ruby-lol 1.1.2 → 1.2.0

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data/.gitignore CHANGED
@@ -18,3 +18,4 @@ tmp
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  /output.txt
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  /bin
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  /.vscode
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+ /.idea
@@ -129,7 +129,7 @@ module Lol
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  def perform_rate_limited_request url, verb = :get, body = nil, options = {}
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  return perform_uncached_request(url, verb, body, options) unless rate_limiter
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  @rate_limiter.times 1 do
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- perform_uncached_request(url, verb, body, options)
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+ return perform_uncached_request(url, verb, body, options)
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  end
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  end
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@@ -37,6 +37,10 @@ module Lol
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  Proxy.new self, "realms"
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  end
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+ def reforged_runes
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+ Proxy.new self, "reforged_runes"
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+ end
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+
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  def versions
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  Proxy.new self, "versions"
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  end
@@ -56,6 +60,10 @@ module Lol
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  def all(endpoint, params={})
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  if %w(realms).include? endpoint
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  OpenStruct.new perform_request(api_url(endpoint.dasherize, params)).to_hash
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+ elsif %w(reforged_runes).include? endpoint
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+ perform_request(api_url(endpoint.dasherize, params)).map do |hash|
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+ OpenStruct.new(hash)
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+ end
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  else
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  perform_request(api_url(endpoint.dasherize, params))["data"].map do |id, values|
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  OpenStruct.new(values.merge(id: values["id"] || id))
@@ -1,3 +1,3 @@
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  module Lol
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- VERSION = "1.1.2"
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+ VERSION = "1.2.0"
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  end
@@ -0,0 +1 @@
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+ {"id":8410,"key":"ApproachVelocity","name":"Approach Velocity","shortDesc":"Bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> towards nearby ally champions that are <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>movement impaired</lol-uikit-tooltipped-keyword> or enemy champions that you impair.","longDesc":"Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair. <br><br>Range: 1000","icon":"perk-images/Styles/Resolve/ApproachVelocity/ApproachVelocity.png","runePathId":8300,"runePathName":"Inspiration"}
@@ -0,0 +1 @@
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+ [{"id":8134,"key":"IngeniousHunter","name":"Ingenious Hunter","shortDesc":"<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent Active Item <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>CDR</lol-uikit-tooltipped-keyword> (includes Trinkets).","longDesc":"Gain 15% <b>Active Item CDR</b> plus an additional 5% per <i>Bounty Hunter</i> stack (includes Trinkets).<br><br>Earn a <i>Bounty Hunter</i> stack the first time you get a takedown on each enemy champion.","icon":"perk-images/Styles/Domination/IngeniousHunter/IngeniousHunter.png","runePathId":8100,"runePathName":"Domination"},{"id":8299,"key":"LastStand","name":"Last Stand","shortDesc":"Deal more damage to champions while you are low on health.","longDesc":"Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.","icon":"perk-images/Styles/Sorcery/LastStand/LastStand.png","runePathId":8000,"runePathName":"Precision"},{"id":8453,"key":"Revitalize","name":"Revitalize","shortDesc":"Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on low health targets.","longDesc":"Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.","icon":"perk-images/Styles/Resolve/Revitalize/Revitalize.png","runePathId":8400,"runePathName":"Resolve"},{"id":8135,"key":"RavenousHunter","name":"Ravenous Hunter","shortDesc":"<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent healing from ability damage. ","longDesc":"Heal for a percentage of the damage dealt by your abilities.<br>Healing: 2.5% + 2.5% per <i>Bounty Hunter</i> stack. <br><br>Earn a <i>Bounty Hunter</i> stack the first time you get a takedown on each enemy champion.<br><rules><br>Healing reduced to one third for Area of Effect abilities.</rules><br>","icon":"perk-images/Styles/Domination/RavenousHunter/RavenousHunter.png","runePathId":8100,"runePathName":"Domination"},{"id":8410,"key":"ApproachVelocity","name":"Approach Velocity","shortDesc":"Bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> towards nearby ally champions that are <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>movement impaired</lol-uikit-tooltipped-keyword> or enemy champions that you impair.","longDesc":"Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair. <br><br>Range: 1000","icon":"perk-images/Styles/Resolve/ApproachVelocity/ApproachVelocity.png","runePathId":8300,"runePathName":"Inspiration"},{"id":9103,"key":"LegendBloodline","name":"Legend: Bloodline","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent<b> Lifesteal</b>. ","longDesc":"Gain 0.8% life steal for every <i>Legend</i> stack (max 10 stacks).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.","icon":"perk-images/Styles/Precision/Legend_Infamy.png","runePathId":8000,"runePathName":"Precision"},{"id":8014,"key":"CoupDeGrace","name":"Coup de Grace","shortDesc":"Deal more damage to low health enemy champions.","longDesc":"Deal 7% more damage to champions who have less than 40% health.<br><br>Additionally, takedowns on champions grant an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 9 Attack Damage or 15 Ability Power for 10s.","icon":"perk-images/Styles/Precision/CoupDeGrace/CoupDeGrace.png","runePathId":8000,"runePathName":"Precision"},{"id":8451,"key":"Overgrowth","name":"Overgrowth","shortDesc":"Gain additional permanent max health when minions or monsters die near you.","longDesc":"Permanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you.","icon":"perk-images/Styles/Resolve/Overgrowth/Overgrowth.png","runePathId":8400,"runePathName":"Resolve"},{"id":9101,"key":"Overheal","name":"Overheal","shortDesc":"Excess healing on you becomes a shield.","longDesc":"Excess healing on you becomes a shield, for up to 10% of your total health + 10.<br><br>Shield is built up from 40% of excess self-healing, or 300% of excess healing from allies.","icon":"perk-images/Styles/Precision/Overheal.png","runePathId":8000,"runePathName":"Precision"},{"id":8210,"key":"Transcendence","name":"Transcendence","shortDesc":"Gain 10% <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>CDR</lol-uikit-tooltipped-keyword> when you reach level 10. Excess CDR becomes AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword>.","longDesc":"Gain 10% CDR when you reach level 10.<br><br>Each percent of CDR exceeding the CDR limit is converted to an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 1.2 Attack Damage or 2 Ability Power.","icon":"perk-images/Styles/Sorcery/Transcendence/Transcendence.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8138,"key":"EyeballCollection","name":"Eyeball Collection","shortDesc":"Collect eyeballs for champion and ward <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword>. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each eyeball plus bonus upon collection completion.","longDesc":"Collect eyeballs for champion and ward takedowns. Gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected. <br><br>Upon completing your collection at 20 eyeballs, additionally gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 6 Attack Damage, or 10 Ability Power.<br><br>Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.","icon":"perk-images/Styles/Domination/EyeballCollection/EyeballCollection.png","runePathId":8100,"runePathName":"Domination"},{"id":8017,"key":"CutDown","name":"Cut Down","shortDesc":"Deal more damage to champions with more max health than you.","longDesc":"Deal 4% more damage to champions with 150 more max health than you, increasing to 12% at 2000 more max health.","icon":"perk-images/Styles/Precision/CutDown/CutDown.png","runePathId":8000,"runePathName":"Precision"},{"id":8139,"key":"TasteOfBlood","name":"Taste of Blood","shortDesc":"Heal when you damage an enemy champion.","longDesc":"Heal when you damage an enemy champion.<br><br>Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)<br><br>Cooldown: 20s","icon":"perk-images/Styles/Domination/TasteOfBlood/GreenTerror_TasteOfBlood.png","runePathId":8100,"runePathName":"Domination"},{"id":8136,"key":"ZombieWard","name":"Zombie Ward","shortDesc":"After killing a ward, a friendly Zombie Ward is raised in its place. When your wards expire, they also reanimate as Zombie Wards.","longDesc":"After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.<br><br>Zombie Wards are visible, last for 30 - 120s and don't count towards your ward limit.","icon":"perk-images/Styles/Domination/ZombieWard/ZombieWard.png","runePathId":8100,"runePathName":"Domination"},{"id":9104,"key":"LegendAlacrity","name":"Legend: Alacrity","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Attack Speed</b>. ","longDesc":"Gain 3% attack speed plus an additional 1.5% for every <i>Legend</i> stack (max 10 stacks).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.","icon":"perk-images/Styles/Precision/Legend_Heroism.png","runePathId":8000,"runePathName":"Precision"},{"id":9105,"key":"LegendTenacity","name":"Legend: Tenacity","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Tenacity</b>. ","longDesc":"Gain 5% tenacity plus an additional 2.5% for every <i>Legend</i> stack (max 10 stacks).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.","icon":"perk-images/Styles/Precision/Legend_Tenacity.png","runePathId":8000,"runePathName":"Precision"},{"id":8214,"key":"SummonAery","name":"Summon Aery","shortDesc":"Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.","longDesc":"Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.<br><br>Damage: 15 - 40 based on level (+<scaleAP>0.1 AP</scaleAP> and +<scaleAD>0.15 bonus AD</scaleAD>)<br>Shield: 30 - 80 based on level (+<scaleAP>0.25 AP</scaleAP> and +<scaleAD>0.4 bonus AD</scaleAD>) <br><br>Aery cannot be sent out again until she returns to you.","icon":"perk-images/Styles/Sorcery/SummonAery/SummonAery.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8010,"key":"Conqueror","name":"Conqueror","shortDesc":"After 4 seconds in combat, your first attack against an enemy champion grants you AD and converts some of your damage to true damage.","longDesc":"After 4 seconds in combat, your first attack against an enemy champion grants you 10 - 35 AD, based on level, for 3 seconds and converts 20% of your damage to champions to true damage.<br><br><rules>Melee Only: Damaging enemy champions refreshes this buff.</rules>","icon":"perk-images/Styles/Precision/Conqueror/Conqueror.png","runePathId":8000,"runePathName":"Precision"},{"id":8008,"key":"LethalTempo","name":"Lethal Tempo","shortDesc":"1.5s after damaging a champion gain a large amount of Attack Speed. Lethal Tempo allows you to temporarily exceed the attack speed limit.","longDesc":"1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.<br><br>Cooldown: 6s<br><br>Lethal Tempo allows you to temporarily exceed the attack speed limit.","icon":"perk-images/Styles/Precision/FlowofBattle/FlowofBattleTemp.png","runePathId":8000,"runePathName":"Precision"},{"id":8009,"key":"PresenceOfMind","name":"Presence of Mind","shortDesc":"Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.","longDesc":"Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.","icon":"perk-images/Styles/Precision/LastResort/LastResortIcon.png","runePathId":8000,"runePathName":"Precision"},{"id":8465,"key":"Guardian","name":"Guardian","shortDesc":"Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield.","longDesc":"<i>Guard</i> allies within 175 units of you, and allies you target with spells for 2.5s. While <i>Guarding</i>, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.<br><br>Cooldown: <scaleLevel>70 - 40</scaleLevel> seconds<br>Shield: <scaleLevel>70 - 150</scaleLevel> + <scaleAP>0.25%</scaleAP> of your ability power + <scalehealth>12%</scalehealth> of your bonus health.<br>Haste: +20% Movement Speed.","icon":"perk-images/Styles/Resolve/Guardian/Guardian.png","runePathId":8400,"runePathName":"Resolve"},{"id":8143,"key":"SuddenImpact","name":"Sudden Impact","shortDesc":"Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.","longDesc":"After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5s.<br><br>Cooldown: 4s","icon":"perk-images/Styles/Domination/SuddenImpact/SuddenImpact.png","runePathId":8100,"runePathName":"Domination"},{"id":9111,"key":"Triumph","name":"Triumph","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> restore 12% of your missing health and grant an additional 20 gold. ","longDesc":"Takedowns restore 12% of your missing health and grant an additional 20 gold. <br><br><hr></hr><br><i>'The most dangerous game brings the greatest glory.' <br>—Noxian Reckoner</i>","icon":"perk-images/Styles/Precision/DangerousGame.png","runePathId":8000,"runePathName":"Precision"},{"id":8463,"key":"FontOfLife","name":"Font of Life","shortDesc":"<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>Impairing</lol-uikit-tooltipped-keyword> the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. ","longDesc":"Impairing the movement of an enemy champion marks them for 4s.<br><br>Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s. ","icon":"perk-images/Styles/Resolve/FontOfLife/FontOfLife.png","runePathId":8400,"runePathName":"Resolve"},{"id":8105,"key":"RelentlessHunter","name":"Relentless Hunter","shortDesc":"<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent <b>out of combat <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword></b>. ","longDesc":"Gain 8 <b>out of combat Movement Speed</b> plus 8 per <i>Bounty Hunter</i> stack.<br><br>Earn a <i>Bounty Hunter</i> stack the first time you get a takedown on each enemy champion.","icon":"perk-images/Styles/Domination/RelentlessHunter/RelentlessHunter.png","runePathId":8100,"runePathName":"Domination"},{"id":8347,"key":"CosmicInsight","name":"Cosmic Insight","shortDesc":"+5% <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>CDR</lol-uikit-tooltipped-keyword><br>+5% Max CDR<br>+5% Summoner Spell CDR<br>+5% Item CDR","longDesc":"+5% CDR<br>+5% Max CDR<br>+5% Summoner Spell CDR<br>+5% Item CDR","icon":"perk-images/Styles/Inspiration/CosmicInsight/CosmicInsight.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8226,"key":"ManaflowBand","name":"Manaflow Band","shortDesc":"Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.<br><br>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.","longDesc":"Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.<br><br>After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.<br><br>Cooldown: 15 seconds","icon":"perk-images/Styles/Sorcery/ManaflowBand/ManaflowBand.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8304,"key":"MagicalFootwear","name":"Magical Footwear","shortDesc":"You get free boots at 10 min but you cannot buy boots before then. Each <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedown</lol-uikit-tooltipped-keyword> you get makes your boots come 30s sooner.","longDesc":"You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30s sooner.<br><br>Slightly Magical Boots give you an additional +10 Movement Speed.","icon":"perk-images/Styles/Inspiration/MagicalFootwear/MagicalFootwear.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8345,"key":"BiscuitDelivery","name":"Biscuit Delivery","shortDesc":"Gain a free Biscuit every 3 min, until 12 min. Consuming a Biscuit permanently increases your max mana and restores health and mana.","longDesc":"Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.<br><br>Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently. <br><br><i>Manaless:</i> Champions without mana restore 20% missing health instead.","icon":"perk-images/Styles/Inspiration/BiscuitDelivery/BiscuitDelivery.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8224,"key":"NullifyingOrb","name":"Nullifying Orb","shortDesc":"Gain a magic damage shield when taken to low health by magic damage.","longDesc":"When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (<scaleAP>+0.1 AP</scaleAP> and <scaleAD>+0.15 bonus AD</scaleAD>) for 4s.<br><br>Cooldown: 60s","icon":"perk-images/Styles/Sorcery/NullifyingOrb/Pokeshield.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8021,"key":"FleetFootwork","name":"Fleet Footwork","shortDesc":"Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>.","longDesc":"Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.<br><br>Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.4 AP) and grant +30% movement speed for 1s.<br><rules>Healing is 60% as effective when used on a minion (30% effective for ranged).<br>Healing is increased by 40% of your critical damage modifier when triggered by a critical hit.</rules>","icon":"perk-images/Styles/Precision/FleetFootwork/FleetFootwork.png","runePathId":8000,"runePathName":"Precision"},{"id":8112,"key":"Electrocute","name":"Electrocute","shortDesc":"Hitting a champion with 3 <b>separate</b> attacks or abilities in 3s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.","longDesc":"Hitting a champion with 3 <b>separate</b> attacks or abilities within 3s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Damage: 50 - 220 (+0.5 bonus AD, +0.3 AP) damage.<br><br>Cooldown: 50 - 25s<br><br><hr></hr><i>'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'</i>","icon":"perk-images/Styles/Domination/Electrocute/Electrocute.png","runePathId":8100,"runePathName":"Domination"},{"id":8233,"key":"AbsoluteFocus","name":"Absolute Focus","shortDesc":"While above 70% health, gain extra <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.","longDesc":"While above 70% health, gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of up to 24 Attack Damage or 40 Ability Power (based on level). <br><br>Grants 3 Attack Damage or 5 Ability Power at level 1. ","icon":"perk-images/Styles/Sorcery/AbsoluteFocus/AbsoluteFocus.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8234,"key":"Celerity","name":"Celerity","shortDesc":"Gain 3% extra <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>. Gain extra AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> based on your bonus MS. ","longDesc":"Gain 3% increased Movement Speed.<br>Your Bonus Movement Speed is converted to Attack Damage or Ability Power, <font color='#48C4B7'>adaptive</font> at a rate of 4.8% Attack Damage or 8% Ability Power.","icon":"perk-images/Styles/Sorcery/Celerity/CelerityTemp.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8352,"key":"TimeWarpTonic","name":"Time Warp Tonic","shortDesc":"Your potions, biscuits and elixirs last 20% longer, and you gain 5% Movement Speed while under their effects.","longDesc":"Your potions, biscuits and elixirs last 20% longer, and you gain 5% Movement Speed while under their effects.","icon":"perk-images/Styles/Inspiration/TimeWarpTonic/TimeWarpTonic.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8473,"key":"BonePlating","name":"Bone Plating","shortDesc":"After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 15-40 less damage.<br><br>Duration: 3s<br>Cooldown: 45s","longDesc":"After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 15-40 less damage.<br><br>Duration: 3s<br>Cooldown: 45s","icon":"perk-images/Styles/Resolve/BonePlating/BonePlating.png","runePathId":8400,"runePathName":"Resolve"},{"id":8232,"key":"Waterwalking","name":"Waterwalking","shortDesc":"Gain <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> in the river.","longDesc":"Gain 25 Movement Speed and an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.<br><br><hr></hr><br><i>May you be as swift as the rushing river and agile as a startled Rift Scuttler.</i><br>","icon":"perk-images/Styles/Sorcery/Waterwalking/Waterwalking.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8237,"key":"Scorch","name":"Scorch","shortDesc":"Your first ability hit every 20s burns champions.","longDesc":"Your next ability hit sets champions on fire dealing 20 - 60 bonus magic damage based on level after 1s.<br><br>Cooldown: 20s","icon":"perk-images/Styles/Sorcery/Scorch/Scorch.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8359,"key":"Kleptomancy","name":"Kleptomancy","shortDesc":"After using an ability, your next attack will grant bonus gold if used on a champion. There's a chance you'll also gain a consumable.","longDesc":"After using an ability, your next attack will grant bonus gold if used on a champion. There's a chance you'll also gain a consumable.","icon":"perk-images/Styles/Inspiration/Kleptomancy/Kleptomancy.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8313,"key":"PerfectTiming","name":"Perfect Timing","shortDesc":"Gain a free Stopwatch. Stopwatch has a one time use <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Stasis'>Stasis</lol-uikit-tooltipped-keyword> effect.","longDesc":"Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 8 min. Stopwatch has a one time use Stasis effect.<br><br>Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.","icon":"perk-images/Styles/Inspiration/PerfectTiming/PerfectTiming.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8236,"key":"GatheringStorm","name":"Gathering Storm","shortDesc":"Gain increasing amounts of AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> over the course of the game.","longDesc":"Every 10 min gain AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword>.<br><br><i>10 min</i>: + 8 AP or 5 AD <br><i>20 min</i>: + 24 AP or 14 AD<br><i>30 min</i>: + 48 AP or 29 AD<br><i>40 min</i>: + 80 AP or 48 AD<br><i>50 min</i>: + 120 AP or 72 AD<br><i>60 min</i>: + 168 AP or 101 AD<br>etc...","icon":"perk-images/Styles/Sorcery/GatheringStorm/GatheringStorm.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8351,"key":"GlacialAugment","name":"Glacial Augment","shortDesc":"Your first attack against an enemy champion slows them (per unit cooldown). Slowing champions with active items shoots a freeze ray at them, creating a lingering slow zone.","longDesc":"Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.<li><i>Ranged</i>: Ranged attacks slow by up to 30% - 40%</li> <li><i>Melee</i>: Melee attacks slow by up to 45% - 55%</li><br>Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.<br><br>Cooldown: 7-4s per unit","icon":"perk-images/Styles/Inspiration/GlacialAugment/GlacialAugment.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8472,"key":"Chrysalis","name":"Chrysalis","shortDesc":"Start the game with an extra 50 health. At 4 takedowns, consume that health to gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 9 Attack Damage or 15 Ability Power.","longDesc":"Start the game with an extra 50 health. At 4 takedowns, consume that health to gain an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of 9 Attack Damage or 15 Ability Power.","icon":"perk-images/Styles/Resolve/Chrysalis/Chrysalis.png","runePathId":8400,"runePathName":"Resolve"},{"id":8230,"key":"PhaseRush","name":"Phase Rush","shortDesc":"Hitting an enemy champion with 3 <b>separate</b> attacks or abilities grants a burst of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>. ","longDesc":"Hitting an enemy champion with 3 attacks or <b>separate</b> abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.<br><br>Duration: 3s<br>Cooldown: 15s","icon":"perk-images/Styles/Sorcery/PhaseRush/PhaseRush.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8429,"key":"Conditioning","name":"Conditioning","shortDesc":"After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.","longDesc":"After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.","icon":"perk-images/Styles/Resolve/Conditioning/Conditioning.png","runePathId":8400,"runePathName":"Resolve"},{"id":8306,"key":"HextechFlashtraption","name":"Hextech Flashtraption","shortDesc":"While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel, then blink to a new location.","longDesc":"While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel for 2s to blink to a new location.<br><br>Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.","icon":"perk-images/Styles/Inspiration/HextechFlashtraption/HextechFlashtraption.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8229,"key":"ArcaneComet","name":"Arcane Comet","shortDesc":"Damaging a champion with an ability hurls a damaging comet at their location.","longDesc":"Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.<br><br><lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>Adaptive Damage</font></lol-uikit-tooltipped-keyword>: 30 - 100 based on level (<scaleAP>+0.2 AP</scaleAP> and <scaleAD>+0.35 bonus AD</scaleAD>)<br>Cooldown: 20 - 8s<br><rules><br>Cooldown Reduction:<br>Single Target: 20%.<br>Area of Effect: 10%.<br>Damage over Time: 5%.<br></rules>","icon":"perk-images/Styles/Sorcery/ArcaneComet/ArcaneComet.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8321,"key":"FuturesMarket","name":"Future's Market","shortDesc":"You can enter debt to buy items.","longDesc":"You can enter debt to buy items. The amount you can borrow increases over time.<br><br>Lending Fee: 50 gold","icon":"perk-images/Styles/Inspiration/FuturesMarket/FuturesMarket.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8124,"key":"Predator","name":"Predator","shortDesc":"Add an active effect to your boots that grants a large boost of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and causes your next attack or ability to deal bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>.","longDesc":"Enchants your boots with the active effect '<font color='#c60300'>Predator</font>.'<br><br>Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+<scaleAD>0.4</scaleAD> bonus AD)(+<scaleAP>0.25</scaleAP> AP) bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.","icon":"perk-images/Styles/Domination/Predator/Predator.png","runePathId":8100,"runePathName":"Domination"},{"id":8242,"key":"Unflinching","name":"Unflinching","shortDesc":"After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown. ","longDesc":"After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown. ","icon":"perk-images/Styles/Sorcery/Unflinching/Unflinching.png","runePathId":8400,"runePathName":"Resolve"},{"id":8243,"key":"TheUltimateHat","name":"The Ultimate Hat","shortDesc":"Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.","longDesc":"Your ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.","icon":"perk-images/Styles/Sorcery/TheUltimateHat/TheUltimateHat.png","runePathId":8200,"runePathName":"Sorcery"},{"id":8446,"key":"Demolish","name":"Demolish","shortDesc":"Charge up a powerful attack against a tower while near it.","longDesc":"Charge up a powerful attack against a tower over 4s, while within 600 range of it. The charged attack deals 175 (+30% of your max health) bonus physical damage.<br><br>Cooldown: 45s","icon":"perk-images/Styles/Resolve/Demolish/Demolish.png","runePathId":8400,"runePathName":"Resolve"},{"id":8128,"key":"DarkHarvest","name":"Dark Harvest","shortDesc":"Champions, large minions, and large monsters drop soul essence on death. Touch souls to absorb them and deal bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> on your next attack based on total soul essence collected.","longDesc":"Champions, large minions, and large monsters drop soul essence on death. Collect souls to become <font color='#c60300'>Soul Charged</font>. Your next attack on a champion or structure consumes <font color='#c60300'>Soul Charged</font> to deal bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br><font color='#c60300'>Soul Charged</font> lasts 20s, increased to 300s after collecting 150 soul essence.<br><br>Bonus damage: 40 - 80 (+<scaleAD>0.25 bonus AD</scaleAD>) (+<scaleAP>0.2 AP</scaleAP>) + soul essence collected.<br><rules><br>Champions - 6 soul essence.<br>Monsters - 2 soul essence.<br>Minions - 4 soul essence.</rules>","icon":"perk-images/Styles/Domination/DarkHarvest/DarkHarvest.png","runePathId":8100,"runePathName":"Domination"},{"id":8444,"key":"SecondWind","name":"Second Wind","shortDesc":"After taking damage from an enemy champion heal back some missing health over time. ","longDesc":"After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.","icon":"perk-images/Styles/Resolve/SecondWind/SecondWind.png","runePathId":8400,"runePathName":"Resolve"},{"id":8126,"key":"CheapShot","name":"Cheap Shot","shortDesc":"Deal bonus true damage to enemy champions with <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairAct'>impaired movement or actions</lol-uikit-tooltipped-keyword>. ","longDesc":"Damaging champions with <b>impaired movement or actions</b> deals 15 - 40 bonus true damage (based on level).<br><br>Cooldown: 4s<br><rules>Activates on damage occurring after the impairment.</rules>","icon":"perk-images/Styles/Domination/CheapShot/CheapShot.png","runePathId":8100,"runePathName":"Domination"},{"id":8005,"key":"PressTheAttack","name":"Press the Attack","shortDesc":"Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.","longDesc":"Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword> (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.","icon":"perk-images/Styles/Precision/PressTheAttack/PressTheAttack.png","runePathId":8000,"runePathName":"Precision"},{"id":8120,"key":"GhostPoro","name":"Ghost Poro","shortDesc":"When you enter brush, a poro appears. It will stay behind to give you vision.","longDesc":"Enter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.<br><br>If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 3s cooldown.<br><br>Poro channel is interrupted if you take damage.","icon":"perk-images/Styles/Domination/GhostPoro/GhostPoro.png","runePathId":8100,"runePathName":"Domination"},{"id":8360,"key":"UnsealedSpellbook","name":"Unsealed Spellbook","shortDesc":"Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.","longDesc":"Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 15s (initial swap cooldown is at 4 mins). <br><br>Your first swap becomes available at 6 mins. <br><rules><br>Summoner Spells can only be swapped while out of combat. <br>After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again. </rules>","icon":"perk-images/Styles/Inspiration/UnsealedSpellbook/UnsealedSpellbook.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8439,"key":"Aftershock","name":"Aftershock","shortDesc":"After <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Immobilize'>immobilizing</lol-uikit-tooltipped-keyword> an enemy champion gain defenses and later deal a burst of magic damage around you.","longDesc":"After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 - 120 for 2.5s. Then explode, dealing magic damage to nearby enemies.<br><br>Damage: 10 - 120 (+3% of your maximum health) (+15% of your bonus attack damage) (+10% of your ability power)<br>Cooldown: 35s","icon":"perk-images/Styles/Resolve/VeteranAftershock/VeteranAftershock.png","runePathId":8400,"runePathName":"Resolve"},{"id":8316,"key":"MinionDematerializer","name":"Minion Dematerializer","shortDesc":"Start the game with 6 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type.","longDesc":"Start the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 155s of the game.<br><br>Absorbing a minion increases your damage by +4% against that type of minion permanently, and an extra +1% for each additional minion of that type absorbed.<br>","icon":"perk-images/Styles/Inspiration/MinionDematerializer/MinionDematerializer.png","runePathId":8300,"runePathName":"Inspiration"},{"id":8437,"key":"GraspOfTheUndying","name":"Grasp of the Undying","shortDesc":"Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.","longDesc":"Every 4s in combat, your next basic attack on a champion will:<li>Deal bonus magic damage equal to 4% of your max health</li><li>Heals you for 2% of your max health</li><li>Permanently increase your health by 5</li><br><rules><i>Ranged Champions:</i> Damage, healing, and permanent health gained reduced by 40%.</rules><br>","icon":"perk-images/Styles/Resolve/GraspOfTheUndying/GraspOfTheUndying.png","runePathId":8400,"runePathName":"Resolve"}]
@@ -28,7 +28,8 @@ describe Request do
28
28
  end
29
29
  end
30
30
 
31
- subject { Request.new "api_key", "euw"}
31
+ subject { Request.new "api_key", "euw", {}, rate_limiter }
32
+ let(:rate_limiter) { nil }
32
33
 
33
34
  describe "#perform_request" do
34
35
 
@@ -152,6 +153,16 @@ describe Request do
152
153
  request.perform_request "/foo?api_key=asd"
153
154
  end
154
155
  end
156
+
157
+ context 'with rate limits' do
158
+ let(:rate_limiter) { Lol::Client.new('api_key').set_up_rate_limiter(1, 20) }
159
+ before { stub_request subject, 'champion-all', 'champions' }
160
+
161
+ it 'uses rate limiter' do
162
+ expect(subject.rate_limiter).to receive(:times).and_call_original
163
+ subject.perform_request subject.api_url('champions')
164
+ end
165
+ end
155
166
  end
156
167
 
157
168
  describe "clean_url" do
@@ -53,6 +53,45 @@ describe StaticRequest do
53
53
  end
54
54
  end
55
55
 
56
+ describe "#reforged_runes" do
57
+ it "returns a Proxy" do
58
+ expect(subject.reforged_runes.class).to eq(StaticRequest::Proxy)
59
+ end
60
+
61
+ describe "#get" do
62
+ let(:fixture_name) { "static-reforged-runes" }
63
+
64
+ it "proxies get to StaticRequest with the correct endpoint" do
65
+ expect(subject).to receive(:get).with('reforged_runes', anything, anything)
66
+ subject.reforged_runes.get
67
+ end
68
+
69
+ context "without an id" do
70
+ let(:fixture) { load_fixture(fixture_name, StaticRequest.api_version) }
71
+
72
+ let(:result) { subject.reforged_runes.get }
73
+
74
+ before { stub_request(subject, fixture_name, "reforged-runes") }
75
+
76
+ it "returns an Array of OpenStruct" do
77
+ expect(result).to be_a Array
78
+ expect(result.map(&:class).uniq).to eq([OpenStruct])
79
+ end
80
+
81
+ it "fetches reforged_runes from the API" do
82
+ expect(result.size).to eq(fixture.size)
83
+ end
84
+ end
85
+
86
+ context "with an id" do
87
+ it "returns an OpenStruct" do
88
+ stub_request(subject, "#{fixture_name}-by-id", "reforged-runes/1")
89
+ expect(subject.reforged_runes.get 1).to be_a OpenStruct
90
+ end
91
+ end
92
+ end
93
+ end
94
+
56
95
  describe "#maps" do
57
96
  let(:result) { subject.maps.get }
58
97
 
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: ruby-lol
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.1.2
4
+ version: 1.2.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Giovanni Intini
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2018-02-26 00:00:00.000000000 Z
11
+ date: 2018-06-11 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: bundler
@@ -323,6 +323,8 @@ files:
323
323
  - spec/fixtures/v3/get-static-masteries-by-id.json
324
324
  - spec/fixtures/v3/get-static-masteries.json
325
325
  - spec/fixtures/v3/get-static-realms.json
326
+ - spec/fixtures/v3/get-static-reforged-runes-by-id.json
327
+ - spec/fixtures/v3/get-static-reforged-runes.json
326
328
  - spec/fixtures/v3/get-static-runes-by-id.json
327
329
  - spec/fixtures/v3/get-static-runes.json
328
330
  - spec/fixtures/v3/get-static-summoner-spells-by-id.json
@@ -370,7 +372,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
370
372
  version: '0'
371
373
  requirements: []
372
374
  rubyforge_project:
373
- rubygems_version: 2.6.11
375
+ rubygems_version: 2.6.14
374
376
  signing_key:
375
377
  specification_version: 4
376
378
  summary: Ruby wrapper to Riot Games API
@@ -404,6 +406,8 @@ test_files:
404
406
  - spec/fixtures/v3/get-static-masteries-by-id.json
405
407
  - spec/fixtures/v3/get-static-masteries.json
406
408
  - spec/fixtures/v3/get-static-realms.json
409
+ - spec/fixtures/v3/get-static-reforged-runes-by-id.json
410
+ - spec/fixtures/v3/get-static-reforged-runes.json
407
411
  - spec/fixtures/v3/get-static-runes-by-id.json
408
412
  - spec/fixtures/v3/get-static-runes.json
409
413
  - spec/fixtures/v3/get-static-summoner-spells-by-id.json