ruby-blackjack 1.0.1 → 1.0.2
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- checksums.yaml +4 -4
- data/README.md +7 -8
- data/bin/blackjack +6 -6
- data/src/blackjack_cli.rb +99 -97
- data/src/game.rb +161 -161
- data/src/objects/card.rb +96 -96
- data/src/strings/string.rb +17 -17
- metadata +3 -3
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 9279031775dc13d7be33caeeb7a70f33160fb8f7
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data.tar.gz: 9685e0dd224ef292144310559abd7b424e67cb19
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 80712c4b61ab0c7bed72c36bfe6ff3b37f49489b9c40e772e7d405c99eea80899d5fdc27c89a988e6a0a5ac695ce1c93c6f02dfc9d112f25ce302790d7627d06
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data.tar.gz: a3013fdf6da05ba6394d76d708bfce721d790aebfbea70959ba5e84cf841190c6d2dfe2d46589a9f20e694b915002a4b82847d15215ff1a92ed2267cb506b929
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data/README.md
CHANGED
@@ -2,7 +2,7 @@
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|master|develop|
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|:----:|:-----:|
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|[![build status](https://gitlab.namibsun.net/
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|[![build status](https://gitlab.namibsun.net/namibsun/ruby/blackjack/badges/master/build.svg)](https://gitlab.namibsun.net/namibsun/ruby/blackjack/commits/master)|[![build status](https://gitlab.namibsun.net/namibsun/ruby/blackjack/badges/develop/build.svg)](https://gitlab.namibsun.net/namibsun/ruby/blackjack/commits/develop)|
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![Logo](resources/logo/logo-readme.png)
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@@ -16,10 +16,9 @@ Then start the program using the command `blackjack`
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## Further Information
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* [Changelog](
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* [License (GPLv3)](
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* [Gitlab](https://gitlab.namibsun.net/
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* [Github](https://github.com/namboy94/
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* [
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* [
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* [Rubygems site](https://rubygems.org/gems/ruby-blackjack)
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* [Changelog](CHANGELOG)
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* [License (GPLv3)](LICENSE)
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* [Gitlab](https://gitlab.namibsun.net/namibsun/ruby/blackjack)
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* [Github](https://github.com/namboy94/blackjack)
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* [Progstats](https://progstats.namibsun.net/projects/blackjack)
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* [Rubygems](https://rubygems.org/gems/ruby-blackjack)
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data/bin/blackjack
CHANGED
@@ -1,22 +1,22 @@
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#!/usr/bin/env ruby
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# Copyright 2016
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# Copyright 2016 Hermann Krumrey <hermann@krumreyh.com>
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#
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# This file is part of blackjack.
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# This file is part of ruby-blackjack.
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#
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# blackjack is free software: you can redistribute it and/or modify
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# ruby-blackjack is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# blackjack is distributed in the hope that it will be useful,
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# ruby-blackjack is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with blackjack.
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# along with ruby-blackjack. If not, see <http://www.gnu.org/licenses/>.
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require_relative('../src/blackjack_cli')
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cli = BlackjackCli.new
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-
cli.game_loop
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+
cli.game_loop
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data/src/blackjack_cli.rb
CHANGED
@@ -1,128 +1,130 @@
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-
# Copyright 2016
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# Copyright 2016 Hermann Krumrey <hermann@krumreyh.com>
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#
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# This file is part of blackjack.
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# This file is part of ruby-blackjack.
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#
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# blackjack is free software: you can redistribute it and/or modify
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# ruby-blackjack is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# blackjack is distributed in the hope that it will be useful,
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# ruby-blackjack is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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-
# along with blackjack.
|
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# along with ruby-blackjack. If not, see <http://www.gnu.org/licenses/>.
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require_relative('game.rb')
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require_relative('strings/string.rb')
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# Class that offers an interactive interface for the user to play blackjack
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class BlackjackCli
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-
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# Constructor for the BlackJackCli class
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# @return [nil]
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def initialize
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@default_text_color = [LIGHT_GRAY_BG, BLACK_FG]
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puts " Blackjack CLI started \n\n".set_attributes(@default_text_color)
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@blackjack = Game.new
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end
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# the main game loop.
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# It continually asks the user for a new choice of either hit or stand
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# @return [nil]
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def game_loop
|
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new_game = true
|
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|
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while true
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if new_game
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print_result(@blackjack.start)
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new_game = false
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end
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new_game = false
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-
end
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-
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result = nil
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-
case get_play_command
|
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-
when "stand\n"
|
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-
result = @blackjack.stand
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-
when "hit\n"
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-
result = @blackjack.hit
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-
else
|
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puts 'Something went wrong'
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-
end
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-
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print_result(result)
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-
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if result[2] == 'win'
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puts ' You won :D '.set_attributes([GREEN_BG, BLACK_FG])
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-
elsif result[2] == 'loss'
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puts ' You lost :( '.set_attributes([RED_BG, BLACK_FG])
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-
elsif result[2] == 'draw'
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puts " It's a draw ".set_attributes([YELLOW_BG, BLACK_FG])
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-
end
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-
|
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-
if result[2] != 'undecided'
|
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-
new_game = true
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-
pause_when_game_ends
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-
end
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-
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-
end
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result = nil
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case get_play_command
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when "stand\n"
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result = @blackjack.stand
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when "hit\n"
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result = @blackjack.hit
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else
|
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puts 'Something went wrong'
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end
|
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-
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-
# @return [nil]
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-
def pause_when_game_ends
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-
puts ' Press enter to start a new game '.set_attributes(@default_text_color)
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-
gets
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-
end
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print_result(result)
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-
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-
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-
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-
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-
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puts format_cards(result[0])
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puts "\n Dealer Cards: (#{Game.calculate_optimal_card_score(result[1])}) \n"
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-
.set_attributes(@default_text_color)
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-
puts format_cards(result[1])
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-
puts "\n"
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if result[2] == 'win'
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puts ' You won :D '.set_attributes([GREEN_BG, BLACK_FG])
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elsif result[2] == 'loss'
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puts ' You lost :( '.set_attributes([RED_BG, BLACK_FG])
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elsif result[2] == 'draw'
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puts " It's a draw ".set_attributes([YELLOW_BG, BLACK_FG])
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end
|
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-
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-
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-
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-
def format_cards(cards)
|
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-
cards_string = ''
|
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-
|
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-
card_parts = []
|
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-
cards.each { |card|
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-
card_parts.push(card.get_ascii_card.split("\n"))
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}
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-
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if card_parts.length == 0
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-
return ''
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-
end
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(0...card_parts[0].length).each { |i|
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card_parts.each { |card_part|
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cards_string += card_part[i] + ' '
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}
|
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cards_string += "\n"
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-
}
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-
cards_string
|
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if result[2] != 'undecided'
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new_game = true
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pause_when_game_ends
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end
|
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-
# Gets the user's input on what to do next
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# @return [string] the (validated) user input
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-
def get_play_command
|
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puts ' What would you like to do? (hit|stand) '.set_attributes(@default_text_color)
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-
input = gets
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while not input == "hit\n" and not input == "stand\n"
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puts " Please enter 'hit' or 'stand' ".set_attributes(@default_text_color)
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-
input = gets
|
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end
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end
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# This pauses the game until the user presses enter/return
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# before starting a new game
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# @return [nil]
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def pause_when_game_ends
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puts ' Press enter to start a new game '
|
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.set_attributes(@default_text_color)
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gets
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+
end
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# Prints the current game state based on the results of a hit or stand action
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# @param [Card Array, Card Array] result the result to be displayed
|
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# @return [nil]
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def print_result(result)
|
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puts " Player Cards: (#{Game.calculate_optimal_card_score(result[0])}) \n"
|
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.set_attributes(@default_text_color)
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puts format_cards(result[0])
|
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puts "\n Dealer Cards: (#{Game.calculate_optimal_card_score(result[1])}) \n"
|
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.set_attributes(@default_text_color)
|
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+
puts format_cards(result[1])
|
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90
|
puts "\n"
|
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-
|
91
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+
end
|
92
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+
|
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# Formats cards to be displayed side-by-side
|
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|
+
# @param [Card Array] cards the cards to be displayed
|
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+
# @return [string] a formatted string of all cards side by side
|
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|
+
def format_cards(cards)
|
97
|
+
cards_string = ''
|
98
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+
|
99
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+
card_parts = []
|
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cards.each { |card|
|
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+
card_parts.push(card.get_ascii_card.split("\n"))
|
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+
}
|
103
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+
|
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if card_parts.length == 0
|
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+
return ''
|
126
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|
end
|
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|
108
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+
(0...card_parts[0].length).each { |i|
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card_parts.each { |card_part|
|
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cards_string += card_part[i] + ' '
|
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+
}
|
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+
cards_string += "\n"
|
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+
}
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+
cards_string
|
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+
end
|
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+
|
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# Gets the user's input on what to do next
|
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+
# @return [string] the (validated) user input
|
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+
def get_play_command
|
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+
puts ' What would you like to do? (hit|stand) '.set_attributes(@default_text_color)
|
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+
input = gets
|
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+
while not input == "hit\n" and not input == "stand\n"
|
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+
puts " Please enter 'hit' or 'stand' ".set_attributes(@default_text_color)
|
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+
input = gets
|
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+
end
|
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+
puts "\n"
|
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+
input
|
128
|
+
end
|
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+
|
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|
end
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data/src/game.rb
CHANGED
@@ -1,194 +1,194 @@
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1
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-
# Copyright 2016
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1
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+
# Copyright 2016 Hermann Krumrey <hermann@krumreyh.com>
|
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2
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#
|
3
|
-
# This file is part of blackjack.
|
4
|
-
#
|
5
|
-
# blackjack is free software: you can redistribute it and/or modify
|
3
|
+
# This file is part of ruby-blackjack.
|
4
|
+
#
|
5
|
+
# ruby-blackjack is free software: you can redistribute it and/or modify
|
6
6
|
# it under the terms of the GNU General Public License as published by
|
7
7
|
# the Free Software Foundation, either version 3 of the License, or
|
8
8
|
# (at your option) any later version.
|
9
|
-
#
|
10
|
-
# blackjack is distributed in the hope that it will be useful,
|
9
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+
#
|
10
|
+
# ruby-blackjack is distributed in the hope that it will be useful,
|
11
11
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
12
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
13
13
|
# GNU General Public License for more details.
|
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|
-
#
|
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+
#
|
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15
|
# You should have received a copy of the GNU General Public License
|
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|
-
# along with blackjack.
|
16
|
+
# along with ruby-blackjack. If not, see <http://www.gnu.org/licenses/>.
|
17
17
|
|
18
18
|
require_relative('objects/card.rb')
|
19
19
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|
20
20
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# Class that simulates a Blackjack game
|
21
21
|
class Game
|
22
22
|
|
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-
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-
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-
|
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-
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-
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-
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|
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-
|
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+
# Initializes the instance variables used to keep track of the game state
|
24
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+
# @return [nil]
|
25
|
+
def initialize
|
26
|
+
@deck = generate_deck
|
27
|
+
@used_cards = []
|
28
|
+
@player_cards = []
|
29
|
+
@dealer_cards = []
|
30
|
+
@player_score = 0
|
31
|
+
@dealer_score = 0
|
32
|
+
end
|
33
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+
|
34
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+
|
35
|
+
# Generates a new deck of cards
|
36
|
+
# The deck is shuffled directly after creation
|
37
|
+
# @return [Card Array] the generated deck
|
38
|
+
def generate_deck
|
39
|
+
deck = []
|
40
|
+
suits = %w(spades hearts diamonds clubs)
|
41
|
+
(2...15).each { |i|
|
42
|
+
suits.each { |suit|
|
43
|
+
deck.push(Card.new(suit, i))
|
44
|
+
}
|
45
|
+
}
|
46
|
+
deck.shuffle
|
47
|
+
end
|
48
|
+
|
49
|
+
|
50
|
+
# Draws a new card
|
51
|
+
# It automatically stocks up the deck with previously used cards if the deck runs out of cards
|
52
|
+
# @return [Card] the newly drawn card
|
53
|
+
def draw_card
|
54
|
+
if @deck.length == 0
|
55
|
+
@deck = @used_cards.shuffle
|
56
|
+
@used_cards = []
|
32
57
|
end
|
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|
-
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
58
|
+
@deck.pop
|
59
|
+
end
|
60
|
+
|
61
|
+
|
62
|
+
# Starts a game of roulette. Each player will draw two cards, the dealer's second card will stay
|
63
|
+
# top down until the player stands
|
64
|
+
# @return [Card Array, Card Array, string] the result of the first few drawings. Refer to evaluate() for details
|
65
|
+
def start
|
66
|
+
# Let the player draw his cards
|
67
|
+
hit
|
68
|
+
hit
|
69
|
+
|
70
|
+
# Let the dealer draw his cards
|
71
|
+
hit(true)
|
72
|
+
result = hit(true)
|
73
|
+
@dealer_cards[1].flip_over # Flip over the card
|
74
|
+
|
75
|
+
result
|
76
|
+
end
|
77
|
+
|
78
|
+
|
79
|
+
# Draws a new card for a player and immediately evaluates the current state of the game
|
80
|
+
# @param [Object] dealer flag can be set to make the dealer instead of the player draw a card
|
81
|
+
# @return [Card Array, Card Array, string] the result of the drawing. Refer to evaluate() for details
|
82
|
+
def hit(dealer = false)
|
83
|
+
if dealer
|
84
|
+
@dealer_cards.push(draw_card)
|
85
|
+
@dealer_score = self.class.calculate_optimal_card_score(@dealer_cards)
|
86
|
+
else
|
87
|
+
@player_cards.push(draw_card)
|
88
|
+
@player_score = self.class.calculate_optimal_card_score(@player_cards)
|
47
89
|
end
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
90
|
+
evaluate
|
91
|
+
end
|
92
|
+
|
93
|
+
|
94
|
+
# Stops the user interaction. The cards of the user will no longer change, and now the dealer
|
95
|
+
# draws cards until he is above 16 points. Afterwards, the game state is evaluated
|
96
|
+
# @return [Card Array, Card Array, string] the result of the drawing. Refer to evaluate() for details
|
97
|
+
def stand
|
98
|
+
@dealer_cards[1].flip_over
|
99
|
+
result = [@player_cards.clone, @dealer_cards.clone, 'undecided']
|
100
|
+
while @dealer_score < 17 and result[2] == 'undecided'
|
101
|
+
result = hit(true)
|
59
102
|
end
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
# @return [Card Array, Card Array, string] the result of the first few drawings. Refer to evaluate() for details
|
65
|
-
def start
|
66
|
-
# Let the player draw his cards
|
67
|
-
hit
|
68
|
-
hit
|
69
|
-
|
70
|
-
# Let the dealer draw his cards
|
71
|
-
hit(true)
|
72
|
-
result = hit(true)
|
73
|
-
@dealer_cards[1].flip_over # Flip over the card
|
74
|
-
|
75
|
-
result
|
103
|
+
if result[2] == 'undecided'
|
104
|
+
evaluate(true)
|
105
|
+
else
|
106
|
+
result
|
76
107
|
end
|
77
|
-
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
108
|
+
end
|
109
|
+
|
110
|
+
|
111
|
+
# Evaluates the current state of the game according to the standard blackjack rules
|
112
|
+
# @param [boolean] player_standing flag that is set to evaluate a game once the player has decided to stand
|
113
|
+
# @return [Card Array, Card Array, string] the player's cards,
|
114
|
+
# the dealer's cards,
|
115
|
+
# a string stating the current status of the match.
|
116
|
+
# Possible Options: 'loss', if the user lost
|
117
|
+
# 'win', if the user won
|
118
|
+
# 'draw', if the game ended in a draw
|
119
|
+
# 'undecided', if the game is not finished
|
120
|
+
def evaluate(player_standing = false)
|
121
|
+
player_cards = @player_cards
|
122
|
+
dealer_cards = @dealer_cards
|
123
|
+
state = 'undecided'
|
124
|
+
if @player_score > 21
|
125
|
+
state = 'loss'
|
126
|
+
elsif @dealer_score > 21
|
127
|
+
state = 'win'
|
128
|
+
elsif player_standing and @player_score > @dealer_score
|
129
|
+
state = 'win'
|
130
|
+
elsif player_standing and @player_score < @dealer_score
|
131
|
+
state = 'loss'
|
132
|
+
elsif player_standing and @player_score == @dealer_score
|
133
|
+
state = 'draw'
|
91
134
|
end
|
92
135
|
|
93
|
-
|
94
|
-
|
95
|
-
# draws cards until he is above 16 points. Afterwards, the game state is evaluated
|
96
|
-
# @return [Card Array, Card Array, string] the result of the drawing. Refer to evaluate() for details
|
97
|
-
def stand
|
98
|
-
@dealer_cards[1].flip_over
|
99
|
-
result = [@player_cards.clone, @dealer_cards.clone, 'undecided']
|
100
|
-
while @dealer_score < 17 and result[2] == 'undecided'
|
101
|
-
result = hit(true)
|
102
|
-
end
|
103
|
-
if result[2] == 'undecided'
|
104
|
-
evaluate(true)
|
105
|
-
else
|
106
|
-
result
|
107
|
-
end
|
136
|
+
if state != 'undecided'
|
137
|
+
player_cards, dealer_cards = cleanup
|
108
138
|
end
|
109
139
|
|
110
|
-
|
111
|
-
|
112
|
-
# @param [boolean] player_standing flag that is set to evaluate a game once the player has decided to stand
|
113
|
-
# @return [Card Array, Card Array, string] the player's cards,
|
114
|
-
# the dealer's cards,
|
115
|
-
# a string stating the current status of the match.
|
116
|
-
# Possible Options: 'loss', if the user lost
|
117
|
-
# 'win', if the user won
|
118
|
-
# 'draw', if the game ended in a draw
|
119
|
-
# 'undecided', if the game is not finished
|
120
|
-
def evaluate(player_standing = false)
|
121
|
-
player_cards = @player_cards
|
122
|
-
dealer_cards = @dealer_cards
|
123
|
-
state = 'undecided'
|
124
|
-
if @player_score > 21
|
125
|
-
state = 'loss'
|
126
|
-
elsif @dealer_score > 21
|
127
|
-
state = 'win'
|
128
|
-
elsif player_standing and @player_score > @dealer_score
|
129
|
-
state = 'win'
|
130
|
-
elsif player_standing and @player_score < @dealer_score
|
131
|
-
state = 'loss'
|
132
|
-
elsif player_standing and @player_score == @dealer_score
|
133
|
-
state = 'draw'
|
134
|
-
end
|
135
|
-
|
136
|
-
if state != 'undecided'
|
137
|
-
player_cards, dealer_cards = cleanup
|
138
|
-
end
|
139
|
-
|
140
|
-
return player_cards, dealer_cards, state
|
141
|
-
end
|
140
|
+
return player_cards, dealer_cards, state
|
141
|
+
end
|
142
142
|
|
143
143
|
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
end
|
150
|
-
@used_cards += @player_cards + @dealer_cards
|
151
|
-
@player_score = 0
|
152
|
-
@dealer_score = 0
|
153
|
-
old_player_cards = @player_cards.clone
|
154
|
-
old_dealer_cards = @dealer_cards.clone
|
155
|
-
@player_cards = []
|
156
|
-
@dealer_cards = []
|
157
|
-
return old_player_cards, old_dealer_cards
|
144
|
+
# Resets the game to enable starting a new game.
|
145
|
+
# @return [Card Array, Card Array] the user's cards and the dealer's cards
|
146
|
+
def cleanup
|
147
|
+
if @dealer_cards[1].is_flipped
|
148
|
+
@dealer_cards[1].flip_over
|
158
149
|
end
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
|
163
|
-
|
164
|
-
|
165
|
-
|
166
|
-
|
167
|
-
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
150
|
+
@used_cards += @player_cards + @dealer_cards
|
151
|
+
@player_score = 0
|
152
|
+
@dealer_score = 0
|
153
|
+
old_player_cards = @player_cards.clone
|
154
|
+
old_dealer_cards = @dealer_cards.clone
|
155
|
+
@player_cards = []
|
156
|
+
@dealer_cards = []
|
157
|
+
return old_player_cards, old_dealer_cards
|
158
|
+
end
|
159
|
+
|
160
|
+
|
161
|
+
# Calculates the optimal amount of points for blackjack for an array of cards
|
162
|
+
# @param [Card Array] cards the cards to be checked
|
163
|
+
# @return [int] the optimal blackjack value of the cards
|
164
|
+
def self.calculate_optimal_card_score(cards)
|
165
|
+
score = 0
|
166
|
+
aces = 0
|
167
|
+
cards.each { |card|
|
168
|
+
unless card.is_flipped # == if card is not flipped
|
169
|
+
score += card.get_value
|
170
|
+
if card.is_ace
|
171
|
+
aces += 1
|
178
172
|
end
|
179
|
-
|
173
|
+
end
|
174
|
+
}
|
175
|
+
while score > 21 and aces > 0
|
176
|
+
aces -= 1
|
177
|
+
score -= 10
|
180
178
|
end
|
179
|
+
score
|
180
|
+
end
|
181
181
|
|
182
182
|
|
183
|
-
|
184
|
-
|
185
|
-
|
186
|
-
|
183
|
+
# @return [int] the player's current score
|
184
|
+
def get_player_score
|
185
|
+
@player_score
|
186
|
+
end
|
187
187
|
|
188
188
|
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
|
189
|
+
# @return [int] the dealer's current score
|
190
|
+
def get_dealer_score
|
191
|
+
@dealer_score
|
192
|
+
end
|
193
193
|
|
194
194
|
end
|
data/src/objects/card.rb
CHANGED
@@ -1,19 +1,19 @@
|
|
1
|
-
# Copyright 2016
|
1
|
+
# Copyright 2016 Hermann Krumrey <hermann@krumreyh.com>
|
2
2
|
#
|
3
|
-
# This file is part of blackjack.
|
3
|
+
# This file is part of ruby-blackjack.
|
4
4
|
#
|
5
|
-
# blackjack is free software: you can redistribute it and/or modify
|
5
|
+
# ruby-blackjack is free software: you can redistribute it and/or modify
|
6
6
|
# it under the terms of the GNU General Public License as published by
|
7
7
|
# the Free Software Foundation, either version 3 of the License, or
|
8
8
|
# (at your option) any later version.
|
9
9
|
#
|
10
|
-
# blackjack is distributed in the hope that it will be useful,
|
10
|
+
# ruby-blackjack is distributed in the hope that it will be useful,
|
11
11
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
12
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
13
13
|
# GNU General Public License for more details.
|
14
14
|
#
|
15
15
|
# You should have received a copy of the GNU General Public License
|
16
|
-
# along with blackjack.
|
16
|
+
# along with ruby-blackjack. If not, see <http://www.gnu.org/licenses/>.
|
17
17
|
|
18
18
|
require_relative('../strings/string.rb')
|
19
19
|
|
@@ -22,111 +22,111 @@ require_relative('../strings/string.rb')
|
|
22
22
|
class Card
|
23
23
|
|
24
24
|
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
suit, @value, display_number, @ace = determine_card_data(type, number)
|
35
|
-
@backside = generate_cardback
|
36
|
-
@flipped = false
|
37
|
-
@ascii_card = format_card(suit, display_number)
|
38
|
-
end
|
25
|
+
# Creates a new card
|
26
|
+
# The constructor generates ASCII art of the card and calculates its blackjack value
|
27
|
+
# The card is also assigned a cardback.
|
28
|
+
# @param [string] type the type of the suit the card belongs to, i.e 'spades', 'hearts' etc.
|
29
|
+
# @param [int] number the number of the card. Numbers 2 through 10 are simply the normal numbers,
|
30
|
+
# 11 is the ace, 12 jack, 13 queen, 14 king
|
31
|
+
# @return [nil]
|
32
|
+
def initialize(type, number)
|
39
33
|
|
34
|
+
suit, @value, display_number, @ace = determine_card_data(type, number)
|
35
|
+
@backside = generate_cardback
|
36
|
+
@flipped = false
|
37
|
+
@ascii_card = format_card(suit, display_number)
|
38
|
+
end
|
40
39
|
|
41
|
-
# Generates an ASCII playing card from the provided information
|
42
|
-
# @param [string] suit the suit of the card
|
43
|
-
# @param [string] number the number of the card (like 'A' for ace or '10' for 10)
|
44
|
-
# @return [string] the ASCII card
|
45
|
-
def format_card(suit, number)
|
46
40
|
|
47
|
-
|
48
|
-
|
49
|
-
|
41
|
+
# Generates an ASCII playing card from the provided information
|
42
|
+
# @param [string] suit the suit of the card
|
43
|
+
# @param [string] number the number of the card (like 'A' for ace or '10' for 10)
|
44
|
+
# @return [string] the ASCII card
|
45
|
+
def format_card(suit, number)
|
50
46
|
|
51
|
-
|
47
|
+
top = '┌───────────┐'
|
48
|
+
empty_row = "| |\n"
|
49
|
+
bottom = '└───────────┘'
|
52
50
|
|
53
|
-
|
54
|
-
ascii_card += empty_row * 2 + "| #{suit} |\n" + empty_row * 2
|
55
|
-
ascii_card += '|' + ' ' * offset + "#{number} |\n#{bottom}"
|
56
|
-
ascii_card.set_attributes([WHITE_BG, BLACK_FG])
|
57
|
-
end
|
51
|
+
offset = 10 - number.length
|
58
52
|
|
53
|
+
ascii_card = "#{top}\n| #{number}" + ' ' * offset + "|\n"
|
54
|
+
ascii_card += empty_row * 2 + "| #{suit} |\n" + empty_row * 2
|
55
|
+
ascii_card += '|' + ' ' * offset + "#{number} |\n#{bottom}"
|
56
|
+
ascii_card.set_attributes([WHITE_BG, BLACK_FG])
|
57
|
+
end
|
59
58
|
|
60
|
-
# Determines the suit of the card, its blackjack value, its number to be shown visually as well as
|
61
|
-
# if the card is an ace.
|
62
|
-
# @param [string] type the suit identifier string ('spades', 'hearts', 'clubs' or 'diamonds')
|
63
|
-
# @param [int] number the number of the card. Should be a number from 1 to 14
|
64
|
-
# @return [string, int, string, boolean] the suit of the card, the blackjack value of the card,
|
65
|
-
# the string representation of the card number and if the card is an ace
|
66
|
-
def determine_card_data(type, number)
|
67
|
-
|
68
|
-
suits = {'spades' => '♠', 'diamonds' => '♦', 'hearts' => '♥', 'clubs' => '♣'}
|
69
|
-
special_cards = {10 => '10', 12 => 'B', 13 => 'Q', 14 => 'K'}
|
70
|
-
|
71
|
-
ace = false
|
72
|
-
|
73
|
-
suit = suits[type]
|
74
|
-
if type == 'spades' or type == 'clubs'
|
75
|
-
suit = suit.set_attributes([BLACK_FG], [WHITE_BG, BLACK_FG])
|
76
|
-
else
|
77
|
-
suit = suit.set_attributes([RED_FG], [WHITE_BG, BLACK_FG])
|
78
|
-
end
|
79
|
-
|
80
|
-
if number < 10 and number != 1
|
81
|
-
value = number
|
82
|
-
display_number = number.to_s
|
83
|
-
elsif number >= 10 and number != 11
|
84
|
-
value = 10
|
85
|
-
display_number = special_cards[number]
|
86
|
-
else
|
87
|
-
ace = true
|
88
|
-
value = 11 # Set value of ace to 11, since we can then just downgrade the value to 1 if the need arises
|
89
|
-
display_number = 'A'
|
90
|
-
end
|
91
|
-
|
92
|
-
return suit, value, display_number, ace
|
93
|
-
end
|
94
59
|
|
95
|
-
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
60
|
+
# Determines the suit of the card, its blackjack value, its number to be shown visually as well as
|
61
|
+
# if the card is an ace.
|
62
|
+
# @param [string] type the suit identifier string ('spades', 'hearts', 'clubs' or 'diamonds')
|
63
|
+
# @param [int] number the number of the card. Should be a number from 1 to 14
|
64
|
+
# @return [string, int, string, boolean] the suit of the card, the blackjack value of the card,
|
65
|
+
# the string representation of the card number and if the card is an ace
|
66
|
+
def determine_card_data(type, number)
|
102
67
|
|
103
|
-
|
104
|
-
|
105
|
-
def flip_over
|
106
|
-
cached = @ascii_card
|
107
|
-
@ascii_card = @backside
|
108
|
-
@backside = cached
|
109
|
-
@flipped = !@flipped
|
110
|
-
end
|
68
|
+
suits = {'spades' => '♠', 'diamonds' => '♦', 'hearts' => '♥', 'clubs' => '♣'}
|
69
|
+
special_cards = {10 => '10', 12 => 'B', 13 => 'Q', 14 => 'K'}
|
111
70
|
|
112
|
-
|
113
|
-
def get_ascii_card
|
114
|
-
@ascii_card
|
115
|
-
end
|
71
|
+
ace = false
|
116
72
|
|
117
|
-
|
118
|
-
|
119
|
-
|
73
|
+
suit = suits[type]
|
74
|
+
if type == 'spades' or type == 'clubs'
|
75
|
+
suit = suit.set_attributes([BLACK_FG], [WHITE_BG, BLACK_FG])
|
76
|
+
else
|
77
|
+
suit = suit.set_attributes([RED_FG], [WHITE_BG, BLACK_FG])
|
120
78
|
end
|
121
79
|
|
122
|
-
|
123
|
-
|
124
|
-
|
80
|
+
if number < 10 and number != 1
|
81
|
+
value = number
|
82
|
+
display_number = number.to_s
|
83
|
+
elsif number >= 10 and number != 11
|
84
|
+
value = 10
|
85
|
+
display_number = special_cards[number]
|
86
|
+
else
|
87
|
+
ace = true
|
88
|
+
value = 11 # Set value of ace to 11, since we can then just downgrade the value to 1 if the need arises
|
89
|
+
display_number = 'A'
|
125
90
|
end
|
126
91
|
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
92
|
+
return suit, value, display_number, ace
|
93
|
+
end
|
94
|
+
|
95
|
+
# Generates a cardback ASCII art
|
96
|
+
# @return [string] the cardback ASCII art
|
97
|
+
def generate_cardback
|
98
|
+
("┌───────────┐\n" +
|
99
|
+
("│░░░░░░░░░░░│\n" * 7) +
|
100
|
+
'└───────────┘').set_attributes([WHITE_BG, BLACK_FG])
|
101
|
+
end
|
102
|
+
|
103
|
+
# Flips over the card so that the cardback is shown instead of the generated ASCII card
|
104
|
+
# @return [nil]
|
105
|
+
def flip_over
|
106
|
+
cached = @ascii_card
|
107
|
+
@ascii_card = @backside
|
108
|
+
@backside = cached
|
109
|
+
@flipped = !@flipped
|
110
|
+
end
|
111
|
+
|
112
|
+
# @return [string] the generated ASCII card, or the cardback if the card is currently flipped
|
113
|
+
def get_ascii_card
|
114
|
+
@ascii_card
|
115
|
+
end
|
116
|
+
|
117
|
+
# @return [int] the blackjack value of the card
|
118
|
+
def get_value
|
119
|
+
@value
|
120
|
+
end
|
121
|
+
|
122
|
+
# @return [boolean] if the card is an ace or not
|
123
|
+
def is_ace
|
124
|
+
@ace
|
125
|
+
end
|
126
|
+
|
127
|
+
# @return [boolean] if the card is flipped or not
|
128
|
+
def is_flipped
|
129
|
+
@flipped
|
130
|
+
end
|
131
131
|
|
132
132
|
end
|
data/src/strings/string.rb
CHANGED
@@ -1,19 +1,19 @@
|
|
1
|
-
# Copyright 2016
|
1
|
+
# Copyright 2016 Hermann Krumrey <hermann@krumreyh.com>
|
2
2
|
#
|
3
|
-
# This file is part of blackjack.
|
3
|
+
# This file is part of ruby-blackjack.
|
4
4
|
#
|
5
|
-
# blackjack is free software: you can redistribute it and/or modify
|
5
|
+
# ruby-blackjack is free software: you can redistribute it and/or modify
|
6
6
|
# it under the terms of the GNU General Public License as published by
|
7
7
|
# the Free Software Foundation, either version 3 of the License, or
|
8
8
|
# (at your option) any later version.
|
9
9
|
#
|
10
|
-
# blackjack is distributed in the hope that it will be useful,
|
10
|
+
# ruby-blackjack is distributed in the hope that it will be useful,
|
11
11
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
12
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
13
13
|
# GNU General Public License for more details.
|
14
14
|
#
|
15
15
|
# You should have received a copy of the GNU General Public License
|
16
|
-
# along with blackjack.
|
16
|
+
# along with ruby-blackjack. If not, see <http://www.gnu.org/licenses/>.
|
17
17
|
|
18
18
|
# Class that modifies the String class and equips it with a method to set terminal properties of a string
|
19
19
|
class String
|
@@ -25,19 +25,19 @@ class String
|
|
25
25
|
# @return [string] the string with the attributes set
|
26
26
|
def set_attributes(attributes, previous_attributes = [])
|
27
27
|
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
28
|
+
mode_start_string = ''
|
29
|
+
modes_end_string = "\e[0m"
|
30
|
+
attributes.each { |attribute|
|
31
|
+
mode_start_string += "\e[#{attribute}m"
|
32
|
+
}
|
33
|
+
attributed_string = mode_start_string
|
34
|
+
attributed_string += self.gsub("\n", "#{modes_end_string}\n#{mode_start_string}")
|
35
|
+
attributed_string += modes_end_string
|
36
36
|
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
37
|
+
previous_attributes.each { |attribute|
|
38
|
+
attributed_string += "\e[#{attribute}m"
|
39
|
+
}
|
40
|
+
attributed_string
|
41
41
|
end
|
42
42
|
|
43
43
|
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ruby-blackjack
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.0.
|
4
|
+
version: 1.0.2
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Hermann Krumrey
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2018-06-07 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: A Blackjack CLI game
|
14
14
|
email: hermann@krumreyh.com
|
@@ -44,7 +44,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
44
44
|
version: '0'
|
45
45
|
requirements: []
|
46
46
|
rubyforge_project:
|
47
|
-
rubygems_version: 2.
|
47
|
+
rubygems_version: 2.5.2.1
|
48
48
|
signing_key:
|
49
49
|
specification_version: 4
|
50
50
|
summary: Blackjack
|