLOR_SUM", INT2NUM(GL_COLOR_SUM));
312
+ rb_define_const(module, "GL_COLOR_TABLE_ALPHA_SIZE", INT2NUM(GL_COLOR_TABLE_ALPHA_SIZE));
313
+ rb_define_const(module, "GL_COLOR_TABLE_ALPHA_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_ALPHA_SIZE_SGI));
314
+ rb_define_const(module, "GL_COLOR_TABLE_BIAS", INT2NUM(GL_COLOR_TABLE_BIAS));
315
+ rb_define_const(module, "GL_COLOR_TABLE_BIAS_SGI", INT2NUM(GL_COLOR_TABLE_BIAS_SGI));
316
+ rb_define_const(module, "GL_COLOR_TABLE_BLUE_SIZE", INT2NUM(GL_COLOR_TABLE_BLUE_SIZE));
317
+ rb_define_const(module, "GL_COLOR_TABLE_BLUE_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_BLUE_SIZE_SGI));
318
+ rb_define_const(module, "GL_COLOR_TABLE_FORMAT", INT2NUM(GL_COLOR_TABLE_FORMAT));
319
+ rb_define_const(module, "GL_COLOR_TABLE_FORMAT_SGI", INT2NUM(GL_COLOR_TABLE_FORMAT_SGI));
320
+ rb_define_const(module, "GL_COLOR_TABLE_GREEN_SIZE", INT2NUM(GL_COLOR_TABLE_GREEN_SIZE));
321
+ rb_define_const(module, "GL_COLOR_TABLE_GREEN_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_GREEN_SIZE_SGI));
322
+ rb_define_const(module, "GL_COLOR_TABLE", INT2NUM(GL_COLOR_TABLE));
323
+ rb_define_const(module, "GL_COLOR_TABLE_INTENSITY_SIZE", INT2NUM(GL_COLOR_TABLE_INTENSITY_SIZE));
324
+ rb_define_const(module, "GL_COLOR_TABLE_INTENSITY_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_INTENSITY_SIZE_SGI));
325
+ rb_define_const(module, "GL_COLOR_TABLE_LUMINANCE_SIZE", INT2NUM(GL_COLOR_TABLE_LUMINANCE_SIZE));
326
+ rb_define_const(module, "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI));
327
+ rb_define_const(module, "GL_COLOR_TABLE_RED_SIZE", INT2NUM(GL_COLOR_TABLE_RED_SIZE));
328
+ rb_define_const(module, "GL_COLOR_TABLE_RED_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_RED_SIZE_SGI));
329
+ rb_define_const(module, "GL_COLOR_TABLE_SCALE", INT2NUM(GL_COLOR_TABLE_SCALE));
330
+ rb_define_const(module, "GL_COLOR_TABLE_SCALE_SGI", INT2NUM(GL_COLOR_TABLE_SCALE_SGI));
331
+ rb_define_const(module, "GL_COLOR_TABLE_SGI", INT2NUM(GL_COLOR_TABLE_SGI));
332
+ rb_define_const(module, "GL_COLOR_TABLE_WIDTH", INT2NUM(GL_COLOR_TABLE_WIDTH));
333
+ rb_define_const(module, "GL_COLOR_TABLE_WIDTH_SGI", INT2NUM(GL_COLOR_TABLE_WIDTH_SGI));
334
+ rb_define_const(module, "GL_COLOR_WRITEMASK", INT2NUM(GL_COLOR_WRITEMASK));
335
+ rb_define_const(module, "GL_COMBINE4_NV", INT2NUM(GL_COMBINE4_NV));
336
+ rb_define_const(module, "GL_COMBINE_ALPHA_ARB", INT2NUM(GL_COMBINE_ALPHA_ARB));
337
+ rb_define_const(module, "GL_COMBINE_ALPHA_EXT", INT2NUM(GL_COMBINE_ALPHA_EXT));
338
+ rb_define_const(module, "GL_COMBINE_ALPHA", INT2NUM(GL_COMBINE_ALPHA));
339
+ rb_define_const(module, "GL_COMBINE_ARB", INT2NUM(GL_COMBINE_ARB));
340
+ rb_define_const(module, "GL_COMBINE_EXT", INT2NUM(GL_COMBINE_EXT));
341
+ rb_define_const(module, "GL_COMBINE", INT2NUM(GL_COMBINE));
342
+ rb_define_const(module, "GL_COMBINER0_NV", INT2NUM(GL_COMBINER0_NV));
343
+ rb_define_const(module, "GL_COMBINER1_NV", INT2NUM(GL_COMBINER1_NV));
344
+ rb_define_const(module, "GL_COMBINER2_NV", INT2NUM(GL_COMBINER2_NV));
345
+ rb_define_const(module, "GL_COMBINER3_NV", INT2NUM(GL_COMBINER3_NV));
346
+ rb_define_const(module, "GL_COMBINER4_NV", INT2NUM(GL_COMBINER4_NV));
347
+ rb_define_const(module, "GL_COMBINER5_NV", INT2NUM(GL_COMBINER5_NV));
348
+ rb_define_const(module, "GL_COMBINER6_NV", INT2NUM(GL_COMBINER6_NV));
349
+ rb_define_const(module, "GL_COMBINER7_NV", INT2NUM(GL_COMBINER7_NV));
350
+ rb_define_const(module, "GL_COMBINER_AB_DOT_PRODUCT_NV", INT2NUM(GL_COMBINER_AB_DOT_PRODUCT_NV));
351
+ rb_define_const(module, "GL_COMBINER_AB_OUTPUT_NV", INT2NUM(GL_COMBINER_AB_OUTPUT_NV));
352
+ rb_define_const(module, "GL_COMBINER_BIAS_NV", INT2NUM(GL_COMBINER_BIAS_NV));
353
+ rb_define_const(module, "GL_COMBINER_CD_DOT_PRODUCT_NV", INT2NUM(GL_COMBINER_CD_DOT_PRODUCT_NV));
354
+ rb_define_const(module, "GL_COMBINER_CD_OUTPUT_NV", INT2NUM(GL_COMBINER_CD_OUTPUT_NV));
355
+ rb_define_const(module, "GL_COMBINER_COMPONENT_USAGE_NV", INT2NUM(GL_COMBINER_COMPONENT_USAGE_NV));
356
+ rb_define_const(module, "GL_COMBINE_RGB_ARB", INT2NUM(GL_COMBINE_RGB_ARB));
357
+ rb_define_const(module, "GL_COMBINE_RGB_EXT", INT2NUM(GL_COMBINE_RGB_EXT));
358
+ rb_define_const(module, "GL_COMBINE_RGB", INT2NUM(GL_COMBINE_RGB));
359
+ rb_define_const(module, "GL_COMBINER_INPUT_NV", INT2NUM(GL_COMBINER_INPUT_NV));
360
+ rb_define_const(module, "GL_COMBINER_MAPPING_NV", INT2NUM(GL_COMBINER_MAPPING_NV));
361
+ rb_define_const(module, "GL_COMBINER_MUX_SUM_NV", INT2NUM(GL_COMBINER_MUX_SUM_NV));
362
+ rb_define_const(module, "GL_COMBINER_SCALE_NV", INT2NUM(GL_COMBINER_SCALE_NV));
363
+ rb_define_const(module, "GL_COMBINER_SUM_OUTPUT_NV", INT2NUM(GL_COMBINER_SUM_OUTPUT_NV));
364
+ rb_define_const(module, "GL_COMPARE_R_TO_TEXTURE", INT2NUM(GL_COMPARE_R_TO_TEXTURE));
365
+ rb_define_const(module, "GL_COMP_BIT_ATI", INT2NUM(GL_COMP_BIT_ATI));
366
+ rb_define_const(module, "GL_COMPILE_AND_EXECUTE", INT2NUM(GL_COMPILE_AND_EXECUTE));
367
+ rb_define_const(module, "GL_COMPILE", INT2NUM(GL_COMPILE));
368
+ rb_define_const(module, "GL_COMPILE_STATUS", INT2NUM(GL_COMPILE_STATUS));
369
+ rb_define_const(module, "GL_COMPRESSED_ALPHA_ARB", INT2NUM(GL_COMPRESSED_ALPHA_ARB));
370
+ rb_define_const(module, "GL_COMPRESSED_ALPHA", INT2NUM(GL_COMPRESSED_ALPHA));
371
+ rb_define_const(module, "GL_COMPRESSED_INTENSITY_ARB", INT2NUM(GL_COMPRESSED_INTENSITY_ARB));
372
+ rb_define_const(module, "GL_COMPRESSED_INTENSITY", INT2NUM(GL_COMPRESSED_INTENSITY));
373
+ rb_define_const(module, "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", INT2NUM(GL_COMPRESSED_LUMINANCE_ALPHA_ARB));
374
+ rb_define_const(module, "GL_COMPRESSED_LUMINANCE_ALPHA", INT2NUM(GL_COMPRESSED_LUMINANCE_ALPHA));
375
+ rb_define_const(module, "GL_COMPRESSED_LUMINANCE_ARB", INT2NUM(GL_COMPRESSED_LUMINANCE_ARB));
376
+ rb_define_const(module, "GL_COMPRESSED_LUMINANCE", INT2NUM(GL_COMPRESSED_LUMINANCE));
377
+ rb_define_const(module, "GL_COMPRESSED_RGBA_ARB", INT2NUM(GL_COMPRESSED_RGBA_ARB));
378
+ rb_define_const(module, "GL_COMPRESSED_RGBA_FXT1_3DFX", INT2NUM(GL_COMPRESSED_RGBA_FXT1_3DFX));
379
+ rb_define_const(module, "GL_COMPRESSED_RGBA", INT2NUM(GL_COMPRESSED_RGBA));
380
+ rb_define_const(module, "GL_COMPRESSED_RGB_ARB", INT2NUM(GL_COMPRESSED_RGB_ARB));
381
+ rb_define_const(module, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT));
382
+ rb_define_const(module, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT));
383
+ rb_define_const(module, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT));
384
+ rb_define_const(module, "GL_COMPRESSED_RGB_FXT1_3DFX", INT2NUM(GL_COMPRESSED_RGB_FXT1_3DFX));
385
+ rb_define_const(module, "GL_COMPRESSED_RGB", INT2NUM(GL_COMPRESSED_RGB));
386
+ rb_define_const(module, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", INT2NUM(GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
387
+ rb_define_const(module, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", INT2NUM(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT));
388
+ rb_define_const(module, "GL_COMPRESSED_SLUMINANCE_ALPHA", INT2NUM(GL_COMPRESSED_SLUMINANCE_ALPHA));
389
+ rb_define_const(module, "GL_COMPRESSED_SLUMINANCE_EXT", INT2NUM(GL_COMPRESSED_SLUMINANCE_EXT));
390
+ rb_define_const(module, "GL_COMPRESSED_SLUMINANCE", INT2NUM(GL_COMPRESSED_SLUMINANCE));
391
+ rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA_EXT", INT2NUM(GL_COMPRESSED_SRGB_ALPHA_EXT));
392
+ rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA", INT2NUM(GL_COMPRESSED_SRGB_ALPHA));
393
+ rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT));
394
+ rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT));
395
+ rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT));
396
+ rb_define_const(module, "GL_COMPRESSED_SRGB_EXT", INT2NUM(GL_COMPRESSED_SRGB_EXT));
397
+ rb_define_const(module, "GL_COMPRESSED_SRGB", INT2NUM(GL_COMPRESSED_SRGB));
398
+ rb_define_const(module, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", INT2NUM(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT));
399
+ rb_define_const(module, "GL_COMPRESSED_TEXTURE_FORMATS_ARB", INT2NUM(GL_COMPRESSED_TEXTURE_FORMATS_ARB));
400
+ rb_define_const(module, "GL_COMPRESSED_TEXTURE_FORMATS", INT2NUM(GL_COMPRESSED_TEXTURE_FORMATS));
401
+ rb_define_const(module, "GL_CON_0_ATI", INT2NUM(GL_CON_0_ATI));
402
+ rb_define_const(module, "GL_CON_10_ATI", INT2NUM(GL_CON_10_ATI));
403
+ rb_define_const(module, "GL_CON_11_ATI", INT2NUM(GL_CON_11_ATI));
404
+ rb_define_const(module, "GL_CON_12_ATI", INT2NUM(GL_CON_12_ATI));
405
+ rb_define_const(module, "GL_CON_13_ATI", INT2NUM(GL_CON_13_ATI));
406
+ rb_define_const(module, "GL_CON_14_ATI", INT2NUM(GL_CON_14_ATI));
407
+ rb_define_const(module, "GL_CON_15_ATI", INT2NUM(GL_CON_15_ATI));
408
+ rb_define_const(module, "GL_CON_16_ATI", INT2NUM(GL_CON_16_ATI));
409
+ rb_define_const(module, "GL_CON_17_ATI", INT2NUM(GL_CON_17_ATI));
410
+ rb_define_const(module, "GL_CON_18_ATI", INT2NUM(GL_CON_18_ATI));
411
+ rb_define_const(module, "GL_CON_19_ATI", INT2NUM(GL_CON_19_ATI));
412
+ rb_define_const(module, "GL_CON_1_ATI", INT2NUM(GL_CON_1_ATI));
413
+ rb_define_const(module, "GL_CON_20_ATI", INT2NUM(GL_CON_20_ATI));
414
+ rb_define_const(module, "GL_CON_21_ATI", INT2NUM(GL_CON_21_ATI));
415
+ rb_define_const(module, "GL_CON_22_ATI", INT2NUM(GL_CON_22_ATI));
416
+ rb_define_const(module, "GL_CON_23_ATI", INT2NUM(GL_CON_23_ATI));
417
+ rb_define_const(module, "GL_CON_24_ATI", INT2NUM(GL_CON_24_ATI));
418
+ rb_define_const(module, "GL_CON_25_ATI", INT2NUM(GL_CON_25_ATI));
419
+ rb_define_const(module, "GL_CON_26_ATI", INT2NUM(GL_CON_26_ATI));
420
+ rb_define_const(module, "GL_CON_27_ATI", INT2NUM(GL_CON_27_ATI));
421
+ rb_define_const(module, "GL_CON_28_ATI", INT2NUM(GL_CON_28_ATI));
422
+ rb_define_const(module, "GL_CON_29_ATI", INT2NUM(GL_CON_29_ATI));
423
+ rb_define_const(module, "GL_CON_2_ATI", INT2NUM(GL_CON_2_ATI));
424
+ rb_define_const(module, "GL_CON_30_ATI", INT2NUM(GL_CON_30_ATI));
425
+ rb_define_const(module, "GL_CON_31_ATI", INT2NUM(GL_CON_31_ATI));
426
+ rb_define_const(module, "GL_CON_3_ATI", INT2NUM(GL_CON_3_ATI));
427
+ rb_define_const(module, "GL_CON_4_ATI", INT2NUM(GL_CON_4_ATI));
428
+ rb_define_const(module, "GL_CON_5_ATI", INT2NUM(GL_CON_5_ATI));
429
+ rb_define_const(module, "GL_CON_6_ATI", INT2NUM(GL_CON_6_ATI));
430
+ rb_define_const(module, "GL_CON_7_ATI", INT2NUM(GL_CON_7_ATI));
431
+ rb_define_const(module, "GL_CON_8_ATI", INT2NUM(GL_CON_8_ATI));
432
+ rb_define_const(module, "GL_CON_9_ATI", INT2NUM(GL_CON_9_ATI));
433
+ rb_define_const(module, "GL_CONSERVE_MEMORY_HINT_PGI", INT2NUM(GL_CONSERVE_MEMORY_HINT_PGI));
434
+ rb_define_const(module, "GL_CONSTANT_ALPHA_EXT", INT2NUM(GL_CONSTANT_ALPHA_EXT));
435
+ rb_define_const(module, "GL_CONSTANT_ALPHA", INT2NUM(GL_CONSTANT_ALPHA));
436
+ rb_define_const(module, "GL_CONSTANT_ARB", INT2NUM(GL_CONSTANT_ARB));
437
+ rb_define_const(module, "GL_CONSTANT_ATTENUATION", INT2NUM(GL_CONSTANT_ATTENUATION));
438
+ rb_define_const(module, "GL_CONSTANT_BORDER_HP", INT2NUM(GL_CONSTANT_BORDER_HP));
439
+ rb_define_const(module, "GL_CONSTANT_BORDER", INT2NUM(GL_CONSTANT_BORDER));
440
+ rb_define_const(module, "GL_CONSTANT_COLOR0_NV", INT2NUM(GL_CONSTANT_COLOR0_NV));
441
+ rb_define_const(module, "GL_CONSTANT_COLOR1_NV", INT2NUM(GL_CONSTANT_COLOR1_NV));
442
+ rb_define_const(module, "GL_CONSTANT_COLOR_EXT", INT2NUM(GL_CONSTANT_COLOR_EXT));
443
+ rb_define_const(module, "GL_CONSTANT_COLOR", INT2NUM(GL_CONSTANT_COLOR));
444
+ rb_define_const(module, "GL_CONSTANT_EXT", INT2NUM(GL_CONSTANT_EXT));
445
+ rb_define_const(module, "GL_CONSTANT", INT2NUM(GL_CONSTANT));
446
+ rb_define_const(module, "GL_CONST_EYE_NV", INT2NUM(GL_CONST_EYE_NV));
447
+ rb_define_const(module, "GL_CONVOLUTION_1D_EXT", INT2NUM(GL_CONVOLUTION_1D_EXT));
448
+ rb_define_const(module, "GL_CONVOLUTION_1D", INT2NUM(GL_CONVOLUTION_1D));
449
+ rb_define_const(module, "GL_CONVOLUTION_2D_EXT", INT2NUM(GL_CONVOLUTION_2D_EXT));
450
+ rb_define_const(module, "GL_CONVOLUTION_2D", INT2NUM(GL_CONVOLUTION_2D));
451
+ rb_define_const(module, "GL_CONVOLUTION_BORDER_COLOR_HP", INT2NUM(GL_CONVOLUTION_BORDER_COLOR_HP));
452
+ rb_define_const(module, "GL_CONVOLUTION_BORDER_COLOR", INT2NUM(GL_CONVOLUTION_BORDER_COLOR));
453
+ rb_define_const(module, "GL_CONVOLUTION_BORDER_MODE_EXT", INT2NUM(GL_CONVOLUTION_BORDER_MODE_EXT));
454
+ rb_define_const(module, "GL_CONVOLUTION_BORDER_MODE", INT2NUM(GL_CONVOLUTION_BORDER_MODE));
455
+ rb_define_const(module, "GL_CONVOLUTION_FILTER_BIAS_EXT", INT2NUM(GL_CONVOLUTION_FILTER_BIAS_EXT));
456
+ rb_define_const(module, "GL_CONVOLUTION_FILTER_BIAS", INT2NUM(GL_CONVOLUTION_FILTER_BIAS));
457
+ rb_define_const(module, "GL_CONVOLUTION_FILTER_SCALE_EXT", INT2NUM(GL_CONVOLUTION_FILTER_SCALE_EXT));
458
+ rb_define_const(module, "GL_CONVOLUTION_FILTER_SCALE", INT2NUM(GL_CONVOLUTION_FILTER_SCALE));
459
+ rb_define_const(module, "GL_CONVOLUTION_FORMAT_EXT", INT2NUM(GL_CONVOLUTION_FORMAT_EXT));
460
+ rb_define_const(module, "GL_CONVOLUTION_FORMAT", INT2NUM(GL_CONVOLUTION_FORMAT));
461
+ rb_define_const(module, "GL_CONVOLUTION_HEIGHT_EXT", INT2NUM(GL_CONVOLUTION_HEIGHT_EXT));
462
+ rb_define_const(module, "GL_CONVOLUTION_HEIGHT", INT2NUM(GL_CONVOLUTION_HEIGHT));
463
+ rb_define_const(module, "GL_CONVOLUTION_HINT_SGIX", INT2NUM(GL_CONVOLUTION_HINT_SGIX));
464
+ rb_define_const(module, "GL_CONVOLUTION_WIDTH_EXT", INT2NUM(GL_CONVOLUTION_WIDTH_EXT));
465
+ rb_define_const(module, "GL_CONVOLUTION_WIDTH", INT2NUM(GL_CONVOLUTION_WIDTH));
466
+ rb_define_const(module, "GL_COORD_REPLACE_ARB", INT2NUM(GL_COORD_REPLACE_ARB));
467
+ rb_define_const(module, "GL_COORD_REPLACE", INT2NUM(GL_COORD_REPLACE));
468
+ rb_define_const(module, "GL_COORD_REPLACE_NV", INT2NUM(GL_COORD_REPLACE_NV));
469
+ rb_define_const(module, "GL_COPY", INT2NUM(GL_COPY));
470
+ rb_define_const(module, "GL_COPY_INVERTED", INT2NUM(GL_COPY_INVERTED));
471
+ rb_define_const(module, "GL_COPY_PIXEL_TOKEN", INT2NUM(GL_COPY_PIXEL_TOKEN));
472
+ rb_define_const(module, "GL_CUBIC_EXT", INT2NUM(GL_CUBIC_EXT));
473
+ rb_define_const(module, "GL_CUBIC_HP", INT2NUM(GL_CUBIC_HP));
474
+ rb_define_const(module, "GL_CULL_FACE", INT2NUM(GL_CULL_FACE));
475
+ rb_define_const(module, "GL_CULL_FACE_MODE", INT2NUM(GL_CULL_FACE_MODE));
476
+ rb_define_const(module, "GL_CULL_FRAGMENT_NV", INT2NUM(GL_CULL_FRAGMENT_NV));
477
+ rb_define_const(module, "GL_CULL_MODES_NV", INT2NUM(GL_CULL_MODES_NV));
478
+ rb_define_const(module, "GL_CULL_VERTEX_EXT", INT2NUM(GL_CULL_VERTEX_EXT));
479
+ rb_define_const(module, "GL_CULL_VERTEX_EYE_POSITION_EXT", INT2NUM(GL_CULL_VERTEX_EYE_POSITION_EXT));
480
+ rb_define_const(module, "GL_CULL_VERTEX_IBM", INT2NUM(GL_CULL_VERTEX_IBM));
481
+ rb_define_const(module, "GL_CULL_VERTEX_OBJECT_POSITION_EXT", INT2NUM(GL_CULL_VERTEX_OBJECT_POSITION_EXT));
482
+ rb_define_const(module, "GL_CURRENT_ATTRIB_NV", INT2NUM(GL_CURRENT_ATTRIB_NV));
483
+ rb_define_const(module, "GL_CURRENT_BINORMAL_EXT", INT2NUM(GL_CURRENT_BINORMAL_EXT));
484
+ rb_define_const(module, "GL_CURRENT_BIT", INT2NUM(GL_CURRENT_BIT));
485
+ rb_define_const(module, "GL_CURRENT_COLOR", INT2NUM(GL_CURRENT_COLOR));
486
+ rb_define_const(module, "GL_CURRENT_FOG_COORDINATE_EXT", INT2NUM(GL_CURRENT_FOG_COORDINATE_EXT));
487
+ rb_define_const(module, "GL_CURRENT_FOG_COORDINATE", INT2NUM(GL_CURRENT_FOG_COORDINATE));
488
+ rb_define_const(module, "GL_CURRENT_FOG_COORD", INT2NUM(GL_CURRENT_FOG_COORD));
489
+ rb_define_const(module, "GL_CURRENT_INDEX", INT2NUM(GL_CURRENT_INDEX));
490
+ rb_define_const(module, "GL_CURRENT_MATRIX_ARB", INT2NUM(GL_CURRENT_MATRIX_ARB));
491
+ rb_define_const(module, "GL_CURRENT_MATRIX_INDEX_ARB", INT2NUM(GL_CURRENT_MATRIX_INDEX_ARB));
492
+ rb_define_const(module, "GL_CURRENT_MATRIX_NV", INT2NUM(GL_CURRENT_MATRIX_NV));
493
+ rb_define_const(module, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", INT2NUM(GL_CURRENT_MATRIX_STACK_DEPTH_ARB));
494
+ rb_define_const(module, "GL_CURRENT_MATRIX_STACK_DEPTH_NV", INT2NUM(GL_CURRENT_MATRIX_STACK_DEPTH_NV));
495
+ rb_define_const(module, "GL_CURRENT_NORMAL", INT2NUM(GL_CURRENT_NORMAL));
496
+ rb_define_const(module, "GL_CURRENT_OCCLUSION_QUERY_ID_NV", INT2NUM(GL_CURRENT_OCCLUSION_QUERY_ID_NV));
497
+ rb_define_const(module, "GL_CURRENT_PALETTE_MATRIX_ARB", INT2NUM(GL_CURRENT_PALETTE_MATRIX_ARB));
498
+ rb_define_const(module, "GL_CURRENT_PROGRAM", INT2NUM(GL_CURRENT_PROGRAM));
499
+ rb_define_const(module, "GL_CURRENT_QUERY_ARB", INT2NUM(GL_CURRENT_QUERY_ARB));
500
+ rb_define_const(module, "GL_CURRENT_QUERY", INT2NUM(GL_CURRENT_QUERY));
501
+ rb_define_const(module, "GL_CURRENT_RASTER_COLOR", INT2NUM(GL_CURRENT_RASTER_COLOR));
502
+ rb_define_const(module, "GL_CURRENT_RASTER_DISTANCE", INT2NUM(GL_CURRENT_RASTER_DISTANCE));
503
+ rb_define_const(module, "GL_CURRENT_RASTER_INDEX", INT2NUM(GL_CURRENT_RASTER_INDEX));
504
+ rb_define_const(module, "GL_CURRENT_RASTER_NORMAL_SGIX", INT2NUM(GL_CURRENT_RASTER_NORMAL_SGIX));
505
+ rb_define_const(module, "GL_CURRENT_RASTER_POSITION", INT2NUM(GL_CURRENT_RASTER_POSITION));
506
+ rb_define_const(module, "GL_CURRENT_RASTER_POSITION_VALID", INT2NUM(GL_CURRENT_RASTER_POSITION_VALID));
507
+ rb_define_const(module, "GL_CURRENT_RASTER_SECONDARY_COLOR", INT2NUM(GL_CURRENT_RASTER_SECONDARY_COLOR));
508
+ rb_define_const(module, "GL_CURRENT_RASTER_TEXTURE_COORDS", INT2NUM(GL_CURRENT_RASTER_TEXTURE_COORDS));
509
+ rb_define_const(module, "GL_CURRENT_SECONDARY_COLOR_EXT", INT2NUM(GL_CURRENT_SECONDARY_COLOR_EXT));
510
+ rb_define_const(module, "GL_CURRENT_SECONDARY_COLOR", INT2NUM(GL_CURRENT_SECONDARY_COLOR));
511
+ rb_define_const(module, "GL_CURRENT_TANGENT_EXT", INT2NUM(GL_CURRENT_TANGENT_EXT));
512
+ rb_define_const(module, "GL_CURRENT_TEXTURE_COORDS", INT2NUM(GL_CURRENT_TEXTURE_COORDS));
513
+ rb_define_const(module, "GL_CURRENT_VERTEX_ATTRIB_ARB", INT2NUM(GL_CURRENT_VERTEX_ATTRIB_ARB));
514
+ rb_define_const(module, "GL_CURRENT_VERTEX_ATTRIB", INT2NUM(GL_CURRENT_VERTEX_ATTRIB));
515
+ rb_define_const(module, "GL_CURRENT_VERTEX_EXT", INT2NUM(GL_CURRENT_VERTEX_EXT));
516
+ rb_define_const(module, "GL_CURRENT_VERTEX_WEIGHT_EXT", INT2NUM(GL_CURRENT_VERTEX_WEIGHT_EXT));
517
+ rb_define_const(module, "GL_CURRENT_WEIGHT_ARB", INT2NUM(GL_CURRENT_WEIGHT_ARB));
518
+ rb_define_const(module, "GL_CW", INT2NUM(GL_CW));
519
+ rb_define_const(module, "GL_DECAL", INT2NUM(GL_DECAL));
520
+ rb_define_const(module, "GL_DECR", INT2NUM(GL_DECR));
521
+ rb_define_const(module, "GL_DECR_WRAP_EXT", INT2NUM(GL_DECR_WRAP_EXT));
522
+ rb_define_const(module, "GL_DECR_WRAP", INT2NUM(GL_DECR_WRAP));
523
+ rb_define_const(module, "GL_DEFORMATIONS_MASK_SGIX", INT2NUM(GL_DEFORMATIONS_MASK_SGIX));
524
+ rb_define_const(module, "GL_DELETE_STATUS", INT2NUM(GL_DELETE_STATUS));
525
+ rb_define_const(module, "GL_DEPENDENT_AR_TEXTURE_2D_NV", INT2NUM(GL_DEPENDENT_AR_TEXTURE_2D_NV));
526
+ rb_define_const(module, "GL_DEPENDENT_GB_TEXTURE_2D_NV", INT2NUM(GL_DEPENDENT_GB_TEXTURE_2D_NV));
527
+ rb_define_const(module, "GL_DEPENDENT_HILO_TEXTURE_2D_NV", INT2NUM(GL_DEPENDENT_HILO_TEXTURE_2D_NV));
528
+ rb_define_const(module, "GL_DEPENDENT_RGB_TEXTURE_3D_NV", INT2NUM(GL_DEPENDENT_RGB_TEXTURE_3D_NV));
529
+ rb_define_const(module, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", INT2NUM(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV));
530
+ rb_define_const(module, "GL_DEPTH24_STENCIL8_EXT", INT2NUM(GL_DEPTH24_STENCIL8_EXT));
531
+ rb_define_const(module, "GL_DEPTH_ATTACHMENT_EXT", INT2NUM(GL_DEPTH_ATTACHMENT_EXT));
532
+ rb_define_const(module, "GL_DEPTH_BIAS", INT2NUM(GL_DEPTH_BIAS));
533
+ rb_define_const(module, "GL_DEPTH_BITS", INT2NUM(GL_DEPTH_BITS));
534
+ rb_define_const(module, "GL_DEPTH_BOUNDS_EXT", INT2NUM(GL_DEPTH_BOUNDS_EXT));
535
+ rb_define_const(module, "GL_DEPTH_BOUNDS_TEST_EXT", INT2NUM(GL_DEPTH_BOUNDS_TEST_EXT));
536
+ rb_define_const(module, "GL_DEPTH_BUFFER_BIT", INT2NUM(GL_DEPTH_BUFFER_BIT));
537
+ rb_define_const(module, "GL_DEPTH_CLAMP_NV", INT2NUM(GL_DEPTH_CLAMP_NV));
538
+ rb_define_const(module, "GL_DEPTH_CLEAR_VALUE", INT2NUM(GL_DEPTH_CLEAR_VALUE));
539
+ rb_define_const(module, "GL_DEPTH_COMPONENT16_ARB", INT2NUM(GL_DEPTH_COMPONENT16_ARB));
540
+ rb_define_const(module, "GL_DEPTH_COMPONENT16", INT2NUM(GL_DEPTH_COMPONENT16));
541
+ rb_define_const(module, "GL_DEPTH_COMPONENT16_SGIX", INT2NUM(GL_DEPTH_COMPONENT16_SGIX));
542
+ rb_define_const(module, "GL_DEPTH_COMPONENT24_ARB", INT2NUM(GL_DEPTH_COMPONENT24_ARB));
543
+ rb_define_const(module, "GL_DEPTH_COMPONENT24", INT2NUM(GL_DEPTH_COMPONENT24));
544
+ rb_define_const(module, "GL_DEPTH_COMPONENT24_SGIX", INT2NUM(GL_DEPTH_COMPONENT24_SGIX));
545
+ rb_define_const(module, "GL_DEPTH_COMPONENT32_ARB", INT2NUM(GL_DEPTH_COMPONENT32_ARB));
546
+ rb_define_const(module, "GL_DEPTH_COMPONENT32", INT2NUM(GL_DEPTH_COMPONENT32));
547
+ rb_define_const(module, "GL_DEPTH_COMPONENT32_SGIX", INT2NUM(GL_DEPTH_COMPONENT32_SGIX));
548
+ rb_define_const(module, "GL_DEPTH_COMPONENT", INT2NUM(GL_DEPTH_COMPONENT));
549
+ rb_define_const(module, "GL_DEPTH_FUNC", INT2NUM(GL_DEPTH_FUNC));
550
+ rb_define_const(module, "GL_DEPTH", INT2NUM(GL_DEPTH));
551
+ rb_define_const(module, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", INT2NUM(GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX));
552
+ rb_define_const(module, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", INT2NUM(GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX));
553
+ rb_define_const(module, "GL_DEPTH_PASS_INSTRUMENT_SGIX", INT2NUM(GL_DEPTH_PASS_INSTRUMENT_SGIX));
554
+ rb_define_const(module, "GL_DEPTH_RANGE", INT2NUM(GL_DEPTH_RANGE));
555
+ rb_define_const(module, "GL_DEPTH_SCALE", INT2NUM(GL_DEPTH_SCALE));
556
+ rb_define_const(module, "GL_DEPTH_STENCIL_EXT", INT2NUM(GL_DEPTH_STENCIL_EXT));
557
+ rb_define_const(module, "GL_DEPTH_STENCIL_NV", INT2NUM(GL_DEPTH_STENCIL_NV));
558
+ rb_define_const(module, "GL_DEPTH_STENCIL_TO_BGRA_NV", INT2NUM(GL_DEPTH_STENCIL_TO_BGRA_NV));
559
+ rb_define_const(module, "GL_DEPTH_STENCIL_TO_RGBA_NV", INT2NUM(GL_DEPTH_STENCIL_TO_RGBA_NV));
560
+ rb_define_const(module, "GL_DEPTH_TEST", INT2NUM(GL_DEPTH_TEST));
561
+ rb_define_const(module, "GL_DEPTH_TEXTURE_MODE_ARB", INT2NUM(GL_DEPTH_TEXTURE_MODE_ARB));
562
+ rb_define_const(module, "GL_DEPTH_TEXTURE_MODE", INT2NUM(GL_DEPTH_TEXTURE_MODE));
563
+ rb_define_const(module, "GL_DEPTH_WRITEMASK", INT2NUM(GL_DEPTH_WRITEMASK));
564
+ rb_define_const(module, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", INT2NUM(GL_DETAIL_TEXTURE_2D_BINDING_SGIS));
565
+ rb_define_const(module, "GL_DETAIL_TEXTURE_2D_SGIS", INT2NUM(GL_DETAIL_TEXTURE_2D_SGIS));
566
+ rb_define_const(module, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS", INT2NUM(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS));
567
+ rb_define_const(module, "GL_DETAIL_TEXTURE_LEVEL_SGIS", INT2NUM(GL_DETAIL_TEXTURE_LEVEL_SGIS));
568
+ rb_define_const(module, "GL_DETAIL_TEXTURE_MODE_SGIS", INT2NUM(GL_DETAIL_TEXTURE_MODE_SGIS));
569
+ rb_define_const(module, "GL_DIFFUSE", INT2NUM(GL_DIFFUSE));
570
+ rb_define_const(module, "GL_DISCARD_ATI", INT2NUM(GL_DISCARD_ATI));
571
+ rb_define_const(module, "GL_DISCARD_NV", INT2NUM(GL_DISCARD_NV));
572
+ rb_define_const(module, "GL_DISTANCE_ATTENUATION_EXT", INT2NUM(GL_DISTANCE_ATTENUATION_EXT));
573
+ rb_define_const(module, "GL_DISTANCE_ATTENUATION_SGIS", INT2NUM(GL_DISTANCE_ATTENUATION_SGIS));
574
+ rb_define_const(module, "GL_DITHER", INT2NUM(GL_DITHER));
575
+ rb_define_const(module, "GL_DOMAIN", INT2NUM(GL_DOMAIN));
576
+ rb_define_const(module, "GL_DONT_CARE", INT2NUM(GL_DONT_CARE));
577
+ rb_define_const(module, "GL_DOT2_ADD_ATI", INT2NUM(GL_DOT2_ADD_ATI));
578
+ rb_define_const(module, "GL_DOT3_ATI", INT2NUM(GL_DOT3_ATI));
579
+ rb_define_const(module, "GL_DOT3_RGBA_ARB", INT2NUM(GL_DOT3_RGBA_ARB));
580
+ rb_define_const(module, "GL_DOT3_RGBA_EXT", INT2NUM(GL_DOT3_RGBA_EXT));
581
+ rb_define_const(module, "GL_DOT3_RGBA", INT2NUM(GL_DOT3_RGBA));
582
+ rb_define_const(module, "GL_DOT3_RGB_ARB", INT2NUM(GL_DOT3_RGB_ARB));
583
+ rb_define_const(module, "GL_DOT3_RGB_EXT", INT2NUM(GL_DOT3_RGB_EXT));
584
+ rb_define_const(module, "GL_DOT3_RGB", INT2NUM(GL_DOT3_RGB));
585
+ rb_define_const(module, "GL_DOT4_ATI", INT2NUM(GL_DOT4_ATI));
586
+ rb_define_const(module, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", INT2NUM(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV));
587
+ rb_define_const(module, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", INT2NUM(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV));
588
+ rb_define_const(module, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", INT2NUM(GL_DOT_PRODUCT_DEPTH_REPLACE_NV));
589
+ rb_define_const(module, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV", INT2NUM(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV));
590
+ rb_define_const(module, "GL_DOT_PRODUCT_NV", INT2NUM(GL_DOT_PRODUCT_NV));
591
+ rb_define_const(module, "GL_DOT_PRODUCT_PASS_THROUGH_NV", INT2NUM(GL_DOT_PRODUCT_PASS_THROUGH_NV));
592
+ rb_define_const(module, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV", INT2NUM(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV));
593
+ rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_1D_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_1D_NV));
594
+ rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_2D_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_2D_NV));
595
+ rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_3D_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_3D_NV));
596
+ rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV));
597
+ rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV));
598
+ rb_define_const(module, "GL_DOUBLEBUFFER", INT2NUM(GL_DOUBLEBUFFER));
599
+ rb_define_const(module, "GL_DOUBLE_EXT", INT2NUM(GL_DOUBLE_EXT));
600
+ rb_define_const(module, "GL_DOUBLE", INT2NUM(GL_DOUBLE));
601
+ rb_define_const(module, "GL_DRAW_BUFFER0_ARB", INT2NUM(GL_DRAW_BUFFER0_ARB));
602
+ rb_define_const(module, "GL_DRAW_BUFFER0_ATI", INT2NUM(GL_DRAW_BUFFER0_ATI));
603
+ rb_define_const(module, "GL_DRAW_BUFFER0", INT2NUM(GL_DRAW_BUFFER0));
604
+ rb_define_const(module, "GL_DRAW_BUFFER10_ARB", INT2NUM(GL_DRAW_BUFFER10_ARB));
605
+ rb_define_const(module, "GL_DRAW_BUFFER10_ATI", INT2NUM(GL_DRAW_BUFFER10_ATI));
606
+ rb_define_const(module, "GL_DRAW_BUFFER10", INT2NUM(GL_DRAW_BUFFER10));
607
+ rb_define_const(module, "GL_DRAW_BUFFER11_ARB", INT2NUM(GL_DRAW_BUFFER11_ARB));
608
+ rb_define_const(module, "GL_DRAW_BUFFER11_ATI", INT2NUM(GL_DRAW_BUFFER11_ATI));
609
+ rb_define_const(module, "GL_DRAW_BUFFER11", INT2NUM(GL_DRAW_BUFFER11));
610
+ rb_define_const(module, "GL_DRAW_BUFFER12_ARB", INT2NUM(GL_DRAW_BUFFER12_ARB));
611
+ rb_define_const(module, "GL_DRAW_BUFFER12_ATI", INT2NUM(GL_DRAW_BUFFER12_ATI));
612
+ rb_define_const(module, "GL_DRAW_BUFFER12", INT2NUM(GL_DRAW_BUFFER12));
613
+ rb_define_const(module, "GL_DRAW_BUFFER13_ARB", INT2NUM(GL_DRAW_BUFFER13_ARB));
614
+ rb_define_const(module, "GL_DRAW_BUFFER13_ATI", INT2NUM(GL_DRAW_BUFFER13_ATI));
615
+ rb_define_const(module, "GL_DRAW_BUFFER13", INT2NUM(GL_DRAW_BUFFER13));
616
+ rb_define_const(module, "GL_DRAW_BUFFER14_ARB", INT2NUM(GL_DRAW_BUFFER14_ARB));
617
+ rb_define_const(module, "GL_DRAW_BUFFER14_ATI", INT2NUM(GL_DRAW_BUFFER14_ATI));
618
+ rb_define_const(module, "GL_DRAW_BUFFER14", INT2NUM(GL_DRAW_BUFFER14));
619
+ rb_define_const(module, "GL_DRAW_BUFFER15_ARB", INT2NUM(GL_DRAW_BUFFER15_ARB));
620
+ rb_define_const(module, "GL_DRAW_BUFFER15_ATI", INT2NUM(GL_DRAW_BUFFER15_ATI));
621
+ rb_define_const(module, "GL_DRAW_BUFFER15", INT2NUM(GL_DRAW_BUFFER15));
622
+ rb_define_const(module, "GL_DRAW_BUFFER1_ARB", INT2NUM(GL_DRAW_BUFFER1_ARB));
623
+ rb_define_const(module, "GL_DRAW_BUFFER1_ATI", INT2NUM(GL_DRAW_BUFFER1_ATI));
624
+ rb_define_const(module, "GL_DRAW_BUFFER1", INT2NUM(GL_DRAW_BUFFER1));
625
+ rb_define_const(module, "GL_DRAW_BUFFER2_ARB", INT2NUM(GL_DRAW_BUFFER2_ARB));
626
+ rb_define_const(module, "GL_DRAW_BUFFER2_ATI", INT2NUM(GL_DRAW_BUFFER2_ATI));
627
+ rb_define_const(module, "GL_DRAW_BUFFER2", INT2NUM(GL_DRAW_BUFFER2));
628
+ rb_define_const(module, "GL_DRAW_BUFFER3_ARB", INT2NUM(GL_DRAW_BUFFER3_ARB));
629
+ rb_define_const(module, "GL_DRAW_BUFFER3_ATI", INT2NUM(GL_DRAW_BUFFER3_ATI));
630
+ rb_define_const(module, "GL_DRAW_BUFFER3", INT2NUM(GL_DRAW_BUFFER3));
631
+ rb_define_const(module, "GL_DRAW_BUFFER4_ARB", INT2NUM(GL_DRAW_BUFFER4_ARB));
632
+ rb_define_const(module, "GL_DRAW_BUFFER4_ATI", INT2NUM(GL_DRAW_BUFFER4_ATI));
633
+ rb_define_const(module, "GL_DRAW_BUFFER4", INT2NUM(GL_DRAW_BUFFER4));
634
+ rb_define_const(module, "GL_DRAW_BUFFER5_ARB", INT2NUM(GL_DRAW_BUFFER5_ARB));
635
+ rb_define_const(module, "GL_DRAW_BUFFER5_ATI", INT2NUM(GL_DRAW_BUFFER5_ATI));
636
+ rb_define_const(module, "GL_DRAW_BUFFER5", INT2NUM(GL_DRAW_BUFFER5));
637
+ rb_define_const(module, "GL_DRAW_BUFFER6_ARB", INT2NUM(GL_DRAW_BUFFER6_ARB));
638
+ rb_define_const(module, "GL_DRAW_BUFFER6_ATI", INT2NUM(GL_DRAW_BUFFER6_ATI));
639
+ rb_define_const(module, "GL_DRAW_BUFFER6", INT2NUM(GL_DRAW_BUFFER6));
640
+ rb_define_const(module, "GL_DRAW_BUFFER7_ARB", INT2NUM(GL_DRAW_BUFFER7_ARB));
641
+ rb_define_const(module, "GL_DRAW_BUFFER7_ATI", INT2NUM(GL_DRAW_BUFFER7_ATI));
642
+ rb_define_const(module, "GL_DRAW_BUFFER7", INT2NUM(GL_DRAW_BUFFER7));
643
+ rb_define_const(module, "GL_DRAW_BUFFER8_ARB", INT2NUM(GL_DRAW_BUFFER8_ARB));
644
+ rb_define_const(module, "GL_DRAW_BUFFER8_ATI", INT2NUM(GL_DRAW_BUFFER8_ATI));
645
+ rb_define_const(module, "GL_DRAW_BUFFER8", INT2NUM(GL_DRAW_BUFFER8));
646
+ rb_define_const(module, "GL_DRAW_BUFFER9_ARB", INT2NUM(GL_DRAW_BUFFER9_ARB));
647
+ rb_define_const(module, "GL_DRAW_BUFFER9_ATI", INT2NUM(GL_DRAW_BUFFER9_ATI));
648
+ rb_define_const(module, "GL_DRAW_BUFFER9", INT2NUM(GL_DRAW_BUFFER9));
649
+ rb_define_const(module, "GL_DRAW_BUFFER", INT2NUM(GL_DRAW_BUFFER));
650
+ rb_define_const(module, "GL_DRAW_FRAMEBUFFER_BINDING_EXT", INT2NUM(GL_DRAW_FRAMEBUFFER_BINDING_EXT));
651
+ rb_define_const(module, "GL_DRAW_FRAMEBUFFER_EXT", INT2NUM(GL_DRAW_FRAMEBUFFER_EXT));
652
+ rb_define_const(module, "GL_DRAW_PIXELS_APPLE", INT2NUM(GL_DRAW_PIXELS_APPLE));
653
+ rb_define_const(module, "GL_DRAW_PIXEL_TOKEN", INT2NUM(GL_DRAW_PIXEL_TOKEN));
654
+ rb_define_const(module, "GL_DS_BIAS_NV", INT2NUM(GL_DS_BIAS_NV));
655
+ rb_define_const(module, "GL_DSDT8_MAG8_INTENSITY8_NV", INT2NUM(GL_DSDT8_MAG8_INTENSITY8_NV));
656
+ rb_define_const(module, "GL_DSDT8_MAG8_NV", INT2NUM(GL_DSDT8_MAG8_NV));
657
+ rb_define_const(module, "GL_DSDT8_NV", INT2NUM(GL_DSDT8_NV));
658
+ rb_define_const(module, "GL_DSDT_MAG_INTENSITY_NV", INT2NUM(GL_DSDT_MAG_INTENSITY_NV));
659
+ rb_define_const(module, "GL_DSDT_MAG_NV", INT2NUM(GL_DSDT_MAG_NV));
660
+ rb_define_const(module, "GL_DSDT_MAG_VIB_NV", INT2NUM(GL_DSDT_MAG_VIB_NV));
661
+ rb_define_const(module, "GL_DSDT_NV", INT2NUM(GL_DSDT_NV));
662
+ rb_define_const(module, "GL_DS_SCALE_NV", INT2NUM(GL_DS_SCALE_NV));
663
+ rb_define_const(module, "GL_DST_ALPHA", INT2NUM(GL_DST_ALPHA));
664
+ rb_define_const(module, "GL_DST_COLOR", INT2NUM(GL_DST_COLOR));
665
+ rb_define_const(module, "GL_DT_BIAS_NV", INT2NUM(GL_DT_BIAS_NV));
666
+ rb_define_const(module, "GL_DT_SCALE_NV", INT2NUM(GL_DT_SCALE_NV));
667
+ rb_define_const(module, "GL_DU8DV8_ATI", INT2NUM(GL_DU8DV8_ATI));
668
+ rb_define_const(module, "GL_DUAL_ALPHA12_SGIS", INT2NUM(GL_DUAL_ALPHA12_SGIS));
669
+ rb_define_const(module, "GL_DUAL_ALPHA16_SGIS", INT2NUM(GL_DUAL_ALPHA16_SGIS));
670
+ rb_define_const(module, "GL_DUAL_ALPHA4_SGIS", INT2NUM(GL_DUAL_ALPHA4_SGIS));
671
+ rb_define_const(module, "GL_DUAL_ALPHA8_SGIS", INT2NUM(GL_DUAL_ALPHA8_SGIS));
672
+ rb_define_const(module, "GL_DUAL_INTENSITY12_SGIS", INT2NUM(GL_DUAL_INTENSITY12_SGIS));
673
+ rb_define_const(module, "GL_DUAL_INTENSITY16_SGIS", INT2NUM(GL_DUAL_INTENSITY16_SGIS));
674
+ rb_define_const(module, "GL_DUAL_INTENSITY4_SGIS", INT2NUM(GL_DUAL_INTENSITY4_SGIS));
675
+ rb_define_const(module, "GL_DUAL_INTENSITY8_SGIS", INT2NUM(GL_DUAL_INTENSITY8_SGIS));
676
+ rb_define_const(module, "GL_DUAL_LUMINANCE12_SGIS", INT2NUM(GL_DUAL_LUMINANCE12_SGIS));
677
+ rb_define_const(module, "GL_DUAL_LUMINANCE16_SGIS", INT2NUM(GL_DUAL_LUMINANCE16_SGIS));
678
+ rb_define_const(module, "GL_DUAL_LUMINANCE4_SGIS", INT2NUM(GL_DUAL_LUMINANCE4_SGIS));
679
+ rb_define_const(module, "GL_DUAL_LUMINANCE8_SGIS", INT2NUM(GL_DUAL_LUMINANCE8_SGIS));
680
+ rb_define_const(module, "GL_DUAL_LUMINANCE_ALPHA4_SGIS", INT2NUM(GL_DUAL_LUMINANCE_ALPHA4_SGIS));
681
+ rb_define_const(module, "GL_DUAL_LUMINANCE_ALPHA8_SGIS", INT2NUM(GL_DUAL_LUMINANCE_ALPHA8_SGIS));
682
+ rb_define_const(module, "GL_DUAL_TEXTURE_SELECT_SGIS", INT2NUM(GL_DUAL_TEXTURE_SELECT_SGIS));
683
+ rb_define_const(module, "GL_DUDV_ATI", INT2NUM(GL_DUDV_ATI));
684
+ rb_define_const(module, "GL_DYNAMIC_ATI", INT2NUM(GL_DYNAMIC_ATI));
685
+ rb_define_const(module, "GL_DYNAMIC_COPY_ARB", INT2NUM(GL_DYNAMIC_COPY_ARB));
686
+ rb_define_const(module, "GL_DYNAMIC_COPY", INT2NUM(GL_DYNAMIC_COPY));
687
+ rb_define_const(module, "GL_DYNAMIC_DRAW_ARB", INT2NUM(GL_DYNAMIC_DRAW_ARB));
688
+ rb_define_const(module, "GL_DYNAMIC_DRAW", INT2NUM(GL_DYNAMIC_DRAW));
689
+ rb_define_const(module, "GL_DYNAMIC_READ_ARB", INT2NUM(GL_DYNAMIC_READ_ARB));
690
+ rb_define_const(module, "GL_DYNAMIC_READ", INT2NUM(GL_DYNAMIC_READ));
691
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB));
692
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", INT2NUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING));
693
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_COUNT_EXT", INT2NUM(GL_EDGE_FLAG_ARRAY_COUNT_EXT));
694
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_EXT", INT2NUM(GL_EDGE_FLAG_ARRAY_EXT));
695
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY", INT2NUM(GL_EDGE_FLAG_ARRAY));
696
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_LIST_IBM", INT2NUM(GL_EDGE_FLAG_ARRAY_LIST_IBM));
697
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM));
698
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_POINTER_EXT", INT2NUM(GL_EDGE_FLAG_ARRAY_POINTER_EXT));
699
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_POINTER", INT2NUM(GL_EDGE_FLAG_ARRAY_POINTER));
700
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", INT2NUM(GL_EDGE_FLAG_ARRAY_STRIDE_EXT));
701
+ rb_define_const(module, "GL_EDGE_FLAG_ARRAY_STRIDE", INT2NUM(GL_EDGE_FLAG_ARRAY_STRIDE));
702
+ rb_define_const(module, "GL_EDGEFLAG_BIT_PGI", INT2NUM(GL_EDGEFLAG_BIT_PGI));
703
+ rb_define_const(module, "GL_EDGE_FLAG", INT2NUM(GL_EDGE_FLAG));
704
+ rb_define_const(module, "GL_EIGHTH_BIT_ATI", INT2NUM(GL_EIGHTH_BIT_ATI));
705
+ rb_define_const(module, "GL_ELEMENT_ARRAY_APPLE", INT2NUM(GL_ELEMENT_ARRAY_APPLE));
706
+ rb_define_const(module, "GL_ELEMENT_ARRAY_ATI", INT2NUM(GL_ELEMENT_ARRAY_ATI));
707
+ rb_define_const(module, "GL_ELEMENT_ARRAY_BUFFER_ARB", INT2NUM(GL_ELEMENT_ARRAY_BUFFER_ARB));
708
+ rb_define_const(module, "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB));
709
+ rb_define_const(module, "GL_ELEMENT_ARRAY_BUFFER_BINDING", INT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING));
710
+ rb_define_const(module, "GL_ELEMENT_ARRAY_BUFFER", INT2NUM(GL_ELEMENT_ARRAY_BUFFER));
711
+ rb_define_const(module, "GL_ELEMENT_ARRAY_POINTER_APPLE", INT2NUM(GL_ELEMENT_ARRAY_POINTER_APPLE));
712
+ rb_define_const(module, "GL_ELEMENT_ARRAY_POINTER_ATI", INT2NUM(GL_ELEMENT_ARRAY_POINTER_ATI));
713
+ rb_define_const(module, "GL_ELEMENT_ARRAY_TYPE_APPLE", INT2NUM(GL_ELEMENT_ARRAY_TYPE_APPLE));
714
+ rb_define_const(module, "GL_ELEMENT_ARRAY_TYPE_ATI", INT2NUM(GL_ELEMENT_ARRAY_TYPE_ATI));
715
+ rb_define_const(module, "GL_EMBOSS_CONSTANT_NV", INT2NUM(GL_EMBOSS_CONSTANT_NV));
716
+ rb_define_const(module, "GL_EMBOSS_LIGHT_NV", INT2NUM(GL_EMBOSS_LIGHT_NV));
717
+ rb_define_const(module, "GL_EMBOSS_MAP_NV", INT2NUM(GL_EMBOSS_MAP_NV));
718
+ rb_define_const(module, "GL_EMISSION", INT2NUM(GL_EMISSION));
719
+ rb_define_const(module, "GL_ENABLE_BIT", INT2NUM(GL_ENABLE_BIT));
720
+ rb_define_const(module, "GL_EQUAL", INT2NUM(GL_EQUAL));
721
+ rb_define_const(module, "GL_EQUIV", INT2NUM(GL_EQUIV));
722
+ rb_define_const(module, "GL_E_TIMES_F_NV", INT2NUM(GL_E_TIMES_F_NV));
723
+ rb_define_const(module, "GL_EVAL_2D_NV", INT2NUM(GL_EVAL_2D_NV));
724
+ rb_define_const(module, "GL_EVAL_BIT", INT2NUM(GL_EVAL_BIT));
725
+ rb_define_const(module, "GL_EVAL_FRACTIONAL_TESSELLATION_NV", INT2NUM(GL_EVAL_FRACTIONAL_TESSELLATION_NV));
726
+ rb_define_const(module, "GL_EVAL_TRIANGULAR_2D_NV", INT2NUM(GL_EVAL_TRIANGULAR_2D_NV));
727
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB0_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB0_NV));
728
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB10_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB10_NV));
729
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB11_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB11_NV));
730
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB12_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB12_NV));
731
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB13_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB13_NV));
732
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB14_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB14_NV));
733
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB15_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB15_NV));
734
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB1_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB1_NV));
735
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB2_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB2_NV));
736
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB3_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB3_NV));
737
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB4_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB4_NV));
738
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB5_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB5_NV));
739
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB6_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB6_NV));
740
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB7_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB7_NV));
741
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB8_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB8_NV));
742
+ rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB9_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB9_NV));
743
+ rb_define_const(module, "GL_EXP2", INT2NUM(GL_EXP2));
744
+ rb_define_const(module, "GL_EXPAND_NEGATE_NV", INT2NUM(GL_EXPAND_NEGATE_NV));
745
+ rb_define_const(module, "GL_EXPAND_NORMAL_NV", INT2NUM(GL_EXPAND_NORMAL_NV));
746
+ rb_define_const(module, "GL_EXP", INT2NUM(GL_EXP));
747
+ rb_define_const(module, "GL_EXT_abgr", INT2NUM(GL_EXT_abgr));
748
+ rb_define_const(module, "GL_EXT_blend_color", INT2NUM(GL_EXT_blend_color));
749
+ rb_define_const(module, "GL_EXT_blend_logic_op", INT2NUM(GL_EXT_blend_logic_op));
750
+ rb_define_const(module, "GL_EXT_blend_minmax", INT2NUM(GL_EXT_blend_minmax));
751
+ rb_define_const(module, "GL_EXT_blend_subtract", INT2NUM(GL_EXT_blend_subtract));
752
+ rb_define_const(module, "GL_EXT_cmyka", INT2NUM(GL_EXT_cmyka));
753
+ rb_define_const(module, "GL_EXT_convolution", INT2NUM(GL_EXT_convolution));
754
+ rb_define_const(module, "GL_EXT_copy_texture", INT2NUM(GL_EXT_copy_texture));
755
+ rb_define_const(module, "GL_EXTENSIONS", INT2NUM(GL_EXTENSIONS));
756
+ rb_define_const(module, "GL_EXT_histogram", INT2NUM(GL_EXT_histogram));
757
+ rb_define_const(module, "GL_EXT_packed_pixels", INT2NUM(GL_EXT_packed_pixels));
758
+ rb_define_const(module, "GL_EXT_point_parameters", INT2NUM(GL_EXT_point_parameters));
759
+ rb_define_const(module, "GL_EXT_polygon_offset", INT2NUM(GL_EXT_polygon_offset));
760
+ rb_define_const(module, "GL_EXT_rescale_normal", INT2NUM(GL_EXT_rescale_normal));
761
+ rb_define_const(module, "GL_EXT_shared_texture_palette", INT2NUM(GL_EXT_shared_texture_palette));
762
+ rb_define_const(module, "GL_EXT_subtexture", INT2NUM(GL_EXT_subtexture));
763
+ rb_define_const(module, "GL_EXT_texture3D", INT2NUM(GL_EXT_texture3D));
764
+ rb_define_const(module, "GL_EXT_texture", INT2NUM(GL_EXT_texture));
765
+ rb_define_const(module, "GL_EXT_texture_object", INT2NUM(GL_EXT_texture_object));
766
+ rb_define_const(module, "GL_EXT_vertex_array", INT2NUM(GL_EXT_vertex_array));
767
+ rb_define_const(module, "GL_EYE_DISTANCE_TO_LINE_SGIS", INT2NUM(GL_EYE_DISTANCE_TO_LINE_SGIS));
768
+ rb_define_const(module, "GL_EYE_DISTANCE_TO_POINT_SGIS", INT2NUM(GL_EYE_DISTANCE_TO_POINT_SGIS));
769
+ rb_define_const(module, "GL_EYE_LINEAR", INT2NUM(GL_EYE_LINEAR));
770
+ rb_define_const(module, "GL_EYE_LINE_SGIS", INT2NUM(GL_EYE_LINE_SGIS));
771
+ rb_define_const(module, "GL_EYE_PLANE_ABSOLUTE_NV", INT2NUM(GL_EYE_PLANE_ABSOLUTE_NV));
772
+ rb_define_const(module, "GL_EYE_PLANE", INT2NUM(GL_EYE_PLANE));
773
+ rb_define_const(module, "GL_EYE_POINT_SGIS", INT2NUM(GL_EYE_POINT_SGIS));
774
+ rb_define_const(module, "GL_EYE_RADIAL_NV", INT2NUM(GL_EYE_RADIAL_NV));
775
+ rb_define_const(module, "GL_FALSE", INT2NUM(GL_FALSE));
776
+ rb_define_const(module, "GL_FASTEST", INT2NUM(GL_FASTEST));
777
+ rb_define_const(module, "GL_FEEDBACK_BUFFER_POINTER", INT2NUM(GL_FEEDBACK_BUFFER_POINTER));
778
+ rb_define_const(module, "GL_FEEDBACK_BUFFER_SIZE", INT2NUM(GL_FEEDBACK_BUFFER_SIZE));
779
+ rb_define_const(module, "GL_FEEDBACK_BUFFER_TYPE", INT2NUM(GL_FEEDBACK_BUFFER_TYPE));
780
+ rb_define_const(module, "GL_FEEDBACK", INT2NUM(GL_FEEDBACK));
781
+ rb_define_const(module, "GL_FENCE_APPLE", INT2NUM(GL_FENCE_APPLE));
782
+ rb_define_const(module, "GL_FENCE_CONDITION_NV", INT2NUM(GL_FENCE_CONDITION_NV));
783
+ rb_define_const(module, "GL_FENCE_STATUS_NV", INT2NUM(GL_FENCE_STATUS_NV));
784
+ rb_define_const(module, "GL_FILL", INT2NUM(GL_FILL));
785
+ rb_define_const(module, "GL_FILTER4_SGIS", INT2NUM(GL_FILTER4_SGIS));
786
+ rb_define_const(module, "GL_FIXED_ONLY_ARB", INT2NUM(GL_FIXED_ONLY_ARB));
787
+ rb_define_const(module, "GL_FLAT", INT2NUM(GL_FLAT));
788
+ rb_define_const(module, "GL_FLOAT_CLEAR_COLOR_VALUE_NV", INT2NUM(GL_FLOAT_CLEAR_COLOR_VALUE_NV));
789
+ rb_define_const(module, "GL_FLOAT", INT2NUM(GL_FLOAT));
790
+ rb_define_const(module, "GL_FLOAT_MAT2_ARB", INT2NUM(GL_FLOAT_MAT2_ARB));
791
+ rb_define_const(module, "GL_FLOAT_MAT2", INT2NUM(GL_FLOAT_MAT2));
792
+ rb_define_const(module, "GL_FLOAT_MAT2x3", INT2NUM(GL_FLOAT_MAT2x3));
793
+ rb_define_const(module, "GL_FLOAT_MAT2x4", INT2NUM(GL_FLOAT_MAT2x4));
794
+ rb_define_const(module, "GL_FLOAT_MAT3_ARB", INT2NUM(GL_FLOAT_MAT3_ARB));
795
+ rb_define_const(module, "GL_FLOAT_MAT3", INT2NUM(GL_FLOAT_MAT3));
796
+ rb_define_const(module, "GL_FLOAT_MAT3x2", INT2NUM(GL_FLOAT_MAT3x2));
797
+ rb_define_const(module, "GL_FLOAT_MAT3x4", INT2NUM(GL_FLOAT_MAT3x4));
798
+ rb_define_const(module, "GL_FLOAT_MAT4_ARB", INT2NUM(GL_FLOAT_MAT4_ARB));
799
+ rb_define_const(module, "GL_FLOAT_MAT4", INT2NUM(GL_FLOAT_MAT4));
800
+ rb_define_const(module, "GL_FLOAT_MAT4x2", INT2NUM(GL_FLOAT_MAT4x2));
801
+ rb_define_const(module, "GL_FLOAT_MAT4x3", INT2NUM(GL_FLOAT_MAT4x3));
802
+ rb_define_const(module, "GL_FLOAT_R16_NV", INT2NUM(GL_FLOAT_R16_NV));
803
+ rb_define_const(module, "GL_FLOAT_R32_NV", INT2NUM(GL_FLOAT_R32_NV));
804
+ rb_define_const(module, "GL_FLOAT_RG16_NV", INT2NUM(GL_FLOAT_RG16_NV));
805
+ rb_define_const(module, "GL_FLOAT_RG32_NV", INT2NUM(GL_FLOAT_RG32_NV));
806
+ rb_define_const(module, "GL_FLOAT_RGB16_NV", INT2NUM(GL_FLOAT_RGB16_NV));
807
+ rb_define_const(module, "GL_FLOAT_RGB32_NV", INT2NUM(GL_FLOAT_RGB32_NV));
808
+ rb_define_const(module, "GL_FLOAT_RGBA16_NV", INT2NUM(GL_FLOAT_RGBA16_NV));
809
+ rb_define_const(module, "GL_FLOAT_RGBA32_NV", INT2NUM(GL_FLOAT_RGBA32_NV));
810
+ rb_define_const(module, "GL_FLOAT_RGBA_MODE_NV", INT2NUM(GL_FLOAT_RGBA_MODE_NV));
811
+ rb_define_const(module, "GL_FLOAT_RGBA_NV", INT2NUM(GL_FLOAT_RGBA_NV));
812
+ rb_define_const(module, "GL_FLOAT_RGB_NV", INT2NUM(GL_FLOAT_RGB_NV));
813
+ rb_define_const(module, "GL_FLOAT_RG_NV", INT2NUM(GL_FLOAT_RG_NV));
814
+ rb_define_const(module, "GL_FLOAT_R_NV", INT2NUM(GL_FLOAT_R_NV));
815
+ rb_define_const(module, "GL_FLOAT_VEC2_ARB", INT2NUM(GL_FLOAT_VEC2_ARB));
816
+ rb_define_const(module, "GL_FLOAT_VEC2", INT2NUM(GL_FLOAT_VEC2));
817
+ rb_define_const(module, "GL_FLOAT_VEC3_ARB", INT2NUM(GL_FLOAT_VEC3_ARB));
818
+ rb_define_const(module, "GL_FLOAT_VEC3", INT2NUM(GL_FLOAT_VEC3));
819
+ rb_define_const(module, "GL_FLOAT_VEC4_ARB", INT2NUM(GL_FLOAT_VEC4_ARB));
820
+ rb_define_const(module, "GL_FLOAT_VEC4", INT2NUM(GL_FLOAT_VEC4));
821
+ rb_define_const(module, "GL_FOG_BIT", INT2NUM(GL_FOG_BIT));
822
+ rb_define_const(module, "GL_FOG_COLOR", INT2NUM(GL_FOG_COLOR));
823
+ rb_define_const(module, "GL_FOG_COORD_ARRAY_BUFFER_BINDING", INT2NUM(GL_FOG_COORD_ARRAY_BUFFER_BINDING));
824
+ rb_define_const(module, "GL_FOG_COORD_ARRAY", INT2NUM(GL_FOG_COORD_ARRAY));
825
+ rb_define_const(module, "GL_FOG_COORD_ARRAY_POINTER", INT2NUM(GL_FOG_COORD_ARRAY_POINTER));
826
+ rb_define_const(module, "GL_FOG_COORD_ARRAY_STRIDE", INT2NUM(GL_FOG_COORD_ARRAY_STRIDE));
827
+ rb_define_const(module, "GL_FOG_COORD_ARRAY_TYPE", INT2NUM(GL_FOG_COORD_ARRAY_TYPE));
828
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB));
829
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING", INT2NUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING));
830
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_EXT", INT2NUM(GL_FOG_COORDINATE_ARRAY_EXT));
831
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY", INT2NUM(GL_FOG_COORDINATE_ARRAY));
832
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_LIST_IBM", INT2NUM(GL_FOG_COORDINATE_ARRAY_LIST_IBM));
833
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM));
834
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_POINTER_EXT", INT2NUM(GL_FOG_COORDINATE_ARRAY_POINTER_EXT));
835
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_POINTER", INT2NUM(GL_FOG_COORDINATE_ARRAY_POINTER));
836
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", INT2NUM(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT));
837
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_STRIDE", INT2NUM(GL_FOG_COORDINATE_ARRAY_STRIDE));
838
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", INT2NUM(GL_FOG_COORDINATE_ARRAY_TYPE_EXT));
839
+ rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_TYPE", INT2NUM(GL_FOG_COORDINATE_ARRAY_TYPE));
840
+ rb_define_const(module, "GL_FOG_COORDINATE_EXT", INT2NUM(GL_FOG_COORDINATE_EXT));
841
+ rb_define_const(module, "GL_FOG_COORDINATE", INT2NUM(GL_FOG_COORDINATE));
842
+ rb_define_const(module, "GL_FOG_COORDINATE_SOURCE_EXT", INT2NUM(GL_FOG_COORDINATE_SOURCE_EXT));
843
+ rb_define_const(module, "GL_FOG_COORDINATE_SOURCE", INT2NUM(GL_FOG_COORDINATE_SOURCE));
844
+ rb_define_const(module, "GL_FOG_COORD", INT2NUM(GL_FOG_COORD));
845
+ rb_define_const(module, "GL_FOG_COORD_SRC", INT2NUM(GL_FOG_COORD_SRC));
846
+ rb_define_const(module, "GL_FOG_DENSITY", INT2NUM(GL_FOG_DENSITY));
847
+ rb_define_const(module, "GL_FOG_DISTANCE_MODE_NV", INT2NUM(GL_FOG_DISTANCE_MODE_NV));
848
+ rb_define_const(module, "GL_FOG_END", INT2NUM(GL_FOG_END));
849
+ rb_define_const(module, "GL_FOG_FACTOR_TO_ALPHA_SGIX", INT2NUM(GL_FOG_FACTOR_TO_ALPHA_SGIX));
850
+ rb_define_const(module, "GL_FOG_FUNC_POINTS_SGIS", INT2NUM(GL_FOG_FUNC_POINTS_SGIS));
851
+ rb_define_const(module, "GL_FOG_FUNC_SGIS", INT2NUM(GL_FOG_FUNC_SGIS));
852
+ rb_define_const(module, "GL_FOG_HINT", INT2NUM(GL_FOG_HINT));
853
+ rb_define_const(module, "GL_FOG_INDEX", INT2NUM(GL_FOG_INDEX));
854
+ rb_define_const(module, "GL_FOG", INT2NUM(GL_FOG));
855
+ rb_define_const(module, "GL_FOG_MODE", INT2NUM(GL_FOG_MODE));
856
+ rb_define_const(module, "GL_FOG_OFFSET_SGIX", INT2NUM(GL_FOG_OFFSET_SGIX));
857
+ rb_define_const(module, "GL_FOG_OFFSET_VALUE_SGIX", INT2NUM(GL_FOG_OFFSET_VALUE_SGIX));
858
+ rb_define_const(module, "GL_FOG_SCALE_SGIX", INT2NUM(GL_FOG_SCALE_SGIX));
859
+ rb_define_const(module, "GL_FOG_SCALE_VALUE_SGIX", INT2NUM(GL_FOG_SCALE_VALUE_SGIX));
860
+ rb_define_const(module, "GL_FOG_SPECULAR_TEXTURE_WIN", INT2NUM(GL_FOG_SPECULAR_TEXTURE_WIN));
861
+ rb_define_const(module, "GL_FOG_START", INT2NUM(GL_FOG_START));
862
+ rb_define_const(module, "GL_FORCE_BLUE_TO_ONE_NV", INT2NUM(GL_FORCE_BLUE_TO_ONE_NV));
863
+ rb_define_const(module, "GL_FORMAT_SUBSAMPLE_24_24_OML", INT2NUM(GL_FORMAT_SUBSAMPLE_24_24_OML));
864
+ rb_define_const(module, "GL_FORMAT_SUBSAMPLE_244_244_OML", INT2NUM(GL_FORMAT_SUBSAMPLE_244_244_OML));
865
+ rb_define_const(module, "GL_FRAGMENT_COLOR_EXT", INT2NUM(GL_FRAGMENT_COLOR_EXT));
866
+ rb_define_const(module, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX));
867
+ rb_define_const(module, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX));
868
+ rb_define_const(module, "GL_FRAGMENT_COLOR_MATERIAL_SGIX", INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_SGIX));
869
+ rb_define_const(module, "GL_FRAGMENT_DEPTH_EXT", INT2NUM(GL_FRAGMENT_DEPTH_EXT));
870
+ rb_define_const(module, "GL_FRAGMENT_DEPTH", INT2NUM(GL_FRAGMENT_DEPTH));
871
+ rb_define_const(module, "GL_FRAGMENT_LIGHT0_SGIX", INT2NUM(GL_FRAGMENT_LIGHT0_SGIX));
872
+ rb_define_const(module, "GL_FRAGMENT_LIGHT1_SGIX", INT2NUM(GL_FRAGMENT_LIGHT1_SGIX));
873
+ rb_define_const(module, "GL_FRAGMENT_LIGHT2_SGIX", INT2NUM(GL_FRAGMENT_LIGHT2_SGIX));
874
+ rb_define_const(module, "GL_FRAGMENT_LIGHT3_SGIX", INT2NUM(GL_FRAGMENT_LIGHT3_SGIX));
875
+ rb_define_const(module, "GL_FRAGMENT_LIGHT4_SGIX", INT2NUM(GL_FRAGMENT_LIGHT4_SGIX));
876
+ rb_define_const(module, "GL_FRAGMENT_LIGHT5_SGIX", INT2NUM(GL_FRAGMENT_LIGHT5_SGIX));
877
+ rb_define_const(module, "GL_FRAGMENT_LIGHT6_SGIX", INT2NUM(GL_FRAGMENT_LIGHT6_SGIX));
878
+ rb_define_const(module, "GL_FRAGMENT_LIGHT7_SGIX", INT2NUM(GL_FRAGMENT_LIGHT7_SGIX));
879
+ rb_define_const(module, "GL_FRAGMENT_LIGHTING_SGIX", INT2NUM(GL_FRAGMENT_LIGHTING_SGIX));
880
+ rb_define_const(module, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", INT2NUM(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX));
881
+ rb_define_const(module, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", INT2NUM(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX));
882
+ rb_define_const(module, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", INT2NUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX));
883
+ rb_define_const(module, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", INT2NUM(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX));
884
+ rb_define_const(module, "GL_FRAGMENT_MATERIAL_EXT", INT2NUM(GL_FRAGMENT_MATERIAL_EXT));
885
+ rb_define_const(module, "GL_FRAGMENT_NORMAL_EXT", INT2NUM(GL_FRAGMENT_NORMAL_EXT));
886
+ rb_define_const(module, "GL_FRAGMENT_PROGRAM_ARB", INT2NUM(GL_FRAGMENT_PROGRAM_ARB));
887
+ rb_define_const(module, "GL_FRAGMENT_PROGRAM_BINDING_NV", INT2NUM(GL_FRAGMENT_PROGRAM_BINDING_NV));
888
+ rb_define_const(module, "GL_FRAGMENT_PROGRAM_NV", INT2NUM(GL_FRAGMENT_PROGRAM_NV));
889
+ rb_define_const(module, "GL_FRAGMENT_SHADER_ARB", INT2NUM(GL_FRAGMENT_SHADER_ARB));
890
+ rb_define_const(module, "GL_FRAGMENT_SHADER_ATI", INT2NUM(GL_FRAGMENT_SHADER_ATI));
891
+ rb_define_const(module, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", INT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB));
892
+ rb_define_const(module, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT", INT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT));
893
+ rb_define_const(module, "GL_FRAGMENT_SHADER", INT2NUM(GL_FRAGMENT_SHADER));
894
+ rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT));
895
+ rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT));
896
+ rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT));
897
+ rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT));
898
+ rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT));
899
+ rb_define_const(module, "GL_FRAMEBUFFER_BINDING_EXT", INT2NUM(GL_FRAMEBUFFER_BINDING_EXT));
900
+ rb_define_const(module, "GL_FRAMEBUFFER_COMPLETE_EXT", INT2NUM(GL_FRAMEBUFFER_COMPLETE_EXT));
901
+ rb_define_const(module, "GL_FRAMEBUFFER_EXT", INT2NUM(GL_FRAMEBUFFER_EXT));
902
+ rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT));
903
+ rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT));
904
+ rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT));
905
+ rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT));
906
+ rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT));
907
+ rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT));
908
+ rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT));
909
+ rb_define_const(module, "GL_FRAMEBUFFER_UNSUPPORTED_EXT", INT2NUM(GL_FRAMEBUFFER_UNSUPPORTED_EXT));
910
+ rb_define_const(module, "GL_FRAMEZOOM_FACTOR_SGIX", INT2NUM(GL_FRAMEZOOM_FACTOR_SGIX));
911
+ rb_define_const(module, "GL_FRAMEZOOM_SGIX", INT2NUM(GL_FRAMEZOOM_SGIX));
912
+ rb_define_const(module, "GL_FRONT_AND_BACK", INT2NUM(GL_FRONT_AND_BACK));
913
+ rb_define_const(module, "GL_FRONT_FACE", INT2NUM(GL_FRONT_FACE));
914
+ rb_define_const(module, "GL_FRONT", INT2NUM(GL_FRONT));
915
+ rb_define_const(module, "GL_FRONT_LEFT", INT2NUM(GL_FRONT_LEFT));
916
+ rb_define_const(module, "GL_FRONT_RIGHT", INT2NUM(GL_FRONT_RIGHT));
917
+ rb_define_const(module, "GL_FULL_RANGE_EXT", INT2NUM(GL_FULL_RANGE_EXT));
918
+ rb_define_const(module, "GL_FULL_STIPPLE_HINT_PGI", INT2NUM(GL_FULL_STIPPLE_HINT_PGI));
919
+ rb_define_const(module, "GL_FUNC_ADD_EXT", INT2NUM(GL_FUNC_ADD_EXT));
920
+ rb_define_const(module, "GL_FUNC_ADD", INT2NUM(GL_FUNC_ADD));
921
+ rb_define_const(module, "GL_FUNC_REVERSE_SUBTRACT_EXT", INT2NUM(GL_FUNC_REVERSE_SUBTRACT_EXT));
922
+ rb_define_const(module, "GL_FUNC_REVERSE_SUBTRACT", INT2NUM(GL_FUNC_REVERSE_SUBTRACT));
923
+ rb_define_const(module, "GL_FUNC_SUBTRACT_EXT", INT2NUM(GL_FUNC_SUBTRACT_EXT));
924
+ rb_define_const(module, "GL_FUNC_SUBTRACT", INT2NUM(GL_FUNC_SUBTRACT));
925
+ rb_define_const(module, "GL_GENERATE_MIPMAP_HINT", INT2NUM(GL_GENERATE_MIPMAP_HINT));
926
+ rb_define_const(module, "GL_GENERATE_MIPMAP_HINT_SGIS", INT2NUM(GL_GENERATE_MIPMAP_HINT_SGIS));
927
+ rb_define_const(module, "GL_GENERATE_MIPMAP", INT2NUM(GL_GENERATE_MIPMAP));
928
+ rb_define_const(module, "GL_GENERATE_MIPMAP_SGIS", INT2NUM(GL_GENERATE_MIPMAP_SGIS));
929
+ rb_define_const(module, "GL_GEOMETRY_DEFORMATION_BIT_SGIX", INT2NUM(GL_GEOMETRY_DEFORMATION_BIT_SGIX));
930
+ rb_define_const(module, "GL_GEOMETRY_DEFORMATION_SGIX", INT2NUM(GL_GEOMETRY_DEFORMATION_SGIX));
931
+ rb_define_const(module, "GL_GEQUAL", INT2NUM(GL_GEQUAL));
932
+ rb_define_const(module, "GL_GLOBAL_ALPHA_FACTOR_SUN", INT2NUM(GL_GLOBAL_ALPHA_FACTOR_SUN));
933
+ rb_define_const(module, "GL_GLOBAL_ALPHA_SUN", INT2NUM(GL_GLOBAL_ALPHA_SUN));
934
+ rb_define_const(module, "GL_GREATER", INT2NUM(GL_GREATER));
935
+ rb_define_const(module, "GL_GREEN_BIAS", INT2NUM(GL_GREEN_BIAS));
936
+ rb_define_const(module, "GL_GREEN_BIT_ATI", INT2NUM(GL_GREEN_BIT_ATI));
937
+ rb_define_const(module, "GL_GREEN_BITS", INT2NUM(GL_GREEN_BITS));
938
+ rb_define_const(module, "GL_GREEN", INT2NUM(GL_GREEN));
939
+ rb_define_const(module, "GL_GREEN_MAX_CLAMP_INGR", INT2NUM(GL_GREEN_MAX_CLAMP_INGR));
940
+ rb_define_const(module, "GL_GREEN_MIN_CLAMP_INGR", INT2NUM(GL_GREEN_MIN_CLAMP_INGR));
941
+ rb_define_const(module, "GL_GREEN_SCALE", INT2NUM(GL_GREEN_SCALE));
942
+ rb_define_const(module, "GL_HALF_BIAS_NEGATE_NV", INT2NUM(GL_HALF_BIAS_NEGATE_NV));
943
+ rb_define_const(module, "GL_HALF_BIAS_NORMAL_NV", INT2NUM(GL_HALF_BIAS_NORMAL_NV));
944
+ rb_define_const(module, "GL_HALF_BIT_ATI", INT2NUM(GL_HALF_BIT_ATI));
945
+ rb_define_const(module, "GL_HALF_FLOAT_ARB", INT2NUM(GL_HALF_FLOAT_ARB));
946
+ rb_define_const(module, "GL_HALF_FLOAT_NV", INT2NUM(GL_HALF_FLOAT_NV));
947
+ rb_define_const(module, "GL_HI_BIAS_NV", INT2NUM(GL_HI_BIAS_NV));
948
+ rb_define_const(module, "GL_HILO16_NV", INT2NUM(GL_HILO16_NV));
949
+ rb_define_const(module, "GL_HILO8_NV", INT2NUM(GL_HILO8_NV));
950
+ rb_define_const(module, "GL_HILO_NV", INT2NUM(GL_HILO_NV));
951
+ rb_define_const(module, "GL_HINT_BIT", INT2NUM(GL_HINT_BIT));
952
+ rb_define_const(module, "GL_HI_SCALE_NV", INT2NUM(GL_HI_SCALE_NV));
953
+ rb_define_const(module, "GL_HISTOGRAM_ALPHA_SIZE_EXT", INT2NUM(GL_HISTOGRAM_ALPHA_SIZE_EXT));
954
+ rb_define_const(module, "GL_HISTOGRAM_ALPHA_SIZE", INT2NUM(GL_HISTOGRAM_ALPHA_SIZE));
955
+ rb_define_const(module, "GL_HISTOGRAM_BLUE_SIZE_EXT", INT2NUM(GL_HISTOGRAM_BLUE_SIZE_EXT));
956
+ rb_define_const(module, "GL_HISTOGRAM_BLUE_SIZE", INT2NUM(GL_HISTOGRAM_BLUE_SIZE));
957
+ rb_define_const(module, "GL_HISTOGRAM_EXT", INT2NUM(GL_HISTOGRAM_EXT));
958
+ rb_define_const(module, "GL_HISTOGRAM_FORMAT_EXT", INT2NUM(GL_HISTOGRAM_FORMAT_EXT));
959
+ rb_define_const(module, "GL_HISTOGRAM_FORMAT", INT2NUM(GL_HISTOGRAM_FORMAT));
960
+ rb_define_const(module, "GL_HISTOGRAM_GREEN_SIZE_EXT", INT2NUM(GL_HISTOGRAM_GREEN_SIZE_EXT));
961
+ rb_define_const(module, "GL_HISTOGRAM_GREEN_SIZE", INT2NUM(GL_HISTOGRAM_GREEN_SIZE));
962
+ rb_define_const(module, "GL_HISTOGRAM", INT2NUM(GL_HISTOGRAM));
963
+ rb_define_const(module, "GL_HISTOGRAM_LUMINANCE_SIZE_EXT", INT2NUM(GL_HISTOGRAM_LUMINANCE_SIZE_EXT));
964
+ rb_define_const(module, "GL_HISTOGRAM_LUMINANCE_SIZE", INT2NUM(GL_HISTOGRAM_LUMINANCE_SIZE));
965
+ rb_define_const(module, "GL_HISTOGRAM_RED_SIZE_EXT", INT2NUM(GL_HISTOGRAM_RED_SIZE_EXT));
966
+ rb_define_const(module, "GL_HISTOGRAM_RED_SIZE", INT2NUM(GL_HISTOGRAM_RED_SIZE));
967
+ rb_define_const(module, "GL_HISTOGRAM_SINK_EXT", INT2NUM(GL_HISTOGRAM_SINK_EXT));
968
+ rb_define_const(module, "GL_HISTOGRAM_SINK", INT2NUM(GL_HISTOGRAM_SINK));
969
+ rb_define_const(module, "GL_HISTOGRAM_WIDTH_EXT", INT2NUM(GL_HISTOGRAM_WIDTH_EXT));
970
+ rb_define_const(module, "GL_HISTOGRAM_WIDTH", INT2NUM(GL_HISTOGRAM_WIDTH));
971
+ rb_define_const(module, "GL_IDENTITY_NV", INT2NUM(GL_IDENTITY_NV));
972
+ rb_define_const(module, "GL_IGNORE_BORDER_HP", INT2NUM(GL_IGNORE_BORDER_HP));
973
+ rb_define_const(module, "GL_IMAGE_CUBIC_WEIGHT_HP", INT2NUM(GL_IMAGE_CUBIC_WEIGHT_HP));
974
+ rb_define_const(module, "GL_IMAGE_MAG_FILTER_HP", INT2NUM(GL_IMAGE_MAG_FILTER_HP));
975
+ rb_define_const(module, "GL_IMAGE_MIN_FILTER_HP", INT2NUM(GL_IMAGE_MIN_FILTER_HP));
976
+ rb_define_const(module, "GL_IMAGE_ROTATE_ANGLE_HP", INT2NUM(GL_IMAGE_ROTATE_ANGLE_HP));
977
+ rb_define_const(module, "GL_IMAGE_ROTATE_ORIGIN_X_HP", INT2NUM(GL_IMAGE_ROTATE_ORIGIN_X_HP));
978
+ rb_define_const(module, "GL_IMAGE_ROTATE_ORIGIN_Y_HP", INT2NUM(GL_IMAGE_ROTATE_ORIGIN_Y_HP));
979
+ rb_define_const(module, "GL_IMAGE_SCALE_X_HP", INT2NUM(GL_IMAGE_SCALE_X_HP));
980
+ rb_define_const(module, "GL_IMAGE_SCALE_Y_HP", INT2NUM(GL_IMAGE_SCALE_Y_HP));
981
+ rb_define_const(module, "GL_IMAGE_TRANSFORM_2D_HP", INT2NUM(GL_IMAGE_TRANSFORM_2D_HP));
982
+ rb_define_const(module, "GL_IMAGE_TRANSLATE_X_HP", INT2NUM(GL_IMAGE_TRANSLATE_X_HP));
983
+ rb_define_const(module, "GL_IMAGE_TRANSLATE_Y_HP", INT2NUM(GL_IMAGE_TRANSLATE_Y_HP));
984
+ rb_define_const(module, "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", INT2NUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES));
985
+ rb_define_const(module, "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", INT2NUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES));
986
+ rb_define_const(module, "GL_INCR", INT2NUM(GL_INCR));
987
+ rb_define_const(module, "GL_INCR_WRAP_EXT", INT2NUM(GL_INCR_WRAP_EXT));
988
+ rb_define_const(module, "GL_INCR_WRAP", INT2NUM(GL_INCR_WRAP));
989
+ rb_define_const(module, "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_INDEX_ARRAY_BUFFER_BINDING_ARB));
990
+ rb_define_const(module, "GL_INDEX_ARRAY_BUFFER_BINDING", INT2NUM(GL_INDEX_ARRAY_BUFFER_BINDING));
991
+ rb_define_const(module, "GL_INDEX_ARRAY_COUNT_EXT", INT2NUM(GL_INDEX_ARRAY_COUNT_EXT));
992
+ rb_define_const(module, "GL_INDEX_ARRAY_EXT", INT2NUM(GL_INDEX_ARRAY_EXT));
993
+ rb_define_const(module, "GL_INDEX_ARRAY", INT2NUM(GL_INDEX_ARRAY));
994
+ rb_define_const(module, "GL_INDEX_ARRAY_LIST_IBM", INT2NUM(GL_INDEX_ARRAY_LIST_IBM));
995
+ rb_define_const(module, "GL_INDEX_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_INDEX_ARRAY_LIST_STRIDE_IBM));
996
+ rb_define_const(module, "GL_INDEX_ARRAY_POINTER_EXT", INT2NUM(GL_INDEX_ARRAY_POINTER_EXT));
997
+ rb_define_const(module, "GL_INDEX_ARRAY_POINTER", INT2NUM(GL_INDEX_ARRAY_POINTER));
998
+ rb_define_const(module, "GL_INDEX_ARRAY_STRIDE_EXT", INT2NUM(GL_INDEX_ARRAY_STRIDE_EXT));
999
+ rb_define_const(module, "GL_INDEX_ARRAY_STRIDE", INT2NUM(GL_INDEX_ARRAY_STRIDE));
1000
+ rb_define_const(module, "GL_INDEX_ARRAY_TYPE_EXT", INT2NUM(GL_INDEX_ARRAY_TYPE_EXT));
1001
+ rb_define_const(module, "GL_INDEX_ARRAY_TYPE", INT2NUM(GL_INDEX_ARRAY_TYPE));
1002
+ rb_define_const(module, "GL_INDEX_BIT_PGI", INT2NUM(GL_INDEX_BIT_PGI));
1003
+ rb_define_const(module, "GL_INDEX_BITS", INT2NUM(GL_INDEX_BITS));
1004
+ rb_define_const(module, "GL_INDEX_CLEAR_VALUE", INT2NUM(GL_INDEX_CLEAR_VALUE));
1005
+ rb_define_const(module, "GL_INDEX_LOGIC_OP", INT2NUM(GL_INDEX_LOGIC_OP));
1006
+ rb_define_const(module, "GL_INDEX_MATERIAL_EXT", INT2NUM(GL_INDEX_MATERIAL_EXT));
1007
+ rb_define_const(module, "GL_INDEX_MATERIAL_FACE_EXT", INT2NUM(GL_INDEX_MATERIAL_FACE_EXT));
1008
+ rb_define_const(module, "GL_INDEX_MATERIAL_PARAMETER_EXT", INT2NUM(GL_INDEX_MATERIAL_PARAMETER_EXT));
1009
+ rb_define_const(module, "GL_INDEX_MODE", INT2NUM(GL_INDEX_MODE));
1010
+ rb_define_const(module, "GL_INDEX_OFFSET", INT2NUM(GL_INDEX_OFFSET));
1011
+ rb_define_const(module, "GL_INDEX_SHIFT", INT2NUM(GL_INDEX_SHIFT));
1012
+ rb_define_const(module, "GL_INDEX_TEST_EXT", INT2NUM(GL_INDEX_TEST_EXT));
1013
+ rb_define_const(module, "GL_INDEX_TEST_FUNC_EXT", INT2NUM(GL_INDEX_TEST_FUNC_EXT));
1014
+ rb_define_const(module, "GL_INDEX_TEST_REF_EXT", INT2NUM(GL_INDEX_TEST_REF_EXT));
1015
+ rb_define_const(module, "GL_INDEX_WRITEMASK", INT2NUM(GL_INDEX_WRITEMASK));
1016
+ rb_define_const(module, "GL_INFO_LOG_LENGTH", INT2NUM(GL_INFO_LOG_LENGTH));
1017
+ rb_define_const(module, "GL_INSTRUMENT_BUFFER_POINTER_SGIX", INT2NUM(GL_INSTRUMENT_BUFFER_POINTER_SGIX));
1018
+ rb_define_const(module, "GL_INSTRUMENT_MEASUREMENTS_SGIX", INT2NUM(GL_INSTRUMENT_MEASUREMENTS_SGIX));
1019
+ rb_define_const(module, "GL_INTENSITY12_EXT", INT2NUM(GL_INTENSITY12_EXT));
1020
+ rb_define_const(module, "GL_INTENSITY12", INT2NUM(GL_INTENSITY12));
1021
+ rb_define_const(module, "GL_INTENSITY16_EXT", INT2NUM(GL_INTENSITY16_EXT));
1022
+ rb_define_const(module, "GL_INTENSITY16F_ARB", INT2NUM(GL_INTENSITY16F_ARB));
1023
+ rb_define_const(module, "GL_INTENSITY16", INT2NUM(GL_INTENSITY16));
1024
+ rb_define_const(module, "GL_INTENSITY32F_ARB", INT2NUM(GL_INTENSITY32F_ARB));
1025
+ rb_define_const(module, "GL_INTENSITY4_EXT", INT2NUM(GL_INTENSITY4_EXT));
1026
+ rb_define_const(module, "GL_INTENSITY4", INT2NUM(GL_INTENSITY4));
1027
+ rb_define_const(module, "GL_INTENSITY8_EXT", INT2NUM(GL_INTENSITY8_EXT));
1028
+ rb_define_const(module, "GL_INTENSITY8", INT2NUM(GL_INTENSITY8));
1029
+ rb_define_const(module, "GL_INTENSITY_EXT", INT2NUM(GL_INTENSITY_EXT));
1030
+ rb_define_const(module, "GL_INTENSITY_FLOAT16_ATI", INT2NUM(GL_INTENSITY_FLOAT16_ATI));
1031
+ rb_define_const(module, "GL_INTENSITY_FLOAT32_ATI", INT2NUM(GL_INTENSITY_FLOAT32_ATI));
1032
+ rb_define_const(module, "GL_INTENSITY", INT2NUM(GL_INTENSITY));
1033
+ rb_define_const(module, "GL_INTERLACE_OML", INT2NUM(GL_INTERLACE_OML));
1034
+ rb_define_const(module, "GL_INTERLACE_READ_INGR", INT2NUM(GL_INTERLACE_READ_INGR));
1035
+ rb_define_const(module, "GL_INTERLACE_READ_OML", INT2NUM(GL_INTERLACE_READ_OML));
1036
+ rb_define_const(module, "GL_INTERLACE_SGIX", INT2NUM(GL_INTERLACE_SGIX));
1037
+ rb_define_const(module, "GL_INTERPOLATE_ARB", INT2NUM(GL_INTERPOLATE_ARB));
1038
+ rb_define_const(module, "GL_INTERPOLATE_EXT", INT2NUM(GL_INTERPOLATE_EXT));
1039
+ rb_define_const(module, "GL_INTERPOLATE", INT2NUM(GL_INTERPOLATE));
1040
+ rb_define_const(module, "GL_INT", INT2NUM(GL_INT));
1041
+ rb_define_const(module, "GL_INT_VEC2_ARB", INT2NUM(GL_INT_VEC2_ARB));
1042
+ rb_define_const(module, "GL_INT_VEC2", INT2NUM(GL_INT_VEC2));
1043
+ rb_define_const(module, "GL_INT_VEC3_ARB", INT2NUM(GL_INT_VEC3_ARB));
1044
+ rb_define_const(module, "GL_INT_VEC3", INT2NUM(GL_INT_VEC3));
1045
+ rb_define_const(module, "GL_INT_VEC4_ARB", INT2NUM(GL_INT_VEC4_ARB));
1046
+ rb_define_const(module, "GL_INT_VEC4", INT2NUM(GL_INT_VEC4));
1047
+ rb_define_const(module, "GL_INVALID_ENUM", INT2NUM(GL_INVALID_ENUM));
1048
+ rb_define_const(module, "GL_INVALID_FRAMEBUFFER_OPERATION_EXT", INT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION_EXT));
1049
+ rb_define_const(module, "GL_INVALID_OPERATION", INT2NUM(GL_INVALID_OPERATION));
1050
+ rb_define_const(module, "GL_INVALID_VALUE", INT2NUM(GL_INVALID_VALUE));
1051
+ rb_define_const(module, "GL_INVARIANT_DATATYPE_EXT", INT2NUM(GL_INVARIANT_DATATYPE_EXT));
1052
+ rb_define_const(module, "GL_INVARIANT_EXT", INT2NUM(GL_INVARIANT_EXT));
1053
+ rb_define_const(module, "GL_INVARIANT_VALUE_EXT", INT2NUM(GL_INVARIANT_VALUE_EXT));
1054
+ rb_define_const(module, "GL_INVERSE_NV", INT2NUM(GL_INVERSE_NV));
1055
+ rb_define_const(module, "GL_INVERSE_TRANSPOSE_NV", INT2NUM(GL_INVERSE_TRANSPOSE_NV));
1056
+ rb_define_const(module, "GL_INVERTED_SCREEN_W_REND", INT2NUM(GL_INVERTED_SCREEN_W_REND));
1057
+ rb_define_const(module, "GL_INVERT", INT2NUM(GL_INVERT));
1058
+ rb_define_const(module, "GL_IR_INSTRUMENT1_SGIX", INT2NUM(GL_IR_INSTRUMENT1_SGIX));
1059
+ rb_define_const(module, "GL_IUI_N3F_V2F_EXT", INT2NUM(GL_IUI_N3F_V2F_EXT));
1060
+ rb_define_const(module, "GL_IUI_N3F_V3F_EXT", INT2NUM(GL_IUI_N3F_V3F_EXT));
1061
+ rb_define_const(module, "GL_IUI_V2F_EXT", INT2NUM(GL_IUI_V2F_EXT));
1062
+ rb_define_const(module, "GL_IUI_V3F_EXT", INT2NUM(GL_IUI_V3F_EXT));
1063
+ rb_define_const(module, "GL_KEEP", INT2NUM(GL_KEEP));
1064
+ rb_define_const(module, "GL_LEFT", INT2NUM(GL_LEFT));
1065
+ rb_define_const(module, "GL_LEQUAL", INT2NUM(GL_LEQUAL));
1066
+ rb_define_const(module, "GL_LERP_ATI", INT2NUM(GL_LERP_ATI));
1067
+ rb_define_const(module, "GL_LESS", INT2NUM(GL_LESS));
1068
+ rb_define_const(module, "GL_LIGHT0", INT2NUM(GL_LIGHT0));
1069
+ rb_define_const(module, "GL_LIGHT1", INT2NUM(GL_LIGHT1));
1070
+ rb_define_const(module, "GL_LIGHT2", INT2NUM(GL_LIGHT2));
1071
+ rb_define_const(module, "GL_LIGHT3", INT2NUM(GL_LIGHT3));
1072
+ rb_define_const(module, "GL_LIGHT4", INT2NUM(GL_LIGHT4));
1073
+ rb_define_const(module, "GL_LIGHT5", INT2NUM(GL_LIGHT5));
1074
+ rb_define_const(module, "GL_LIGHT6", INT2NUM(GL_LIGHT6));
1075
+ rb_define_const(module, "GL_LIGHT7", INT2NUM(GL_LIGHT7));
1076
+ rb_define_const(module, "GL_LIGHT_ENV_MODE_SGIX", INT2NUM(GL_LIGHT_ENV_MODE_SGIX));
1077
+ rb_define_const(module, "GL_LIGHTING_BIT", INT2NUM(GL_LIGHTING_BIT));
1078
+ rb_define_const(module, "GL_LIGHTING", INT2NUM(GL_LIGHTING));
1079
+ rb_define_const(module, "GL_LIGHT_MODEL_AMBIENT", INT2NUM(GL_LIGHT_MODEL_AMBIENT));
1080
+ rb_define_const(module, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT", INT2NUM(GL_LIGHT_MODEL_COLOR_CONTROL_EXT));
1081
+ rb_define_const(module, "GL_LIGHT_MODEL_COLOR_CONTROL", INT2NUM(GL_LIGHT_MODEL_COLOR_CONTROL));
1082
+ rb_define_const(module, "GL_LIGHT_MODEL_LOCAL_VIEWER", INT2NUM(GL_LIGHT_MODEL_LOCAL_VIEWER));
1083
+ rb_define_const(module, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", INT2NUM(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE));
1084
+ rb_define_const(module, "GL_LIGHT_MODEL_TWO_SIDE", INT2NUM(GL_LIGHT_MODEL_TWO_SIDE));
1085
+ rb_define_const(module, "GL_LINEAR_ATTENUATION", INT2NUM(GL_LINEAR_ATTENUATION));
1086
+ rb_define_const(module, "GL_LINEAR_CLIPMAP_LINEAR_SGIX", INT2NUM(GL_LINEAR_CLIPMAP_LINEAR_SGIX));
1087
+ rb_define_const(module, "GL_LINEAR_CLIPMAP_NEAREST_SGIX", INT2NUM(GL_LINEAR_CLIPMAP_NEAREST_SGIX));
1088
+ rb_define_const(module, "GL_LINEAR_DETAIL_ALPHA_SGIS", INT2NUM(GL_LINEAR_DETAIL_ALPHA_SGIS));
1089
+ rb_define_const(module, "GL_LINEAR_DETAIL_COLOR_SGIS", INT2NUM(GL_LINEAR_DETAIL_COLOR_SGIS));
1090
+ rb_define_const(module, "GL_LINEAR_DETAIL_SGIS", INT2NUM(GL_LINEAR_DETAIL_SGIS));
1091
+ rb_define_const(module, "GL_LINEAR", INT2NUM(GL_LINEAR));
1092
+ rb_define_const(module, "GL_LINEAR_MIPMAP_LINEAR", INT2NUM(GL_LINEAR_MIPMAP_LINEAR));
1093
+ rb_define_const(module, "GL_LINEAR_MIPMAP_NEAREST", INT2NUM(GL_LINEAR_MIPMAP_NEAREST));
1094
+ rb_define_const(module, "GL_LINEAR_SHARPEN_ALPHA_SGIS", INT2NUM(GL_LINEAR_SHARPEN_ALPHA_SGIS));
1095
+ rb_define_const(module, "GL_LINEAR_SHARPEN_COLOR_SGIS", INT2NUM(GL_LINEAR_SHARPEN_COLOR_SGIS));
1096
+ rb_define_const(module, "GL_LINEAR_SHARPEN_SGIS", INT2NUM(GL_LINEAR_SHARPEN_SGIS));
1097
+ rb_define_const(module, "GL_LINE_BIT", INT2NUM(GL_LINE_BIT));
1098
+ rb_define_const(module, "GL_LINE", INT2NUM(GL_LINE));
1099
+ rb_define_const(module, "GL_LINE_LOOP", INT2NUM(GL_LINE_LOOP));
1100
+ rb_define_const(module, "GL_LINE_RESET_TOKEN", INT2NUM(GL_LINE_RESET_TOKEN));
1101
+ rb_define_const(module, "GL_LINES", INT2NUM(GL_LINES));
1102
+ rb_define_const(module, "GL_LINE_SMOOTH_HINT", INT2NUM(GL_LINE_SMOOTH_HINT));
1103
+ rb_define_const(module, "GL_LINE_SMOOTH", INT2NUM(GL_LINE_SMOOTH));
1104
+ rb_define_const(module, "GL_LINE_STIPPLE", INT2NUM(GL_LINE_STIPPLE));
1105
+ rb_define_const(module, "GL_LINE_STIPPLE_PATTERN", INT2NUM(GL_LINE_STIPPLE_PATTERN));
1106
+ rb_define_const(module, "GL_LINE_STIPPLE_REPEAT", INT2NUM(GL_LINE_STIPPLE_REPEAT));
1107
+ rb_define_const(module, "GL_LINE_STRIP", INT2NUM(GL_LINE_STRIP));
1108
+ rb_define_const(module, "GL_LINE_TOKEN", INT2NUM(GL_LINE_TOKEN));
1109
+ rb_define_const(module, "GL_LINE_WIDTH_GRANULARITY", INT2NUM(GL_LINE_WIDTH_GRANULARITY));
1110
+ rb_define_const(module, "GL_LINE_WIDTH", INT2NUM(GL_LINE_WIDTH));
1111
+ rb_define_const(module, "GL_LINE_WIDTH_RANGE", INT2NUM(GL_LINE_WIDTH_RANGE));
1112
+ rb_define_const(module, "GL_LINK_STATUS", INT2NUM(GL_LINK_STATUS));
1113
+ rb_define_const(module, "GL_LIST_BASE", INT2NUM(GL_LIST_BASE));
1114
+ rb_define_const(module, "GL_LIST_BIT", INT2NUM(GL_LIST_BIT));
1115
+ rb_define_const(module, "GL_LIST_INDEX", INT2NUM(GL_LIST_INDEX));
1116
+ rb_define_const(module, "GL_LIST_MODE", INT2NUM(GL_LIST_MODE));
1117
+ rb_define_const(module, "GL_LIST_PRIORITY_SGIX", INT2NUM(GL_LIST_PRIORITY_SGIX));
1118
+ rb_define_const(module, "GL_LOAD", INT2NUM(GL_LOAD));
1119
+ rb_define_const(module, "GL_LO_BIAS_NV", INT2NUM(GL_LO_BIAS_NV));
1120
+ rb_define_const(module, "GL_LOCAL_CONSTANT_DATATYPE_EXT", INT2NUM(GL_LOCAL_CONSTANT_DATATYPE_EXT));
1121
+ rb_define_const(module, "GL_LOCAL_CONSTANT_EXT", INT2NUM(GL_LOCAL_CONSTANT_EXT));
1122
+ rb_define_const(module, "GL_LOCAL_CONSTANT_VALUE_EXT", INT2NUM(GL_LOCAL_CONSTANT_VALUE_EXT));
1123
+ rb_define_const(module, "GL_LOCAL_EXT", INT2NUM(GL_LOCAL_EXT));
1124
+ rb_define_const(module, "GL_LOGIC_OP", INT2NUM(GL_LOGIC_OP));
1125
+ rb_define_const(module, "GL_LOGIC_OP_MODE", INT2NUM(GL_LOGIC_OP_MODE));
1126
+ rb_define_const(module, "GL_LO_SCALE_NV", INT2NUM(GL_LO_SCALE_NV));
1127
+ rb_define_const(module, "GL_LOWER_LEFT", INT2NUM(GL_LOWER_LEFT));
1128
+ rb_define_const(module, "GL_LUMINANCE12_ALPHA12_EXT", INT2NUM(GL_LUMINANCE12_ALPHA12_EXT));
1129
+ rb_define_const(module, "GL_LUMINANCE12_ALPHA12", INT2NUM(GL_LUMINANCE12_ALPHA12));
1130
+ rb_define_const(module, "GL_LUMINANCE12_ALPHA4_EXT", INT2NUM(GL_LUMINANCE12_ALPHA4_EXT));
1131
+ rb_define_const(module, "GL_LUMINANCE12_ALPHA4", INT2NUM(GL_LUMINANCE12_ALPHA4));
1132
+ rb_define_const(module, "GL_LUMINANCE12_EXT", INT2NUM(GL_LUMINANCE12_EXT));
1133
+ rb_define_const(module, "GL_LUMINANCE12", INT2NUM(GL_LUMINANCE12));
1134
+ rb_define_const(module, "GL_LUMINANCE16_ALPHA16_EXT", INT2NUM(GL_LUMINANCE16_ALPHA16_EXT));
1135
+ rb_define_const(module, "GL_LUMINANCE16_ALPHA16", INT2NUM(GL_LUMINANCE16_ALPHA16));
1136
+ rb_define_const(module, "GL_LUMINANCE16_EXT", INT2NUM(GL_LUMINANCE16_EXT));
1137
+ rb_define_const(module, "GL_LUMINANCE16F_ARB", INT2NUM(GL_LUMINANCE16F_ARB));
1138
+ rb_define_const(module, "GL_LUMINANCE16", INT2NUM(GL_LUMINANCE16));
1139
+ rb_define_const(module, "GL_LUMINANCE32F_ARB", INT2NUM(GL_LUMINANCE32F_ARB));
1140
+ rb_define_const(module, "GL_LUMINANCE4_ALPHA4_EXT", INT2NUM(GL_LUMINANCE4_ALPHA4_EXT));
1141
+ rb_define_const(module, "GL_LUMINANCE4_ALPHA4", INT2NUM(GL_LUMINANCE4_ALPHA4));
1142
+ rb_define_const(module, "GL_LUMINANCE4_EXT", INT2NUM(GL_LUMINANCE4_EXT));
1143
+ rb_define_const(module, "GL_LUMINANCE4", INT2NUM(GL_LUMINANCE4));
1144
+ rb_define_const(module, "GL_LUMINANCE6_ALPHA2_EXT", INT2NUM(GL_LUMINANCE6_ALPHA2_EXT));
1145
+ rb_define_const(module, "GL_LUMINANCE6_ALPHA2", INT2NUM(GL_LUMINANCE6_ALPHA2));
1146
+ rb_define_const(module, "GL_LUMINANCE8_ALPHA8_EXT", INT2NUM(GL_LUMINANCE8_ALPHA8_EXT));
1147
+ rb_define_const(module, "GL_LUMINANCE8_ALPHA8", INT2NUM(GL_LUMINANCE8_ALPHA8));
1148
+ rb_define_const(module, "GL_LUMINANCE8_EXT", INT2NUM(GL_LUMINANCE8_EXT));
1149
+ rb_define_const(module, "GL_LUMINANCE8", INT2NUM(GL_LUMINANCE8));
1150
+ rb_define_const(module, "GL_LUMINANCE_ALPHA16F_ARB", INT2NUM(GL_LUMINANCE_ALPHA16F_ARB));
1151
+ rb_define_const(module, "GL_LUMINANCE_ALPHA32F_ARB", INT2NUM(GL_LUMINANCE_ALPHA32F_ARB));
1152
+ rb_define_const(module, "GL_LUMINANCE_ALPHA_FLOAT16_ATI", INT2NUM(GL_LUMINANCE_ALPHA_FLOAT16_ATI));
1153
+ rb_define_const(module, "GL_LUMINANCE_ALPHA_FLOAT32_ATI", INT2NUM(GL_LUMINANCE_ALPHA_FLOAT32_ATI));
1154
+ rb_define_const(module, "GL_LUMINANCE_ALPHA", INT2NUM(GL_LUMINANCE_ALPHA));
1155
+ rb_define_const(module, "GL_LUMINANCE_FLOAT16_ATI", INT2NUM(GL_LUMINANCE_FLOAT16_ATI));
1156
+ rb_define_const(module, "GL_LUMINANCE_FLOAT32_ATI", INT2NUM(GL_LUMINANCE_FLOAT32_ATI));
1157
+ rb_define_const(module, "GL_LUMINANCE", INT2NUM(GL_LUMINANCE));
1158
+ rb_define_const(module, "GL_MAD_ATI", INT2NUM(GL_MAD_ATI));
1159
+ rb_define_const(module, "GL_MAGNITUDE_BIAS_NV", INT2NUM(GL_MAGNITUDE_BIAS_NV));
1160
+ rb_define_const(module, "GL_MAGNITUDE_SCALE_NV", INT2NUM(GL_MAGNITUDE_SCALE_NV));
1161
+ rb_define_const(module, "GL_MAP1_BINORMAL_EXT", INT2NUM(GL_MAP1_BINORMAL_EXT));
1162
+ rb_define_const(module, "GL_MAP1_COLOR_4", INT2NUM(GL_MAP1_COLOR_4));
1163
+ rb_define_const(module, "GL_MAP1_GRID_DOMAIN", INT2NUM(GL_MAP1_GRID_DOMAIN));
1164
+ rb_define_const(module, "GL_MAP1_GRID_SEGMENTS", INT2NUM(GL_MAP1_GRID_SEGMENTS));
1165
+ rb_define_const(module, "GL_MAP1_INDEX", INT2NUM(GL_MAP1_INDEX));
1166
+ rb_define_const(module, "GL_MAP1_NORMAL", INT2NUM(GL_MAP1_NORMAL));
1167
+ rb_define_const(module, "GL_MAP1_TANGENT_EXT", INT2NUM(GL_MAP1_TANGENT_EXT));
1168
+ rb_define_const(module, "GL_MAP1_TEXTURE_COORD_1", INT2NUM(GL_MAP1_TEXTURE_COORD_1));
1169
+ rb_define_const(module, "GL_MAP1_TEXTURE_COORD_2", INT2NUM(GL_MAP1_TEXTURE_COORD_2));
1170
+ rb_define_const(module, "GL_MAP1_TEXTURE_COORD_3", INT2NUM(GL_MAP1_TEXTURE_COORD_3));
1171
+ rb_define_const(module, "GL_MAP1_TEXTURE_COORD_4", INT2NUM(GL_MAP1_TEXTURE_COORD_4));
1172
+ rb_define_const(module, "GL_MAP1_VERTEX_3", INT2NUM(GL_MAP1_VERTEX_3));
1173
+ rb_define_const(module, "GL_MAP1_VERTEX_4", INT2NUM(GL_MAP1_VERTEX_4));
1174
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB0_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB0_4_NV));
1175
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB10_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB10_4_NV));
1176
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB11_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB11_4_NV));
1177
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB12_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB12_4_NV));
1178
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB13_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB13_4_NV));
1179
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB14_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB14_4_NV));
1180
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB1_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB1_4_NV));
1181
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB15_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB15_4_NV));
1182
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB2_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB2_4_NV));
1183
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB3_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB3_4_NV));
1184
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB4_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB4_4_NV));
1185
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB5_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB5_4_NV));
1186
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB6_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB6_4_NV));
1187
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB7_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB7_4_NV));
1188
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB8_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB8_4_NV));
1189
+ rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB9_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB9_4_NV));
1190
+ rb_define_const(module, "GL_MAP2_BINORMAL_EXT", INT2NUM(GL_MAP2_BINORMAL_EXT));
1191
+ rb_define_const(module, "GL_MAP2_COLOR_4", INT2NUM(GL_MAP2_COLOR_4));
1192
+ rb_define_const(module, "GL_MAP2_GRID_DOMAIN", INT2NUM(GL_MAP2_GRID_DOMAIN));
1193
+ rb_define_const(module, "GL_MAP2_GRID_SEGMENTS", INT2NUM(GL_MAP2_GRID_SEGMENTS));
1194
+ rb_define_const(module, "GL_MAP2_INDEX", INT2NUM(GL_MAP2_INDEX));
1195
+ rb_define_const(module, "GL_MAP2_NORMAL", INT2NUM(GL_MAP2_NORMAL));
1196
+ rb_define_const(module, "GL_MAP2_TANGENT_EXT", INT2NUM(GL_MAP2_TANGENT_EXT));
1197
+ rb_define_const(module, "GL_MAP2_TEXTURE_COORD_1", INT2NUM(GL_MAP2_TEXTURE_COORD_1));
1198
+ rb_define_const(module, "GL_MAP2_TEXTURE_COORD_2", INT2NUM(GL_MAP2_TEXTURE_COORD_2));
1199
+ rb_define_const(module, "GL_MAP2_TEXTURE_COORD_3", INT2NUM(GL_MAP2_TEXTURE_COORD_3));
1200
+ rb_define_const(module, "GL_MAP2_TEXTURE_COORD_4", INT2NUM(GL_MAP2_TEXTURE_COORD_4));
1201
+ rb_define_const(module, "GL_MAP2_VERTEX_3", INT2NUM(GL_MAP2_VERTEX_3));
1202
+ rb_define_const(module, "GL_MAP2_VERTEX_4", INT2NUM(GL_MAP2_VERTEX_4));
1203
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB0_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB0_4_NV));
1204
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB10_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB10_4_NV));
1205
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB11_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB11_4_NV));
1206
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB12_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB12_4_NV));
1207
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB13_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB13_4_NV));
1208
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB14_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB14_4_NV));
1209
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB1_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB1_4_NV));
1210
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB15_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB15_4_NV));
1211
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB2_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB2_4_NV));
1212
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB3_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB3_4_NV));
1213
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB4_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB4_4_NV));
1214
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB5_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB5_4_NV));
1215
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB6_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB6_4_NV));
1216
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB7_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB7_4_NV));
1217
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB8_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB8_4_NV));
1218
+ rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB9_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB9_4_NV));
1219
+ rb_define_const(module, "GL_MAP_ATTRIB_U_ORDER_NV", INT2NUM(GL_MAP_ATTRIB_U_ORDER_NV));
1220
+ rb_define_const(module, "GL_MAP_ATTRIB_V_ORDER_NV", INT2NUM(GL_MAP_ATTRIB_V_ORDER_NV));
1221
+ rb_define_const(module, "GL_MAP_COLOR", INT2NUM(GL_MAP_COLOR));
1222
+ rb_define_const(module, "GL_MAP_STENCIL", INT2NUM(GL_MAP_STENCIL));
1223
+ rb_define_const(module, "GL_MAP_TESSELLATION_NV", INT2NUM(GL_MAP_TESSELLATION_NV));
1224
+ rb_define_const(module, "GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI", INT2NUM(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI));
1225
+ rb_define_const(module, "GL_MAT_AMBIENT_BIT_PGI", INT2NUM(GL_MAT_AMBIENT_BIT_PGI));
1226
+ rb_define_const(module, "GL_MAT_COLOR_INDEXES_BIT_PGI", INT2NUM(GL_MAT_COLOR_INDEXES_BIT_PGI));
1227
+ rb_define_const(module, "GL_MAT_DIFFUSE_BIT_PGI", INT2NUM(GL_MAT_DIFFUSE_BIT_PGI));
1228
+ rb_define_const(module, "GL_MAT_EMISSION_BIT_PGI", INT2NUM(GL_MAT_EMISSION_BIT_PGI));
1229
+ rb_define_const(module, "GL_MATERIAL_SIDE_HINT_PGI", INT2NUM(GL_MATERIAL_SIDE_HINT_PGI));
1230
+ rb_define_const(module, "GL_MATRIX0_ARB", INT2NUM(GL_MATRIX0_ARB));
1231
+ rb_define_const(module, "GL_MATRIX0_NV", INT2NUM(GL_MATRIX0_NV));
1232
+ rb_define_const(module, "GL_MATRIX10_ARB", INT2NUM(GL_MATRIX10_ARB));
1233
+ rb_define_const(module, "GL_MATRIX11_ARB", INT2NUM(GL_MATRIX11_ARB));
1234
+ rb_define_const(module, "GL_MATRIX12_ARB", INT2NUM(GL_MATRIX12_ARB));
1235
+ rb_define_const(module, "GL_MATRIX13_ARB", INT2NUM(GL_MATRIX13_ARB));
1236
+ rb_define_const(module, "GL_MATRIX14_ARB", INT2NUM(GL_MATRIX14_ARB));
1237
+ rb_define_const(module, "GL_MATRIX15_ARB", INT2NUM(GL_MATRIX15_ARB));
1238
+ rb_define_const(module, "GL_MATRIX16_ARB", INT2NUM(GL_MATRIX16_ARB));
1239
+ rb_define_const(module, "GL_MATRIX17_ARB", INT2NUM(GL_MATRIX17_ARB));
1240
+ rb_define_const(module, "GL_MATRIX18_ARB", INT2NUM(GL_MATRIX18_ARB));
1241
+ rb_define_const(module, "GL_MATRIX19_ARB", INT2NUM(GL_MATRIX19_ARB));
1242
+ rb_define_const(module, "GL_MATRIX1_ARB", INT2NUM(GL_MATRIX1_ARB));
1243
+ rb_define_const(module, "GL_MATRIX1_NV", INT2NUM(GL_MATRIX1_NV));
1244
+ rb_define_const(module, "GL_MATRIX20_ARB", INT2NUM(GL_MATRIX20_ARB));
1245
+ rb_define_const(module, "GL_MATRIX21_ARB", INT2NUM(GL_MATRIX21_ARB));
1246
+ rb_define_const(module, "GL_MATRIX22_ARB", INT2NUM(GL_MATRIX22_ARB));
1247
+ rb_define_const(module, "GL_MATRIX23_ARB", INT2NUM(GL_MATRIX23_ARB));
1248
+ rb_define_const(module, "GL_MATRIX24_ARB", INT2NUM(GL_MATRIX24_ARB));
1249
+ rb_define_const(module, "GL_MATRIX25_ARB", INT2NUM(GL_MATRIX25_ARB));
1250
+ rb_define_const(module, "GL_MATRIX26_ARB", INT2NUM(GL_MATRIX26_ARB));
1251
+ rb_define_const(module, "GL_MATRIX27_ARB", INT2NUM(GL_MATRIX27_ARB));
1252
+ rb_define_const(module, "GL_MATRIX28_ARB", INT2NUM(GL_MATRIX28_ARB));
1253
+ rb_define_const(module, "GL_MATRIX29_ARB", INT2NUM(GL_MATRIX29_ARB));
1254
+ rb_define_const(module, "GL_MATRIX2_ARB", INT2NUM(GL_MATRIX2_ARB));
1255
+ rb_define_const(module, "GL_MATRIX2_NV", INT2NUM(GL_MATRIX2_NV));
1256
+ rb_define_const(module, "GL_MATRIX30_ARB", INT2NUM(GL_MATRIX30_ARB));
1257
+ rb_define_const(module, "GL_MATRIX31_ARB", INT2NUM(GL_MATRIX31_ARB));
1258
+ rb_define_const(module, "GL_MATRIX3_ARB", INT2NUM(GL_MATRIX3_ARB));
1259
+ rb_define_const(module, "GL_MATRIX3_NV", INT2NUM(GL_MATRIX3_NV));
1260
+ rb_define_const(module, "GL_MATRIX4_ARB", INT2NUM(GL_MATRIX4_ARB));
1261
+ rb_define_const(module, "GL_MATRIX4_NV", INT2NUM(GL_MATRIX4_NV));
1262
+ rb_define_const(module, "GL_MATRIX5_ARB", INT2NUM(GL_MATRIX5_ARB));
1263
+ rb_define_const(module, "GL_MATRIX5_NV", INT2NUM(GL_MATRIX5_NV));
1264
+ rb_define_const(module, "GL_MATRIX6_ARB", INT2NUM(GL_MATRIX6_ARB));
1265
+ rb_define_const(module, "GL_MATRIX6_NV", INT2NUM(GL_MATRIX6_NV));
1266
+ rb_define_const(module, "GL_MATRIX7_ARB", INT2NUM(GL_MATRIX7_ARB));
1267
+ rb_define_const(module, "GL_MATRIX7_NV", INT2NUM(GL_MATRIX7_NV));
1268
+ rb_define_const(module, "GL_MATRIX8_ARB", INT2NUM(GL_MATRIX8_ARB));
1269
+ rb_define_const(module, "GL_MATRIX9_ARB", INT2NUM(GL_MATRIX9_ARB));
1270
+ rb_define_const(module, "GL_MATRIX_EXT", INT2NUM(GL_MATRIX_EXT));
1271
+ rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_ARB));
1272
+ rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_POINTER_ARB));
1273
+ rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_SIZE_ARB));
1274
+ rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB));
1275
+ rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_TYPE_ARB));
1276
+ rb_define_const(module, "GL_MATRIX_MODE", INT2NUM(GL_MATRIX_MODE));
1277
+ rb_define_const(module, "GL_MATRIX_PALETTE_ARB", INT2NUM(GL_MATRIX_PALETTE_ARB));
1278
+ rb_define_const(module, "GL_MAT_SHININESS_BIT_PGI", INT2NUM(GL_MAT_SHININESS_BIT_PGI));
1279
+ rb_define_const(module, "GL_MAT_SPECULAR_BIT_PGI", INT2NUM(GL_MAT_SPECULAR_BIT_PGI));
1280
+ rb_define_const(module, "GL_MAX_3D_TEXTURE_SIZE_EXT", INT2NUM(GL_MAX_3D_TEXTURE_SIZE_EXT));
1281
+ rb_define_const(module, "GL_MAX_3D_TEXTURE_SIZE", INT2NUM(GL_MAX_3D_TEXTURE_SIZE));
1282
+ rb_define_const(module, "GL_MAX_4D_TEXTURE_SIZE_SGIS", INT2NUM(GL_MAX_4D_TEXTURE_SIZE_SGIS));
1283
+ rb_define_const(module, "GL_MAX_ACTIVE_LIGHTS_SGIX", INT2NUM(GL_MAX_ACTIVE_LIGHTS_SGIX));
1284
+ rb_define_const(module, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", INT2NUM(GL_MAX_ASYNC_DRAW_PIXELS_SGIX));
1285
+ rb_define_const(module, "GL_MAX_ASYNC_HISTOGRAM_SGIX", INT2NUM(GL_MAX_ASYNC_HISTOGRAM_SGIX));
1286
+ rb_define_const(module, "GL_MAX_ASYNC_READ_PIXELS_SGIX", INT2NUM(GL_MAX_ASYNC_READ_PIXELS_SGIX));
1287
+ rb_define_const(module, "GL_MAX_ASYNC_TEX_IMAGE_SGIX", INT2NUM(GL_MAX_ASYNC_TEX_IMAGE_SGIX));
1288
+ rb_define_const(module, "GL_MAX_ATTRIB_STACK_DEPTH", INT2NUM(GL_MAX_ATTRIB_STACK_DEPTH));
1289
+ rb_define_const(module, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", INT2NUM(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH));
1290
+ rb_define_const(module, "GL_MAX_CLIPMAP_DEPTH_SGIX", INT2NUM(GL_MAX_CLIPMAP_DEPTH_SGIX));
1291
+ rb_define_const(module, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", INT2NUM(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX));
1292
+ rb_define_const(module, "GL_MAX_CLIP_PLANES", INT2NUM(GL_MAX_CLIP_PLANES));
1293
+ rb_define_const(module, "GL_MAX_COLOR_ATTACHMENTS_EXT", INT2NUM(GL_MAX_COLOR_ATTACHMENTS_EXT));
1294
+ rb_define_const(module, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", INT2NUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH));
1295
+ rb_define_const(module, "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", INT2NUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI));
1296
+ rb_define_const(module, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", INT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB));
1297
+ rb_define_const(module, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", INT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS));
1298
+ rb_define_const(module, "GL_MAX_CONVOLUTION_HEIGHT_EXT", INT2NUM(GL_MAX_CONVOLUTION_HEIGHT_EXT));
1299
+ rb_define_const(module, "GL_MAX_CONVOLUTION_HEIGHT", INT2NUM(GL_MAX_CONVOLUTION_HEIGHT));
1300
+ rb_define_const(module, "GL_MAX_CONVOLUTION_WIDTH_EXT", INT2NUM(GL_MAX_CONVOLUTION_WIDTH_EXT));
1301
+ rb_define_const(module, "GL_MAX_CONVOLUTION_WIDTH", INT2NUM(GL_MAX_CONVOLUTION_WIDTH));
1302
+ rb_define_const(module, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB));
1303
+ rb_define_const(module, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT", INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT));
1304
+ rb_define_const(module, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE));
1305
+ rb_define_const(module, "GL_MAX_DEFORMATION_ORDER_SGIX", INT2NUM(GL_MAX_DEFORMATION_ORDER_SGIX));
1306
+ rb_define_const(module, "GL_MAX_DRAW_BUFFERS_ARB", INT2NUM(GL_MAX_DRAW_BUFFERS_ARB));
1307
+ rb_define_const(module, "GL_MAX_DRAW_BUFFERS_ATI", INT2NUM(GL_MAX_DRAW_BUFFERS_ATI));
1308
+ rb_define_const(module, "GL_MAX_DRAW_BUFFERS", INT2NUM(GL_MAX_DRAW_BUFFERS));
1309
+ rb_define_const(module, "GL_MAX_ELEMENTS_INDICES_EXT", INT2NUM(GL_MAX_ELEMENTS_INDICES_EXT));
1310
+ rb_define_const(module, "GL_MAX_ELEMENTS_INDICES", INT2NUM(GL_MAX_ELEMENTS_INDICES));
1311
+ rb_define_const(module, "GL_MAX_ELEMENTS_VERTICES_EXT", INT2NUM(GL_MAX_ELEMENTS_VERTICES_EXT));
1312
+ rb_define_const(module, "GL_MAX_ELEMENTS_VERTICES", INT2NUM(GL_MAX_ELEMENTS_VERTICES));
1313
+ rb_define_const(module, "GL_MAX_EVAL_ORDER", INT2NUM(GL_MAX_EVAL_ORDER));
1314
+ rb_define_const(module, "GL_MAX_EXT", INT2NUM(GL_MAX_EXT));
1315
+ rb_define_const(module, "GL_MAX_FOG_FUNC_POINTS_SGIS", INT2NUM(GL_MAX_FOG_FUNC_POINTS_SGIS));
1316
+ rb_define_const(module, "GL_MAX_FRAGMENT_LIGHTS_SGIX", INT2NUM(GL_MAX_FRAGMENT_LIGHTS_SGIX));
1317
+ rb_define_const(module, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", INT2NUM(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV));
1318
+ rb_define_const(module, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", INT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB));
1319
+ rb_define_const(module, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", INT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS));
1320
+ rb_define_const(module, "GL_MAX_FRAMEZOOM_FACTOR_SGIX", INT2NUM(GL_MAX_FRAMEZOOM_FACTOR_SGIX));
1321
+ rb_define_const(module, "GL_MAX_GENERAL_COMBINERS_NV", INT2NUM(GL_MAX_GENERAL_COMBINERS_NV));
1322
+ rb_define_const(module, "GL_MAX", INT2NUM(GL_MAX));
1323
+ rb_define_const(module, "GL_MAX_LIGHTS", INT2NUM(GL_MAX_LIGHTS));
1324
+ rb_define_const(module, "GL_MAX_LIST_NESTING", INT2NUM(GL_MAX_LIST_NESTING));
1325
+ rb_define_const(module, "GL_MAX_MAP_TESSELLATION_NV", INT2NUM(GL_MAX_MAP_TESSELLATION_NV));
1326
+ rb_define_const(module, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", INT2NUM(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB));
1327
+ rb_define_const(module, "GL_MAX_MODELVIEW_STACK_DEPTH", INT2NUM(GL_MAX_MODELVIEW_STACK_DEPTH));
1328
+ rb_define_const(module, "GL_MAX_NAME_STACK_DEPTH", INT2NUM(GL_MAX_NAME_STACK_DEPTH));
1329
+ rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT));
1330
+ rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT));
1331
+ rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT));
1332
+ rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT));
1333
+ rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT));
1334
+ rb_define_const(module, "GL_MAX_PALETTE_MATRICES_ARB", INT2NUM(GL_MAX_PALETTE_MATRICES_ARB));
1335
+ rb_define_const(module, "GL_MAX_PIXEL_MAP_TABLE", INT2NUM(GL_MAX_PIXEL_MAP_TABLE));
1336
+ rb_define_const(module, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", INT2NUM(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT));
1337
+ rb_define_const(module, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", INT2NUM(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI));
1338
+ rb_define_const(module, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", INT2NUM(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB));
1339
+ rb_define_const(module, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB));
1340
+ rb_define_const(module, "GL_MAX_PROGRAM_ATTRIBS_ARB", INT2NUM(GL_MAX_PROGRAM_ATTRIBS_ARB));
1341
+ rb_define_const(module, "GL_MAX_PROGRAM_CALL_DEPTH_NV", INT2NUM(GL_MAX_PROGRAM_CALL_DEPTH_NV));
1342
+ rb_define_const(module, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", INT2NUM(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB));
1343
+ rb_define_const(module, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", INT2NUM(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV));
1344
+ rb_define_const(module, "GL_MAX_PROGRAM_IF_DEPTH_NV", INT2NUM(GL_MAX_PROGRAM_IF_DEPTH_NV));
1345
+ rb_define_const(module, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_INSTRUCTIONS_ARB));
1346
+ rb_define_const(module, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", INT2NUM(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB));
1347
+ rb_define_const(module, "GL_MAX_PROGRAM_LOOP_COUNT_NV", INT2NUM(GL_MAX_PROGRAM_LOOP_COUNT_NV));
1348
+ rb_define_const(module, "GL_MAX_PROGRAM_LOOP_DEPTH_NV", INT2NUM(GL_MAX_PROGRAM_LOOP_DEPTH_NV));
1349
+ rb_define_const(module, "GL_MAX_PROGRAM_MATRICES_ARB", INT2NUM(GL_MAX_PROGRAM_MATRICES_ARB));
1350
+ rb_define_const(module, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", INT2NUM(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB));
1351
+ rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB));
1352
+ rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB));
1353
+ rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB));
1354
+ rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB));
1355
+ rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB));
1356
+ rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB));
1357
+ rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB));
1358
+ rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB));
1359
+ rb_define_const(module, "GL_MAX_PROGRAM_PARAMETERS_ARB", INT2NUM(GL_MAX_PROGRAM_PARAMETERS_ARB));
1360
+ rb_define_const(module, "GL_MAX_PROGRAM_TEMPORARIES_ARB", INT2NUM(GL_MAX_PROGRAM_TEMPORARIES_ARB));
1361
+ rb_define_const(module, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB));
1362
+ rb_define_const(module, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB));
1363
+ rb_define_const(module, "GL_MAX_PROJECTION_STACK_DEPTH", INT2NUM(GL_MAX_PROJECTION_STACK_DEPTH));
1364
+ rb_define_const(module, "GL_MAX_RATIONAL_EVAL_ORDER_NV", INT2NUM(GL_MAX_RATIONAL_EVAL_ORDER_NV));
1365
+ rb_define_const(module, "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB", INT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB));
1366
+ rb_define_const(module, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", INT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV));
1367
+ rb_define_const(module, "GL_MAX_RENDERBUFFER_SIZE_EXT", INT2NUM(GL_MAX_RENDERBUFFER_SIZE_EXT));
1368
+ rb_define_const(module, "GL_MAX_SAMPLES_EXT", INT2NUM(GL_MAX_SAMPLES_EXT));
1369
+ rb_define_const(module, "GL_MAX_SHININESS_NV", INT2NUM(GL_MAX_SHININESS_NV));
1370
+ rb_define_const(module, "GL_MAX_SPOT_EXPONENT_NV", INT2NUM(GL_MAX_SPOT_EXPONENT_NV));
1371
+ rb_define_const(module, "GL_MAX_TEXTURE_COORDS_ARB", INT2NUM(GL_MAX_TEXTURE_COORDS_ARB));
1372
+ rb_define_const(module, "GL_MAX_TEXTURE_COORDS", INT2NUM(GL_MAX_TEXTURE_COORDS));
1373
+ rb_define_const(module, "GL_MAX_TEXTURE_COORDS_NV", INT2NUM(GL_MAX_TEXTURE_COORDS_NV));
1374
+ rb_define_const(module, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS_ARB));
1375
+ rb_define_const(module, "GL_MAX_TEXTURE_IMAGE_UNITS", INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS));
1376
+ rb_define_const(module, "GL_MAX_TEXTURE_IMAGE_UNITS_NV", INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS_NV));
1377
+ rb_define_const(module, "GL_MAX_TEXTURE_LOD_BIAS_EXT", INT2NUM(GL_MAX_TEXTURE_LOD_BIAS_EXT));
1378
+ rb_define_const(module, "GL_MAX_TEXTURE_LOD_BIAS", INT2NUM(GL_MAX_TEXTURE_LOD_BIAS));
1379
+ rb_define_const(module, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", INT2NUM(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT));
1380
+ rb_define_const(module, "GL_MAX_TEXTURE_SIZE", INT2NUM(GL_MAX_TEXTURE_SIZE));
1381
+ rb_define_const(module, "GL_MAX_TEXTURE_STACK_DEPTH", INT2NUM(GL_MAX_TEXTURE_STACK_DEPTH));
1382
+ rb_define_const(module, "GL_MAX_TEXTURE_UNITS_ARB", INT2NUM(GL_MAX_TEXTURE_UNITS_ARB));
1383
+ rb_define_const(module, "GL_MAX_TEXTURE_UNITS", INT2NUM(GL_MAX_TEXTURE_UNITS));
1384
+ rb_define_const(module, "GL_MAX_TRACK_MATRICES_NV", INT2NUM(GL_MAX_TRACK_MATRICES_NV));
1385
+ rb_define_const(module, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", INT2NUM(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV));
1386
+ rb_define_const(module, "GL_MAX_VARYING_FLOATS_ARB", INT2NUM(GL_MAX_VARYING_FLOATS_ARB));
1387
+ rb_define_const(module, "GL_MAX_VARYING_FLOATS", INT2NUM(GL_MAX_VARYING_FLOATS));
1388
+ rb_define_const(module, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", INT2NUM(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV));
1389
+ rb_define_const(module, "GL_MAX_VERTEX_ATTRIBS_ARB", INT2NUM(GL_MAX_VERTEX_ATTRIBS_ARB));
1390
+ rb_define_const(module, "GL_MAX_VERTEX_ATTRIBS", INT2NUM(GL_MAX_VERTEX_ATTRIBS));
1391
+ rb_define_const(module, "GL_MAX_VERTEX_HINT_PGI", INT2NUM(GL_MAX_VERTEX_HINT_PGI));
1392
+ rb_define_const(module, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT));
1393
+ rb_define_const(module, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT));
1394
+ rb_define_const(module, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT));
1395
+ rb_define_const(module, "GL_MAX_VERTEX_SHADER_LOCALS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_LOCALS_EXT));
1396
+ rb_define_const(module, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_VARIANTS_EXT));
1397
+ rb_define_const(module, "GL_MAX_VERTEX_STREAMS_ATI", INT2NUM(GL_MAX_VERTEX_STREAMS_ATI));
1398
+ rb_define_const(module, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", INT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB));
1399
+ rb_define_const(module, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", INT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
1400
+ rb_define_const(module, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", INT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB));
1401
+ rb_define_const(module, "GL_MAX_VERTEX_UNIFORM_COMPONENTS", INT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS));
1402
+ rb_define_const(module, "GL_MAX_VERTEX_UNITS_ARB", INT2NUM(GL_MAX_VERTEX_UNITS_ARB));
1403
+ rb_define_const(module, "GL_MAX_VIEWPORT_DIMS", INT2NUM(GL_MAX_VIEWPORT_DIMS));
1404
+ rb_define_const(module, "GL_MIN_EXT", INT2NUM(GL_MIN_EXT));
1405
+ rb_define_const(module, "GL_MIN", INT2NUM(GL_MIN));
1406
+ rb_define_const(module, "GL_MINMAX_EXT", INT2NUM(GL_MINMAX_EXT));
1407
+ rb_define_const(module, "GL_MINMAX_FORMAT_EXT", INT2NUM(GL_MINMAX_FORMAT_EXT));
1408
+ rb_define_const(module, "GL_MINMAX_FORMAT", INT2NUM(GL_MINMAX_FORMAT));
1409
+ rb_define_const(module, "GL_MINMAX", INT2NUM(GL_MINMAX));
1410
+ rb_define_const(module, "GL_MINMAX_SINK_EXT", INT2NUM(GL_MINMAX_SINK_EXT));
1411
+ rb_define_const(module, "GL_MINMAX_SINK", INT2NUM(GL_MINMAX_SINK));
1412
+ rb_define_const(module, "GL_MIRROR_CLAMP_ATI", INT2NUM(GL_MIRROR_CLAMP_ATI));
1413
+ rb_define_const(module, "GL_MIRROR_CLAMP_EXT", INT2NUM(GL_MIRROR_CLAMP_EXT));
1414
+ rb_define_const(module, "GL_MIRROR_CLAMP_TO_BORDER_EXT", INT2NUM(GL_MIRROR_CLAMP_TO_BORDER_EXT));
1415
+ rb_define_const(module, "GL_MIRROR_CLAMP_TO_EDGE_ATI", INT2NUM(GL_MIRROR_CLAMP_TO_EDGE_ATI));
1416
+ rb_define_const(module, "GL_MIRROR_CLAMP_TO_EDGE_EXT", INT2NUM(GL_MIRROR_CLAMP_TO_EDGE_EXT));
1417
+ rb_define_const(module, "GL_MIRRORED_REPEAT_ARB", INT2NUM(GL_MIRRORED_REPEAT_ARB));
1418
+ rb_define_const(module, "GL_MIRRORED_REPEAT_IBM", INT2NUM(GL_MIRRORED_REPEAT_IBM));
1419
+ rb_define_const(module, "GL_MIRRORED_REPEAT", INT2NUM(GL_MIRRORED_REPEAT));
1420
+ rb_define_const(module, "GL_MODELVIEW0_ARB", INT2NUM(GL_MODELVIEW0_ARB));
1421
+ rb_define_const(module, "GL_MODELVIEW0_EXT", INT2NUM(GL_MODELVIEW0_EXT));
1422
+ rb_define_const(module, "GL_MODELVIEW0_MATRIX_EXT", INT2NUM(GL_MODELVIEW0_MATRIX_EXT));
1423
+ rb_define_const(module, "GL_MODELVIEW0_STACK_DEPTH_EXT", INT2NUM(GL_MODELVIEW0_STACK_DEPTH_EXT));
1424
+ rb_define_const(module, "GL_MODELVIEW10_ARB", INT2NUM(GL_MODELVIEW10_ARB));
1425
+ rb_define_const(module, "GL_MODELVIEW11_ARB", INT2NUM(GL_MODELVIEW11_ARB));
1426
+ rb_define_const(module, "GL_MODELVIEW12_ARB", INT2NUM(GL_MODELVIEW12_ARB));
1427
+ rb_define_const(module, "GL_MODELVIEW13_ARB", INT2NUM(GL_MODELVIEW13_ARB));
1428
+ rb_define_const(module, "GL_MODELVIEW14_ARB", INT2NUM(GL_MODELVIEW14_ARB));
1429
+ rb_define_const(module, "GL_MODELVIEW15_ARB", INT2NUM(GL_MODELVIEW15_ARB));
1430
+ rb_define_const(module, "GL_MODELVIEW16_ARB", INT2NUM(GL_MODELVIEW16_ARB));
1431
+ rb_define_const(module, "GL_MODELVIEW17_ARB", INT2NUM(GL_MODELVIEW17_ARB));
1432
+ rb_define_const(module, "GL_MODELVIEW18_ARB", INT2NUM(GL_MODELVIEW18_ARB));
1433
+ rb_define_const(module, "GL_MODELVIEW19_ARB", INT2NUM(GL_MODELVIEW19_ARB));
1434
+ rb_define_const(module, "GL_MODELVIEW1_ARB", INT2NUM(GL_MODELVIEW1_ARB));
1435
+ rb_define_const(module, "GL_MODELVIEW1_EXT", INT2NUM(GL_MODELVIEW1_EXT));
1436
+ rb_define_const(module, "GL_MODELVIEW1_MATRIX_EXT", INT2NUM(GL_MODELVIEW1_MATRIX_EXT));
1437
+ rb_define_const(module, "GL_MODELVIEW1_STACK_DEPTH_EXT", INT2NUM(GL_MODELVIEW1_STACK_DEPTH_EXT));
1438
+ rb_define_const(module, "GL_MODELVIEW20_ARB", INT2NUM(GL_MODELVIEW20_ARB));
1439
+ rb_define_const(module, "GL_MODELVIEW21_ARB", INT2NUM(GL_MODELVIEW21_ARB));
1440
+ rb_define_const(module, "GL_MODELVIEW22_ARB", INT2NUM(GL_MODELVIEW22_ARB));
1441
+ rb_define_const(module, "GL_MODELVIEW23_ARB", INT2NUM(GL_MODELVIEW23_ARB));
1442
+ rb_define_const(module, "GL_MODELVIEW24_ARB", INT2NUM(GL_MODELVIEW24_ARB));
1443
+ rb_define_const(module, "GL_MODELVIEW25_ARB", INT2NUM(GL_MODELVIEW25_ARB));
1444
+ rb_define_const(module, "GL_MODELVIEW26_ARB", INT2NUM(GL_MODELVIEW26_ARB));
1445
+ rb_define_const(module, "GL_MODELVIEW27_ARB", INT2NUM(GL_MODELVIEW27_ARB));
1446
+ rb_define_const(module, "GL_MODELVIEW28_ARB", INT2NUM(GL_MODELVIEW28_ARB));
1447
+ rb_define_const(module, "GL_MODELVIEW29_ARB", INT2NUM(GL_MODELVIEW29_ARB));
1448
+ rb_define_const(module, "GL_MODELVIEW2_ARB", INT2NUM(GL_MODELVIEW2_ARB));
1449
+ rb_define_const(module, "GL_MODELVIEW30_ARB", INT2NUM(GL_MODELVIEW30_ARB));
1450
+ rb_define_const(module, "GL_MODELVIEW31_ARB", INT2NUM(GL_MODELVIEW31_ARB));
1451
+ rb_define_const(module, "GL_MODELVIEW3_ARB", INT2NUM(GL_MODELVIEW3_ARB));
1452
+ rb_define_const(module, "GL_MODELVIEW4_ARB", INT2NUM(GL_MODELVIEW4_ARB));
1453
+ rb_define_const(module, "GL_MODELVIEW5_ARB", INT2NUM(GL_MODELVIEW5_ARB));
1454
+ rb_define_const(module, "GL_MODELVIEW6_ARB", INT2NUM(GL_MODELVIEW6_ARB));
1455
+ rb_define_const(module, "GL_MODELVIEW7_ARB", INT2NUM(GL_MODELVIEW7_ARB));
1456
+ rb_define_const(module, "GL_MODELVIEW8_ARB", INT2NUM(GL_MODELVIEW8_ARB));
1457
+ rb_define_const(module, "GL_MODELVIEW9_ARB", INT2NUM(GL_MODELVIEW9_ARB));
1458
+ rb_define_const(module, "GL_MODELVIEW", INT2NUM(GL_MODELVIEW));
1459
+ rb_define_const(module, "GL_MODELVIEW_MATRIX", INT2NUM(GL_MODELVIEW_MATRIX));
1460
+ rb_define_const(module, "GL_MODELVIEW_PROJECTION_NV", INT2NUM(GL_MODELVIEW_PROJECTION_NV));
1461
+ rb_define_const(module, "GL_MODELVIEW_STACK_DEPTH", INT2NUM(GL_MODELVIEW_STACK_DEPTH));
1462
+ rb_define_const(module, "GL_MODULATE_ADD_ATI", INT2NUM(GL_MODULATE_ADD_ATI));
1463
+ rb_define_const(module, "GL_MODULATE", INT2NUM(GL_MODULATE));
1464
+ rb_define_const(module, "GL_MODULATE_SIGNED_ADD_ATI", INT2NUM(GL_MODULATE_SIGNED_ADD_ATI));
1465
+ rb_define_const(module, "GL_MODULATE_SUBTRACT_ATI", INT2NUM(GL_MODULATE_SUBTRACT_ATI));
1466
+ rb_define_const(module, "GL_MOV_ATI", INT2NUM(GL_MOV_ATI));
1467
+ rb_define_const(module, "GL_MUL_ATI", INT2NUM(GL_MUL_ATI));
1468
+ rb_define_const(module, "GL_MULT", INT2NUM(GL_MULT));
1469
+ rb_define_const(module, "GL_MULTISAMPLE_3DFX", INT2NUM(GL_MULTISAMPLE_3DFX));
1470
+ rb_define_const(module, "GL_MULTISAMPLE_ARB", INT2NUM(GL_MULTISAMPLE_ARB));
1471
+ rb_define_const(module, "GL_MULTISAMPLE_BIT_3DFX", INT2NUM(GL_MULTISAMPLE_BIT_3DFX));
1472
+ rb_define_const(module, "GL_MULTISAMPLE_BIT_ARB", INT2NUM(GL_MULTISAMPLE_BIT_ARB));
1473
+ rb_define_const(module, "GL_MULTISAMPLE_BIT_EXT", INT2NUM(GL_MULTISAMPLE_BIT_EXT));
1474
+ rb_define_const(module, "GL_MULTISAMPLE_BIT", INT2NUM(GL_MULTISAMPLE_BIT));
1475
+ rb_define_const(module, "GL_MULTISAMPLE_EXT", INT2NUM(GL_MULTISAMPLE_EXT));
1476
+ rb_define_const(module, "GL_MULTISAMPLE_FILTER_HINT_NV", INT2NUM(GL_MULTISAMPLE_FILTER_HINT_NV));
1477
+ rb_define_const(module, "GL_MULTISAMPLE", INT2NUM(GL_MULTISAMPLE));
1478
+ rb_define_const(module, "GL_MULTISAMPLE_SGIS", INT2NUM(GL_MULTISAMPLE_SGIS));
1479
+ rb_define_const(module, "GL_MVP_MATRIX_EXT", INT2NUM(GL_MVP_MATRIX_EXT));
1480
+ rb_define_const(module, "GL_N3F_V3F", INT2NUM(GL_N3F_V3F));
1481
+ rb_define_const(module, "GL_NAME_STACK_DEPTH", INT2NUM(GL_NAME_STACK_DEPTH));
1482
+ rb_define_const(module, "GL_NAND", INT2NUM(GL_NAND));
1483
+ rb_define_const(module, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", INT2NUM(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI));
1484
+ rb_define_const(module, "GL_NATIVE_GRAPHICS_END_HINT_PGI", INT2NUM(GL_NATIVE_GRAPHICS_END_HINT_PGI));
1485
+ rb_define_const(module, "GL_NATIVE_GRAPHICS_HANDLE_PGI", INT2NUM(GL_NATIVE_GRAPHICS_HANDLE_PGI));
1486
+ rb_define_const(module, "GL_NEAREST_CLIPMAP_LINEAR_SGIX", INT2NUM(GL_NEAREST_CLIPMAP_LINEAR_SGIX));
1487
+ rb_define_const(module, "GL_NEAREST_CLIPMAP_NEAREST_SGIX", INT2NUM(GL_NEAREST_CLIPMAP_NEAREST_SGIX));
1488
+ rb_define_const(module, "GL_NEAREST", INT2NUM(GL_NEAREST));
1489
+ rb_define_const(module, "GL_NEAREST_MIPMAP_LINEAR", INT2NUM(GL_NEAREST_MIPMAP_LINEAR));
1490
+ rb_define_const(module, "GL_NEAREST_MIPMAP_NEAREST", INT2NUM(GL_NEAREST_MIPMAP_NEAREST));
1491
+ rb_define_const(module, "GL_NEGATE_BIT_ATI", INT2NUM(GL_NEGATE_BIT_ATI));
1492
+ rb_define_const(module, "GL_NEGATIVE_ONE_EXT", INT2NUM(GL_NEGATIVE_ONE_EXT));
1493
+ rb_define_const(module, "GL_NEGATIVE_W_EXT", INT2NUM(GL_NEGATIVE_W_EXT));
1494
+ rb_define_const(module, "GL_NEGATIVE_X_EXT", INT2NUM(GL_NEGATIVE_X_EXT));
1495
+ rb_define_const(module, "GL_NEGATIVE_Y_EXT", INT2NUM(GL_NEGATIVE_Y_EXT));
1496
+ rb_define_const(module, "GL_NEGATIVE_Z_EXT", INT2NUM(GL_NEGATIVE_Z_EXT));
1497
+ rb_define_const(module, "GL_NEVER", INT2NUM(GL_NEVER));
1498
+ rb_define_const(module, "GL_NICEST", INT2NUM(GL_NICEST));
1499
+ rb_define_const(module, "GL_NO_ERROR", INT2NUM(GL_NO_ERROR));
1500
+ rb_define_const(module, "GL_NONE", INT2NUM(GL_NONE));
1501
+ rb_define_const(module, "GL_NOOP", INT2NUM(GL_NOOP));
1502
+ rb_define_const(module, "GL_NOR", INT2NUM(GL_NOR));
1503
+ rb_define_const(module, "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB));
1504
+ rb_define_const(module, "GL_NORMAL_ARRAY_BUFFER_BINDING", INT2NUM(GL_NORMAL_ARRAY_BUFFER_BINDING));
1505
+ rb_define_const(module, "GL_NORMAL_ARRAY_COUNT_EXT", INT2NUM(GL_NORMAL_ARRAY_COUNT_EXT));
1506
+ rb_define_const(module, "GL_NORMAL_ARRAY_EXT", INT2NUM(GL_NORMAL_ARRAY_EXT));
1507
+ rb_define_const(module, "GL_NORMAL_ARRAY", INT2NUM(GL_NORMAL_ARRAY));
1508
+ rb_define_const(module, "GL_NORMAL_ARRAY_LIST_IBM", INT2NUM(GL_NORMAL_ARRAY_LIST_IBM));
1509
+ rb_define_const(module, "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_NORMAL_ARRAY_LIST_STRIDE_IBM));
1510
+ rb_define_const(module, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", INT2NUM(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL));
1511
+ rb_define_const(module, "GL_NORMAL_ARRAY_POINTER_EXT", INT2NUM(GL_NORMAL_ARRAY_POINTER_EXT));
1512
+ rb_define_const(module, "GL_NORMAL_ARRAY_POINTER", INT2NUM(GL_NORMAL_ARRAY_POINTER));
1513
+ rb_define_const(module, "GL_NORMAL_ARRAY_STRIDE_EXT", INT2NUM(GL_NORMAL_ARRAY_STRIDE_EXT));
1514
+ rb_define_const(module, "GL_NORMAL_ARRAY_STRIDE", INT2NUM(GL_NORMAL_ARRAY_STRIDE));
1515
+ rb_define_const(module, "GL_NORMAL_ARRAY_TYPE_EXT", INT2NUM(GL_NORMAL_ARRAY_TYPE_EXT));
1516
+ rb_define_const(module, "GL_NORMAL_ARRAY_TYPE", INT2NUM(GL_NORMAL_ARRAY_TYPE));
1517
+ rb_define_const(module, "GL_NORMAL_BIT_PGI", INT2NUM(GL_NORMAL_BIT_PGI));
1518
+ rb_define_const(module, "GL_NORMALIZED_RANGE_EXT", INT2NUM(GL_NORMALIZED_RANGE_EXT));
1519
+ rb_define_const(module, "GL_NORMALIZE", INT2NUM(GL_NORMALIZE));
1520
+ rb_define_const(module, "GL_NORMAL_MAP_ARB", INT2NUM(GL_NORMAL_MAP_ARB));
1521
+ rb_define_const(module, "GL_NORMAL_MAP_EXT", INT2NUM(GL_NORMAL_MAP_EXT));
1522
+ rb_define_const(module, "GL_NORMAL_MAP", INT2NUM(GL_NORMAL_MAP));
1523
+ rb_define_const(module, "GL_NORMAL_MAP_NV", INT2NUM(GL_NORMAL_MAP_NV));
1524
+ rb_define_const(module, "GL_NOTEQUAL", INT2NUM(GL_NOTEQUAL));
1525
+ rb_define_const(module, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", INT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB));
1526
+ rb_define_const(module, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", INT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS));
1527
+ rb_define_const(module, "GL_NUM_FRAGMENT_CONSTANTS_ATI", INT2NUM(GL_NUM_FRAGMENT_CONSTANTS_ATI));
1528
+ rb_define_const(module, "GL_NUM_FRAGMENT_REGISTERS_ATI", INT2NUM(GL_NUM_FRAGMENT_REGISTERS_ATI));
1529
+ rb_define_const(module, "GL_NUM_GENERAL_COMBINERS_NV", INT2NUM(GL_NUM_GENERAL_COMBINERS_NV));
1530
+ rb_define_const(module, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", INT2NUM(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI));
1531
+ rb_define_const(module, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", INT2NUM(GL_NUM_INSTRUCTIONS_PER_PASS_ATI));
1532
+ rb_define_const(module, "GL_NUM_INSTRUCTIONS_TOTAL_ATI", INT2NUM(GL_NUM_INSTRUCTIONS_TOTAL_ATI));
1533
+ rb_define_const(module, "GL_NUM_LOOPBACK_COMPONENTS_ATI", INT2NUM(GL_NUM_LOOPBACK_COMPONENTS_ATI));
1534
+ rb_define_const(module, "GL_NUM_PASSES_ATI", INT2NUM(GL_NUM_PASSES_ATI));
1535
+ rb_define_const(module, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB", INT2NUM(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB));
1536
+ rb_define_const(module, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB", INT2NUM(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB));
1537
+ rb_define_const(module, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB", INT2NUM(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB));
1538
+ rb_define_const(module, "GL_OBJECT_ACTIVE_UNIFORMS_ARB", INT2NUM(GL_OBJECT_ACTIVE_UNIFORMS_ARB));
1539
+ rb_define_const(module, "GL_OBJECT_ATTACHED_OBJECTS_ARB", INT2NUM(GL_OBJECT_ATTACHED_OBJECTS_ARB));
1540
+ rb_define_const(module, "GL_OBJECT_BUFFER_SIZE_ATI", INT2NUM(GL_OBJECT_BUFFER_SIZE_ATI));
1541
+ rb_define_const(module, "GL_OBJECT_BUFFER_USAGE_ATI", INT2NUM(GL_OBJECT_BUFFER_USAGE_ATI));
1542
+ rb_define_const(module, "GL_OBJECT_COMPILE_STATUS_ARB", INT2NUM(GL_OBJECT_COMPILE_STATUS_ARB));
1543
+ rb_define_const(module, "GL_OBJECT_DELETE_STATUS_ARB", INT2NUM(GL_OBJECT_DELETE_STATUS_ARB));
1544
+ rb_define_const(module, "GL_OBJECT_DISTANCE_TO_LINE_SGIS", INT2NUM(GL_OBJECT_DISTANCE_TO_LINE_SGIS));
1545
+ rb_define_const(module, "GL_OBJECT_DISTANCE_TO_POINT_SGIS", INT2NUM(GL_OBJECT_DISTANCE_TO_POINT_SGIS));
1546
+ rb_define_const(module, "GL_OBJECT_INFO_LOG_LENGTH_ARB", INT2NUM(GL_OBJECT_INFO_LOG_LENGTH_ARB));
1547
+ rb_define_const(module, "GL_OBJECT_LINEAR", INT2NUM(GL_OBJECT_LINEAR));
1548
+ rb_define_const(module, "GL_OBJECT_LINE_SGIS", INT2NUM(GL_OBJECT_LINE_SGIS));
1549
+ rb_define_const(module, "GL_OBJECT_LINK_STATUS_ARB", INT2NUM(GL_OBJECT_LINK_STATUS_ARB));
1550
+ rb_define_const(module, "GL_OBJECT_PLANE", INT2NUM(GL_OBJECT_PLANE));
1551
+ rb_define_const(module, "GL_OBJECT_POINT_SGIS", INT2NUM(GL_OBJECT_POINT_SGIS));
1552
+ rb_define_const(module, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB", INT2NUM(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB));
1553
+ rb_define_const(module, "GL_OBJECT_SUBTYPE_ARB", INT2NUM(GL_OBJECT_SUBTYPE_ARB));
1554
+ rb_define_const(module, "GL_OBJECT_TYPE_ARB", INT2NUM(GL_OBJECT_TYPE_ARB));
1555
+ rb_define_const(module, "GL_OBJECT_VALIDATE_STATUS_ARB", INT2NUM(GL_OBJECT_VALIDATE_STATUS_ARB));
1556
+ rb_define_const(module, "GL_OCCLUSION_TEST_HP", INT2NUM(GL_OCCLUSION_TEST_HP));
1557
+ rb_define_const(module, "GL_OCCLUSION_TEST_RESULT_HP", INT2NUM(GL_OCCLUSION_TEST_RESULT_HP));
1558
+ rb_define_const(module, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", INT2NUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV));
1559
+ rb_define_const(module, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", INT2NUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV));
1560
+ rb_define_const(module, "GL_OFFSET_HILO_TEXTURE_2D_NV", INT2NUM(GL_OFFSET_HILO_TEXTURE_2D_NV));
1561
+ rb_define_const(module, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", INT2NUM(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV));
1562
+ rb_define_const(module, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV", INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV));
1563
+ rb_define_const(module, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV));
1564
+ rb_define_const(module, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV));
1565
+ rb_define_const(module, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV));
1566
+ rb_define_const(module, "GL_OFFSET_TEXTURE_2D_BIAS_NV", INT2NUM(GL_OFFSET_TEXTURE_2D_BIAS_NV));
1567
+ rb_define_const(module, "GL_OFFSET_TEXTURE_2D_MATRIX_NV", INT2NUM(GL_OFFSET_TEXTURE_2D_MATRIX_NV));
1568
+ rb_define_const(module, "GL_OFFSET_TEXTURE_2D_NV", INT2NUM(GL_OFFSET_TEXTURE_2D_NV));
1569
+ rb_define_const(module, "GL_OFFSET_TEXTURE_2D_SCALE_NV", INT2NUM(GL_OFFSET_TEXTURE_2D_SCALE_NV));
1570
+ rb_define_const(module, "GL_OFFSET_TEXTURE_BIAS_NV", INT2NUM(GL_OFFSET_TEXTURE_BIAS_NV));
1571
+ rb_define_const(module, "GL_OFFSET_TEXTURE_MATRIX_NV", INT2NUM(GL_OFFSET_TEXTURE_MATRIX_NV));
1572
+ rb_define_const(module, "GL_OFFSET_TEXTURE_RECTANGLE_NV", INT2NUM(GL_OFFSET_TEXTURE_RECTANGLE_NV));
1573
+ rb_define_const(module, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", INT2NUM(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV));
1574
+ rb_define_const(module, "GL_OFFSET_TEXTURE_SCALE_NV", INT2NUM(GL_OFFSET_TEXTURE_SCALE_NV));
1575
+ rb_define_const(module, "GL_ONE_EXT", INT2NUM(GL_ONE_EXT));
1576
+ rb_define_const(module, "GL_ONE", INT2NUM(GL_ONE));
1577
+ rb_define_const(module, "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", INT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA_EXT));
1578
+ rb_define_const(module, "GL_ONE_MINUS_CONSTANT_ALPHA", INT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA));
1579
+ rb_define_const(module, "GL_ONE_MINUS_CONSTANT_COLOR_EXT", INT2NUM(GL_ONE_MINUS_CONSTANT_COLOR_EXT));
1580
+ rb_define_const(module, "GL_ONE_MINUS_CONSTANT_COLOR", INT2NUM(GL_ONE_MINUS_CONSTANT_COLOR));
1581
+ rb_define_const(module, "GL_ONE_MINUS_DST_ALPHA", INT2NUM(GL_ONE_MINUS_DST_ALPHA));
1582
+ rb_define_const(module, "GL_ONE_MINUS_DST_COLOR", INT2NUM(GL_ONE_MINUS_DST_COLOR));
1583
+ rb_define_const(module, "GL_ONE_MINUS_SRC_ALPHA", INT2NUM(GL_ONE_MINUS_SRC_ALPHA));
1584
+ rb_define_const(module, "GL_ONE_MINUS_SRC_COLOR", INT2NUM(GL_ONE_MINUS_SRC_COLOR));
1585
+ rb_define_const(module, "GL_OP_ADD_EXT", INT2NUM(GL_OP_ADD_EXT));
1586
+ rb_define_const(module, "GL_OP_CLAMP_EXT", INT2NUM(GL_OP_CLAMP_EXT));
1587
+ rb_define_const(module, "GL_OP_CROSS_PRODUCT_EXT", INT2NUM(GL_OP_CROSS_PRODUCT_EXT));
1588
+ rb_define_const(module, "GL_OP_DOT3_EXT", INT2NUM(GL_OP_DOT3_EXT));
1589
+ rb_define_const(module, "GL_OP_DOT4_EXT", INT2NUM(GL_OP_DOT4_EXT));
1590
+ rb_define_const(module, "GL_OPERAND0_ALPHA_ARB", INT2NUM(GL_OPERAND0_ALPHA_ARB));
1591
+ rb_define_const(module, "GL_OPERAND0_ALPHA_EXT", INT2NUM(GL_OPERAND0_ALPHA_EXT));
1592
+ rb_define_const(module, "GL_OPERAND0_ALPHA", INT2NUM(GL_OPERAND0_ALPHA));
1593
+ rb_define_const(module, "GL_OPERAND0_RGB_ARB", INT2NUM(GL_OPERAND0_RGB_ARB));
1594
+ rb_define_const(module, "GL_OPERAND0_RGB_EXT", INT2NUM(GL_OPERAND0_RGB_EXT));
1595
+ rb_define_const(module, "GL_OPERAND0_RGB", INT2NUM(GL_OPERAND0_RGB));
1596
+ rb_define_const(module, "GL_OPERAND1_ALPHA_ARB", INT2NUM(GL_OPERAND1_ALPHA_ARB));
1597
+ rb_define_const(module, "GL_OPERAND1_ALPHA_EXT", INT2NUM(GL_OPERAND1_ALPHA_EXT));
1598
+ rb_define_const(module, "GL_OPERAND1_ALPHA", INT2NUM(GL_OPERAND1_ALPHA));
1599
+ rb_define_const(module, "GL_OPERAND1_RGB_ARB", INT2NUM(GL_OPERAND1_RGB_ARB));
1600
+ rb_define_const(module, "GL_OPERAND1_RGB_EXT", INT2NUM(GL_OPERAND1_RGB_EXT));
1601
+ rb_define_const(module, "GL_OPERAND1_RGB", INT2NUM(GL_OPERAND1_RGB));
1602
+ rb_define_const(module, "GL_OPERAND2_ALPHA_ARB", INT2NUM(GL_OPERAND2_ALPHA_ARB));
1603
+ rb_define_const(module, "GL_OPERAND2_ALPHA_EXT", INT2NUM(GL_OPERAND2_ALPHA_EXT));
1604
+ rb_define_const(module, "GL_OPERAND2_ALPHA", INT2NUM(GL_OPERAND2_ALPHA));
1605
+ rb_define_const(module, "GL_OPERAND2_RGB_ARB", INT2NUM(GL_OPERAND2_RGB_ARB));
1606
+ rb_define_const(module, "GL_OPERAND2_RGB_EXT", INT2NUM(GL_OPERAND2_RGB_EXT));
1607
+ rb_define_const(module, "GL_OPERAND2_RGB", INT2NUM(GL_OPERAND2_RGB));
1608
+ rb_define_const(module, "GL_OPERAND3_ALPHA_NV", INT2NUM(GL_OPERAND3_ALPHA_NV));
1609
+ rb_define_const(module, "GL_OPERAND3_RGB_NV", INT2NUM(GL_OPERAND3_RGB_NV));
1610
+ rb_define_const(module, "GL_OP_EXP_BASE_2_EXT", INT2NUM(GL_OP_EXP_BASE_2_EXT));
1611
+ rb_define_const(module, "GL_OP_FLOOR_EXT", INT2NUM(GL_OP_FLOOR_EXT));
1612
+ rb_define_const(module, "GL_OP_FRAC_EXT", INT2NUM(GL_OP_FRAC_EXT));
1613
+ rb_define_const(module, "GL_OP_INDEX_EXT", INT2NUM(GL_OP_INDEX_EXT));
1614
+ rb_define_const(module, "GL_OP_LOG_BASE_2_EXT", INT2NUM(GL_OP_LOG_BASE_2_EXT));
1615
+ rb_define_const(module, "GL_OP_MADD_EXT", INT2NUM(GL_OP_MADD_EXT));
1616
+ rb_define_const(module, "GL_OP_MAX_EXT", INT2NUM(GL_OP_MAX_EXT));
1617
+ rb_define_const(module, "GL_OP_MIN_EXT", INT2NUM(GL_OP_MIN_EXT));
1618
+ rb_define_const(module, "GL_OP_MOV_EXT", INT2NUM(GL_OP_MOV_EXT));
1619
+ rb_define_const(module, "GL_OP_MUL_EXT", INT2NUM(GL_OP_MUL_EXT));
1620
+ rb_define_const(module, "GL_OP_MULTIPLY_MATRIX_EXT", INT2NUM(GL_OP_MULTIPLY_MATRIX_EXT));
1621
+ rb_define_const(module, "GL_OP_NEGATE_EXT", INT2NUM(GL_OP_NEGATE_EXT));
1622
+ rb_define_const(module, "GL_OP_POWER_EXT", INT2NUM(GL_OP_POWER_EXT));
1623
+ rb_define_const(module, "GL_OP_RECIP_EXT", INT2NUM(GL_OP_RECIP_EXT));
1624
+ rb_define_const(module, "GL_OP_RECIP_SQRT_EXT", INT2NUM(GL_OP_RECIP_SQRT_EXT));
1625
+ rb_define_const(module, "GL_OP_ROUND_EXT", INT2NUM(GL_OP_ROUND_EXT));
1626
+ rb_define_const(module, "GL_OP_SET_GE_EXT", INT2NUM(GL_OP_SET_GE_EXT));
1627
+ rb_define_const(module, "GL_OP_SET_LT_EXT", INT2NUM(GL_OP_SET_LT_EXT));
1628
+ rb_define_const(module, "GL_OP_SUB_EXT", INT2NUM(GL_OP_SUB_EXT));
1629
+ rb_define_const(module, "GL_ORDER", INT2NUM(GL_ORDER));
1630
+ rb_define_const(module, "GL_OR", INT2NUM(GL_OR));
1631
+ rb_define_const(module, "GL_OR_INVERTED", INT2NUM(GL_OR_INVERTED));
1632
+ rb_define_const(module, "GL_OR_REVERSE", INT2NUM(GL_OR_REVERSE));
1633
+ rb_define_const(module, "GL_OUT_OF_MEMORY", INT2NUM(GL_OUT_OF_MEMORY));
1634
+ rb_define_const(module, "GL_OUTPUT_COLOR0_EXT", INT2NUM(GL_OUTPUT_COLOR0_EXT));
1635
+ rb_define_const(module, "GL_OUTPUT_COLOR1_EXT", INT2NUM(GL_OUTPUT_COLOR1_EXT));
1636
+ rb_define_const(module, "GL_OUTPUT_FOG_EXT", INT2NUM(GL_OUTPUT_FOG_EXT));
1637
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD0_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD0_EXT));
1638
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD10_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD10_EXT));
1639
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD11_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD11_EXT));
1640
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD12_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD12_EXT));
1641
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD13_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD13_EXT));
1642
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD14_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD14_EXT));
1643
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD15_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD15_EXT));
1644
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD16_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD16_EXT));
1645
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD17_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD17_EXT));
1646
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD18_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD18_EXT));
1647
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD19_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD19_EXT));
1648
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD1_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD1_EXT));
1649
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD20_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD20_EXT));
1650
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD21_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD21_EXT));
1651
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD22_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD22_EXT));
1652
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD23_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD23_EXT));
1653
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD24_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD24_EXT));
1654
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD25_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD25_EXT));
1655
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD26_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD26_EXT));
1656
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD27_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD27_EXT));
1657
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD28_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD28_EXT));
1658
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD29_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD29_EXT));
1659
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD2_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD2_EXT));
1660
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD30_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD30_EXT));
1661
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD31_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD31_EXT));
1662
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD3_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD3_EXT));
1663
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD4_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD4_EXT));
1664
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD5_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD5_EXT));
1665
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD6_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD6_EXT));
1666
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD7_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD7_EXT));
1667
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD8_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD8_EXT));
1668
+ rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD9_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD9_EXT));
1669
+ rb_define_const(module, "GL_OUTPUT_VERTEX_EXT", INT2NUM(GL_OUTPUT_VERTEX_EXT));
1670
+ rb_define_const(module, "GL_PACK_ALIGNMENT", INT2NUM(GL_PACK_ALIGNMENT));
1671
+ rb_define_const(module, "GL_PACK_CMYK_HINT_EXT", INT2NUM(GL_PACK_CMYK_HINT_EXT));
1672
+ rb_define_const(module, "GL_PACK_IMAGE_DEPTH_SGIS", INT2NUM(GL_PACK_IMAGE_DEPTH_SGIS));
1673
+ rb_define_const(module, "GL_PACK_IMAGE_HEIGHT_EXT", INT2NUM(GL_PACK_IMAGE_HEIGHT_EXT));
1674
+ rb_define_const(module, "GL_PACK_IMAGE_HEIGHT", INT2NUM(GL_PACK_IMAGE_HEIGHT));
1675
+ rb_define_const(module, "GL_PACK_INVERT_MESA", INT2NUM(GL_PACK_INVERT_MESA));
1676
+ rb_define_const(module, "GL_PACK_LSB_FIRST", INT2NUM(GL_PACK_LSB_FIRST));
1677
+ rb_define_const(module, "GL_PACK_RESAMPLE_OML", INT2NUM(GL_PACK_RESAMPLE_OML));
1678
+ rb_define_const(module, "GL_PACK_RESAMPLE_SGIX", INT2NUM(GL_PACK_RESAMPLE_SGIX));
1679
+ rb_define_const(module, "GL_PACK_ROW_LENGTH", INT2NUM(GL_PACK_ROW_LENGTH));
1680
+ rb_define_const(module, "GL_PACK_SKIP_IMAGES_EXT", INT2NUM(GL_PACK_SKIP_IMAGES_EXT));
1681
+ rb_define_const(module, "GL_PACK_SKIP_IMAGES", INT2NUM(GL_PACK_SKIP_IMAGES));
1682
+ rb_define_const(module, "GL_PACK_SKIP_PIXELS", INT2NUM(GL_PACK_SKIP_PIXELS));
1683
+ rb_define_const(module, "GL_PACK_SKIP_ROWS", INT2NUM(GL_PACK_SKIP_ROWS));
1684
+ rb_define_const(module, "GL_PACK_SKIP_VOLUMES_SGIS", INT2NUM(GL_PACK_SKIP_VOLUMES_SGIS));
1685
+ rb_define_const(module, "GL_PACK_SUBSAMPLE_RATE_SGIX", INT2NUM(GL_PACK_SUBSAMPLE_RATE_SGIX));
1686
+ rb_define_const(module, "GL_PACK_SWAP_BYTES", INT2NUM(GL_PACK_SWAP_BYTES));
1687
+ rb_define_const(module, "GL_PARALLEL_ARRAYS_INTEL", INT2NUM(GL_PARALLEL_ARRAYS_INTEL));
1688
+ rb_define_const(module, "GL_PASS_THROUGH_NV", INT2NUM(GL_PASS_THROUGH_NV));
1689
+ rb_define_const(module, "GL_PASS_THROUGH_TOKEN", INT2NUM(GL_PASS_THROUGH_TOKEN));
1690
+ rb_define_const(module, "GL_PERSPECTIVE_CORRECTION_HINT", INT2NUM(GL_PERSPECTIVE_CORRECTION_HINT));
1691
+ rb_define_const(module, "GL_PER_STAGE_CONSTANTS_NV", INT2NUM(GL_PER_STAGE_CONSTANTS_NV));
1692
+ rb_define_const(module, "GL_PERTURB_EXT", INT2NUM(GL_PERTURB_EXT));
1693
+ rb_define_const(module, "GL_PHONG_HINT_WIN", INT2NUM(GL_PHONG_HINT_WIN));
1694
+ rb_define_const(module, "GL_PHONG_WIN", INT2NUM(GL_PHONG_WIN));
1695
+ rb_define_const(module, "GL_PIXEL_COUNT_AVAILABLE_NV", INT2NUM(GL_PIXEL_COUNT_AVAILABLE_NV));
1696
+ rb_define_const(module, "GL_PIXEL_COUNTER_BITS_NV", INT2NUM(GL_PIXEL_COUNTER_BITS_NV));
1697
+ rb_define_const(module, "GL_PIXEL_COUNT_NV", INT2NUM(GL_PIXEL_COUNT_NV));
1698
+ rb_define_const(module, "GL_PIXEL_CUBIC_WEIGHT_EXT", INT2NUM(GL_PIXEL_CUBIC_WEIGHT_EXT));
1699
+ rb_define_const(module, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", INT2NUM(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS));
1700
+ rb_define_const(module, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", INT2NUM(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS));
1701
+ rb_define_const(module, "GL_PIXEL_GROUP_COLOR_SGIS", INT2NUM(GL_PIXEL_GROUP_COLOR_SGIS));
1702
+ rb_define_const(module, "GL_PIXEL_MAG_FILTER_EXT", INT2NUM(GL_PIXEL_MAG_FILTER_EXT));
1703
+ rb_define_const(module, "GL_PIXEL_MAP_A_TO_A", INT2NUM(GL_PIXEL_MAP_A_TO_A));
1704
+ rb_define_const(module, "GL_PIXEL_MAP_A_TO_A_SIZE", INT2NUM(GL_PIXEL_MAP_A_TO_A_SIZE));
1705
+ rb_define_const(module, "GL_PIXEL_MAP_B_TO_B", INT2NUM(GL_PIXEL_MAP_B_TO_B));
1706
+ rb_define_const(module, "GL_PIXEL_MAP_B_TO_B_SIZE", INT2NUM(GL_PIXEL_MAP_B_TO_B_SIZE));
1707
+ rb_define_const(module, "GL_PIXEL_MAP_G_TO_G", INT2NUM(GL_PIXEL_MAP_G_TO_G));
1708
+ rb_define_const(module, "GL_PIXEL_MAP_G_TO_G_SIZE", INT2NUM(GL_PIXEL_MAP_G_TO_G_SIZE));
1709
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_A", INT2NUM(GL_PIXEL_MAP_I_TO_A));
1710
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_A_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_A_SIZE));
1711
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_B", INT2NUM(GL_PIXEL_MAP_I_TO_B));
1712
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_B_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_B_SIZE));
1713
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_G", INT2NUM(GL_PIXEL_MAP_I_TO_G));
1714
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_G_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_G_SIZE));
1715
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_I", INT2NUM(GL_PIXEL_MAP_I_TO_I));
1716
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_I_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_I_SIZE));
1717
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_R", INT2NUM(GL_PIXEL_MAP_I_TO_R));
1718
+ rb_define_const(module, "GL_PIXEL_MAP_I_TO_R_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_R_SIZE));
1719
+ rb_define_const(module, "GL_PIXEL_MAP_R_TO_R", INT2NUM(GL_PIXEL_MAP_R_TO_R));
1720
+ rb_define_const(module, "GL_PIXEL_MAP_R_TO_R_SIZE", INT2NUM(GL_PIXEL_MAP_R_TO_R_SIZE));
1721
+ rb_define_const(module, "GL_PIXEL_MAP_S_TO_S", INT2NUM(GL_PIXEL_MAP_S_TO_S));
1722
+ rb_define_const(module, "GL_PIXEL_MAP_S_TO_S_SIZE", INT2NUM(GL_PIXEL_MAP_S_TO_S_SIZE));
1723
+ rb_define_const(module, "GL_PIXEL_MIN_FILTER_EXT", INT2NUM(GL_PIXEL_MIN_FILTER_EXT));
1724
+ rb_define_const(module, "GL_PIXEL_MODE_BIT", INT2NUM(GL_PIXEL_MODE_BIT));
1725
+ rb_define_const(module, "GL_PIXEL_PACK_BUFFER_ARB", INT2NUM(GL_PIXEL_PACK_BUFFER_ARB));
1726
+ rb_define_const(module, "GL_PIXEL_PACK_BUFFER_BINDING_ARB", INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING_ARB));
1727
+ rb_define_const(module, "GL_PIXEL_PACK_BUFFER_BINDING_EXT", INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING_EXT));
1728
+ rb_define_const(module, "GL_PIXEL_PACK_BUFFER_BINDING", INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING));
1729
+ rb_define_const(module, "GL_PIXEL_PACK_BUFFER_EXT", INT2NUM(GL_PIXEL_PACK_BUFFER_EXT));
1730
+ rb_define_const(module, "GL_PIXEL_PACK_BUFFER", INT2NUM(GL_PIXEL_PACK_BUFFER));
1731
+ rb_define_const(module, "GL_PIXEL_SUBSAMPLE_2424_SGIX", INT2NUM(GL_PIXEL_SUBSAMPLE_2424_SGIX));
1732
+ rb_define_const(module, "GL_PIXEL_SUBSAMPLE_4242_SGIX", INT2NUM(GL_PIXEL_SUBSAMPLE_4242_SGIX));
1733
+ rb_define_const(module, "GL_PIXEL_SUBSAMPLE_4444_SGIX", INT2NUM(GL_PIXEL_SUBSAMPLE_4444_SGIX));
1734
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX));
1735
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX));
1736
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX));
1737
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX));
1738
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_MODE_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_MODE_SGIX));
1739
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_Q_CEILING_SGIX));
1740
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX));
1741
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_Q_ROUND_SGIX));
1742
+ rb_define_const(module, "GL_PIXEL_TEX_GEN_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_SGIX));
1743
+ rb_define_const(module, "GL_PIXEL_TEXTURE_SGIS", INT2NUM(GL_PIXEL_TEXTURE_SGIS));
1744
+ rb_define_const(module, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", INT2NUM(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX));
1745
+ rb_define_const(module, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX", INT2NUM(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX));
1746
+ rb_define_const(module, "GL_PIXEL_TILE_CACHE_SIZE_SGIX", INT2NUM(GL_PIXEL_TILE_CACHE_SIZE_SGIX));
1747
+ rb_define_const(module, "GL_PIXEL_TILE_GRID_DEPTH_SGIX", INT2NUM(GL_PIXEL_TILE_GRID_DEPTH_SGIX));
1748
+ rb_define_const(module, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", INT2NUM(GL_PIXEL_TILE_GRID_HEIGHT_SGIX));
1749
+ rb_define_const(module, "GL_PIXEL_TILE_GRID_WIDTH_SGIX", INT2NUM(GL_PIXEL_TILE_GRID_WIDTH_SGIX));
1750
+ rb_define_const(module, "GL_PIXEL_TILE_HEIGHT_SGIX", INT2NUM(GL_PIXEL_TILE_HEIGHT_SGIX));
1751
+ rb_define_const(module, "GL_PIXEL_TILE_WIDTH_SGIX", INT2NUM(GL_PIXEL_TILE_WIDTH_SGIX));
1752
+ rb_define_const(module, "GL_PIXEL_TRANSFORM_2D_EXT", INT2NUM(GL_PIXEL_TRANSFORM_2D_EXT));
1753
+ rb_define_const(module, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", INT2NUM(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT));
1754
+ rb_define_const(module, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", INT2NUM(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT));
1755
+ rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_ARB", INT2NUM(GL_PIXEL_UNPACK_BUFFER_ARB));
1756
+ rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_BINDING_ARB", INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB));
1757
+ rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT));
1758
+ rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_BINDING", INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING));
1759
+ rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_EXT", INT2NUM(GL_PIXEL_UNPACK_BUFFER_EXT));
1760
+ rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER", INT2NUM(GL_PIXEL_UNPACK_BUFFER));
1761
+ rb_define_const(module, "GL_PN_TRIANGLES_ATI", INT2NUM(GL_PN_TRIANGLES_ATI));
1762
+ rb_define_const(module, "GL_PN_TRIANGLES_NORMAL_MODE_ATI", INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_ATI));
1763
+ rb_define_const(module, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI));
1764
+ rb_define_const(module, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI));
1765
+ rb_define_const(module, "GL_PN_TRIANGLES_POINT_MODE_ATI", INT2NUM(GL_PN_TRIANGLES_POINT_MODE_ATI));
1766
+ rb_define_const(module, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", INT2NUM(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI));
1767
+ rb_define_const(module, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", INT2NUM(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI));
1768
+ rb_define_const(module, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", INT2NUM(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI));
1769
+ rb_define_const(module, "GL_POINT_BIT", INT2NUM(GL_POINT_BIT));
1770
+ rb_define_const(module, "GL_POINT_DISTANCE_ATTENUATION_ARB", INT2NUM(GL_POINT_DISTANCE_ATTENUATION_ARB));
1771
+ rb_define_const(module, "GL_POINT_DISTANCE_ATTENUATION", INT2NUM(GL_POINT_DISTANCE_ATTENUATION));
1772
+ rb_define_const(module, "GL_POINT_FADE_THRESHOLD_SIZE_ARB", INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_ARB));
1773
+ rb_define_const(module, "GL_POINT_FADE_THRESHOLD_SIZE_EXT", INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_EXT));
1774
+ rb_define_const(module, "GL_POINT_FADE_THRESHOLD_SIZE", INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE));
1775
+ rb_define_const(module, "GL_POINT_FADE_THRESHOLD_SIZE_SGIS", INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_SGIS));
1776
+ rb_define_const(module, "GL_POINT", INT2NUM(GL_POINT));
1777
+ rb_define_const(module, "GL_POINTS", INT2NUM(GL_POINTS));
1778
+ rb_define_const(module, "GL_POINT_SIZE_GRANULARITY", INT2NUM(GL_POINT_SIZE_GRANULARITY));
1779
+ rb_define_const(module, "GL_POINT_SIZE", INT2NUM(GL_POINT_SIZE));
1780
+ rb_define_const(module, "GL_POINT_SIZE_MAX_ARB", INT2NUM(GL_POINT_SIZE_MAX_ARB));
1781
+ rb_define_const(module, "GL_POINT_SIZE_MAX_EXT", INT2NUM(GL_POINT_SIZE_MAX_EXT));
1782
+ rb_define_const(module, "GL_POINT_SIZE_MAX", INT2NUM(GL_POINT_SIZE_MAX));
1783
+ rb_define_const(module, "GL_POINT_SIZE_MAX_SGIS", INT2NUM(GL_POINT_SIZE_MAX_SGIS));
1784
+ rb_define_const(module, "GL_POINT_SIZE_MIN_ARB", INT2NUM(GL_POINT_SIZE_MIN_ARB));
1785
+ rb_define_const(module, "GL_POINT_SIZE_MIN_EXT", INT2NUM(GL_POINT_SIZE_MIN_EXT));
1786
+ rb_define_const(module, "GL_POINT_SIZE_MIN", INT2NUM(GL_POINT_SIZE_MIN));
1787
+ rb_define_const(module, "GL_POINT_SIZE_MIN_SGIS", INT2NUM(GL_POINT_SIZE_MIN_SGIS));
1788
+ rb_define_const(module, "GL_POINT_SIZE_RANGE", INT2NUM(GL_POINT_SIZE_RANGE));
1789
+ rb_define_const(module, "GL_POINT_SMOOTH_HINT", INT2NUM(GL_POINT_SMOOTH_HINT));
1790
+ rb_define_const(module, "GL_POINT_SMOOTH", INT2NUM(GL_POINT_SMOOTH));
1791
+ rb_define_const(module, "GL_POINT_SPRITE_ARB", INT2NUM(GL_POINT_SPRITE_ARB));
1792
+ rb_define_const(module, "GL_POINT_SPRITE_COORD_ORIGIN", INT2NUM(GL_POINT_SPRITE_COORD_ORIGIN));
1793
+ rb_define_const(module, "GL_POINT_SPRITE", INT2NUM(GL_POINT_SPRITE));
1794
+ rb_define_const(module, "GL_POINT_SPRITE_NV", INT2NUM(GL_POINT_SPRITE_NV));
1795
+ rb_define_const(module, "GL_POINT_SPRITE_R_MODE_NV", INT2NUM(GL_POINT_SPRITE_R_MODE_NV));
1796
+ rb_define_const(module, "GL_POINT_TOKEN", INT2NUM(GL_POINT_TOKEN));
1797
+ rb_define_const(module, "GL_POLYGON_BIT", INT2NUM(GL_POLYGON_BIT));
1798
+ rb_define_const(module, "GL_POLYGON", INT2NUM(GL_POLYGON));
1799
+ rb_define_const(module, "GL_POLYGON_MODE", INT2NUM(GL_POLYGON_MODE));
1800
+ rb_define_const(module, "GL_POLYGON_OFFSET_BIAS_EXT", INT2NUM(GL_POLYGON_OFFSET_BIAS_EXT));
1801
+ rb_define_const(module, "GL_POLYGON_OFFSET_EXT", INT2NUM(GL_POLYGON_OFFSET_EXT));
1802
+ rb_define_const(module, "GL_POLYGON_OFFSET_FACTOR_EXT", INT2NUM(GL_POLYGON_OFFSET_FACTOR_EXT));
1803
+ rb_define_const(module, "GL_POLYGON_OFFSET_FACTOR", INT2NUM(GL_POLYGON_OFFSET_FACTOR));
1804
+ rb_define_const(module, "GL_POLYGON_OFFSET_FILL", INT2NUM(GL_POLYGON_OFFSET_FILL));
1805
+ rb_define_const(module, "GL_POLYGON_OFFSET_LINE", INT2NUM(GL_POLYGON_OFFSET_LINE));
1806
+ rb_define_const(module, "GL_POLYGON_OFFSET_POINT", INT2NUM(GL_POLYGON_OFFSET_POINT));
1807
+ rb_define_const(module, "GL_POLYGON_OFFSET_UNITS", INT2NUM(GL_POLYGON_OFFSET_UNITS));
1808
+ rb_define_const(module, "GL_POLYGON_SMOOTH_HINT", INT2NUM(GL_POLYGON_SMOOTH_HINT));
1809
+ rb_define_const(module, "GL_POLYGON_SMOOTH", INT2NUM(GL_POLYGON_SMOOTH));
1810
+ rb_define_const(module, "GL_POLYGON_STIPPLE_BIT", INT2NUM(GL_POLYGON_STIPPLE_BIT));
1811
+ rb_define_const(module, "GL_POLYGON_STIPPLE", INT2NUM(GL_POLYGON_STIPPLE));
1812
+ rb_define_const(module, "GL_POLYGON_TOKEN", INT2NUM(GL_POLYGON_TOKEN));
1813
+ rb_define_const(module, "GL_POSITION", INT2NUM(GL_POSITION));
1814
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_ALPHA_BIAS", INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS));
1815
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI));
1816
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_ALPHA_SCALE", INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE));
1817
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI));
1818
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_BLUE_BIAS", INT2NUM(GL_POST_COLOR_MATRIX_BLUE_BIAS));
1819
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", INT2NUM(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI));
1820
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_BLUE_SCALE", INT2NUM(GL_POST_COLOR_MATRIX_BLUE_SCALE));
1821
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI));
1822
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_COLOR_TABLE", INT2NUM(GL_POST_COLOR_MATRIX_COLOR_TABLE));
1823
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI));
1824
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_GREEN_BIAS", INT2NUM(GL_POST_COLOR_MATRIX_GREEN_BIAS));
1825
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", INT2NUM(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI));
1826
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_GREEN_SCALE", INT2NUM(GL_POST_COLOR_MATRIX_GREEN_SCALE));
1827
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI));
1828
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_RED_BIAS", INT2NUM(GL_POST_COLOR_MATRIX_RED_BIAS));
1829
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", INT2NUM(GL_POST_COLOR_MATRIX_RED_BIAS_SGI));
1830
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_RED_SCALE", INT2NUM(GL_POST_COLOR_MATRIX_RED_SCALE));
1831
+ rb_define_const(module, "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_RED_SCALE_SGI));
1832
+ rb_define_const(module, "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", INT2NUM(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT));
1833
+ rb_define_const(module, "GL_POST_CONVOLUTION_ALPHA_BIAS", INT2NUM(GL_POST_CONVOLUTION_ALPHA_BIAS));
1834
+ rb_define_const(module, "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", INT2NUM(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT));
1835
+ rb_define_const(module, "GL_POST_CONVOLUTION_ALPHA_SCALE", INT2NUM(GL_POST_CONVOLUTION_ALPHA_SCALE));
1836
+ rb_define_const(module, "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", INT2NUM(GL_POST_CONVOLUTION_BLUE_BIAS_EXT));
1837
+ rb_define_const(module, "GL_POST_CONVOLUTION_BLUE_BIAS", INT2NUM(GL_POST_CONVOLUTION_BLUE_BIAS));
1838
+ rb_define_const(module, "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", INT2NUM(GL_POST_CONVOLUTION_BLUE_SCALE_EXT));
1839
+ rb_define_const(module, "GL_POST_CONVOLUTION_BLUE_SCALE", INT2NUM(GL_POST_CONVOLUTION_BLUE_SCALE));
1840
+ rb_define_const(module, "GL_POST_CONVOLUTION_COLOR_TABLE", INT2NUM(GL_POST_CONVOLUTION_COLOR_TABLE));
1841
+ rb_define_const(module, "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", INT2NUM(GL_POST_CONVOLUTION_COLOR_TABLE_SGI));
1842
+ rb_define_const(module, "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", INT2NUM(GL_POST_CONVOLUTION_GREEN_BIAS_EXT));
1843
+ rb_define_const(module, "GL_POST_CONVOLUTION_GREEN_BIAS", INT2NUM(GL_POST_CONVOLUTION_GREEN_BIAS));
1844
+ rb_define_const(module, "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", INT2NUM(GL_POST_CONVOLUTION_GREEN_SCALE_EXT));
1845
+ rb_define_const(module, "GL_POST_CONVOLUTION_GREEN_SCALE", INT2NUM(GL_POST_CONVOLUTION_GREEN_SCALE));
1846
+ rb_define_const(module, "GL_POST_CONVOLUTION_RED_BIAS_EXT", INT2NUM(GL_POST_CONVOLUTION_RED_BIAS_EXT));
1847
+ rb_define_const(module, "GL_POST_CONVOLUTION_RED_BIAS", INT2NUM(GL_POST_CONVOLUTION_RED_BIAS));
1848
+ rb_define_const(module, "GL_POST_CONVOLUTION_RED_SCALE_EXT", INT2NUM(GL_POST_CONVOLUTION_RED_SCALE_EXT));
1849
+ rb_define_const(module, "GL_POST_CONVOLUTION_RED_SCALE", INT2NUM(GL_POST_CONVOLUTION_RED_SCALE));
1850
+ rb_define_const(module, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", INT2NUM(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP));
1851
+ rb_define_const(module, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", INT2NUM(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX));
1852
+ rb_define_const(module, "GL_POST_TEXTURE_FILTER_BIAS_SGIX", INT2NUM(GL_POST_TEXTURE_FILTER_BIAS_SGIX));
1853
+ rb_define_const(module, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", INT2NUM(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX));
1854
+ rb_define_const(module, "GL_POST_TEXTURE_FILTER_SCALE_SGIX", INT2NUM(GL_POST_TEXTURE_FILTER_SCALE_SGIX));
1855
+ rb_define_const(module, "GL_PREFER_DOUBLEBUFFER_HINT_PGI", INT2NUM(GL_PREFER_DOUBLEBUFFER_HINT_PGI));
1856
+ rb_define_const(module, "GL_PRESERVE_ATI", INT2NUM(GL_PRESERVE_ATI));
1857
+ rb_define_const(module, "GL_PREVIOUS_ARB", INT2NUM(GL_PREVIOUS_ARB));
1858
+ rb_define_const(module, "GL_PREVIOUS_EXT", INT2NUM(GL_PREVIOUS_EXT));
1859
+ rb_define_const(module, "GL_PREVIOUS", INT2NUM(GL_PREVIOUS));
1860
+ rb_define_const(module, "GL_PREVIOUS_TEXTURE_INPUT_NV", INT2NUM(GL_PREVIOUS_TEXTURE_INPUT_NV));
1861
+ rb_define_const(module, "GL_PRIMARY_COLOR_ARB", INT2NUM(GL_PRIMARY_COLOR_ARB));
1862
+ rb_define_const(module, "GL_PRIMARY_COLOR_EXT", INT2NUM(GL_PRIMARY_COLOR_EXT));
1863
+ rb_define_const(module, "GL_PRIMARY_COLOR", INT2NUM(GL_PRIMARY_COLOR));
1864
+ rb_define_const(module, "GL_PRIMARY_COLOR_NV", INT2NUM(GL_PRIMARY_COLOR_NV));
1865
+ rb_define_const(module, "GL_PRIMITIVE_RESTART_INDEX_NV", INT2NUM(GL_PRIMITIVE_RESTART_INDEX_NV));
1866
+ rb_define_const(module, "GL_PRIMITIVE_RESTART_NV", INT2NUM(GL_PRIMITIVE_RESTART_NV));
1867
+ rb_define_const(module, "GL_PROGRAM_ADDRESS_REGISTERS_ARB", INT2NUM(GL_PROGRAM_ADDRESS_REGISTERS_ARB));
1868
+ rb_define_const(module, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_ALU_INSTRUCTIONS_ARB));
1869
+ rb_define_const(module, "GL_PROGRAM_ATTRIBS_ARB", INT2NUM(GL_PROGRAM_ATTRIBS_ARB));
1870
+ rb_define_const(module, "GL_PROGRAM_BINDING_ARB", INT2NUM(GL_PROGRAM_BINDING_ARB));
1871
+ rb_define_const(module, "GL_PROGRAM_ERROR_POSITION_ARB", INT2NUM(GL_PROGRAM_ERROR_POSITION_ARB));
1872
+ rb_define_const(module, "GL_PROGRAM_ERROR_POSITION_NV", INT2NUM(GL_PROGRAM_ERROR_POSITION_NV));
1873
+ rb_define_const(module, "GL_PROGRAM_ERROR_STRING_ARB", INT2NUM(GL_PROGRAM_ERROR_STRING_ARB));
1874
+ rb_define_const(module, "GL_PROGRAM_ERROR_STRING_NV", INT2NUM(GL_PROGRAM_ERROR_STRING_NV));
1875
+ rb_define_const(module, "GL_PROGRAM_FORMAT_ARB", INT2NUM(GL_PROGRAM_FORMAT_ARB));
1876
+ rb_define_const(module, "GL_PROGRAM_FORMAT_ASCII_ARB", INT2NUM(GL_PROGRAM_FORMAT_ASCII_ARB));
1877
+ rb_define_const(module, "GL_PROGRAM_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_INSTRUCTIONS_ARB));
1878
+ rb_define_const(module, "GL_PROGRAM_LENGTH_ARB", INT2NUM(GL_PROGRAM_LENGTH_ARB));
1879
+ rb_define_const(module, "GL_PROGRAM_LENGTH_NV", INT2NUM(GL_PROGRAM_LENGTH_NV));
1880
+ rb_define_const(module, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", INT2NUM(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB));
1881
+ rb_define_const(module, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB));
1882
+ rb_define_const(module, "GL_PROGRAM_NATIVE_ATTRIBS_ARB", INT2NUM(GL_PROGRAM_NATIVE_ATTRIBS_ARB));
1883
+ rb_define_const(module, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB));
1884
+ rb_define_const(module, "GL_PROGRAM_NATIVE_PARAMETERS_ARB", INT2NUM(GL_PROGRAM_NATIVE_PARAMETERS_ARB));
1885
+ rb_define_const(module, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", INT2NUM(GL_PROGRAM_NATIVE_TEMPORARIES_ARB));
1886
+ rb_define_const(module, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", INT2NUM(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB));
1887
+ rb_define_const(module, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB));
1888
+ rb_define_const(module, "GL_PROGRAM_OBJECT_ARB", INT2NUM(GL_PROGRAM_OBJECT_ARB));
1889
+ rb_define_const(module, "GL_PROGRAM_PARAMETER_NV", INT2NUM(GL_PROGRAM_PARAMETER_NV));
1890
+ rb_define_const(module, "GL_PROGRAM_PARAMETERS_ARB", INT2NUM(GL_PROGRAM_PARAMETERS_ARB));
1891
+ rb_define_const(module, "GL_PROGRAM_RESIDENT_NV", INT2NUM(GL_PROGRAM_RESIDENT_NV));
1892
+ rb_define_const(module, "GL_PROGRAM_STRING_ARB", INT2NUM(GL_PROGRAM_STRING_ARB));
1893
+ rb_define_const(module, "GL_PROGRAM_STRING_NV", INT2NUM(GL_PROGRAM_STRING_NV));
1894
+ rb_define_const(module, "GL_PROGRAM_TARGET_NV", INT2NUM(GL_PROGRAM_TARGET_NV));
1895
+ rb_define_const(module, "GL_PROGRAM_TEMPORARIES_ARB", INT2NUM(GL_PROGRAM_TEMPORARIES_ARB));
1896
+ rb_define_const(module, "GL_PROGRAM_TEX_INDIRECTIONS_ARB", INT2NUM(GL_PROGRAM_TEX_INDIRECTIONS_ARB));
1897
+ rb_define_const(module, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_TEX_INSTRUCTIONS_ARB));
1898
+ rb_define_const(module, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB", INT2NUM(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB));
1899
+ rb_define_const(module, "GL_PROJECTION", INT2NUM(GL_PROJECTION));
1900
+ rb_define_const(module, "GL_PROJECTION_MATRIX", INT2NUM(GL_PROJECTION_MATRIX));
1901
+ rb_define_const(module, "GL_PROJECTION_STACK_DEPTH", INT2NUM(GL_PROJECTION_STACK_DEPTH));
1902
+ rb_define_const(module, "GL_PROXY_COLOR_TABLE", INT2NUM(GL_PROXY_COLOR_TABLE));
1903
+ rb_define_const(module, "GL_PROXY_COLOR_TABLE_SGI", INT2NUM(GL_PROXY_COLOR_TABLE_SGI));
1904
+ rb_define_const(module, "GL_PROXY_HISTOGRAM_EXT", INT2NUM(GL_PROXY_HISTOGRAM_EXT));
1905
+ rb_define_const(module, "GL_PROXY_HISTOGRAM", INT2NUM(GL_PROXY_HISTOGRAM));
1906
+ rb_define_const(module, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", INT2NUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE));
1907
+ rb_define_const(module, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI", INT2NUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI));
1908
+ rb_define_const(module, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", INT2NUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE));
1909
+ rb_define_const(module, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI", INT2NUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI));
1910
+ rb_define_const(module, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", INT2NUM(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP));
1911
+ rb_define_const(module, "GL_PROXY_TEXTURE_1D_EXT", INT2NUM(GL_PROXY_TEXTURE_1D_EXT));
1912
+ rb_define_const(module, "GL_PROXY_TEXTURE_1D", INT2NUM(GL_PROXY_TEXTURE_1D));
1913
+ rb_define_const(module, "GL_PROXY_TEXTURE_1D_STACK_MESAX", INT2NUM(GL_PROXY_TEXTURE_1D_STACK_MESAX));
1914
+ rb_define_const(module, "GL_PROXY_TEXTURE_2D_EXT", INT2NUM(GL_PROXY_TEXTURE_2D_EXT));
1915
+ rb_define_const(module, "GL_PROXY_TEXTURE_2D", INT2NUM(GL_PROXY_TEXTURE_2D));
1916
+ rb_define_const(module, "GL_PROXY_TEXTURE_2D_STACK_MESAX", INT2NUM(GL_PROXY_TEXTURE_2D_STACK_MESAX));
1917
+ rb_define_const(module, "GL_PROXY_TEXTURE_3D_EXT", INT2NUM(GL_PROXY_TEXTURE_3D_EXT));
1918
+ rb_define_const(module, "GL_PROXY_TEXTURE_3D", INT2NUM(GL_PROXY_TEXTURE_3D));
1919
+ rb_define_const(module, "GL_PROXY_TEXTURE_4D_SGIS", INT2NUM(GL_PROXY_TEXTURE_4D_SGIS));
1920
+ rb_define_const(module, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", INT2NUM(GL_PROXY_TEXTURE_COLOR_TABLE_SGI));
1921
+ rb_define_const(module, "GL_PROXY_TEXTURE_CUBE_MAP_ARB", INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP_ARB));
1922
+ rb_define_const(module, "GL_PROXY_TEXTURE_CUBE_MAP_EXT", INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP_EXT));
1923
+ rb_define_const(module, "GL_PROXY_TEXTURE_CUBE_MAP", INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP));
1924
+ rb_define_const(module, "GL_PROXY_TEXTURE_RECTANGLE_ARB", INT2NUM(GL_PROXY_TEXTURE_RECTANGLE_ARB));
1925
+ rb_define_const(module, "GL_PROXY_TEXTURE_RECTANGLE_NV", INT2NUM(GL_PROXY_TEXTURE_RECTANGLE_NV));
1926
+ rb_define_const(module, "GL_Q", INT2NUM(GL_Q));
1927
+ rb_define_const(module, "GL_QUAD_ALPHA4_SGIS", INT2NUM(GL_QUAD_ALPHA4_SGIS));
1928
+ rb_define_const(module, "GL_QUAD_ALPHA8_SGIS", INT2NUM(GL_QUAD_ALPHA8_SGIS));
1929
+ rb_define_const(module, "GL_QUAD_INTENSITY4_SGIS", INT2NUM(GL_QUAD_INTENSITY4_SGIS));
1930
+ rb_define_const(module, "GL_QUAD_INTENSITY8_SGIS", INT2NUM(GL_QUAD_INTENSITY8_SGIS));
1931
+ rb_define_const(module, "GL_QUAD_LUMINANCE4_SGIS", INT2NUM(GL_QUAD_LUMINANCE4_SGIS));
1932
+ rb_define_const(module, "GL_QUAD_LUMINANCE8_SGIS", INT2NUM(GL_QUAD_LUMINANCE8_SGIS));
1933
+ rb_define_const(module, "GL_QUAD_MESH_SUN", INT2NUM(GL_QUAD_MESH_SUN));
1934
+ rb_define_const(module, "GL_QUADRATIC_ATTENUATION", INT2NUM(GL_QUADRATIC_ATTENUATION));
1935
+ rb_define_const(module, "GL_QUADS", INT2NUM(GL_QUADS));
1936
+ rb_define_const(module, "GL_QUAD_STRIP", INT2NUM(GL_QUAD_STRIP));
1937
+ rb_define_const(module, "GL_QUAD_TEXTURE_SELECT_SGIS", INT2NUM(GL_QUAD_TEXTURE_SELECT_SGIS));
1938
+ rb_define_const(module, "GL_QUARTER_BIT_ATI", INT2NUM(GL_QUARTER_BIT_ATI));
1939
+ rb_define_const(module, "GL_QUERY_COUNTER_BITS_ARB", INT2NUM(GL_QUERY_COUNTER_BITS_ARB));
1940
+ rb_define_const(module, "GL_QUERY_COUNTER_BITS", INT2NUM(GL_QUERY_COUNTER_BITS));
1941
+ rb_define_const(module, "GL_QUERY_RESULT_ARB", INT2NUM(GL_QUERY_RESULT_ARB));
1942
+ rb_define_const(module, "GL_QUERY_RESULT_AVAILABLE_ARB", INT2NUM(GL_QUERY_RESULT_AVAILABLE_ARB));
1943
+ rb_define_const(module, "GL_QUERY_RESULT_AVAILABLE", INT2NUM(GL_QUERY_RESULT_AVAILABLE));
1944
+ rb_define_const(module, "GL_QUERY_RESULT", INT2NUM(GL_QUERY_RESULT));
1945
+ rb_define_const(module, "GL_R1UI_C3F_V3F_SUN", INT2NUM(GL_R1UI_C3F_V3F_SUN));
1946
+ rb_define_const(module, "GL_R1UI_C4F_N3F_V3F_SUN", INT2NUM(GL_R1UI_C4F_N3F_V3F_SUN));
1947
+ rb_define_const(module, "GL_R1UI_C4UB_V3F_SUN", INT2NUM(GL_R1UI_C4UB_V3F_SUN));
1948
+ rb_define_const(module, "GL_R1UI_N3F_V3F_SUN", INT2NUM(GL_R1UI_N3F_V3F_SUN));
1949
+ rb_define_const(module, "GL_R1UI_T2F_C4F_N3F_V3F_SUN", INT2NUM(GL_R1UI_T2F_C4F_N3F_V3F_SUN));
1950
+ rb_define_const(module, "GL_R1UI_T2F_N3F_V3F_SUN", INT2NUM(GL_R1UI_T2F_N3F_V3F_SUN));
1951
+ rb_define_const(module, "GL_R1UI_T2F_V3F_SUN", INT2NUM(GL_R1UI_T2F_V3F_SUN));
1952
+ rb_define_const(module, "GL_R1UI_V3F_SUN", INT2NUM(GL_R1UI_V3F_SUN));
1953
+ rb_define_const(module, "GL_R3_G3_B2", INT2NUM(GL_R3_G3_B2));
1954
+ rb_define_const(module, "GL_RASTER_POSITION_UNCLIPPED_IBM", INT2NUM(GL_RASTER_POSITION_UNCLIPPED_IBM));
1955
+ rb_define_const(module, "GL_READ_BUFFER", INT2NUM(GL_READ_BUFFER));
1956
+ rb_define_const(module, "GL_READ_FRAMEBUFFER_BINDING_EXT", INT2NUM(GL_READ_FRAMEBUFFER_BINDING_EXT));
1957
+ rb_define_const(module, "GL_READ_FRAMEBUFFER_EXT", INT2NUM(GL_READ_FRAMEBUFFER_EXT));
1958
+ rb_define_const(module, "GL_READ_ONLY_ARB", INT2NUM(GL_READ_ONLY_ARB));
1959
+ rb_define_const(module, "GL_READ_ONLY", INT2NUM(GL_READ_ONLY));
1960
+ rb_define_const(module, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV", INT2NUM(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV));
1961
+ rb_define_const(module, "GL_READ_PIXEL_DATA_RANGE_NV", INT2NUM(GL_READ_PIXEL_DATA_RANGE_NV));
1962
+ rb_define_const(module, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", INT2NUM(GL_READ_PIXEL_DATA_RANGE_POINTER_NV));
1963
+ rb_define_const(module, "GL_READ_WRITE_ARB", INT2NUM(GL_READ_WRITE_ARB));
1964
+ rb_define_const(module, "GL_READ_WRITE", INT2NUM(GL_READ_WRITE));
1965
+ rb_define_const(module, "GL_RECLAIM_MEMORY_HINT_PGI", INT2NUM(GL_RECLAIM_MEMORY_HINT_PGI));
1966
+ rb_define_const(module, "GL_RED_BIAS", INT2NUM(GL_RED_BIAS));
1967
+ rb_define_const(module, "GL_RED_BIT_ATI", INT2NUM(GL_RED_BIT_ATI));
1968
+ rb_define_const(module, "GL_RED_BITS", INT2NUM(GL_RED_BITS));
1969
+ rb_define_const(module, "GL_RED", INT2NUM(GL_RED));
1970
+ rb_define_const(module, "GL_RED_MAX_CLAMP_INGR", INT2NUM(GL_RED_MAX_CLAMP_INGR));
1971
+ rb_define_const(module, "GL_RED_MIN_CLAMP_INGR", INT2NUM(GL_RED_MIN_CLAMP_INGR));
1972
+ rb_define_const(module, "GL_RED_SCALE", INT2NUM(GL_RED_SCALE));
1973
+ rb_define_const(module, "GL_REDUCE_EXT", INT2NUM(GL_REDUCE_EXT));
1974
+ rb_define_const(module, "GL_REDUCE", INT2NUM(GL_REDUCE));
1975
+ rb_define_const(module, "GL_REFERENCE_PLANE_EQUATION_SGIX", INT2NUM(GL_REFERENCE_PLANE_EQUATION_SGIX));
1976
+ rb_define_const(module, "GL_REFERENCE_PLANE_SGIX", INT2NUM(GL_REFERENCE_PLANE_SGIX));
1977
+ rb_define_const(module, "GL_REFLECTION_MAP_ARB", INT2NUM(GL_REFLECTION_MAP_ARB));
1978
+ rb_define_const(module, "GL_REFLECTION_MAP_EXT", INT2NUM(GL_REFLECTION_MAP_EXT));
1979
+ rb_define_const(module, "GL_REFLECTION_MAP", INT2NUM(GL_REFLECTION_MAP));
1980
+ rb_define_const(module, "GL_REFLECTION_MAP_NV", INT2NUM(GL_REFLECTION_MAP_NV));
1981
+ rb_define_const(module, "GL_REG_0_ATI", INT2NUM(GL_REG_0_ATI));
1982
+ rb_define_const(module, "GL_REG_10_ATI", INT2NUM(GL_REG_10_ATI));
1983
+ rb_define_const(module, "GL_REG_11_ATI", INT2NUM(GL_REG_11_ATI));
1984
+ rb_define_const(module, "GL_REG_12_ATI", INT2NUM(GL_REG_12_ATI));
1985
+ rb_define_const(module, "GL_REG_13_ATI", INT2NUM(GL_REG_13_ATI));
1986
+ rb_define_const(module, "GL_REG_14_ATI", INT2NUM(GL_REG_14_ATI));
1987
+ rb_define_const(module, "GL_REG_15_ATI", INT2NUM(GL_REG_15_ATI));
1988
+ rb_define_const(module, "GL_REG_16_ATI", INT2NUM(GL_REG_16_ATI));
1989
+ rb_define_const(module, "GL_REG_17_ATI", INT2NUM(GL_REG_17_ATI));
1990
+ rb_define_const(module, "GL_REG_18_ATI", INT2NUM(GL_REG_18_ATI));
1991
+ rb_define_const(module, "GL_REG_19_ATI", INT2NUM(GL_REG_19_ATI));
1992
+ rb_define_const(module, "GL_REG_1_ATI", INT2NUM(GL_REG_1_ATI));
1993
+ rb_define_const(module, "GL_REG_20_ATI", INT2NUM(GL_REG_20_ATI));
1994
+ rb_define_const(module, "GL_REG_21_ATI", INT2NUM(GL_REG_21_ATI));
1995
+ rb_define_const(module, "GL_REG_22_ATI", INT2NUM(GL_REG_22_ATI));
1996
+ rb_define_const(module, "GL_REG_23_ATI", INT2NUM(GL_REG_23_ATI));
1997
+ rb_define_const(module, "GL_REG_24_ATI", INT2NUM(GL_REG_24_ATI));
1998
+ rb_define_const(module, "GL_REG_25_ATI", INT2NUM(GL_REG_25_ATI));
1999
+ rb_define_const(module, "GL_REG_26_ATI", INT2NUM(GL_REG_26_ATI));
2000
+ rb_define_const(module, "GL_REG_27_ATI", INT2NUM(GL_REG_27_ATI));
2001
+ rb_define_const(module, "GL_REG_28_ATI", INT2NUM(GL_REG_28_ATI));
2002
+ rb_define_const(module, "GL_REG_29_ATI", INT2NUM(GL_REG_29_ATI));
2003
+ rb_define_const(module, "GL_REG_2_ATI", INT2NUM(GL_REG_2_ATI));
2004
+ rb_define_const(module, "GL_REG_30_ATI", INT2NUM(GL_REG_30_ATI));
2005
+ rb_define_const(module, "GL_REG_31_ATI", INT2NUM(GL_REG_31_ATI));
2006
+ rb_define_const(module, "GL_REG_3_ATI", INT2NUM(GL_REG_3_ATI));
2007
+ rb_define_const(module, "GL_REG_4_ATI", INT2NUM(GL_REG_4_ATI));
2008
+ rb_define_const(module, "GL_REG_5_ATI", INT2NUM(GL_REG_5_ATI));
2009
+ rb_define_const(module, "GL_REG_6_ATI", INT2NUM(GL_REG_6_ATI));
2010
+ rb_define_const(module, "GL_REG_7_ATI", INT2NUM(GL_REG_7_ATI));
2011
+ rb_define_const(module, "GL_REG_8_ATI", INT2NUM(GL_REG_8_ATI));
2012
+ rb_define_const(module, "GL_REG_9_ATI", INT2NUM(GL_REG_9_ATI));
2013
+ rb_define_const(module, "GL_REGISTER_COMBINERS_NV", INT2NUM(GL_REGISTER_COMBINERS_NV));
2014
+ rb_define_const(module, "GL_RENDERBUFFER_ALPHA_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_ALPHA_SIZE_EXT));
2015
+ rb_define_const(module, "GL_RENDERBUFFER_BINDING_EXT", INT2NUM(GL_RENDERBUFFER_BINDING_EXT));
2016
+ rb_define_const(module, "GL_RENDERBUFFER_BLUE_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_BLUE_SIZE_EXT));
2017
+ rb_define_const(module, "GL_RENDERBUFFER_DEPTH_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_DEPTH_SIZE_EXT));
2018
+ rb_define_const(module, "GL_RENDERBUFFER_EXT", INT2NUM(GL_RENDERBUFFER_EXT));
2019
+ rb_define_const(module, "GL_RENDERBUFFER_GREEN_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_GREEN_SIZE_EXT));
2020
+ rb_define_const(module, "GL_RENDERBUFFER_HEIGHT_EXT", INT2NUM(GL_RENDERBUFFER_HEIGHT_EXT));
2021
+ rb_define_const(module, "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT", INT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT));
2022
+ rb_define_const(module, "GL_RENDERBUFFER_RED_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_RED_SIZE_EXT));
2023
+ rb_define_const(module, "GL_RENDERBUFFER_SAMPLES_EXT", INT2NUM(GL_RENDERBUFFER_SAMPLES_EXT));
2024
+ rb_define_const(module, "GL_RENDERBUFFER_STENCIL_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_STENCIL_SIZE_EXT));
2025
+ rb_define_const(module, "GL_RENDERBUFFER_WIDTH_EXT", INT2NUM(GL_RENDERBUFFER_WIDTH_EXT));
2026
+ rb_define_const(module, "GL_RENDERER", INT2NUM(GL_RENDERER));
2027
+ rb_define_const(module, "GL_RENDER", INT2NUM(GL_RENDER));
2028
+ rb_define_const(module, "GL_RENDER_MODE", INT2NUM(GL_RENDER_MODE));
2029
+ rb_define_const(module, "GL_REPEAT", INT2NUM(GL_REPEAT));
2030
+ rb_define_const(module, "GL_REPLACE_EXT", INT2NUM(GL_REPLACE_EXT));
2031
+ rb_define_const(module, "GL_REPLACE", INT2NUM(GL_REPLACE));
2032
+ rb_define_const(module, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", INT2NUM(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN));
2033
+ rb_define_const(module, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", INT2NUM(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN));
2034
+ rb_define_const(module, "GL_REPLACEMENT_CODE_ARRAY_SUN", INT2NUM(GL_REPLACEMENT_CODE_ARRAY_SUN));
2035
+ rb_define_const(module, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN", INT2NUM(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN));
2036
+ rb_define_const(module, "GL_REPLACEMENT_CODE_SUN", INT2NUM(GL_REPLACEMENT_CODE_SUN));
2037
+ rb_define_const(module, "GL_REPLACE_MIDDLE_SUN", INT2NUM(GL_REPLACE_MIDDLE_SUN));
2038
+ rb_define_const(module, "GL_REPLACE_OLDEST_SUN", INT2NUM(GL_REPLACE_OLDEST_SUN));
2039
+ rb_define_const(module, "GL_REPLICATE_BORDER_HP", INT2NUM(GL_REPLICATE_BORDER_HP));
2040
+ rb_define_const(module, "GL_REPLICATE_BORDER", INT2NUM(GL_REPLICATE_BORDER));
2041
+ rb_define_const(module, "GL_RESAMPLE_AVERAGE_OML", INT2NUM(GL_RESAMPLE_AVERAGE_OML));
2042
+ rb_define_const(module, "GL_RESAMPLE_DECIMATE_OML", INT2NUM(GL_RESAMPLE_DECIMATE_OML));
2043
+ rb_define_const(module, "GL_RESAMPLE_DECIMATE_SGIX", INT2NUM(GL_RESAMPLE_DECIMATE_SGIX));
2044
+ rb_define_const(module, "GL_RESAMPLE_REPLICATE_OML", INT2NUM(GL_RESAMPLE_REPLICATE_OML));
2045
+ rb_define_const(module, "GL_RESAMPLE_REPLICATE_SGIX", INT2NUM(GL_RESAMPLE_REPLICATE_SGIX));
2046
+ rb_define_const(module, "GL_RESAMPLE_ZERO_FILL_OML", INT2NUM(GL_RESAMPLE_ZERO_FILL_OML));
2047
+ rb_define_const(module, "GL_RESAMPLE_ZERO_FILL_SGIX", INT2NUM(GL_RESAMPLE_ZERO_FILL_SGIX));
2048
+ rb_define_const(module, "GL_RESCALE_NORMAL_EXT", INT2NUM(GL_RESCALE_NORMAL_EXT));
2049
+ rb_define_const(module, "GL_RESCALE_NORMAL", INT2NUM(GL_RESCALE_NORMAL));
2050
+ rb_define_const(module, "GL_RESTART_SUN", INT2NUM(GL_RESTART_SUN));
2051
+ rb_define_const(module, "GL_RETURN", INT2NUM(GL_RETURN));
2052
+ rb_define_const(module, "GL_RGB10_A2_EXT", INT2NUM(GL_RGB10_A2_EXT));
2053
+ rb_define_const(module, "GL_RGB10_A2", INT2NUM(GL_RGB10_A2));
2054
+ rb_define_const(module, "GL_RGB10_EXT", INT2NUM(GL_RGB10_EXT));
2055
+ rb_define_const(module, "GL_RGB10", INT2NUM(GL_RGB10));
2056
+ rb_define_const(module, "GL_RGB12_EXT", INT2NUM(GL_RGB12_EXT));
2057
+ rb_define_const(module, "GL_RGB12", INT2NUM(GL_RGB12));
2058
+ rb_define_const(module, "GL_RGB16_EXT", INT2NUM(GL_RGB16_EXT));
2059
+ rb_define_const(module, "GL_RGB16F_ARB", INT2NUM(GL_RGB16F_ARB));
2060
+ rb_define_const(module, "GL_RGB16", INT2NUM(GL_RGB16));
2061
+ rb_define_const(module, "GL_RGB2_EXT", INT2NUM(GL_RGB2_EXT));
2062
+ rb_define_const(module, "GL_RGB32F_ARB", INT2NUM(GL_RGB32F_ARB));
2063
+ rb_define_const(module, "GL_RGB4_EXT", INT2NUM(GL_RGB4_EXT));
2064
+ rb_define_const(module, "GL_RGB4", INT2NUM(GL_RGB4));
2065
+ rb_define_const(module, "GL_RGB4_S3TC", INT2NUM(GL_RGB4_S3TC));
2066
+ rb_define_const(module, "GL_RGB5_A1_EXT", INT2NUM(GL_RGB5_A1_EXT));
2067
+ rb_define_const(module, "GL_RGB5_A1", INT2NUM(GL_RGB5_A1));
2068
+ rb_define_const(module, "GL_RGB5_EXT", INT2NUM(GL_RGB5_EXT));
2069
+ rb_define_const(module, "GL_RGB5", INT2NUM(GL_RGB5));
2070
+ rb_define_const(module, "GL_RGB8_EXT", INT2NUM(GL_RGB8_EXT));
2071
+ rb_define_const(module, "GL_RGB8", INT2NUM(GL_RGB8));
2072
+ rb_define_const(module, "GL_RGBA12_EXT", INT2NUM(GL_RGBA12_EXT));
2073
+ rb_define_const(module, "GL_RGBA12", INT2NUM(GL_RGBA12));
2074
+ rb_define_const(module, "GL_RGBA16_EXT", INT2NUM(GL_RGBA16_EXT));
2075
+ rb_define_const(module, "GL_RGBA16F_ARB", INT2NUM(GL_RGBA16F_ARB));
2076
+ rb_define_const(module, "GL_RGBA16", INT2NUM(GL_RGBA16));
2077
+ rb_define_const(module, "GL_RGBA2_EXT", INT2NUM(GL_RGBA2_EXT));
2078
+ rb_define_const(module, "GL_RGBA2", INT2NUM(GL_RGBA2));
2079
+ rb_define_const(module, "GL_RGBA32F_ARB", INT2NUM(GL_RGBA32F_ARB));
2080
+ rb_define_const(module, "GL_RGBA4_EXT", INT2NUM(GL_RGBA4_EXT));
2081
+ rb_define_const(module, "GL_RGBA4", INT2NUM(GL_RGBA4));
2082
+ rb_define_const(module, "GL_RGBA4_S3TC", INT2NUM(GL_RGBA4_S3TC));
2083
+ rb_define_const(module, "GL_RGBA8_EXT", INT2NUM(GL_RGBA8_EXT));
2084
+ rb_define_const(module, "GL_RGBA8", INT2NUM(GL_RGBA8));
2085
+ rb_define_const(module, "GL_RGBA_FLOAT16_ATI", INT2NUM(GL_RGBA_FLOAT16_ATI));
2086
+ rb_define_const(module, "GL_RGBA_FLOAT32_ATI", INT2NUM(GL_RGBA_FLOAT32_ATI));
2087
+ rb_define_const(module, "GL_RGBA_FLOAT_MODE_ARB", INT2NUM(GL_RGBA_FLOAT_MODE_ARB));
2088
+ rb_define_const(module, "GL_RGBA", INT2NUM(GL_RGBA));
2089
+ rb_define_const(module, "GL_RGBA_MODE", INT2NUM(GL_RGBA_MODE));
2090
+ rb_define_const(module, "GL_RGBA_S3TC", INT2NUM(GL_RGBA_S3TC));
2091
+ rb_define_const(module, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", INT2NUM(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV));
2092
+ rb_define_const(module, "GL_RGB_FLOAT16_ATI", INT2NUM(GL_RGB_FLOAT16_ATI));
2093
+ rb_define_const(module, "GL_RGB_FLOAT32_ATI", INT2NUM(GL_RGB_FLOAT32_ATI));
2094
+ rb_define_const(module, "GL_RGB", INT2NUM(GL_RGB));
2095
+ rb_define_const(module, "GL_RGB_S3TC", INT2NUM(GL_RGB_S3TC));
2096
+ rb_define_const(module, "GL_RGB_SCALE_ARB", INT2NUM(GL_RGB_SCALE_ARB));
2097
+ rb_define_const(module, "GL_RGB_SCALE_EXT", INT2NUM(GL_RGB_SCALE_EXT));
2098
+ rb_define_const(module, "GL_RGB_SCALE", INT2NUM(GL_RGB_SCALE));
2099
+ rb_define_const(module, "GL_RIGHT", INT2NUM(GL_RIGHT));
2100
+ rb_define_const(module, "GL_R", INT2NUM(GL_R));
2101
+ rb_define_const(module, "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", INT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB));
2102
+ rb_define_const(module, "GL_SAMPLE_ALPHA_TO_COVERAGE", INT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE));
2103
+ rb_define_const(module, "GL_SAMPLE_ALPHA_TO_MASK_EXT", INT2NUM(GL_SAMPLE_ALPHA_TO_MASK_EXT));
2104
+ rb_define_const(module, "GL_SAMPLE_ALPHA_TO_MASK_SGIS", INT2NUM(GL_SAMPLE_ALPHA_TO_MASK_SGIS));
2105
+ rb_define_const(module, "GL_SAMPLE_ALPHA_TO_ONE_ARB", INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_ARB));
2106
+ rb_define_const(module, "GL_SAMPLE_ALPHA_TO_ONE_EXT", INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_EXT));
2107
+ rb_define_const(module, "GL_SAMPLE_ALPHA_TO_ONE", INT2NUM(GL_SAMPLE_ALPHA_TO_ONE));
2108
+ rb_define_const(module, "GL_SAMPLE_ALPHA_TO_ONE_SGIS", INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_SGIS));
2109
+ rb_define_const(module, "GL_SAMPLE_BUFFERS_3DFX", INT2NUM(GL_SAMPLE_BUFFERS_3DFX));
2110
+ rb_define_const(module, "GL_SAMPLE_BUFFERS_ARB", INT2NUM(GL_SAMPLE_BUFFERS_ARB));
2111
+ rb_define_const(module, "GL_SAMPLE_BUFFERS_EXT", INT2NUM(GL_SAMPLE_BUFFERS_EXT));
2112
+ rb_define_const(module, "GL_SAMPLE_BUFFERS", INT2NUM(GL_SAMPLE_BUFFERS));
2113
+ rb_define_const(module, "GL_SAMPLE_BUFFERS_SGIS", INT2NUM(GL_SAMPLE_BUFFERS_SGIS));
2114
+ rb_define_const(module, "GL_SAMPLE_COVERAGE_ARB", INT2NUM(GL_SAMPLE_COVERAGE_ARB));
2115
+ rb_define_const(module, "GL_SAMPLE_COVERAGE", INT2NUM(GL_SAMPLE_COVERAGE));
2116
+ rb_define_const(module, "GL_SAMPLE_COVERAGE_INVERT_ARB", INT2NUM(GL_SAMPLE_COVERAGE_INVERT_ARB));
2117
+ rb_define_const(module, "GL_SAMPLE_COVERAGE_INVERT", INT2NUM(GL_SAMPLE_COVERAGE_INVERT));
2118
+ rb_define_const(module, "GL_SAMPLE_COVERAGE_VALUE_ARB", INT2NUM(GL_SAMPLE_COVERAGE_VALUE_ARB));
2119
+ rb_define_const(module, "GL_SAMPLE_COVERAGE_VALUE", INT2NUM(GL_SAMPLE_COVERAGE_VALUE));
2120
+ rb_define_const(module, "GL_SAMPLE_MASK_EXT", INT2NUM(GL_SAMPLE_MASK_EXT));
2121
+ rb_define_const(module, "GL_SAMPLE_MASK_INVERT_EXT", INT2NUM(GL_SAMPLE_MASK_INVERT_EXT));
2122
+ rb_define_const(module, "GL_SAMPLE_MASK_INVERT_SGIS", INT2NUM(GL_SAMPLE_MASK_INVERT_SGIS));
2123
+ rb_define_const(module, "GL_SAMPLE_MASK_SGIS", INT2NUM(GL_SAMPLE_MASK_SGIS));
2124
+ rb_define_const(module, "GL_SAMPLE_MASK_VALUE_EXT", INT2NUM(GL_SAMPLE_MASK_VALUE_EXT));
2125
+ rb_define_const(module, "GL_SAMPLE_MASK_VALUE_SGIS", INT2NUM(GL_SAMPLE_MASK_VALUE_SGIS));
2126
+ rb_define_const(module, "GL_SAMPLE_PATTERN_EXT", INT2NUM(GL_SAMPLE_PATTERN_EXT));
2127
+ rb_define_const(module, "GL_SAMPLE_PATTERN_SGIS", INT2NUM(GL_SAMPLE_PATTERN_SGIS));
2128
+ rb_define_const(module, "GL_SAMPLER_1D_ARB", INT2NUM(GL_SAMPLER_1D_ARB));
2129
+ rb_define_const(module, "GL_SAMPLER_1D", INT2NUM(GL_SAMPLER_1D));
2130
+ rb_define_const(module, "GL_SAMPLER_1D_SHADOW_ARB", INT2NUM(GL_SAMPLER_1D_SHADOW_ARB));
2131
+ rb_define_const(module, "GL_SAMPLER_1D_SHADOW", INT2NUM(GL_SAMPLER_1D_SHADOW));
2132
+ rb_define_const(module, "GL_SAMPLER_2D_ARB", INT2NUM(GL_SAMPLER_2D_ARB));
2133
+ rb_define_const(module, "GL_SAMPLER_2D", INT2NUM(GL_SAMPLER_2D));
2134
+ rb_define_const(module, "GL_SAMPLER_2D_RECT_ARB", INT2NUM(GL_SAMPLER_2D_RECT_ARB));
2135
+ rb_define_const(module, "GL_SAMPLER_2D_RECT_SHADOW_ARB", INT2NUM(GL_SAMPLER_2D_RECT_SHADOW_ARB));
2136
+ rb_define_const(module, "GL_SAMPLER_2D_SHADOW_ARB", INT2NUM(GL_SAMPLER_2D_SHADOW_ARB));
2137
+ rb_define_const(module, "GL_SAMPLER_2D_SHADOW", INT2NUM(GL_SAMPLER_2D_SHADOW));
2138
+ rb_define_const(module, "GL_SAMPLER_3D_ARB", INT2NUM(GL_SAMPLER_3D_ARB));
2139
+ rb_define_const(module, "GL_SAMPLER_3D", INT2NUM(GL_SAMPLER_3D));
2140
+ rb_define_const(module, "GL_SAMPLER_CUBE_ARB", INT2NUM(GL_SAMPLER_CUBE_ARB));
2141
+ rb_define_const(module, "GL_SAMPLER_CUBE", INT2NUM(GL_SAMPLER_CUBE));
2142
+ rb_define_const(module, "GL_SAMPLES_3DFX", INT2NUM(GL_SAMPLES_3DFX));
2143
+ rb_define_const(module, "GL_SAMPLES_ARB", INT2NUM(GL_SAMPLES_ARB));
2144
+ rb_define_const(module, "GL_SAMPLES_EXT", INT2NUM(GL_SAMPLES_EXT));
2145
+ rb_define_const(module, "GL_SAMPLES", INT2NUM(GL_SAMPLES));
2146
+ rb_define_const(module, "GL_SAMPLES_PASSED_ARB", INT2NUM(GL_SAMPLES_PASSED_ARB));
2147
+ rb_define_const(module, "GL_SAMPLES_PASSED", INT2NUM(GL_SAMPLES_PASSED));
2148
+ rb_define_const(module, "GL_SAMPLES_SGIS", INT2NUM(GL_SAMPLES_SGIS));
2149
+ rb_define_const(module, "GL_SATURATE_BIT_ATI", INT2NUM(GL_SATURATE_BIT_ATI));
2150
+ rb_define_const(module, "GL_SCALAR_EXT", INT2NUM(GL_SCALAR_EXT));
2151
+ rb_define_const(module, "GL_SCALEBIAS_HINT_SGIX", INT2NUM(GL_SCALEBIAS_HINT_SGIX));
2152
+ rb_define_const(module, "GL_SCALE_BY_FOUR_NV", INT2NUM(GL_SCALE_BY_FOUR_NV));
2153
+ rb_define_const(module, "GL_SCALE_BY_ONE_HALF_NV", INT2NUM(GL_SCALE_BY_ONE_HALF_NV));
2154
+ rb_define_const(module, "GL_SCALE_BY_TWO_NV", INT2NUM(GL_SCALE_BY_TWO_NV));
2155
+ rb_define_const(module, "GL_SCISSOR_BIT", INT2NUM(GL_SCISSOR_BIT));
2156
+ rb_define_const(module, "GL_SCISSOR_BOX", INT2NUM(GL_SCISSOR_BOX));
2157
+ rb_define_const(module, "GL_SCISSOR_TEST", INT2NUM(GL_SCISSOR_TEST));
2158
+ rb_define_const(module, "GL_SCREEN_COORDINATES_REND", INT2NUM(GL_SCREEN_COORDINATES_REND));
2159
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB));
2160
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", INT2NUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING));
2161
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_EXT));
2162
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY", INT2NUM(GL_SECONDARY_COLOR_ARRAY));
2163
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", INT2NUM(GL_SECONDARY_COLOR_ARRAY_LIST_IBM));
2164
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM));
2165
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_POINTER_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT));
2166
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_POINTER", INT2NUM(GL_SECONDARY_COLOR_ARRAY_POINTER));
2167
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT));
2168
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_SIZE", INT2NUM(GL_SECONDARY_COLOR_ARRAY_SIZE));
2169
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT));
2170
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_STRIDE", INT2NUM(GL_SECONDARY_COLOR_ARRAY_STRIDE));
2171
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT));
2172
+ rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_TYPE", INT2NUM(GL_SECONDARY_COLOR_ARRAY_TYPE));
2173
+ rb_define_const(module, "GL_SECONDARY_COLOR_NV", INT2NUM(GL_SECONDARY_COLOR_NV));
2174
+ rb_define_const(module, "GL_SECONDARY_INTERPOLATOR_ATI", INT2NUM(GL_SECONDARY_INTERPOLATOR_ATI));
2175
+ rb_define_const(module, "GL_SELECT", INT2NUM(GL_SELECT));
2176
+ rb_define_const(module, "GL_SELECTION_BUFFER_POINTER", INT2NUM(GL_SELECTION_BUFFER_POINTER));
2177
+ rb_define_const(module, "GL_SELECTION_BUFFER_SIZE", INT2NUM(GL_SELECTION_BUFFER_SIZE));
2178
+ rb_define_const(module, "GL_SEPARABLE_2D_EXT", INT2NUM(GL_SEPARABLE_2D_EXT));
2179
+ rb_define_const(module, "GL_SEPARABLE_2D", INT2NUM(GL_SEPARABLE_2D));
2180
+ rb_define_const(module, "GL_SEPARATE_SPECULAR_COLOR_EXT", INT2NUM(GL_SEPARATE_SPECULAR_COLOR_EXT));
2181
+ rb_define_const(module, "GL_SEPARATE_SPECULAR_COLOR", INT2NUM(GL_SEPARATE_SPECULAR_COLOR));
2182
+ rb_define_const(module, "GL_SET", INT2NUM(GL_SET));
2183
+ rb_define_const(module, "GL_SGI_color_matrix", INT2NUM(GL_SGI_color_matrix));
2184
+ rb_define_const(module, "GL_SGI_color_table", INT2NUM(GL_SGI_color_table));
2185
+ rb_define_const(module, "GL_SGIS_detail_texture", INT2NUM(GL_SGIS_detail_texture));
2186
+ rb_define_const(module, "GL_SGIS_fog_function", INT2NUM(GL_SGIS_fog_function));
2187
+ rb_define_const(module, "GL_SGIS_generate_mipmap", INT2NUM(GL_SGIS_generate_mipmap));
2188
+ rb_define_const(module, "GL_SGIS_multisample", INT2NUM(GL_SGIS_multisample));
2189
+ rb_define_const(module, "GL_SGIS_pixel_texture", INT2NUM(GL_SGIS_pixel_texture));
2190
+ rb_define_const(module, "GL_SGIS_point_line_texgen", INT2NUM(GL_SGIS_point_line_texgen));
2191
+ rb_define_const(module, "GL_SGIS_point_parameters", INT2NUM(GL_SGIS_point_parameters));
2192
+ rb_define_const(module, "GL_SGIS_sharpen_texture", INT2NUM(GL_SGIS_sharpen_texture));
2193
+ rb_define_const(module, "GL_SGIS_texture4D", INT2NUM(GL_SGIS_texture4D));
2194
+ rb_define_const(module, "GL_SGIS_texture_border_clamp", INT2NUM(GL_SGIS_texture_border_clamp));
2195
+ rb_define_const(module, "GL_SGIS_texture_edge_clamp", INT2NUM(GL_SGIS_texture_edge_clamp));
2196
+ rb_define_const(module, "GL_SGIS_texture_filter4", INT2NUM(GL_SGIS_texture_filter4));
2197
+ rb_define_const(module, "GL_SGIS_texture_lod", INT2NUM(GL_SGIS_texture_lod));
2198
+ rb_define_const(module, "GL_SGIS_texture_select", INT2NUM(GL_SGIS_texture_select));
2199
+ rb_define_const(module, "GL_SGI_texture_color_table", INT2NUM(GL_SGI_texture_color_table));
2200
+ rb_define_const(module, "GL_SGIX_async_histogram", INT2NUM(GL_SGIX_async_histogram));
2201
+ rb_define_const(module, "GL_SGIX_async", INT2NUM(GL_SGIX_async));
2202
+ rb_define_const(module, "GL_SGIX_async_pixel", INT2NUM(GL_SGIX_async_pixel));
2203
+ rb_define_const(module, "GL_SGIX_blend_alpha_minmax", INT2NUM(GL_SGIX_blend_alpha_minmax));
2204
+ rb_define_const(module, "GL_SGIX_calligraphic_fragment", INT2NUM(GL_SGIX_calligraphic_fragment));
2205
+ rb_define_const(module, "GL_SGIX_clipmap", INT2NUM(GL_SGIX_clipmap));
2206
+ rb_define_const(module, "GL_SGIX_convolution_accuracy", INT2NUM(GL_SGIX_convolution_accuracy));
2207
+ rb_define_const(module, "GL_SGIX_depth_texture", INT2NUM(GL_SGIX_depth_texture));
2208
+ rb_define_const(module, "GL_SGIX_flush_raster", INT2NUM(GL_SGIX_flush_raster));
2209
+ rb_define_const(module, "GL_SGIX_fog_offset", INT2NUM(GL_SGIX_fog_offset));
2210
+ rb_define_const(module, "GL_SGIX_fragment_lighting", INT2NUM(GL_SGIX_fragment_lighting));
2211
+ rb_define_const(module, "GL_SGIX_framezoom", INT2NUM(GL_SGIX_framezoom));
2212
+ rb_define_const(module, "GL_SGIX_icc_texture", INT2NUM(GL_SGIX_icc_texture));
2213
+ rb_define_const(module, "GL_SGIX_impact_pixel_texture", INT2NUM(GL_SGIX_impact_pixel_texture));
2214
+ rb_define_const(module, "GL_SGIX_instruments", INT2NUM(GL_SGIX_instruments));
2215
+ rb_define_const(module, "GL_SGIX_interlace", INT2NUM(GL_SGIX_interlace));
2216
+ rb_define_const(module, "GL_SGIX_ir_instrument1", INT2NUM(GL_SGIX_ir_instrument1));
2217
+ rb_define_const(module, "GL_SGIX_list_priority", INT2NUM(GL_SGIX_list_priority));
2218
+ rb_define_const(module, "GL_SGIX_pixel_texture", INT2NUM(GL_SGIX_pixel_texture));
2219
+ rb_define_const(module, "GL_SGIX_pixel_tiles", INT2NUM(GL_SGIX_pixel_tiles));
2220
+ rb_define_const(module, "GL_SGIX_polynomial_ffd", INT2NUM(GL_SGIX_polynomial_ffd));
2221
+ rb_define_const(module, "GL_SGIX_reference_plane", INT2NUM(GL_SGIX_reference_plane));
2222
+ rb_define_const(module, "GL_SGIX_resample", INT2NUM(GL_SGIX_resample));
2223
+ rb_define_const(module, "GL_SGIX_scalebias_hint", INT2NUM(GL_SGIX_scalebias_hint));
2224
+ rb_define_const(module, "GL_SGIX_shadow_ambient", INT2NUM(GL_SGIX_shadow_ambient));
2225
+ rb_define_const(module, "GL_SGIX_shadow", INT2NUM(GL_SGIX_shadow));
2226
+ rb_define_const(module, "GL_SGIX_sprite", INT2NUM(GL_SGIX_sprite));
2227
+ rb_define_const(module, "GL_SGIX_subsample", INT2NUM(GL_SGIX_subsample));
2228
+ rb_define_const(module, "GL_SGIX_tag_sample_buffer", INT2NUM(GL_SGIX_tag_sample_buffer));
2229
+ rb_define_const(module, "GL_SGIX_texture_add_env", INT2NUM(GL_SGIX_texture_add_env));
2230
+ rb_define_const(module, "GL_SGIX_texture_coordinate_clamp", INT2NUM(GL_SGIX_texture_coordinate_clamp));
2231
+ rb_define_const(module, "GL_SGIX_texture_lod_bias", INT2NUM(GL_SGIX_texture_lod_bias));
2232
+ rb_define_const(module, "GL_SGIX_texture_multi_buffer", INT2NUM(GL_SGIX_texture_multi_buffer));
2233
+ rb_define_const(module, "GL_SGIX_texture_scale_bias", INT2NUM(GL_SGIX_texture_scale_bias));
2234
+ rb_define_const(module, "GL_SGIX_vertex_preclip", INT2NUM(GL_SGIX_vertex_preclip));
2235
+ rb_define_const(module, "GL_SGIX_ycrcb", INT2NUM(GL_SGIX_ycrcb));
2236
+ rb_define_const(module, "GL_SHADE_MODEL", INT2NUM(GL_SHADE_MODEL));
2237
+ rb_define_const(module, "GL_SHADER_CONSISTENT_NV", INT2NUM(GL_SHADER_CONSISTENT_NV));
2238
+ rb_define_const(module, "GL_SHADER_OBJECT_ARB", INT2NUM(GL_SHADER_OBJECT_ARB));
2239
+ rb_define_const(module, "GL_SHADER_OPERATION_NV", INT2NUM(GL_SHADER_OPERATION_NV));
2240
+ rb_define_const(module, "GL_SHADER_SOURCE_LENGTH", INT2NUM(GL_SHADER_SOURCE_LENGTH));
2241
+ rb_define_const(module, "GL_SHADER_TYPE", INT2NUM(GL_SHADER_TYPE));
2242
+ rb_define_const(module, "GL_SHADING_LANGUAGE_VERSION_ARB", INT2NUM(GL_SHADING_LANGUAGE_VERSION_ARB));
2243
+ rb_define_const(module, "GL_SHADING_LANGUAGE_VERSION", INT2NUM(GL_SHADING_LANGUAGE_VERSION));
2244
+ rb_define_const(module, "GL_SHADOW_AMBIENT_SGIX", INT2NUM(GL_SHADOW_AMBIENT_SGIX));
2245
+ rb_define_const(module, "GL_SHADOW_ATTENUATION_EXT", INT2NUM(GL_SHADOW_ATTENUATION_EXT));
2246
+ rb_define_const(module, "GL_SHARED_TEXTURE_PALETTE_EXT", INT2NUM(GL_SHARED_TEXTURE_PALETTE_EXT));
2247
+ rb_define_const(module, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", INT2NUM(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS));
2248
+ rb_define_const(module, "GL_SHININESS", INT2NUM(GL_SHININESS));
2249
+ rb_define_const(module, "GL_SHORT", INT2NUM(GL_SHORT));
2250
+ rb_define_const(module, "GL_SIGNED_ALPHA8_NV", INT2NUM(GL_SIGNED_ALPHA8_NV));
2251
+ rb_define_const(module, "GL_SIGNED_ALPHA_NV", INT2NUM(GL_SIGNED_ALPHA_NV));
2252
+ rb_define_const(module, "GL_SIGNED_HILO16_NV", INT2NUM(GL_SIGNED_HILO16_NV));
2253
+ rb_define_const(module, "GL_SIGNED_HILO8_NV", INT2NUM(GL_SIGNED_HILO8_NV));
2254
+ rb_define_const(module, "GL_SIGNED_HILO_NV", INT2NUM(GL_SIGNED_HILO_NV));
2255
+ rb_define_const(module, "GL_SIGNED_IDENTITY_NV", INT2NUM(GL_SIGNED_IDENTITY_NV));
2256
+ rb_define_const(module, "GL_SIGNED_INTENSITY8_NV", INT2NUM(GL_SIGNED_INTENSITY8_NV));
2257
+ rb_define_const(module, "GL_SIGNED_INTENSITY_NV", INT2NUM(GL_SIGNED_INTENSITY_NV));
2258
+ rb_define_const(module, "GL_SIGNED_LUMINANCE8_ALPHA8_NV", INT2NUM(GL_SIGNED_LUMINANCE8_ALPHA8_NV));
2259
+ rb_define_const(module, "GL_SIGNED_LUMINANCE8_NV", INT2NUM(GL_SIGNED_LUMINANCE8_NV));
2260
+ rb_define_const(module, "GL_SIGNED_LUMINANCE_ALPHA_NV", INT2NUM(GL_SIGNED_LUMINANCE_ALPHA_NV));
2261
+ rb_define_const(module, "GL_SIGNED_LUMINANCE_NV", INT2NUM(GL_SIGNED_LUMINANCE_NV));
2262
+ rb_define_const(module, "GL_SIGNED_NEGATE_NV", INT2NUM(GL_SIGNED_NEGATE_NV));
2263
+ rb_define_const(module, "GL_SIGNED_RGB8_NV", INT2NUM(GL_SIGNED_RGB8_NV));
2264
+ rb_define_const(module, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", INT2NUM(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV));
2265
+ rb_define_const(module, "GL_SIGNED_RGBA8_NV", INT2NUM(GL_SIGNED_RGBA8_NV));
2266
+ rb_define_const(module, "GL_SIGNED_RGBA_NV", INT2NUM(GL_SIGNED_RGBA_NV));
2267
+ rb_define_const(module, "GL_SIGNED_RGB_NV", INT2NUM(GL_SIGNED_RGB_NV));
2268
+ rb_define_const(module, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", INT2NUM(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV));
2269
+ rb_define_const(module, "GL_SINGLE_COLOR_EXT", INT2NUM(GL_SINGLE_COLOR_EXT));
2270
+ rb_define_const(module, "GL_SINGLE_COLOR", INT2NUM(GL_SINGLE_COLOR));
2271
+ rb_define_const(module, "GL_S", INT2NUM(GL_S));
2272
+ rb_define_const(module, "GL_SLICE_ACCUM_SUN", INT2NUM(GL_SLICE_ACCUM_SUN));
2273
+ rb_define_const(module, "GL_SLUMINANCE8_ALPHA8_EXT", INT2NUM(GL_SLUMINANCE8_ALPHA8_EXT));
2274
+ rb_define_const(module, "GL_SLUMINANCE8_ALPHA8", INT2NUM(GL_SLUMINANCE8_ALPHA8));
2275
+ rb_define_const(module, "GL_SLUMINANCE8_EXT", INT2NUM(GL_SLUMINANCE8_EXT));
2276
+ rb_define_const(module, "GL_SLUMINANCE8", INT2NUM(GL_SLUMINANCE8));
2277
+ rb_define_const(module, "GL_SLUMINANCE_ALPHA_EXT", INT2NUM(GL_SLUMINANCE_ALPHA_EXT));
2278
+ rb_define_const(module, "GL_SLUMINANCE_ALPHA", INT2NUM(GL_SLUMINANCE_ALPHA));
2279
+ rb_define_const(module, "GL_SLUMINANCE_EXT", INT2NUM(GL_SLUMINANCE_EXT));
2280
+ rb_define_const(module, "GL_SLUMINANCE", INT2NUM(GL_SLUMINANCE));
2281
+ rb_define_const(module, "GL_SMOOTH", INT2NUM(GL_SMOOTH));
2282
+ rb_define_const(module, "GL_SMOOTH_LINE_WIDTH_GRANULARITY", INT2NUM(GL_SMOOTH_LINE_WIDTH_GRANULARITY));
2283
+ rb_define_const(module, "GL_SMOOTH_LINE_WIDTH_RANGE", INT2NUM(GL_SMOOTH_LINE_WIDTH_RANGE));
2284
+ rb_define_const(module, "GL_SMOOTH_POINT_SIZE_GRANULARITY", INT2NUM(GL_SMOOTH_POINT_SIZE_GRANULARITY));
2285
+ rb_define_const(module, "GL_SMOOTH_POINT_SIZE_RANGE", INT2NUM(GL_SMOOTH_POINT_SIZE_RANGE));
2286
+ rb_define_const(module, "GL_SOURCE0_ALPHA_ARB", INT2NUM(GL_SOURCE0_ALPHA_ARB));
2287
+ rb_define_const(module, "GL_SOURCE0_ALPHA_EXT", INT2NUM(GL_SOURCE0_ALPHA_EXT));
2288
+ rb_define_const(module, "GL_SOURCE0_ALPHA", INT2NUM(GL_SOURCE0_ALPHA));
2289
+ rb_define_const(module, "GL_SOURCE0_RGB_ARB", INT2NUM(GL_SOURCE0_RGB_ARB));
2290
+ rb_define_const(module, "GL_SOURCE0_RGB_EXT", INT2NUM(GL_SOURCE0_RGB_EXT));
2291
+ rb_define_const(module, "GL_SOURCE0_RGB", INT2NUM(GL_SOURCE0_RGB));
2292
+ rb_define_const(module, "GL_SOURCE1_ALPHA_ARB", INT2NUM(GL_SOURCE1_ALPHA_ARB));
2293
+ rb_define_const(module, "GL_SOURCE1_ALPHA_EXT", INT2NUM(GL_SOURCE1_ALPHA_EXT));
2294
+ rb_define_const(module, "GL_SOURCE1_ALPHA", INT2NUM(GL_SOURCE1_ALPHA));
2295
+ rb_define_const(module, "GL_SOURCE1_RGB_ARB", INT2NUM(GL_SOURCE1_RGB_ARB));
2296
+ rb_define_const(module, "GL_SOURCE1_RGB_EXT", INT2NUM(GL_SOURCE1_RGB_EXT));
2297
+ rb_define_const(module, "GL_SOURCE1_RGB", INT2NUM(GL_SOURCE1_RGB));
2298
+ rb_define_const(module, "GL_SOURCE2_ALPHA_ARB", INT2NUM(GL_SOURCE2_ALPHA_ARB));
2299
+ rb_define_const(module, "GL_SOURCE2_ALPHA_EXT", INT2NUM(GL_SOURCE2_ALPHA_EXT));
2300
+ rb_define_const(module, "GL_SOURCE2_ALPHA", INT2NUM(GL_SOURCE2_ALPHA));
2301
+ rb_define_const(module, "GL_SOURCE2_RGB_ARB", INT2NUM(GL_SOURCE2_RGB_ARB));
2302
+ rb_define_const(module, "GL_SOURCE2_RGB_EXT", INT2NUM(GL_SOURCE2_RGB_EXT));
2303
+ rb_define_const(module, "GL_SOURCE2_RGB", INT2NUM(GL_SOURCE2_RGB));
2304
+ rb_define_const(module, "GL_SOURCE3_ALPHA_NV", INT2NUM(GL_SOURCE3_ALPHA_NV));
2305
+ rb_define_const(module, "GL_SOURCE3_RGB_NV", INT2NUM(GL_SOURCE3_RGB_NV));
2306
+ rb_define_const(module, "GL_SPARE0_NV", INT2NUM(GL_SPARE0_NV));
2307
+ rb_define_const(module, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", INT2NUM(GL_SPARE0_PLUS_SECONDARY_COLOR_NV));
2308
+ rb_define_const(module, "GL_SPARE1_NV", INT2NUM(GL_SPARE1_NV));
2309
+ rb_define_const(module, "GL_SPECULAR", INT2NUM(GL_SPECULAR));
2310
+ rb_define_const(module, "GL_SPHERE_MAP", INT2NUM(GL_SPHERE_MAP));
2311
+ rb_define_const(module, "GL_SPOT_CUTOFF", INT2NUM(GL_SPOT_CUTOFF));
2312
+ rb_define_const(module, "GL_SPOT_DIRECTION", INT2NUM(GL_SPOT_DIRECTION));
2313
+ rb_define_const(module, "GL_SPOT_EXPONENT", INT2NUM(GL_SPOT_EXPONENT));
2314
+ rb_define_const(module, "GL_SPRITE_AXIAL_SGIX", INT2NUM(GL_SPRITE_AXIAL_SGIX));
2315
+ rb_define_const(module, "GL_SPRITE_AXIS_SGIX", INT2NUM(GL_SPRITE_AXIS_SGIX));
2316
+ rb_define_const(module, "GL_SPRITE_EYE_ALIGNED_SGIX", INT2NUM(GL_SPRITE_EYE_ALIGNED_SGIX));
2317
+ rb_define_const(module, "GL_SPRITE_MODE_SGIX", INT2NUM(GL_SPRITE_MODE_SGIX));
2318
+ rb_define_const(module, "GL_SPRITE_OBJECT_ALIGNED_SGIX", INT2NUM(GL_SPRITE_OBJECT_ALIGNED_SGIX));
2319
+ rb_define_const(module, "GL_SPRITE_SGIX", INT2NUM(GL_SPRITE_SGIX));
2320
+ rb_define_const(module, "GL_SPRITE_TRANSLATION_SGIX", INT2NUM(GL_SPRITE_TRANSLATION_SGIX));
2321
+ rb_define_const(module, "GL_SRC0_ALPHA", INT2NUM(GL_SRC0_ALPHA));
2322
+ rb_define_const(module, "GL_SRC0_RGB", INT2NUM(GL_SRC0_RGB));
2323
+ rb_define_const(module, "GL_SRC1_ALPHA", INT2NUM(GL_SRC1_ALPHA));
2324
+ rb_define_const(module, "GL_SRC1_RGB", INT2NUM(GL_SRC1_RGB));
2325
+ rb_define_const(module, "GL_SRC2_ALPHA", INT2NUM(GL_SRC2_ALPHA));
2326
+ rb_define_const(module, "GL_SRC2_RGB", INT2NUM(GL_SRC2_RGB));
2327
+ rb_define_const(module, "GL_SRC_ALPHA", INT2NUM(GL_SRC_ALPHA));
2328
+ rb_define_const(module, "GL_SRC_ALPHA_SATURATE", INT2NUM(GL_SRC_ALPHA_SATURATE));
2329
+ rb_define_const(module, "GL_SRC_COLOR", INT2NUM(GL_SRC_COLOR));
2330
+ rb_define_const(module, "GL_SRGB8_ALPHA8_EXT", INT2NUM(GL_SRGB8_ALPHA8_EXT));
2331
+ rb_define_const(module, "GL_SRGB8_ALPHA8", INT2NUM(GL_SRGB8_ALPHA8));
2332
+ rb_define_const(module, "GL_SRGB8_EXT", INT2NUM(GL_SRGB8_EXT));
2333
+ rb_define_const(module, "GL_SRGB8", INT2NUM(GL_SRGB8));
2334
+ rb_define_const(module, "GL_SRGB_ALPHA_EXT", INT2NUM(GL_SRGB_ALPHA_EXT));
2335
+ rb_define_const(module, "GL_SRGB_ALPHA", INT2NUM(GL_SRGB_ALPHA));
2336
+ rb_define_const(module, "GL_SRGB_EXT", INT2NUM(GL_SRGB_EXT));
2337
+ rb_define_const(module, "GL_SRGB", INT2NUM(GL_SRGB));
2338
+ rb_define_const(module, "GL_STACK_OVERFLOW", INT2NUM(GL_STACK_OVERFLOW));
2339
+ rb_define_const(module, "GL_STACK_UNDERFLOW", INT2NUM(GL_STACK_UNDERFLOW));
2340
+ rb_define_const(module, "GL_STATIC_ATI", INT2NUM(GL_STATIC_ATI));
2341
+ rb_define_const(module, "GL_STATIC_COPY_ARB", INT2NUM(GL_STATIC_COPY_ARB));
2342
+ rb_define_const(module, "GL_STATIC_COPY", INT2NUM(GL_STATIC_COPY));
2343
+ rb_define_const(module, "GL_STATIC_DRAW_ARB", INT2NUM(GL_STATIC_DRAW_ARB));
2344
+ rb_define_const(module, "GL_STATIC_DRAW", INT2NUM(GL_STATIC_DRAW));
2345
+ rb_define_const(module, "GL_STATIC_READ_ARB", INT2NUM(GL_STATIC_READ_ARB));
2346
+ rb_define_const(module, "GL_STATIC_READ", INT2NUM(GL_STATIC_READ));
2347
+ rb_define_const(module, "GL_STENCIL_ATTACHMENT_EXT", INT2NUM(GL_STENCIL_ATTACHMENT_EXT));
2348
+ rb_define_const(module, "GL_STENCIL_BACK_FAIL_ATI", INT2NUM(GL_STENCIL_BACK_FAIL_ATI));
2349
+ rb_define_const(module, "GL_STENCIL_BACK_FAIL", INT2NUM(GL_STENCIL_BACK_FAIL));
2350
+ rb_define_const(module, "GL_STENCIL_BACK_FUNC_ATI", INT2NUM(GL_STENCIL_BACK_FUNC_ATI));
2351
+ rb_define_const(module, "GL_STENCIL_BACK_FUNC", INT2NUM(GL_STENCIL_BACK_FUNC));
2352
+ rb_define_const(module, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI", INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI));
2353
+ rb_define_const(module, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL));
2354
+ rb_define_const(module, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI", INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI));
2355
+ rb_define_const(module, "GL_STENCIL_BACK_PASS_DEPTH_PASS", INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS));
2356
+ rb_define_const(module, "GL_STENCIL_BACK_REF", INT2NUM(GL_STENCIL_BACK_REF));
2357
+ rb_define_const(module, "GL_STENCIL_BACK_VALUE_MASK", INT2NUM(GL_STENCIL_BACK_VALUE_MASK));
2358
+ rb_define_const(module, "GL_STENCIL_BACK_WRITEMASK", INT2NUM(GL_STENCIL_BACK_WRITEMASK));
2359
+ rb_define_const(module, "GL_STENCIL_BITS", INT2NUM(GL_STENCIL_BITS));
2360
+ rb_define_const(module, "GL_STENCIL_BUFFER_BIT", INT2NUM(GL_STENCIL_BUFFER_BIT));
2361
+ rb_define_const(module, "GL_STENCIL_CLEAR_TAG_VALUE_EXT", INT2NUM(GL_STENCIL_CLEAR_TAG_VALUE_EXT));
2362
+ rb_define_const(module, "GL_STENCIL_CLEAR_VALUE", INT2NUM(GL_STENCIL_CLEAR_VALUE));
2363
+ rb_define_const(module, "GL_STENCIL_FAIL", INT2NUM(GL_STENCIL_FAIL));
2364
+ rb_define_const(module, "GL_STENCIL_FUNC", INT2NUM(GL_STENCIL_FUNC));
2365
+ rb_define_const(module, "GL_STENCIL_INDEX16_EXT", INT2NUM(GL_STENCIL_INDEX16_EXT));
2366
+ rb_define_const(module, "GL_STENCIL_INDEX1_EXT", INT2NUM(GL_STENCIL_INDEX1_EXT));
2367
+ rb_define_const(module, "GL_STENCIL_INDEX4_EXT", INT2NUM(GL_STENCIL_INDEX4_EXT));
2368
+ rb_define_const(module, "GL_STENCIL_INDEX8_EXT", INT2NUM(GL_STENCIL_INDEX8_EXT));
2369
+ rb_define_const(module, "GL_STENCIL_INDEX", INT2NUM(GL_STENCIL_INDEX));
2370
+ rb_define_const(module, "GL_STENCIL", INT2NUM(GL_STENCIL));
2371
+ rb_define_const(module, "GL_STENCIL_PASS_DEPTH_FAIL", INT2NUM(GL_STENCIL_PASS_DEPTH_FAIL));
2372
+ rb_define_const(module, "GL_STENCIL_PASS_DEPTH_PASS", INT2NUM(GL_STENCIL_PASS_DEPTH_PASS));
2373
+ rb_define_const(module, "GL_STENCIL_REF", INT2NUM(GL_STENCIL_REF));
2374
+ rb_define_const(module, "GL_STENCIL_TAG_BITS_EXT", INT2NUM(GL_STENCIL_TAG_BITS_EXT));
2375
+ rb_define_const(module, "GL_STENCIL_TEST", INT2NUM(GL_STENCIL_TEST));
2376
+ rb_define_const(module, "GL_STENCIL_TEST_TWO_SIDE_EXT", INT2NUM(GL_STENCIL_TEST_TWO_SIDE_EXT));
2377
+ rb_define_const(module, "GL_STENCIL_VALUE_MASK", INT2NUM(GL_STENCIL_VALUE_MASK));
2378
+ rb_define_const(module, "GL_STENCIL_WRITEMASK", INT2NUM(GL_STENCIL_WRITEMASK));
2379
+ rb_define_const(module, "GL_STEREO", INT2NUM(GL_STEREO));
2380
+ rb_define_const(module, "GL_STORAGE_CACHED_APPLE", INT2NUM(GL_STORAGE_CACHED_APPLE));
2381
+ rb_define_const(module, "GL_STORAGE_SHARED_APPLE", INT2NUM(GL_STORAGE_SHARED_APPLE));
2382
+ rb_define_const(module, "GL_STREAM_COPY_ARB", INT2NUM(GL_STREAM_COPY_ARB));
2383
+ rb_define_const(module, "GL_STREAM_COPY", INT2NUM(GL_STREAM_COPY));
2384
+ rb_define_const(module, "GL_STREAM_DRAW_ARB", INT2NUM(GL_STREAM_DRAW_ARB));
2385
+ rb_define_const(module, "GL_STREAM_DRAW", INT2NUM(GL_STREAM_DRAW));
2386
+ rb_define_const(module, "GL_STREAM_READ_ARB", INT2NUM(GL_STREAM_READ_ARB));
2387
+ rb_define_const(module, "GL_STREAM_READ", INT2NUM(GL_STREAM_READ));
2388
+ rb_define_const(module, "GL_STRICT_DEPTHFUNC_HINT_PGI", INT2NUM(GL_STRICT_DEPTHFUNC_HINT_PGI));
2389
+ rb_define_const(module, "GL_STRICT_LIGHTING_HINT_PGI", INT2NUM(GL_STRICT_LIGHTING_HINT_PGI));
2390
+ rb_define_const(module, "GL_STRICT_SCISSOR_HINT_PGI", INT2NUM(GL_STRICT_SCISSOR_HINT_PGI));
2391
+ rb_define_const(module, "GL_SUB_ATI", INT2NUM(GL_SUB_ATI));
2392
+ rb_define_const(module, "GL_SUBPIXEL_BITS", INT2NUM(GL_SUBPIXEL_BITS));
2393
+ rb_define_const(module, "GL_SUBTRACT_ARB", INT2NUM(GL_SUBTRACT_ARB));
2394
+ rb_define_const(module, "GL_SUBTRACT", INT2NUM(GL_SUBTRACT));
2395
+ rb_define_const(module, "GL_SWIZZLE_STQ_ATI", INT2NUM(GL_SWIZZLE_STQ_ATI));
2396
+ rb_define_const(module, "GL_SWIZZLE_STQ_DQ_ATI", INT2NUM(GL_SWIZZLE_STQ_DQ_ATI));
2397
+ rb_define_const(module, "GL_SWIZZLE_STR_ATI", INT2NUM(GL_SWIZZLE_STR_ATI));
2398
+ rb_define_const(module, "GL_SWIZZLE_STR_DR_ATI", INT2NUM(GL_SWIZZLE_STR_DR_ATI));
2399
+ rb_define_const(module, "GL_SWIZZLE_STRQ_ATI", INT2NUM(GL_SWIZZLE_STRQ_ATI));
2400
+ rb_define_const(module, "GL_SWIZZLE_STRQ_DQ_ATI", INT2NUM(GL_SWIZZLE_STRQ_DQ_ATI));
2401
+ rb_define_const(module, "GL_T2F_C3F_V3F", INT2NUM(GL_T2F_C3F_V3F));
2402
+ rb_define_const(module, "GL_T2F_C4F_N3F_V3F", INT2NUM(GL_T2F_C4F_N3F_V3F));
2403
+ rb_define_const(module, "GL_T2F_C4UB_V3F", INT2NUM(GL_T2F_C4UB_V3F));
2404
+ rb_define_const(module, "GL_T2F_IUI_N3F_V2F_EXT", INT2NUM(GL_T2F_IUI_N3F_V2F_EXT));
2405
+ rb_define_const(module, "GL_T2F_IUI_N3F_V3F_EXT", INT2NUM(GL_T2F_IUI_N3F_V3F_EXT));
2406
+ rb_define_const(module, "GL_T2F_IUI_V2F_EXT", INT2NUM(GL_T2F_IUI_V2F_EXT));
2407
+ rb_define_const(module, "GL_T2F_IUI_V3F_EXT", INT2NUM(GL_T2F_IUI_V3F_EXT));
2408
+ rb_define_const(module, "GL_T2F_N3F_V3F", INT2NUM(GL_T2F_N3F_V3F));
2409
+ rb_define_const(module, "GL_T2F_V3F", INT2NUM(GL_T2F_V3F));
2410
+ rb_define_const(module, "GL_T4F_C4F_N3F_V4F", INT2NUM(GL_T4F_C4F_N3F_V4F));
2411
+ rb_define_const(module, "GL_T4F_V4F", INT2NUM(GL_T4F_V4F));
2412
+ rb_define_const(module, "GL_TABLE_TOO_LARGE_EXT", INT2NUM(GL_TABLE_TOO_LARGE_EXT));
2413
+ rb_define_const(module, "GL_TABLE_TOO_LARGE", INT2NUM(GL_TABLE_TOO_LARGE));
2414
+ rb_define_const(module, "GL_TANGENT_ARRAY_EXT", INT2NUM(GL_TANGENT_ARRAY_EXT));
2415
+ rb_define_const(module, "GL_TANGENT_ARRAY_POINTER_EXT", INT2NUM(GL_TANGENT_ARRAY_POINTER_EXT));
2416
+ rb_define_const(module, "GL_TANGENT_ARRAY_STRIDE_EXT", INT2NUM(GL_TANGENT_ARRAY_STRIDE_EXT));
2417
+ rb_define_const(module, "GL_TANGENT_ARRAY_TYPE_EXT", INT2NUM(GL_TANGENT_ARRAY_TYPE_EXT));
2418
+ rb_define_const(module, "GL_TEXCOORD1_BIT_PGI", INT2NUM(GL_TEXCOORD1_BIT_PGI));
2419
+ rb_define_const(module, "GL_TEXCOORD2_BIT_PGI", INT2NUM(GL_TEXCOORD2_BIT_PGI));
2420
+ rb_define_const(module, "GL_TEXCOORD3_BIT_PGI", INT2NUM(GL_TEXCOORD3_BIT_PGI));
2421
+ rb_define_const(module, "GL_TEXCOORD4_BIT_PGI", INT2NUM(GL_TEXCOORD4_BIT_PGI));
2422
+ rb_define_const(module, "GL_TEXT_FRAGMENT_SHADER_ATI", INT2NUM(GL_TEXT_FRAGMENT_SHADER_ATI));
2423
+ rb_define_const(module, "GL_TEXTURE0_ARB", INT2NUM(GL_TEXTURE0_ARB));
2424
+ rb_define_const(module, "GL_TEXTURE0", INT2NUM(GL_TEXTURE0));
2425
+ rb_define_const(module, "GL_TEXTURE10_ARB", INT2NUM(GL_TEXTURE10_ARB));
2426
+ rb_define_const(module, "GL_TEXTURE10", INT2NUM(GL_TEXTURE10));
2427
+ rb_define_const(module, "GL_TEXTURE11_ARB", INT2NUM(GL_TEXTURE11_ARB));
2428
+ rb_define_const(module, "GL_TEXTURE11", INT2NUM(GL_TEXTURE11));
2429
+ rb_define_const(module, "GL_TEXTURE12_ARB", INT2NUM(GL_TEXTURE12_ARB));
2430
+ rb_define_const(module, "GL_TEXTURE12", INT2NUM(GL_TEXTURE12));
2431
+ rb_define_const(module, "GL_TEXTURE13_ARB", INT2NUM(GL_TEXTURE13_ARB));
2432
+ rb_define_const(module, "GL_TEXTURE13", INT2NUM(GL_TEXTURE13));
2433
+ rb_define_const(module, "GL_TEXTURE14_ARB", INT2NUM(GL_TEXTURE14_ARB));
2434
+ rb_define_const(module, "GL_TEXTURE14", INT2NUM(GL_TEXTURE14));
2435
+ rb_define_const(module, "GL_TEXTURE15_ARB", INT2NUM(GL_TEXTURE15_ARB));
2436
+ rb_define_const(module, "GL_TEXTURE15", INT2NUM(GL_TEXTURE15));
2437
+ rb_define_const(module, "GL_TEXTURE16_ARB", INT2NUM(GL_TEXTURE16_ARB));
2438
+ rb_define_const(module, "GL_TEXTURE16", INT2NUM(GL_TEXTURE16));
2439
+ rb_define_const(module, "GL_TEXTURE17_ARB", INT2NUM(GL_TEXTURE17_ARB));
2440
+ rb_define_const(module, "GL_TEXTURE17", INT2NUM(GL_TEXTURE17));
2441
+ rb_define_const(module, "GL_TEXTURE18_ARB", INT2NUM(GL_TEXTURE18_ARB));
2442
+ rb_define_const(module, "GL_TEXTURE18", INT2NUM(GL_TEXTURE18));
2443
+ rb_define_const(module, "GL_TEXTURE19_ARB", INT2NUM(GL_TEXTURE19_ARB));
2444
+ rb_define_const(module, "GL_TEXTURE19", INT2NUM(GL_TEXTURE19));
2445
+ rb_define_const(module, "GL_TEXTURE1_ARB", INT2NUM(GL_TEXTURE1_ARB));
2446
+ rb_define_const(module, "GL_TEXTURE_1D_BINDING_EXT", INT2NUM(GL_TEXTURE_1D_BINDING_EXT));
2447
+ rb_define_const(module, "GL_TEXTURE_1D", INT2NUM(GL_TEXTURE_1D));
2448
+ rb_define_const(module, "GL_TEXTURE_1D_STACK_BINDING_MESAX", INT2NUM(GL_TEXTURE_1D_STACK_BINDING_MESAX));
2449
+ rb_define_const(module, "GL_TEXTURE_1D_STACK_MESAX", INT2NUM(GL_TEXTURE_1D_STACK_MESAX));
2450
+ rb_define_const(module, "GL_TEXTURE1", INT2NUM(GL_TEXTURE1));
2451
+ rb_define_const(module, "GL_TEXTURE20_ARB", INT2NUM(GL_TEXTURE20_ARB));
2452
+ rb_define_const(module, "GL_TEXTURE20", INT2NUM(GL_TEXTURE20));
2453
+ rb_define_const(module, "GL_TEXTURE21_ARB", INT2NUM(GL_TEXTURE21_ARB));
2454
+ rb_define_const(module, "GL_TEXTURE21", INT2NUM(GL_TEXTURE21));
2455
+ rb_define_const(module, "GL_TEXTURE22_ARB", INT2NUM(GL_TEXTURE22_ARB));
2456
+ rb_define_const(module, "GL_TEXTURE22", INT2NUM(GL_TEXTURE22));
2457
+ rb_define_const(module, "GL_TEXTURE23_ARB", INT2NUM(GL_TEXTURE23_ARB));
2458
+ rb_define_const(module, "GL_TEXTURE23", INT2NUM(GL_TEXTURE23));
2459
+ rb_define_const(module, "GL_TEXTURE24_ARB", INT2NUM(GL_TEXTURE24_ARB));
2460
+ rb_define_const(module, "GL_TEXTURE24", INT2NUM(GL_TEXTURE24));
2461
+ rb_define_const(module, "GL_TEXTURE25_ARB", INT2NUM(GL_TEXTURE25_ARB));
2462
+ rb_define_const(module, "GL_TEXTURE25", INT2NUM(GL_TEXTURE25));
2463
+ rb_define_const(module, "GL_TEXTURE26_ARB", INT2NUM(GL_TEXTURE26_ARB));
2464
+ rb_define_const(module, "GL_TEXTURE26", INT2NUM(GL_TEXTURE26));
2465
+ rb_define_const(module, "GL_TEXTURE27_ARB", INT2NUM(GL_TEXTURE27_ARB));
2466
+ rb_define_const(module, "GL_TEXTURE27", INT2NUM(GL_TEXTURE27));
2467
+ rb_define_const(module, "GL_TEXTURE28_ARB", INT2NUM(GL_TEXTURE28_ARB));
2468
+ rb_define_const(module, "GL_TEXTURE28", INT2NUM(GL_TEXTURE28));
2469
+ rb_define_const(module, "GL_TEXTURE29_ARB", INT2NUM(GL_TEXTURE29_ARB));
2470
+ rb_define_const(module, "GL_TEXTURE29", INT2NUM(GL_TEXTURE29));
2471
+ rb_define_const(module, "GL_TEXTURE2_ARB", INT2NUM(GL_TEXTURE2_ARB));
2472
+ rb_define_const(module, "GL_TEXTURE_2D_BINDING_EXT", INT2NUM(GL_TEXTURE_2D_BINDING_EXT));
2473
+ rb_define_const(module, "GL_TEXTURE_2D", INT2NUM(GL_TEXTURE_2D));
2474
+ rb_define_const(module, "GL_TEXTURE_2D_STACK_BINDING_MESAX", INT2NUM(GL_TEXTURE_2D_STACK_BINDING_MESAX));
2475
+ rb_define_const(module, "GL_TEXTURE_2D_STACK_MESAX", INT2NUM(GL_TEXTURE_2D_STACK_MESAX));
2476
+ rb_define_const(module, "GL_TEXTURE2", INT2NUM(GL_TEXTURE2));
2477
+ rb_define_const(module, "GL_TEXTURE30_ARB", INT2NUM(GL_TEXTURE30_ARB));
2478
+ rb_define_const(module, "GL_TEXTURE30", INT2NUM(GL_TEXTURE30));
2479
+ rb_define_const(module, "GL_TEXTURE31_ARB", INT2NUM(GL_TEXTURE31_ARB));
2480
+ rb_define_const(module, "GL_TEXTURE31", INT2NUM(GL_TEXTURE31));
2481
+ rb_define_const(module, "GL_TEXTURE3_ARB", INT2NUM(GL_TEXTURE3_ARB));
2482
+ rb_define_const(module, "GL_TEXTURE_3D_BINDING_EXT", INT2NUM(GL_TEXTURE_3D_BINDING_EXT));
2483
+ rb_define_const(module, "GL_TEXTURE_3D_EXT", INT2NUM(GL_TEXTURE_3D_EXT));
2484
+ rb_define_const(module, "GL_TEXTURE_3D", INT2NUM(GL_TEXTURE_3D));
2485
+ rb_define_const(module, "GL_TEXTURE3", INT2NUM(GL_TEXTURE3));
2486
+ rb_define_const(module, "GL_TEXTURE4_ARB", INT2NUM(GL_TEXTURE4_ARB));
2487
+ rb_define_const(module, "GL_TEXTURE_4D_BINDING_SGIS", INT2NUM(GL_TEXTURE_4D_BINDING_SGIS));
2488
+ rb_define_const(module, "GL_TEXTURE_4D_SGIS", INT2NUM(GL_TEXTURE_4D_SGIS));
2489
+ rb_define_const(module, "GL_TEXTURE_4DSIZE_SGIS", INT2NUM(GL_TEXTURE_4DSIZE_SGIS));
2490
+ rb_define_const(module, "GL_TEXTURE4", INT2NUM(GL_TEXTURE4));
2491
+ rb_define_const(module, "GL_TEXTURE5_ARB", INT2NUM(GL_TEXTURE5_ARB));
2492
+ rb_define_const(module, "GL_TEXTURE5", INT2NUM(GL_TEXTURE5));
2493
+ rb_define_const(module, "GL_TEXTURE6_ARB", INT2NUM(GL_TEXTURE6_ARB));
2494
+ rb_define_const(module, "GL_TEXTURE6", INT2NUM(GL_TEXTURE6));
2495
+ rb_define_const(module, "GL_TEXTURE7_ARB", INT2NUM(GL_TEXTURE7_ARB));
2496
+ rb_define_const(module, "GL_TEXTURE7", INT2NUM(GL_TEXTURE7));
2497
+ rb_define_const(module, "GL_TEXTURE8_ARB", INT2NUM(GL_TEXTURE8_ARB));
2498
+ rb_define_const(module, "GL_TEXTURE8", INT2NUM(GL_TEXTURE8));
2499
+ rb_define_const(module, "GL_TEXTURE9_ARB", INT2NUM(GL_TEXTURE9_ARB));
2500
+ rb_define_const(module, "GL_TEXTURE9", INT2NUM(GL_TEXTURE9));
2501
+ rb_define_const(module, "GL_TEXTURE_ALPHA_SIZE_EXT", INT2NUM(GL_TEXTURE_ALPHA_SIZE_EXT));
2502
+ rb_define_const(module, "GL_TEXTURE_ALPHA_SIZE", INT2NUM(GL_TEXTURE_ALPHA_SIZE));
2503
+ rb_define_const(module, "GL_TEXTURE_ALPHA_TYPE_ARB", INT2NUM(GL_TEXTURE_ALPHA_TYPE_ARB));
2504
+ rb_define_const(module, "GL_TEXTURE_APPLICATION_MODE_EXT", INT2NUM(GL_TEXTURE_APPLICATION_MODE_EXT));
2505
+ rb_define_const(module, "GL_TEXTURE_BASE_LEVEL", INT2NUM(GL_TEXTURE_BASE_LEVEL));
2506
+ rb_define_const(module, "GL_TEXTURE_BASE_LEVEL_SGIS", INT2NUM(GL_TEXTURE_BASE_LEVEL_SGIS));
2507
+ rb_define_const(module, "GL_TEXTURE_BINDING_1D", INT2NUM(GL_TEXTURE_BINDING_1D));
2508
+ rb_define_const(module, "GL_TEXTURE_BINDING_2D", INT2NUM(GL_TEXTURE_BINDING_2D));
2509
+ rb_define_const(module, "GL_TEXTURE_BINDING_3D", INT2NUM(GL_TEXTURE_BINDING_3D));
2510
+ rb_define_const(module, "GL_TEXTURE_BINDING_CUBE_MAP_ARB", INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_ARB));
2511
+ rb_define_const(module, "GL_TEXTURE_BINDING_CUBE_MAP_EXT", INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_EXT));
2512
+ rb_define_const(module, "GL_TEXTURE_BINDING_CUBE_MAP", INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP));
2513
+ rb_define_const(module, "GL_TEXTURE_BINDING_RECTANGLE_ARB", INT2NUM(GL_TEXTURE_BINDING_RECTANGLE_ARB));
2514
+ rb_define_const(module, "GL_TEXTURE_BINDING_RECTANGLE_NV", INT2NUM(GL_TEXTURE_BINDING_RECTANGLE_NV));
2515
+ rb_define_const(module, "GL_TEXTURE_BIT", INT2NUM(GL_TEXTURE_BIT));
2516
+ rb_define_const(module, "GL_TEXTURE_BLUE_SIZE_EXT", INT2NUM(GL_TEXTURE_BLUE_SIZE_EXT));
2517
+ rb_define_const(module, "GL_TEXTURE_BLUE_SIZE", INT2NUM(GL_TEXTURE_BLUE_SIZE));
2518
+ rb_define_const(module, "GL_TEXTURE_BLUE_TYPE_ARB", INT2NUM(GL_TEXTURE_BLUE_TYPE_ARB));
2519
+ rb_define_const(module, "GL_TEXTURE_BORDER_COLOR", INT2NUM(GL_TEXTURE_BORDER_COLOR));
2520
+ rb_define_const(module, "GL_TEXTURE_BORDER", INT2NUM(GL_TEXTURE_BORDER));
2521
+ rb_define_const(module, "GL_TEXTURE_BORDER_VALUES_NV", INT2NUM(GL_TEXTURE_BORDER_VALUES_NV));
2522
+ rb_define_const(module, "GL_TEXTURE_CLIPMAP_CENTER_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_CENTER_SGIX));
2523
+ rb_define_const(module, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_DEPTH_SGIX));
2524
+ rb_define_const(module, "GL_TEXTURE_CLIPMAP_FRAME_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_FRAME_SGIX));
2525
+ rb_define_const(module, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX));
2526
+ rb_define_const(module, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_OFFSET_SGIX));
2527
+ rb_define_const(module, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX));
2528
+ rb_define_const(module, "GL_TEXTURE_COLOR_TABLE_SGI", INT2NUM(GL_TEXTURE_COLOR_TABLE_SGI));
2529
+ rb_define_const(module, "GL_TEXTURE_COLOR_WRITEMASK_SGIS", INT2NUM(GL_TEXTURE_COLOR_WRITEMASK_SGIS));
2530
+ rb_define_const(module, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", INT2NUM(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB));
2531
+ rb_define_const(module, "GL_TEXTURE_COMPARE_FUNC", INT2NUM(GL_TEXTURE_COMPARE_FUNC));
2532
+ rb_define_const(module, "GL_TEXTURE_COMPARE_MODE", INT2NUM(GL_TEXTURE_COMPARE_MODE));
2533
+ rb_define_const(module, "GL_TEXTURE_COMPARE_OPERATOR_SGIX", INT2NUM(GL_TEXTURE_COMPARE_OPERATOR_SGIX));
2534
+ rb_define_const(module, "GL_TEXTURE_COMPARE_SGIX", INT2NUM(GL_TEXTURE_COMPARE_SGIX));
2535
+ rb_define_const(module, "GL_TEXTURE_COMPONENTS", INT2NUM(GL_TEXTURE_COMPONENTS));
2536
+ rb_define_const(module, "GL_TEXTURE_COMPRESSED_ARB", INT2NUM(GL_TEXTURE_COMPRESSED_ARB));
2537
+ rb_define_const(module, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB", INT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB));
2538
+ rb_define_const(module, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", INT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE));
2539
+ rb_define_const(module, "GL_TEXTURE_COMPRESSED", INT2NUM(GL_TEXTURE_COMPRESSED));
2540
+ rb_define_const(module, "GL_TEXTURE_COMPRESSION_HINT_ARB", INT2NUM(GL_TEXTURE_COMPRESSION_HINT_ARB));
2541
+ rb_define_const(module, "GL_TEXTURE_COMPRESSION_HINT", INT2NUM(GL_TEXTURE_COMPRESSION_HINT));
2542
+ rb_define_const(module, "GL_TEXTURE_CONSTANT_DATA_SUNX", INT2NUM(GL_TEXTURE_CONSTANT_DATA_SUNX));
2543
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB));
2544
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", INT2NUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING));
2545
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_COUNT_EXT));
2546
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_EXT));
2547
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY", INT2NUM(GL_TEXTURE_COORD_ARRAY));
2548
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_LIST_IBM", INT2NUM(GL_TEXTURE_COORD_ARRAY_LIST_IBM));
2549
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM));
2550
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", INT2NUM(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL));
2551
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_POINTER_EXT));
2552
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_POINTER", INT2NUM(GL_TEXTURE_COORD_ARRAY_POINTER));
2553
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_SIZE_EXT));
2554
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_SIZE", INT2NUM(GL_TEXTURE_COORD_ARRAY_SIZE));
2555
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT));
2556
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_STRIDE", INT2NUM(GL_TEXTURE_COORD_ARRAY_STRIDE));
2557
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_TYPE_EXT));
2558
+ rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_TYPE", INT2NUM(GL_TEXTURE_COORD_ARRAY_TYPE));
2559
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_ARB));
2560
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_EXT));
2561
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP", INT2NUM(GL_TEXTURE_CUBE_MAP));
2562
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB));
2563
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT));
2564
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X));
2565
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB));
2566
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT));
2567
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y));
2568
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB));
2569
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT));
2570
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z));
2571
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB));
2572
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT));
2573
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X));
2574
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB));
2575
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT));
2576
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y));
2577
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB));
2578
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT));
2579
+ rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z));
2580
+ rb_define_const(module, "GL_TEXTURE_DEFORMATION_BIT_SGIX", INT2NUM(GL_TEXTURE_DEFORMATION_BIT_SGIX));
2581
+ rb_define_const(module, "GL_TEXTURE_DEFORMATION_SGIX", INT2NUM(GL_TEXTURE_DEFORMATION_SGIX));
2582
+ rb_define_const(module, "GL_TEXTURE_DEPTH_EXT", INT2NUM(GL_TEXTURE_DEPTH_EXT));
2583
+ rb_define_const(module, "GL_TEXTURE_DEPTH", INT2NUM(GL_TEXTURE_DEPTH));
2584
+ rb_define_const(module, "GL_TEXTURE_DEPTH_SIZE_ARB", INT2NUM(GL_TEXTURE_DEPTH_SIZE_ARB));
2585
+ rb_define_const(module, "GL_TEXTURE_DEPTH_SIZE", INT2NUM(GL_TEXTURE_DEPTH_SIZE));
2586
+ rb_define_const(module, "GL_TEXTURE_DEPTH_TYPE_ARB", INT2NUM(GL_TEXTURE_DEPTH_TYPE_ARB));
2587
+ rb_define_const(module, "GL_TEXTURE_DS_SIZE_NV", INT2NUM(GL_TEXTURE_DS_SIZE_NV));
2588
+ rb_define_const(module, "GL_TEXTURE_DT_SIZE_NV", INT2NUM(GL_TEXTURE_DT_SIZE_NV));
2589
+ rb_define_const(module, "GL_TEXTURE_ENV_BIAS_SGIX", INT2NUM(GL_TEXTURE_ENV_BIAS_SGIX));
2590
+ rb_define_const(module, "GL_TEXTURE_ENV_COLOR", INT2NUM(GL_TEXTURE_ENV_COLOR));
2591
+ rb_define_const(module, "GL_TEXTURE_ENV", INT2NUM(GL_TEXTURE_ENV));
2592
+ rb_define_const(module, "GL_TEXTURE_ENV_MODE", INT2NUM(GL_TEXTURE_ENV_MODE));
2593
+ rb_define_const(module, "GL_TEXTURE_FILTER4_SIZE_SGIS", INT2NUM(GL_TEXTURE_FILTER4_SIZE_SGIS));
2594
+ rb_define_const(module, "GL_TEXTURE_FILTER_CONTROL_EXT", INT2NUM(GL_TEXTURE_FILTER_CONTROL_EXT));
2595
+ rb_define_const(module, "GL_TEXTURE_FILTER_CONTROL", INT2NUM(GL_TEXTURE_FILTER_CONTROL));
2596
+ rb_define_const(module, "GL_TEXTURE_FLOAT_COMPONENTS_NV", INT2NUM(GL_TEXTURE_FLOAT_COMPONENTS_NV));
2597
+ rb_define_const(module, "GL_TEXTURE_GEN_MODE", INT2NUM(GL_TEXTURE_GEN_MODE));
2598
+ rb_define_const(module, "GL_TEXTURE_GEN_Q", INT2NUM(GL_TEXTURE_GEN_Q));
2599
+ rb_define_const(module, "GL_TEXTURE_GEN_R", INT2NUM(GL_TEXTURE_GEN_R));
2600
+ rb_define_const(module, "GL_TEXTURE_GEN_S", INT2NUM(GL_TEXTURE_GEN_S));
2601
+ rb_define_const(module, "GL_TEXTURE_GEN_T", INT2NUM(GL_TEXTURE_GEN_T));
2602
+ rb_define_const(module, "GL_TEXTURE_GEQUAL_R_SGIX", INT2NUM(GL_TEXTURE_GEQUAL_R_SGIX));
2603
+ rb_define_const(module, "GL_TEXTURE_GREEN_SIZE_EXT", INT2NUM(GL_TEXTURE_GREEN_SIZE_EXT));
2604
+ rb_define_const(module, "GL_TEXTURE_GREEN_SIZE", INT2NUM(GL_TEXTURE_GREEN_SIZE));
2605
+ rb_define_const(module, "GL_TEXTURE_GREEN_TYPE_ARB", INT2NUM(GL_TEXTURE_GREEN_TYPE_ARB));
2606
+ rb_define_const(module, "GL_TEXTURE_HEIGHT", INT2NUM(GL_TEXTURE_HEIGHT));
2607
+ rb_define_const(module, "GL_TEXTURE_HI_SIZE_NV", INT2NUM(GL_TEXTURE_HI_SIZE_NV));
2608
+ rb_define_const(module, "GL_TEXTURE_INDEX_SIZE_EXT", INT2NUM(GL_TEXTURE_INDEX_SIZE_EXT));
2609
+ rb_define_const(module, "GL_TEXTURE", INT2NUM(GL_TEXTURE));
2610
+ rb_define_const(module, "GL_TEXTURE_INTENSITY_SIZE_EXT", INT2NUM(GL_TEXTURE_INTENSITY_SIZE_EXT));
2611
+ rb_define_const(module, "GL_TEXTURE_INTENSITY_SIZE", INT2NUM(GL_TEXTURE_INTENSITY_SIZE));
2612
+ rb_define_const(module, "GL_TEXTURE_INTENSITY_TYPE_ARB", INT2NUM(GL_TEXTURE_INTENSITY_TYPE_ARB));
2613
+ rb_define_const(module, "GL_TEXTURE_INTERNAL_FORMAT", INT2NUM(GL_TEXTURE_INTERNAL_FORMAT));
2614
+ rb_define_const(module, "GL_TEXTURE_LEQUAL_R_SGIX", INT2NUM(GL_TEXTURE_LEQUAL_R_SGIX));
2615
+ rb_define_const(module, "GL_TEXTURE_LIGHT_EXT", INT2NUM(GL_TEXTURE_LIGHT_EXT));
2616
+ rb_define_const(module, "GL_TEXTURE_LIGHTING_MODE_HP", INT2NUM(GL_TEXTURE_LIGHTING_MODE_HP));
2617
+ rb_define_const(module, "GL_TEXTURE_LOD_BIAS_EXT", INT2NUM(GL_TEXTURE_LOD_BIAS_EXT));
2618
+ rb_define_const(module, "GL_TEXTURE_LOD_BIAS", INT2NUM(GL_TEXTURE_LOD_BIAS));
2619
+ rb_define_const(module, "GL_TEXTURE_LOD_BIAS_R_SGIX", INT2NUM(GL_TEXTURE_LOD_BIAS_R_SGIX));
2620
+ rb_define_const(module, "GL_TEXTURE_LOD_BIAS_S_SGIX", INT2NUM(GL_TEXTURE_LOD_BIAS_S_SGIX));
2621
+ rb_define_const(module, "GL_TEXTURE_LOD_BIAS_T_SGIX", INT2NUM(GL_TEXTURE_LOD_BIAS_T_SGIX));
2622
+ rb_define_const(module, "GL_TEXTURE_LO_SIZE_NV", INT2NUM(GL_TEXTURE_LO_SIZE_NV));
2623
+ rb_define_const(module, "GL_TEXTURE_LUMINANCE_SIZE_EXT", INT2NUM(GL_TEXTURE_LUMINANCE_SIZE_EXT));
2624
+ rb_define_const(module, "GL_TEXTURE_LUMINANCE_SIZE", INT2NUM(GL_TEXTURE_LUMINANCE_SIZE));
2625
+ rb_define_const(module, "GL_TEXTURE_LUMINANCE_TYPE_ARB", INT2NUM(GL_TEXTURE_LUMINANCE_TYPE_ARB));
2626
+ rb_define_const(module, "GL_TEXTURE_MAG_FILTER", INT2NUM(GL_TEXTURE_MAG_FILTER));
2627
+ rb_define_const(module, "GL_TEXTURE_MAG_SIZE_NV", INT2NUM(GL_TEXTURE_MAG_SIZE_NV));
2628
+ rb_define_const(module, "GL_TEXTURE_MATERIAL_FACE_EXT", INT2NUM(GL_TEXTURE_MATERIAL_FACE_EXT));
2629
+ rb_define_const(module, "GL_TEXTURE_MATERIAL_PARAMETER_EXT", INT2NUM(GL_TEXTURE_MATERIAL_PARAMETER_EXT));
2630
+ rb_define_const(module, "GL_TEXTURE_MATRIX", INT2NUM(GL_TEXTURE_MATRIX));
2631
+ rb_define_const(module, "GL_TEXTURE_MAX_ANISOTROPY_EXT", INT2NUM(GL_TEXTURE_MAX_ANISOTROPY_EXT));
2632
+ rb_define_const(module, "GL_TEXTURE_MAX_CLAMP_R_SGIX", INT2NUM(GL_TEXTURE_MAX_CLAMP_R_SGIX));
2633
+ rb_define_const(module, "GL_TEXTURE_MAX_CLAMP_S_SGIX", INT2NUM(GL_TEXTURE_MAX_CLAMP_S_SGIX));
2634
+ rb_define_const(module, "GL_TEXTURE_MAX_CLAMP_T_SGIX", INT2NUM(GL_TEXTURE_MAX_CLAMP_T_SGIX));
2635
+ rb_define_const(module, "GL_TEXTURE_MAX_LEVEL", INT2NUM(GL_TEXTURE_MAX_LEVEL));
2636
+ rb_define_const(module, "GL_TEXTURE_MAX_LEVEL_SGIS", INT2NUM(GL_TEXTURE_MAX_LEVEL_SGIS));
2637
+ rb_define_const(module, "GL_TEXTURE_MAX_LOD", INT2NUM(GL_TEXTURE_MAX_LOD));
2638
+ rb_define_const(module, "GL_TEXTURE_MAX_LOD_SGIS", INT2NUM(GL_TEXTURE_MAX_LOD_SGIS));
2639
+ rb_define_const(module, "GL_TEXTURE_MIN_FILTER", INT2NUM(GL_TEXTURE_MIN_FILTER));
2640
+ rb_define_const(module, "GL_TEXTURE_MIN_LOD", INT2NUM(GL_TEXTURE_MIN_LOD));
2641
+ rb_define_const(module, "GL_TEXTURE_MIN_LOD_SGIS", INT2NUM(GL_TEXTURE_MIN_LOD_SGIS));
2642
+ rb_define_const(module, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX", INT2NUM(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX));
2643
+ rb_define_const(module, "GL_TEXTURE_NORMAL_EXT", INT2NUM(GL_TEXTURE_NORMAL_EXT));
2644
+ rb_define_const(module, "GL_TEXTURE_POST_SPECULAR_HP", INT2NUM(GL_TEXTURE_POST_SPECULAR_HP));
2645
+ rb_define_const(module, "GL_TEXTURE_PRE_SPECULAR_HP", INT2NUM(GL_TEXTURE_PRE_SPECULAR_HP));
2646
+ rb_define_const(module, "GL_TEXTURE_PRIORITY_EXT", INT2NUM(GL_TEXTURE_PRIORITY_EXT));
2647
+ rb_define_const(module, "GL_TEXTURE_PRIORITY", INT2NUM(GL_TEXTURE_PRIORITY));
2648
+ rb_define_const(module, "GL_TEXTURE_RECTANGLE_ARB", INT2NUM(GL_TEXTURE_RECTANGLE_ARB));
2649
+ rb_define_const(module, "GL_TEXTURE_RECTANGLE_NV", INT2NUM(GL_TEXTURE_RECTANGLE_NV));
2650
+ rb_define_const(module, "GL_TEXTURE_RED_SIZE_EXT", INT2NUM(GL_TEXTURE_RED_SIZE_EXT));
2651
+ rb_define_const(module, "GL_TEXTURE_RED_SIZE", INT2NUM(GL_TEXTURE_RED_SIZE));
2652
+ rb_define_const(module, "GL_TEXTURE_RED_TYPE_ARB", INT2NUM(GL_TEXTURE_RED_TYPE_ARB));
2653
+ rb_define_const(module, "GL_TEXTURE_RESIDENT_EXT", INT2NUM(GL_TEXTURE_RESIDENT_EXT));
2654
+ rb_define_const(module, "GL_TEXTURE_RESIDENT", INT2NUM(GL_TEXTURE_RESIDENT));
2655
+ rb_define_const(module, "GL_TEXTURE_SHADER_NV", INT2NUM(GL_TEXTURE_SHADER_NV));
2656
+ rb_define_const(module, "GL_TEXTURE_STACK_DEPTH", INT2NUM(GL_TEXTURE_STACK_DEPTH));
2657
+ rb_define_const(module, "GL_TEXTURE_STENCIL_SIZE_EXT", INT2NUM(GL_TEXTURE_STENCIL_SIZE_EXT));
2658
+ rb_define_const(module, "GL_TEXTURE_TOO_LARGE_EXT", INT2NUM(GL_TEXTURE_TOO_LARGE_EXT));
2659
+ rb_define_const(module, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", INT2NUM(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV));
2660
+ rb_define_const(module, "GL_TEXTURE_WIDTH", INT2NUM(GL_TEXTURE_WIDTH));
2661
+ rb_define_const(module, "GL_TEXTURE_WRAP_Q_SGIS", INT2NUM(GL_TEXTURE_WRAP_Q_SGIS));
2662
+ rb_define_const(module, "GL_TEXTURE_WRAP_R_EXT", INT2NUM(GL_TEXTURE_WRAP_R_EXT));
2663
+ rb_define_const(module, "GL_TEXTURE_WRAP_R", INT2NUM(GL_TEXTURE_WRAP_R));
2664
+ rb_define_const(module, "GL_TEXTURE_WRAP_S", INT2NUM(GL_TEXTURE_WRAP_S));
2665
+ rb_define_const(module, "GL_TEXTURE_WRAP_T", INT2NUM(GL_TEXTURE_WRAP_T));
2666
+ rb_define_const(module, "GL_TIME_ELAPSED_EXT", INT2NUM(GL_TIME_ELAPSED_EXT));
2667
+ rb_define_const(module, "GL_T", INT2NUM(GL_T));
2668
+ rb_define_const(module, "GL_TRACK_MATRIX_NV", INT2NUM(GL_TRACK_MATRIX_NV));
2669
+ rb_define_const(module, "GL_TRACK_MATRIX_TRANSFORM_NV", INT2NUM(GL_TRACK_MATRIX_TRANSFORM_NV));
2670
+ rb_define_const(module, "GL_TRANSFORM_BIT", INT2NUM(GL_TRANSFORM_BIT));
2671
+ rb_define_const(module, "GL_TRANSFORM_HINT_APPLE", INT2NUM(GL_TRANSFORM_HINT_APPLE));
2672
+ rb_define_const(module, "GL_TRANSPOSE_COLOR_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_COLOR_MATRIX_ARB));
2673
+ rb_define_const(module, "GL_TRANSPOSE_COLOR_MATRIX", INT2NUM(GL_TRANSPOSE_COLOR_MATRIX));
2674
+ rb_define_const(module, "GL_TRANSPOSE_CURRENT_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_CURRENT_MATRIX_ARB));
2675
+ rb_define_const(module, "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB));
2676
+ rb_define_const(module, "GL_TRANSPOSE_MODELVIEW_MATRIX", INT2NUM(GL_TRANSPOSE_MODELVIEW_MATRIX));
2677
+ rb_define_const(module, "GL_TRANSPOSE_NV", INT2NUM(GL_TRANSPOSE_NV));
2678
+ rb_define_const(module, "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_PROJECTION_MATRIX_ARB));
2679
+ rb_define_const(module, "GL_TRANSPOSE_PROJECTION_MATRIX", INT2NUM(GL_TRANSPOSE_PROJECTION_MATRIX));
2680
+ rb_define_const(module, "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_TEXTURE_MATRIX_ARB));
2681
+ rb_define_const(module, "GL_TRANSPOSE_TEXTURE_MATRIX", INT2NUM(GL_TRANSPOSE_TEXTURE_MATRIX));
2682
+ rb_define_const(module, "GL_TRIANGLE_FAN", INT2NUM(GL_TRIANGLE_FAN));
2683
+ rb_define_const(module, "GL_TRIANGLE_LIST_SUN", INT2NUM(GL_TRIANGLE_LIST_SUN));
2684
+ rb_define_const(module, "GL_TRIANGLE_MESH_SUN", INT2NUM(GL_TRIANGLE_MESH_SUN));
2685
+ rb_define_const(module, "GL_TRIANGLES", INT2NUM(GL_TRIANGLES));
2686
+ rb_define_const(module, "GL_TRIANGLE_STRIP", INT2NUM(GL_TRIANGLE_STRIP));
2687
+ rb_define_const(module, "GL_TRUE", INT2NUM(GL_TRUE));
2688
+ rb_define_const(module, "GL_TYPE_RGBA_FLOAT_ATI", INT2NUM(GL_TYPE_RGBA_FLOAT_ATI));
2689
+ rb_define_const(module, "GL_UNPACK_ALIGNMENT", INT2NUM(GL_UNPACK_ALIGNMENT));
2690
+ rb_define_const(module, "GL_UNPACK_CLIENT_STORAGE_APPLE", INT2NUM(GL_UNPACK_CLIENT_STORAGE_APPLE));
2691
+ rb_define_const(module, "GL_UNPACK_CMYK_HINT_EXT", INT2NUM(GL_UNPACK_CMYK_HINT_EXT));
2692
+ rb_define_const(module, "GL_UNPACK_CONSTANT_DATA_SUNX", INT2NUM(GL_UNPACK_CONSTANT_DATA_SUNX));
2693
+ rb_define_const(module, "GL_UNPACK_IMAGE_DEPTH_SGIS", INT2NUM(GL_UNPACK_IMAGE_DEPTH_SGIS));
2694
+ rb_define_const(module, "GL_UNPACK_IMAGE_HEIGHT_EXT", INT2NUM(GL_UNPACK_IMAGE_HEIGHT_EXT));
2695
+ rb_define_const(module, "GL_UNPACK_IMAGE_HEIGHT", INT2NUM(GL_UNPACK_IMAGE_HEIGHT));
2696
+ rb_define_const(module, "GL_UNPACK_LSB_FIRST", INT2NUM(GL_UNPACK_LSB_FIRST));
2697
+ rb_define_const(module, "GL_UNPACK_RESAMPLE_OML", INT2NUM(GL_UNPACK_RESAMPLE_OML));
2698
+ rb_define_const(module, "GL_UNPACK_RESAMPLE_SGIX", INT2NUM(GL_UNPACK_RESAMPLE_SGIX));
2699
+ rb_define_const(module, "GL_UNPACK_ROW_LENGTH", INT2NUM(GL_UNPACK_ROW_LENGTH));
2700
+ rb_define_const(module, "GL_UNPACK_SKIP_IMAGES_EXT", INT2NUM(GL_UNPACK_SKIP_IMAGES_EXT));
2701
+ rb_define_const(module, "GL_UNPACK_SKIP_IMAGES", INT2NUM(GL_UNPACK_SKIP_IMAGES));
2702
+ rb_define_const(module, "GL_UNPACK_SKIP_PIXELS", INT2NUM(GL_UNPACK_SKIP_PIXELS));
2703
+ rb_define_const(module, "GL_UNPACK_SKIP_ROWS", INT2NUM(GL_UNPACK_SKIP_ROWS));
2704
+ rb_define_const(module, "GL_UNPACK_SKIP_VOLUMES_SGIS", INT2NUM(GL_UNPACK_SKIP_VOLUMES_SGIS));
2705
+ rb_define_const(module, "GL_UNPACK_SUBSAMPLE_RATE_SGIX", INT2NUM(GL_UNPACK_SUBSAMPLE_RATE_SGIX));
2706
+ rb_define_const(module, "GL_UNPACK_SWAP_BYTES", INT2NUM(GL_UNPACK_SWAP_BYTES));
2707
+ rb_define_const(module, "GL_UNSIGNED_BYTE_2_3_3_REV_EXT", INT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV_EXT));
2708
+ rb_define_const(module, "GL_UNSIGNED_BYTE_2_3_3_REV", INT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV));
2709
+ rb_define_const(module, "GL_UNSIGNED_BYTE_3_3_2_EXT", INT2NUM(GL_UNSIGNED_BYTE_3_3_2_EXT));
2710
+ rb_define_const(module, "GL_UNSIGNED_BYTE_3_3_2", INT2NUM(GL_UNSIGNED_BYTE_3_3_2));
2711
+ rb_define_const(module, "GL_UNSIGNED_BYTE", INT2NUM(GL_UNSIGNED_BYTE));
2712
+ rb_define_const(module, "GL_UNSIGNED_IDENTITY_NV", INT2NUM(GL_UNSIGNED_IDENTITY_NV));
2713
+ rb_define_const(module, "GL_UNSIGNED_INT_10_10_10_2_EXT", INT2NUM(GL_UNSIGNED_INT_10_10_10_2_EXT));
2714
+ rb_define_const(module, "GL_UNSIGNED_INT_10_10_10_2", INT2NUM(GL_UNSIGNED_INT_10_10_10_2));
2715
+ rb_define_const(module, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", INT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV_EXT));
2716
+ rb_define_const(module, "GL_UNSIGNED_INT_2_10_10_10_REV", INT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV));
2717
+ rb_define_const(module, "GL_UNSIGNED_INT_24_8_EXT", INT2NUM(GL_UNSIGNED_INT_24_8_EXT));
2718
+ rb_define_const(module, "GL_UNSIGNED_INT_24_8_NV", INT2NUM(GL_UNSIGNED_INT_24_8_NV));
2719
+ rb_define_const(module, "GL_UNSIGNED_INT_8_8_8_8_EXT", INT2NUM(GL_UNSIGNED_INT_8_8_8_8_EXT));
2720
+ rb_define_const(module, "GL_UNSIGNED_INT_8_8_8_8", INT2NUM(GL_UNSIGNED_INT_8_8_8_8));
2721
+ rb_define_const(module, "GL_UNSIGNED_INT_8_8_8_8_REV_EXT", INT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV_EXT));
2722
+ rb_define_const(module, "GL_UNSIGNED_INT_8_8_8_8_REV", INT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV));
2723
+ rb_define_const(module, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", INT2NUM(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV));
2724
+ rb_define_const(module, "GL_UNSIGNED_INT", INT2NUM(GL_UNSIGNED_INT));
2725
+ rb_define_const(module, "GL_UNSIGNED_INT_S8_S8_8_8_NV", INT2NUM(GL_UNSIGNED_INT_S8_S8_8_8_NV));
2726
+ rb_define_const(module, "GL_UNSIGNED_INVERT_NV", INT2NUM(GL_UNSIGNED_INVERT_NV));
2727
+ rb_define_const(module, "GL_UNSIGNED_NORMALIZED_ARB", INT2NUM(GL_UNSIGNED_NORMALIZED_ARB));
2728
+ rb_define_const(module, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", INT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT));
2729
+ rb_define_const(module, "GL_UNSIGNED_SHORT_1_5_5_5_REV", INT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV));
2730
+ rb_define_const(module, "GL_UNSIGNED_SHORT_4_4_4_4_EXT", INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_EXT));
2731
+ rb_define_const(module, "GL_UNSIGNED_SHORT_4_4_4_4", INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4));
2732
+ rb_define_const(module, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT));
2733
+ rb_define_const(module, "GL_UNSIGNED_SHORT_4_4_4_4_REV", INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV));
2734
+ rb_define_const(module, "GL_UNSIGNED_SHORT_5_5_5_1_EXT", INT2NUM(GL_UNSIGNED_SHORT_5_5_5_1_EXT));
2735
+ rb_define_const(module, "GL_UNSIGNED_SHORT_5_5_5_1", INT2NUM(GL_UNSIGNED_SHORT_5_5_5_1));
2736
+ rb_define_const(module, "GL_UNSIGNED_SHORT_5_6_5_EXT", INT2NUM(GL_UNSIGNED_SHORT_5_6_5_EXT));
2737
+ rb_define_const(module, "GL_UNSIGNED_SHORT_5_6_5", INT2NUM(GL_UNSIGNED_SHORT_5_6_5));
2738
+ rb_define_const(module, "GL_UNSIGNED_SHORT_5_6_5_REV_EXT", INT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV_EXT));
2739
+ rb_define_const(module, "GL_UNSIGNED_SHORT_5_6_5_REV", INT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV));
2740
+ rb_define_const(module, "GL_UNSIGNED_SHORT_8_8_APPLE", INT2NUM(GL_UNSIGNED_SHORT_8_8_APPLE));
2741
+ rb_define_const(module, "GL_UNSIGNED_SHORT_8_8_MESA", INT2NUM(GL_UNSIGNED_SHORT_8_8_MESA));
2742
+ rb_define_const(module, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", INT2NUM(GL_UNSIGNED_SHORT_8_8_REV_APPLE));
2743
+ rb_define_const(module, "GL_UNSIGNED_SHORT_8_8_REV_MESA", INT2NUM(GL_UNSIGNED_SHORT_8_8_REV_MESA));
2744
+ rb_define_const(module, "GL_UNSIGNED_SHORT", INT2NUM(GL_UNSIGNED_SHORT));
2745
+ rb_define_const(module, "GL_UPPER_LEFT", INT2NUM(GL_UPPER_LEFT));
2746
+ rb_define_const(module, "GL_V2F", INT2NUM(GL_V2F));
2747
+ rb_define_const(module, "GL_V3F", INT2NUM(GL_V3F));
2748
+ rb_define_const(module, "GL_VALIDATE_STATUS", INT2NUM(GL_VALIDATE_STATUS));
2749
+ rb_define_const(module, "GL_VARIABLE_A_NV", INT2NUM(GL_VARIABLE_A_NV));
2750
+ rb_define_const(module, "GL_VARIABLE_B_NV", INT2NUM(GL_VARIABLE_B_NV));
2751
+ rb_define_const(module, "GL_VARIABLE_C_NV", INT2NUM(GL_VARIABLE_C_NV));
2752
+ rb_define_const(module, "GL_VARIABLE_D_NV", INT2NUM(GL_VARIABLE_D_NV));
2753
+ rb_define_const(module, "GL_VARIABLE_E_NV", INT2NUM(GL_VARIABLE_E_NV));
2754
+ rb_define_const(module, "GL_VARIABLE_F_NV", INT2NUM(GL_VARIABLE_F_NV));
2755
+ rb_define_const(module, "GL_VARIABLE_G_NV", INT2NUM(GL_VARIABLE_G_NV));
2756
+ rb_define_const(module, "GL_VARIANT_ARRAY_EXT", INT2NUM(GL_VARIANT_ARRAY_EXT));
2757
+ rb_define_const(module, "GL_VARIANT_ARRAY_POINTER_EXT", INT2NUM(GL_VARIANT_ARRAY_POINTER_EXT));
2758
+ rb_define_const(module, "GL_VARIANT_ARRAY_STRIDE_EXT", INT2NUM(GL_VARIANT_ARRAY_STRIDE_EXT));
2759
+ rb_define_const(module, "GL_VARIANT_ARRAY_TYPE_EXT", INT2NUM(GL_VARIANT_ARRAY_TYPE_EXT));
2760
+ rb_define_const(module, "GL_VARIANT_DATATYPE_EXT", INT2NUM(GL_VARIANT_DATATYPE_EXT));
2761
+ rb_define_const(module, "GL_VARIANT_EXT", INT2NUM(GL_VARIANT_EXT));
2762
+ rb_define_const(module, "GL_VARIANT_VALUE_EXT", INT2NUM(GL_VARIANT_VALUE_EXT));
2763
+ rb_define_const(module, "GL_VECTOR_EXT", INT2NUM(GL_VECTOR_EXT));
2764
+ rb_define_const(module, "GL_VENDOR", INT2NUM(GL_VENDOR));
2765
+ rb_define_const(module, "GL_VERSION_1_1", INT2NUM(GL_VERSION_1_1));
2766
+ rb_define_const(module, "GL_VERSION_1_2", INT2NUM(GL_VERSION_1_2));
2767
+ rb_define_const(module, "GL_VERSION_1_3", INT2NUM(GL_VERSION_1_3));
2768
+ rb_define_const(module, "GL_VERSION_1_4", INT2NUM(GL_VERSION_1_4));
2769
+ rb_define_const(module, "GL_VERSION_1_5", INT2NUM(GL_VERSION_1_5));
2770
+ rb_define_const(module, "GL_VERSION", INT2NUM(GL_VERSION));
2771
+ rb_define_const(module, "GL_VERTEX23_BIT_PGI", INT2NUM(GL_VERTEX23_BIT_PGI));
2772
+ rb_define_const(module, "GL_VERTEX4_BIT_PGI", INT2NUM(GL_VERTEX4_BIT_PGI));
2773
+ rb_define_const(module, "GL_VERTEX_ARRAY_BINDING_APPLE", INT2NUM(GL_VERTEX_ARRAY_BINDING_APPLE));
2774
+ rb_define_const(module, "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB));
2775
+ rb_define_const(module, "GL_VERTEX_ARRAY_BUFFER_BINDING", INT2NUM(GL_VERTEX_ARRAY_BUFFER_BINDING));
2776
+ rb_define_const(module, "GL_VERTEX_ARRAY_COUNT_EXT", INT2NUM(GL_VERTEX_ARRAY_COUNT_EXT));
2777
+ rb_define_const(module, "GL_VERTEX_ARRAY_EXT", INT2NUM(GL_VERTEX_ARRAY_EXT));
2778
+ rb_define_const(module, "GL_VERTEX_ARRAY", INT2NUM(GL_VERTEX_ARRAY));
2779
+ rb_define_const(module, "GL_VERTEX_ARRAY_LIST_IBM", INT2NUM(GL_VERTEX_ARRAY_LIST_IBM));
2780
+ rb_define_const(module, "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_VERTEX_ARRAY_LIST_STRIDE_IBM));
2781
+ rb_define_const(module, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", INT2NUM(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL));
2782
+ rb_define_const(module, "GL_VERTEX_ARRAY_POINTER_EXT", INT2NUM(GL_VERTEX_ARRAY_POINTER_EXT));
2783
+ rb_define_const(module, "GL_VERTEX_ARRAY_POINTER", INT2NUM(GL_VERTEX_ARRAY_POINTER));
2784
+ rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_APPLE", INT2NUM(GL_VERTEX_ARRAY_RANGE_APPLE));
2785
+ rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE", INT2NUM(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE));
2786
+ rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_LENGTH_NV));
2787
+ rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_NV));
2788
+ rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE", INT2NUM(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE));
2789
+ rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_POINTER_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_POINTER_NV));
2790
+ rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_VALID_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_VALID_NV));
2791
+ rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV));
2792
+ rb_define_const(module, "GL_VERTEX_ARRAY_SIZE_EXT", INT2NUM(GL_VERTEX_ARRAY_SIZE_EXT));
2793
+ rb_define_const(module, "GL_VERTEX_ARRAY_SIZE", INT2NUM(GL_VERTEX_ARRAY_SIZE));
2794
+ rb_define_const(module, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE", INT2NUM(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE));
2795
+ rb_define_const(module, "GL_VERTEX_ARRAY_STRIDE_EXT", INT2NUM(GL_VERTEX_ARRAY_STRIDE_EXT));
2796
+ rb_define_const(module, "GL_VERTEX_ARRAY_STRIDE", INT2NUM(GL_VERTEX_ARRAY_STRIDE));
2797
+ rb_define_const(module, "GL_VERTEX_ARRAY_TYPE_EXT", INT2NUM(GL_VERTEX_ARRAY_TYPE_EXT));
2798
+ rb_define_const(module, "GL_VERTEX_ARRAY_TYPE", INT2NUM(GL_VERTEX_ARRAY_TYPE));
2799
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY0_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY0_NV));
2800
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY10_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY10_NV));
2801
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY11_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY11_NV));
2802
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY12_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY12_NV));
2803
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY13_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY13_NV));
2804
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY14_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY14_NV));
2805
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY15_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY15_NV));
2806
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY1_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY1_NV));
2807
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY2_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY2_NV));
2808
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY3_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY3_NV));
2809
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY4_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY4_NV));
2810
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY5_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY5_NV));
2811
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY6_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY6_NV));
2812
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY7_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY7_NV));
2813
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY8_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY8_NV));
2814
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY9_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY9_NV));
2815
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB));
2816
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING));
2817
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB));
2818
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED));
2819
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB));
2820
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED));
2821
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB));
2822
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_POINTER", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER));
2823
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB));
2824
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_SIZE", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE));
2825
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB));
2826
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE));
2827
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB));
2828
+ rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_TYPE", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE));
2829
+ rb_define_const(module, "GL_VERTEX_BLEND_ARB", INT2NUM(GL_VERTEX_BLEND_ARB));
2830
+ rb_define_const(module, "GL_VERTEX_CONSISTENT_HINT_PGI", INT2NUM(GL_VERTEX_CONSISTENT_HINT_PGI));
2831
+ rb_define_const(module, "GL_VERTEX_DATA_HINT_PGI", INT2NUM(GL_VERTEX_DATA_HINT_PGI));
2832
+ rb_define_const(module, "GL_VERTEX_PRECLIP_HINT_SGIX", INT2NUM(GL_VERTEX_PRECLIP_HINT_SGIX));
2833
+ rb_define_const(module, "GL_VERTEX_PRECLIP_SGIX", INT2NUM(GL_VERTEX_PRECLIP_SGIX));
2834
+ rb_define_const(module, "GL_VERTEX_PROGRAM_ARB", INT2NUM(GL_VERTEX_PROGRAM_ARB));
2835
+ rb_define_const(module, "GL_VERTEX_PROGRAM_BINDING_NV", INT2NUM(GL_VERTEX_PROGRAM_BINDING_NV));
2836
+ rb_define_const(module, "GL_VERTEX_PROGRAM_NV", INT2NUM(GL_VERTEX_PROGRAM_NV));
2837
+ rb_define_const(module, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE_ARB));
2838
+ rb_define_const(module, "GL_VERTEX_PROGRAM_POINT_SIZE", INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE));
2839
+ rb_define_const(module, "GL_VERTEX_PROGRAM_POINT_SIZE_NV", INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE_NV));
2840
+ rb_define_const(module, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE_ARB));
2841
+ rb_define_const(module, "GL_VERTEX_PROGRAM_TWO_SIDE", INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE));
2842
+ rb_define_const(module, "GL_VERTEX_PROGRAM_TWO_SIDE_NV", INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE_NV));
2843
+ rb_define_const(module, "GL_VERTEX_SHADER_ARB", INT2NUM(GL_VERTEX_SHADER_ARB));
2844
+ rb_define_const(module, "GL_VERTEX_SHADER_BINDING_EXT", INT2NUM(GL_VERTEX_SHADER_BINDING_EXT));
2845
+ rb_define_const(module, "GL_VERTEX_SHADER_EXT", INT2NUM(GL_VERTEX_SHADER_EXT));
2846
+ rb_define_const(module, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", INT2NUM(GL_VERTEX_SHADER_INSTRUCTIONS_EXT));
2847
+ rb_define_const(module, "GL_VERTEX_SHADER", INT2NUM(GL_VERTEX_SHADER));
2848
+ rb_define_const(module, "GL_VERTEX_SHADER_INVARIANTS_EXT", INT2NUM(GL_VERTEX_SHADER_INVARIANTS_EXT));
2849
+ rb_define_const(module, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", INT2NUM(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT));
2850
+ rb_define_const(module, "GL_VERTEX_SHADER_LOCALS_EXT", INT2NUM(GL_VERTEX_SHADER_LOCALS_EXT));
2851
+ rb_define_const(module, "GL_VERTEX_SHADER_OPTIMIZED_EXT", INT2NUM(GL_VERTEX_SHADER_OPTIMIZED_EXT));
2852
+ rb_define_const(module, "GL_VERTEX_SHADER_VARIANTS_EXT", INT2NUM(GL_VERTEX_SHADER_VARIANTS_EXT));
2853
+ rb_define_const(module, "GL_VERTEX_SOURCE_ATI", INT2NUM(GL_VERTEX_SOURCE_ATI));
2854
+ rb_define_const(module, "GL_VERTEX_STATE_PROGRAM_NV", INT2NUM(GL_VERTEX_STATE_PROGRAM_NV));
2855
+ rb_define_const(module, "GL_VERTEX_STREAM0_ATI", INT2NUM(GL_VERTEX_STREAM0_ATI));
2856
+ rb_define_const(module, "GL_VERTEX_STREAM1_ATI", INT2NUM(GL_VERTEX_STREAM1_ATI));
2857
+ rb_define_const(module, "GL_VERTEX_STREAM2_ATI", INT2NUM(GL_VERTEX_STREAM2_ATI));
2858
+ rb_define_const(module, "GL_VERTEX_STREAM3_ATI", INT2NUM(GL_VERTEX_STREAM3_ATI));
2859
+ rb_define_const(module, "GL_VERTEX_STREAM4_ATI", INT2NUM(GL_VERTEX_STREAM4_ATI));
2860
+ rb_define_const(module, "GL_VERTEX_STREAM5_ATI", INT2NUM(GL_VERTEX_STREAM5_ATI));
2861
+ rb_define_const(module, "GL_VERTEX_STREAM6_ATI", INT2NUM(GL_VERTEX_STREAM6_ATI));
2862
+ rb_define_const(module, "GL_VERTEX_STREAM7_ATI", INT2NUM(GL_VERTEX_STREAM7_ATI));
2863
+ rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_EXT));
2864
+ rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT));
2865
+ rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT));
2866
+ rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT));
2867
+ rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT));
2868
+ rb_define_const(module, "GL_VERTEX_WEIGHTING_EXT", INT2NUM(GL_VERTEX_WEIGHTING_EXT));
2869
+ rb_define_const(module, "GL_VIBRANCE_BIAS_NV", INT2NUM(GL_VIBRANCE_BIAS_NV));
2870
+ rb_define_const(module, "GL_VIBRANCE_SCALE_NV", INT2NUM(GL_VIBRANCE_SCALE_NV));
2871
+ rb_define_const(module, "GL_VIEWPORT_BIT", INT2NUM(GL_VIEWPORT_BIT));
2872
+ rb_define_const(module, "GL_VIEWPORT", INT2NUM(GL_VIEWPORT));
2873
+ rb_define_const(module, "GL_WEIGHT_ARRAY_ARB", INT2NUM(GL_WEIGHT_ARRAY_ARB));
2874
+ rb_define_const(module, "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB));
2875
+ rb_define_const(module, "GL_WEIGHT_ARRAY_BUFFER_BINDING", INT2NUM(GL_WEIGHT_ARRAY_BUFFER_BINDING));
2876
+ rb_define_const(module, "GL_WEIGHT_ARRAY_POINTER_ARB", INT2NUM(GL_WEIGHT_ARRAY_POINTER_ARB));
2877
+ rb_define_const(module, "GL_WEIGHT_ARRAY_SIZE_ARB", INT2NUM(GL_WEIGHT_ARRAY_SIZE_ARB));
2878
+ rb_define_const(module, "GL_WEIGHT_ARRAY_STRIDE_ARB", INT2NUM(GL_WEIGHT_ARRAY_STRIDE_ARB));
2879
+ rb_define_const(module, "GL_WEIGHT_ARRAY_TYPE_ARB", INT2NUM(GL_WEIGHT_ARRAY_TYPE_ARB));
2880
+ rb_define_const(module, "GL_WEIGHT_SUM_UNITY_ARB", INT2NUM(GL_WEIGHT_SUM_UNITY_ARB));
2881
+ rb_define_const(module, "GL_W_EXT", INT2NUM(GL_W_EXT));
2882
+ rb_define_const(module, "GL_WIDE_LINE_HINT_PGI", INT2NUM(GL_WIDE_LINE_HINT_PGI));
2883
+ rb_define_const(module, "GL_WRAP_BORDER_SUN", INT2NUM(GL_WRAP_BORDER_SUN));
2884
+ rb_define_const(module, "GL_WRITE_ONLY_ARB", INT2NUM(GL_WRITE_ONLY_ARB));
2885
+ rb_define_const(module, "GL_WRITE_ONLY", INT2NUM(GL_WRITE_ONLY));
2886
+ rb_define_const(module, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV));
2887
+ rb_define_const(module, "GL_WRITE_PIXEL_DATA_RANGE_NV", INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_NV));
2888
+ rb_define_const(module, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV));
2889
+ rb_define_const(module, "GL_X_EXT", INT2NUM(GL_X_EXT));
2890
+ rb_define_const(module, "GL_XOR", INT2NUM(GL_XOR));
2891
+ rb_define_const(module, "GL_YCBCR_422_APPLE", INT2NUM(GL_YCBCR_422_APPLE));
2892
+ rb_define_const(module, "GL_YCBCR_MESA", INT2NUM(GL_YCBCR_MESA));
2893
+ rb_define_const(module, "GL_YCRCB_422_SGIX", INT2NUM(GL_YCRCB_422_SGIX));
2894
+ rb_define_const(module, "GL_YCRCB_444_SGIX", INT2NUM(GL_YCRCB_444_SGIX));
2895
+ rb_define_const(module, "GL_YCRCBA_SGIX", INT2NUM(GL_YCRCBA_SGIX));
2896
+ rb_define_const(module, "GL_YCRCB_SGIX", INT2NUM(GL_YCRCB_SGIX));
2897
+ rb_define_const(module, "GL_Y_EXT", INT2NUM(GL_Y_EXT));
2898
+ rb_define_const(module, "GL_ZERO_EXT", INT2NUM(GL_ZERO_EXT));
2899
+ rb_define_const(module, "GL_ZERO", INT2NUM(GL_ZERO));
2900
+ rb_define_const(module, "GL_Z_EXT", INT2NUM(GL_Z_EXT));
2901
+ rb_define_const(module, "GL_ZOOM_X", INT2NUM(GL_ZOOM_X));
2902
+ rb_define_const(module, "GL_ZOOM_Y", INT2NUM(GL_ZOOM_Y));
2903
+ /**/
2904
+ rb_define_const(module, "GL_ALL_CLIENT_ATTRIB_BITS", INT2NUM(GL_ALL_CLIENT_ATTRIB_BITS));
2905
+ }