rrtrace 0.1.0-x86_64-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.github/workflows/release.yml +137 -0
- data/Cargo.lock +2477 -0
- data/Cargo.toml +23 -0
- data/LICENSE.txt +21 -0
- data/README.md +39 -0
- data/Rakefile +16 -0
- data/ext/rrtrace/extconf.rb +16 -0
- data/ext/rrtrace/process_manager_posix.h +25 -0
- data/ext/rrtrace/process_manager_windows.h +40 -0
- data/ext/rrtrace/rrtrace.c +192 -0
- data/ext/rrtrace/rrtrace.h +8 -0
- data/ext/rrtrace/rrtrace_event.h +111 -0
- data/ext/rrtrace/rrtrace_event_ringbuffer.h +45 -0
- data/ext/rrtrace/rust_build_helper.rb +41 -0
- data/ext/rrtrace/shared_memory_posix.h +26 -0
- data/ext/rrtrace/shared_memory_windows.h +34 -0
- data/lib/rrtrace/rrtrace.so +0 -0
- data/lib/rrtrace/version.rb +5 -0
- data/lib/rrtrace.rb +12 -0
- data/mise.toml +8 -0
- data/sig/rrtrace.rbs +4 -0
- data/src/main.rs +197 -0
- data/src/renderer/vertex_arena.rs +305 -0
- data/src/renderer.rs +751 -0
- data/src/ringbuffer.rs +134 -0
- data/src/shader.wgsl +115 -0
- data/src/shm_unix.rs +47 -0
- data/src/shm_windows.rs +44 -0
- data/src/trace_state.rs +275 -0
- metadata +88 -0
data/src/renderer.rs
ADDED
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use crate::renderer::vertex_arena::{AllocationId, VertexArena};
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use crate::trace_state::{CallBox, SlowTrace, VISIBLE_DURATION, encode_time};
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use glam::{Mat4, Vec3};
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use std::cmp::{Ordering, Reverse};
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use std::collections::btree_map::Entry;
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use std::collections::{BTreeMap, BinaryHeap};
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use std::fmt::{Debug, Formatter};
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use std::sync::Arc;
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use std::{fmt, iter};
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use wgpu::BufferUsages;
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use wgpu::util::DeviceExt;
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mod vertex_arena;
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct Vertex {
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position: [f32; 3],
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}
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impl Vertex {
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const fn new(x: f32, y: f32, z: f32) -> Self {
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Self {
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position: [x, y, z],
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}
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}
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[wgpu::VertexAttribute {
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offset: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x3,
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}],
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}
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}
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}
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impl CallBox {
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<CallBox>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &[
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wgpu::VertexAttribute {
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offset: 0,
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shader_location: 1,
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format: wgpu::VertexFormat::Uint32x2,
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},
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wgpu::VertexAttribute {
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offset: 8,
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shader_location: 2,
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format: wgpu::VertexFormat::Uint32x2,
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},
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wgpu::VertexAttribute {
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offset: 16,
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shader_location: 3,
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format: wgpu::VertexFormat::Uint32,
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},
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wgpu::VertexAttribute {
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offset: 20,
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shader_location: 4,
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format: wgpu::VertexFormat::Uint32,
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},
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],
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}
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Default, bytemuck::Pod, bytemuck::Zeroable)]
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struct GCBox {
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time: [u32; 2],
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}
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impl GCBox {
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<GCBox>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &[
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wgpu::VertexAttribute {
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offset: 0,
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shader_location: 1,
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format: wgpu::VertexFormat::Uint32x2,
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},
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],
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}
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}
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}
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const VERTICES: &[Vertex] = &[
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Vertex::new(0.0, 0.0, 0.2),
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Vertex::new(1.0, 0.0, 0.2),
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Vertex::new(0.0, 1.0, 0.2),
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Vertex::new(1.0, 1.0, 0.2),
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Vertex::new(0.0, 0.0, 0.8),
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Vertex::new(1.0, 0.0, 0.8),
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Vertex::new(0.0, 1.0, 0.8),
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Vertex::new(1.0, 1.0, 0.8),
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];
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const INDICES: &[u16] = &[
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0, 2, 3, 0, 3, 1, 1, 3, 7, 1, 7, 5, 5, 7, 6, 5, 6, 4, 4, 6, 2, 4, 2, 0, 2, 6, 7, 2, 7, 3,
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];
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct GCVertex {
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position: [f32; 2],
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}
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impl GCVertex {
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<GCVertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[wgpu::VertexAttribute {
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offset: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x2,
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}],
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}
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}
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}
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const GC_VERTICES: &[GCVertex] = &[
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GCVertex {
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position: [0.0, 0.0],
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},
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GCVertex {
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position: [0.0, 1.0],
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},
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GCVertex {
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position: [1.0, 0.0],
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},
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GCVertex {
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position: [1.0, 1.0],
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},
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];
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct CameraUniform {
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view_proj: [[f32; 4]; 4],
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base_time: [u32; 2],
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max_depth: u32,
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num_threads: u32,
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}
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct ThreadInfo {
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lane_id: u32,
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}
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struct SurfaceState {
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surface: wgpu::Surface<'static>,
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config: wgpu::SurfaceConfiguration,
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render_pipeline: wgpu::RenderPipeline,
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gc_pipeline: wgpu::RenderPipeline,
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depth_texture: wgpu::TextureView,
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}
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#[derive(Debug)]
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struct ThreadArena {
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used_segments: usize,
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vertex: VertexArena<CallBox>,
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}
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#[derive(Debug, Eq, PartialEq)]
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struct TraceBatch {
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end_time: u64,
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thread_data: Vec<(u32, AllocationId)>,
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gc_data: Option<AllocationId>,
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max_depth: u32,
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}
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impl PartialOrd for TraceBatch {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for TraceBatch {
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fn cmp(&self, other: &Self) -> Ordering {
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self.end_time.cmp(&other.end_time)
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}
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}
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pub struct Renderer {
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instance: wgpu::Instance,
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device: wgpu::Device,
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queue: wgpu::Queue,
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adapter: wgpu::Adapter,
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surface_state: Option<SurfaceState>,
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shader: wgpu::ShaderModule,
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render_pipeline_layout: wgpu::PipelineLayout,
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vertex_buffer: wgpu::Buffer,
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gc_vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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num_indices: u32,
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camera_uniform: CameraUniform,
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camera_buffer: wgpu::Buffer,
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camera_bind_group: wgpu::BindGroup,
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lane_alignment: u32,
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trace_queue: Arc<crossbeam_queue::SegQueue<SlowTrace>>,
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data_per_thread: BTreeMap<u32, ThreadArena>,
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gc_vertex: VertexArena<GCBox>,
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thread_queue: BinaryHeap<Reverse<TraceBatch>>,
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base_time: u64,
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depth: MultiSet<u32>,
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}
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impl Renderer {
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pub fn new(
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instance: wgpu::Instance,
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adapter: wgpu::Adapter,
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device: wgpu::Device,
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queue: wgpu::Queue,
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trace_queue: Arc<crossbeam_queue::SegQueue<SlowTrace>>,
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) -> Self {
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225
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let limits = device.limits();
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226
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let lane_alignment = limits.min_uniform_buffer_offset_alignment;
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let shader = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
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228
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let camera_uniform = CameraUniform {
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view_proj: Mat4::IDENTITY.to_cols_array_2d(),
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base_time: [0, 0],
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max_depth: 0,
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num_threads: 0,
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234
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};
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235
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let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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236
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label: Some("Camera Buffer"),
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237
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contents: bytemuck::cast_slice(&[camera_uniform]),
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238
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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239
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});
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240
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241
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const MAX_LANES: u32 = 256;
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242
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let thread_info_buffer_size = MAX_LANES * lane_alignment;
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243
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let mut thread_info_data = vec![0u8; thread_info_buffer_size as usize];
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244
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for i in 0..MAX_LANES {
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245
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let offset = (i * lane_alignment) as usize;
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246
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let info = ThreadInfo { lane_id: i };
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247
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thread_info_data[offset..offset + 4].copy_from_slice(bytemuck::bytes_of(&info));
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248
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}
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249
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250
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let thread_info_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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251
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label: Some("Thread Info Buffer"),
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252
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contents: &thread_info_data,
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253
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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254
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});
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255
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256
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let camera_bind_group_layout =
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257
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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258
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entries: &[
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259
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wgpu::BindGroupLayoutEntry {
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260
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binding: 0,
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261
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visibility: wgpu::ShaderStages::VERTEX,
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262
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ty: wgpu::BindingType::Buffer {
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263
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ty: wgpu::BufferBindingType::Uniform,
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264
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has_dynamic_offset: false,
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265
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min_binding_size: None,
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266
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},
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267
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count: None,
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268
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},
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269
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wgpu::BindGroupLayoutEntry {
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270
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binding: 1,
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visibility: wgpu::ShaderStages::VERTEX,
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272
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ty: wgpu::BindingType::Buffer {
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273
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ty: wgpu::BufferBindingType::Uniform,
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274
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has_dynamic_offset: true,
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275
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min_binding_size: None,
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276
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},
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277
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count: None,
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278
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},
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279
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],
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280
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label: Some("camera_bind_group_layout"),
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281
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});
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282
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283
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let camera_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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284
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layout: &camera_bind_group_layout,
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285
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entries: &[
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286
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wgpu::BindGroupEntry {
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287
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binding: 0,
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288
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resource: camera_buffer.as_entire_binding(),
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289
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},
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290
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wgpu::BindGroupEntry {
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291
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binding: 1,
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292
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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293
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buffer: &thread_info_buffer,
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294
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offset: 0,
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295
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size: wgpu::BufferSize::new(std::mem::size_of::<ThreadInfo>() as u64),
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296
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}),
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297
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},
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298
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],
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299
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label: Some("camera_bind_group"),
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300
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});
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301
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+
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302
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let render_pipeline_layout =
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303
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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304
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label: Some("Render Pipeline Layout"),
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305
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bind_group_layouts: &[&camera_bind_group_layout],
|
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306
|
+
immediate_size: 0,
|
|
307
|
+
});
|
|
308
|
+
|
|
309
|
+
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
310
|
+
label: Some("Vertex Buffer"),
|
|
311
|
+
contents: bytemuck::cast_slice(VERTICES),
|
|
312
|
+
usage: wgpu::BufferUsages::VERTEX,
|
|
313
|
+
});
|
|
314
|
+
let gc_vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
315
|
+
label: Some("GC Vertex Buffer"),
|
|
316
|
+
contents: bytemuck::cast_slice(GC_VERTICES),
|
|
317
|
+
usage: wgpu::BufferUsages::VERTEX,
|
|
318
|
+
});
|
|
319
|
+
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
320
|
+
label: Some("Index Buffer"),
|
|
321
|
+
contents: bytemuck::cast_slice(INDICES),
|
|
322
|
+
usage: wgpu::BufferUsages::INDEX,
|
|
323
|
+
});
|
|
324
|
+
let num_indices = INDICES.len() as u32;
|
|
325
|
+
|
|
326
|
+
Self {
|
|
327
|
+
instance,
|
|
328
|
+
device: device.clone(),
|
|
329
|
+
queue: queue.clone(),
|
|
330
|
+
adapter,
|
|
331
|
+
surface_state: None,
|
|
332
|
+
shader,
|
|
333
|
+
render_pipeline_layout,
|
|
334
|
+
vertex_buffer,
|
|
335
|
+
gc_vertex_buffer,
|
|
336
|
+
index_buffer,
|
|
337
|
+
num_indices,
|
|
338
|
+
camera_uniform,
|
|
339
|
+
camera_buffer,
|
|
340
|
+
camera_bind_group,
|
|
341
|
+
lane_alignment,
|
|
342
|
+
trace_queue,
|
|
343
|
+
data_per_thread: BTreeMap::new(),
|
|
344
|
+
gc_vertex: VertexArena::new(
|
|
345
|
+
device,
|
|
346
|
+
queue,
|
|
347
|
+
BufferUsages::COPY_DST | BufferUsages::VERTEX,
|
|
348
|
+
),
|
|
349
|
+
thread_queue: BinaryHeap::new(),
|
|
350
|
+
base_time: 0,
|
|
351
|
+
depth: MultiSet::new(),
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
pub fn set_window(&mut self, window: std::sync::Arc<winit::window::Window>) {
|
|
356
|
+
let size = window.inner_size();
|
|
357
|
+
let surface = self.instance.create_surface(window).unwrap();
|
|
358
|
+
|
|
359
|
+
let surface_caps = surface.get_capabilities(&self.adapter);
|
|
360
|
+
let surface_format = surface_caps
|
|
361
|
+
.formats
|
|
362
|
+
.iter()
|
|
363
|
+
.copied()
|
|
364
|
+
.find(|f| f.is_srgb())
|
|
365
|
+
.unwrap_or(surface_caps.formats[0]);
|
|
366
|
+
let config = wgpu::SurfaceConfiguration {
|
|
367
|
+
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
368
|
+
format: surface_format,
|
|
369
|
+
width: size.width,
|
|
370
|
+
height: size.height,
|
|
371
|
+
present_mode: surface_caps.present_modes[0],
|
|
372
|
+
alpha_mode: surface_caps.alpha_modes[0],
|
|
373
|
+
view_formats: vec![],
|
|
374
|
+
desired_maximum_frame_latency: 2,
|
|
375
|
+
};
|
|
376
|
+
surface.configure(&self.device, &config);
|
|
377
|
+
|
|
378
|
+
let render_pipeline = self
|
|
379
|
+
.device
|
|
380
|
+
.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
381
|
+
label: Some("Render Pipeline"),
|
|
382
|
+
layout: Some(&self.render_pipeline_layout),
|
|
383
|
+
vertex: wgpu::VertexState {
|
|
384
|
+
module: &self.shader,
|
|
385
|
+
entry_point: Some("vs_main"),
|
|
386
|
+
buffers: &[Vertex::desc(), CallBox::desc()],
|
|
387
|
+
compilation_options: Default::default(),
|
|
388
|
+
},
|
|
389
|
+
fragment: Some(wgpu::FragmentState {
|
|
390
|
+
module: &self.shader,
|
|
391
|
+
entry_point: Some("fs_main"),
|
|
392
|
+
targets: &[Some(wgpu::ColorTargetState {
|
|
393
|
+
format: config.format,
|
|
394
|
+
blend: Some(wgpu::BlendState::REPLACE),
|
|
395
|
+
write_mask: wgpu::ColorWrites::ALL,
|
|
396
|
+
})],
|
|
397
|
+
compilation_options: Default::default(),
|
|
398
|
+
}),
|
|
399
|
+
primitive: wgpu::PrimitiveState {
|
|
400
|
+
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
401
|
+
strip_index_format: None,
|
|
402
|
+
front_face: wgpu::FrontFace::Ccw,
|
|
403
|
+
cull_mode: Some(wgpu::Face::Front),
|
|
404
|
+
polygon_mode: wgpu::PolygonMode::Fill,
|
|
405
|
+
unclipped_depth: false,
|
|
406
|
+
conservative: false,
|
|
407
|
+
},
|
|
408
|
+
depth_stencil: Some(wgpu::DepthStencilState {
|
|
409
|
+
format: wgpu::TextureFormat::Depth32Float,
|
|
410
|
+
depth_write_enabled: true,
|
|
411
|
+
depth_compare: wgpu::CompareFunction::Less,
|
|
412
|
+
stencil: wgpu::StencilState::default(),
|
|
413
|
+
bias: wgpu::DepthBiasState::default(),
|
|
414
|
+
}),
|
|
415
|
+
multisample: wgpu::MultisampleState::default(),
|
|
416
|
+
cache: None,
|
|
417
|
+
multiview_mask: None,
|
|
418
|
+
});
|
|
419
|
+
|
|
420
|
+
let gc_pipeline = self
|
|
421
|
+
.device
|
|
422
|
+
.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
423
|
+
label: Some("GC Pipeline"),
|
|
424
|
+
layout: Some(&self.render_pipeline_layout),
|
|
425
|
+
vertex: wgpu::VertexState {
|
|
426
|
+
module: &self.shader,
|
|
427
|
+
entry_point: Some("vs_gc"),
|
|
428
|
+
buffers: &[GCVertex::desc(), GCBox::desc()],
|
|
429
|
+
compilation_options: Default::default(),
|
|
430
|
+
},
|
|
431
|
+
fragment: Some(wgpu::FragmentState {
|
|
432
|
+
module: &self.shader,
|
|
433
|
+
entry_point: Some("fs_main"),
|
|
434
|
+
targets: &[Some(wgpu::ColorTargetState {
|
|
435
|
+
format: config.format,
|
|
436
|
+
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
|
|
437
|
+
write_mask: wgpu::ColorWrites::ALL,
|
|
438
|
+
})],
|
|
439
|
+
compilation_options: Default::default(),
|
|
440
|
+
}),
|
|
441
|
+
primitive: wgpu::PrimitiveState {
|
|
442
|
+
topology: wgpu::PrimitiveTopology::TriangleStrip,
|
|
443
|
+
strip_index_format: None,
|
|
444
|
+
front_face: wgpu::FrontFace::Ccw,
|
|
445
|
+
cull_mode: None,
|
|
446
|
+
polygon_mode: wgpu::PolygonMode::Fill,
|
|
447
|
+
unclipped_depth: false,
|
|
448
|
+
conservative: false,
|
|
449
|
+
},
|
|
450
|
+
depth_stencil: Some(wgpu::DepthStencilState {
|
|
451
|
+
format: wgpu::TextureFormat::Depth32Float,
|
|
452
|
+
depth_write_enabled: false,
|
|
453
|
+
depth_compare: wgpu::CompareFunction::Less,
|
|
454
|
+
stencil: wgpu::StencilState::default(),
|
|
455
|
+
bias: wgpu::DepthBiasState::default(),
|
|
456
|
+
}),
|
|
457
|
+
multisample: wgpu::MultisampleState::default(),
|
|
458
|
+
cache: None,
|
|
459
|
+
multiview_mask: None,
|
|
460
|
+
});
|
|
461
|
+
|
|
462
|
+
let depth_texture = Self::create_depth_texture(&self.device, &config);
|
|
463
|
+
|
|
464
|
+
self.surface_state = Some(SurfaceState {
|
|
465
|
+
surface,
|
|
466
|
+
config,
|
|
467
|
+
render_pipeline,
|
|
468
|
+
gc_pipeline,
|
|
469
|
+
depth_texture,
|
|
470
|
+
});
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
fn create_depth_texture(
|
|
474
|
+
device: &wgpu::Device,
|
|
475
|
+
config: &wgpu::SurfaceConfiguration,
|
|
476
|
+
) -> wgpu::TextureView {
|
|
477
|
+
let size = wgpu::Extent3d {
|
|
478
|
+
width: config.width,
|
|
479
|
+
height: config.height,
|
|
480
|
+
depth_or_array_layers: 1,
|
|
481
|
+
};
|
|
482
|
+
let desc = wgpu::TextureDescriptor {
|
|
483
|
+
label: Some("Depth Texture"),
|
|
484
|
+
size,
|
|
485
|
+
mip_level_count: 1,
|
|
486
|
+
sample_count: 1,
|
|
487
|
+
dimension: wgpu::TextureDimension::D2,
|
|
488
|
+
format: wgpu::TextureFormat::Depth32Float,
|
|
489
|
+
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
|
490
|
+
view_formats: &[],
|
|
491
|
+
};
|
|
492
|
+
let texture = device.create_texture(&desc);
|
|
493
|
+
texture.create_view(&wgpu::TextureViewDescriptor::default())
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
|
497
|
+
if let Some(state) = &mut self.surface_state {
|
|
498
|
+
if new_size.width > 0 && new_size.height > 0 {
|
|
499
|
+
state.config.width = new_size.width;
|
|
500
|
+
state.config.height = new_size.height;
|
|
501
|
+
state.surface.configure(&self.device, &state.config);
|
|
502
|
+
state.depth_texture = Self::create_depth_texture(&self.device, &state.config);
|
|
503
|
+
}
|
|
504
|
+
}
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
pub fn sync(&mut self) -> bool {
|
|
508
|
+
let mut updated = false;
|
|
509
|
+
while let Some(trace) = self.trace_queue.pop() {
|
|
510
|
+
updated = true;
|
|
511
|
+
let mut allocation_ids = Vec::new();
|
|
512
|
+
for (thread_id, call_box) in trace.data() {
|
|
513
|
+
let s = self.data_per_thread.entry(thread_id).or_insert_with(|| ThreadArena {
|
|
514
|
+
used_segments: 0,
|
|
515
|
+
vertex: VertexArena::new(
|
|
516
|
+
self.device.clone(),
|
|
517
|
+
self.queue.clone(),
|
|
518
|
+
BufferUsages::COPY_DST | BufferUsages::VERTEX,
|
|
519
|
+
),
|
|
520
|
+
});
|
|
521
|
+
s.used_segments += 1;
|
|
522
|
+
let (allocation_id, slot) = s.vertex.alloc(call_box.len());
|
|
523
|
+
slot.copy_from_slice(call_box);
|
|
524
|
+
allocation_ids.push((thread_id, allocation_id));
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
let gc_events = trace.gc_events();
|
|
528
|
+
let gc_data = if !gc_events.is_empty() {
|
|
529
|
+
let mut gc_boxes = Vec::with_capacity(gc_events.len());
|
|
530
|
+
for &event_time in gc_events {
|
|
531
|
+
gc_boxes.push(GCBox {
|
|
532
|
+
time: encode_time(event_time),
|
|
533
|
+
});
|
|
534
|
+
}
|
|
535
|
+
if !gc_boxes.is_empty() {
|
|
536
|
+
let (allocation_id, slot) = self.gc_vertex.alloc(gc_boxes.len());
|
|
537
|
+
slot.copy_from_slice(&gc_boxes);
|
|
538
|
+
Some(allocation_id)
|
|
539
|
+
} else {
|
|
540
|
+
None
|
|
541
|
+
}
|
|
542
|
+
} else {
|
|
543
|
+
None
|
|
544
|
+
};
|
|
545
|
+
|
|
546
|
+
let end_time = trace.end_time();
|
|
547
|
+
let max_depth = trace.max_depth();
|
|
548
|
+
self.thread_queue.push(Reverse(TraceBatch {
|
|
549
|
+
end_time,
|
|
550
|
+
max_depth,
|
|
551
|
+
thread_data: allocation_ids,
|
|
552
|
+
gc_data,
|
|
553
|
+
}));
|
|
554
|
+
self.base_time = self.base_time.max(end_time);
|
|
555
|
+
self.depth.insert(max_depth);
|
|
556
|
+
}
|
|
557
|
+
while let Some(Reverse(TraceBatch { end_time, .. })) = self.thread_queue.peek()
|
|
558
|
+
&& end_time + VISIBLE_DURATION < self.base_time
|
|
559
|
+
{
|
|
560
|
+
let Reverse(TraceBatch {
|
|
561
|
+
thread_data,
|
|
562
|
+
max_depth,
|
|
563
|
+
gc_data,
|
|
564
|
+
..
|
|
565
|
+
}) = self.thread_queue.pop().unwrap();
|
|
566
|
+
self.depth.remove(max_depth);
|
|
567
|
+
for (thread_id, allocation_id) in thread_data {
|
|
568
|
+
match self.data_per_thread.entry(thread_id) {
|
|
569
|
+
Entry::Vacant(_) => unreachable!(),
|
|
570
|
+
Entry::Occupied(mut s) => {
|
|
571
|
+
let s_ref = s.get_mut();
|
|
572
|
+
s_ref.used_segments -= 1;
|
|
573
|
+
if s_ref.used_segments == 0 {
|
|
574
|
+
s.remove();
|
|
575
|
+
} else {
|
|
576
|
+
s_ref.vertex.dealloc(allocation_id);
|
|
577
|
+
}
|
|
578
|
+
}
|
|
579
|
+
}
|
|
580
|
+
}
|
|
581
|
+
if let Some(gc_allocation_id) = gc_data {
|
|
582
|
+
self.gc_vertex.dealloc(gc_allocation_id);
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
updated
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
|
589
|
+
let Some(state) = &self.surface_state else {
|
|
590
|
+
return Ok(());
|
|
591
|
+
};
|
|
592
|
+
|
|
593
|
+
let aspect = if let Some(state) = &self.surface_state {
|
|
594
|
+
state.config.width as f32 / state.config.height as f32
|
|
595
|
+
} else {
|
|
596
|
+
1.0
|
|
597
|
+
};
|
|
598
|
+
|
|
599
|
+
// カメラの更新
|
|
600
|
+
let view = Mat4::look_at_rh(
|
|
601
|
+
Vec3::new(-1.0, 1.0, 2.0), // eye
|
|
602
|
+
Vec3::new(0.5, 0.5, 0.5), // center
|
|
603
|
+
Vec3::Y, // up
|
|
604
|
+
);
|
|
605
|
+
let proj = Mat4::perspective_rh(std::f32::consts::FRAC_PI_4, aspect, 0.1, 10000.0);
|
|
606
|
+
self.camera_uniform.view_proj = (proj * view).to_cols_array_2d();
|
|
607
|
+
self.camera_uniform.base_time = encode_time(self.base_time);
|
|
608
|
+
self.camera_uniform.max_depth = self.depth.max().map_or(1, |&m| m + 1);
|
|
609
|
+
self.camera_uniform.num_threads = self.data_per_thread.len() as u32;
|
|
610
|
+
|
|
611
|
+
self.queue.write_buffer(
|
|
612
|
+
&self.camera_buffer,
|
|
613
|
+
0,
|
|
614
|
+
bytemuck::cast_slice(&[self.camera_uniform]),
|
|
615
|
+
);
|
|
616
|
+
|
|
617
|
+
let output = state.surface.get_current_texture()?;
|
|
618
|
+
let view = output
|
|
619
|
+
.texture
|
|
620
|
+
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
621
|
+
let mut encoder = self
|
|
622
|
+
.device
|
|
623
|
+
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
624
|
+
label: Some("Render Encoder"),
|
|
625
|
+
});
|
|
626
|
+
|
|
627
|
+
{
|
|
628
|
+
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
629
|
+
label: Some("Render Pass"),
|
|
630
|
+
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
631
|
+
view: &view,
|
|
632
|
+
depth_slice: None,
|
|
633
|
+
resolve_target: None,
|
|
634
|
+
ops: wgpu::Operations {
|
|
635
|
+
load: wgpu::LoadOp::Clear(wgpu::Color {
|
|
636
|
+
r: 0.01,
|
|
637
|
+
g: 0.02,
|
|
638
|
+
b: 0.05,
|
|
639
|
+
a: 1.0,
|
|
640
|
+
}),
|
|
641
|
+
store: wgpu::StoreOp::Store,
|
|
642
|
+
},
|
|
643
|
+
})],
|
|
644
|
+
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
|
645
|
+
view: &state.depth_texture,
|
|
646
|
+
depth_ops: Some(wgpu::Operations {
|
|
647
|
+
load: wgpu::LoadOp::Clear(1.0),
|
|
648
|
+
store: wgpu::StoreOp::Store,
|
|
649
|
+
}),
|
|
650
|
+
stencil_ops: None,
|
|
651
|
+
}),
|
|
652
|
+
occlusion_query_set: None,
|
|
653
|
+
timestamp_writes: None,
|
|
654
|
+
multiview_mask: None,
|
|
655
|
+
});
|
|
656
|
+
|
|
657
|
+
render_pass.set_pipeline(&state.render_pipeline);
|
|
658
|
+
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
|
659
|
+
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
|
660
|
+
|
|
661
|
+
let num_indices = self.num_indices;
|
|
662
|
+
let camera_bind_group = &self.camera_bind_group;
|
|
663
|
+
let lane_alignment = self.lane_alignment;
|
|
664
|
+
|
|
665
|
+
for (lane, (_, vertices)) in self.data_per_thread.iter_mut().enumerate() {
|
|
666
|
+
vertices.vertex.sync();
|
|
667
|
+
vertices.vertex.read_buffers(|buffer, len| {
|
|
668
|
+
if len == 0 {
|
|
669
|
+
return;
|
|
670
|
+
}
|
|
671
|
+
let offset = lane as u32 * lane_alignment;
|
|
672
|
+
render_pass.set_bind_group(0, camera_bind_group, &[offset]);
|
|
673
|
+
render_pass.set_vertex_buffer(1, buffer.slice(..));
|
|
674
|
+
render_pass.draw_indexed(0..num_indices, 0, 0..len as u32);
|
|
675
|
+
});
|
|
676
|
+
}
|
|
677
|
+
|
|
678
|
+
render_pass.set_pipeline(&state.gc_pipeline);
|
|
679
|
+
render_pass.set_bind_group(0, camera_bind_group, &[0]);
|
|
680
|
+
self.gc_vertex.sync();
|
|
681
|
+
self.gc_vertex.read_buffers(|buffer, len| {
|
|
682
|
+
if len == 0 {
|
|
683
|
+
return;
|
|
684
|
+
}
|
|
685
|
+
render_pass.set_vertex_buffer(0, self.gc_vertex_buffer.slice(..));
|
|
686
|
+
render_pass.set_vertex_buffer(1, buffer.slice(..));
|
|
687
|
+
render_pass.draw(0..4, 0..len as u32);
|
|
688
|
+
});
|
|
689
|
+
}
|
|
690
|
+
|
|
691
|
+
self.queue.submit(iter::once(encoder.finish()));
|
|
692
|
+
output.present();
|
|
693
|
+
|
|
694
|
+
Ok(())
|
|
695
|
+
}
|
|
696
|
+
}
|
|
697
|
+
|
|
698
|
+
struct MultiSet<T> {
|
|
699
|
+
inner: BTreeMap<T, usize>,
|
|
700
|
+
}
|
|
701
|
+
|
|
702
|
+
impl<T> Default for MultiSet<T> {
|
|
703
|
+
fn default() -> Self {
|
|
704
|
+
MultiSet::new()
|
|
705
|
+
}
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
impl<T> Debug for MultiSet<T>
|
|
709
|
+
where
|
|
710
|
+
T: Debug,
|
|
711
|
+
{
|
|
712
|
+
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
|
|
713
|
+
f.debug_set()
|
|
714
|
+
.entries(self.inner.iter().flat_map(|(k, &v)| iter::repeat_n(k, v)))
|
|
715
|
+
.finish()
|
|
716
|
+
}
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
impl<T> MultiSet<T> {
|
|
720
|
+
fn new() -> MultiSet<T> {
|
|
721
|
+
MultiSet {
|
|
722
|
+
inner: BTreeMap::new(),
|
|
723
|
+
}
|
|
724
|
+
}
|
|
725
|
+
}
|
|
726
|
+
impl<T> MultiSet<T>
|
|
727
|
+
where
|
|
728
|
+
T: Ord,
|
|
729
|
+
{
|
|
730
|
+
fn insert(&mut self, value: T) {
|
|
731
|
+
*self.inner.entry(value).or_default() += 1;
|
|
732
|
+
}
|
|
733
|
+
|
|
734
|
+
fn remove(&mut self, value: T) {
|
|
735
|
+
match self.inner.entry(value) {
|
|
736
|
+
Entry::Vacant(_) => return,
|
|
737
|
+
Entry::Occupied(mut entry) => {
|
|
738
|
+
let count = entry.get_mut();
|
|
739
|
+
if *count <= 1 {
|
|
740
|
+
entry.remove();
|
|
741
|
+
} else {
|
|
742
|
+
*count -= 1;
|
|
743
|
+
}
|
|
744
|
+
}
|
|
745
|
+
}
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
fn max(&self) -> Option<&T> {
|
|
749
|
+
self.inner.last_key_value().map(|(v, _)| v)
|
|
750
|
+
}
|
|
751
|
+
}
|