rspec 1.1.11 → 1.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.autotest +4 -0
- data/History.txt +55 -0
- data/Manifest.txt +102 -122
- data/README.txt +30 -12
- data/Rakefile +10 -10
- data/TODO.txt +10 -2
- data/{failing_examples → examples/failing}/README.txt +0 -0
- data/{failing_examples → examples/failing}/diffing_spec.rb +0 -0
- data/{failing_examples → examples/failing}/failing_autogenerated_docstrings_example.rb +0 -0
- data/{failing_examples/failure_in_teardown.rb → examples/failing/failure_in_after.rb} +1 -1
- data/{failing_examples/failure_in_setup.rb → examples/failing/failure_in_before.rb} +1 -1
- data/{failing_examples → examples/failing}/mocking_example.rb +0 -0
- data/{failing_examples → examples/failing}/mocking_with_flexmock.rb +0 -0
- data/{failing_examples → examples/failing}/mocking_with_mocha.rb +0 -0
- data/{failing_examples → examples/failing}/mocking_with_rr.rb +0 -0
- data/{failing_examples → examples/failing}/partial_mock_example.rb +0 -0
- data/{failing_examples → examples/failing}/predicate_example.rb +5 -0
- data/{failing_examples → examples/failing}/raising_example.rb +0 -0
- data/{failing_examples → examples/failing}/spec_helper.rb +1 -1
- data/{failing_examples → examples/failing}/syntax_error_example.rb +0 -0
- data/{failing_examples → examples/failing}/team_spec.rb +0 -0
- data/{failing_examples → examples/failing}/timeout_behaviour.rb +0 -0
- data/examples/{pure → passing}/autogenerated_docstrings_example.rb +6 -0
- data/examples/{pure → passing}/before_and_after_example.rb +0 -0
- data/examples/{pure → passing}/behave_as_example.rb +0 -0
- data/examples/{pure → passing}/custom_expectation_matchers.rb +0 -0
- data/examples/{pure → passing}/custom_formatter.rb +1 -1
- data/examples/{pure → passing}/dynamic_spec.rb +2 -2
- data/examples/{pure → passing}/file_accessor.rb +0 -0
- data/examples/{pure → passing}/file_accessor_spec.rb +0 -0
- data/examples/{pure → passing}/greeter_spec.rb +0 -0
- data/examples/{pure → passing}/helper_method_example.rb +0 -0
- data/examples/{pure → passing}/io_processor.rb +0 -0
- data/examples/{pure → passing}/io_processor_spec.rb +0 -0
- data/examples/{pure → passing}/legacy_spec.rb +0 -0
- data/examples/{pure → passing}/mocking_example.rb +0 -0
- data/examples/{pure/multi_threaded_behaviour_runner.rb → passing/multi_threaded_example_group_runner.rb} +1 -3
- data/examples/{pure → passing}/nested_classes_example.rb +0 -0
- data/examples/{pure → passing}/partial_mock_example.rb +0 -0
- data/examples/{pure → passing}/pending_example.rb +0 -0
- data/examples/{pure → passing}/predicate_example.rb +0 -0
- data/examples/{pure → passing}/priority.txt +0 -0
- data/examples/{pure → passing}/shared_example_group_example.rb +0 -0
- data/examples/{pure → passing}/shared_stack_examples.rb +1 -3
- data/examples/passing/simple_matcher_example.rb +31 -0
- data/examples/{pure → passing}/spec_helper.rb +0 -0
- data/examples/{pure → passing}/stack.rb +0 -0
- data/examples/{pure → passing}/stack_spec.rb +3 -2
- data/examples/{pure → passing}/stack_spec_with_nested_example_groups.rb +0 -0
- data/examples/{pure → passing}/stubbing_example.rb +0 -0
- data/examples/{pure → passing}/yielding_example.rb +0 -0
- data/examples/ruby1.9.compatibility/access_to_constants_spec.rb +86 -0
- data/features/before_and_after_blocks/before_and_after_blocks.feature +168 -0
- data/{stories/example_groups/autogenerated_docstrings → features/example_groups/autogenerated_docstrings.feature} +5 -5
- data/{stories/example_groups/example_group_with_should_methods → features/example_groups/example_group_with_should_methods.feature} +3 -3
- data/{stories/example_groups/nested_groups → features/example_groups/nested_groups.feature} +4 -4
- data/{stories/example_groups/output → features/example_groups/output.feature} +3 -8
- data/{stories/interop/examples_and_tests_together → features/interop/examples_and_tests_together.feature} +5 -4
- data/features/interop/test_but_not_test_unit.feature +14 -0
- data/{stories/interop/test_case_with_should_methods → features/interop/test_case_with_should_methods.feature} +2 -2
- data/{stories/mock_framework_integration/use_flexmock.story → features/mock_framework_integration/use_flexmock.feature} +1 -1
- data/features/step_definitions/running_rspec.rb +54 -0
- data/features/support/env.rb +26 -0
- data/{stories/resources → features/support}/helpers/cmdline.rb +0 -0
- data/{stories/resources → features/support}/helpers/story_helper.rb +1 -1
- data/{stories/resources → features/support}/matchers/smart_match.rb +0 -0
- data/{plugins → lib/adapters}/mock_frameworks/flexmock.rb +1 -1
- data/{plugins → lib/adapters}/mock_frameworks/mocha.rb +1 -1
- data/{plugins → lib/adapters}/mock_frameworks/rr.rb +1 -1
- data/{plugins → lib/adapters}/mock_frameworks/rspec.rb +2 -2
- data/lib/autotest/rspec.rb +4 -3
- data/lib/spec.rb +2 -27
- data/lib/spec/dsl.rb +1 -0
- data/lib/spec/{extensions → dsl}/main.rb +10 -10
- data/lib/spec/example.rb +175 -1
- data/lib/spec/example/before_and_after_hooks.rb +30 -24
- data/lib/spec/example/example_group.rb +1 -0
- data/lib/spec/example/example_group_factory.rb +26 -9
- data/lib/spec/example/example_group_methods.rb +138 -113
- data/lib/spec/example/example_methods.rb +88 -25
- data/lib/spec/example/shared_example_group.rb +28 -21
- data/lib/spec/expectations.rb +22 -18
- data/lib/spec/expectations/handler.rb +16 -36
- data/lib/spec/interop/test/unit/testcase.rb +19 -17
- data/lib/spec/interop/test/unit/testresult.rb +1 -1
- data/lib/spec/interop/test/unit/testsuite_adapter.rb +1 -1
- data/lib/spec/matchers.rb +7 -28
- data/lib/spec/matchers/be.rb +103 -116
- data/lib/spec/matchers/be_close.rb +6 -22
- data/lib/spec/matchers/eql.rb +7 -25
- data/lib/spec/matchers/equal.rb +7 -25
- data/lib/spec/matchers/errors.rb +5 -0
- data/lib/spec/matchers/exist.rb +8 -14
- data/lib/spec/matchers/generated_descriptions.rb +48 -0
- data/lib/spec/matchers/has.rb +12 -28
- data/lib/spec/matchers/include.rb +12 -9
- data/lib/spec/matchers/match.rb +8 -27
- data/lib/spec/matchers/match_array.rb +79 -0
- data/lib/spec/matchers/method_missing.rb +9 -0
- data/lib/spec/matchers/operator_matcher.rb +39 -48
- data/lib/spec/matchers/raise_error.rb +4 -8
- data/lib/spec/matchers/respond_to.rb +33 -8
- data/lib/spec/matchers/throw_symbol.rb +49 -17
- data/lib/spec/matchers/wrap_expectation.rb +55 -0
- data/lib/spec/mocks/argument_constraints.rb +77 -5
- data/lib/spec/mocks/message_expectation.rb +7 -7
- data/lib/spec/mocks/proxy.rb +14 -12
- data/lib/spec/rake/spectask.rb +4 -6
- data/lib/spec/ruby.rb +9 -0
- data/lib/spec/runner.rb +37 -162
- data/lib/spec/runner/backtrace_tweaker.rb +5 -3
- data/lib/spec/runner/class_and_arguments_parser.rb +7 -9
- data/lib/spec/runner/command_line.rb +6 -8
- data/lib/spec/{example → runner}/configuration.rb +46 -47
- data/lib/spec/runner/example_group_runner.rb +15 -4
- data/lib/spec/runner/formatter/base_text_formatter.rb +4 -3
- data/lib/spec/runner/formatter/html_formatter.rb +14 -11
- data/lib/spec/runner/formatter/nested_text_formatter.rb +2 -2
- data/lib/spec/runner/heckle_runner.rb +58 -56
- data/lib/spec/runner/option_parser.rb +8 -4
- data/lib/spec/runner/options.rb +29 -14
- data/lib/spec/runner/reporter.rb +1 -1
- data/lib/spec/runner/spec_parser.rb +11 -9
- data/lib/spec/story/runner.rb +40 -42
- data/lib/spec/story/runner/story_runner.rb +10 -6
- data/lib/spec/story/world.rb +66 -70
- data/lib/spec/version.rb +4 -2
- data/{rake_tasks → resources/rake}/examples.rake +0 -0
- data/{rake_tasks → resources/rake}/examples_with_rcov.rake +0 -0
- data/{rake_tasks → resources/rake}/failing_examples_with_html.rake +0 -0
- data/{rake_tasks → resources/rake}/verify_rcov.rake +0 -0
- data/{stories/resources → resources}/spec/example_group_with_should_methods.rb +1 -1
- data/{stories/resources → resources}/spec/simple_spec.rb +1 -1
- data/resources/spec/spec_with_flexmock.rb +19 -0
- data/{stories/resources → resources}/test/spec_and_test_together.rb +1 -1
- data/resources/test/spec_including_test_but_not_unit.rb +11 -0
- data/{stories/resources → resources}/test/test_case_with_should_methods.rb +2 -2
- data/rspec.gemspec +16 -6
- data/spec/autotest/autotest_helper.rb +2 -2
- data/spec/autotest/discover_spec.rb +4 -15
- data/spec/autotest/failed_results_re_spec.rb +24 -0
- data/spec/autotest/rspec_spec.rb +2 -38
- data/spec/spec/dsl/main_spec.rb +88 -0
- data/spec/spec/example/example_group_class_definition_spec.rb +6 -2
- data/spec/spec/example/example_group_factory_spec.rb +50 -10
- data/spec/spec/example/example_group_methods_spec.rb +210 -160
- data/spec/spec/example/example_group_spec.rb +44 -52
- data/spec/spec/example/example_matcher_spec.rb +6 -23
- data/spec/spec/example/example_methods_spec.rb +176 -54
- data/spec/spec/example/helper_method_spec.rb +24 -0
- data/spec/spec/example/pending_module_spec.rb +2 -8
- data/spec/spec/example/shared_example_group_spec.rb +56 -80
- data/spec/spec/expectations/extensions/object_spec.rb +0 -50
- data/spec/spec/expectations/wrap_expectation_spec.rb +30 -0
- data/spec/spec/interop/test/unit/spec_spec.rb +1 -5
- data/spec/spec/interop/test/unit/test_unit_spec_helper.rb +4 -0
- data/spec/spec/matchers/be_close_spec.rb +12 -10
- data/spec/spec/matchers/be_spec.rb +62 -7
- data/spec/spec/matchers/description_generation_spec.rb +19 -0
- data/spec/spec/matchers/eql_spec.rb +7 -6
- data/spec/spec/matchers/equal_spec.rb +7 -6
- data/spec/spec/matchers/handler_spec.rb +4 -43
- data/spec/spec/matchers/has_spec.rb +1 -1
- data/spec/spec/matchers/have_spec.rb +23 -18
- data/spec/spec/matchers/include_spec.rb +24 -0
- data/spec/spec/matchers/match_array_spec.rb +83 -0
- data/spec/spec/matchers/matcher_methods_spec.rb +1 -13
- data/spec/spec/matchers/raise_error_spec.rb +18 -0
- data/spec/spec/matchers/respond_to_spec.rb +71 -9
- data/spec/spec/matchers/throw_symbol_spec.rb +85 -43
- data/spec/spec/mocks/bug_report_11545_spec.rb +4 -5
- data/spec/spec/mocks/bug_report_496.rb +11 -9
- data/spec/spec/mocks/bug_report_600_spec.rb +22 -0
- data/spec/spec/mocks/hash_including_matcher_spec.rb +39 -2
- data/spec/spec/mocks/hash_not_including_matcher_spec.rb +67 -0
- data/spec/spec/mocks/mock_spec.rb +5 -6
- data/spec/spec/mocks/nil_expectation_warning_spec.rb +2 -2
- data/spec/spec/mocks/passing_mock_argument_constraints_spec.rb +18 -3
- data/spec/spec/mocks/stub_spec.rb +6 -0
- data/spec/spec/mocks/stubbed_message_expectations_spec.rb +14 -0
- data/spec/spec/runner/command_line_spec.rb +4 -4
- data/spec/spec/runner/configuration_spec.rb +301 -0
- data/spec/spec/runner/drb_command_line_spec.rb +4 -4
- data/spec/spec/runner/example_group_runner_spec.rb +33 -0
- data/spec/spec/runner/formatter/base_formatter_spec.rb +13 -102
- data/spec/spec/runner/formatter/base_text_formatter_spec.rb +23 -0
- data/spec/spec/runner/formatter/failing_example_groups_formatter_spec.rb +5 -5
- data/spec/spec/runner/formatter/failing_examples_formatter_spec.rb +3 -3
- data/spec/spec/runner/formatter/html_formatted-1.8.4.html +6 -6
- data/spec/spec/runner/formatter/html_formatted-1.8.5-jruby.html +9 -9
- data/spec/spec/runner/formatter/html_formatted-1.8.5.html +6 -6
- data/spec/spec/runner/formatter/html_formatted-1.8.6-jruby.html +10 -10
- data/spec/spec/runner/formatter/html_formatted-1.8.6.html +39 -30
- data/spec/spec/runner/formatter/html_formatted-1.8.7.html +379 -0
- data/spec/spec/runner/formatter/html_formatted-1.9.1.html +379 -0
- data/spec/spec/runner/formatter/html_formatter_spec.rb +14 -13
- data/spec/spec/runner/formatter/nested_text_formatter_spec.rb +5 -5
- data/spec/spec/runner/formatter/progress_bar_formatter_spec.rb +7 -17
- data/spec/spec/runner/formatter/spec_mate_formatter_spec.rb +18 -17
- data/spec/spec/runner/formatter/specdoc_formatter_spec.rb +5 -5
- data/spec/spec/runner/formatter/text_mate_formatted-1.8.4.html +6 -6
- data/spec/spec/runner/formatter/text_mate_formatted-1.8.6.html +33 -30
- data/spec/spec/runner/formatter/text_mate_formatted-1.8.7.html +373 -0
- data/spec/spec/runner/formatter/text_mate_formatted-1.9.1.html +373 -0
- data/spec/spec/runner/heckler_spec.rb +16 -9
- data/spec/spec/runner/option_parser_spec.rb +3 -18
- data/spec/spec/runner/options_spec.rb +27 -8
- data/spec/spec/runner/reporter_spec.rb +5 -5
- data/spec/spec/runner/resources/custom_example_group_runner.rb +14 -0
- data/spec/spec/runner/resources/utf8_encoded.rb +7 -0
- data/spec/spec/runner/spec_parser_spec.rb +85 -79
- data/spec/spec/spec_spec.rb +21 -0
- data/spec/spec_helper.rb +9 -1
- data/story_server/prototype/javascripts/prototype.js +1 -1
- metadata +119 -131
- data/examples/stories/adder.rb +0 -13
- data/examples/stories/addition +0 -34
- data/examples/stories/addition.rb +0 -9
- data/examples/stories/calculator.rb +0 -65
- data/examples/stories/game-of-life/.loadpath +0 -5
- data/examples/stories/game-of-life/README.txt +0 -21
- data/examples/stories/game-of-life/behaviour/everything.rb +0 -6
- data/examples/stories/game-of-life/behaviour/examples/examples.rb +0 -3
- data/examples/stories/game-of-life/behaviour/examples/game_behaviour.rb +0 -35
- data/examples/stories/game-of-life/behaviour/examples/grid_behaviour.rb +0 -66
- data/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story +0 -21
- data/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story +0 -21
- data/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story +0 -42
- data/examples/stories/game-of-life/behaviour/stories/ICanCreateACell.story +0 -42
- data/examples/stories/game-of-life/behaviour/stories/ICanKillACell.story +0 -17
- data/examples/stories/game-of-life/behaviour/stories/TheGridWraps.story +0 -53
- data/examples/stories/game-of-life/behaviour/stories/create_a_cell.rb +0 -52
- data/examples/stories/game-of-life/behaviour/stories/helper.rb +0 -6
- data/examples/stories/game-of-life/behaviour/stories/kill_a_cell.rb +0 -26
- data/examples/stories/game-of-life/behaviour/stories/steps.rb +0 -5
- data/examples/stories/game-of-life/behaviour/stories/stories.rb +0 -3
- data/examples/stories/game-of-life/behaviour/stories/stories.txt +0 -22
- data/examples/stories/game-of-life/life.rb +0 -3
- data/examples/stories/game-of-life/life/game.rb +0 -23
- data/examples/stories/game-of-life/life/grid.rb +0 -43
- data/examples/stories/helper.rb +0 -9
- data/examples/stories/steps/addition_steps.rb +0 -18
- data/lib/spec/adapters.rb +0 -1
- data/lib/spec/adapters/ruby_engine.rb +0 -26
- data/lib/spec/adapters/ruby_engine/mri.rb +0 -8
- data/lib/spec/adapters/ruby_engine/rubinius.rb +0 -8
- data/lib/spec/extensions.rb +0 -4
- data/lib/spec/extensions/class.rb +0 -24
- data/lib/spec/extensions/metaclass.rb +0 -7
- data/lib/spec/extensions/object.rb +0 -6
- data/spec/spec/adapters/ruby_engine_spec.rb +0 -16
- data/spec/spec/example/configuration_spec.rb +0 -296
- data/spec/spec/example/example_runner_spec.rb +0 -194
- data/spec/spec/extensions/main_spec.rb +0 -71
- data/stories/all.rb +0 -5
- data/stories/configuration/before_blocks.story +0 -21
- data/stories/configuration/stories.rb +0 -7
- data/stories/example_groups/stories.rb +0 -7
- data/stories/helper.rb +0 -6
- data/stories/interop/stories.rb +0 -7
- data/stories/mock_framework_integration/stories.rb +0 -7
- data/stories/pending_stories/README +0 -3
- data/stories/resources/spec/before_blocks_example.rb +0 -32
- data/stories/resources/spec/spec_with_flexmock.rb +0 -18
- data/stories/resources/steps/running_rspec.rb +0 -50
- data/stories/resources/stories/failing_story.rb +0 -15
- data/stories/stories/multiline_steps.story +0 -23
- data/stories/stories/steps/multiline_steps.rb +0 -13
- data/stories/stories/stories.rb +0 -6
    
        data/examples/stories/adder.rb
    DELETED
    
    
    
        data/examples/stories/addition
    DELETED
    
    | @@ -1,34 +0,0 @@ | |
| 1 | 
            -
            This is a story about a calculator. The text up here above the Story: declaration
         | 
| 2 | 
            -
            won't be processed, so you can write whatever you wish!
         | 
| 3 | 
            -
             | 
| 4 | 
            -
            Story: simple addition
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| 5 | 
            -
             | 
| 6 | 
            -
              As an accountant
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| 7 | 
            -
              I want to add numbers
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| 8 | 
            -
              So that I can count beans
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| 9 | 
            -
             | 
| 10 | 
            -
              Scenario: add one plus one
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| 11 | 
            -
                Given an addend of 1
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| 12 | 
            -
                And an addend of 1
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| 13 | 
            -
                
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| 14 | 
            -
                When the addends are addeds
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| 15 | 
            -
                
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| 16 | 
            -
                Then the sum should be 3
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| 17 | 
            -
                And the corks should be popped
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| 18 | 
            -
              
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| 19 | 
            -
              Scenario: add two plus five
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| 20 | 
            -
                Given an addend of 2
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            -
                And an addend of 5
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| 22 | 
            -
                
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| 23 | 
            -
                When the addends are added
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| 24 | 
            -
                
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| 25 | 
            -
                Then the sum should be 7
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| 26 | 
            -
                Then it should snow
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| 27 | 
            -
                
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| 28 | 
            -
              Scenario: add three more
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| 29 | 
            -
                GivenScenario add two plus five
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| 30 | 
            -
                And an addend of 3
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| 31 | 
            -
                
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| 32 | 
            -
                When the addends are added
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| 33 | 
            -
                
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            -
                Then the sum should be 10
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| @@ -1,9 +0,0 @@ | |
| 1 | 
            -
            require File.join(File.dirname(__FILE__), "helper")
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| 2 | 
            -
            require File.join(File.dirname(__FILE__), "adder")
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| 3 | 
            -
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| 4 | 
            -
            # with_steps_for :addition, :more_addition do
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| 5 | 
            -
            with_steps_for :addition, :more_addition do
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| 6 | 
            -
              # Then("the corks should be popped") { }
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            -
              run File.expand_path(__FILE__).gsub(".rb","")
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| 8 | 
            -
            end
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| 9 | 
            -
             | 
| @@ -1,65 +0,0 @@ | |
| 1 | 
            -
            $:.push File.join(File.dirname(__FILE__), *%w[.. .. lib])
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| 2 | 
            -
            require 'spec'
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| 3 | 
            -
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| 4 | 
            -
            class AdditionMatchers < Spec::Story::StepGroup
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| 5 | 
            -
              steps do |add|
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| 6 | 
            -
                add.given("an addend of $addend") do |addend|
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| 7 | 
            -
                  @adder ||= Adder.new
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| 8 | 
            -
                  @adder << addend.to_i
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| 9 | 
            -
                end
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| 10 | 
            -
              end
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| 11 | 
            -
            end
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| 12 | 
            -
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| 13 | 
            -
            steps = AdditionMatchers.new do |add|  
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| 14 | 
            -
              add.then("the sum should be $sum") do |sum|
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| 15 | 
            -
                @sum.should == sum.to_i
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| 16 | 
            -
              end
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| 17 | 
            -
            end
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| 18 | 
            -
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| 19 | 
            -
            steps.when("they are added") do
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| 20 | 
            -
              @sum = @adder.sum
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| 21 | 
            -
            end
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| 22 | 
            -
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| 23 | 
            -
            # This Story uses steps (see above) instead of blocks
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| 24 | 
            -
            # passed to Given, When and Then
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| 25 | 
            -
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| 26 | 
            -
            Story "addition", %{
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| 27 | 
            -
              As an accountant
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| 28 | 
            -
              I want to add numbers
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| 29 | 
            -
              So that I can count some beans
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| 30 | 
            -
            }, :steps_for => steps do
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| 31 | 
            -
              Scenario "2 + 3" do
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| 32 | 
            -
                Given "an addend of 2"
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| 33 | 
            -
                And "an addend of 3"
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| 34 | 
            -
                When "they are added"
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| 35 | 
            -
                Then "the sum should be 5"
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| 36 | 
            -
              end
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| 37 | 
            -
              
         | 
| 38 | 
            -
              # This scenario uses GivenScenario, which silently runs
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| 39 | 
            -
              # all the steps in a previous scenario.
         | 
| 40 | 
            -
              
         | 
| 41 | 
            -
              Scenario "add 4 more" do
         | 
| 42 | 
            -
                GivenScenario "2 + 3"
         | 
| 43 | 
            -
                Given "an addend of 4"
         | 
| 44 | 
            -
                When "they are added"
         | 
| 45 | 
            -
                Then "the sum should be 9"
         | 
| 46 | 
            -
              end
         | 
| 47 | 
            -
            end
         | 
| 48 | 
            -
             | 
| 49 | 
            -
            # And the class that makes the story pass
         | 
| 50 | 
            -
             | 
| 51 | 
            -
            class Adder
         | 
| 52 | 
            -
              def << addend
         | 
| 53 | 
            -
                addends << addend
         | 
| 54 | 
            -
              end
         | 
| 55 | 
            -
              
         | 
| 56 | 
            -
              def sum
         | 
| 57 | 
            -
                @addends.inject(0) do |result, addend|
         | 
| 58 | 
            -
                  result + addend.to_i
         | 
| 59 | 
            -
                end
         | 
| 60 | 
            -
              end
         | 
| 61 | 
            -
              
         | 
| 62 | 
            -
              def addends
         | 
| 63 | 
            -
                @addends ||= []
         | 
| 64 | 
            -
              end
         | 
| 65 | 
            -
            end
         | 
| @@ -1,21 +0,0 @@ | |
| 1 | 
            -
            John Conway's Game of Life
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            The Rules
         | 
| 4 | 
            -
            ---------
         | 
| 5 | 
            -
            The Game of Life was invented by John Conway (as you might have gathered).
         | 
| 6 | 
            -
            The game is played on a field of cells, each of which has eight neighbors (adjacent cells).
         | 
| 7 | 
            -
            A cell is either occupied (by an organism) or not.
         | 
| 8 | 
            -
            The rules for deriving a generation from the previous one are these:
         | 
| 9 | 
            -
             | 
| 10 | 
            -
            Survival
         | 
| 11 | 
            -
            --------
         | 
| 12 | 
            -
            If an occupied cell has 2 or 3 neighbors, the organism survives to the next generation.
         | 
| 13 | 
            -
             | 
| 14 | 
            -
            Death
         | 
| 15 | 
            -
            -----
         | 
| 16 | 
            -
            If an occupied cell has 0, 1, 4, 5, 6, 7, or 8 occupied neighbors, the organism dies
         | 
| 17 | 
            -
            (0, 1: of loneliness; 4 thru 8: of overcrowding).
         | 
| 18 | 
            -
             | 
| 19 | 
            -
            Birth
         | 
| 20 | 
            -
            -----
         | 
| 21 | 
            -
            If an unoccupied cell has 3 occupied neighbors, it becomes occupied.
         | 
| @@ -1,35 +0,0 @@ | |
| 1 | 
            -
            require 'life'
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            describe Game do
         | 
| 4 | 
            -
              it 'should have a grid' do
         | 
| 5 | 
            -
                # given
         | 
| 6 | 
            -
                game = Game.new(5, 5)
         | 
| 7 | 
            -
                
         | 
| 8 | 
            -
                # then
         | 
| 9 | 
            -
                game.grid.should be_kind_of(Grid)
         | 
| 10 | 
            -
              end
         | 
| 11 | 
            -
              
         | 
| 12 | 
            -
              it 'should create a cell' do
         | 
| 13 | 
            -
                # given
         | 
| 14 | 
            -
                game = Game.new(2, 2)
         | 
| 15 | 
            -
                expected_grid = Grid.from_string( 'X. ..' )
         | 
| 16 | 
            -
                
         | 
| 17 | 
            -
                # when
         | 
| 18 | 
            -
                game.create_at(0, 0)
         | 
| 19 | 
            -
                
         | 
| 20 | 
            -
                # then
         | 
| 21 | 
            -
                game.grid.should == expected_grid
         | 
| 22 | 
            -
              end
         | 
| 23 | 
            -
              
         | 
| 24 | 
            -
              it 'should destroy a cell' do
         | 
| 25 | 
            -
                # given
         | 
| 26 | 
            -
                game = Game.new(2,2)
         | 
| 27 | 
            -
                game.grid = Grid.from_string('X. ..')
         | 
| 28 | 
            -
                
         | 
| 29 | 
            -
                # when
         | 
| 30 | 
            -
                game.destroy_at(0,0)
         | 
| 31 | 
            -
                
         | 
| 32 | 
            -
                # then
         | 
| 33 | 
            -
                game.grid.should == Grid.from_string('.. ..')
         | 
| 34 | 
            -
              end
         | 
| 35 | 
            -
            end
         | 
| @@ -1,66 +0,0 @@ | |
| 1 | 
            -
            describe Grid do
         | 
| 2 | 
            -
              it 'should be empty when created' do
         | 
| 3 | 
            -
                # given
         | 
| 4 | 
            -
                expected_contents = [
         | 
| 5 | 
            -
                  [0, 0, 0],
         | 
| 6 | 
            -
                  [0, 0, 0]
         | 
| 7 | 
            -
                ]
         | 
| 8 | 
            -
                grid = Grid.new(2, 3)
         | 
| 9 | 
            -
                
         | 
| 10 | 
            -
                # when
         | 
| 11 | 
            -
                contents = grid.contents
         | 
| 12 | 
            -
                
         | 
| 13 | 
            -
                # then
         | 
| 14 | 
            -
                contents.should == expected_contents
         | 
| 15 | 
            -
              end
         | 
| 16 | 
            -
              
         | 
| 17 | 
            -
              it 'should compare equal based on its contents' do
         | 
| 18 | 
            -
                # given
         | 
| 19 | 
            -
                grid1 = Grid.new(2, 3)
         | 
| 20 | 
            -
                grid2 = Grid.new(2, 3)
         | 
| 21 | 
            -
                
         | 
| 22 | 
            -
                # then
         | 
| 23 | 
            -
                grid1.should == grid2
         | 
| 24 | 
            -
              end
         | 
| 25 | 
            -
              
         | 
| 26 | 
            -
              it 'should be able to replace its contents' do
         | 
| 27 | 
            -
                # given
         | 
| 28 | 
            -
                grid = Grid.new(2,2)
         | 
| 29 | 
            -
                new_contents = [[0,1,0], [1,0,1]]
         | 
| 30 | 
            -
                
         | 
| 31 | 
            -
                # when
         | 
| 32 | 
            -
                grid.contents = new_contents
         | 
| 33 | 
            -
                
         | 
| 34 | 
            -
                # then
         | 
| 35 | 
            -
                grid.contents.should == new_contents
         | 
| 36 | 
            -
                grid.rows.should == 2
         | 
| 37 | 
            -
                grid.columns.should == 3
         | 
| 38 | 
            -
              end
         | 
| 39 | 
            -
              
         | 
| 40 | 
            -
              it 'should add an organism' do
         | 
| 41 | 
            -
                # given
         | 
| 42 | 
            -
                grid = Grid.new(2, 2)
         | 
| 43 | 
            -
                expected = Grid.new(2, 2)
         | 
| 44 | 
            -
                expected.contents = [[1,0],[0,0]]
         | 
| 45 | 
            -
                
         | 
| 46 | 
            -
                # when
         | 
| 47 | 
            -
                grid.create_at(0,0)
         | 
| 48 | 
            -
                
         | 
| 49 | 
            -
                # then
         | 
| 50 | 
            -
                grid.should == expected
         | 
| 51 | 
            -
              end
         | 
| 52 | 
            -
              
         | 
| 53 | 
            -
              it 'should create itself from a string' do
         | 
| 54 | 
            -
                # given
         | 
| 55 | 
            -
                expected = Grid.new 3, 3
         | 
| 56 | 
            -
                expected.create_at(0,0)
         | 
| 57 | 
            -
                expected.create_at(1,0)
         | 
| 58 | 
            -
                expected.create_at(2,2)
         | 
| 59 | 
            -
                
         | 
| 60 | 
            -
                # when
         | 
| 61 | 
            -
                actual = Grid.from_string "X.. X.. ..X"
         | 
| 62 | 
            -
                
         | 
| 63 | 
            -
                # then
         | 
| 64 | 
            -
                actual.should == expected
         | 
| 65 | 
            -
              end
         | 
| 66 | 
            -
            end
         | 
    
        data/examples/stories/game-of-life/behaviour/stories/CellsWithLessThanTwoNeighboursDie.story
    DELETED
    
    | @@ -1,21 +0,0 @@ | |
| 1 | 
            -
            Story: cells with less than two neighbours die
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            As a game producer
         | 
| 4 | 
            -
            I want cells with less than two neighbours to die
         | 
| 5 | 
            -
            So that I can illustrate how the game works to people with money
         | 
| 6 | 
            -
             | 
| 7 | 
            -
            Scenario: cells with zero or one neighbour die
         | 
| 8 | 
            -
             | 
| 9 | 
            -
            Given the grid looks like
         | 
| 10 | 
            -
            ........
         | 
| 11 | 
            -
            .XX.XX..
         | 
| 12 | 
            -
            .XX.....
         | 
| 13 | 
            -
            ....X...
         | 
| 14 | 
            -
            ........
         | 
| 15 | 
            -
            When the next step occurs
         | 
| 16 | 
            -
            Then the grid should look like
         | 
| 17 | 
            -
            ........
         | 
| 18 | 
            -
            .XX.....
         | 
| 19 | 
            -
            .XX.....
         | 
| 20 | 
            -
            ........
         | 
| 21 | 
            -
            ........
         | 
    
        data/examples/stories/game-of-life/behaviour/stories/CellsWithMoreThanThreeNeighboursDie.story
    DELETED
    
    | @@ -1,21 +0,0 @@ | |
| 1 | 
            -
            Story: cells with more than three neighbours die
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            	As a game producer
         | 
| 4 | 
            -
            	I want cells with more than three neighbours to die
         | 
| 5 | 
            -
            	So that I can show the people with money how we are getting on
         | 
| 6 | 
            -
             | 
| 7 | 
            -
            	Scenario: blink
         | 
| 8 | 
            -
             | 
| 9 | 
            -
            		Given the grid looks like
         | 
| 10 | 
            -
            			.....
         | 
| 11 | 
            -
            			...XX
         | 
| 12 | 
            -
            			...XX
         | 
| 13 | 
            -
            			.XX..
         | 
| 14 | 
            -
            			.XX..
         | 
| 15 | 
            -
            		When the next step occurs
         | 
| 16 | 
            -
            		Then the grid should look like
         | 
| 17 | 
            -
            			.....
         | 
| 18 | 
            -
            			...XX
         | 
| 19 | 
            -
            			....X
         | 
| 20 | 
            -
            			.X...
         | 
| 21 | 
            -
            			.XX..
         | 
    
        data/examples/stories/game-of-life/behaviour/stories/EmptySpacesWithThreeNeighboursCreateACell.story
    DELETED
    
    | @@ -1,42 +0,0 @@ | |
| 1 | 
            -
            Story: Empty spaces with three neighbours create a cell
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            As a game producer
         | 
| 4 | 
            -
            I want empty cells with three neighbours to die
         | 
| 5 | 
            -
            So that I have a minimum feature set to ship
         | 
| 6 | 
            -
             | 
| 7 | 
            -
            Scenario: the glider
         | 
| 8 | 
            -
             | 
| 9 | 
            -
            Given the grid looks like
         | 
| 10 | 
            -
            ...X..
         | 
| 11 | 
            -
            ..X...
         | 
| 12 | 
            -
            ..XXX.
         | 
| 13 | 
            -
            ......
         | 
| 14 | 
            -
            ......
         | 
| 15 | 
            -
            When the next step occurs
         | 
| 16 | 
            -
            Then the grid should look like
         | 
| 17 | 
            -
            ......
         | 
| 18 | 
            -
            ..X.X.
         | 
| 19 | 
            -
            ..XX..
         | 
| 20 | 
            -
            ...X..
         | 
| 21 | 
            -
            ......
         | 
| 22 | 
            -
            When the next step occurs
         | 
| 23 | 
            -
            Then the grid should look like
         | 
| 24 | 
            -
            ......
         | 
| 25 | 
            -
            ..X...
         | 
| 26 | 
            -
            ..X.X.
         | 
| 27 | 
            -
            ..XX..
         | 
| 28 | 
            -
            ......
         | 
| 29 | 
            -
            When the next step occurs
         | 
| 30 | 
            -
            Then the grid should look like
         | 
| 31 | 
            -
            ......
         | 
| 32 | 
            -
            ...X..
         | 
| 33 | 
            -
            .XX...
         | 
| 34 | 
            -
            ..XX..
         | 
| 35 | 
            -
            ......
         | 
| 36 | 
            -
            When the next step occurs
         | 
| 37 | 
            -
            Then the grid should look like
         | 
| 38 | 
            -
            ......
         | 
| 39 | 
            -
            ..X...
         | 
| 40 | 
            -
            .X....
         | 
| 41 | 
            -
            .XXX..
         | 
| 42 | 
            -
            ......
         | 
| @@ -1,42 +0,0 @@ | |
| 1 | 
            -
            Story: I can create a cell
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            As a game producer
         | 
| 4 | 
            -
            I want to create a cell
         | 
| 5 | 
            -
            So that I can show the grid to people
         | 
| 6 | 
            -
             | 
| 7 | 
            -
            Scenario: nothing to see here
         | 
| 8 | 
            -
             | 
| 9 | 
            -
            Given a 3 x 3 game
         | 
| 10 | 
            -
            Then the grid should look like
         | 
| 11 | 
            -
            ...
         | 
| 12 | 
            -
            ...
         | 
| 13 | 
            -
            ...
         | 
| 14 | 
            -
             | 
| 15 | 
            -
            Scenario: all on its lonesome
         | 
| 16 | 
            -
             | 
| 17 | 
            -
            Given a 3 x 3 game
         | 
| 18 | 
            -
            When I create a cell at 1, 1
         | 
| 19 | 
            -
            Then the grid should look like
         | 
| 20 | 
            -
            ...
         | 
| 21 | 
            -
            .X.
         | 
| 22 | 
            -
            ...
         | 
| 23 | 
            -
             | 
| 24 | 
            -
            Scenario: the grid has three cells
         | 
| 25 | 
            -
             | 
| 26 | 
            -
            Given a 3 x 3 game
         | 
| 27 | 
            -
            When I create a cell at 0, 0
         | 
| 28 | 
            -
            and I create a cell at 0, 1
         | 
| 29 | 
            -
            and I create a cell at 2, 2
         | 
| 30 | 
            -
            Then the grid should look like
         | 
| 31 | 
            -
            XX.
         | 
| 32 | 
            -
            ...
         | 
| 33 | 
            -
            ..X
         | 
| 34 | 
            -
             | 
| 35 | 
            -
            Scenario: more cells more more
         | 
| 36 | 
            -
             | 
| 37 | 
            -
            Given the grid has three cells
         | 
| 38 | 
            -
            When I create a celll at 3, 1
         | 
| 39 | 
            -
            Then the grid should look like
         | 
| 40 | 
            -
            XX.
         | 
| 41 | 
            -
            ..X
         | 
| 42 | 
            -
            ..X
         | 
| @@ -1,17 +0,0 @@ | |
| 1 | 
            -
            Story: I can kill a cell
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            As a game producer
         | 
| 4 | 
            -
            I want to kill a cell
         | 
| 5 | 
            -
            So that when I make a mistake I dont have to start again
         | 
| 6 | 
            -
             | 
| 7 | 
            -
            Scenario: bang youre dead
         | 
| 8 | 
            -
             | 
| 9 | 
            -
            Given the grid looks like
         | 
| 10 | 
            -
            XX.
         | 
| 11 | 
            -
            .X.
         | 
| 12 | 
            -
            ..X
         | 
| 13 | 
            -
            When I destroy the cell at 0, 1
         | 
| 14 | 
            -
            Then the grid should look like
         | 
| 15 | 
            -
            X..
         | 
| 16 | 
            -
            .X.
         | 
| 17 | 
            -
            ..X
         | 
| @@ -1,53 +0,0 @@ | |
| 1 | 
            -
            Story: The grid wraps
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            As a game player
         | 
| 4 | 
            -
            I want the grid to wrap
         | 
| 5 | 
            -
            So that untidy stuff at the edges is avoided
         | 
| 6 | 
            -
             | 
| 7 | 
            -
            Scenario: crowded in the corners
         | 
| 8 | 
            -
             | 
| 9 | 
            -
            Given the grid looks like
         | 
| 10 | 
            -
            X.X
         | 
| 11 | 
            -
            ...
         | 
| 12 | 
            -
            X.X
         | 
| 13 | 
            -
            When the next step is taken
         | 
| 14 | 
            -
            Then the grid should look like
         | 
| 15 | 
            -
            X.X
         | 
| 16 | 
            -
            ...
         | 
| 17 | 
            -
            X.X
         | 
| 18 | 
            -
             | 
| 19 | 
            -
             | 
| 20 | 
            -
            Scenario: the glider returns
         | 
| 21 | 
            -
             | 
| 22 | 
            -
            Given the glider
         | 
| 23 | 
            -
            ......
         | 
| 24 | 
            -
            ..X...
         | 
| 25 | 
            -
            .X....
         | 
| 26 | 
            -
            .XXX..
         | 
| 27 | 
            -
            ......
         | 
| 28 | 
            -
            When the next step is taken
         | 
| 29 | 
            -
            and the next step is taken
         | 
| 30 | 
            -
            and the next step is taken
         | 
| 31 | 
            -
            and the next step is taken
         | 
| 32 | 
            -
            Then the grid should look like
         | 
| 33 | 
            -
            ......
         | 
| 34 | 
            -
            ......
         | 
| 35 | 
            -
            .X....
         | 
| 36 | 
            -
            X.....
         | 
| 37 | 
            -
            XXX...
         | 
| 38 | 
            -
            When the next step is taken
         | 
| 39 | 
            -
            Then the grid should look like
         | 
| 40 | 
            -
            .X....
         | 
| 41 | 
            -
            ......
         | 
| 42 | 
            -
            ......
         | 
| 43 | 
            -
            X.X...
         | 
| 44 | 
            -
            XX....
         | 
| 45 | 
            -
            When the next step is taken
         | 
| 46 | 
            -
            Then the grid should look like
         | 
| 47 | 
            -
            XX....
         | 
| 48 | 
            -
            ......
         | 
| 49 | 
            -
            ......
         | 
| 50 | 
            -
            X.....
         | 
| 51 | 
            -
            X.X...
         | 
| 52 | 
            -
             | 
| 53 | 
            -
             |