ruby-bullet 0.0.1-x86-linux → 0.0.2-x86-linux
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- data/README.md +3 -1
- data/lib/Version.rb +1 -1
- data/sample/hello_bullet/HelloBullet.rb +78 -52
- metadata +2 -2
data/README.md
CHANGED
@@ -20,8 +20,10 @@ This project has a pre-compiled gem.
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Usages
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-----
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Run a sample application.
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Run a sample application.
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The sample application uses gtk2 to draw boxes.
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$ sudo gem install gtk2
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$ ruby <gems_path>/ruby-bullet-<version>-<arch>/sample/hello_bullet/HelloBullet.rb
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data/lib/Version.rb
CHANGED
@@ -1,7 +1,12 @@
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# -*- coding: utf-8 -*-
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require 'gtk2'
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require 'cairo'
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require "Bullet.so"
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class Physics
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attr_accessor :context
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attr_accessor :objects
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def initialize()
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@collisionConfig = Bullet::BtDefaultCollisionConfiguration.new();
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@collisionDispatcher = Bullet::BtCollisionDispatcher.new(@collisionConfig)
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@@ -18,23 +23,17 @@ class Physics
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gravity = Bullet::BtVector3.new(0.0, 9.8, 0.0)
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@dynamicsWorld.setGravity(gravity)
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@objects = []
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@lastTime = -1
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end
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def
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colObj.calculateLocalInertia(mass, inertia)
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rigidBody = Bullet::BtRigidBody.new(mass, motionState, colObj, inertia)
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rigidBody.instance_variable_set(:@collisionShape, colObj)
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rigidBody.setAngularFactor(Bullet::BtVector3.new(0, 0, 1)) # rotate around z-axis only.
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@dynamicsWorld.addRigidBody(rigidBody)
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return rigidBody
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def addObject(obj)
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@objects.push(obj)
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@dynamicsWorld.addRigidBody(obj.rigidBody)
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end
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def update()
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def update(context)
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@lastTime = Time.now.to_f if @lastTime < 0
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# calc delta
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@@ -45,44 +44,40 @@ class Physics
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# step
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@dynamicsWorld.stepSimulation(delta)
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@objects.each {|obj|
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obj.draw(context)
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}
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return delta
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end
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end
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class Box < Bullet::BtMotionState
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attr_accessor :rigidBody
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def initialize(physics, mass, width, height, color)
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super()
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@c = c
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@physics = physics
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@width = width
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@height = height
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@color = color
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# position/rotation
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@transform = Bullet::BtTransform.new()
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@transform.setIdentity()
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# create a physics object.
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@
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shape = [-width / 2, -height / 2,
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width / 2, -height / 2,
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width / 2, height / 2,
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-width / 2, height / 2]
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@obj = TkcPolygon.new(c, shape) {
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fill color
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outline 'black'
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disabledoutline ''
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width 1
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state 'normal'
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}
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@colObj = Bullet::BtBoxShape.new(Bullet::BtVector3.new(width / 2, height / 2, width / 2))
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inertia = Bullet::BtVector3.new()
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@colObj.calculateLocalInertia(mass, inertia)
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@rigidBody = Bullet::BtRigidBody.new(mass, self, @colObj, inertia)
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@rigidBody.setAngularFactor(Bullet::BtVector3.new(0, 0, 1)) # rotate around z-axis only becase of 2D.
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end
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def setWorldTransform(worldTrans)
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@transform = Bullet::BtTransform.new(worldTrans)
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draw()
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end
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def getWorldTransform(worldTrans)
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@@ -91,11 +86,9 @@ class Box < Bullet::BtMotionState
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def setPosition(x, y)
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@transform.setOrigin(Bullet::BtVector3.new(x, y, 0.0))
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@rigidBody.setCenterOfMassTransform(@transform)
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draw()
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end
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def draw()
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def draw(context)
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newPos = @transform.getOrigin()
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newRot = @transform.getRotation()
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@@ -106,39 +99,72 @@ class Box < Bullet::BtMotionState
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lb = Bullet::quatRotate(newRot, lb)
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rb = -lt
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rt = -lb
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context.move_to(newPos.x + lt.x, newPos.y + lt.y)
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context.line_to(newPos.x + rt.x, newPos.y + rt.y)
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context.line_to(newPos.x + rb.x, newPos.y + rb.y)
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context.line_to(newPos.x + lb.x, newPos.y + lb.y)
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context.line_to(newPos.x + lt.x, newPos.y + lt.y)
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context.set_source_color(@color)
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context.fill(true)
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context.set_source_color("black")
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context.stroke
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end
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end
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## create a physics world.
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physics = Physics.new()
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c = TkCanvas.new
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c.width(300)
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c.height(300)
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# falling boxes.
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box = []
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id = 0
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11.times {|x|
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5.times {|y|
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box
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box
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box = Box.new(physics, 1.0, 10, 10, 'sky blue')
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box.setPosition(100 + 10 * x, 50 - 10 * y)
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physics.addObject(box)
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}
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}
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# floor
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floor = Box.new(
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floor = Box.new(physics, 0, 100, 5, 'gray')
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floor.setPosition(150, 200)
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physics.addObject(floor)
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## create a drawing window.
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window = Gtk::Window.new
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window.set_default_size(300, 300)
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window.signal_connect("destroy") do
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Gtk.main_quit
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false
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end
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drawing_area = Gtk::DrawingArea.new
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delta = 0
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drawing_area.signal_connect("expose-event") do |widget, event|
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context = widget.window.create_cairo_context
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delta += physics.update(context)
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# create a new box per 3sec.
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if (delta > 3.0)
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box = Box.new(physics, 1.0, 10, 10, 'orange')
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box.setPosition(125 + (physics.objects.length % 10) * 5, 0)
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physics.addObject(box)
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delta = 0
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end
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true
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end
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Gtk.timeout_add(1000.0 / 60.0) {
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drawing_area.queue_draw
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true
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}
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window.add(drawing_area)
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window.show_all
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Gtk.main
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TkAfter.new(1000 / 60, -1, proc{ physics.update()}).start
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Tk.mainloop
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: ruby-bullet
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.2
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prerelease:
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platform: x86-linux
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authors:
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@@ -9,7 +9,7 @@ authors:
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2012-09-
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date: 2012-09-18 00:00:00.000000000 Z
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dependencies: []
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description: This is a binary package of the ruby wrapper of Bullet.
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email:
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