rong-elements 0.2.0 → 0.2.1
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- data/lib/rong/elements/ball.rb +58 -0
- data/lib/rong/elements/entity.rb +58 -0
- data/lib/rong/elements/game.rb +127 -0
- data/lib/rong/elements/paddle.rb +35 -0
- data/lib/rong/elements/window_constants.rb +17 -0
- data/lib/rong/elements.rb +5 -0
- metadata +17 -15
- data/lib/rong/elements/behavior.rb +0 -1
- data/lib/rong/elements/entities/ball.rb +0 -13
- data/lib/rong/elements/entities/game_state.rb +0 -30
- data/lib/rong/elements/entities/paddle.rb +0 -26
- data/lib/rong/elements/entities.rb +0 -3
@@ -0,0 +1,58 @@
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module Rong
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2
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module Elements
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3
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class Ball
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4
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WIDTH = 8
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5
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HEIGHT = 8
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6
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SPEED = 10
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7
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include Entity
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8
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9
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attr_accessor :angle, :x_direction, :y_direction
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10
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11
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def initialize(start_x, start_y, angle)
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self.angle = angle
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self.x_direction = self.y_direction = 1
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super(start_x, start_y)
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15
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end
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17
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def reflect_x
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self.x_direction *= -1
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end
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def reflect_y
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self.y_direction *= -1
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end
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def move
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self.x += SPEED * Math.cos(angle_radians) * x_direction
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self.y += SPEED * Math.sin(angle_radians) * y_direction
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end
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30
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def stop
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self.x_direction = self.y_direction = 0
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end
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def serve_left_from(x, y)
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35
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move_to(x, y)
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36
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self.y_direction = 1
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37
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self.x_direction = -1
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38
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self.angle = 45
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39
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end
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40
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+
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41
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def serve_right_from(x, y)
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42
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move_to(x, y)
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43
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self.y_direction = 1
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self.x_direction = 1
|
45
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self.angle = 45
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46
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+
end
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47
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+
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48
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def serve_from(x, y)
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49
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rand(2) == 1 ? serve_right_from(x, y) : serve_left_from(x, y)
|
50
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+
end
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51
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+
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52
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protected
|
53
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def angle_radians
|
54
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angle * (Math::PI / 180)
|
55
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+
end
|
56
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end
|
57
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end
|
58
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end
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@@ -0,0 +1,58 @@
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1
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module Rong
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2
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module Elements
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3
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module Entity
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4
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attr_accessor :x, :y
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5
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attr_reader :height, :width
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6
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+
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7
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+
def initialize(start_x, start_y)
|
8
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self.x = start_x
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9
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self.y = start_y
|
10
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@height = self.class::HEIGHT
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11
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+
@width = self.class::WIDTH
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12
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end
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13
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+
|
14
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+
def move_to(x, y)
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15
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self.x = x
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16
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self.y = y
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17
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end
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18
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|
19
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def top
|
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y - height / 2
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end
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def bottom
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y + height / 2
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end
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|
27
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def left
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28
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x - width / 2
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29
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end
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30
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|
31
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def right
|
32
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x + width / 2
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end
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34
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|
35
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def intersects?(other)
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36
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if other.left < right && other.left > left
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37
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if other.bottom < bottom && other.bottom > top
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38
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true
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39
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elsif other.top > top && other.top < bottom
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40
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true
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41
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else
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false
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end
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44
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elsif other.right > left && other.right < right
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45
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if other.bottom < bottom && other.bottom > top
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true
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47
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elsif other.top > top && other.top < bottom
|
48
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true
|
49
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else
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50
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false
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51
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end
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52
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else
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false
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end
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end
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end
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57
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end
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end
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@@ -0,0 +1,127 @@
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1
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require 'rong/elements/ball'
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2
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require 'rong/elements/paddle'
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3
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require 'rong/elements/window_constants'
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4
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5
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module Rong
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module Elements
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class Game
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include WindowConstants
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9
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WINNING_SCORE = 12
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attr_accessor :paddles, :ball, :winner,
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12
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:left_score, :right_score,
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13
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:score_callbacks, :hit_callbacks,
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14
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:bounce_callbacks, :win_callbacks
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def initialize
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17
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self.left_score = self.right_score = 0
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self.score_callbacks = []
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self.hit_callbacks = []
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self.bounce_callbacks = []
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self.win_callbacks = []
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self.ball = Ball.new(WINDOW_CENTER_X, WINDOW_CENTER_Y, 0)
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25
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self.paddles = [Paddle.new("Player 1", LEFT_PADDLE_X, PADDLE_Y),
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26
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Paddle.new("Player 2", RIGHT_PADDLE_X, PADDLE_Y)]
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27
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end
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28
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|
29
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def update
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30
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return if winner
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31
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ball.move
|
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paddles.each {|p| check_bounds(p) }
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33
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check_ball_bounds
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34
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check_win_condition
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35
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paddles.each do |paddle|
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36
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if paddle.intersects?(ball)
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37
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paddle.hit(ball)
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38
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hit
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end
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40
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end
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41
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end
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42
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|
43
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def reset
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44
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self.winner = nil
|
45
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self.left_score = self.right_score = 0
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46
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reset_paddles
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47
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ball.serve_from(SERVE_FROM_X, SERVE_FROM_Y)
|
48
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end
|
49
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|
50
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def on_score(&block)
|
51
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score_callbacks << block if block_given?
|
52
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end
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53
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|
54
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def score
|
55
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score_callbacks.each {|cb| cb.call(left_score, right_score) }
|
56
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end
|
57
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|
58
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def on_hit(&block)
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59
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hit_callbacks << block if block_given?
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60
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end
|
61
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|
62
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def hit
|
63
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hit_callbacks.each {|cb| cb.call }
|
64
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end
|
65
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+
|
66
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def on_bounce(&block)
|
67
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bounce_callbacks << block if block_given?
|
68
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+
end
|
69
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+
|
70
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def bounce
|
71
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bounce_callbacks.each {|cb| cb.call }
|
72
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+
end
|
73
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+
|
74
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def on_win(&block)
|
75
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win_callbacks << block if block_given?
|
76
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+
end
|
77
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+
|
78
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def reset_paddles
|
79
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paddles.first.move_to(LEFT_PADDLE_X, PADDLE_Y)
|
80
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paddles.last.move_to(RIGHT_PADDLE_X, PADDLE_Y)
|
81
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+
end
|
82
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+
|
83
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def declare_winner(who)
|
84
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ball.move_to(WINDOW_CENTER_X, WINDOW_CENTER_Y)
|
85
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ball.stop
|
86
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self.winner = who
|
87
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win_callbacks.each {|cb| cb.call(who) }
|
88
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end
|
89
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+
|
90
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def check_bounds(entity)
|
91
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if entity.top < 0
|
92
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entity.move_to(entity.x, 0 + entity.height / 2)
|
93
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+
end
|
94
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+
if entity.bottom > WINDOW_HEIGHT
|
95
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entity.move_to(entity.x, WINDOW_HEIGHT - entity.height / 2)
|
96
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end
|
97
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+
end
|
98
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+
|
99
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def check_ball_bounds
|
100
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if ball.top < 0 || ball.bottom > WINDOW_HEIGHT
|
101
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bounce
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102
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ball.reflect_y
|
103
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+
end
|
104
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|
105
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if ball.left < 0 || ball.right > WINDOW_WIDTH
|
106
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+
if ball.left < 0
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107
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self.left_score += 1
|
108
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+
ball.serve_right_from(SERVE_FROM_X, SERVE_FROM_Y)
|
109
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+
else
|
110
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self.right_score += 1
|
111
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ball.serve_left_from(SERVE_FROM_X, SERVE_FROM_Y)
|
112
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+
end
|
113
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score
|
114
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reset_paddles
|
115
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+
end
|
116
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end
|
117
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+
|
118
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def check_win_condition
|
119
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if left_score >= WINNING_SCORE
|
120
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declare_winner(paddles.first)
|
121
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elsif right_score >= WINNING_SCORE
|
122
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declare_winner(paddles.last)
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123
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+
end
|
124
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end
|
125
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end
|
126
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end
|
127
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end
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@@ -0,0 +1,35 @@
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1
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module Rong
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2
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module Elements
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3
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class Paddle
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4
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WIDTH = 10
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5
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HEIGHT = 50
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6
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SPEED = 10
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7
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include Entity
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8
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+
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9
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attr_accessor :name
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10
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|
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def initialize(name, start_x, start_y)
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12
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self.name = name
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13
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super(start_x, start_y)
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14
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end
|
15
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|
16
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def move_up
|
17
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self.y -= SPEED
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18
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end
|
19
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|
20
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def move_down
|
21
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self.y += SPEED
|
22
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+
end
|
23
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|
24
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def hit(ball)
|
25
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ball.reflect_x
|
26
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if ball.y < y
|
27
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ball.reflect_y
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end
|
29
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+
|
30
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strength = (y - ball.y).abs / (height / 2)
|
31
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ball.angle = 45 * strength
|
32
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end
|
33
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end
|
34
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end
|
35
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+
end
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@@ -0,0 +1,17 @@
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1
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module Rong
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2
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module Elements
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3
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module WindowConstants
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4
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WINDOW_WIDTH = 640
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5
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WINDOW_HEIGHT = 480
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6
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WINDOW_CENTER_X = WINDOW_WIDTH / 2
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7
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WINDOW_CENTER_Y = WINDOW_HEIGHT / 2
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8
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+
|
9
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LEFT_PADDLE_X = 100
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10
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RIGHT_PADDLE_X = 540
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PADDLE_Y = 240
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12
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+
|
13
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SERVE_FROM_X = WINDOW_CENTER_X
|
14
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SERVE_FROM_Y = WINDOW_CENTER_Y - 210
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15
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end
|
16
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end
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17
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end
|
metadata
CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
|
|
5
5
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segments:
|
6
6
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- 0
|
7
7
|
- 2
|
8
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-
-
|
9
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-
version: 0.2.
|
8
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+
- 1
|
9
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+
version: 0.2.1
|
10
10
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platform: ruby
|
11
11
|
authors:
|
12
12
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- Matt Yoho
|
@@ -14,23 +14,22 @@ autorequire:
|
|
14
14
|
bindir: bin
|
15
15
|
cert_chain: []
|
16
16
|
|
17
|
-
date:
|
17
|
+
date: 2011-04-07 00:00:00 +01:00
|
18
18
|
default_executable:
|
19
19
|
dependencies:
|
20
20
|
- !ruby/object:Gem::Dependency
|
21
21
|
name: rspec
|
22
22
|
prerelease: false
|
23
23
|
requirement: &id001 !ruby/object:Gem::Requirement
|
24
|
+
none: false
|
24
25
|
requirements:
|
25
26
|
- - ~>
|
26
27
|
- !ruby/object:Gem::Version
|
27
28
|
segments:
|
28
29
|
- 2
|
30
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+
- 5
|
29
31
|
- 0
|
30
|
-
|
31
|
-
- beta
|
32
|
-
- 19
|
33
|
-
version: 2.0.0.beta.19
|
32
|
+
version: 2.5.0
|
34
33
|
type: :development
|
35
34
|
version_requirements: *id001
|
36
35
|
description: Rong-elements contains shared game models and utilities for Rong, a Ruby implementation of Pong that consists of a server module for managing games, a client module for for interfacing with the server, and hopefully a few client implementations for playing some rad Pong, brah.
|
@@ -42,11 +41,12 @@ extensions: []
|
|
42
41
|
extra_rdoc_files: []
|
43
42
|
|
44
43
|
files:
|
45
|
-
- lib/rong/elements/
|
46
|
-
- lib/rong/elements/
|
47
|
-
- lib/rong/elements/
|
48
|
-
- lib/rong/elements/
|
49
|
-
- lib/rong/elements/
|
44
|
+
- lib/rong/elements/ball.rb
|
45
|
+
- lib/rong/elements/entity.rb
|
46
|
+
- lib/rong/elements/game.rb
|
47
|
+
- lib/rong/elements/paddle.rb
|
48
|
+
- lib/rong/elements/window_constants.rb
|
49
|
+
- lib/rong/elements.rb
|
50
50
|
has_rdoc: true
|
51
51
|
homepage: http://github.com/mattyoho/rong
|
52
52
|
licenses: []
|
@@ -57,6 +57,7 @@ rdoc_options: []
|
|
57
57
|
require_paths:
|
58
58
|
- lib
|
59
59
|
required_ruby_version: !ruby/object:Gem::Requirement
|
60
|
+
none: false
|
60
61
|
requirements:
|
61
62
|
- - ">="
|
62
63
|
- !ruby/object:Gem::Version
|
@@ -66,18 +67,19 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
66
67
|
- 7
|
67
68
|
version: 1.8.7
|
68
69
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
none: false
|
69
71
|
requirements:
|
70
72
|
- - ">="
|
71
73
|
- !ruby/object:Gem::Version
|
72
74
|
segments:
|
73
75
|
- 1
|
74
76
|
- 3
|
75
|
-
-
|
76
|
-
version: 1.3.
|
77
|
+
- 7
|
78
|
+
version: 1.3.7
|
77
79
|
requirements: []
|
78
80
|
|
79
81
|
rubyforge_project:
|
80
|
-
rubygems_version: 1.3.
|
82
|
+
rubygems_version: 1.3.7
|
81
83
|
signing_key:
|
82
84
|
specification_version: 3
|
83
85
|
summary: Ruby-based Pong server implementation
|
@@ -1 +0,0 @@
|
|
1
|
-
require 'rong/elements/behavior/bounding'
|
@@ -1,30 +0,0 @@
|
|
1
|
-
module Rong
|
2
|
-
module Elements
|
3
|
-
module Entities
|
4
|
-
class GameState
|
5
|
-
attr_reader :paddle_positions, :ball_positions
|
6
|
-
|
7
|
-
def initialize(paddle_positions=[0,0], ball_positions=[0,0])
|
8
|
-
@ball_positions = ball_positions
|
9
|
-
@paddle_positions = paddle_positions
|
10
|
-
end
|
11
|
-
|
12
|
-
%w(first second third fourth).each_with_index do |ordinal, index|
|
13
|
-
define_method("#{ordinal}_paddle_position") do
|
14
|
-
@paddle_positions[index]
|
15
|
-
end
|
16
|
-
|
17
|
-
define_method("#{ordinal}_paddle_position=") do |value|
|
18
|
-
@paddle_positions[index] = value
|
19
|
-
end
|
20
|
-
end
|
21
|
-
|
22
|
-
def ball_position
|
23
|
-
position = ball_positions.first
|
24
|
-
return position if position.kind_of? Array
|
25
|
-
ball_positions
|
26
|
-
end
|
27
|
-
end
|
28
|
-
end
|
29
|
-
end
|
30
|
-
end
|
@@ -1,26 +0,0 @@
|
|
1
|
-
module Rong
|
2
|
-
module Elements
|
3
|
-
module Entities
|
4
|
-
class Paddle
|
5
|
-
attr_reader :velocity, :y
|
6
|
-
|
7
|
-
def initialize(y_coord)
|
8
|
-
@velocity = 0
|
9
|
-
@y = y_coord
|
10
|
-
end
|
11
|
-
|
12
|
-
def up
|
13
|
-
@velocity = 1
|
14
|
-
end
|
15
|
-
|
16
|
-
def down
|
17
|
-
@velocity = -1
|
18
|
-
end
|
19
|
-
|
20
|
-
def rest
|
21
|
-
@velocity = 0
|
22
|
-
end
|
23
|
-
end
|
24
|
-
end
|
25
|
-
end
|
26
|
-
end
|